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- The header commands are designed to define the bulk of the structure for Scene and Room files. ...mber of start positons<br>'''y''' is the [[Segment offset|segment offset]] to that list. Follows the [[#Actors_List|actors list]] format.26 KB (4,185 words) - 15:15, 21 May 2023
- ...rendering is achieved by creating a display list for everything that needs to be drawn for that frame. The completed display list is broken down into 4 d * '''WORK_DISP''' - Seems to only branch directly to POLY_OPA_DISP4 KB (677 words) - 17:48, 6 August 2021
- ...multiple values with different bitlengths, the a special notation is used to provide a concise way of representing the packed in variables, at the expen To understand the format better, lets take a look at the chest actor documenta71 KB (9,831 words) - 22:46, 27 April 2023
- ...7790FE xxxx''' into the Debug ROM will replace Link's shielding animation. To view an animation using the code, replace '''x''' with a value from the tab .... The running time ('''0x00461C28''') can be "skipped" forward or backward to another point within the same animation by editing the value at that addres31 KB (6,137 words) - 01:00, 4 October 2016
- ...2000, it was also released in America as the VRU (Voice Recognition Unit). To paraphrase from [https://en.wikipedia.org/wiki/Nintendo_64_accessories#VRU_ ...th every factory package of ''Hey You, Pikachu!'', because it was required to play the game. ''Densha de Go! 64'' did not require the VRU, so they were s9 KB (1,591 words) - 05:24, 28 February 2018
- '''Playtendo's notes on mini-cutscenes. Feel free to add-on information and properly organize the content currently displayed.'' dd = pointer to actor animation/movement/misc effects (add 0xC)8 KB (1,218 words) - 20:45, 17 November 2015
- ...same from ''OoT'', just with a different variable name. Others are unique to ''Majora's Mask'', like the cel-shading rendering mode. Note that the order Press '''L''' + '''C-Up''' to access REG.4 KB (542 words) - 23:15, 11 July 2014
- ...''' is the file that manages the [[Map Select]] menu. The menu can be used to quickly navigate between ''Majora's Mask's'' locations, as well as set the | {{ts|al}} | 41: Road to Ikana18 KB (2,023 words) - 08:05, 9 January 2018
- To listen to these sounds, [insert description here]. 29 45 = Door(s) to Clocktower Top (Opening)60 KB (8,707 words) - 04:08, 31 July 2014
- ...ied. ROM addresses do not start with a special prefix, since they are able to address more than 16 MiB of space. ...o fit on the limited space of the 32 MiB rom. VROM addresses are thus used to represent the space that the file would be located if none of the files wer3 KB (555 words) - 07:37, 8 December 2017
- ...nstruct the RSP on how to render a frame, without the programmer having to do so themselves. (add intro to rsp, dlists, etc. here)2 KB (313 words) - 22:20, 20 November 2015
- This tutorial will show you how to replace any actor, object, or variable in the game, with the exception of t To find room headers, you'll need a memory viewer. If your emulator doesn't co17 KB (2,547 words) - 02:59, 1 March 2015
- Each exception has an associated number, between 0 and 31, that is used to identify what is going on. Note that not all exceptions result in a crash - ...ving others untouched, while other times an exception can bring everything to a halt. This is why sometimes you can still hear music after a crash, and o10 KB (1,646 words) - 07:24, 21 November 2015
- ...9 || "You got a Giant Wallet!<br />This thing is huge!<br />It can hold up to 500 Rupees." || "巨人のサイフを 手に入れた<br />でっかい、422 KB (42,483 words) - 00:20, 5 October 2016
- | 1007 || [sound 6972]...to shore... || [sound 6972]運んで くれないか・・・296 KB (29,551 words) - 00:40, 5 October 2016
- 237 KB (23,154 words) - 00:53, 5 October 2016
- ...br />It reminds me of the pasture.<br /><br />That song just makes me want to<br />let go and put out a lot of milk!" || | 32C9 || "[sound 692A]I'll give some to you.<br />Milk will make you very healthy." ||64 KB (6,379 words) - 00:59, 5 October 2016
- 0x00DF9695 TO 0x00DF9698 DO108 KB (22,414 words) - 03:39, 8 March 2018
- D0A0 - Trying to grab skullkid from opening scene D0C0 - Looking side to side, then turning around and running away39 KB (7,387 words) - 07:48, 18 March 2020
- 0x00DF9695 TO 0x00DF9698 DO111 KB (23,071 words) - 09:16, 26 February 2018