Actor List (Variables)
Contents
- 1 Overview
- 2 Actors
- 2.1 player_actor
- 2.2 En_Test
- 2.3 En_GirlA
- 2.4 En_Part
- 2.5 En_Light
- 2.6 En_Door
- 2.7 En_Box
- 2.8 En_Pametfrog
- 2.9 En_Okuta
- 2.10 En_Bom
- 2.11 En_Wallmas
- 2.12 En_Dodongo
- 2.13 En_Firefly
- 2.14 En_Horse
- 2.15 En_Item00
- 2.16 En_Arrow
- 2.17 En_Elf
- 2.18 En_Niw
- 2.19 En_Tite
- 2.20 En_Peehat
- 2.21 En_Butte
- 2.22 En_Insect
- 2.23 En_Fish
- 2.24 En_Holl
- 2.25 En_Dinofos
- 2.26 En_Hata
- 2.27 En_Zl1
- 2.28 En_Viewer
- 2.29 En_Bubble
- 2.30 Door_Shutter
- 2.31 En_Boom
- 2.32 En_Torch2
- 2.33 En_Minifrog
- 2.34 En_St
- 2.35 En_A_Obj
- 2.36 Obj_Wturn
- 2.37 En_River_Sound
- 2.38 En_Ossan
- 2.39 En_Famos
- 2.40 En_Bombf
- 2.41 En_Am
- 2.42 En_Dekubaba
- 2.43 En_M_Fire1
- 2.44 En_M_Thunder
- 2.45 Bg_Breakwall
- 2.46 Door_Warp1
- 2.47 Obj_Syokudai
- 2.48 Item_B_Heart
- 2.49 En_Dekunuts
- 2.50 En_Bbfall
- 2.51 Arms_Hook
- 2.52 En_Bb
- 2.53 Bg_Keikoku_Spr
- 2.54 En_Wood02
- 2.55 En_Death
- 2.56 En_Minideath
- 2.57 En_Vm
- 2.58 Demo_Effect
- 2.59 Demo_Kankyo
- 2.60 En_Floormas
- 2.61 En_Rd
- 2.62 Bg_F40_Flift
- 2.63 Bg_Heavy_Block
- 2.64 Obj_Mure
- 2.65 En_Sw
- 2.66 Object_Kankyo
- 2.67 En_Horse_Link_Child
- 2.68 Door_Ana
- 2.69 En_Encount1
- 2.70 Demo_Tre_Lgt
- 2.71 En_Encount2
- 2.72 En_Fire_Rock
- 2.73 Bg_Ctower_Rot
- 2.74 Mir_Ray
- 2.75 En_Sb
- 2.76 En_Bigslime
- 2.77 En_Karebaba
- 2.78 En_In
- 2.79 En_Ru
- 2.80 En_Bom_Chu
- 2.81 En_Horse_Game_Check
- 2.82 En_Rr
- 2.83 En_Fr
- 2.84 En_Fishing
- 2.85 Obj_Oshihiki
- 2.86 Eff_Dust
- 2.87 Bg_Umajump
- 2.88 Arrow_Fire
- 2.89 Arrow_Ice
- 2.90 Arrow_Light
- 2.91 Item_Etcetera
- 2.92 Obj_Kibako
- 2.93 Obj_Tsubo
- 2.94 En_Ik
- 2.95 Demo_Shd
- 2.96 En_Dns
- 2.97 Elf_Msg
- 2.98 En_Honotrap
- 2.99 En_Tubo_Trap
- 2.100 Obj_Ice_Poly
- 2.101 En_Fz
- 2.102 En_Kusa
- 2.103 Obj_Bean
- 2.104 Obj_Bombiwa
- 2.105 Obj_Switch
- 2.106 Obj_Lift
- 2.107 Obj_Hsblock
- 2.108 En_Okarina_Tag
- 2.109 En_Goroiwa
- 2.110 En_Daiku
- 2.111 En_Nwc
- 2.112 Item_Inbox
- 2.113 En_Ge1
- 2.114 Obj_Blockstop
- 2.115 En_Sda
- 2.116 En_Clear_Tag
- 2.117 En_Gm
- 2.118 En_Ms
- 2.119 En_Hs
- 2.120 Bg_Ingate
- 2.121 En_Kanban
- 2.122 En_Attack_Niw
- 2.123 En_Mk
- 2.124 En_Owl
- 2.125 En_Ishi
- 2.126 Obj_Hana
- 2.127 Obj_Lightswitch
- 2.128 Obj_Mure2
- 2.129 En_Fu
- 2.130 En_Stream
- 2.131 En_Mm
- 2.132 En_Weather_Tag
- 2.133 En_Ani
- 2.134 En_Js
- 2.135 En_Okarina_Effect
- 2.136 En_Mag
- 2.137 Elf_Msg2
- 2.138 Bg_F40_Swlift
- 2.139 En_Kakasi
- 2.140 Obj_Makeoshihiki
- 2.141 Oceff_Spot
- 2.142 En_Torch
- 2.143 Shot_Sun
- 2.144 Obj_Roomtimer
- 2.145 En_Ssh
- 2.146 Oceff_Wipe
- 2.147 Oceff_Storm
- 2.148 Obj_Demo
- 2.149 En_Minislime
- 2.150 En_Nutsball
- 2.151 Oceff_Wipe2
- 2.152 Oceff_Wipe3
- 2.153 En_Dg
- 2.154 En_Si
- 2.155 Obj_Comb
- 2.156 Obj_Kibako2
- 2.157 En_Hs2
- 2.158 Obj_Mure3
- 2.159 En_Tg
- 2.160 En_Wf
- 2.161 En_Skb
- 2.162 En_Gs
- 2.163 Obj_Sound
- 2.164 En_Crow
- 2.165 En_Cow
- 2.166 Oceff_Wipe4
- 2.167 En_Zo
- 2.168 Obj_Makekinsuta
- 2.169 En_Ge3
- 2.170 Obj_Hamishi
- 2.171 En_Zl4
- 2.172 En_Mm2
- 2.173 Door_Spiral
- 2.174 Obj_Pzlblock
- 2.175 Obj_Toge
- 2.176 Obj_Armos
- 2.177 Obj_Boyo
- 2.178 En_Grasshopper
- 2.179 Obj_Grass
- 2.180 Obj_Grass_Carry
- 2.181 Obj_Grass_Unit
- 2.182 Bg_Fire_Wall
- 2.183 En_Bu
- 2.184 En_Encount3
- 2.185 En_Jso
- 2.186 Obj_Chikuwa
- 2.187 En_Knight
- 2.188 En_Warp_tag
- 2.189 En_Aob_01
- 2.190 En_Boj_01
- 2.191 En_Boj_02
- 2.192 En_Boj_03
- 2.193 En_Encount4
- 2.194 En_Bom_Bowl_Man
- 2.195 En_Syateki_Man
- 2.196 Bg_Icicle
- 2.197 En_Syateki_Crow
- 2.198 En_Boj_04
- 2.199 En_Cne_01
- 2.200 En_Bba_01
- 2.201 En_Bji_01
- 2.202 Bg_Spdweb
- 2.203 En_Mt_tag
- 2.204 Boss_01
- 2.205 Boss_02
- 2.206 Boss_03
- 2.207 Boss_04
- 2.208 Boss_05
- 2.209 Boss_06
- 2.210 Boss_07
- 2.211 Bg_Dy_Yoseizo
- 2.212 En_Boj_05
- 2.213 En_Sob1
- 2.214 En_Go
- 2.215 En_Raf
- 2.216 Obj_Funen
- 2.217 Obj_Raillift
- 2.218 Bg_Numa_Hana
- 2.219 Obj_Flowerpot
- 2.220 Obj_Spinyroll
- 2.221 Dm_Hina
- 2.222 En_Syateki_Wf
- 2.223 Obj_Skateblock
- 2.224 Obj_Iceblock
- 2.225 En_Bigpamet
- 2.226 En_Syateki_Dekunuts
- 2.227 Elf_Msg3
- 2.228 En_Fg
- 2.229 Dm_Ravine
- 2.230 Dm_Sa
- 2.231 En_Slime
- 2.232 En_Pr
- 2.233 Obj_Toudai
- 2.234 Obj_Entotu
- 2.235 Obj_Bell
- 2.236 En_Syateki_Okuta
- 2.237 Obj_Shutter
- 2.238 Dm_Zl
- 2.239 En_Elfgrp
- 2.240 Dm_Tsg
- 2.241 En_Baguo
- 2.242 Obj_Vspinyroll
- 2.243 Obj_Smork
- 2.244 En_Test2
- 2.245 En_Test3
- 2.246 En_Test4
- 2.247 En_Bat
- 2.248 En_Sekihi
- 2.249 En_Wiz
- 2.250 En_Wiz_Brock
- 2.251 En_Wiz_Fire
- 2.252 Eff_Change
- 2.253 Dm_Statue
- 2.254 Obj_Fireshield
- 2.255 Bg_Ladder
- 2.256 En_Mkk
- 2.257 Demo_Getitem
- 2.258 En_Dnb
- 2.259 En_Dnh
- 2.260 En_Dnk
- 2.261 En_Dnq
- 2.262 Bg_Keikoku_Saku
- 2.263 Obj_Hugebombiwa
- 2.264 En_Firefly2
- 2.265 En_Rat
- 2.266 En_Water_Effect
- 2.267 En_Kusa2
- 2.268 Bg_Spout_Fire
- 2.269 Bg_Dblue_Movebg
- 2.270 En_Dy_Extra
- 2.271 En_Bal
- 2.272 En_Ginko_Man
- 2.273 En_Warp_Uzu
- 2.274 Obj_Driftice
- 2.275 En_Look_Nuts
- 2.276 En_Mushi2
- 2.277 En_Fall
- 2.278 En_Mm3
- 2.279 Bg_Crace_Movebg
- 2.280 En_Dno
- 2.281 En_Pr2
- 2.282 En_Prz
- 2.283 En_Jso2
- 2.284 Obj_Etcetera
- 2.285 En_Egol
- 2.286 Obj_Mine
- 2.287 Obj_Purify
- 2.288 En_Tru
- 2.289 En_Trt
- 2.290 En_Test5
- 2.291 En_Test6
- 2.292 En_Az
- 2.293 En_Estone
- 2.294 Bg_Hakugin_Post
- 2.295 Dm_Opstage
- 2.296 Dm_Stk
- 2.297 Dm_Char00
- 2.298 Dm_Char01
- 2.299 Dm_Char02
- 2.300 Dm_Char03
- 2.301 Dm_Char04
- 2.302 Dm_Char05
- 2.303 Dm_Char06
- 2.304 Dm_Char07
- 2.305 Dm_Char08
- 2.306 Dm_Char09
- 2.307 Obj_Tokeidai
- 2.308 En_Mnk
- 2.309 En_Egblock
- 2.310 En_Guard_Nuts
- 2.311 Bg_Hakugin_Bombwall
- 2.312 Obj_Tokei_Tobira
- 2.313 Bg_Hakugin_Elvpole
- 2.314 En_Ma4
- 2.315 En_Twig
- 2.316 En_Po_Fusen
- 2.317 En_Door_Etc
- 2.318 En_Bigokuta
- 2.319 Bg_Icefloe
- 2.320 Obj_Ocarinalift
- 2.321 En_Time_Tag
- 2.322 Bg_Open_Shutter
- 2.323 Bg_Open_Spot
- 2.324 Bg_Fu_Kaiten
- 2.325 Obj_Aqua
- 2.326 En_Elforg
- 2.327 En_Elfbub
- 2.328 En_Fu_Mato
- 2.329 En_Fu_Kago
- 2.330 En_Osn
- 2.331 Bg_Ctower_Gear
- 2.332 En_Trt2
- 2.333 Obj_Tokei_Step
- 2.334 Bg_Lotus
- 2.335 En_Kame
- 2.336 Obj_Takaraya_Wall
- 2.337 Bg_Fu_Mizu
- 2.338 En_Sellnuts
- 2.339 Bg_Dkjail_Ivy
- 2.340 Obj_Visiblock
- 2.341 En_Takaraya
- 2.342 En_Tsn
- 2.343 En_Ds2n
- 2.344 En_Fsn
- 2.345 En_Shn
- 2.346 En_Stop_heishi
- 2.347 Obj_Bigicicle
- 2.348 En_Lift_Nuts
- 2.349 En_Tk
- 2.350 Bg_Market_Step
- 2.351 Obj_Lupygamelift
- 2.352 En_Test7
- 2.353 Obj_Lightblock
- 2.354 Mir_Ray2
- 2.355 En_Wdhand
- 2.356 En_Gamelupy
- 2.357 Bg_Danpei_Movebg
- 2.358 En_Snowwd
- 2.359 En_Pm
- 2.360 En_Gakufu
- 2.361 Elf_Msg4
- 2.362 Elf_Msg5
- 2.363 En_Col_Man
- 2.364 En_Talk_Gibud
- 2.365 En_Giant
- 2.366 Obj_Snowball
- 2.367 Boss_Hakugin
- 2.368 En_Gb2
- 2.369 En_Onpuman
- 2.370 Bg_Tobira01
- 2.371 En_Tag_Obj
- 2.372 Obj_Dhouse
- 2.373 Obj_Hakaisi
- 2.374 Bg_Hakugin_Switch
- 2.375 En_Snowman
- 2.376 TG_Sw
- 2.377 En_Po_Sisters
- 2.378 En_Pp
- 2.379 En_Hakurock
- 2.380 En_Hanabi
- 2.381 Obj_Dowsing
- 2.382 Obj_Wind
- 2.383 En_Racedog
- 2.384 En_Kendo_Js
- 2.385 Bg_Botihasira
- 2.386 En_Fish2
- 2.387 En_Pst
- 2.388 En_Poh
- 2.389 Obj_Spidertent
- 2.390 En_Zoraegg
- 2.391 En_Kbt
- 2.392 En_Gg
- 2.393 En_Maruta
- 2.394 Obj_Snowball2
- 2.395 En_Gg2
- 2.396 Obj_Ghaka
- 2.397 En_Dnp
- 2.398 En_Dai
- 2.399 Bg_Goron_Oyu
- 2.400 En_Kgy
- 2.401 En_Invadepoh
- 2.402 En_Gk
- 2.403 En_An
- 2.404 En_Bee
- 2.405 En_Ot
- 2.406 En_Dragon
- 2.407 Obj_Dora
- 2.408 En_Bigpo
- 2.409 Obj_Kendo_Kanban
- 2.410 Obj_Hariko
- 2.411 En_Sth
- 2.412 Bg_Sinkai_Kabe
- 2.413 Bg_Haka_Curtain
- 2.414 Bg_Kin2_Bombwall
- 2.415 Bg_Kin2_Fence
- 2.416 Bg_Kin2_Picture
- 2.417 Bg_Kin2_Shelf
- 2.418 En_Rail_Skb
- 2.419 En_Jg
- 2.420 En_Tru_Mt
- 2.421 Obj_Um
- 2.422 En_Neo_Reeba
- 2.423 Bg_Mbar_Chair
- 2.424 Bg_Ikana_Block
- 2.425 Bg_Ikana_Mirror
- 2.426 Bg_Ikana_Rotaryroom
- 2.427 Bg_Dblue_Balance
- 2.428 Bg_Dblue_Waterfall
- 2.429 En_Kaizoku
- 2.430 En_Ge2
- 2.431 En_Ma_Yts
- 2.432 En_Ma_Yto
- 2.433 Obj_Tokei_Turret
- 2.434 Bg_Dblue_Elevator
- 2.435 Obj_Warpstone
- 2.436 En_Zog
- 2.437 Obj_Rotlift
- 2.438 Obj_Jg_Gakki
- 2.439 Bg_Inibs_Movebg
- 2.440 En_Zot
- 2.441 Obj_Tree
- 2.442 Obj_Y2lift
- 2.443 Obj_Y2shutter
- 2.444 Obj_Boat
- 2.445 Obj_Taru
- 2.446 Obj_Hunsui
- 2.447 En_Jc_Mato
- 2.448 Mir_Ray3
- 2.449 En_Zob
- 2.450 Elf_Msg6
- 2.451 Obj_Nozoki
- 2.452 En_Toto
- 2.453 En_Railgibud
- 2.454 En_Baba
- 2.455 En_Suttari
- 2.456 En_Zod
- 2.457 En_Kujiya
- 2.458 En_Geg
- 2.459 Obj_Kinoko
- 2.460 Obj_Yasi
- 2.461 En_Tanron1
- 2.462 En_Tanron2
- 2.463 En_Tanron3
- 2.464 Obj_Chan
- 2.465 En_Zos
- 2.466 En_S_Goro
- 2.467 En_Nb
- 2.468 En_Ja
- 2.469 Bg_F40_Block
- 2.470 Bg_F40_Switch
- 2.471 En_Po_Composer
- 2.472 En_Guruguru
- 2.473 Oceff_Wipe5
- 2.474 En_Stone_heishi
- 2.475 Oceff_Wipe6
- 2.476 En_Scopenuts
- 2.477 En_Scopecrow
- 2.478 Oceff_Wipe7
- 2.479 Eff_Kamejima_Wave
- 2.480 En_Hg
- 2.481 En_Hgo
- 2.482 En_Zov
- 2.483 En_Ah
- 2.484 Obj_Hgdoor
- 2.485 Bg_Ikana_Bombwall
- 2.486 Bg_Ikana_Ray
- 2.487 Bg_Ikana_Shutter
- 2.488 Bg_Haka_Bombwall
- 2.489 Bg_Haka_Tomb
- 2.490 En_Sc_Ruppe
- 2.491 Bg_Iknv_Doukutu
- 2.492 Bg_Iknv_Obj
- 2.493 En_Pamera
- 2.494 Obj_HsStump
- 2.495 En_Hidden_Nuts
- 2.496 En_Zow
- 2.497 En_Talk
- 2.498 En_Al
- 2.499 En_Tab
- 2.500 En_Nimotsu
- 2.501 En_Hit_Tag
- 2.502 En_Ruppecrow
- 2.503 En_Tanron4
- 2.504 En_Tanron5
- 2.505 En_Tanron6
- 2.506 En_Daiku2
- 2.507 En_Muto
- 2.508 En_Baisen
- 2.509 En_Heishi
- 2.510 En_Demo_heishi
- 2.511 En_Dt
- 2.512 En_Cha
- 2.513 Obj_Dinner
- 2.514 Eff_Lastday
- 2.515 Bg_Ikana_Dharma
- 2.516 En_Akindonuts
- 2.517 Eff_Stk
- 2.518 En_Ig
- 2.519 En_Rg
- 2.520 En_Osk
- 2.521 En_Sth2
- 2.522 En_Yb
- 2.523 En_Rz
- 2.524 En_Scopecoin
- 2.525 En_Bjt
- 2.526 En_Bomjima
- 2.527 En_Bomjimb
- 2.528 En_Bombers
- 2.529 En_Bombers2
- 2.530 En_Bombal
- 2.531 Obj_Moon_Stone
- 2.532 Obj_Mu_Pict
- 2.533 Bg_Ikninside
- 2.534 Eff_Zoraband
- 2.535 Obj_Kepn_Koya
- 2.536 Obj_Usiyane
- 2.537 En_Nnh
- 2.538 Obj_Kzsaku
- 2.539 Obj_Milk_Bin
- 2.540 En_Kitan
- 2.541 Bg_Astr_Bombwall
- 2.542 Bg_Iknin_Susceil
- 2.543 En_Bsb
- 2.544 En_Recepgirl
- 2.545 En_Thiefbird
- 2.546 En_Jgame_Tsn
- 2.547 Obj_Jgame_Light
- 2.548 Obj_Yado
- 2.549 Demo_Syoten
- 2.550 Demo_Moonend
- 2.551 Bg_Lbfshot
- 2.552 Bg_Last_Bwall
- 2.553 En_And
- 2.554 En_Invadepoh_Demo
- 2.555 Obj_Danpeilift
- 2.556 En_Fall2
- 2.557 Dm_Al
- 2.558 Dm_An
- 2.559 Dm_Ah
- 2.560 Dm_Nb
- 2.561 En_Drs
- 2.562 En_Ending_Hero
- 2.563 Dm_Bal
- 2.564 En_Paper
- 2.565 En_Hint_Skb
- 2.566 Dm_Tag
- 2.567 En_Bh
- 2.568 En_Ending_Hero2
- 2.569 En_Ending_Hero3
- 2.570 En_Ending_Hero4
- 2.571 En_Ending_Hero5
- 2.572 En_Ending_Hero6
- 2.573 Dm_Gm
- 2.574 Obj_Swprize
- 2.575 En_Invisible_Ruppe
- 2.576 Obj_Ending
- 2.577 En_Rsn
Overview
The following page is a cheat sheet used for spawning the actors within Majora's Mask. All known variable values that affect the actor are listed below; any missing numbers create nothing or have no effect (glitching and crashing are listed for reference purposes).
Actors are documented in the following format:
Actor number and internal name, Identity, Object(s), Comments
Following that is a list of variables packed into the actor spawn data reference. Because bitpacking is used to store multiple values with different bitlengths, the a special notation is used to provide a concise way of representing the packed in variables, at the expense of being a little less user friendly.
To understand the format better, lets take a look at the chest actor documentation, which looks something like this:
- v &>> F000 = Chest Type
- v &>> 0FE0 = Chest Contents
- 00 = invalid
- 01 = item 1
- 02 = item 2, etc.
- v &>> 001F = Chest Flag
- rz &>> 0x3F = Switch Flag to spawn chest.
We start with the expression v &>> F000. v stands for the actor variable, which is a component to actor spawns. rx, ry, and rz can also appear here, representing what's usually used to store the x, y, or z rotation for most actors, but is instead being used to store data. Following that is the &>> operator, which I've invented. Essentially what this operator does is it performs a normal bitwise (which captures all the valid bits), then essentially right-shifts our value by as many bits needed to reach the first 1 bit on our right operand.
This means that the two byte actor variable actually contains 3 bitpacked values of differing lengths. The &>> mask-shift captures the length of the bitpacked value in bits as such:
& 001F = 0000 0000 0001 1111 & 0FE0 = 0000 1111 1110 0000 & F000 = 1111 0000 0000 0000
To set the actor variable, you would chose what values you want (ex. Chest flag set to 0x04, contents set to 0x10, type set to 0x07), then left-shift the value by the number of zeros on the right hand side, and then sum everything up
0x04 = 0000 0010 << 00 = 0000 0000 0000 0010 0x2F = 0010 1111 << 05 = 0000 0101 1110 0000 0x07 = 0000 0111 << 12 = 0111 0000 0000 0000 0111 0101 1110 0010 7 5 E 2
Actors
player_actor
Player
Id: 0000
Object: 0000
- v &>> 0x0F00 = Spawn Type
- 0 [0000] Invisible, Can't Control //Used for cutscenes without Link
- 1 [0100] Master Sword Pull & Drop Animation
- 2 [0200] Spawn: Blue Warp
- 3 [0300] Spawn: Immobile
- 4 [0400] Spawn: Exit via Grotto
- 5 [0500] Spawn: Warp Song - Spawns Demo_Kankyo variable 0010 and crashes.
- 6 [0600] Spawn: Song of Soaring
- 7 [0700] Spawn: Caught & Thrown Out
- 8 [0800] Spawn: Spin & Rise from Ground, Playing Instrument
- 9 [0900] Spawn: Spin & Rise from Ground
- A [0A00] Walk Forward
- B [0B00] Stand
- C [0C00] Peek Through Hole
- D [0D00] Stand
- E [0E00] Walk Forward
- F [0F00] Retain Previous Velocity //Walk speed set by last exit
- v &>> 0x00FF = Entrance Camera
- FF [00FF] No Camera
En_Test
Id: 0001
Object: 0001
En_GirlA
Shop Inventory Data
Id: 0002
Object: 0001
En_Part
Id: 0003
Object: 0001
En_Light
Flame
Id: 0004
Object: 0001
En_Door
Wooden Door
Id: 0005
Object: 0001
- v &>> 0x0380 = Type
- 00 [0000] Regular Wooden Door
- 01 [0080]
- 02 [0100] Can't Open - Message: "............."
- 03 [0180] Used in Termina
- 04 [0200] Can't Open - Message: "It won't budge."
- 05 [0280] Special Door
- 06 [0300]
- 07 [0380]
- v &>> 0x007F = Door Type/Object (Type 05)
- 00 [0000] Clock Town - Swordsman's School (object_wdor03)
- 01 [0001] Clock Town - Post Office (object_wdor02)
- 02 [0002] Clock Town - Lottery Shop (object_wdor01)
- 03 [0003] Clock Town - Trading Post (object_wdor02)
- 04 [0004] Clock Town - Curiosity Shop - Front Door (object_wdor01)
- 05 [0005] Clock Town - Curiosity Shop - Back Door (gameplay_keep)
- 06 [0006] Clock Town - Bomb Shop (gameplay_keep)
- 07 [0007] Clock Town - Shooting Gallery (gameplay_keep)
- 08 [0008] Clock Town - Treasure Chest Shop (gameplay_keep)
- 09 [0009] Clock Town - Honey and Darling's Shop (gameplay_keep)
- 0A [000A] Clock Town - Milk Bar (object_wdor04)
- 0B [000B] Stockpot Inn - 1F (object_wdor03)
- 0C [000C] Stockpot Inn - 2F (object_wdor03)
- 0D [000D] Stockpot Inn - Grandma's Room (gameplay_field_keep)
- 0E [000E] Stockpot Inn - Anju's Room (gameplay_field_keep)
- 0F [000F] Stockpot Inn - Knife Chamber (gameplay_field_keep)
- 10 [0010] Stockpot Inn - Troupe's Room (gameplay_field_keep)
- 11 [0011] Mayor's Residence - Front Door (object_wdor01)
- 12 [0012] Mayor's Residence - Mayor's Office (gameplay_keep)
- 13 [0013] Mayor's Residence - Madame Aroma's Office (gameplay_keep)
- 14 [0014] Mayor's Residence - Bedroom (gameplay_keep)
- 15 [0015] Unused [?] (gameplay_keep)
- 16 [0016] Romani Ranch - Main Building - Front Door (gameplay_field_keep)
- 17 [0017] Romani Ranch - Barn (gameplay_field_keep)
- 18 [0018] Romani Ranch - Cucco Shack (gameplay_field_keep)
- 19 [0019] Romani Ranch - Doggy Racetrack (gameplay_field_keep)
- 1A [001A] Romani Ranch - Main Building - Bedroom (gameplay_keep)
- 1B [001B] Ikana Canyon - Music Box House (object_wdor05)
- 1C [001C] Ikana Graveyard - Dampé's House (gameplay_field_keep)
- 1D [001D] Southern Swamp - Magic Hags' Potion Shop (object_dor04)
- 1E [001E] Unused [?] (object_wdor04)
- 1F [001F] Swamp - Shooting Gallery (object_dor03)
- v &>> 0xFC00 = Transition Actor List Room Value - Set on load.
- 00 [0000] Transition Actor Index 00 Values
- 01 [0400] Transition Actor Index 01 Values
- 02 [0800] Etc.
En_Box
Treasure Chest
Id: 0006
Object: 000C
- v &>> 0xF000 = Type
- 00 [0000] Gold Chest
- 01 [1000] Gold Chest - Appears - Clear Flag
- 02 [2000] Boss Key Chest
- 03 [3000] Gold Chest - Falls - Switch Flag
- 04 [4000] Gold Chest - Invisible
- 05 [5000] Wooden Chest
- 06 [6000] Wooden Chest - Invisible
- 07 [7000] Wooden Chest - Clear Flag
- 08 [8000] Wooden Chest - Falls - Switch Flag
- 09 [9000] Crash
- 0A [A000] Crash
- 0B [B000] Gold Chest - Appears - Switch Flag
- v &>> 0x0FE0 = Get Item
- v &>> 0x001F = Chest Flag
- rx &>> 0x1FF =
- rz &>> 0x1FF = Switch Flag
En_Pametfrog
Gekko and Snapper Mini-Boss
Id: 0007
Object: 0128
- v &>> 0x000F = Type
- 01 [0001] Default
En_Okuta
Octorok (Enemy)
Id: 0008
Object: 0005
- v &>> 0xFFFF = N/A
- FF00 [FF00] Default
En_Bom
Powder Keg
Id: 0009
Object: 0001
En_Wallmas
Wallmaster
Id: 000A
Object: 0009
En_Dodongo
Dodongo
Id: 000B
Object: 000A
- v &>> 0xFFFF = Type
- 00 [0000] Regular
- 01 [0001] Large
En_Firefly
Keese
Id: 000C
Object: 000B
- v &>> 0x8000 =
- v &>> 0x000F = Type
- 00 [0000] Fire Keese
- 01 [0001]
- 02 [0002]
- 03 [0003]
- 04 [0004] Ice Keese
En_Horse
Child Epona (Cutscenes)
Id: 000D
Object: 0001
- v &>> 0x8000 = Cremia's Horse (object_ha)
- v &>> 0x4000 = Epona
- v &>> 0x2000 = Gorman Bros. Donkey (object_ha)
- v &>> 0x1FFF = Type [?]
- 01 [0001]
- 02 [0002]
- 03 [0003]
- 04 [0004]
- 05 [0005]
- 06 [0006]
- 07 [0007]
- 08 [0008] Immobile, Can't Dismount
- 09 [0009]
- 0A [000A] Horseback Archery [?]
- 0B [000B]
- 0C [000C]
- 0D [000D] Can't Dismount
- 0E [000E] Demo
- 0F [000F]
- 10 [0010]
- 11 [0011]
- 12 [0012]
- 13 [0013]
- 14 [0014]
En_Item00
Collectible Items
Id: 000E
Object: 0000
- v &>> 0x8000 = Obtain Immediately on Load
- v &>> 0x7F00 = Collectible Flag
- v &>> 0x00FF = Type
- 00 [0000] Green Rupee
- 01 [0001] Blue Rupee
- 02 [0002] Red Rupee
- 03 [0003] Recovery Heart
- 04 [0004] Bomb (5)
- 05 [0005] Arrow (10)
- 06 [0006] Heart Piece
- 07 [0007] Heart Container (Invisible) [?]
- 08 [0008] Double Arrow (20)
- 09 [0009] Triple Arrow (30)
- 0A [000A] Triple Arrow
- 0B [000B] Bomb (5)
- 0C [000C] Deku Nut (1)
- 0D [000D] Deku Stick (1)
- 0E [000E] Large Magic Jar
- 0F [000F] Small Magic Jar
- 10 [0010] Nothing [?]
- 11 [0011] Small Key
- 12 [0012] Nothing [?]
- 13 [0013] Giant Orange Rupee
- 14 [0014] Large Purple Rupee
- 15 [0015] Recovery Heart
- 16 [0016] Nothing [?]
- 17 [0017] Deku Nut (10)
- 18 [0018] Nothing [?]
- 19 [0019] Bomb (0) [?]
- 1A [001A] Nothing [?]
- 1B [001B] Nothing [?]
- 1C [001C] Nothing [?]
En_Arrow
Arrow
Id: 000F
Object: 0001
- v &>> 0xFFFF = Type
- 00 [0000] Flaming Arrow
- 01 [0001] Regular Arrow [?]
- 02 [0002] Regular Arrow
- 03 [0003] Fire Arrow
- 04 [0004] Ice Arrow
- 05 [0005] Light Arrow
- 06 [0006] Deku Seed & Nut
- 07 [0007] Deku Bubble
- 08 [0008] Thrown Deku Nut
En_Elf
Healing Fairy & Tatl (Gameplay)
Id: 0010
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Tatl
- 01 [0001] Bottled Healing Fairy
- 02 [0002] Healing Fairy
- 03 [0003] Kokiri Fairy - Load with alternative actor spawn function.
- 04 [0004] Group of Healing Fairies
- 05 [0005] Bottled Reviving Fairy [?]
- 06 [0006] Healing Fairy
- 07 [0007] Large Healing Fairy
- 08 [0008] Nothing [?]
- 09 [0009] Yellow Fairy
- 0A [000A] Yellow Fairy - Uncatchable, doesn't heal you.
- v &>> 0x0100 = Use Collectible Flag
- v &>> 0xFE00 = Collectible Flag
En_Niw
Cucco (Friendly)
Id: 0011
Object: 000F
- v &>> 0xFFFF = Type
- 0000 [0000] Regular Cucco
- 0001 [0001] Mini Cucco
- 0002 [0002] Held Cucco
- 0003 [0003] Can't Interact [?]
- FFFF [FFFF] Regular Cucco
En_Tite
Tektite
Id: 0012
Object: 0012
- v &>> 0xFFFF = Type
- FFFD [FFFD] Blue & Buried in Snow
- FFFE [FFFE] Blue
- FFFF [FFFF] Red
En_Peehat
Peahat
Id: 0014
Object: 0014
En_Butte
Butterfly
Id: 0015
Object: 0002
En_Insect
Bug
Id: 0016
Object: 0001
- v &>> 0xFFFF = Default
- 0 [0000] Default
En_Fish
Fish
Id: 0017
Object: 0001
En_Holl
Room Transition Plane
Id: 0018
Object: 0001
En_Dinofos
Dinolfos
Id: 0019
Object: 0017
//Drops from sky and plays the mini boss BGM when linked with the 0x1B command.
En_Hata
Flagpole
Id: 001A
Object: 005F
En_Zl1
Child Zelda [OoT]
Id: 001B
Object: 0019
En_Viewer
Id: 001C
Object: 0001
En_Bubble
Shabom
Id: 001D
Object: 000E
Door_Shutter
Door Shutter
Id: 001E
Object: 0001
- v &>> 0x0380 = Type
- 00 [0000] Regular Door
- 01 [0080] Barred Door - Clear Flag
- 02 [0100] Barred Door - Switch Flag
- 03 [0180]
- 04 [0200] Locked Door
- 05 [0280] Boss Door
- 06 [0300]
- 07 [0380]
- v &>> 0x007F = Switch Flag
- v &>> 0xFC00 = Transition Actor List Room Values - Set on load.
- 00 [0000] Transition Actor Index 00 Values
- 01 [0400] Transition Actor Index 01 Values
- 02 [0800] Etc.
En_Boom
Zora Fins
Id: 0020
Object: 0001
En_Torch2
Elegy Statues
Id: 0021
Object: 0001
- v &>> 0xFFFF = Type
- 00 [0000] Link Statue
- 01 [0001] Goron Statue
- 02 [0002] Zora Statue
- 03 [0003] Deku Statue
- 04 [0004] Link Statue
En_Minifrog
Frog I [?]
Id: 0022
Object: 00BC
- v &>> 0x00F0 = ?
- v &>> 0x000F = Color
- 00 [0000] Yellow
- 01 [0001] Turquoise
- 02 [0002] Orange
- 03 [0003] Blue
- 04 [0004] White
En_St
Skulltula
Id: 0024
Object: 0020
- v &>> 0x01C0 = Type
- 0 [0000] Default
- 1 [0040] Invisible
- v &>> 0x003F = Switch Flag
En_A_Obj
Directional Sign & Square Sign [Early]
Id: 0026
Object: 0000
- v &>> 0x00FF = Type
- 09 [0009] Square Sign [Early]
- 0A [000A] Directional Sign
- v &>> 0xFF00 = Sign Message ID - 03xx
Obj_Wturn
Stone Tower Temple Inverter
Id: 0027
Object: 0001
En_River_Sound
Sound Effects I
Id: 0028
Object: 0001
- v &>> 0x00FF = Sound
- v &>> 0xFF00 = Path [?]
En_Ossan
Id: 002A
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Curiosity Shop Proprietor
- 01 [0001] Part-Timer
En_Famos
Death Armos
Id: 002D
Object: 001D
En_Bombf
Bomb Flower
Id: 002F
Object: 002A
En_Am
Armos
Id: 0032
Object: 0030
En_Dekubaba
Deku Baba
Id: 0033
Object: 0031
En_M_Fire1
Deku Nut Effect
Id: 0034
Object: 0001
En_M_Thunder
Spin Attack & Sword Beam Effects
Id: 0035
Object: 0001
Bg_Breakwall
Id: 0036
Object: 0001
Door_Warp1
Blue Warp
Id: 0038
Object: 003E
- v &>> 0x00FF = Type
- 00 [0000] Blue Warp
- 01 [0001] Blue Boss Warp
- 02 [0002] Boss Warp Pad & Light
- 03 [0003] Boss Warp Pad & Light
- 04 [0004] Boss Warp Pad & Light
- 05 [0005] Boss Warp Pad & Light
- 06 [0006] Boss Warp Light
- v &>> 0xFF00 = Scene Exit Index
- FF [FF00] Spawn from Last Entrance
Obj_Syokudai
Torch Stand (Generic)
Id: 0039
Object: 0080
- v &>> 0xF000 = Type
- 00 [0000] Golden Torch Stand
- 01 [1000] Stick Torch Stand
- 02 [2000] Wooden Torch Stand
Item_B_Heart
Heart Container (Boss Lairs)
Id: 003A
Object: 0096
En_Dekunuts
Mad Scrub (Field Enemy)
Id: 003B
Object: 0040
- v &>> 0x00FF = Type
- 00 [0000] Hostile w/ Straight Shot Trajectory
- 01 [0001] Non-Hostile
- 02 [0002] Hostile w/ Arced Shot Trajectory
En_Bbfall
Red Bubble
Id: 003C
Object: 0051
Arms_Hook
Hookshot
Id: 003D
Object: 0001
En_Bb
Blue Bubble
Id: 003E
Object: 0051
Bg_Keikoku_Spr
Fountain Water
Id: 003F
Object: 017E
En_Wood02
Trees & Bushes
Id: 0041
Object: 0061
En_Death
Gomess
Id: 0043
Object: 0052
En_Minideath
Gomess' Bats
Id: 0044
Object: 0052
En_Vm
Beamos
Id: 0047
Object: 006A
Demo_Effect
Id: 0048
Object: 0001
Demo_Kankyo
Environment Effects
Id: 0049
Object: 0001
- v &>> 0xFFFF = Type
- 0000 [0000] Sparkling Motes
- 0001 [0001] Bubbles
- 0002 [0002] Dust Motes
En_Floormas
Floormaster
Id: 004A
Object: 0009
En_Rd
Redead
Id: 004C
Object: 0075
Bg_F40_Flift
Stone Tower Temple Elevator [Early]
Id: 004D
Object: 005C
Bg_Heavy_Block
Golden Gauntlets Rock
Id: 004E
Object: 0000
- v &>> 0x00FF = Type
- 00 [0000] Thrown Rock
- 01 [0001] Thrown Rock Shatters
- 02 [0002] Shattered into Pieces
- 03 [0003] Shattered into Pieces
- 04 [0004] Same as 00 [?]
Obj_Mure
Fish, Bugs, Butterflies
Id: 004F
Object: 0001
- v &>> 0x001F = Type
- 2 [0002] Fish
- 3 [0003] Bug
- 4 [0004] Butterfly
- v &>> 0x0060 = ? //Changes spawn behavior?
- 0 [0000] ?
- 1 [0020] Default
- v &>> 0xF000 = Spawn Count
- v &>> 0x0700 = Spawn Count (Table Look-up) //Ocarina of Time holdover?
En_Sw
Skullwalltula
Id: 0050
Object: 0020
//No Z rotation conversion.
- v &>> 0x0003 = Type
- 00 [0000] Skullwaltula
- 01 [0001] Hidden Gold Skultula [?]
- 02 [0002] Gold Skulltula
- 03 [0003] Same as 02 [?]
- v &>> 0x00FC = Chest Flag - Gold Skulltula only. 3F = No flag.
- v &>> 0xFF00 = Path - FF = No path.
- rz &>> 0x1FF =
Object_Kankyo
Id: 0051
Object: 0001
- v &>> 0x000F = Type
- 00 [0000]
- 01 [0001]
- 02 [0002] Blowing Snow
- 03 [0003]
- 04 [0004]
En_Horse_Link_Child
Child Epona (Gameplay)
Id: 0054
Object: 007D
Door_Ana
Grotto Hole
Id: 0055
Object: 0002
//No Z rotation conversion.
- v &>> 0x0300 = Type
- 00 [0000] Visible
- 01 [0100] Appears when bit 5 in half word at 803FF7F0 is set.
- 02 [0200] Appears when bombed.
- v &>> 0x7000 = Destination Type [?]
- 00 [0000] Z Rotation + 1 = Exit Index
- 01 [1000]+ Value - 1 = Exit Index
- v &>> 0x00E0 = Grotto Chest Contents
- 00 [0000] Get Item 02 - Blue Rupee (5)
- 01 [0020] Get Item 04 - Red Rupee (20)
- 02 [0040] Get Item 05 - Purple Rupee (50)
- 03 [0060] Get Item 06 - Silver Rupee (100)
- 04 [0080] Get Item 36 - Bombchu
- 05 [00A0] Get Item 3A - Bombchu (5)
- 06 [00C0] Get Item 14 - Bomb (1)
- 07 [00E0] Get Item 14 - Bomb (1)
- v &>> 0x001F = Grotto Chest Flag
//Exit Location
//00 1A00 Removed Scene
//01 1400 Ocean Gossip Stones Grotto
//02 1410 Swamp Gossip Stones Grotto
//03 1420 Canyon Gossip Stones Grotto
//04 1430 Mountain Gossip Stones Grotto
//05 1440 Generic Grotto
//06 1450 Lone Peak Shrine Grotto
//07 1460 Grotto to Magic Bean Seller
//08 1470 Dodongo Grotto
//09 1480 Deku Palace Vine Grotto
//0A 1490 Business Scrub Grotto
//0B 14A0 Cow Grotto
//0C 14B0 Ocean Heart Piece Grotto
//0D 14C0 Magic Bean Seller's Grotto
//0E 14D0 Peahat Grotto
En_Encount1
Id: 005B
Object: 0001
//No X/Y/Z rotation conversion. [?]
- v &>> 0x003F = Max Spawn Amount
- v &>> 0x07C0 = Amount Spawned Together
- v &>> 0xF800 = Type & Actor
- 00 [0000] 0109 (En_Grasshopper) - Doesn't Respawn [?]
- 01 [0800] 000A (En_Wallmas)
- 02 [1000] 0180 (En_Pr2)
- 03 [1800] 0180 (En_Pr2)
- rx &>> 0x1FF = Respawn Interval While in Range (Frames)
- ry &>> 0x1FF =
- rz &>> 0x1FF = Spawn Range [?] - Value * 0x28 + 0x78
Demo_Tre_Lgt
Treasure Chest Glow
Id: 005C
Object: 000C
En_Encount2
Majora Balloon (Astral Observatory)
Id: 005F
Object: 0280
- v &>> 0x007F = Switch Flag
En_Fire_Rock
Rock & Beam of Light [OoT]
Id: 0060
Object: 0070
Bg_Ctower_Rot
Clock Tower Helix Path
Id: 0061
Object: 0088
Mir_Ray
Mirror Shield Light Ray I [?]
Id: 0062
Object: 0087
En_Sb
Shellblade
Id: 0064
Object: 008E
En_Bigslime
Mad Jelly
Id: 0065
Object: 0128
En_Karebaba
Wilted Deku Baba & Mini Baba
Id: 0066
Object: 0031
- v &>> 0x000F = Type
- 1 [0001] Wilted Deku Baba
- 2 [0002] Mini Baba
En_In
Gorman Bros.
Id: 0067
Object: 0099
- v &>> 0x01FF = Type
- 00 [0000] Orange Gorman - Walking
- 01 [0001] Orange Gorman - Riding
- 02 [0002] Blue Gorman - Riding
- 03 [0003] Orange Gorman - Standing - Load with En_In variable 0004.
- 04 [0004] Blue Gorman - Standing - Load with En_In variable 0003.
- v &>> 0x7E00 = Path
En_Ru
Adult Ruto [OoT]
Id: 0069
Object: 00A2
- v &>> 0x7E00 = Path - Doesn't do anything. [?]
En_Bom_Chu
Bombchu
Id: 006A
Object: 0001
En_Horse_Game_Check
Id: 006B
Object: 0191
En_Rr
Like Like
Id: 006C
Object: 00AB
En_Fr
Id: 0073
Object: 0001
En_Fishing
Fishing Pond & Proprietor [OoT]
Id: 0079
Object: 0124
Obj_Oshihiki
Pushblock
Id: 007A
Object: 0003
Eff_Dust
Spin Attack Charge Particles
Id: 007B
Object: 0001
Bg_Umajump
Horse Jumping Fence
Id: 007C
Object: 0001
Arrow_Fire
Fire Arrow
Id: 007D
Object: 0001
Arrow_Ice
Ice Arrow
Id: 007E
Object: 0001
Arrow_Light
Light Arrow
Id: 007F
Object: 0001
Item_Etcetera
Id: 0080
Objects: 0001, ????
- v &>> 0x00FF = Type
- 00 [0000] (009E) Empty Bottle
- 01 [0001] (009E) Empty Bottle
- 02 [0002] (009E) Empty Bottle
- 03 [0003] (009E) Empty Bottle
- 04 [0004] (009E) Empty Bottle
- 05 [0005] (009E) Empty Bottle
- 06 [0006] (0086) Small Key
- 07 [0007] (0121) Fire Arrows
Obj_Kibako
Wooden Crate (Small)
Id: 0081
Object: 0001
- v &>> 0x003F = Item Drop
- v &>> 0x0080 = Allows En_Bomjimb to hide under it, regardless of whether he's being chased or not.
- v &>> 0x8000 =
Obj_Tsubo
Pot
Id: 0082
Object: 0001
//No Z rotation conversion.
- v &>> 0x0180 = Type
- 00 [0000] gameplay_dangeon_keep
- 01 [0080] Goron Race Magic Pot (object_racetsubo)
- 02 [0100] Pot (object_tsubo)
- 03 [0180] gameplay_dangeon_keep
- v &>> 0x003F = Item Drop
- v &>> 0xFE00 = Collectible Flag
- rz &>> 0x1FF =
En_Ik
Iron Knuckle
Id: 0084
Object: 00D8
Demo_Shd
Id: 0089
Object: 0153
En_Dns
Deku Scrub Guard (Royal Chamber)
Id: 008A
Object: 0134
Elf_Msg
Id: 008B
Object: 0001
En_Honotrap
Id: 008C
Object: 0003
En_Tubo_Trap
Flying Pot
Id: 008D
Object: 0003
Obj_Ice_Poly
Ice Sparkle Effect
Id: 008E
Object: 0001
En_Fz
Freezard
Id: 008F
Object: 00E4
En_Kusa
Single Bush/Grass
Id: 0090
Objects: 0001, ????
- v &>> 0x0003 = Type
- 00 [0000] (0002) Normal shrub. Random drops.
- 01 [0001] (00F8) Cut-able, regenerating grass //Drops: Heart, Arrows or Deku Seeds
- 02 [0002] (00F8) Cut-able grass //Set drop table via Random Drop Table param
- 03 [0003] (00F8) Cut-able grass //Fixed Drops
- v &>> 0x0010 = Spawn set of 3 bugs
- v &>> 0x00FC = Item Drop //Only for specific types. Table at J 1.0 801A9024, see En_Item00
- v &>> 0x7F00 = Collectible Flag
Obj_Bean
Magic Bean Plant
Id: 0091
Object: 00EE
Obj_Bombiwa
Bombable Rock
Id: 0092
Object: 012A
- v &>> 0x0100 = Size
- 0 [0000] Small
- 1 [0100] Large
- v &>> 0x8000 = ?
- v &>> 0x7F = Switch Flag
Obj_Switch
Switches
Id: 0093
Object: 0003
- v &>> 0x0007 = Type
- 00 [0000] Floor Switch
- 01 [0001] Rusted Floor Switch //Invisible? Pound with Goron to trigger
- 02 [0002] Yellow Eye Switch
- 03 [0003] Crystal Switch
- 04 [0004] Targetable Crystal Switch
- 05 [0005] Large Floor Switch //Requires Goron Link to press down
- v &>> 0x0070 = Color/Behavior //Floor Switches Only?
- 00 [0000] Yellow //Push Down to Depress
- 01 [0010] Red //Can Be Toggled. Can't push down with Type 5 (at least with Goron Link)
- 02 [0020] Blue //Resets when not held down. Makes it impossible to set Type 3/4 Switch
- 03 [0030] Blue (Initially Pressed) //Switches itself off. Makes it impossible to set Type 3/4 Switch
- 04 [0040] Gold //Triggers all switches that share the same switch flag. [?] Can't push down with Type 5 (at least with Goron Link)
- v &>> 0x0008 = Invisible
- v &>> 0x0080 = Frozen
- v &>> 0x7F00 = Switch Flag
Obj_Lift
Dampé's House Elevator
Id: 0095
Object: 00ED
Obj_Hsblock
Stone Hookshot Pillar
Id: 0096
Object: 00EC
En_Okarina_Tag
Ocarina Song Spot
Id: 0097
Object: 0001
- v &>> 0xF800 = Type
- 00 [0000] Ocarina Song Spot - Set Switch Flag
- 01 [0800] Ocarina Song Spot - Clear Switch Flag
- 02 [1000] Ocarina Song Spot - Toggle Switch Flag
- v &>> 0x0780 = Song to Play - Softlocks if an incorrect song is played. [?]
- 00 [0000] Song of Healing
- 01 [0080] Epona's Song
- 02 [0100] Song of Soaring
- 03 [0180] Song of Storms
- 04 [0200] Sun's Song
- 05 [0280] Inverted Song of Time
- 06 [0300] Song of Double Time
- v &>> 0x007F = Switch Flag
En_Goroiwa
Snowball & Rolling Boulder [?]
Id: 0099
Object: 00EF
En_Daiku
Carpenter (Clock Town)
Id: 009C
Object: 00F1
- v &>> 0x00FF = Type
- 00 [0000] Ichiro //Red/Purple Pants, "normal" hair
- 01 [0001] Sabooro //Light-Blue Pants
- 02 [0002] Jiro //Green Pants
- 03 [0003] Shiro //Pink/Purple Pants, Two-Spiked Hair
- v &>> 0xFF00 = [?]
En_Nwc
Cucco Chick
Id: 009D
Object: 00F2
Item_Inbox
Id: 009E
Object: 0001
- v &>> 0x00FF = Get Item Model ID
- v &>> 0x1F00 = Chest Flag
En_Ge1
Pirate Lieutenant
Id: 009F
Object: 00E6
Obj_Blockstop
Id: 00A0
Object: 0001
En_Sda
Dynamic Shadow
Id: 00A1
Object: 0001
En_Clear_Tag
Id: 00A2
Object: 0001
En_Gm
Gorman
Id: 00A4
Object: 0248
En_Ms
Magic Bean Seller
Id: 00A5
Object: 00F4
En_Hs
Grog
Id: 00A6
Object: 00F5
Bg_Ingate
Boat Cruise Canoe
Id: 00A7
Object: 017F
En_Kanban
Square Sign
Id: 00A8
Object: 00FC
- v &>> 0xFFFF = Sign Message ID - 0300 OR Value
- 0300 [0300] Fishing Pond Message ID - Checks byte at 0x07 in Save Context and sets it to either 4090 or 409D.
En_Attack_Niw
Cucco (Attacking)
Id: 00AA
Object: 000F
En_Mk
Marine Scientist
Id: 00AE
Object: 00FE
En_Owl
Owl
Id: 00AF
Object: 00FD
- v &>> 0x0F80 = Type
- 00 [0000] Owl - Head Upside Down, Can't Interact
- 01 [0080] Owl - Monkey's Text, Can't Close Text Box - Looking for a yes/no answer.
- 02 [0100] Owl - Snowhead Appearance
- 03 [0180] Owl - Southern Swamp Appearance
- 1E [0F00] Feather
- v &>> 0x007F = Switch Flag - Type 01 Only [?]
- v &>> 0xF000 = Path - Type 02 Only [?]
En_Ishi
Rock
Id: 00B0
Object: 0001
Obj_Hana
Orange Graveyard Flower
Id: 00B1
Object: 01BA
Obj_Lightswitch
Sun Switch
Id: 00B2
Object: 00F7
Obj_Mure2
Grass & Rock Cluster
Id: 00B3
Object: 0001
En_Fu
Honey & Darling (Gameplay)
Id: 00B5
Object: 0140
En_Stream
Water Spout
Id: 00B8
Object: 0106
En_Mm
Rock Sirloin
Id: 00B9
Object: 0001
En_Weather_Tag
Id: 00BC
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Nothing [?]
- 01 [0001] Changes environment settings. [?] Won't activate if Stone Tower Temple completed. [?]
- 02 [0002] Snow [?] - Darkens area.
- 03 [0003] Rain
- 04 [0004] Checks if current scene is Z2_KAIZOKU. [?]
- 05 [0005] Same as 01. Used in cutscenes? (Marker 0237) [?]
- 06 [0006] Great Bay Out of Bounds Fog
- 07 [0007] Rain - Day 2, 7:00 AM - 5:30 PM Only
- v &>> 0xFF00 = Range Weather Activation Range - Value * 100 Units
En_Ani
Part-Timer
Id: 00BD
Object: 00C2
- v &>> 0x00FF = Type
- 00 [0000] Standing, Can't Interact
- 01 [0001] Hanging in Tree
En_Js
Moon Child
Id: 00BF
Object: 0271
- v &>> 0x000F = Type
- 00 [0000] Majora Child - Sit
- 01 [0001] Odolwa Child - Run
- 02 [0002] Goht Child - Run
- 03 [0003] Gyorg Child - Run
- 04 [0004] Twinmold Child - Run
- 05 [0005] Odolwa Child - Stand
- 06 [0006] Goht Child - Stand
- 07 [0007] Gyorg Child - Stand
- 08 [0008] Twinmold Child - Stand
- 09 [0009] Majora Child - Stand - Can't interact.
- v &>> 0x03F0 = Scene Exit Index
- v &>> 0xFC00 = Path
En_Okarina_Effect
Song of Storms Effect I [?]
Id: 00C4
Object: 0001
En_Mag
Title Logo
Id: 00C5
Object: 0115
Elf_Msg2
Id: 00C6
Object: 0001
Bg_F40_Swlift
Stone Tower Temple Platform [Early]
Id: 00C7
Object: 005C
En_Kakasi
Scarecrow
Id: 00CA
Object: 011D
Obj_Makeoshihiki
Id: 00CB
Object: 0001
Oceff_Spot
Sun's Song Effect
Id: 00CC
Object: 0001
En_Torch
Treasure Chest (Grotto)
Id: 00CE
Object: 0001
Shot_Sun
Id: 00D0
Object: 0001
- v &>> 0x00FF =
- 40 [0040] Play Sun's Song - Spawns Demo_Kankyo variable 0011 and crashes.
- 41 [0041] Play Song of Storms - Spawns Demo_Kankyo variable 0011 and crashes.
Obj_Roomtimer
Id: 00D3
Object: 0001
- v &>> 0x01FF = Time
- 01F4 [01F4] Max Time (12 Minutes 20 Seconds)
- 01FF [01FF] No Timer
- v &>> 0xFE00 = Switch Flag
En_Ssh
Cursed Skulltula Man
Id: 00D4
Object: 0127
Oceff_Wipe
Song of Time Effect
Id: 00D6
Object: 0001
Oceff_Storm
Song of Storms Effect II [?]
Id: 00D7
Object: 0001
Obj_Demo
Cutscene Trigger
Id: 00D8
Object: 0001
- v &>> 0x007F = Switch Flag
En_Minislime
Jelly Droplets
Id: 00D9
Object: 0128
En_Nutsball
Deku Nut Projectile
Id: 00DA
Object: 0001
Oceff_Wipe2
Epona's Song Effect
Id: 00DF
Object: 0001
Oceff_Wipe3
Saria's Song Effect
Id: 00E0
Object: 0001
En_Dg
Dog (Generic)
Id: 00E2
Object: 0132
- v &>> 0x03E0 = Type [?]
- 02 [0040] Black [?]
- 09 [0120] Gold [?]
- 0A [0140] Grey [?]
- 0D [01A0] Brown [?]
- 14 [0280] Walking when spawned in Z2_OMOYA.
- 15 [02A0] Walking in Z2_KINSTA1.
- v &>> 0xFC00 = Path
En_Si
Gold Skulltula Token
Id: 00E3
Object: 0020
Obj_Comb
Beehive
Id: 00E4
Object: 01B9
- v &>> 0x8000 = Type high bit //FIXME
- & 0x2 bit of 0x3 range value
- v &>> 0x0080 = Type low bit //FIXME
- & 0x1 bit of 0x3 range value
- 1 [0080] Spawns Giant Bees //Bees spawned with variable 0x0204
- v &>> 0x000F = Number Spawned
Obj_Kibako2
Wooden Crate (Large)
Id: 00E5
Object: 0133
En_Hs2
Id: 00E7
Object: 0001
Obj_Mure3
Rupee Cluster
Id: 00E8
Object: 0001
En_Tg
Honey & Darling (Cutscenes)
Id: 00E9
Object: 0140
En_Wf
Wolfos (Field Enemy)
Id: 00EC
Object: 0141
En_Skb
Stalchild (Generic)
Id: 00ED
Object: 0142
En_Gs
Gossip Stone
Id: 00EF
Object: 0143
- v &>> 0x0F00 = Type
- 0 [0000] ?
- 1 [0100] Large Stone, Song Sidequest
- 2 [0200] Small Stone, Song Sidequest
- 3 [0300] ?
- v &>> 0x0FE0 = Switch Flag //FIXME
- value 0x40 = Reacts to bottom row of songs?
- v &>> 0x001F = ?, possibly text id? //FIXME
- v &>> 0x00FF = Number of Stones
Obj_Sound
Sound Effects II
Id: 00F0
Object: 0001
En_Crow
Guay (Field Enemy)
Id: 00F1
Object: 0006
En_Cow
Cow
Id: 00F3
Object: 0146
Oceff_Wipe4
Scarecrow's Song Effect
Id: 00F6
Object: 0001
En_Zo
Zora [Early]
Id: 00F8
Object: 00D0
Obj_Makekinsuta
Id: 00F9
Object: 0001
En_Ge3
Aveil
Id: 00FA
Object: 0130
Obj_Hamishi
Bronze Boulder
Id: 00FC
Object: 0002
En_Zl4
Id: 00FD
Object: 0192
En_Mm2
Postman's Letter to Himself
Id: 00FE
Object: 0001
Door_Spiral
Id: 0100
Object: 0001
Obj_Pzlblock
Majora Pushblock
Id: 0102
Object: 0001
Obj_Toge
Blade Trap
Id: 0103
Object: 0064
Obj_Armos
Armos Statue
Id: 0105
Object: 0030
Obj_Boyo
Bumper
Id: 0106
Object: 014F
En_Grasshopper
Dragonfly
Id: 0109
Object: 014E
Obj_Grass
Id: 010B
Object: 0002
Obj_Grass_Carry
Id: 010C
Object: 0002
Obj_Grass_Unit
Grass Cluster
Id: 010D
Object: 0002
Bg_Fire_Wall
Id: 0110
Object: 0153
En_Bu
Id: 0111
Object: 0001
En_Encount3
Circle of Light [?]
Id: 0112
Object: 023B
En_Jso
Garo Master I [?]
Id: 0113
Object: 0155
Obj_Chikuwa
Falling Block Row
Id: 0114
Object: 00ED
En_Knight
Igos du Ikana & Henchmen [?]
Id: 0115
Object: 0156
En_Warp_tag
Warp to Trial Entrance
Id: 0116
Object: 0001
En_Aob_01
Mamamu Yan
Id: 0117
Object: 00D7
En_Boj_01
Id: 0118
Object: 0001
En_Boj_02
Id: 0119
Object: 0001
En_Boj_03
Id: 011A
Object: 0001
En_Encount4
Id: 011B
Object: 0001
En_Bom_Bowl_Man
Bomber I [?]
Id: 011C
Object: 0110
En_Syateki_Man
Shooting Gallery Proprietors [?]
Id: 011D
Object: 01AC
Bg_Icicle
Icicle
Id: 011F
Object: 0157
En_Syateki_Crow
Guay (Shooting Gallery)
Id: 0120
Object: 0006
En_Boj_04
Id: 0121
Object: 0001
En_Cne_01
Thin Woman in Blue Dress [OoT]
Id: 0122
Object: 0001
- v &>> 0x7E00 = Path
- 3F [7E00] No Path
En_Bba_01
Bomb Shop Proprietor's Mother [Early]
Id: 0123
Object: 0001
- v &>> 0x7E00 = Path
- 3F [7E00] No Path
En_Bji_01
Shikashi
Id: 0124
Object: 00DE
Bg_Spdweb
Spiderweb
Id: 0125
Object: 0158
En_Mt_tag
Id: 0128
Object: 0001
Boss_01
Odolwa
Id: 0129
Object: 015A
Boss_02
Twinmold
Id: 012A
Object: 015B
Boss_03
Gyorg
Id: 012B
Object: 015C
Boss_04
Wart
Id: 012C
Object: 015D
Boss_05
Bio Deku Baba
Id: 012D
Object: 015E
Boss_06
Igos du Ikana [?]
Id: 012E
Object: 0156
Boss_07
Majora
Id: 012F
Object: 0160
Bg_Dy_Yoseizo
Great Fairy
Id: 0130
Object: 0008
En_Boj_05
Id: 0132
Object: 0001
En_Sob1
Id: 0135
Object: 0001
En_Go
Goron (Generic) [?]
Id: 0138
Object: 00A1
En_Raf
Carnivorous Lilypad
Id: 013A
Object: 0161
Obj_Funen
Stone Tower Smoke Plume [Early]
Id: 013B
Object: 0162
Obj_Raillift
Elevator (Deku Palace & Woodfall Temple) [?]
Id: 013C
Object: 0163
Bg_Numa_Hana
Wooden Flower
Id: 013D
Object: 0164
Obj_Flowerpot
Potted Plant
Id: 013E
Object: 0165
Obj_Spinyroll
Spiked Log (Horizontal)
Id: 013F
Object: 0166
Dm_Hina
Boss Remains
Id: 0140
Object: 01CC
- v &>> 0x000F = Type
- 00 [0000] Odolwa's Remains
- 01 [0001] Goht's Remains
- 02 [0002] Gyorg's Remains
- 03 [0003] Twinmold's Remains
En_Syateki_Wf
Wolfos (Shooting Gallery)
Id: 0141
Object: 0141
Obj_Skateblock
Ice Pushblock
Id: 0142
Object: 0003
Obj_Iceblock
Frozen Enemy Ice Block
Id: 0143
Object: 0167
En_Bigpamet
Snapper (Mini-Boss)
Id: 0144
Object: 01A6
En_Syateki_Dekunuts
Mad Scrub (Shooting Gallery)
Id: 0145
Object: 0040
Elf_Msg3
Id: 0146
Object: 0001
- v &>> 0x00FF = Tatl Message ID
En_Fg
Frog II [?]
Id: 0147
Object: 00BC
Dm_Ravine
Tree Trunk
Id: 0148
Object: 0169
Dm_Sa
Id: 0149
Object: 0192
En_Slime
Chuchu
Id: 014A
Object: 016A
- v &>> 0x00FF = Type
- 00 [0000] Blue
- 01 [0001] Green
- 02 [0002] Yellow
- 03 [0003] Red
En_Pr
Desbreko
Id: 014B
Object: 016B
Obj_Toudai
Clock Tower Spotlight
Id: 014C
Object: 016D
Obj_Entotu
Clock Town 2D Chimney Backdrop
Id: 014D
Object: 016D
Obj_Bell
Stock Pot Inn Bell
Id: 014E
Object: 016C
En_Syateki_Okuta
Octorok (Shooting Gallery)
Id: 014F
Object: 0005
Obj_Shutter
West Clock Town Bank Shutter
Id: 0151
Object: 016D
Dm_Zl
Child Zelda (Cutscenes)
Id: 0152
Object: 014B
En_Elfgrp
Group of Stray Fairies
Id: 0153
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Orange
- 01 [0001] Pink
- 02 [0002] Green
- 03 [0003] Blue
- 04 [0004] Yellow
Dm_Tsg
Id: 0154
Object: 019F
En_Baguo
Nejiron
Id: 0155
Object: 0171
Obj_Vspinyroll
Spiked Log (Vertical)
Id: 0156
Object: 0166
Obj_Smork
Romani Ranch Chimney Smoke
Id: 0157
Object: 016D
En_Test2
Id: 0158
Object: 0001
En_Test3
Kafei
Id: 0159
Object: 001C
- v &>> 0x001F = Path
- v &>> 0x01E0 = Type
- 00 [0000] Failed to Retrieve Sun's Mask [?]
- 01 [0020]+ Following Schedule
En_Test4
Three-Day Timer
Id: 015A
Object: 0001
- v &>> 0xFC00 = Skybox Star Amount [?]
- 00 [0000] No Stars
- 1F [7C00] Max Stars
- v &>> 0x0100 =
- v &>> 0x00E0 = Chime Volume%
- 00 [0000] 1.0f
- 01 [0020] 0.9f
- 02 [0040] 0.8f
- 03 [0060] 0.7f
- 04 [0080] 0.6f
- 05 [00A0] 0.5f
- 06 [00C0] 0.4f
- 07 [00E0] 0.3f
En_Bat
Bad Bat
Id: 015B
Object: 0172
En_Sekihi
Mikau's Grave & Song Pedestals [Early]
Id: 015C
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Triforce Song Pedestal
- 01 [0001] Goron Song Pedestal
- 02 [0002] Kokiri Song Pedestal
- 03 [0003] Song of Soaring Pedestal
- 04 [0004] Mikau's Grave
En_Wiz
Wizzrobe
Id: 015D
Object: 0178
En_Wiz_Brock
Wizzrobe Warp Platform
Id: 015E
Object: 0178
En_Wiz_Fire
Wizzrobe Fire Attack
Id: 015F
Object: 0178
Eff_Change
Camera Refocuser
Id: 0160
Object: 0001
Dm_Statue
Elegy Statue Light Beam [?]
Id: 0161
Object: 026C
Obj_Fireshield
Circle of Flames
Id: 0162
Object: 0001
Bg_Ladder
Ladder
Id: 0163
Object: 0179
En_Mkk
Black & White Boes
Id: 0164
Object: 017A
Demo_Getitem
Great Fairy's Mask & Great Fairy's Sword
Id: 0165
Object: 0001
En_Dnb
Id: 0167
Object: 0189
En_Dnh
Boat Cruise Target Spot
Id: 0168
Object: 0224
En_Dnk
Hallucinatory Mad Scrubs
Id: 0169
Object: 0001
- v &>> 0x000F = Type
- 00 [0000]
- 01 [0001]
- 02 [0002] Mad Scrub
- 03 [0003]
- 04 [0004]
- 05 [0005]
- 06 [0006] Giant Mad Scrub
En_Dnq
Deku King
Id: 016A
Object: 018B
Bg_Keikoku_Saku
Spiked Iron Fence
Id: 016C
Object: 017E
Obj_Hugebombiwa
Powder Keg Boulder
Id: 016D
Object: 012A
En_Firefly2
Id: 016E
Object: 000B
En_Rat
Real Bombchu
Id: 016F
Object: 0181
En_Water_Effect
Dripping Water
Id: 0170
Object: 0182
En_Kusa2
Keaton Grass Cluster
Id: 0171
Object: 0002
Bg_Spout_Fire
Proximity-Activated Fire Wall
Id: 0172
Object: 0153
Bg_Dblue_Movebg
Great Bay Temple Gears
Id: 0174
Object: 0184
En_Dy_Extra
Great Fairy Healing Beam
Id: 0175
Object: 0008
En_Bal
Tingle (Gameplay)
Id: 0176
Object: 0185
En_Ginko_Man
Bank Teller
Id: 0177
Object: 00E3
En_Warp_Uzu
Pirates' Fortress Telescope
Id: 0178
Object: 0186
Obj_Driftice
Drifting Ice Platform
Id: 0179
Object: 0187
En_Look_Nuts
Deku Scrub Guard (Palace Gardens)
Id: 017A
Object: 0135
En_Mushi2
Id: 017B
Object: 0001
En_Fall
Id: 017C
Object: 0001
En_Mm3
Postman (Counting Game)
Id: 017D
Object: 0107
Bg_Crace_Movebg
Deku Shrine Door Shutters
Id: 017E
Object: 018A
En_Dno
Deku Butler
Id: 017F
Object: 01F3
En_Pr2
Skullfish
Id: 0180
Object: 016B
En_Prz
Skullfish (Defeated)
Id: 0181
Object: 016B
En_Jso2
Garo Master II [?]
Id: 0182
Object: 0155
Obj_Etcetera
Deku Flower
Id: 0183
Object: 0001
En_Egol
Eyegore
Id: 0184
Object: 018D
Obj_Mine
Spiked Metal Mine
Id: 0185
Object: 00BB
Obj_Purify
Poisoned/Purified Water Elements
Id: 0186
Objects: 0001, ????
//Southern Swamp Region
- v &>> 0xF000 = Type
- 00 [0000] Poisoned
- 01 [1000] Purified
- v &>> 0x000F = Model
- 00 [0000] (0164) Woodfall Temple Water I //object_numa_obj
- 01 [0001] (019A) Deku Palace Water //object_dekucity_obj
- 02 [0002] (019A) Swamp Volcano Backdrop //object_dekucity_obj
- 03 [0003] (0164) Woodfall Temple Water II //object_numa_obj
- 04 [0004] (0164) Woodfall Temple Water III //object_numa_obj
En_Tru
Koume (Gameplay) [?]
Id: 0187
Object: 018E
En_Trt
Kotake (No Broom) [?]
Id: 0188
Object: 018F
En_Test5
Spring Water
Id: 018B
Object: 0001
- v &>> 0xFFFF = Type
- 0000 [0000] Spring Water
- 0001 [0001] Hot Spring Water
En_Test6
Song of Time Cutscene Effects
Id: 018C
Object: 0001
- v &>> 0xFFFF = Type
- 0000 [0000] Song of Time Cutscene
- 0018 [0018] Inverted Song of Time - Speed Up
- 0019 [0019] Inverted Song of Time - Slow Down
- 001A [001A] Song of Double Time
En_Az
Beaver Bros.
Id: 018D
Object: 0198
En_Estone
Eyegore Rubble
Id: 018E
Object: 018D
Bg_Hakugin_Post
Snowhead Temple Central Pillar
Id: 018F
Object: 0190
Dm_Opstage
Opening Cutscene Objects
Id: 0190
Object: 0169
Dm_Stk
Skull Kid
Id: 0191
Object: 0192
Dm_Char00
Tatl & Tael (Cutscenes) II [?]
Id: 0192
Object: 01C8
Dm_Char01
Woodfall Temple Rises Cutscene Objects
Id: 0193
Object: 01A2
- v &>> 0x000F = Type
- 00 [0000] Poisoned Water
- 01 [0001]
- 02 [0002] Tree Trunks
- 03 [0003]
Dm_Char02
Ocarina of Time & Majora's Mask (Clock Tower Roof) [?]
Id: 0194
Object: 01BE
Dm_Char03
Happy Mask Salesman (Cutscenes)
Id: 0195
Object: 01A3
Dm_Char04
Tatl & Tael (Cutscenes) I [?]
Id: 0196
Object: 0001
Dm_Char05
Masks (Cutscenes)
Id: 0197
Object: 0213
Dm_Char06
Mountain Village Cutscene Objects [?]
Id: 0198
Object: 01E6
Dm_Char07
Milk Bar Stage (Cutscenes)
Id: 0199
Object: 0212
Dm_Char08
Turtle (Cutscenes) [?]
Id: 019A
Object: 0229
Dm_Char09
Giant Bee (Cutscenes)
Id: 019B
Object: 01EB
Obj_Tokeidai
Clock Tower & Light Beam
Id: 019C
Object: 018C
En_Mnk
Monkey
Id: 019E
Object: 0195
En_Egblock
Eyegore Block
Id: 019F
Object: 018D
En_Guard_Nuts
Deku Scrub Guard (Palace Entrance) [?]
Id: 01A0
Object: 0135
Bg_Hakugin_Bombwall
Snowhead Temple Bombable Wall
Id: 01A1
Object: 0190
Obj_Tokei_Tobira
Clock Tower Doors
Id: 01A2
Object: 0197
Bg_Hakugin_Elvpole
Snowhead Temple Punchable Pillar Inserts
Id: 01A3
Object: 0190
En_Ma4
Romani I [?]
Id: 01A4
Object: 00B7
- v &>> 0xFF00 = Path
En_Twig
Beaver Race Ring
Id: 01A5
Object: 0199
En_Po_Fusen
Poe Balloon
Id: 01A6
Object: 019B
En_Door_Etc
Id: 01A7
Object: 0001
En_Bigokuta
Big Octo
Id: 01A8
Object: 019E
Bg_Icefloe
Ice Arrow Platform
Id: 01A9
Object: 01E7
Obj_Ocarinalift
Triforce Elevator
Id: 01AA
Object: 0163
En_Time_Tag
Id: 01AB
Object: 0001
//No X/Y/Z rotation conversion.
- v &>> 0xE000 = Type
- 00 [0000] Clocktown Room Timer
- 01 [2000] Song of Soaring Pedestal [?]
- 02 [4000]
- 03 [6000] Zora Scripture [?]
- 04 [8000]
- v &>> 0x007F = Switch Flag
- rx &>> 0x1FF = Hour When Kicked Out (Type 00)
- ry &>> 0x1FF = Minute When Kicked Out (Type 00)
- rz &>> 0x1FF =
Bg_Open_Shutter
Deku Emblem Door
Id: 01AC
Object: 019F
Bg_Open_Spot
Skull Kid Spotlights
Id: 01AD
Object: 019F
Bg_Fu_Kaiten
Honey & Darling's Shop Rotating Platform
Id: 01AE
Object: 01A0
Obj_Aqua
Poured Water
Id: 01AF
Object: 0001
En_Elforg
Stray Fairy
Id: 01B0
Object: 0001
En_Elfbub
Stray Fairy Bubble
Id: 01B1
Object: 000E
En_Fu_Mato
Honey & Darling's Shop Target
Id: 01B3
Object: 01A1
En_Fu_Kago
Honey & Darling's Shop Basket
Id: 01B4
Object: 01A1
En_Osn
Happy Mask Salesman (Gameplay)
Id: 01B5
Object: 01A3
- v &>> 0x000F = Type
- 00 [0000]
- 01 [0001] Happy Mask Man - Lying Prone
- 02 [0002] Rucksack
- 03 [0003]
Bg_Ctower_Gear
Clock Tower Gear
Id: 01B6
Object: 0088
En_Trt2
Kotake (Broom) [?]
Id: 01B7
Object: 018F
Obj_Tokei_Step
Clock Tower Roof Door
Id: 01B8
Object: 01A4
Bg_Lotus
Lilypad
Id: 01B9
Object: 01A5
En_Kame
Snapper (Enemy)
Id: 01BA
Object: 01A6
Obj_Takaraya_Wall
Treasure Chest Game Proximity-Activated Wall
Id: 01BB
Object: 01B4
//No Z rotation conversion.
- v &>> 0xFFFF = Spawned En_Box Variable
- rz &>> 0x1FF = Switch Flag
Bg_Fu_Mizu
Honey & Darling's Shop Moat
Id: 01BC
Object: 01A0
En_Sellnuts
Business Scrub (Flying) [?]
Id: 01BD
Object: 01E5
Bg_Dkjail_Ivy
Woodfall Prison Ivy
Id: 01BE
Object: 01A7
Obj_Visiblock
Lens of Truth Platform
Id: 01C0
Object: 01A8
En_Takaraya
Treasure Chest Game Employee
Id: 01C1
Object: 0129
- v &>> 0x00FF = Variable for Obj_Takaraya_Wall - Get Item value in table at 804108E8 << 5 + B000 + Value.
- v &>> 0xFF00 = Switch Flag - Current Form + Value
En_Tsn
Fisherman (Great Bay Village)
Id: 01C2
Object: 01A9
En_Ds2n
Potion Shop Proprietor (Updated) [OoT]
Id: 01C3
Object: 01AA
En_Fsn
Curiosity Shop Proprietor
Id: 01C4
Object: 01AB
En_Shn
Swamp Tourist Center Guide
Id: 01C5
Object: 01AC
En_Stop_heishi
Soldier (Gate Guard)
Id: 01C7
Object: 01B6
- v &>> 0xF000 = Type
- 00 [0000] South Clock Town Guard
- 01 [1000] North Clock Town Guard
- 02 [2000] West Clock Town Guard
- 03 [3000] East Clock Town Guard
- v &>> 0x00FF = [?]
Obj_Bigicicle
Ice Block
Id: 01C8
Object: 01AD
En_Lift_Nuts
Deku Scrub Playground Employee
Id: 01C9
Object: 01E5
En_Tk
Dampé
Id: 01CA
Object: 01AF
Bg_Market_Step
West Clock Town Steps
Id: 01CC
Object: 01B0
Obj_Lupygamelift
Deku Scrub Playground Elevator
Id: 01CD
Object: 0163
En_Test7
Song of Soaring Cutscene Activator
Id: 01CE
Object: 0001
Obj_Lightblock
Dissolvable Light Block
Id: 01CF
Object: 01B3
Mir_Ray2
Mirror Shield Reflectable Spotlight [?]
Id: 01D0
Object: 0087
En_Wdhand
Dexihand
Id: 01D1
Object: 01B5
En_Gamelupy
Deku Scrub Playground Rupee
Id: 01D2
Object: 0001
Bg_Danpei_Movebg
Dampé's House Objects
Id: 01D3
Object: 0001
En_Snowwd
Snow-Covered Tree
Id: 01D4
Object: 01B7
En_Pm
Postman (Delivering Letters)
Id: 01D5
Object: 0107
En_Gakufu
2D Music Staff
Id: 01D6
Object: 0001
Elf_Msg4
Id: 01D7
Object: 0001
- v &>> 0x00FF = Tatl Message ID
Elf_Msg5
Id: 01D8
Object: 0001
En_Col_Man
Piece of Heart
Id: 01D9
Object: 0001
En_Talk_Gibud
Gibdo (Ikana Well)
Id: 01DA
Object: 0075
En_Giant
Giant
Id: 01DB
Object: 01B8
Obj_Snowball
Large Snowball
Id: 01DC
Object: 00EF
Boss_Hakugin
Goht
Id: 01DD
Object: 01BB
En_Gb2
Ghost Hut Proprietor
Id: 01DE
Object: 0144
En_Onpuman
Monkey Instrument Prompt
Id: 01DF
Object: 0001
Bg_Tobira01
Goron Shrine Gate
Id: 01E0
Object: 01BF
En_Tag_Obj
Id: 01E1
Object: 0001
Obj_Dhouse
Dampé's House Facade
Id: 01E2
Object: 01C1
Obj_Hakaisi
Gravestone
Id: 01E3
Object: 01C2
Bg_Hakugin_Switch
Goron Switch
Id: 01E4
Object: 01C7
En_Snowman
Big & Small Eeno
Id: 01E6
Object: 01C4
- v &>> 0x00FF = Type
- 00 [0000] Small
- 01 [0001] Big
TG_Sw
Id: 01E7
Object: 0001
En_Po_Sisters
Poe Sisters
Id: 01E8
Object: 01C5
En_Pp
Hiploop
Id: 01E9
Object: 01C6
En_Hakurock
Goht Debris
Id: 01EA
Object: 01BB
En_Hanabi
Fireworks
Id: 01EB
Object: 0001
Obj_Dowsing
Id: 01EC
Object: 0001
Obj_Wind
Wind Funnel
Id: 01ED
Object: 0001
En_Racedog
Dog (Doggie Racetrack)
Id: 01EE
Object: 0132
En_Kendo_Js
Swordsman
Id: 01EF
Object: 010F
Bg_Botihasira
Captain Keeta Race Gatepost
Id: 01F0
Object: 01C9
En_Fish2
Marine Research Lab Fish
Id: 01F1
Object: 01D7
En_Pst
Postbox
Id: 01F2
Object: 01CB
En_Poh
Poe
Id: 01F3
Object: 01C3
Obj_Spidertent
Tent-Shaped Spider Web
Id: 01F4
Object: 01CD
En_Zoraegg
Zora Egg
Id: 01F5
Object: 01CE
En_Kbt
Zubora
Id: 01F6
Object: 01CF
En_Gg
Darmani's Ghost I [?]
Id: 01F7
Object: 01D0
En_Maruta
Swordsman's School Practice Log
Id: 01F8
Object: 01D1
Obj_Snowball2
Small Snowball
Id: 01F9
Object: 00EF
En_Gg2
Darmani's Ghost II [?]
Id: 01FA
Object: 01D0
Obj_Ghaka
Darmani's Gravestone
Id: 01FB
Object: 01D2
En_Dnp
Deku Princess
Id: 01FC
Object: 01D4
En_Dai
Biggoron
Id: 01FD
Object: 01D5
Bg_Goron_Oyu
Hot Spring Water
Id: 01FE
Object: 01D3
En_Kgy
Gabora
Id: 01FF
Object: 01D6
En_Invadepoh
Id: 0200
Object: 0001
En_Gk
Goron Elder's Son
Id: 0201
Object: 01DF
En_An
Anju (Gameplay)
Id: 0202
Object: 00E2
En_Bee
Giant Bee (Gameplay)
Id: 0204
Object: 01EB
En_Ot
Seahorse
Id: 0205
Object: 01EC
En_Dragon
Deep Python
Id: 0206
Object: 01ED
Obj_Dora
Swordsman's School Gong
Id: 0207
Object: 01EE
En_Bigpo
Big Poe
Id: 0208
Object: 01F1
Obj_Kendo_Kanban
Swordsman's School Wooden Board
Id: 0209
Object: 01EE
Obj_Hariko
Cow Figurine
Id: 020A
Object: 01F2
En_Sth
Id: 020B
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Termina Field Pillar Man
- 01 [0001] Termina Field Pillar Man - Appears when byte at 803E8995 is set to 02.
- 02 [0002] Swamp Spider House Cursed Man - Appears when house is cleared.
- 03 [0003] Clock Town Scaffold Man
- 04 [0004] Oceanside Spider House Man - Appears when house is cleared.
- 05 [0005] Oceanside Spider House Man - Sitting on floor shaking. Appears when cleared and man has been spoken to once.
- v &>> 0x0100 = If set, use 00D9 (object_ahg). Otherwise, use 026A (object_sth).
Bg_Sinkai_Kabe
Id: 020C
Object: 01F4
Bg_Haka_Curtain
Beneath the Grave Curtain
Id: 020D
Object: 01E0
Bg_Kin2_Bombwall
Oceanside Spider House Bombable Wall
Id: 020E
Object: 01F5
Bg_Kin2_Fence
Oceanside Spider House Fireplace Grate
Id: 020F
Object: 01F5
Bg_Kin2_Picture
Oceanside Spider House Skull Kid Painting
Id: 0210
Object: 01F5
Bg_Kin2_Shelf
Oceanside Spider House Drawers & Bookshelf
Id: 0211
Object: 01F5
- v &>> 0x00FF = Type
- 00 [0000] Drawers
- 01 [0001] Bookshelf
En_Rail_Skb
Circle of Stalchildren
Id: 0212
Object: 0142
En_Jg
Goron Elder
Id: 0213
Object: 01F8
En_Tru_Mt
Koume (Boat Cruise) [?]
Id: 0214
Object: 018E
Obj_Um
Cremia's Cart
Id: 0215
Object: 01FC
En_Neo_Reeba
Leever
Id: 0216
Object: 0201
Bg_Mbar_Chair
Milk Bar Chair
Id: 0217
Object: 0202
Bg_Ikana_Block
Id: 0218
Object: 0003
Bg_Ikana_Mirror
Stone Tower Temple Mirror
Id: 0219
Object: 0203
Bg_Ikana_Rotaryroom
Stone Tower Temple Rotating Room
Id: 021A
Object: 0203
Bg_Dblue_Balance
Great Bay Temple See-Saw
Id: 021B
Object: 0184
Bg_Dblue_Waterfall
Great Bay Temple Water Spout
Id: 021C
Object: 0184
En_Kaizoku
Pirate [?]
Id: 021D
Object: 0204
En_Ge2
Patrolling Pirate Guard
Id: 021E
Object: 012E
En_Ma_Yts
Romani II [?]
Id: 021F
Object: 00B7
En_Ma_Yto
Cremia
Id: 0220
Object: 00A7
Obj_Tokei_Turret
South Clock Town Objects
Id: 0221
Object: 0205
- v &>> 0x00FF = Type
- 00 [0000] Carnival Platform Tier
- 01 [0001] Carnival Platform Top
- 02 [0002] [?]
Bg_Dblue_Elevator
Great Bay Temple Elevator
Id: 0222
Object: 0184
Obj_Warpstone
Owl Statue
Id: 0223
Object: 0170
- v &>> 0x000F = Type
- 00 [0000] Great Bay Coast
- 01 [0001] Zora Cape
- 02 [0002] Snowhead
- 03 [0003] Mountain Village
- 04 [0004] South Clock Town
- 05 [0005] Milk Road
- 06 [0006] Woodfall
- 07 [0007] Southern Swamp
- 08 [0008] Ikana Canyon
- 09 [0009] Stone Tower
- 0A [000A] Unused
- 0B [000B] Unused
- 0C [000C] Unused
- 0D [000D] Unused
- 0E [000E] Unused
- 0F [000F] South Clock Town Preview
En_Zog
Mikau
Id: 0224
Object: 0206
Obj_Rotlift
Deku Moon Trial Rotating Platform
Id: 0225
Object: 0207
Obj_Jg_Gakki
Goron Elder's Drum
Id: 0226
Object: 01F8
Bg_Inibs_Movebg
Twinmold's Lair Objects [?]
Id: 0227
Object: 020C
En_Zot
Zora (Land)
Id: 0228
Object: 00D0
Obj_Tree
Fork-Branched Tree
Id: 0229
Object: 020D
Obj_Y2lift
Pirates' Fortress Mesh Elevator
Id: 022A
Object: 020E
Obj_Y2shutter
Pirates' Fortress Interior Door
Id: 022B
Object: 020E
Obj_Boat
Pirates' Fortress Boat
Id: 022C
Object: 020E
Obj_Taru
Barrel
Id: 022D
Object: 0250
Obj_Hunsui
Geyser
Id: 022E
Object: 023D
En_Jc_Mato
Boat Cruise Target
Id: 022F
Object: 018E
Mir_Ray3
Mirror Shield Light Ray II [?]
Id: 0230
Object: 0087
En_Zob
Japas
Id: 0231
Object: 0211
Elf_Msg6
Id: 0232
Object: 0001
Obj_Nozoki
Id: 0233
Object: 0001
En_Toto
Toto
Id: 0234
Object: 023A
En_Railgibud
Gibdo (Ikana Canyon)
Id: 0235
Object: 0075
En_Baba
Bomb Shop Proprietor's Mother
Id: 0236
Object: 00DF
En_Suttari
Sakon
Id: 0237
Object: 00E3
En_Zod
Tijo
Id: 0238
Object: 0216
En_Kujiya
Lottery Shop Kiosk
Id: 0239
Object: 0263
En_Geg
Don Gero
Id: 023A
Object: 00A1
Obj_Kinoko
Mushroom Scent Cloud
Id: 023B
Object: 0001
Obj_Yasi
Palm Tree
Id: 023C
Object: 0218
En_Tanron1
Swarm of Moths
Id: 023D
Object: 0001
En_Tanron2
Wart's Bubbles
Id: 023E
Object: 015D
En_Tanron3
Gyorg's Fish
Id: 023F
Object: 015C
Obj_Chan
Goron Village Chandelier
Id: 0240
Object: 021E
En_Zos
Evan
Id: 0241
Object: 0220
En_S_Goro
Goron (Goron Shrine & Bomb Shop) [?]
Id: 0242
Object: 00A1
En_Nb
Anju's Grandmother (Gameplay)
Id: 0243
Object: 0004
En_Ja
Jugglers
Id: 0244
Object: 00E3
Bg_F40_Block
Stone Tower Temple Shifting Block
Id: 0245
Object: 005C
Bg_F40_Switch
Elegy Statue Switch
Id: 0246
Object: 0222
En_Po_Composer
Composer Brothers
Id: 0247
Object: 005D
En_Guruguru
Guru-Guru
Id: 0248
Object: 00FF
Oceff_Wipe5
Sonata of Awakening Effect
Id: 0249
Object: 0001
En_Stone_heishi
Shiro
Id: 024A
Object: 01B6
Oceff_Wipe6
Song of Soaring Effect
Id: 024B
Object: 0001
En_Scopenuts
Business Scrub (Telescope)
Id: 024C
Object: 01E5
En_Scopecrow
Guay (Observatory Telescope)
Id: 024D
Object: 0006
Oceff_Wipe7
Song of Healing Effect
Id: 024E
Object: 0001
Eff_Kamejima_Wave
Turtle's Tsunami
Id: 024F
Object: 0229
En_Hg
Pamela's Father (Normal)
Id: 0250
Object: 022A
En_Hgo
Pamela's Father (Cursed)
Id: 0251
Object: 022A
En_Zov
Lulu
Id: 0252
Object: 022B
En_Ah
Anju's Mother (Gameplay)
Id: 0253
Object: 0007
Obj_Hgdoor
Music Box House Cupboard Doors
Id: 0254
Object: 022C
Bg_Ikana_Bombwall
Stone Tower Temple Bombable Floor Tile & Wall
Id: 0255
Object: 0203
Bg_Ikana_Ray
Stone Tower Temple Light Ray [?]
Id: 0256
Object: 0203
Bg_Ikana_Shutter
Stone Tower Temple Lattice Door
Id: 0257
Object: 0203
Bg_Haka_Bombwall
Beneath the Grave Bombable Wall
Id: 0258
Object: 01E0
Bg_Haka_Tomb
Flat's Tomb
Id: 0259
Object: 01E0
En_Sc_Ruppe
Large Rotating Green Rupee
Id: 025A
Object: 0001
Bg_Iknv_Doukutu
Sharp's Cave
Id: 025B
Object: 0237
Bg_Iknv_Obj
Ikana Canyon Objects
Id: 025C
Object: 0237
En_Pamera
Pamela
Id: 025D
Object: 0238
Obj_HsStump
Hookshot Stump
Id: 025E
Object: 0239
En_Hidden_Nuts
Mad Scrub (Sleeping)
Id: 025F
Object: 012B
En_Zow
Zora (Water)
Id: 0260
Object: 00D0
En_Talk
Id: 0261
Object: 0001
En_Al
Madame Aroma (Gameplay)
Id: 0262
Object: 000D
En_Tab
Mr. Barten
Id: 0263
Object: 0013
En_Nimotsu
Bomb Shop Bag
Id: 0264
Object: 00E3
En_Hit_Tag
Id: 0265
Object: 0001
En_Ruppecrow
Guay (Circling Clock Town)
Id: 0266
Object: 0006
En_Tanron4
Flock of Seagulls
Id: 0267
Object: 023F
En_Tanron5
Id: 0268
Object: 015B
En_Tanron6
Swarm of Giant Bees
Id: 0269
Object: 0240
En_Daiku2
Carpenter (Milk Road)
Id: 026A
Object: 00F1
- v &>> 0xFFFF = Type
- 0201 [0201] [?]
- 9FFF [9FFF] [?]
En_Muto
Mutoh (Gameplay)
Id: 026B
Object: 00F0
En_Baisen
Viscen
Id: 026C
Object: 0247
En_Heishi
Soldier (Mayor's House)
Id: 026D
Object: 01B6
En_Demo_heishi
Soldier (Cutscenes) I [?]
Id: 026E
Object: 01B6
En_Dt
Mayor Dotour (Gameplay)
Id: 026F
Object: 0241
En_Cha
Laundry Pool Bell [?]
Id: 0270
Object: 0243
Obj_Dinner
Cremia & Romani's Dinner
Id: 0271
Object: 0244
Eff_Lastday
Moon Fall Effects
Id: 0272
Object: 0246
Bg_Ikana_Dharma
Ancient Castle of Ikana Punchable Pillar Segments
Id: 0273
Object: 0203
En_Akindonuts
Traveling Business Scrub
Id: 0274
Object: 01E5
- v &>> 0xFFFF = Type //FIXME
- Solve Variables
- FC04 [FC04] South Clock Town Deku, after giving the Southern Swamp Deku the Town Deed
- 1800 [1800] Southern Swamp Deku
- FC05 [FC05] Southern Swamp Deku, after giving the Goron Village Deku the Swamp Deed
- 1001 [1001] Goron Village Deku
- FC06 [FC06] Goron Village, after giving the Zora Chamber Deku the Mountain Deed
- 0402 [0402] Zora Chamber Deku
- FC07 [FC07] Zora Chamber Deku, after giving the Ikana Canyon Deku the Ocean Deed
- 1403 [1403] Ikana Canyon Deku
Eff_Stk
Skull Kid Moon-Summoning Effects [?]
Id: 0275
Object: 01BE
En_Ig
Link the Goron
Id: 0276
Object: 01D5
En_Rg
Goron (Goron Racetrack)
Id: 0277
Object: 00A1
En_Osk
Igos du Ikana & Henchmen's Heads
Id: 0278
Object: 0249
En_Sth2
Id: 0279
Object: 0001
En_Yb
Kamaro
Id: 027A
Object: 024A
En_Rz
Rosa Sisters
Id: 027B
Object: 024B
En_Scopecoin
Id: 027C
Object: 0001
En_Bjt
Hand in Toilet
Id: 027D
Object: 024F
En_Bomjima
Jim I [?]
Id: 027E
Object: 0110
- v &>> 0x000F = Bomber Number
- 00 [0000] 1 (Jim)
- 01 [0001] 2
- 02 [0002] 3
- 03 [0003] 4
- 04 [0004] 5
- v &>> 0x00F0 = Type
- 00 [0000] Shoot Majora Balloon
- 01 [0010] Crash [?]
- 02 [0020] Run & Stop When Destination Reached
En_Bomjimb
Jim II [?]
Id: 027F
Object: 0110
- v &>> 0x000F = Number
- 00 [0000] 2
- 01 [0001] 3
- 02 [0002] 4
- 03 [0003] 5
- v &>> 0x00F0 = Type
- 00 [0000] Jim - Walk
- 01 [0010] Bomber - Walk
- 02 [0020] Bomber - Hold Cucco
- v &>> 0xFF00 = Scene Exit Index Used When Final Bomber Caught
En_Bombers
Bomber II [?]
Id: 0280
Object: 0110
- v &>> 0x000F = Number
- 00 [0000] 1
- 01 [0001] 2
- 02 [0002] 3
- 03 [0003] 4
- 04 [0004] 5
- v &>> 0x00F0 = Type
- 00 [0000] Regular Bomber - Number + 1
- 01 [0010] Caught Bomber
En_Bombers2
Bomber (Hideout Guard)
Id: 0281
Object: 0110
En_Bombal
Majora Balloon (North Clock Town)
Id: 0282
Object: 0280
Obj_Moon_Stone
Moon's Tear
Id: 0283
Object: 01B1
Obj_Mu_Pict
Id: 0284
Object: 0001
Bg_Ikninside
Ancient Castle of Ikana Objects [?]
Id: 0285
Object: 0236
Eff_Zoraband
Blue Spotlight Effect
Id: 0286
Object: 0255
Obj_Kepn_Koya
Gorman Track Buildings
Id: 0287
Object: 0256
Obj_Usiyane
Cow Barn Roof (Exterior)
Id: 0288
Object: 0257
En_Nnh
Deku Butler's Son
Id: 0289
Object: 025B
Obj_Kzsaku
Metal Portcullis
Id: 028A
Object: 0260
Obj_Milk_Bin
Chateau Romani Delivery Bottle
Id: 028B
Object: 0261
En_Kitan
Keaton
Id: 028C
Object: 0264
Bg_Astr_Bombwall
Astral Observatory Bombable Wall
Id: 028D
Object: 0267
Bg_Iknin_Susceil
Hot Checkered Ceiling [?]
Id: 028E
Object: 0236
En_Bsb
Captain Keeta
Id: 028F
Object: 0268
En_Recepgirl
Mayor's Receptionist
Id: 0290
Object: 0129
- v &>> 0xFFFF = Switch Flag
En_Thiefbird
Takkuri
Id: 0291
Object: 0022
En_Jgame_Tsn
Fisherman (Fisherman's Jumping Game)
Id: 0292
Object: 01A9
Obj_Jgame_Light
Torch Stand (Fisherman's Jumping Game)
Id: 0293
Object: 0080
Obj_Yado
Stockpot Inn Window
Id: 0294
Object: 026E
Demo_Syoten
Ikana Canyon Curse Lifted Effects
Id: 0295
Object: 026F
Demo_Moonend
Moon (Cutscenes)
Id: 0296
Object: 0270
Bg_Lbfshot
Rainbow Hookshot Pillar
Id: 0297
Object: 027F
Bg_Last_Bwall
Link Moon Trial Bombable & Climbable Walls
Id: 0298
Object: 0234
En_And
Anju (Wedding Dress)
Id: 0299
Object: 0015
En_Invadepoh_Demo
Id: 029A
Object: 0001
Obj_Danpeilift
Deku Shrine & Snowhead Temple Elevator [?]
Id: 029B
Object: 0273
En_Fall2
Falling Moon
Id: 029C
Object: 0269
Dm_Al
Madame Aroma (Cutscenes)
Id: 029D
Object: 000D
Dm_An
Anju Cutscene Animations
Id: 029E
Object: 00E2
Dm_Ah
Anju's Mother (Cutscenes)
Id: 029F
Object: 0007
Dm_Nb
Anju's Grandmother (Cutscenes)
Id: 02A0
Object: 0004
En_Drs
Wedding Dress Mannequin
Id: 02A1
Object: 0018
En_Ending_Hero
Mayor Dotour (Cutscenes)
Id: 02A2
Object: 0241
Dm_Bal
Tingle (Cutscenes)
Id: 02A3
Object: 0185
En_Paper
Tingle Confetti
Id: 02A4
Object: 0185
En_Hint_Skb
Stalchild (Oceanside Spider House)
Id: 02A5
Object: 0142
Dm_Tag
Id: 02A6
Object: 0001
En_Bh
Brown Bird
Id: 02A7
Object: 027A
En_Ending_Hero2
Viscen (Cutscenes)
Id: 02A8
Object: 0247
En_Ending_Hero3
Mutoh (Cutscenes)
Id: 02A9
Object: 00F0
En_Ending_Hero4
Soldier (Cutscenes) II [?]
Id: 02AA
Object: 01B6
En_Ending_Hero5
Carpenter (Cutscenes)
Id: 02AB
Object: 00F1
En_Ending_Hero6
Id: 02AC
Object: 0001
Dm_Gm
Id: 02AD
Object: 00E2
Obj_Swprize
Id: 02AE
Object: 0001
En_Invisible_Ruppe
Id: 02AF
Object: 0001
Obj_Ending
Epilogue Cutscene Objects
Id: 02B0
Object: 0281
En_Rsn
Bomb Shop Proprietor
Id: 02B1
Object: 012C