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From CloudModding ZGCN Wiki
This wiki aims to document the multitude of formats found throughout The Legend of Zelda: The Wind Waker in one place. At this point in time, we intend to transfer and expand upon the information from a wiki written mainly by Gamma/Sage of Mirrors on a repo of WindEditor written by LordNed to this wiki.
JSYSTEM File Formats
Lots of file formats used in Wind Waker come from Nintendo's in-house JSYSTEM toolset. See that page for more file formats if they are not in here.
File Formats specific to Wind Waker
Audio
| Extension | Description |
|---|---|
| TBL | ? |
Maps
Maps are analogous to scenes in Ocarina of Time and Majora's Mask. They contain rooms and resources that are independent of rooms, such as door models, the event_list.dat file, and the skybox.
| Extension | Description |
|---|---|
| event_list.dat | Scene events |
| DZB | Collision mesh |
| DZR | Room object layout |
| DZS | Scene object layout |
Miscellaneous
| Extension | Description |
|---|---|
| DDS | Pictobox image |
Named Files
These files have generic extensions, so they are referred to by name here.
| Name | Description |
|---|---|
| ActorDat.bin | Enemy item drop settings |
| item_table.bin | Grass/pot item drop settings |
| cmapdat.bin | Sea chart data |
| FmapDat.bin | ? |
| Menu1.dat | Debug map select layout |
Resources
| Name | Description |
|---|---|
| Item ID Table | Key for matching IDs to actual items |
| List of Chunk Types | Listing of chunk types that can be found in DZR and DZS files |