From CloudModding MM Wiki

Contents

Overview

The following page is a cheat sheet used for spawning the actors within Majora's Mask. All known variable values that affect the actor are listed below; any missing numbers create nothing or have no effect (glitching and crashing are listed for reference purposes).

Actors are documented in the following format:

Actor number and internal name, Identity, Object(s), Comments

Following that is a list of variables packed into the actor spawn data reference. Because bitpacking is used to store multiple values with different bitlengths, the a special notation is used to provide a concise way of representing the packed in variables, at the expense of being a little less user friendly.

To understand the format better, lets take a look at the chest actor documentation, which looks something like this:

v &>> F000 = Chest Type
v &>> 0FE0 = Chest Contents
00 = invalid
01 = item 1
02 = item 2, etc.
v &>> 001F = Chest Flag
rz &>> 0x3F = Switch Flag to spawn chest.

We start with the expression v &>> F000. v stands for the actor variable, which is a component to actor spawns. rx, ry, and rz can also appear here, representing what's usually used to store the x, y, or z rotation for most actors, but is instead being used to store data. Following that is the &>> operator, which I've invented. Essentially what this operator does is it performs a normal bitwise (which captures all the valid bits), then essentially right-shifts our value by as many bits needed to reach the first 1 bit on our right operand.

This means that the two byte actor variable actually contains 3 bitpacked values of differing lengths. The &>> mask-shift captures the length of the bitpacked value in bits as such:

& 001F = 0000 0000 0001 1111
& 0FE0 = 0000 1111 1110 0000
& F000 = 1111 0000 0000 0000

To set the actor variable, you would chose what values you want (ex. Chest flag set to 0x04, contents set to 0x10, type set to 0x07), then left-shift the value by the number of zeros on the right hand side, and then sum everything up

0x04 = 0000 0010 << 00 = 0000 0000 0000 0010
0x2F = 0010 1111 << 05 = 0000 0101 1110 0000
0x07 = 0000 0111 << 12 = 0111 0000 0000 0000
                         0111 0101 1110 0010
                            7    5    E    2

Actors

player_actor

Player
Id: 0000
Object: 0000

v &>> 0x0F00 = Spawn Type
0 [0000] Invisible, Can't Control //Used for cutscenes without Link
1 [0100] Master Sword Pull & Drop Animation
2 [0200] Spawn: Blue Warp
3 [0300] Spawn: Immobile
4 [0400] Spawn: Exit via Grotto
5 [0500] Spawn: Warp Song - Spawns Demo_Kankyo variable 0010 and crashes.
6 [0600] Spawn: Song of Soaring
7 [0700] Spawn: Caught & Thrown Out
8 [0800] Spawn: Spin & Rise from Ground, Playing Instrument
9 [0900] Spawn: Spin & Rise from Ground
A [0A00] Walk Forward
B [0B00] Stand
C [0C00] Peek Through Hole
D [0D00] Stand
E [0E00] Walk Forward
F [0F00] Retain Previous Velocity //Walk speed set by last exit
v &>> 0x00FF = Entrance Camera
FF [00FF] No Camera

En_Test


Id: 0001
Object: 0001

En_GirlA

Shop Inventory Data
Id: 0002
Object: 0001

En_Part


Id: 0003
Object: 0001

En_Light

Flame
Id: 0004
Object: 0001

v &>> 0xFFFF = Type
0000 [0000] Large Orange Flame
0001 [0001] Large Orange Flame
0002 [0002] Large Blue Flame
0003 [0003] Large Green Flame
0004 [0004] Small Orange Flame
0005 [0005] Large Orange Flame
0006 [0006] Large Green Flame
0007 [0007] Large Blue Flame
0008 [0008] Large Magenta Flame
0009 [0009] Large Pale Orange Flame
000A [000A] Large Pale Yellow Flame
000B [000B] Large Pale Green Flame
000C [000C] Large Pale Pink Flame
000D [000D] Large Pale Purple Flame
000E [000E] Large Pale Indigo Flame
000F [000F] Large Pale Blue Flame
83F0 [83F0] Candle Flame
FFFF [FFFF] Faint Blue Aura

En_Door

Wooden Door
Id: 0005
Object: 0001

v &>> 0x0380 = Type
00 [0000] Regular Wooden Door
01 [0080]
02 [0100] Can't Open - Message: "............."
03 [0180] Used in Termina
04 [0200] Can't Open - Message: "It won't budge."
05 [0280] Special Door
06 [0300]
07 [0380]
v &>> 0x007F = Door Type/Object (Type 05)
00 [0000] Clock Town - Swordsman's School (object_wdor03)
01 [0001] Clock Town - Post Office (object_wdor02)
02 [0002] Clock Town - Lottery Shop (object_wdor01)
03 [0003] Clock Town - Trading Post (object_wdor02)
04 [0004] Clock Town - Curiosity Shop - Front Door (object_wdor01)
05 [0005] Clock Town - Curiosity Shop - Back Door (gameplay_keep)
06 [0006] Clock Town - Bomb Shop (gameplay_keep)
07 [0007] Clock Town - Shooting Gallery (gameplay_keep)
08 [0008] Clock Town - Treasure Chest Shop (gameplay_keep)
09 [0009] Clock Town - Honey and Darling's Shop (gameplay_keep)
0A [000A] Clock Town - Milk Bar (object_wdor04)
0B [000B] Stockpot Inn - 1F (object_wdor03)
0C [000C] Stockpot Inn - 2F (object_wdor03)
0D [000D] Stockpot Inn - Grandma's Room (gameplay_field_keep)
0E [000E] Stockpot Inn - Anju's Room (gameplay_field_keep)
0F [000F] Stockpot Inn - Knife Chamber (gameplay_field_keep)
10 [0010] Stockpot Inn - Troupe's Room (gameplay_field_keep)
11 [0011] Mayor's Residence - Front Door (object_wdor01)
12 [0012] Mayor's Residence - Mayor's Office (gameplay_keep)
13 [0013] Mayor's Residence - Madame Aroma's Office (gameplay_keep)
14 [0014] Mayor's Residence - Bedroom (gameplay_keep)
15 [0015] Unused [?] (gameplay_keep)
16 [0016] Romani Ranch - Main Building - Front Door (gameplay_field_keep)
17 [0017] Romani Ranch - Barn (gameplay_field_keep)
18 [0018] Romani Ranch - Cucco Shack (gameplay_field_keep)
19 [0019] Romani Ranch - Doggy Racetrack (gameplay_field_keep)
1A [001A] Romani Ranch - Main Building - Bedroom (gameplay_keep)
1B [001B] Ikana Canyon - Music Box House (object_wdor05)
1C [001C] Ikana Graveyard - Dampé's House (gameplay_field_keep)
1D [001D] Southern Swamp - Magic Hags' Potion Shop (object_dor04)
1E [001E] Unused [?] (object_wdor04)
1F [001F] Swamp - Shooting Gallery (object_dor03)
v &>> 0xFC00 = Transition Actor List Room Value - Set on load.
00 [0000] Transition Actor Index 00 Values
01 [0400] Transition Actor Index 01 Values
02 [0800] Etc.

En_Box

Treasure Chest
Id: 0006
Object: 000C

v &>> 0xF000 = Type
00 [0000] Gold Chest
01 [1000] Gold Chest - Appears - Clear Flag
02 [2000] Boss Key Chest
03 [3000] Gold Chest - Falls - Switch Flag
04 [4000] Gold Chest - Invisible
05 [5000] Wooden Chest
06 [6000] Wooden Chest - Invisible
07 [7000] Wooden Chest - Clear Flag
08 [8000] Wooden Chest - Falls - Switch Flag
09 [9000] Crash
0A [A000] Crash
0B [B000] Gold Chest - Appears - Switch Flag
v &>> 0x0FE0 = Get Item
v &>> 0x001F = Chest Flag
rx &>> 0x1FF =
rz &>> 0x1FF = Switch Flag

En_Pametfrog

Gekko and Snapper Mini-Boss
Id: 0007
Object: 0128

v &>> 0x000F = Type
01 [0001] Default

En_Okuta

Octorok (Enemy)
Id: 0008
Object: 0005

v &>> 0xFFFF = N/A
FF00 [FF00] Default

En_Bom

Powder Keg
Id: 0009
Object: 0001

En_Wallmas

Wallmaster
Id: 000A
Object: 0009

En_Dodongo

Dodongo
Id: 000B
Object: 000A

v &>> 0xFFFF = Type
00 [0000] Regular
01 [0001] Large

En_Firefly

Keese
Id: 000C
Object: 000B

v &>> 0x8000 =
v &>> 0x000F = Type
00 [0000] Fire Keese
01 [0001]
02 [0002]
03 [0003]
04 [0004] Ice Keese

En_Horse

Child Epona (Cutscenes)
Id: 000D
Object: 0001

v &>> 0x8000 = Cremia's Horse (object_ha)
v &>> 0x4000 = Epona
v &>> 0x2000 = Gorman Bros. Donkey (object_ha)
v &>> 0x1FFF = Type [?]
01 [0001]
02 [0002]
03 [0003]
04 [0004]
05 [0005]
06 [0006]
07 [0007]
08 [0008] Immobile, Can't Dismount
09 [0009]
0A [000A] Horseback Archery [?]
0B [000B]
0C [000C]
0D [000D] Can't Dismount
0E [000E] Demo
0F [000F]
10 [0010]
11 [0011]
12 [0012]
13 [0013]
14 [0014]

En_Item00

Collectible Items
Id: 000E
Object: 0000

v &>> 0x8000 = Obtain Immediately on Load
v &>> 0x7F00 = Collectible Flag
v &>> 0x00FF = Type
00 [0000] Green Rupee
01 [0001] Blue Rupee
02 [0002] Red Rupee
03 [0003] Recovery Heart
04 [0004] Bomb (5)
05 [0005] Arrow (10)
06 [0006] Heart Piece
07 [0007] Heart Container (Invisible) [?]
08 [0008] Double Arrow (20)
09 [0009] Triple Arrow (30)
0A [000A] Triple Arrow
0B [000B] Bomb (5)
0C [000C] Deku Nut (1)
0D [000D] Deku Stick (1)
0E [000E] Large Magic Jar
0F [000F] Small Magic Jar
10 [0010] Nothing [?]
11 [0011] Small Key
12 [0012] Nothing [?]
13 [0013] Giant Orange Rupee
14 [0014] Large Purple Rupee
15 [0015] Recovery Heart
16 [0016] Nothing [?]
17 [0017] Deku Nut (10)
18 [0018] Nothing [?]
19 [0019] Bomb (0) [?]
1A [001A] Nothing [?]
1B [001B] Nothing [?]
1C [001C] Nothing [?]

En_Arrow

Arrow
Id: 000F
Object: 0001

v &>> 0xFFFF = Type
00 [0000] Flaming Arrow
01 [0001] Regular Arrow [?]
02 [0002] Regular Arrow
03 [0003] Fire Arrow
04 [0004] Ice Arrow
05 [0005] Light Arrow
06 [0006] Deku Seed & Nut
07 [0007] Deku Bubble
08 [0008] Thrown Deku Nut

En_Elf

Healing Fairy & Tatl (Gameplay)
Id: 0010
Object: 0001

v &>> 0x000F = Type
00 [0000] Tatl
01 [0001] Bottled Healing Fairy
02 [0002] Healing Fairy
03 [0003] Kokiri Fairy - Load with alternative actor spawn function.
04 [0004] Group of Healing Fairies
05 [0005] Bottled Reviving Fairy [?]
06 [0006] Healing Fairy
07 [0007] Large Healing Fairy
08 [0008] Nothing [?]
09 [0009] Yellow Fairy
0A [000A] Yellow Fairy - Uncatchable, doesn't heal you.
v &>> 0x0100 = Use Collectible Flag
v &>> 0xFE00 = Collectible Flag

En_Niw

Cucco (Friendly)
Id: 0011
Object: 000F

v &>> 0xFFFF = Type
0000 [0000] Regular Cucco
0001 [0001] Mini Cucco
0002 [0002] Held Cucco
0003 [0003] Can't Interact [?]
FFFF [FFFF] Regular Cucco

En_Tite

Tektite
Id: 0012
Object: 0012

v &>> 0xFFFF = Type
FFFD [FFFD] Blue & Buried in Snow
FFFE [FFFE] Blue
FFFF [FFFF] Red

En_Peehat

Peahat
Id: 0014
Object: 0014

En_Butte

Butterfly
Id: 0015
Object: 0002

En_Insect

Bug
Id: 0016
Object: 0001

v &>> 0xFFFF = Default
0 [0000] Default

En_Fish

Fish
Id: 0017
Object: 0001

En_Holl

Room Transition Plane
Id: 0018
Object: 0001

En_Dinofos

Dinolfos
Id: 0019
Object: 0017
//Drops from sky and plays the mini boss BGM when linked with the 0x1B command.

En_Hata

Flagpole
Id: 001A
Object: 005F

En_Zl1

Child Zelda [OoT]
Id: 001B
Object: 0019

En_Viewer


Id: 001C
Object: 0001

En_Bubble

Shabom
Id: 001D
Object: 000E

Door_Shutter

Door Shutter
Id: 001E
Object: 0001

v &>> 0x0380 = Type
00 [0000] Regular Door
01 [0080] Barred Door - Clear Flag
02 [0100] Barred Door - Switch Flag
03 [0180]
04 [0200] Locked Door
05 [0280] Boss Door
06 [0300]
07 [0380]
v &>> 0x007F = Switch Flag
v &>> 0xFC00 = Transition Actor List Room Values - Set on load.
00 [0000] Transition Actor Index 00 Values
01 [0400] Transition Actor Index 01 Values
02 [0800] Etc.

En_Boom

Zora Fins
Id: 0020
Object: 0001

En_Torch2

Elegy Statues
Id: 0021
Object: 0001

v &>> 0xFFFF = Type
00 [0000] Link Statue
01 [0001] Goron Statue
02 [0002] Zora Statue
03 [0003] Deku Statue
04 [0004] Link Statue

En_Minifrog

Frog I [?]
Id: 0022
Object: 00BC

v &>> 0x00F0 = ?
v &>> 0x000F = Color
00 [0000] Yellow
01 [0001] Turquoise
02 [0002] Orange
03 [0003] Blue
04 [0004] White

En_St

Skulltula
Id: 0024
Object: 0020

v &>> 0x01C0 = Type
0 [0000] Default
1 [0040] Invisible
v &>> 0x003F = Switch Flag

En_A_Obj

Directional Sign & Square Sign [Early]
Id: 0026
Object: 0000

v &>> 0x00FF = Type
09 [0009] Square Sign [Early]
0A [000A] Directional Sign
v &>> 0xFF00 = Sign Message ID - 03xx

Obj_Wturn

Stone Tower Temple Inverter
Id: 0027
Object: 0001

En_River_Sound

Sound Effects I
Id: 0028
Object: 0001

v &>> 0x00FF = Sound
v &>> 0xFF00 = Path [?]

En_Ossan


Id: 002A
Object: 0001

v &>> 0x000F = Type
00 [0000] Curiosity Shop Proprietor
01 [0001] Part-Timer

En_Famos

Death Armos
Id: 002D
Object: 001D

En_Bombf

Bomb Flower
Id: 002F
Object: 002A

En_Am

Armos
Id: 0032
Object: 0030

En_Dekubaba

Deku Baba
Id: 0033
Object: 0031

En_M_Fire1

Deku Nut Effect
Id: 0034
Object: 0001

En_M_Thunder

Spin Attack & Sword Beam Effects
Id: 0035
Object: 0001

Bg_Breakwall


Id: 0036
Object: 0001

Door_Warp1

Blue Warp
Id: 0038
Object: 003E

v &>> 0x00FF = Type
00 [0000] Blue Warp
01 [0001] Blue Boss Warp
02 [0002] Boss Warp Pad & Light
03 [0003] Boss Warp Pad & Light
04 [0004] Boss Warp Pad & Light
05 [0005] Boss Warp Pad & Light
06 [0006] Boss Warp Light
v &>> 0xFF00 = Scene Exit Index
FF [FF00] Spawn from Last Entrance

Obj_Syokudai

Torch Stand (Generic)
Id: 0039
Object: 0080
// For timed torches that all need to be lit an actor cutscene needs to be tied to the torches or they instantly unlight?

v &>> 0xF000 = Type
00 [0000] Golden Torch Stand
01 [1000] Stick Torch Stand
02 [2000] Wooden Torch Stand
v &>> 0x0800 = Is Lit
v &>> 0x0780 = Torches to light to solve puzzle (Timed Torch)
v &>> 0x007F = Switch Flag

Item_B_Heart

Heart Container (Boss Lairs)
Id: 003A
Object: 0096

En_Dekunuts

Mad Scrub (Field Enemy)
Id: 003B
Object: 0040

v &>> 0x00FF = Type
00 [0000] Hostile w/ Straight Shot Trajectory
01 [0001] Non-Hostile
02 [0002] Hostile w/ Arced Shot Trajectory

En_Bbfall

Red Bubble
Id: 003C
Object: 0051

Arms_Hook

Hookshot
Id: 003D
Object: 0001

En_Bb

Blue Bubble
Id: 003E
Object: 0051

Bg_Keikoku_Spr

Fountain Water
Id: 003F
Object: 017E

En_Wood02

Trees & Bushes
Id: 0041
Object: 0061

v &>> 0x00FF = Type
00 [0000] Large tree
01 [0001] Medium tree
02 [0002] Small tree
03 [0003] Group of trees
04 [0004] Medium tree
05 [0005] Medium tree, dark brown trunk, greener leaves
06 [0006] Group of trees, dark brown trunk, yellow leaves
07 [0007] Medium tree, dark brown trunk, yellow leaves
08 [0008] Group of trees, dark brown trunk, greener leaves
09 [0009] Medium tree, dark brown trunk, greener leaves
0A [000A] Ugly tree from Kakariko Village
0B [000B] Bush
0C [000C] Large bush
0D [000D] Group of bushes
0E [000E] Bush
0F [000F] Group of large bushes
10 [0010] Large bush
11 [0011] Dark bush
12 [0012] Large dark bush
13 [0013] Group of dark bushes
14 [0014] Dark bush
15 [0015] Group of large dark bushes
16 [0016] Large dark bush
19 [0019]+ Dancing dark bush //Disappears after several repetitions
v &>> 0xFF00 = Controls item(s) dropped (trees only)
00 [0000]+ Random
08 [0800] Deku seeds
09 [0900] Magic jars
0A [0A00] Bombs
0B [0B00] Three Green Rupees
0C [0C00] Three Blue Rupees
0D [0D00] Random
0E [0E00] Random
0F [0F00]+ Nothing
FF [FF00] Nothing

En_Death

Gomess
Id: 0043
Object: 0052

En_Minideath

Gomess' Bats
Id: 0044
Object: 0052

En_Vm

Beamos
Id: 0047
Object: 006A

Demo_Effect


Id: 0048
Object: 0001

Demo_Kankyo

Environment Effects
Id: 0049
Object: 0001

v &>> 0xFFFF = Type
0000 [0000] Sparkling Motes
0001 [0001] Bubbles
0002 [0002] Dust Motes

En_Floormas

Floormaster
Id: 004A
Object: 0009

En_Rd

ReDead
Id: 004C
Object: 0075

// If not set to one of the dancing values they will ignore Captain's Hat, Garo Mask, and Gibdo Mask.

v &>> 0x000F = Type
00 [0000] Standing
01 [0001] Standing?
02 [0002] Crouched
03 [0003] Invisible
04 [0004] Frozen in Ice Block
05 [0005] Leg Dance
06 [0006] Lean Back Dance
07 [0007] Spinning Dance

Bg_F40_Flift

Stone Tower Temple Elevator [Early]
Id: 004D
Object: 005C

Bg_Heavy_Block

Golden Gauntlets Rock
Id: 004E
Object: 0000

v &>> 0x00FF = Type
00 [0000] Thrown Rock
01 [0001] Thrown Rock Shatters
02 [0002] Shattered into Pieces
03 [0003] Shattered into Pieces
04 [0004] Same as 00 [?]

Obj_Mure

Fish, Bugs, Butterflies
Id: 004F
Object: 0001

v &>> 0x001F = Type
2 [0002] Fish
3 [0003] Bug
4 [0004] Butterfly
v &>> 0x0060 = ? //Changes spawn behavior?
0 [0000]  ?
1 [0020] Default
v &>> 0xF000 = Spawn Count
v &>> 0x0700 = Spawn Count (Table Look-up) //Ocarina of Time holdover?

En_Sw

Skullwalltula
Id: 0050
Object: 0020
//No Z rotation conversion.

v &>> 0x0003 = Type
00 [0000] Skullwaltula
01 [0001] Hidden Gold Skultula
02 [0002] Gold Skulltula
03 [0003] Same as 02 [?]
v &>> 0x00FC = Chest Flag - Gold Skulltula only. 3F = No flag.
v &>> 0xFF00 = Path - FF = No path.
rz &>> 0x1FF =

Object_Kankyo


Id: 0051
Object: 0001

v &>> 0x000F = Type
00 [0000]
01 [0001]
02 [0002] Blowing Snow
03 [0003]
04 [0004]

En_Horse_Link_Child

Child Epona (Gameplay)
Id: 0054
Object: 007D

Door_Ana

Grotto Hole
Id: 0055
Object: 0002
//No Z rotation conversion.

v &>> 0x0300 = Type
00 [0000] Visible
01 [0100] Appears when bit 5 in half word at 803FF7F0 is set.
02 [0200] Appears when bombed.
v &>> 0x7000 = Destination Type [?]
00 [0000] Z Rotation + 1 = Exit Index
01 [1000]+ Value - 1 = Exit Index
v &>> 0x00E0 = Grotto Chest Contents
00 [0000] Get Item 02 - Blue Rupee (5)
01 [0020] Get Item 04 - Red Rupee (20)
02 [0040] Get Item 05 - Purple Rupee (50)
03 [0060] Get Item 06 - Silver Rupee (100)
04 [0080] Get Item 36 - Bombchu
05 [00A0] Get Item 3A - Bombchu (5)
06 [00C0] Get Item 14 - Bomb (1)
07 [00E0] Get Item 14 - Bomb (1)
v &>> 0x001F = Grotto Chest Flag

//Exit Location
//00 1A00 Removed Scene
//01 1400 Ocean Gossip Stones Grotto
//02 1410 Swamp Gossip Stones Grotto
//03 1420 Canyon Gossip Stones Grotto
//04 1430 Mountain Gossip Stones Grotto
//05 1440 Generic Grotto
//06 1450 Lone Peak Shrine Grotto
//07 1460 Grotto to Magic Bean Seller
//08 1470 Dodongo Grotto
//09 1480 Deku Palace Vine Grotto
//0A 1490 Business Scrub Grotto
//0B 14A0 Cow Grotto
//0C 14B0 Ocean Heart Piece Grotto
//0D 14C0 Magic Bean Seller's Grotto
//0E 14D0 Peahat Grotto

En_Encount1


Id: 005B
Object: 0001
//No X/Y/Z rotation conversion. [?]

v &>> 0x003F = Max Spawn Amount
v &>> 0x07C0 = Amount Spawned Together
v &>> 0xF800 = Type & Actor
00 [0000] 0109 (En_Grasshopper) - Doesn't Respawn [?]
01 [0800] 000A (En_Wallmas)
02 [1000] 0180 (En_Pr2)
03 [1800] 0180 (En_Pr2)
rx &>> 0x1FF = Respawn Interval While in Range (Frames)
ry &>> 0x1FF =
rz &>> 0x1FF = Spawn Range [?] - Value * 0x28 + 0x78

Demo_Tre_Lgt

Treasure Chest Glow
Id: 005C
Object: 000C

En_Encount2

Majora Balloon (Astral Observatory)
Id: 005F
Object: 0280

v &>> 0x007F = Switch Flag

En_Fire_Rock

Rock & Beam of Light [OoT]
Id: 0060
Object: 0070

Bg_Ctower_Rot

Clock Tower Helix Path
Id: 0061
Object: 0088

Mir_Ray

Mirror Shield Light Ray I [?]
Id: 0062
Object: 0087

En_Sb

Shellblade
Id: 0064
Object: 008E

En_Bigslime

Mad Jelly
Id: 0065
Object: 0128

En_Karebaba

Wilted Deku Baba & Mini Baba
Id: 0066
Object: 0031

v &>> 0x000F = Type
1 [0001] Wilted Deku Baba
2 [0002] Mini Baba

En_In

Gorman Bros.
Id: 0067
Object: 0099

v &>> 0x01FF = Type
00 [0000] Orange Gorman - Walking
01 [0001] Orange Gorman - Riding
02 [0002] Blue Gorman - Riding
03 [0003] Orange Gorman - Standing - Load with En_In variable 0004.
04 [0004] Blue Gorman - Standing - Load with En_In variable 0003.
v &>> 0x7E00 = Path

En_Ru

Adult Ruto [OoT]
Id: 0069
Object: 00A2

v &>> 0x7E00 = Path - Doesn't do anything. [?]

En_Bom_Chu

Bombchu
Id: 006A
Object: 0001

En_Horse_Game_Check


Id: 006B
Object: 0191

En_Rr

Like Like
Id: 006C
Object: 00AB

En_Fr


Id: 0073
Object: 0001

En_Fishing

Fishing Pond & Proprietor [OoT]
Id: 0079
Object: 0124

Obj_Oshihiki

Pushblock
Id: 007A
Object: 0003

Eff_Dust

Spin Attack Charge Particles
Id: 007B
Object: 0001

Bg_Umajump

Horse Jumping Fence
Id: 007C
Object: 0001

Arrow_Fire

Fire Arrow
Id: 007D
Object: 0001

Arrow_Ice

Ice Arrow
Id: 007E
Object: 0001

Arrow_Light

Light Arrow
Id: 007F
Object: 0001

Item_Etcetera


Id: 0080
Objects: 0001, ????

v &>> 0x00FF = Type
00 [0000] (009E) Empty Bottle
01 [0001] (009E) Empty Bottle
02 [0002] (009E) Empty Bottle
03 [0003] (009E) Empty Bottle
04 [0004] (009E) Empty Bottle
05 [0005] (009E) Empty Bottle
06 [0006] (0086) Small Key
07 [0007] (0121) Fire Arrows

Obj_Kibako

Wooden Crate (Small)
Id: 0081
Object: 0001

v &>> 0x003F = Item Drop
v &>> 0x0080 = Allows En_Bomjimb to hide under it, regardless of whether he's being chased or not.
v &>> 0x8000 =

Obj_Tsubo

Pot
Id: 0082
Object: 0001
//No Z rotation conversion.

v &>> 0x0180 = Type
00 [0000] Pot - Set Item (gameplay_dangeon_keep)
01 [0080] Large Green Magic Pot - Set Item (object_racetsubo)
02 [0100] Pot - Set Item (object_tsubo)
03 [0180] Pot - Random Item (gameplay_dangeon_keep)
v &>> 0x001F = Set Item Drops | Values
v &>> 0x0010 = Random Item Override
00 [0000] Drop an Item
01 [0010] Do not drop an Item
v &>> 0x000F = Random Item Drops | Values
v &>> 0xFE00 = Collectible Flag
rz &>> 0x01FF = Enemy Inside
00 [0000] Nothing
01 [0001] Black Boe
02 [0002] Gold Skulltula

Pot Set Item Drops

Table Located at 801AE194 in USA 1.0
00 [0000] Nothing
01 [0001] Green Rupee
02 [0002] Blue Rupee
03 [0003] Nothing
04 [0004] Red Rupee
05 [0005] Purple Rupee
06 [0006] Nothing
07 [0007] Orange Rupee
08 [0008] ? (0x1C)
09 [0009] ? (0x1D)
0A [000A] Heart
0B [000B] 3 Hearts
0C [000C] Piece of Heart
0D [000D] Heart Container (Invisible unless object 0096 is loaded?)
0E [000E] Small Magic Jar
0F [000F] Large Magic Jar
10 [0010] Fairy
11 [0011] Stray Fairy
12 [0012] Nothing
13 [0013] Deku Nuts (10)
24 [0014] Nothing
15 [0015] Bombs (5)
16 [0016] Nothing
17 [0017] Nothing
18 [0018] Nothing
19 [0019] Deku Stick
1A [001A] Nothing
1B [001B] Nothing
1C [001C] Nothing
1D [001D] Nothing
1E [001E] Arrows (10)
1F [001F] Arrows (20)

Pot Random Item Drops

Table Located at 801ADF74 in USA 1.0
Each entry is a sint8[16] array.
00 [0000] Nothing, Green Rupee, Blue Rupee, ? (0x10), Bombs (5), Magic (Small), Heart, Fairy [7, 2, 1, 2, 1, 1, 1, 1]
01 [0001] Nothing, Green Rupee, ? (0x10), Small Magic Jar, Heart, Fairy [8, 1, 2, 1, 3, 1]
02 [0002] Nothing, Green Rupee, ? (0x10), Bombs (5), Small Magic Jar, Large Magic Jar, Heart, Fairy [5, 2, 2, 1, 1, 2, 2, 1]
03 [0003] Nothing, Green Rupee, Blue Rupee, Red Rupee, ? (0x10), Bombs (5), Small Magic Jar, Heart, Fairy [6, 1, 1, 2, 2, 1, 1, 2, 1]
04 [0004] Nothing, ? (0x10) [12, 4]
05 [0005] Nothing [16]
06 [0006] Nothing, Heart, Fairy [4, 11, 1]
07 [0007] Heart [16]
08 [0008] Nothing, Green Rupee, Blue Rupee [11, 3, 2]
09 [0009] Blue Rupee, Red Rupee [9, 7]
0A [000A] Arrows (10), Arrows (20), Small Magic Jar, Large Magic Jar [10, 2, 2, 2]
0B [000B] Nothing, Bombs (5) [7, 9]
0C [000C] Nothing, Small Magic Jar, Large Magic Jar [8, 6, 2]
0D [000D] Small Magic Jar, Large Magic Jar [10, 6]
0E [000E] Nothing, Deku Nuts (1), Arrows (10), Deku Stick, Heart, Fairy [6, 2, 3, 2, 2, 1]
0F [000F] Nothing, Green Rupee, Blue Rupee, Red Rupee, Arrows (10), Arrows (20), Bombs (5), Deku Stick, Small Magic Jar, Large Magic Jar, Heart, Fairy [2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1]

En_Ik

Iron Knuckle
Id: 0084
Object: 00D8

Demo_Shd


Id: 0089
Object: 0153

En_Dns

Deku Scrub Guard (Royal Chamber)
Id: 008A
Object: 0134

Elf_Msg


Id: 008B
Object: 0001

En_Honotrap


Id: 008C
Object: 0003

En_Tubo_Trap

Flying Pot
Id: 008D
Object: 0003

Obj_Ice_Poly

Ice Sparkle Effect
Id: 008E
Object: 0001

En_Fz

Freezard
Id: 008F
Object: 00E4

En_Kusa

Single Bush/Grass
Id: 0090
Objects: 0001, ????

v &>> 0x0003 = Type
00 [0000] (0002) Normal shrub. Random drops.
01 [0001] (00F8) Cut-able, regenerating grass //Drops: Heart, Arrows or Deku Seeds
02 [0002] (00F8) Cut-able grass //Set drop table via Random Drop Table param
03 [0003] (00F8) Cut-able grass //Fixed Drops
v &>> 0x0010 = Spawn set of 3 bugs
v &>> 0x00FC = Item Drop //Only for specific types. Table at J 1.0 801A9024, see En_Item00
v &>> 0x7F00 = Collectible Flag

Obj_Bean

Magic Bean Plant
Id: 0091
Object: 00EE

Obj_Bombiwa

Bombable Rock
Id: 0092
Object: 012A

v &>> 0x0100 = Size
0 [0000] Small
1 [0100] Large
v &>> 0x8000 = ?
v &>> 0x7F = Switch Flag

Obj_Switch

Switches
Id: 0093
Object: 0003

v &>> 0x0007 = Type
00 [0000] Floor Switch
01 [0001] Rusted Floor Switch //Invisible? Pound with Goron to trigger
02 [0002] Yellow Eye Switch
03 [0003] Crystal Switch
04 [0004] Targetable Crystal Switch
05 [0005] Large Floor Switch //Requires Goron Link to press down
v &>> 0x0070 = Color/Behavior //Floor Switches Only?
00 [0000] Yellow //Push Down to Depress
01 [0010] Red //Can Be Toggled. Can't push down with Type 5 (at least with Goron Link)
02 [0020] Blue //Resets when not held down. Makes it impossible to set Type 3/4 Switch
03 [0030] Blue (Initially Pressed) //Switches itself off. Makes it impossible to set Type 3/4 Switch
04 [0040] Gold //Triggers all switches that share the same switch flag. [?] Can't push down with Type 5 (at least with Goron Link)
v &>> 0x0008 = Invisible
v &>> 0x0080 = Frozen
v &>> 0x7F00 = Switch Flag

Obj_Lift

Dampé's House Elevator
Id: 0095
Object: 00ED

Obj_Hsblock

Stone Hookshot Pillar
Id: 0096
Object: 00EC

En_Okarina_Tag

Ocarina Song Spot
Id: 0097
Object: 0001

v &>> 0xF800 = Type
00 [0000] Ocarina Song Spot - Set Switch Flag
01 [0800] Ocarina Song Spot - Clear Switch Flag
02 [1000] Ocarina Song Spot - Toggle Switch Flag
v &>> 0x0780 = Song to Play - Softlocks if an incorrect song is played. [?]
00 [0000] Song of Healing
01 [0080] Epona's Song
02 [0100] Song of Soaring
03 [0180] Song of Storms
04 [0200] Sun's Song
05 [0280] Inverted Song of Time
06 [0300] Song of Double Time
v &>> 0x007F = Switch Flag

En_Goroiwa

Snowball & Rolling Boulder [?]
Id: 0099
Object: 00EF

En_Daiku

Carpenter (Clock Town)
Id: 009C
Object: 00F1

v &>> 0x00FF = Type
00 [0000] Ichiro //Red/Purple Pants, "normal" hair
01 [0001] Sabooro //Light-Blue Pants
02 [0002] Jiro //Green Pants
03 [0003] Shiro //Pink/Purple Pants, Two-Spiked Hair
v &>> 0xFF00 = [?]

En_Nwc

Cucco Chick
Id: 009D
Object: 00F2

Item_Inbox


Id: 009E
Object: 0001

v &>> 0x00FF = Get Item Model ID
v &>> 0x1F00 = Chest Flag

En_Ge1

Pirate Lieutenant
Id: 009F
Object: 00E6

Obj_Blockstop


Id: 00A0
Object: 0001

En_Sda

Dynamic Shadow
Id: 00A1
Object: 0001

En_Clear_Tag


Id: 00A2
Object: 0001

En_Gm

Gorman
Id: 00A4
Object: 0248

En_Ms

Magic Bean Seller
Id: 00A5
Object: 00F4

En_Hs

Grog
Id: 00A6
Object: 00F5

Bg_Ingate

Boat Cruise Canoe
Id: 00A7
Object: 017F

En_Kanban

Square Sign
Id: 00A8
Object: 00FC

v &>> 0xFFFF = Sign Message ID - 0300 OR Value
0300 [0300] Fishing Pond Message ID - Checks byte at 0x07 in Save Context and sets it to either 4090 or 409D.

En_Attack_Niw

Cucco (Attacking)
Id: 00AA
Object: 000F

En_Mk

Marine Scientist
Id: 00AE
Object: 00FE

En_Owl

Owl
Id: 00AF
Object: 00FD

v &>> 0x0F80 = Type
00 [0000] Owl - Head Upside Down, Can't Interact
01 [0080] Owl - Monkey's Text, Can't Close Text Box - Looking for a yes/no answer.
02 [0100] Owl - Snowhead Appearance
03 [0180] Owl - Southern Swamp Appearance
1E [0F00] Feather
v &>> 0x007F = Switch Flag - Type 01 Only [?]
v &>> 0xF000 = Path - Type 02 Only [?]

En_Ishi

Rock
Id: 00B0
Object: 0001

Obj_Hana

Orange Graveyard Flower
Id: 00B1
Object: 01BA

Obj_Lightswitch

Sun Switch
Id: 00B2
Object: 00F7

Obj_Mure2

Grass & Rock Cluster
Id: 00B3
Object: 0001

En_Fu

Honey & Darling (Gameplay)
Id: 00B5
Object: 0140

En_Stream

Water Spout
Id: 00B8
Object: 0106

En_Mm

Rock Sirloin
Id: 00B9
Object: 0001

En_Weather_Tag


Id: 00BC
Object: 0001

v &>> 0x000F = Type
00 [0000] Nothing [?]
01 [0001] Changes environment settings. [?] Won't activate if Stone Tower Temple completed. [?]
02 [0002] Snow [?] - Darkens area.
03 [0003] Rain
04 [0004] Checks if current scene is Z2_KAIZOKU. [?]
05 [0005] Same as 01. Used in cutscenes? (Marker 0237) [?]
06 [0006] Great Bay Out of Bounds Fog
07 [0007] Rain - Day 2, 7:00 AM - 5:30 PM Only
v &>> 0xFF00 = Range Weather Activation Range - Value * 100 Units

En_Ani

Part-Timer
Id: 00BD
Object: 00C2

v &>> 0x00FF = Type
00 [0000] Standing, Can't Interact
01 [0001] Hanging in Tree

En_Js

Moon Child
Id: 00BF
Object: 0271

v &>> 0x000F = Type
00 [0000] Majora Child - Sit
01 [0001] Odolwa Child - Run
02 [0002] Goht Child - Run
03 [0003] Gyorg Child - Run
04 [0004] Twinmold Child - Run
05 [0005] Odolwa Child - Stand
06 [0006] Goht Child - Stand
07 [0007] Gyorg Child - Stand
08 [0008] Twinmold Child - Stand
09 [0009] Majora Child - Stand - Can't interact.
v &>> 0x03F0 = Scene Exit Index
v &>> 0xFC00 = Path

En_Okarina_Effect

Song of Storms Effect I [?]
Id: 00C4
Object: 0001

En_Mag

Title Logo
Id: 00C5
Object: 0115

Elf_Msg2


Id: 00C6
Object: 0001

Bg_F40_Swlift

Stone Tower Temple Platform [Early]
Id: 00C7
Object: 005C

En_Kakasi

Scarecrow
Id: 00CA
Object: 011D

Obj_Makeoshihiki


Id: 00CB
Object: 0001

Oceff_Spot

Sun's Song Effect
Id: 00CC
Object: 0001

En_Torch

Treasure Chest (Grotto)
Id: 00CE
Object: 0001

Shot_Sun


Id: 00D0
Object: 0001

v &>> 0x00FF =
40 [0040] Play Sun's Song - Spawns Demo_Kankyo variable 0011 and crashes.
41 [0041] Play Song of Storms - Spawns Demo_Kankyo variable 0011 and crashes.

Obj_Roomtimer


Id: 00D3
Object: 0001

v &>> 0x01FF = Time
01F4 [01F4] Max Time (12 Minutes 20 Seconds)
01FF [01FF] No Timer
v &>> 0xFE00 = Switch Flag

En_Ssh

Cursed Skulltula Man
Id: 00D4
Object: 0127

Oceff_Wipe

Song of Time Effect
Id: 00D6
Object: 0001

Oceff_Storm

Song of Storms Effect II [?]
Id: 00D7
Object: 0001

Obj_Demo

Cutscene Trigger
Id: 00D8
Object: 0001

v &>> 0x007F = Switch Flag

En_Minislime

Jelly Droplets
Id: 00D9
Object: 0128

En_Nutsball

Deku Nut Projectile
Id: 00DA
Object: 0001

Oceff_Wipe2

Epona's Song Effect
Id: 00DF
Object: 0001

Oceff_Wipe3

Saria's Song Effect
Id: 00E0
Object: 0001

En_Dg

Dog (Generic)
Id: 00E2
Object: 0132

v &>> 0x03E0 = Type [?]
02 [0040] Black [?]
09 [0120] Gold [?]
0A [0140] Grey [?]
0D [01A0] Brown [?]
14 [0280] Walking when spawned in Z2_OMOYA.
15 [02A0] Walking in Z2_KINSTA1.
v &>> 0xFC00 = Path

En_Si

Gold Skulltula Token
Id: 00E3
Object: 0020

Obj_Comb

Beehive
Id: 00E4
Object: 01B9

v &>> 0x8000 = Type high bit //FIXME
& 0x2 bit of 0x3 range value
v &>> 0x0080 = Type low bit //FIXME
& 0x1 bit of 0x3 range value
1 [0080] Spawns Giant Bees //Bees spawned with variable 0x0204
v &>> 0x000F = Number Spawned

Obj_Kibako2

Wooden Crate (Large)
Id: 00E5
Object: 0133

En_Hs2


Id: 00E7
Object: 0001

Obj_Mure3

Rupee Cluster
Id: 00E8
Object: 0001

En_Tg

Honey & Darling (Cutscenes)
Id: 00E9
Object: 0140

En_Wf

Wolfos (Field Enemy)
Id: 00EC
Object: 0141

En_Skb

Stalchild (Generic)
Id: 00ED
Object: 0142

En_Gs

Gossip Stone
Id: 00EF
Object: 0143

v &>> 0x0F00 = Type
0 [0000]  ?
1 [0100] Large Stone, Song Sidequest
2 [0200] Small Stone, Song Sidequest
3 [0300]  ?
v &>> 0x0FE0 = Switch Flag //FIXME
value 0x40 = Reacts to bottom row of songs?
v &>> 0x001F = ?, possibly text id? //FIXME
v &>> 0x00FF = Number of Stones

Obj_Sound

Sound Effects II
Id: 00F0
Object: 0001

En_Crow

Guay (Field Enemy)
Id: 00F1
Object: 0006

En_Cow

Cow
Id: 00F3
Object: 0146

Oceff_Wipe4

Scarecrow's Song Effect
Id: 00F6
Object: 0001

En_Zo

Zora [Early]
Id: 00F8
Object: 00D0

Obj_Makekinsuta

Gold Skulltula in soft soil
Id: 00F9
Object: 0001

v &>> 0x1F00 = Chest Flag

En_Ge3

Aveil
Id: 00FA
Object: 0130

Obj_Hamishi

Bronze Boulder
Id: 00FC
Object: 0002

En_Zl4


Id: 00FD
Object: 0192

En_Mm2

Postman's Letter to Himself
Id: 00FE
Object: 0001

Door_Spiral


Id: 0100
Object: 0001

Obj_Pzlblock

Majora Pushblock
Id: 0102
Object: 0001

Obj_Toge

Blade Trap
Id: 0103
Object: 0064

Obj_Armos

Armos Statue
Id: 0105
Object: 0030

Obj_Boyo

Bumper
Id: 0106
Object: 014F

En_Grasshopper

Dragonfly
Id: 0109
Object: 014E

Obj_Grass


Id: 010B
Object: 0002

Obj_Grass_Carry


Id: 010C
Object: 0002

Obj_Grass_Unit

Grass Cluster
Id: 010D
Object: 0002

Bg_Fire_Wall


Id: 0110
Object: 0153

En_Bu


Id: 0111
Object: 0001

En_Encount3

Circle of Light [?]
Id: 0112
Object: 023B

En_Jso

Garo Master I [?]
Id: 0113
Object: 0155

Obj_Chikuwa

Falling Block Row
Id: 0114
Object: 00ED

En_Knight

Igos du Ikana & Henchmen [?]
Id: 0115
Object: 0156

En_Warp_tag

Warp to Trial Entrance
Id: 0116
Object: 0001

En_Aob_01

Mamamu Yan
Id: 0117
Object: 00D7

En_Boj_01


Id: 0118
Object: 0001

En_Boj_02


Id: 0119
Object: 0001

En_Boj_03


Id: 011A
Object: 0001

En_Encount4


Id: 011B
Object: 0001

En_Bom_Bowl_Man

Bomber I [?]
Id: 011C
Object: 0110

En_Syateki_Man

Shooting Gallery Proprietors [?]
Id: 011D
Object: 01AC

Bg_Icicle

Icicle
Id: 011F
Object: 0157

En_Syateki_Crow

Guay (Shooting Gallery)
Id: 0120
Object: 0006

En_Boj_04


Id: 0121
Object: 0001

En_Cne_01

Thin Woman in Blue Dress [OoT]
Id: 0122
Object: 0001

v &>> 0x7E00 = Path
3F [7E00] No Path

En_Bba_01

Bomb Shop Proprietor's Mother [Early]
Id: 0123
Object: 0001

v &>> 0x7E00 = Path
3F [7E00] No Path

En_Bji_01

Shikashi
Id: 0124
Object: 00DE

Bg_Spdweb

Spiderweb
Id: 0125
Object: 0158

En_Mt_tag


Id: 0128
Object: 0001

Boss_01

Odolwa
Id: 0129
Object: 015A

Boss_02

Twinmold
Id: 012A
Object: 015B

Boss_03

Gyorg
Id: 012B
Object: 015C

Boss_04

Wart
Id: 012C
Object: 015D

Boss_05

Bio Deku Baba
Id: 012D
Object: 015E

Boss_06

Igos du Ikana [?]
Id: 012E
Object: 0156

Boss_07

Majora
Id: 012F
Object: 0160

Bg_Dy_Yoseizo

Great Fairy
Id: 0130
Object: 0008

En_Boj_05


Id: 0132
Object: 0001

En_Sob1


Id: 0135
Object: 0001

En_Go

Goron (Generic) [?]
Id: 0138
Object: 00A1

En_Raf

Carnivorous Lilypad
Id: 013A
Object: 0161

Obj_Funen

Stone Tower Smoke Plume [Early]
Id: 013B
Object: 0162

Obj_Raillift

Elevator (Deku Palace & Woodfall Temple) [?]
Id: 013C
Object: 0163

Bg_Numa_Hana

Wooden Flower
Id: 013D
Object: 0164

Obj_Flowerpot

Potted Plant
Id: 013E
Object: 0165

Obj_Spinyroll

Spiked Log (Horizontal)
Id: 013F
Object: 0166

Dm_Hina

Boss Remains
Id: 0140
Object: 01CC

v &>> 0x000F = Type
00 [0000] Odolwa's Remains
01 [0001] Goht's Remains
02 [0002] Gyorg's Remains
03 [0003] Twinmold's Remains

En_Syateki_Wf

Wolfos (Shooting Gallery)
Id: 0141
Object: 0141

Obj_Skateblock

Ice Pushblock
Id: 0142
Object: 0003

Obj_Iceblock

Frozen Enemy Ice Block
Id: 0143
Object: 0167

En_Bigpamet

Snapper (Mini-Boss)
Id: 0144
Object: 01A6

En_Syateki_Dekunuts

Mad Scrub (Shooting Gallery)
Id: 0145
Object: 0040

Elf_Msg3


Id: 0146
Object: 0001

v &>> 0x00FF = Tatl Message ID

En_Fg

Frog II [?]
Id: 0147
Object: 00BC

Dm_Ravine

Tree Trunk
Id: 0148
Object: 0169

Dm_Sa


Id: 0149
Object: 0192

En_Slime

Chuchu
Id: 014A
Object: 016A

v &>> 0x00FF = Type
00 [0000] Blue
01 [0001] Green
02 [0002] Yellow
03 [0003] Red

En_Pr

Desbreko
Id: 014B
Object: 016B

Obj_Toudai

Clock Tower Spotlight
Id: 014C
Object: 016D

Obj_Entotu

Clock Town 2D Chimney Backdrop
Id: 014D
Object: 016D

Obj_Bell

Stock Pot Inn Bell
Id: 014E
Object: 016C

En_Syateki_Okuta

Octorok (Shooting Gallery)
Id: 014F
Object: 0005

Obj_Shutter

West Clock Town Bank Shutter
Id: 0151
Object: 016D

Dm_Zl

Child Zelda (Cutscenes)
Id: 0152
Object: 014B

En_Elfgrp

Group of Stray Fairies
Id: 0153
Object: 0001

v &>> 0x000F = Type
00 [0000] Orange
01 [0001] Pink
02 [0002] Green
03 [0003] Blue
04 [0004] Yellow

Dm_Tsg


Id: 0154
Object: 019F

En_Baguo

Nejiron
Id: 0155
Object: 0171

Obj_Vspinyroll

Spiked Log (Vertical)
Id: 0156
Object: 0166

Obj_Smork

Romani Ranch Chimney Smoke
Id: 0157
Object: 016D

En_Test2


Id: 0158
Object: 0001

En_Test3

Kafei
Id: 0159
Object: 001C

v &>> 0x001F = Path
v &>> 0x01E0 = Type
00 [0000] Failed to Retrieve Sun's Mask [?]
01 [0020]+ Following Schedule

En_Test4

Three-Day Timer
Id: 015A
Object: 0001

v &>> 0xFC00 = Skybox Star Amount [?]
00 [0000] No Stars
1F [7C00] Max Stars
v &>> 0x0100 =
v &>> 0x00E0 = Chime Volume%
00 [0000] 1.0f
01 [0020] 0.9f
02 [0040] 0.8f
03 [0060] 0.7f
04 [0080] 0.6f
05 [00A0] 0.5f
06 [00C0] 0.4f
07 [00E0] 0.3f

En_Bat

Bad Bat
Id: 015B
Object: 0172

En_Sekihi

Mikau's Grave & Song Pedestals [Early]
Id: 015C
Object: 0001

v &>> 0x000F = Type
00 [0000] Triforce Song Pedestal
01 [0001] Goron Song Pedestal
02 [0002] Kokiri Song Pedestal
03 [0003] Song of Soaring Pedestal
04 [0004] Mikau's Grave

En_Wiz

Wizzrobe
Id: 015D
Object: 0178

En_Wiz_Brock

Wizzrobe Warp Platform
Id: 015E
Object: 0178

En_Wiz_Fire

Wizzrobe Fire Attack
Id: 015F
Object: 0178

Eff_Change

Camera Refocuser
Id: 0160
Object: 0001

Dm_Statue

Elegy Statue Light Beam [?]
Id: 0161
Object: 026C

Obj_Fireshield

Circle of Flames
Id: 0162
Object: 0001

Bg_Ladder

Ladder
Id: 0163
Object: 0179

En_Mkk

Black & White Boes
Id: 0164
Object: 017A

Demo_Getitem

Great Fairy's Mask & Great Fairy's Sword
Id: 0165
Object: 0001

En_Dnb


Id: 0167
Object: 0189

En_Dnh

Boat Cruise Target Spot
Id: 0168
Object: 0224

En_Dnk

Hallucinatory Mad Scrubs
Id: 0169
Object: 0001

v &>> 0x000F = Type
00 [0000]
01 [0001]
02 [0002] Mad Scrub
03 [0003]
04 [0004]
05 [0005]
06 [0006] Giant Mad Scrub

En_Dnq

Deku King
Id: 016A
Object: 018B

Bg_Keikoku_Saku

Spiked Iron Fence
Id: 016C
Object: 017E

Obj_Hugebombiwa

Powder Keg Boulder
Id: 016D
Object: 012A

En_Firefly2


Id: 016E
Object: 000B

En_Rat

Real Bombchu
Id: 016F
Object: 0181

En_Water_Effect

Dripping Water
Id: 0170
Object: 0182

En_Kusa2

Keaton Grass Cluster
Id: 0171
Object: 0002

Bg_Spout_Fire

Proximity-Activated Fire Wall
Id: 0172
Object: 0153

Bg_Dblue_Movebg

Great Bay Temple Gears
Id: 0174
Object: 0184

En_Dy_Extra

Great Fairy Healing Beam
Id: 0175
Object: 0008

En_Bal

Tingle (Gameplay)
Id: 0176
Object: 0185

En_Ginko_Man

Bank Teller
Id: 0177
Object: 00E3

En_Warp_Uzu

Pirates' Fortress Telescope
Id: 0178
Object: 0186

Obj_Driftice

Drifting Ice Platform
Id: 0179
Object: 0187

En_Look_Nuts

Deku Scrub Guard (Palace Gardens)
Id: 017A
Object: 0135

En_Mushi2


Id: 017B
Object: 0001

En_Fall


Id: 017C
Object: 0001

En_Mm3

Postman (Counting Game)
Id: 017D
Object: 0107

Bg_Crace_Movebg

Deku Shrine Door Shutters
Id: 017E
Object: 018A

En_Dno

Deku Butler
Id: 017F
Object: 01F3

En_Pr2

Skullfish
Id: 0180
Object: 016B

En_Prz

Skullfish (Defeated)
Id: 0181
Object: 016B

En_Jso2

Garo Master II [?]
Id: 0182
Object: 0155

Obj_Etcetera

Deku Flower
Id: 0183
Object: 0001

En_Egol

Eyegore
Id: 0184
Object: 018D

Obj_Mine

Spiked Metal Mine
Id: 0185
Object: 00BB

Obj_Purify

Poisoned/Purified Water Elements
Id: 0186
Objects: 0001, ????
//Southern Swamp Region

v &>> 0xF000 = Type
00 [0000] Poisoned
01 [1000] Purified
v &>> 0x000F = Model
00 [0000] (0164) Woodfall Temple Water I //object_numa_obj
01 [0001] (019A) Deku Palace Water //object_dekucity_obj
02 [0002] (019A) Swamp Volcano Backdrop //object_dekucity_obj
03 [0003] (0164) Woodfall Temple Water II //object_numa_obj
04 [0004] (0164) Woodfall Temple Water III //object_numa_obj

En_Tru

Koume (Gameplay) [?]
Id: 0187
Object: 018E

En_Trt

Kotake (No Broom) [?]
Id: 0188
Object: 018F

En_Test5

Spring Water
Id: 018B
Object: 0001

v &>> 0xFFFF = Type
0000 [0000] Spring Water
0001 [0001] Hot Spring Water

En_Test6

Song of Time Cutscene Effects
Id: 018C
Object: 0001

v &>> 0xFFFF = Type
0000 [0000] Song of Time Cutscene
0018 [0018] Inverted Song of Time - Speed Up
0019 [0019] Inverted Song of Time - Slow Down
001A [001A] Song of Double Time

En_Az

Beaver Bros.
Id: 018D
Object: 0198

En_Estone

Eyegore Rubble
Id: 018E
Object: 018D

Bg_Hakugin_Post

Snowhead Temple Central Pillar
Id: 018F
Object: 0190

Dm_Opstage

Opening Cutscene Objects
Id: 0190
Object: 0169

Dm_Stk

Skull Kid
Id: 0191
Object: 0192

Dm_Char00

Tatl & Tael (Cutscenes) II [?]
Id: 0192
Object: 01C8

Dm_Char01

Woodfall Temple Rises Cutscene Objects
Id: 0193
Object: 01A2

v &>> 0x000F = Type
00 [0000] Poisoned Water
01 [0001]
02 [0002] Tree Trunks
03 [0003]

Dm_Char02

Ocarina of Time & Majora's Mask (Clock Tower Roof) [?]
Id: 0194
Object: 01BE

Dm_Char03

Happy Mask Salesman (Cutscenes)
Id: 0195
Object: 01A3

Dm_Char04

Tatl & Tael (Cutscenes) I [?]
Id: 0196
Object: 0001

Dm_Char05

Masks (Cutscenes)
Id: 0197
Object: 0213

Dm_Char06

Mountain Village Cutscene Objects [?]
Id: 0198
Object: 01E6

Dm_Char07

Milk Bar Stage (Cutscenes)
Id: 0199
Object: 0212

Dm_Char08

Turtle (Cutscenes) [?]
Id: 019A
Object: 0229

Dm_Char09

Giant Bee (Cutscenes)
Id: 019B
Object: 01EB

Obj_Tokeidai

Clock Tower & Light Beam
Id: 019C
Object: 018C

En_Mnk

Monkey
Id: 019E
Object: 0195

En_Egblock

Eyegore Block
Id: 019F
Object: 018D

En_Guard_Nuts

Deku Scrub Guard (Palace Entrance) [?]
Id: 01A0
Object: 0135

Bg_Hakugin_Bombwall

Snowhead Temple Bombable Wall
Id: 01A1
Object: 0190

Obj_Tokei_Tobira

Clock Tower Doors
Id: 01A2
Object: 0197

Bg_Hakugin_Elvpole

Snowhead Temple Punchable Pillar Inserts
Id: 01A3
Object: 0190

En_Ma4

Romani I [?]
Id: 01A4
Object: 00B7

v &>> 0xFF00 = Path

En_Twig

Beaver Race Ring
Id: 01A5
Object: 0199

En_Po_Fusen

Poe Balloon
Id: 01A6
Object: 019B

En_Door_Etc


Id: 01A7
Object: 0001

En_Bigokuta

Big Octo
Id: 01A8
Object: 019E

Bg_Icefloe

Ice Arrow Platform
Id: 01A9
Object: 01E7

Obj_Ocarinalift

Triforce Elevator
Id: 01AA
Object: 0163

En_Time_Tag


Id: 01AB
Object: 0001
//No X/Y/Z rotation conversion.

v &>> 0xE000 = Type
00 [0000] Clocktown Room Timer
01 [2000] Song of Soaring Pedestal [?]
02 [4000]
03 [6000] Zora Scripture [?]
04 [8000]
v &>> 0x007F = Switch Flag
rx &>> 0x1FF = Hour When Kicked Out (Type 00)
ry &>> 0x1FF = Minute When Kicked Out (Type 00)
rz &>> 0x1FF =

Bg_Open_Shutter

Deku Emblem Door
Id: 01AC
Object: 019F

Bg_Open_Spot

Skull Kid Spotlights
Id: 01AD
Object: 019F

Bg_Fu_Kaiten

Honey & Darling's Shop Rotating Platform
Id: 01AE
Object: 01A0

Obj_Aqua

Poured Water
Id: 01AF
Object: 0001

En_Elforg

Stray Fairy
Id: 01B0
Object: 0001

En_Elfbub

Stray Fairy Bubble
Id: 01B1
Object: 000E

En_Fu_Mato

Honey & Darling's Shop Target
Id: 01B3
Object: 01A1

En_Fu_Kago

Honey & Darling's Shop Basket
Id: 01B4
Object: 01A1

En_Osn

Happy Mask Salesman (Gameplay)
Id: 01B5
Object: 01A3

v &>> 0x000F = Type
00 [0000]
01 [0001] Happy Mask Man - Lying Prone
02 [0002] Rucksack
03 [0003]

Bg_Ctower_Gear

Clock Tower Gear
Id: 01B6
Object: 0088

En_Trt2

Kotake (Broom) [?]
Id: 01B7
Object: 018F

Obj_Tokei_Step

Clock Tower Roof Door
Id: 01B8
Object: 01A4

Bg_Lotus

Lilypad
Id: 01B9
Object: 01A5

En_Kame

Snapper (Enemy)
Id: 01BA
Object: 01A6

Obj_Takaraya_Wall

Treasure Chest Game Proximity-Activated Wall
Id: 01BB
Object: 01B4
//No Z rotation conversion.

v &>> 0xFFFF = Spawned En_Box Variable
rz &>> 0x1FF = Switch Flag

Bg_Fu_Mizu

Honey & Darling's Shop Moat
Id: 01BC
Object: 01A0

En_Sellnuts

Business Scrub (Flying) [?]
Id: 01BD
Object: 01E5

Bg_Dkjail_Ivy

Woodfall Prison Ivy
Id: 01BE
Object: 01A7

Obj_Visiblock

Lens of Truth Platform
Id: 01C0
Object: 01A8

En_Takaraya

Treasure Chest Game Employee
Id: 01C1
Object: 0129

v &>> 0x00FF = Variable for Obj_Takaraya_Wall - Get Item value in table at 804108E8 << 5 + B000 + Value.
v &>> 0xFF00 = Switch Flag - Current Form + Value

En_Tsn

Fisherman (Great Bay Village)
Id: 01C2
Object: 01A9

En_Ds2n

Potion Shop Proprietor (Updated) [OoT]
Id: 01C3
Object: 01AA

En_Fsn

Curiosity Shop Proprietor
Id: 01C4
Object: 01AB

En_Shn

Swamp Tourist Center Guide
Id: 01C5
Object: 01AC

En_Stop_heishi

Soldier (Gate Guard)
Id: 01C7
Object: 01B6

v &>> 0xF000 = Type
00 [0000] South Clock Town Guard
01 [1000] North Clock Town Guard
02 [2000] West Clock Town Guard
03 [3000] East Clock Town Guard
v &>> 0x00FF = [?]

Obj_Bigicicle

Ice Block
Id: 01C8
Object: 01AD

En_Lift_Nuts

Deku Scrub Playground Employee
Id: 01C9
Object: 01E5

En_Tk

Dampé
Id: 01CA
Object: 01AF

Bg_Market_Step

West Clock Town Steps
Id: 01CC
Object: 01B0

Obj_Lupygamelift

Deku Scrub Playground Elevator
Id: 01CD
Object: 0163

En_Test7

Song of Soaring Cutscene Activator
Id: 01CE
Object: 0001

Obj_Lightblock

Dissolvable Light Block
Id: 01CF
Object: 01B3

Mir_Ray2

Mirror Shield Reflectable Spotlight [?]
Id: 01D0
Object: 0087

En_Wdhand

Dexihand
Id: 01D1
Object: 01B5

En_Gamelupy

Deku Scrub Playground Rupee
Id: 01D2
Object: 0001

Bg_Danpei_Movebg

Dampé's House Objects
Id: 01D3
Object: 0001

En_Snowwd

Snow-Covered Tree
Id: 01D4
Object: 01B7

En_Pm

Postman (Delivering Letters)
Id: 01D5
Object: 0107

En_Gakufu

2D Music Staff
Id: 01D6
Object: 0001

Elf_Msg4


Id: 01D7
Object: 0001

v &>> 0x00FF = Tatl Message ID

Elf_Msg5


Id: 01D8
Object: 0001

En_Col_Man

Piece of Heart
Id: 01D9
Object: 0001

En_Talk_Gibud

Gibdo (Ikana Well)
Id: 01DA
Object: 0075

En_Giant

Giant
Id: 01DB
Object: 01B8

Obj_Snowball

Large Snowball
Id: 01DC
Object: 00EF

Boss_Hakugin

Goht
Id: 01DD
Object: 01BB

En_Gb2

Ghost Hut Proprietor
Id: 01DE
Object: 0144

En_Onpuman

Monkey Instrument Prompt
Id: 01DF
Object: 0001

Bg_Tobira01

Goron Shrine Gate
Id: 01E0
Object: 01BF

En_Tag_Obj


Id: 01E1
Object: 0001

Obj_Dhouse

Dampé's House Facade
Id: 01E2
Object: 01C1

Obj_Hakaisi

Gravestone
Id: 01E3
Object: 01C2

Bg_Hakugin_Switch

Goron Switch
Id: 01E4
Object: 01C7

En_Snowman

Big & Small Eeno
Id: 01E6
Object: 01C4

v &>> 0x00FF = Type
00 [0000] Small
01 [0001] Big

TG_Sw


Id: 01E7
Object: 0001

En_Po_Sisters

Poe Sisters
Id: 01E8
Object: 01C5

En_Pp

Hiploop
Id: 01E9
Object: 01C6

En_Hakurock

Goht Debris
Id: 01EA
Object: 01BB

En_Hanabi

Fireworks
Id: 01EB
Object: 0001

Obj_Dowsing


Id: 01EC
Object: 0001

Obj_Wind

Wind Funnel
Id: 01ED
Object: 0001

En_Racedog

Dog (Doggie Racetrack)
Id: 01EE
Object: 0132

En_Kendo_Js

Swordsman
Id: 01EF
Object: 010F

Bg_Botihasira

Captain Keeta Race Gatepost
Id: 01F0
Object: 01C9

En_Fish2

Marine Research Lab Fish
Id: 01F1
Object: 01D7

En_Pst

Postbox
Id: 01F2
Object: 01CB

En_Poh

Poe
Id: 01F3
Object: 01C3

Obj_Spidertent

Tent-Shaped Spider Web
Id: 01F4
Object: 01CD

En_Zoraegg

Zora Egg
Id: 01F5
Object: 01CE

En_Kbt

Zubora
Id: 01F6
Object: 01CF

En_Gg

Darmani's Ghost I [?]
Id: 01F7
Object: 01D0

En_Maruta

Swordsman's School Practice Log
Id: 01F8
Object: 01D1

Obj_Snowball2

Small Snowball
Id: 01F9
Object: 00EF

En_Gg2

Darmani's Ghost II [?]
Id: 01FA
Object: 01D0

Obj_Ghaka

Darmani's Gravestone
Id: 01FB
Object: 01D2

En_Dnp

Deku Princess
Id: 01FC
Object: 01D4

En_Dai

Biggoron
Id: 01FD
Object: 01D5

Bg_Goron_Oyu

Hot Spring Water
Id: 01FE
Object: 01D3

En_Kgy

Gabora
Id: 01FF
Object: 01D6

En_Invadepoh


Id: 0200
Object: 0001

En_Gk

Goron Elder's Son
Id: 0201
Object: 01DF

En_An

Anju (Gameplay)
Id: 0202
Object: 00E2

En_Bee

Giant Bee (Gameplay)
Id: 0204
Object: 01EB

En_Ot

Seahorse
Id: 0205
Object: 01EC

En_Dragon

Deep Python
Id: 0206
Object: 01ED

Obj_Dora

Swordsman's School Gong
Id: 0207
Object: 01EE

En_Bigpo

Big Poe
Id: 0208
Object: 01F1

Obj_Kendo_Kanban

Swordsman's School Wooden Board
Id: 0209
Object: 01EE

Obj_Hariko

Cow Figurine
Id: 020A
Object: 01F2

En_Sth


Id: 020B
Object: 0001

v &>> 0x000F = Type
00 [0000] Termina Field Pillar Man
01 [0001] Termina Field Pillar Man - Appears when byte at 803E8995 is set to 02.
02 [0002] Swamp Spider House Cursed Man - Appears when house is cleared.
03 [0003] Clock Town Scaffold Man
04 [0004] Oceanside Spider House Man - Appears when house is cleared.
05 [0005] Oceanside Spider House Man - Sitting on floor shaking. Appears when cleared and man has been spoken to once.
v &>> 0x0100 = If set, use 00D9 (object_ahg). Otherwise, use 026A (object_sth).

Bg_Sinkai_Kabe


Id: 020C
Object: 01F4

Bg_Haka_Curtain

Beneath the Grave Curtain
Id: 020D
Object: 01E0

Bg_Kin2_Bombwall

Oceanside Spider House Bombable Wall
Id: 020E
Object: 01F5

Bg_Kin2_Fence

Oceanside Spider House Fireplace Grate
Id: 020F
Object: 01F5

Bg_Kin2_Picture

Oceanside Spider House Skull Kid Painting
Id: 0210
Object: 01F5

Bg_Kin2_Shelf

Oceanside Spider House Drawers & Bookshelf
Id: 0211
Object: 01F5

v &>> 0x00FF = Type
00 [0000] Drawers
01 [0001] Bookshelf

En_Rail_Skb

Circle of Stalchildren
Id: 0212
Object: 0142

En_Jg

Goron Elder
Id: 0213
Object: 01F8

En_Tru_Mt

Koume (Boat Cruise) [?]
Id: 0214
Object: 018E

Obj_Um

Cremia's Cart
Id: 0215
Object: 01FC

En_Neo_Reeba

Leever
Id: 0216
Object: 0201

Bg_Mbar_Chair

Milk Bar Chair
Id: 0217
Object: 0202

Bg_Ikana_Block


Id: 0218
Object: 0003

Bg_Ikana_Mirror

Stone Tower Temple Mirror
Id: 0219
Object: 0203

Bg_Ikana_Rotaryroom

Stone Tower Temple Rotating Room
Id: 021A
Object: 0203

Bg_Dblue_Balance

Great Bay Temple See-Saw
Id: 021B
Object: 0184

Bg_Dblue_Waterfall

Great Bay Temple Water Spout
Id: 021C
Object: 0184

En_Kaizoku

Pirate [?]
Id: 021D
Object: 0204

En_Ge2

Patrolling Pirate Guard
Id: 021E
Object: 012E

En_Ma_Yts

Romani II [?]
Id: 021F
Object: 00B7

En_Ma_Yto

Cremia
Id: 0220
Object: 00A7

Obj_Tokei_Turret

South Clock Town Objects
Id: 0221
Object: 0205

v &>> 0x00FF = Type
00 [0000] Carnival Platform Tier
01 [0001] Carnival Platform Top
02 [0002] [?]

Bg_Dblue_Elevator

Great Bay Temple Elevator
Id: 0222
Object: 0184

Obj_Warpstone

Owl Statue
Id: 0223
Object: 0170

v &>> 0x000F = Type
00 [0000] Great Bay Coast
01 [0001] Zora Cape
02 [0002] Snowhead
03 [0003] Mountain Village
04 [0004] South Clock Town
05 [0005] Milk Road
06 [0006] Woodfall
07 [0007] Southern Swamp
08 [0008] Ikana Canyon
09 [0009] Stone Tower
0A [000A] Unused
0B [000B] Unused
0C [000C] Unused
0D [000D] Unused
0E [000E] Unused
0F [000F] South Clock Town Preview

En_Zog

Mikau
Id: 0224
Object: 0206

Obj_Rotlift

Deku Moon Trial Rotating Platform
Id: 0225
Object: 0207

Obj_Jg_Gakki

Goron Elder's Drum
Id: 0226
Object: 01F8

Bg_Inibs_Movebg

Twinmold's Lair Objects [?]
Id: 0227
Object: 020C

En_Zot

Zora (Land)
Id: 0228
Object: 00D0

Obj_Tree

Fork-Branched Tree
Id: 0229
Object: 020D

Obj_Y2lift

Pirates' Fortress Mesh Elevator
Id: 022A
Object: 020E

Obj_Y2shutter

Pirates' Fortress Interior Door
Id: 022B
Object: 020E

Obj_Boat

Pirates' Fortress Boat
Id: 022C
Object: 020E

Obj_Taru

Barrel
Id: 022D
Object: 0250

Obj_Hunsui

Geyser
Id: 022E
Object: 023D

En_Jc_Mato

Boat Cruise Target
Id: 022F
Object: 018E

Mir_Ray3

Mirror Shield Light Ray II [?]
Id: 0230
Object: 0087

En_Zob

Japas
Id: 0231
Object: 0211

Elf_Msg6


Id: 0232
Object: 0001

Obj_Nozoki


Id: 0233
Object: 0001

En_Toto

Toto
Id: 0234
Object: 023A

En_Railgibud

Gibdo (Ikana Canyon)
Id: 0235
Object: 0075

En_Baba

Bomb Shop Proprietor's Mother
Id: 0236
Object: 00DF

En_Suttari

Sakon
Id: 0237
Object: 00E3

En_Zod

Tijo
Id: 0238
Object: 0216

En_Kujiya

Lottery Shop Kiosk
Id: 0239
Object: 0263

En_Geg

Don Gero
Id: 023A
Object: 00A1

Obj_Kinoko

Mushroom Scent Cloud
Id: 023B
Object: 0001

Obj_Yasi

Palm Tree
Id: 023C
Object: 0218

En_Tanron1

Swarm of Moths
Id: 023D
Object: 0001

En_Tanron2

Wart's Bubbles
Id: 023E
Object: 015D

En_Tanron3

Gyorg's Fish
Id: 023F
Object: 015C

Obj_Chan

Goron Village Chandelier
Id: 0240
Object: 021E

En_Zos

Evan
Id: 0241
Object: 0220

En_S_Goro

Goron (Goron Shrine & Bomb Shop) [?]
Id: 0242
Object: 00A1

En_Nb

Anju's Grandmother (Gameplay)
Id: 0243
Object: 0004

En_Ja

Jugglers
Id: 0244
Object: 00E3

Bg_F40_Block

Stone Tower Temple Shifting Block
Id: 0245
Object: 005C

Bg_F40_Switch

Elegy Statue Switch
Id: 0246
Object: 0222

En_Po_Composer

Composer Brothers
Id: 0247
Object: 005D

En_Guruguru

Guru-Guru
Id: 0248
Object: 00FF

Oceff_Wipe5

Sonata of Awakening Effect
Id: 0249
Object: 0001

En_Stone_heishi

Shiro
Id: 024A
Object: 01B6

Oceff_Wipe6

Song of Soaring Effect
Id: 024B
Object: 0001

En_Scopenuts

Business Scrub (Telescope)
Id: 024C
Object: 01E5

En_Scopecrow

Guay (Observatory Telescope)
Id: 024D
Object: 0006

Oceff_Wipe7

Song of Healing Effect
Id: 024E
Object: 0001

Eff_Kamejima_Wave

Turtle's Tsunami
Id: 024F
Object: 0229

En_Hg

Pamela's Father (Cursed)
Id: 0250
Object: 022A

En_Hgo

Pamela's Father (Normal)
Id: 0251
Object: 022A

En_Zov

Lulu
Id: 0252
Object: 022B

En_Ah

Anju's Mother (Gameplay)
Id: 0253
Object: 0007

Obj_Hgdoor

Music Box House Cupboard Doors
Id: 0254
Object: 022C

Bg_Ikana_Bombwall

Stone Tower Temple Bombable Floor Tile & Wall
Id: 0255
Object: 0203

Bg_Ikana_Ray

Stone Tower Temple Light Ray [?]
Id: 0256
Object: 0203

Bg_Ikana_Shutter

Stone Tower Temple Lattice Door
Id: 0257
Object: 0203

Bg_Haka_Bombwall

Beneath the Grave Bombable Wall
Id: 0258
Object: 01E0

Bg_Haka_Tomb

Flat's Tomb
Id: 0259
Object: 01E0

En_Sc_Ruppe

Large Rotating Green Rupee
Id: 025A
Object: 0001

Bg_Iknv_Doukutu

Sharp's Cave
Id: 025B
Object: 0237

Bg_Iknv_Obj

Ikana Canyon Objects
Id: 025C
Object: 0237

En_Pamera

Pamela
Id: 025D
Object: 0238

Obj_HsStump

Hookshot Stump
Id: 025E
Object: 0239

En_Hidden_Nuts

Mad Scrub (Sleeping)
Id: 025F
Object: 012B

En_Zow

Zora (Water)
Id: 0260
Object: 00D0

En_Talk


Id: 0261
Object: 0001

En_Al

Madame Aroma (Gameplay)
Id: 0262
Object: 000D

En_Tab

Mr. Barten
Id: 0263
Object: 0013

En_Nimotsu

Bomb Shop Bag
Id: 0264
Object: 00E3

En_Hit_Tag


Id: 0265
Object: 0001

En_Ruppecrow

Guay (Circling Clock Town)
Id: 0266
Object: 0006

En_Tanron4

Flock of Seagulls
Id: 0267
Object: 023F

En_Tanron5


Id: 0268
Object: 015B

En_Tanron6

Swarm of Giant Bees
Id: 0269
Object: 0240

En_Daiku2

Carpenter (Milk Road)
Id: 026A
Object: 00F1

v &>> 0xFFFF = Type
0201 [0201] [?]
9FFF [9FFF] [?]

En_Muto

Mutoh (Gameplay)
Id: 026B
Object: 00F0

En_Baisen

Viscen
Id: 026C
Object: 0247

En_Heishi

Soldier (Mayor's House)
Id: 026D
Object: 01B6

En_Demo_heishi

Soldier (Cutscenes) I [?]
Id: 026E
Object: 01B6

En_Dt

Mayor Dotour (Gameplay)
Id: 026F
Object: 0241

En_Cha

Laundry Pool Bell [?]
Id: 0270
Object: 0243

Obj_Dinner

Cremia & Romani's Dinner
Id: 0271
Object: 0244

Eff_Lastday

Moon Fall Effects
Id: 0272
Object: 0246

Bg_Ikana_Dharma

Ancient Castle of Ikana Punchable Pillar Segments
Id: 0273
Object: 0203

En_Akindonuts

Traveling Business Scrub
Id: 0274
Object: 01E5

v &>> 0xFFFF = Type //FIXME
Solve Variables
FC04 [FC04] South Clock Town Deku, after giving the Southern Swamp Deku the Town Deed
1800 [1800] Southern Swamp Deku
FC05 [FC05] Southern Swamp Deku, after giving the Goron Village Deku the Swamp Deed
1001 [1001] Goron Village Deku
FC06 [FC06] Goron Village, after giving the Zora Chamber Deku the Mountain Deed
0402 [0402] Zora Chamber Deku
FC07 [FC07] Zora Chamber Deku, after giving the Ikana Canyon Deku the Ocean Deed
1403 [1403] Ikana Canyon Deku

Eff_Stk

Skull Kid Moon-Summoning Effects [?]
Id: 0275
Object: 01BE

En_Ig

Link the Goron
Id: 0276
Object: 01D5

En_Rg

Goron (Goron Racetrack)
Id: 0277
Object: 00A1

En_Osk

Igos du Ikana & Henchmen's Heads
Id: 0278
Object: 0249

En_Sth2


Id: 0279
Object: 0001

En_Yb

Kamaro
Id: 027A
Object: 024A

En_Rz

Rosa Sisters
Id: 027B
Object: 024B

En_Scopecoin


Id: 027C
Object: 0001

En_Bjt

Hand in Toilet
Id: 027D
Object: 024F

En_Bomjima

Jim I [?]
Id: 027E
Object: 0110

v &>> 0x000F = Bomber Number
00 [0000] 1 (Jim)
01 [0001] 2
02 [0002] 3
03 [0003] 4
04 [0004] 5
v &>> 0x00F0 = Type
00 [0000] Shoot Majora Balloon
01 [0010] Crash [?]
02 [0020] Run & Stop When Destination Reached

En_Bomjimb

Jim II [?]
Id: 027F
Object: 0110

v &>> 0x000F = Number
00 [0000] 2
01 [0001] 3
02 [0002] 4
03 [0003] 5
v &>> 0x00F0 = Type
00 [0000] Jim - Walk
01 [0010] Bomber - Walk
02 [0020] Bomber - Hold Cucco
v &>> 0xFF00 = Scene Exit Index Used When Final Bomber Caught

En_Bombers

Bomber II [?]
Id: 0280
Object: 0110

v &>> 0x000F = Number
00 [0000] 1
01 [0001] 2
02 [0002] 3
03 [0003] 4
04 [0004] 5
v &>> 0x00F0 = Type
00 [0000] Regular Bomber - Number + 1
01 [0010] Caught Bomber

En_Bombers2

Bomber (Hideout Guard)
Id: 0281
Object: 0110

En_Bombal

Majora Balloon (North Clock Town)
Id: 0282
Object: 0280

Obj_Moon_Stone

Moon's Tear
Id: 0283
Object: 01B1

Obj_Mu_Pict


Id: 0284
Object: 0001

Bg_Ikninside

Ancient Castle of Ikana Objects [?]
Id: 0285
Object: 0236

Eff_Zoraband

Blue Spotlight Effect
Id: 0286
Object: 0255

Obj_Kepn_Koya

Gorman Track Buildings
Id: 0287
Object: 0256

Obj_Usiyane

Cow Barn Roof (Exterior)
Id: 0288
Object: 0257

En_Nnh

Deku Butler's Son
Id: 0289
Object: 025B

Obj_Kzsaku

Metal Portcullis
Id: 028A
Object: 0260

Obj_Milk_Bin

Chateau Romani Delivery Bottle
Id: 028B
Object: 0261

En_Kitan

Keaton
Id: 028C
Object: 0264

Bg_Astr_Bombwall

Astral Observatory Bombable Wall
Id: 028D
Object: 0267

Bg_Iknin_Susceil

Hot Checkered Ceiling [?]
Id: 028E
Object: 0236

En_Bsb

Captain Keeta
Id: 028F
Object: 0268

En_Recepgirl

Mayor's Receptionist
Id: 0290
Object: 0129

v &>> 0xFFFF = Switch Flag

En_Thiefbird

Takkuri
Id: 0291
Object: 0022

En_Jgame_Tsn

Fisherman (Fisherman's Jumping Game)
Id: 0292
Object: 01A9

Obj_Jgame_Light

Torch Stand (Fisherman's Jumping Game)
Id: 0293
Object: 0080

Obj_Yado

Stockpot Inn Window
Id: 0294
Object: 026E

Demo_Syoten

Ikana Canyon Curse Lifted Effects
Id: 0295
Object: 026F

Demo_Moonend

Moon (Cutscenes)
Id: 0296
Object: 0270

Bg_Lbfshot

Rainbow Hookshot Pillar
Id: 0297
Object: 027F

Bg_Last_Bwall

Link Moon Trial Bombable & Climbable Walls
Id: 0298
Object: 0234

En_And

Anju (Wedding Dress)
Id: 0299
Object: 0015

En_Invadepoh_Demo


Id: 029A
Object: 0001

Obj_Danpeilift

Deku Shrine & Snowhead Temple Elevator [?]
Id: 029B
Object: 0273

En_Fall2

Falling Moon
Id: 029C
Object: 0269

Dm_Al

Madame Aroma (Cutscenes)
Id: 029D
Object: 000D

Dm_An

Anju Cutscene Animations
Id: 029E
Object: 00E2

Dm_Ah

Anju's Mother (Cutscenes)
Id: 029F
Object: 0007

Dm_Nb

Anju's Grandmother (Cutscenes)
Id: 02A0
Object: 0004

En_Drs

Wedding Dress Mannequin
Id: 02A1
Object: 0018

En_Ending_Hero

Mayor Dotour (Cutscenes)
Id: 02A2
Object: 0241

Dm_Bal

Tingle (Cutscenes)
Id: 02A3
Object: 0185

En_Paper

Tingle Confetti
Id: 02A4
Object: 0185

En_Hint_Skb

Stalchild (Oceanside Spider House)
Id: 02A5
Object: 0142

Dm_Tag


Id: 02A6
Object: 0001

En_Bh

Brown Bird
Id: 02A7
Object: 027A

En_Ending_Hero2

Viscen (Cutscenes)
Id: 02A8
Object: 0247

En_Ending_Hero3

Mutoh (Cutscenes)
Id: 02A9
Object: 00F0

En_Ending_Hero4

Soldier (Cutscenes) II [?]
Id: 02AA
Object: 01B6

En_Ending_Hero5

Carpenter (Cutscenes)
Id: 02AB
Object: 00F1

En_Ending_Hero6


Id: 02AC
Object: 0001

Dm_Gm


Id: 02AD
Object: 00E2

Obj_Swprize


Id: 02AE
Object: 0001

En_Invisible_Ruppe


Id: 02AF
Object: 0001

Obj_Ending

Epilogue Cutscene Objects
Id: 02B0
Object: 0281

En_Rsn

Bomb Shop Proprietor
Id: 02B1
Object: 012C