From CloudModding MM Wiki

Camera Presets I

0x00DDB22C	NONE      
0x00DDB238	NORMAL0    
0x00DDB244	NORMAL3    
0x00DDB250	CIRCLE5    
0x00DDB25C	HORSE0     
0x00DDB268	ZORA0      
0x00DDB274	PREREND0   
0x00DDB280	PREREND1   
0x00DDB28C	DOORC      
0x00DDB298	DEMO0      
0x00DDB2A4	FREE0      
0x00DDB2B0	FUKAN0     
0x00DDB2BC	NORMAL1    
0x00DDB2C8	NANAME     
0x00DDB2D4	CIRCLE0    
0x00DDB2E0	FIXED0     
0x00DDB2EC	SPIRAL     
0x00DDB2F8	DUNGEON0   
0x00DDB304	ITEM0      
0x00DDB310	ITEM1      
0x00DDB31C	ITEM2      
0x00DDB328	ITEM3      
0x00DDB334	NAVI       
0x00DDB340	WARP0      
0x00DDB34C	DEATH      
0x00DDB358	REBIRTH    
0x00DDB364	TREASURE   
0x00DDB370	TRANSFORM  
0x00DDB37C	ATTENTION  
0x00DDB388	WARP1      
0x00DDB394	DUNGEON1   
0x00DDB3A0	FIXED1     
0x00DDB3AC	FIXED2     
0x00DDB3B8	MAZE       
0x00DDB3C4	REMOTEBOMB 
0x00DDB3D0	CIRCLE1    
0x00DDB3DC	CIRCLE2    
0x00DDB3E8	CIRCLE3    
0x00DDB3F4	CIRCLE4    
0x00DDB400	FIXED3     
0x00DDB40C	TOWER0     
0x00DDB418	PARALLEL0  
0x00DDB424	NORMALD    
0x00DDB430	SUBJECTD   
0x00DDB43C	START0     
0x00DDB448	START2     
0x00DDB454	STOP0      
0x00DDB460	JCRUISING  
0x00DDB46C	CLIMEMAZE  
0x00DDB478	SIDED      
0x00DDB484	DUNGEON2   
0x00DDB490	BOSS_SHIGE 
0x00DDB49C	KEEPBACK   
0x00DDB4A8	CIRCLE6    
0x00DDB4B4	CIRCLE7    
0x00DDB4C0	CHUBOSS    
0x00DDB4CC	RFIXED1    
0x00DDB4D8	TRESURE1   
0x00DDB4E4	BOMBBASKET 
0x00DDB4F0	CIRCLE8    
0x00DDB4FC	FUKAN1     
0x00DDB508	DUNGEON3   
0x00DDB514	TELESCOPE  
0x00DDB520	ROOM0      
0x00DDB52C	RCIRC0     
0x00DDB538	CIRCLE9    
0x00DDB544	ONTHEPOLE  
0x00DDB550	INBUSH     
0x00DDB55C	BOSS_LAST  
0x00DDB568	BOSS_INI   
0x00DDB574	BOSS_HAK   
0x00DDB580	BOSS_KON   
0x00DDB58C	CONNECT0   
0x00DDB598	MORAY      
0x00DDB5A4	NORMAL2    
0x00DDB5B0	BOMBBOWL   
0x00DDB5BC	CIRCLEa    
0x00DDB5C8	WHIRLPOOL  
0x00DDB5D4	KOKKOGAME  
0x00DDB5E0	GIANT      
0x00DDB5EC	SCENE0     
0x00DDB5F8	ROOM1      
0x00DDB604	WATER2     
0x00DDB610	SOKONASI   
0x00DDB61C	FORCEKEEP  
0x00DDB628	PARALLEL1  
0x00DDB634	START1     
0x00DDB640	ROOM2      
0x00DDB64C	NORMAL4    
0x00DDB658	SHELL      
0x00DDB664	DUNGEON4   
0x00DDB670	NORMAL     
0x00DDB67C	JUMP       
0x00DDB688	GORONDASH  
0x00DDB694	NUTSSHOT   
0x00DDB6A0	BOWARROWZ  
0x00DDB6AC	NUTSFLY    
0x00DDB6B8	SUBJECT    
0x00DDB6C4	BOOKEEPON  
0x00DDB6D0	ZORAFIN    
0x00DDB6DC	KEEPON     
0x00DDB6E8	PARALLEL   
0x00DDB6F4	TALK       
0x00DDB700	PACHINCO   
0x00DDB70C	BOWARROW   
0x00DDB718	BATTLE     
0x00DDB724	NUTSHIDE   
0x00DDB730	STILL      
0x00DDB73C	CHARGE     
0x00DDB748	CLIMB      
0x00DDB754	CLIMBZ     
0x00DDB760	FOOKSHOT   
0x00DDB76C	FREEFALL   
0x00DDB778	HANG       
0x00DDB784	HANGZ      
0x00DDB790	PUSHPULL   
0x00DDB79C	NUTSFLYZ   
0x00DDB7A8	GORONJUMP  
0x00DDB7B4	BOOMERANG  
0x00DDB7C0	CHARGEZ    
0x00DDB7CC	ZORAFINZ   

Camera Presets II

0x00DE0F30	NONE   
0x00DE0F38	NORM0()
0x00DE0F40	NORM1()
0x00DE0F48	NORM2()
0x00DE0F50	NORM3()
0x00DE0F58	NORM4()
0x00DE0F60	PARA0()
0x00DE0F68	PARA1()
0x00DE0F70	PARA2()
0x00DE0F78	PARA3()
0x00DE0F80	PARA4()
0x00DE0F88	KEEP0()
0x00DE0F90	KEEP1()
0x00DE0F98	KEEP2()
0x00DE0FA0	KEEP3()
0x00DE0FA8	KEEP4()
0x00DE0FB0	SUBJ0()
0x00DE0FB8	SUBJ1()
0x00DE0FC0	SUBJ2()
0x00DE0FC8	SUBJ3()
0x00DE0FD0	SUBJ4()
0x00DE0FD8	JUMP0()
0x00DE0FE0	JUMP1()
0x00DE0FE8	JUMP2()
0x00DE0FF0	JUMP3()
0x00DE0FF8	JUMP4()
0x00DE1000	BATT0()
0x00DE1008	BATT1()
0x00DE1010	BATT2()
0x00DE1018	BATT3()
0x00DE1020	BATT4()
0x00DE1028	FIXD0()
0x00DE1030	FIXD1()
0x00DE1038	FIXD2()
0x00DE1040	FIXD3()
0x00DE1048	FIXD4()
0x00DE1050	DATA0()
0x00DE1058	DATA1()
0x00DE1060	DATA2()
0x00DE1068	DATA3()
0x00DE1070	DATA4()
0x00DE1078	UNIQ0()
0x00DE1080	UNIQ1()
0x00DE1088	UNIQ2()
0x00DE1090	UNIQ3()
0x00DE1098	UNIQ4()
0x00DE10A0	UNIQ5()
0x00DE10A8	UNIQ6()
0x00DE10B0	UNIQ7()
0x00DE10B8	UNIQ8()
0x00DE10C0	UNIQ9()
0x00DE10C8	DEMO0()
0x00DE10D0	DEMO1()
0x00DE10D8	DEMO2()
0x00DE10E0	DEMO3()
0x00DE10E8	DEMO4()
0x00DE10F0	DEMO5()
0x00DE10F8	DEMO6()
0x00DE1100	DEMO7()
0x00DE1108	DEMO8()
0x00DE1110	DEMO9()
0x00DE1118	SPEC0()
0x00DE1120	SPEC1()
0x00DE1128	SPEC2()
0x00DE1130	SPEC3()
0x00DE1138	SPEC4()
0x00DE1140	SPEC5()
0x00DE1148	SPEC6()
0x00DE1150	SPEC7()
0x00DE1158	SPEC8()
0x00DE1160	SPEC9()

Alphabet I

0x00DE4F80	\x10\x11\x12\x13\x14\x15\x16\x17\x18\x19!\"#$%&'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ

Alphabet II

0x00DE6BE4	!
0x00DE6BE8	\"
0x00DE6BEC	#
0x00DE6BF4	%
0x00DE6BF8	&
0x00DE6BFC	'
0x00DE6BFE	0
0x00DE6C00	(
0x00DE6C02	0
0x00DE6C04	)
0x00DE6C08	*
0x00DE6C0A	?
0x00DE6C0C	+
0x00DE6C10	,
0x00DE6C14	-
0x00DE6C18	.
0x00DE6C1C	/
0x00DE6C20	0
0x00DE6C22	0
0x00DE6C24	1
0x00DE6C28	2
0x00DE6C2C	3
0x00DE6C30	4
0x00DE6C34	5
0x00DE6C38	6
0x00DE6C3C	7
0x00DE6C40	8
0x00DE6C44	9
0x00DE6C48	:
0x00DE6C4C	;
0x00DE6C50	<
0x00DE6C58	>
0x00DE6C5C	?
0x00DE6C5E	?
0x00DE6C60	@
0x00DE6C64	A
0x00DE6C66	0
0x00DE6C68	B
0x00DE6C6A	0
0x00DE6C6C	C
0x00DE6C70	D
0x00DE6C74	E
0x00DE6C78	F
0x00DE6C7C	G
0x00DE6C7E	?
0x00DE6C80	H
0x00DE6C84	I
0x00DE6C88	J
0x00DE6C8C	K
0x00DE6C90	L
0x00DE6C94	M
0x00DE6C98	N
0x00DE6C9C	O
0x00DE6CA0	P
0x00DE6CA4	Q
0x00DE6CA8	R
0x00DE6CAA	0
0x00DE6CAC	S
0x00DE6CB0	T
0x00DE6CB4	U
0x00DE6CB8	V
0x00DE6CC0	X
0x00DE6CC4	Y
0x00DE6CC8	Z

Save Checksum

0x00DEEC00	ZELDA3

Multi-Regional Text I

0x00DEFA10	Rupees
0x00DEFA18	Rubine
0x00DEFA20	Rubis
0x00DEFA28	Rupias
0x00DEFA30	\x06\x06\x05\x06Rupee(s)Rubin(e)Rubis
0x00DEFA4C	Rupia(s)\x08\x08\x05\x08Great Bay Coast
0x00DEFA68	Zora Cape
0x00DEFA78	Snowhead
0x00DEFA88	Mountain VillageClock Town
0x00DEFAA8	Milk Road
0x00DEFAB8	Woodfall
0x00DEFAC8	Southern Swamp
0x00DEFAD8	Ikana Canyon
0x00DEFAE8	Stone Tower
0x00DEFAF8	Entrance
0x00DEFB11	ste
0x00DEFB1D	Kap Zora
0x00DEFB32	Pic Hibernia
0x00DEFB47	Bergsiedlung
0x00DEFB5C	Unruh-Stadt
0x00DEFB7B	e
0x00DEFB88	mmerwald
0x00DEFB9D	mpfe des VergessensIkana Canyon
0x00DEFBC5	Felsenturm
0x00DEFBDA	Eingang
0x00DEFC06	e
0x00DEFC0A	ninsule des Zoras
0x00DEFC20	Pic des Neiges
0x00DEFC38	Village dans la MontagneBourg-Clocher
0x00DEFC68	Route du Lait
0x00DEFC80	Bois-Cascade
0x00DEFC98	Marais du Sud
0x00DEFCB5	e Ikana
0x00DEFCC8	Forteresse de Pierre
0x00DEFCE5	e
0x00DEFD0D	aCabo Zora
0x00DEFD24	Pico Nevado
0x00DEFD4D	a
0x00DEFD50	Ciudad Reloj
0x00DEFD6F	cteo
0x00DEFD7C	Bosque Catarata
0x00DEFD92	Pantano del Sur
0x00DEFDA8	Caぅn Ikana
0x00DEFDBE	Torre de Piedra
0x00DEFDD4	Entrada

Multi-Regional Text II

0x00DEFF3B	\x1E\x02\x01\x03\x06\x06\x06\x03\x03\x03\x03\x01\x06Fast----Slow\x01\x03\x04\x02RED
0x00DEFF5E	BLUE
0x00DEFF64	YELLOWGREEN
0x00DEFF70	ROT
0x00DEFF7F	NROUGEBLEU
0x00DEFF8A	JAUNEVERT
0x00DEFF94	ROJO
0x00DEFF9C	AZUL
0x00DEFFA4	AMARILLOVERDE

Alphabet III

0x00DF02BC	.ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz_

Mysterious Button Code

0x00DF0FAA	\x11\x01\x11\x10\x11\x11ABZSuldr*+LRudlr 
0x00DF0FC4	42818888658833337

Audio Editor

0x00DF8F08	Non
0x00DF8F1F	Sound Control
0x00DF8F36	Spec Info
0x00DF8F4D	Heap Info
0x00DF8F64	Grp Track Info
0x00DF8F7B	Sub Track Info
0x00DF8F92	Channel Info
0x00DF8FA9	Interface Info
0x00DF8FC0	SE Flag Swap
0x00DF8FD7	Block Change BGM
0x00DF8FEE	Natural Sound Control
0x00DF9005	Ocarina Test
0x00DF901C	SE Parameter Change
0x00DF9033	VRS Info
0x00DF904A	Demo SE Test
0x00DF9061	Link Anime SE Test
0x00DF9078	memory dump
0x00DF908F	Scroll Print
0x00DF90A6	Free Area
0x00DF90EB	 
0x00DF90F8	PLAYER
0x00DF9103	ITEM
0x00DF910E	ENVIROMENT
0x00DF9119	ENEMY
0x00DF9124	SYSTEM
0x00DF912F	OCARINA
0x00DF913A	VOICE
0x00DF9148	W-STEREO
0x00DF9152	MONO
0x00DF915C	HEADPHONE
0x00DF9166	3D SOUND
0x00DF917C	W-STEREO
0x00DF9186	HEADPHONE
0x00DF9190	3D SOUND
0x00DF919A	MONO
0x00DF91A4	DOLBY PRO
0x00DF91B0	ENTRY DICT
0x00DF91BF	ALL DICT
0x00DF9224	SWAP
0x00DF9229	ADD
0x00DF9264	A
0x00DF9266	S
0x00DF9268	X
0x00DF9274	OFF
0x00DF9279	ON
0x00DF927E	STBY

VRS Romaji Tables

0x00DF9620	aa
0x00DF9623	AA
0x00DF9626	ii
0x00DF9629	II
0x00DF962C	uu
0x00DF962F	UU
0x00DF9632	ee
0x00DF9635	EE
0x00DF9638	oo
0x00DF963B	OO
0x00DF963E	KA
0x00DF9641	GA
0x00DF9644	KI
0x00DF9647	GI
0x00DF964A	KU
0x00DF964D	GU
0x00DF9650	KE
0x00DF9653	GE
0x00DF9656	KO
0x00DF9659	GO
0x00DF965C	SA
0x00DF965F	ZA
0x00DF9662	SI
0x00DF9665	ZI
0x00DF9668	SU
0x00DF966B	ZU
0x00DF966E	SE
0x00DF9671	ZE
0x00DF9674	SO
0x00DF9677	ZO
0x00DF967A	TA
0x00DF967D	DA
0x00DF9680	TI
0x00DF9683	DI
0x00DF9686	tu
0x00DF9689	TU
0x00DF968C	DU
0x00DF968F	TE
0x00DF9692	DE
0x00DF9695	TO
0x00DF9698	DO
0x00DF969B	NA
0x00DF969E	NI
0x00DF96A1	NU
0x00DF96A4	NE
0x00DF96A7	NO
0x00DF96AA	HA
0x00DF96AD	BA
0x00DF96B0	PA
0x00DF96B3	HI
0x00DF96B6	BI
0x00DF96B9	PI
0x00DF96BC	HU
0x00DF96BF	BU
0x00DF96C2	PU
0x00DF96C5	HE
0x00DF96C8	BE
0x00DF96CB	PE
0x00DF96CE	HO
0x00DF96D1	BO
0x00DF96D4	PO
0x00DF96D7	MA
0x00DF96DA	MI
0x00DF96DD	MU
0x00DF96E0	ME
0x00DF96E3	MO
0x00DF96E6	ya
0x00DF96E9	YA
0x00DF96EC	yu
0x00DF96EF	YU
0x00DF96F2	yo
0x00DF96F5	YO
0x00DF96F8	RA
0x00DF96FB	RI
0x00DF96FE	RU
0x00DF9701	RE
0x00DF9704	RO
0x00DF9707	wa
0x00DF970A	WA
0x00DF970D	WI
0x00DF9710	WE
0x00DF9713	WO
0x00DF9716	NN
0x00DF9719	VU
0x00DF971C	ka
0x00DF971F	ke
0x00DF9740	aa
0x00DF9743	AA
0x00DF9746	ii
0x00DF9749	II
0x00DF974C	uu
0x00DF974F	UU
0x00DF9752	ee
0x00DF9755	EE
0x00DF9758	oo
0x00DF975B	OO
0x00DF975E	KA
0x00DF9761	GA
0x00DF9764	KI
0x00DF9767	GI
0x00DF976A	KU
0x00DF976D	GU
0x00DF9770	KE
0x00DF9773	GE
0x00DF9776	KO
0x00DF9779	GO
0x00DF977C	SA
0x00DF977F	ZA
0x00DF9782	SI
0x00DF9785	ZI
0x00DF9788	SU
0x00DF978B	ZU
0x00DF978E	SE
0x00DF9791	ZE
0x00DF9794	SO
0x00DF9797	ZO
0x00DF979A	TA
0x00DF979D	DA
0x00DF97A0	TI
0x00DF97A3	DI
0x00DF97A6	tu
0x00DF97A9	TU
0x00DF97AC	DU
0x00DF97AF	TE
0x00DF97B2	DE
0x00DF97B5	TO
0x00DF97B8	DO
0x00DF97BB	NA
0x00DF97BE	NI
0x00DF97C1	NU
0x00DF97C4	NE
0x00DF97C7	NO
0x00DF97CA	HA
0x00DF97CD	BA
0x00DF97D0	PA
0x00DF97D3	HI
0x00DF97D6	BI
0x00DF97D9	PI
0x00DF97DC	HU
0x00DF97DF	BU
0x00DF97E2	PU
0x00DF97E5	HE
0x00DF97E8	BE
0x00DF97EB	PE
0x00DF97EE	HO
0x00DF97F1	BO
0x00DF97F4	PO
0x00DF97F7	MA
0x00DF97FA	MI
0x00DF97FD	  
0x00DF9800	MU
0x00DF9803	ME
0x00DF9806	MO
0x00DF9809	ya
0x00DF980C	YA
0x00DF980F	yu
0x00DF9812	YU
0x00DF9815	yo
0x00DF9818	YO
0x00DF981B	RA
0x00DF981E	RI
0x00DF9821	RU
0x00DF9824	RE
0x00DF9827	RO
0x00DF982A	wa
0x00DF982D	WA
0x00DF9830	WI
0x00DF9833	WE
0x00DF9836	WO
0x00DF9839	NN
0x00DF983C	VU
0x00DF983F	ka
0x00DF9842	ke

Inagaki Check

0x00DFBC40	SE
0x00DFBC44	\x1B[41;37m<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f\x1B[m\x0A
0x00DFBC90	SEQ H
0x00DFBC98	    L
0x00DFBCA0	SEQ H
0x00DFBCA8	    L

En_Item_00

0x00DFC650	ハートの器(ボス関係バンク)がセットされていません!!\x0A
0x00DFC688	change_bank_ID >= 0
0x00DFC69C	../z_en_item00.c
0x00DFC6B0	../z_en_item00.c
0x00DFC6C4	../z_en_item00.c
0x00DFC6D8	../z_en_item00.c
0x00DFC6EC	../z_en_item00.c
0x00DFC700	../z_en_item00.c
0x00DFC714	../z_en_item00.c
0x00DFC728	../z_en_item00.c
0x00DFC73C	../z_en_item00.c
0x00DFC750	../z_en_item00.c
0x00DFC764	../z_en_item00.c
0x00DFC778	../z_en_item00.c
0x00DFC78C	../z_en_item00.c

Eff_Blure

0x00DFCA30	../z_eff_blure.c
0x00DFCA44	../z_eff_blure.c
0x00DFCA58	../z_eff_blure.c
0x00DFCA6C	../z_eff_blure.c
0x00DFCA80	../z_eff_blure.c
0x00DFCA94	index - 1 >= 0
0x00DFCAA4	../z_eff_blure.c
0x00DFCAB8	index + 2 < this2->now_edge_num
0x00DFCAD8	../z_eff_blure.c
0x00DFCAEC	../z_eff_blure.c
0x00DFCB00	../z_eff_blure.c
0x00DFCB14	../z_eff_blure.c
0x00DFCB28	../z_eff_blure.c
0x00DFCB3C	../z_eff_blure.c
0x00DFCB50	../z_eff_blure.c
0x00DFCB64	../z_eff_blure.c
0x00DFCB78	../z_eff_blure.c
0x00DFCB8C	../z_eff_blure.c
0x00DFCBA0	../z_eff_blure.c
0x00DFCBB4	../z_eff_blure.c

Eff_Shield_Particle

0x00DFCBF0	../z_eff_shield_particle.c
0x00DFCC0C	../z_eff_shield_particle.c

Eff_Spark

0x00DFCC2C	<W\x0A../z_eff_spark.c
0x00DFCC44	../z_eff_spark.c

Eff_Ss_Dead

0x00DFCC70	../z_eff_ss_dead.c
0x00DFCC84	../z_eff_ss_dead.c
0x00DFCC98	../z_eff_ss_dead.c
0x00DFCCAC	../z_eff_ss_dead.c
0x00DFCCC0	../z_eff_ss_dead.c
0x00DFCCD4	../z_eff_ss_dead.c
0x00DFCCE8	../z_eff_ss_dead.c
0x00DFCCFC	../z_eff_ss_dead.c
0x00DFCD10	../z_eff_ss_dead.c
0x00DFCD24	../z_eff_ss_dead.c
0x00DFCD38	../z_eff_ss_dead.c
0x00DFCD4C	../z_eff_ss_dead.c
0x00DFCD70	../z_eff_tire_mark.c
0x00DFCD88	../z_eff_tire_mark.c

Effect_Soft_Sprite

0x00DFCDC0	../z_effect_soft_sprite.c
0x00DFCDDC	EffectSS2Info.data_table != NULL
0x00DFCE00	../z_effect_soft_sprite.c
0x00DFCE1C	../z_effect_soft_sprite.c
0x00DFCE38	type < EFFECT_SS2_TYPE_LAST_LABEL
0x00DFCE5C	../z_effect_soft_sprite.c
0x00DFCE78	../z_effect_soft_sprite.c
0x00DFCEA0	../z_effect_soft_sprite_old_init.c
0x00DFCEC4	../z_effect_soft_sprite_old_init.c

Flg_Set

0x00DFCF00	week_event_reg[0]
0x00DFCF14	week_event_reg[1]
0x00DFCF28	week_event_reg[2]
0x00DFCF3C	week_event_reg[3]
0x00DFCF50	week_event_reg[4]
0x00DFCF64	week_event_reg[5]
0x00DFCF78	week_event_reg[6]
0x00DFCF8C	week_event_reg[7]
0x00DFCFA0	week_event_reg[8]
0x00DFCFB4	week_event_reg[9]
0x00DFCFC8	week_event_reg[10]
0x00DFCFDC	week_event_reg[11]
0x00DFCFF0	week_event_reg[12]
0x00DFD004	week_event_reg[13]
0x00DFD018	week_event_reg[14]
0x00DFD02C	week_event_reg[15]
0x00DFD040	week_event_reg[16]
0x00DFD054	week_event_reg[17]
0x00DFD068	week_event_reg[18]
0x00DFD07C	week_event_reg[19]
0x00DFD090	week_event_reg[20]
0x00DFD0A4	week_event_reg[21]
0x00DFD0B8	week_event_reg[22]
0x00DFD0CC	week_event_reg[23]
0x00DFD0E0	week_event_reg[24]
0x00DFD0F4	week_event_reg[25]
0x00DFD108	week_event_reg[26]
0x00DFD11C	week_event_reg[27]
0x00DFD130	week_event_reg[28]
0x00DFD144	week_event_reg[29]
0x00DFD158	week_event_reg[30]
0x00DFD16C	week_event_reg[31]
0x00DFD180	week_event_reg[32]
0x00DFD194	week_event_reg[33]
0x00DFD1A8	week_event_reg[34]
0x00DFD1BC	week_event_reg[35]
0x00DFD1D0	week_event_reg[36]
0x00DFD1E4	week_event_reg[37]
0x00DFD1F8	week_event_reg[38]
0x00DFD20C	week_event_reg[39]
0x00DFD220	week_event_reg[40]
0x00DFD234	week_event_reg[41]
0x00DFD248	week_event_reg[42]
0x00DFD25C	week_event_reg[43]
0x00DFD270	week_event_reg[44]
0x00DFD284	week_event_reg[45]
0x00DFD298	week_event_reg[46]
0x00DFD2AC	week_event_reg[47]
0x00DFD2C0	week_event_reg[48]
0x00DFD2D4	week_event_reg[49]
0x00DFD2E8	week_event_reg[50]
0x00DFD2FC	week_event_reg[51]
0x00DFD310	week_event_reg[52]
0x00DFD324	week_event_reg[53]
0x00DFD338	week_event_reg[54]
0x00DFD34C	week_event_reg[55]
0x00DFD360	week_event_reg[56]
0x00DFD374	week_event_reg[57]
0x00DFD388	week_event_reg[58]
0x00DFD39C	week_event_reg[59]
0x00DFD3B0	week_event_reg[60]
0x00DFD3C4	week_event_reg[61]
0x00DFD3D8	week_event_reg[62]
0x00DFD3EC	week_event_reg[63]
0x00DFD400	week_event_reg[64]
0x00DFD414	week_event_reg[65]
0x00DFD428	week_event_reg[66]
0x00DFD43C	week_event_reg[67]
0x00DFD450	week_event_reg[68]
0x00DFD464	week_event_reg[69]
0x00DFD478	week_event_reg[70]
0x00DFD48C	week_event_reg[71]
0x00DFD4A0	week_event_reg[72]
0x00DFD4B4	week_event_reg[73]
0x00DFD4C8	week_event_reg[74]
0x00DFD4DC	week_event_reg[75]
0x00DFD4F0	week_event_reg[76]
0x00DFD504	week_event_reg[77]
0x00DFD518	week_event_reg[78]
0x00DFD52C	week_event_reg[79]
0x00DFD540	week_event_reg[80]
0x00DFD554	week_event_reg[81]
0x00DFD568	week_event_reg[82]
0x00DFD57C	week_event_reg[83]
0x00DFD590	week_event_reg[84]
0x00DFD5A4	week_event_reg[85]
0x00DFD5B8	week_event_reg[86]
0x00DFD5CC	week_event_reg[87]
0x00DFD5E0	week_event_reg[88]
0x00DFD5F4	week_event_reg[89]
0x00DFD608	week_event_reg[90]
0x00DFD61C	week_event_reg[91]
0x00DFD630	week_event_reg[92]
0x00DFD644	week_event_reg[93]
0x00DFD658	week_event_reg[94]
0x00DFD66C	week_event_reg[95]
0x00DFD680	week_event_reg[96]
0x00DFD694	week_event_reg[97]
0x00DFD6A8	week_event_reg[98]
0x00DFD6BC	week_event_reg[99]
0x00DFD6D0	event_inf[0]
0x00DFD6E0	event_inf[1]
0x00DFD6F0	event_inf[2]
0x00DFD700	event_inf[3]
0x00DFD710	event_inf[4]
0x00DFD720	event_inf[5]
0x00DFD730	event_inf[6]
0x00DFD740	event_inf[7]
0x00DFD750	mask_mask_bit[0]
0x00DFD764	mask_mask_bit[1]
0x00DFD778	mask_mask_bit[2]
0x00DFD78C	クリアー!!!!\x0A
0x00DFD7A0	../flg_set.c
0x00DFD7B0	1
0x00DFD7B4	0
0x00DFD7B8	 
0x00DFD7BC	../flg_set.c

DLF

0x00DFD7D0	OVL(d):既にリンクされています\x0A
0x00DFD7F0	OVL(d):ロードに失敗しました\x0A
0x00DFD814	../z_DLF.c

Actor I

0x00DFD820	actor\x0A
0x00DFD828	No. Actor   Name Part SegName\x0A
0x00DFD848	%3d %08x %04x %3d %s\x0A
0x00DFD864	../z_actor.c
0x00DFD874	../z_actor.c
0x00DFD884	../z_actor.c
0x00DFD894	../z_actor.c
0x00DFD8A4	../z_actor.c
0x00DFD8B4	../z_actor.c
0x00DFD8C4	../z_actor.c
0x00DFD8D4	../z_actor.c
0x00DFD8E4	../z_actor.c
0x00DFD8F4	../z_actor.c
0x00DFD904	../z_actor.c
0x00DFD914	../z_actor.c
0x00DFD924	../z_actor.c
0x00DFD934	../z_actor.c
0x00DFD944	../z_actor.c
0x00DFD954	../z_actor.c
0x00DFD964	../z_actor.c
0x00DFD974	../z_actor.c
0x00DFD984	Actor_dt
0x00DFD990	target_actor != NULL
0x00DFD9A8	../z_actor.c
0x00DFD9B8	target_actor != NULL
0x00DFD9D0	../z_actor.c
0x00DFD9E0	target_actor != NULL
0x00DFD9F8	../z_actor.c
0x00DFDA08	target_actor != NULL
0x00DFDA20	../z_actor.c
0x00DFDA30	target_actor != NULL
0x00DFDA48	../z_actor.c
0x00DFDA58	target_actor != NULL
0x00DFDA70	../z_actor.c
0x00DFDA80	target_actor != NULL
0x00DFDA98	../z_actor.c
0x00DFDAA8	target_actor != NULL
0x00DFDAC0	../z_actor.c
0x00DFDAD0	target_actor != NULL
0x00DFDAE8	../z_actor.c
0x00DFDAF8	--------- Wall Hit Cancel !!\x0A
0x00DFDB18	../z_actor.c
0x00DFDB28	../z_actor.c
0x00DFDB38	../z_actor.c
0x00DFDB48	../z_actor.c
0x00DFDB58	../z_actor.c
0x00DFDB68	../z_actor.c
0x00DFDB78	../z_actor.c
0x00DFDB88	../z_actor.c
0x00DFDB98	this != NULL
0x00DFDBA8	../z_actor.c
0x00DFDBB8	this != NULL
0x00DFDBC8	../z_actor.c
0x00DFDBD8	MaxProfile == ACTOR_DLF_MAX
0x00DFDBF4	../z_actor.c
0x00DFDC04	z_actor.c:actor->next == 0xefefefef
0x00DFDC28	%3d %08x %08x 0x%08x %8d %s\x0A
0x00DFDC4C	NAME STATUS MOVE_PROC arg_data TIME\x0A
0x00DFDC74	ACTOR NAME is NULL
0x00DFDC8C	アクターの名前(%08x:%s)\x0A
0x00DFDCA8	コメント:%s\x0A
0x00DFDCB8	ACTOR NAME %08x:%s
0x00DFDCCC	Actor_draw
0x00DFDCD8	Actor_draw
0x00DFDCE4	../z_actor.c
0x00DFDCF4	../z_actor.c
0x00DFDD04	../z_actor.c
0x00DFDD14	../z_actor.c
0x00DFDD24	../z_actor.c
0x00DFDD34	drawed
0x00DFDD3C		NO_CULL_FLAG
0x00DFDD4C			NO_CULL_DRAW
0x00DFDD5C				invisible
0x00DFDD6C					don't draw
0x00DFDD7C						constract_proc
0x00DFDD90							draw_proc
0x00DFDDA4	見えないアクターの数が限界を超えました\x0A
0x00DFDDCC	%1d%1d%1d%1d%1d
0x00DFDDDC	%1d%1d
0x00DFDDE4	:%s
0x00DFDDE8	../z_actor.c
0x00DFDDF8	絶対魔法領域解放\x0A
0x00DFDE0C	../z_actor.c
0x00DFDE1C	アクタークライアントが0になりました\x0A
0x00DFDE44	オーバーレイ解放しません\x0A
0x00DFDE60	絶対魔法領域確保なので解放しません\x0A
0x00DFDE84	オーバーレイ解放します\x0A
0x00DFDE9C	../z_actor.c
0x00DFDEB0	actor_segsize <= AM_FIELD_SIZE
0x00DFDED0	../z_actor.c
0x00DFDEE0	COMMON MAGIC
0x00DFDEF0	アクタープログラムメモリが確保できませんでした[%s]\x0A
0x00DFDF24	OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\x0A
0x00DFDF54	profile < ACTOR_DLF_MAX
0x00DFDF6C	../z_actor.c
0x00DFDF80	アクタークラス追加 [%d:%s]\x0A
0x00DFDF9C	Actorセット数オーバー\x0A
0x00DFDFB8	actor_dlftbl:%08x %08x %08x %08x %08x %08x %s\x0A
0x00DFDFE8	データバンク無し!!<データバンク=%d>(profilep->bank=%d)[%s]\x0A
0x00DFE028	Actorクラス確保できません! [%s] <サイズ=%dバイト>\x0A
0x00DFE064	オーバーレイではありません\x0A
0x00DFE080	actor_dlftbl->clients < 127
0x00DFE09C	../z_actor.c
0x00DFE0B0	アクタークラス削除 [%s]\x0A
0x00DFE0CC	Actor_info_delete
0x00DFE0E0	../z_actor.c
0x00DFE0F0	オーバーレイではありません\x0A
0x00DFE10C	actor_dlftbl->allocp != NULL
0x00DFE12C	../z_actor.c
0x00DFE13C	actor_dlftbl->clients > 0
0x00DFE158	../z_actor.c
0x00DFE168	target_actor != NULL
0x00DFE180	../z_actor.c
0x00DFE190	../z_actor.c
0x00DFE1A0	../z_actor.c
0x00DFE1B0	../z_actor.c
0x00DFE1C0	../z_actor.c
0x00DFE1D0	../z_actor.c
0x00DFE1E0	../z_actor.c
0x00DFE1F0	../z_actor.c
0x00DFE200	../z_actor.c
0x00DFE210	../z_actor.c
0x00DFE220	../z_actor.c
0x00DFE230	../z_actor.c

Cheap_Proc

0x00DFE240	../z_cheap_proc.c
0x00DFE254	../z_cheap_proc.c
0x00DFE268	../z_cheap_proc.c
0x00DFE27C	../z_cheap_proc.c
0x00DFE290	../z_cheap_proc.c
0x00DFE2A4	../z_cheap_proc.c

Actor II

0x00DFE2B8	%s:%08x:actor=%08x[%d:%s]\x0A
0x00DFE2D8	../z_actor.c
0x00DFE2E8	../z_actor.c
0x00DFE2F8	../z_actor.c
0x00DFE308	../z_actor.c
0x00DFE318	../z_actor.c
0x00DFE328	../z_actor.c
0x00DFE338	../z_actor.c
0x00DFE348	../z_actor.c

Actor Display

0x00DFE500	Player
0x00DFE508	En_Test
0x00DFE510	En_GirlA
0x00DFE51C	En_Part
0x00DFE524	En_Light
0x00DFE530	En_Door
0x00DFE538	En_Box
0x00DFE540	En_Pametfrog
0x00DFE550	En_Okuta
0x00DFE55C	En_Bom
0x00DFE564	En_Wallmas
0x00DFE570	En_Dodongo
0x00DFE57C	En_Firefly
0x00DFE588	En_Horse
0x00DFE594	En_Item00
0x00DFE5A0	En_Arrow
0x00DFE5AC	En_Elf
0x00DFE5B4	En_Niw
0x00DFE5BC	En_Tite
0x00DFE5C4	En_Peehat
0x00DFE5D0	En_Butte
0x00DFE5DC	En_Insect
0x00DFE5E8	En_Fish
0x00DFE5F0	En_Holl
0x00DFE5F8	En_Dinofos
0x00DFE604	En_Hata
0x00DFE60C	En_Zl1
0x00DFE614	En_Viewer
0x00DFE620	En_Bubble
0x00DFE62C	Door_Shutter
0x00DFE63C	En_Boom
0x00DFE644	En_Torch2
0x00DFE650	En_Minifrog
0x00DFE65C	En_St
0x00DFE664	En_A_Obj
0x00DFE670	Obj_Wturn
0x00DFE67C	En_River_Sound
0x00DFE68C	En_Ossan
0x00DFE698	En_Famos
0x00DFE6A4	En_Bombf
0x00DFE6B0	En_Am
0x00DFE6B8	En_Dekubaba
0x00DFE6C4	En_M_Fire1
0x00DFE6D0	En_M_Thunder
0x00DFE6E0	Bg_Breakwall
0x00DFE6F0	Door_Warp1
0x00DFE6FC	Obj_Syokudai
0x00DFE70C	Item_B_Heart
0x00DFE71C	En_Dekunuts
0x00DFE728	En_Bbfall
0x00DFE734	Arms_Hook
0x00DFE740	En_Bb
0x00DFE748	Bg_Keikoku_Spr
0x00DFE758	En_Wood02
0x00DFE764	En_Death
0x00DFE770	En_Minideath
0x00DFE780	En_Vm
0x00DFE788	Demo_Effect
0x00DFE794	Demo_Kankyo
0x00DFE7A0	En_Floormas
0x00DFE7AC	En_Rd
0x00DFE7B4	Bg_F40_Flift
0x00DFE7C4	Obj_Mure
0x00DFE7D0	En_Sw
0x00DFE7D8	Object_Kankyo
0x00DFE7E8	En_Horse_Link_Child
0x00DFE7FC	Door_Ana
0x00DFE808	En_Encount1
0x00DFE814	Demo_Tre_Lgt
0x00DFE824	En_Encount2
0x00DFE830	En_Fire_Rock
0x00DFE840	Bg_Ctower_Rot
0x00DFE850	Mir_Ray
0x00DFE858	En_Sb
0x00DFE860	En_Bigslime
0x00DFE86C	En_Karebaba
0x00DFE878	En_In
0x00DFE880	En_Ru
0x00DFE888	En_Bom_Chu
0x00DFE894	En_Horse_Game_Check
0x00DFE8A8	En_Rr
0x00DFE8B0	En_Fr
0x00DFE8B8	Obj_Oshihiki
0x00DFE8C8	Eff_Dust
0x00DFE8D4	Bg_Umajump
0x00DFE8E0	Arrow_Fire
0x00DFE8EC	Arrow_Ice
0x00DFE8F8	Arrow_Light
0x00DFE904	Item_Etcetera
0x00DFE914	Obj_Kibako
0x00DFE920	Obj_Tsubo
0x00DFE92C	En_Ik
0x00DFE934	Demo_Shd
0x00DFE940	En_Dns
0x00DFE948	Elf_Msg
0x00DFE950	En_Honotrap
0x00DFE95C	En_Tubo_Trap
0x00DFE96C	Obj_Ice_Poly
0x00DFE97C	En_Fz
0x00DFE984	En_Kusa
0x00DFE98C	Obj_Bean
0x00DFE998	Obj_Bombiwa
0x00DFE9A4	Obj_Switch
0x00DFE9B0	Obj_Lift
0x00DFE9BC	Obj_Hsblock
0x00DFE9C8	En_Okarina_Tag
0x00DFE9D8	En_Goroiwa
0x00DFE9E4	En_Daiku
0x00DFE9F0	En_Nwc
0x00DFE9F8	Item_Inbox
0x00DFEA04	En_Ge1
0x00DFEA0C	Obj_Blockstop
0x00DFEA1C	En_Sda
0x00DFEA24	En_Clear_Tag
0x00DFEA34	En_Gm
0x00DFEA3C	En_Ms
0x00DFEA44	En_Hs
0x00DFEA4C	Bg_Ingate
0x00DFEA58	En_Kanban
0x00DFEA64	En_Attack_Niw
0x00DFEA74	En_Mk
0x00DFEA7C	En_Owl
0x00DFEA84	En_Ishi
0x00DFEA8C	Obj_Hana
0x00DFEA98	Obj_Lightswitch
0x00DFEAA8	Obj_Mure2
0x00DFEAB4	En_Fu
0x00DFEABC	En_Stream
0x00DFEAC8	En_Mm
0x00DFEAD0	En_Weather_Tag
0x00DFEAE0	En_Ani
0x00DFEAE8	En_Js
0x00DFEAF0	En_Okarina_Effect
0x00DFEB04	En_Mag
0x00DFEB0C	Elf_Msg2
0x00DFEB18	Bg_F40_Swlift
0x00DFEB28	En_Kakasi
0x00DFEB34	Obj_Makeoshihiki
0x00DFEB48	Oceff_Spot
0x00DFEB54	En_Torch
0x00DFEB60	Shot_Sun
0x00DFEB6C	Obj_Roomtimer
0x00DFEB7C	En_Ssh
0x00DFEB84	Oceff_Wipe
0x00DFEB90	Oceff_Storm
0x00DFEB9C	Obj_Demo
0x00DFEBA8	En_Minislime
0x00DFEBB8	En_Nutsball
0x00DFEBC4	Oceff_Wipe2
0x00DFEBD0	Oceff_Wipe3
0x00DFEBDC	En_Dg
0x00DFEBE4	En_Si
0x00DFEBEC	Obj_Comb
0x00DFEBF8	Obj_Kibako2
0x00DFEC04	En_Hs2
0x00DFEC0C	Obj_Mure3
0x00DFEC18	En_Tg
0x00DFEC20	En_Wf
0x00DFEC28	En_Skb
0x00DFEC30	En_Gs
0x00DFEC38	Obj_Sound
0x00DFEC44	En_Crow
0x00DFEC4C	En_Cow
0x00DFEC54	Oceff_Wipe4
0x00DFEC60	En_Zo
0x00DFEC68	Obj_Makekinsuta
0x00DFEC78	En_Ge3
0x00DFEC80	Obj_Hamishi
0x00DFEC8C	En_Zl4
0x00DFEC94	En_Mm2
0x00DFEC9C	Door_Spiral
0x00DFECA8	Obj_Pzlblock
0x00DFECB8	Obj_Toge
0x00DFECC4	Obj_Armos
0x00DFECD0	Obj_Boyo
0x00DFECDC	En_Grasshopper
0x00DFECEC	Obj_Grass
0x00DFECF8	Obj_Grass_Carry
0x00DFED08	Obj_Grass_Unit
0x00DFED18	Bg_Fire_Wall
0x00DFED28	En_Bu
0x00DFED30	En_Encount3
0x00DFED3C	En_Jso
0x00DFED44	Obj_Chikuwa
0x00DFED50	En_Knight
0x00DFED5C	En_Warp_tag
0x00DFED68	En_Aob_01
0x00DFED74	En_Boj_01
0x00DFED80	En_Boj_02
0x00DFED8C	En_Boj_03
0x00DFED98	En_Encount4
0x00DFEDA4	En_Bom_Bowl_Man
0x00DFEDB4	En_Syateki_Man
0x00DFEDC4	Bg_Icicle
0x00DFEDD0	En_Syateki_Crow
0x00DFEDE0	En_Boj_04
0x00DFEDEC	En_Cne_01
0x00DFEDF8	En_Bba_01
0x00DFEE04	En_Bji_01
0x00DFEE10	Bg_Spdweb
0x00DFEE1C	En_Mt_tag
0x00DFEE28	Boss_01
0x00DFEE30	Boss_02
0x00DFEE38	Boss_03
0x00DFEE40	Boss_04
0x00DFEE48	Boss_05
0x00DFEE50	Boss_06
0x00DFEE58	Boss_07
0x00DFEE60	Bg_Dy_Yoseizo
0x00DFEE70	En_Boj_05
0x00DFEE7C	En_Sob1
0x00DFEE84	En_Go
0x00DFEE8C	En_Raf
0x00DFEE94	Obj_Funen
0x00DFEEA0	Obj_Raillift
0x00DFEEB0	Bg_Numa_Hana
0x00DFEEC0	Obj_Flowerpot
0x00DFEED0	Obj_Spinyroll
0x00DFEEE0	Dm_Hina
0x00DFEEE8	En_Syateki_Wf
0x00DFEEF8	Obj_Skateblock
0x00DFEF08	Obj_Iceblock
0x00DFEF18	En_Bigpamet
0x00DFEF24	En_Syateki_Dekunuts
0x00DFEF38	Elf_Msg3
0x00DFEF44	En_Fg
0x00DFEF4C	Dm_Ravine
0x00DFEF58	Dm_Sa
0x00DFEF60	En_Slime
0x00DFEF6C	En_Pr
0x00DFEF74	Obj_Toudai
0x00DFEF80	Obj_Entotu
0x00DFEF8C	Obj_Bell
0x00DFEF98	En_Syateki_Okuta
0x00DFEFAC	Obj_Shutter
0x00DFEFB8	Dm_Zl
0x00DFEFC0	En_Elfgrp
0x00DFEFCC	Dm_Tsg
0x00DFEFD4	En_Baguo
0x00DFEFE0	Obj_Vspinyroll
0x00DFEFF0	Obj_Smork
0x00DFEFFC	En_Test2
0x00DFF008	En_Test3
0x00DFF014	En_Test4
0x00DFF020	En_Bat
0x00DFF028	En_Sekihi
0x00DFF034	En_Wiz
0x00DFF03C	En_Wiz_Brock
0x00DFF04C	En_Wiz_Fire
0x00DFF058	Eff_Change
0x00DFF064	Dm_Statue
0x00DFF070	Obj_Fireshield
0x00DFF080	Bg_Ladder
0x00DFF08C	En_Mkk
0x00DFF094	Demo_Getitem
0x00DFF0A4	En_Dnb
0x00DFF0AC	En_Dnh
0x00DFF0B4	En_Dnk
0x00DFF0BC	En_Dnq
0x00DFF0C4	Bg_Keikoku_Saku
0x00DFF0D4	Obj_Hugebombiwa
0x00DFF0E4	En_Firefly2
0x00DFF0F0	En_Rat
0x00DFF0F8	En_Water_Effect
0x00DFF108	En_Kusa2
0x00DFF114	Bg_Spout_Fire
0x00DFF124	Bg_Dblue_Movebg
0x00DFF134	En_Dy_Extra
0x00DFF140	En_Bal
0x00DFF148	En_Ginko_Man
0x00DFF158	En_Warp_Uzu
0x00DFF164	Obj_Driftice
0x00DFF174	En_Look_Nuts
0x00DFF184	En_Mushi2
0x00DFF190	En_Fall
0x00DFF198	En_Mm3
0x00DFF1A0	Bg_Crace_Movebg
0x00DFF1B0	En_Dno
0x00DFF1B8	En_Pr2
0x00DFF1C0	En_Prz
0x00DFF1C8	En_Jso2
0x00DFF1D0	Obj_Etcetera
0x00DFF1E0	En_Egol
0x00DFF1E8	Obj_Mine
0x00DFF1F4	Obj_Purify
0x00DFF200	En_Tru
0x00DFF208	En_Trt
0x00DFF210	En_Test5
0x00DFF21C	En_Test6
0x00DFF228	En_Az
0x00DFF230	En_Estone
0x00DFF23C	Bg_Hakugin_Post
0x00DFF24C	Dm_Opstage
0x00DFF258	Dm_Stk
0x00DFF260	Dm_Char00
0x00DFF26C	Dm_Char01
0x00DFF278	Dm_Char02
0x00DFF284	Dm_Char03
0x00DFF290	Dm_Char04
0x00DFF29C	Dm_Char05
0x00DFF2A8	Dm_Char06
0x00DFF2B4	Dm_Char07
0x00DFF2C0	Dm_Char08
0x00DFF2CC	Dm_Char09
0x00DFF2D8	Obj_Tokeidai
0x00DFF2E8	En_Mnk
0x00DFF2F0	En_Egblock
0x00DFF2FC	En_Guard_Nuts
0x00DFF30C	Bg_Hakugin_Bombwall
0x00DFF320	Obj_Tokei_Tobira
0x00DFF334	Bg_Hakugin_Elvpole
0x00DFF348	En_Ma4
0x00DFF350	En_Twig
0x00DFF358	En_Po_Fusen
0x00DFF364	En_Door_Etc
0x00DFF370	En_Bigokuta
0x00DFF37C	Bg_Icefloe
0x00DFF388	Obj_Ocarinalift
0x00DFF398	En_Time_Tag
0x00DFF3A4	Bg_Open_Shutter
0x00DFF3B4	Bg_Open_Spot
0x00DFF3C4	Bg_Fu_Kaiten
0x00DFF3D4	Obj_Aqua
0x00DFF3E0	En_Elforg
0x00DFF3EC	En_Elfbub
0x00DFF3F8	En_Fu_Mato
0x00DFF404	En_Fu_Kago
0x00DFF410	En_Osn
0x00DFF418	Bg_Ctower_Gear
0x00DFF428	En_Trt2
0x00DFF430	Obj_Tokei_Step
0x00DFF440	Bg_Lotus
0x00DFF44C	En_Kame
0x00DFF454	Obj_Takaraya_Wall
0x00DFF468	Bg_Fu_Mizu
0x00DFF474	En_Sellnuts
0x00DFF480	Bg_Dkjail_Ivy
0x00DFF490	Obj_Visiblock
0x00DFF4A0	En_Takaraya
0x00DFF4AC	En_Tsn
0x00DFF4B4	En_Ds2n
0x00DFF4BC	En_Fsn
0x00DFF4C4	En_Shn
0x00DFF4CC	En_Stop_heishi
0x00DFF4DC	Obj_Bigicicle
0x00DFF4EC	En_Lift_Nuts
0x00DFF4FC	En_Tk
0x00DFF504	Bg_Market_Step
0x00DFF514	Obj_Lupygamelift
0x00DFF528	En_Test7
0x00DFF534	Obj_Lightblock
0x00DFF544	Mir_Ray2
0x00DFF550	En_Wdhand
0x00DFF55C	En_Gamelupy
0x00DFF568	Bg_Danpei_Movebg
0x00DFF57C	En_Snowwd
0x00DFF588	En_Pm
0x00DFF590	En_Gakufu
0x00DFF59C	Elf_Msg4
0x00DFF5A8	Elf_Msg5
0x00DFF5B4	En_Col_Man
0x00DFF5C0	En_Talk_Gibud
0x00DFF5D0	En_Giant
0x00DFF5DC	Obj_Snowball
0x00DFF5EC	Boss_Hakugin
0x00DFF5FC	En_Gb2
0x00DFF604	En_Onpuman
0x00DFF610	Bg_Tobira01
0x00DFF61C	En_Tag_Obj
0x00DFF628	Obj_Dhouse
0x00DFF634	Obj_Hakaisi
0x00DFF640	Bg_Hakugin_Switch
0x00DFF654	En_Snowman
0x00DFF660	TG_Sw
0x00DFF668	En_Po_Sisters
0x00DFF678	En_Pp
0x00DFF680	En_Hakurock
0x00DFF68C	En_Hanabi
0x00DFF698	Obj_Dowsing
0x00DFF6A4	Obj_Wind
0x00DFF6B0	En_Racedog
0x00DFF6BC	En_Kendo_Js
0x00DFF6C8	Bg_Botihasira
0x00DFF6D8	En_Fish2
0x00DFF6E4	En_Pst
0x00DFF6EC	En_Poh
0x00DFF6F4	Obj_Spidertent
0x00DFF704	En_Zoraegg
0x00DFF710	En_Kbt
0x00DFF718	En_Gg
0x00DFF720	En_Maruta
0x00DFF72C	Obj_Snowball2
0x00DFF73C	En_Gg2
0x00DFF744	Obj_Ghaka
0x00DFF750	En_Dnp
0x00DFF758	En_Dai
0x00DFF760	Bg_Goron_Oyu
0x00DFF770	En_Kgy
0x00DFF778	En_Invadepoh
0x00DFF788	En_Gk
0x00DFF790	En_An
0x00DFF798	En_Bee
0x00DFF7A0	En_Ot
0x00DFF7A8	En_Dragon
0x00DFF7B4	Obj_Dora
0x00DFF7C0	En_Bigpo
0x00DFF7CC	Obj_Kendo_Kanban
0x00DFF7E0	Obj_Hariko
0x00DFF7EC	En_Sth
0x00DFF7F4	Bg_Sinkai_Kabe
0x00DFF804	Bg_Haka_Curtain
0x00DFF814	Bg_Kin2_Bombwall
0x00DFF828	Bg_Kin2_Fence
0x00DFF838	Bg_Kin2_Picture
0x00DFF848	Bg_Kin2_Shelf
0x00DFF858	En_Rail_Skb
0x00DFF864	En_Jg
0x00DFF86C	En_Tru_Mt
0x00DFF878	Obj_Um
0x00DFF880	En_Neo_Reeba
0x00DFF890	Bg_Mbar_Chair
0x00DFF8A0	Bg_Ikana_Block
0x00DFF8B0	Bg_Ikana_Mirror
0x00DFF8C0	Bg_Ikana_Rotaryroom
0x00DFF8D4	Bg_Dblue_Balance
0x00DFF8E8	Bg_Dblue_Waterfall
0x00DFF8FC	En_Kaizoku
0x00DFF908	En_Ge2
0x00DFF910	En_Ma_Yts
0x00DFF91C	En_Ma_Yto
0x00DFF928	Obj_Tokei_Turret
0x00DFF93C	Bg_Dblue_Elevator
0x00DFF950	Obj_Warpstone
0x00DFF960	En_Zog
0x00DFF968	Obj_Rotlift
0x00DFF974	Obj_Jg_Gakki
0x00DFF984	Bg_Inibs_Movebg
0x00DFF994	En_Zot
0x00DFF99C	Obj_Tree
0x00DFF9A8	Obj_Y2lift
0x00DFF9B4	Obj_Y2shutter
0x00DFF9C4	Obj_Boat
0x00DFF9D0	Obj_Taru
0x00DFF9DC	Obj_Hunsui
0x00DFF9E8	En_Jc_Mato
0x00DFF9F4	Mir_Ray3
0x00DFFA00	En_Zob
0x00DFFA08	Elf_Msg6
0x00DFFA14	Obj_Nozoki
0x00DFFA20	En_Toto
0x00DFFA28	En_Railgibud
0x00DFFA38	En_Baba
0x00DFFA40	En_Suttari
0x00DFFA4C	En_Zod
0x00DFFA54	En_Kujiya
0x00DFFA60	En_Geg
0x00DFFA68	Obj_Kinoko
0x00DFFA74	Obj_Yasi
0x00DFFA80	En_Tanron1
0x00DFFA8C	En_Tanron2
0x00DFFA98	En_Tanron3
0x00DFFAA4	Obj_Chan
0x00DFFAB0	En_Zos
0x00DFFAB8	En_S_Goro
0x00DFFAC4	En_Nb
0x00DFFACC	En_Ja
0x00DFFAD4	Bg_F40_Block
0x00DFFAE4	Bg_F40_Switch
0x00DFFAF4	En_Po_Composer
0x00DFFB04	En_Guruguru
0x00DFFB10	Oceff_Wipe5
0x00DFFB1C	En_Stone_heishi
0x00DFFB2C	Oceff_Wipe6
0x00DFFB38	En_Scopenuts
0x00DFFB48	En_Scopecrow
0x00DFFB58	Oceff_Wipe7
0x00DFFB64	Eff_Kamejima_Wave
0x00DFFB78	En_Hg
0x00DFFB80	En_Hgo
0x00DFFB88	En_Zov
0x00DFFB90	En_Ah
0x00DFFB98	Obj_Hgdoor
0x00DFFBA4	Bg_Ikana_Bombwall
0x00DFFBB8	Bg_Ikana_Ray
0x00DFFBC8	Bg_Ikana_Shutter
0x00DFFBDC	Bg_Haka_Bombwall
0x00DFFBF0	Bg_Haka_Tomb
0x00DFFC00	En_Sc_Ruppe
0x00DFFC0C	Bg_Iknv_Doukutu
0x00DFFC1C	Bg_Iknv_Obj
0x00DFFC28	En_Pamera
0x00DFFC34	Obj_HsStump
0x00DFFC40	En_Hidden_Nuts
0x00DFFC50	En_Zow
0x00DFFC58	En_Talk
0x00DFFC60	En_Al
0x00DFFC68	En_Tab
0x00DFFC70	En_Nimotsu
0x00DFFC7C	En_Hit_Tag
0x00DFFC88	En_Ruppecrow
0x00DFFC98	En_Tanron4
0x00DFFCA4	En_Tanron5
0x00DFFCB0	En_Tanron6
0x00DFFCBC	En_Daiku2
0x00DFFCC8	En_Muto
0x00DFFCD0	En_Baisen
0x00DFFCDC	En_Heishi
0x00DFFCE8	En_Demo_heishi
0x00DFFCF8	En_Dt
0x00DFFD00	En_Cha
0x00DFFD08	Obj_Dinner
0x00DFFD14	Eff_Lastday
0x00DFFD20	Bg_Ikana_Dharma
0x00DFFD30	En_Akindonuts
0x00DFFD40	Eff_Stk
0x00DFFD48	En_Ig
0x00DFFD50	En_Rg
0x00DFFD58	En_Osk
0x00DFFD60	En_Sth2
0x00DFFD68	En_Yb
0x00DFFD70	En_Rz
0x00DFFD78	En_Scopecoin
0x00DFFD88	En_Bjt
0x00DFFD90	En_Bomjima
0x00DFFD9C	En_Bomjimb
0x00DFFDA8	En_Bombers
0x00DFFDB4	En_Bombers2
0x00DFFDC0	En_Bombal
0x00DFFDCC	Obj_Moon_Stone
0x00DFFDDC	Obj_Mu_Pict
0x00DFFDE8	Bg_Ikninside
0x00DFFDF8	Eff_Zoraband
0x00DFFE08	Obj_Kepn_Koya
0x00DFFE18	Obj_Usiyane
0x00DFFE24	En_Nnh
0x00DFFE2C	Obj_Kzsaku
0x00DFFE38	Obj_Milk_Bin
0x00DFFE48	En_Kitan
0x00DFFE54	Bg_Astr_Bombwall
0x00DFFE68	Bg_Iknin_Susceil
0x00DFFE7C	En_Bsb
0x00DFFE84	En_Recepgirl
0x00DFFE94	En_Thiefbird
0x00DFFEA4	En_Jgame_Tsn
0x00DFFEB4	Obj_Jgame_Light
0x00DFFEC4	Obj_Yado
0x00DFFED0	Demo_Syoten
0x00DFFEDC	Demo_Moonend
0x00DFFEEC	Bg_Lbfshot
0x00DFFEF8	Bg_Last_Bwall
0x00DFFF08	En_And
0x00DFFF10	En_Invadepoh_Demo
0x00DFFF24	Obj_Danpeilift
0x00DFFF34	En_Fall2
0x00DFFF40	Dm_Al
0x00DFFF48	Dm_An
0x00DFFF50	Dm_Ah
0x00DFFF58	Dm_Nb
0x00DFFF60	En_Drs
0x00DFFF68	En_Ending_Hero
0x00DFFF78	Dm_Bal
0x00DFFF80	En_Paper
0x00DFFF8C	En_Hint_Skb
0x00DFFF98	Dm_Tag
0x00DFFFA0	En_Bh
0x00DFFFA8	En_Ending_Hero2
0x00DFFFB8	En_Ending_Hero3
0x00DFFFC8	En_Ending_Hero4
0x00DFFFD8	En_Ending_Hero5
0x00DFFFE8	En_Ending_Hero6
0x00DFFFF8	Dm_Gm
0x00E00000	Obj_Swprize
0x00E0000C	En_Invisible_Ruppe
0x00E00020	Obj_Ending
0x00E0002C	En_Rsn
0x00E00034	actor_dlftbls %u\x0A
0x00E00048	RomStart RomEnd   SegStart SegEnd   allocp   profile  segname\x0A
0x00E00088	%08x %08x %08x %08x %08x %08x %s\x0A
0x00E000AC	?
0x00E000B0	actor_dlftbls %u\x0A
0x00E000C4	No. RamStart- RamEnd cn  Name\x0A
0x00E000E4	%3d %08x-%08x %3d %s\x0A

BGCheck

0x00E00100	new_node != SS_NULL
0x00E00114	../z_bgcheck.c
0x00E00124	psst->tbl != NULL
0x00E00138	../z_bgcheck.c
0x00E00148	!IS_ZERO(ac_size)
0x00E0015C	../z_bgcheck.c
0x00E0016C	!IS_ZERO(ac_size)
0x00E00180	../z_bgcheck.c
0x00E00190	../z_bgcheck.c
0x00E001A0	../z_bgcheck.c
0x00E001B0	this->short_slist_node_tbl != NULL
0x00E001D4	../z_bgcheck.c
0x00E001E4	../z_bgcheck.c
0x00E001F4	this->polygon_check == NULL(game_alloc() MemoryAllocationError.)\x0A
0x00E00238	short_slist_node_size = %d/polygon_num = %d\x0A
0x00E00268	this->polygon_check != NULL
0x00E00284	../z_bgcheck.c
0x00E00294	this->short_slist_node_last_index < this->short_slist_node_size
0x00E002D4	../z_bgcheck.c
0x00E002E4	new_index < this->short_slist_node_size
0x00E0030C	../z_bgcheck.c
0x00E0031C	ptbl->pbuf != NULL
0x00E00330	../z_bgcheck.c
0x00E00340	ptbl->pbuf != NULL
0x00E00354	../z_bgcheck.c
0x00E00364	pdwt->pbuf != NULL
0x00E00378	../z_bgcheck.c
0x00E00388	water_poly Error:[MoveBG OSUGI!!!]
0x00E003AC	num = %d > %d\x0A
0x00E003BC	*pstart_water_index + pbgdata->water_info_num <= BG_DYNA_WATER_TBL_SIZE
0x00E00404	../z_bgcheck.c
0x00E00414	bg_poly Error:[MoveBG OSUGI!!!]
0x00E00434	num = %d > %d\x0A
0x00E00444	pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num
0x00E00488	../z_bgcheck.c
0x00E00498	bg_vert Error:[MoveBG OSUGI!!!]
0x00E004B8	num = %d > %d\x0A
0x00E004C8	pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num
0x00E0050C	../z_bgcheck.c
0x00E0051C	!IS_ZERO(ac_size)
0x00E00530	../z_bgcheck.c
0x00E00540	!IS_ZERO(ac_size)
0x00E00554	../z_bgcheck.c

Camera

0x00E00610	camera: res: stat (%d/%d/%d)\x0A
0x00E00630	camera: res: PREG(%02d) = %d\x0A
0x00E00650	camera: res: %d = PREG(%02d)\x0A
0x00E00670	camera: corner check no cross point %x %x\x0A
0x00E0069C	%f (%f %f %f) %f\x0A
0x00E006B0	%f (%f %f %f) %f\x0A
0x00E006C4	camera: horse: ride actor NULL!\x0A
0x00E006E8	camera: climb: no floor \x0A
0x00E00704	camera: warning: battle: target is not valid, change parallel\x0A
0x00E00744	camera: battle: target actor name \x1B[34m%s (%d)\x1B[m\x0A
0x00E0077C	camera: battle: change target %d -> \x1B[34m%s (%d)\x1B[m\x0A
0x00E007B8	camera: warning: keepon: target is not valid, change parallel\x0A
0x00E007F8	camera: warning: talk: target is not valid, change parallel\x0A
0x00E00838	%s: %d: parambuff overd (%d)\x0A
0x00E00858	../z_camera.c
0x00E00868	camera: item: item type changed %d -> %d\x0A
0x00E00894	camera: fixed: no relative target actor \x0A
0x00E008C0	camera: fixed: relative target actor \x1B[34m%s (%d)\x1B[m\x0A
0x00E008FC	camera: circle: no relative target actor\x0A
0x00E00928	camera: circle: relative target actor \x1B[34m%s (%d)\x1B[m\x0A
0x00E00964	camera: circle: no relative target actor\x0A
0x00E00990	camera: circle: relative target actor \x1B[34m%s (%d)\x1B[m\x0A
0x00E009CC	%s: %d: parambuff overd (%d)\x0A
0x00E009EC	../z_camera.c
0x00E009FC	camera: attention: type %d\x0A
0x00E00A18	../z_camera.c
0x00E00A28	\x1B[34mcamera: create --- allocate %d byte\x1B[m\x0A
0x00E00A58	camera: create: not enough memory\x0A
0x00E00A7C	\x1B[34mcamera: destroy ---\x1B[m\x0A
0x00E00A9C	../z_camera.c
0x00E00AAC	camera: destroy: already cleared\x0A
0x00E00AD0	\x1B[34mcamera: initialize --- \x1B[m UID %d\x0A
0x00E00AF8	camera: room type: default set normal\x0A
0x00E00B20	camera: room type: default set room\x0A
0x00E00B48	camera: room type: default set etc (%d)\x0A
0x00E00B74	\x1B[34mcamera: personalize ---\x1B[m\x0A
0x00E00B98	camera: change status: PREG(%02d) = %d\x0A
0x00E00BC0	S:
0x00E00BC4	M:
0x00E00BC8	F:
0x00E00BCC	I:
0x00E00BD0	camera: water: off\x0A
0x00E00BE4	camera: in %x\x0A
0x00E00BF4	camera: cut out %x\x0A
0x00E00C08	camera[%d] %c floor (%04.4x) %d%d%d %d%d%d %d%d%d (%d) (%d,%d) %d%d\x0A
0x00E00C50	camera[0] change %x (%x)\x0A
0x00E00C6C	camera: wait more %d frames\x0A
0x00E00C8C	camera: wait out %x\x0A
0x00E00CA4	camera: engine (%d %d %d) %04x \x0A
0x00E00CC8	camera: shrink_and_bitem %x(%d)\x0A
0x00E00CEC	camera: engine (%s(%d) %s(%d) %s(%d)) ok!\x0A
0x00E00D18	dir  (%d) %d(%f) %d(%f) 0(0) \x0A
0x00E00D38	real (%d) %d(%f) %d(%f) 0(0) \x0A
0x00E00D58	camera: out c (%f %f %f)\x0A            e (%f %f %f)\x0A
0x00E00D8C	camera: dir (%f %d(%f) %d(%f)) (%f)\x0A
0x00E00DB4	camera: foot(%f %f %f) dist (%f)\x0A
0x00E00DD8	+=+(%d)+=+ recive request -> %s\x0A
0x00E00DFC	camera: %d: change mode: force NORMAL: %s %s refused\x0A
0x00E00E34	+=+=+=+ recive asking -> %s (%s)\x0A
0x00E00E58	SSS %d %d %x%x%x%x %d\x0A
0x00E00E70	camera: %d: error: illegal camera set (%d) !!!!\x0A
0x00E00EA4	\x1B[1m%06u:\x1B[m camera: %d: change set %s\x0A
0x00E00ECC	III %d %d %x%x\x0A
0x00E00EDC	camera: %d: change id: %x refused 'coz already changed (%x)\x0A
0x00E00F1C	\x1B[1m%06u:\x1B[m camera: %d: change ID %x (set %d)\x0A
0x00E00F4C	camera: error: illegal camera ID (%x) !! (%d	%d	%d)\x0A
0x00E00F84	camera: setCameraData: last argument not alive!\x0A
0x00E00FB8	\x1B[1m%06u:\x1B[m camera: skip demo\x0A

Collision_Check

0x00E01840	../z_collision_check.c
0x00E01858	../z_collision_check.c
0x00E01870	../z_collision_check.c
0x00E01888	pclobj_jntsph->elem_tbl != NULL
0x00E018A8	../z_collision_check.c
0x00E018C0	../z_collision_check.c
0x00E018D8	../z_collision_check.c
0x00E018F0	pclobj_tris->elem_tbl != NULL
0x00E01910	../z_collision_check.c
0x00E01928	pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
0x00E01954	../z_collision_check.c
0x00E0196C	pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
0x00E01998	../z_collision_check.c
0x00E019B0	pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
0x00E019DC	../z_collision_check.c
0x00E019F4	pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
0x00E01A20	../z_collision_check.c
0x00E01A38	pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
0x00E01A64	../z_collision_check.c
0x00E01A7C	pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX
0x00E01AA8	../z_collision_check.c
0x00E01AC0	pclobj_elem->ac_hit_elem != NULL
0x00E01AE4	../z_collision_check.c

Debug

0x00E01B08	<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o
0x00E01B40	../z_debug.c

Debug_Display

0x00E01B50	../z_debug_display.c
0x00E01B68	../z_debug_display.c
0x00E01B80	../z_debug_display.c
0x00E01B98	../z_debug_display.c
0x00E01BB0	../z_debug_display.c
0x00E01BC8	../z_debug_display.c
0x00E01BE0	../z_debug_display.c
0x00E01BF8	../z_debug_display.c
0x00E01C20	%s
0x00E01C24	%s
0x00E01C28	REG
0x00E01C2C	SREG
0x00E01C34	OREG
0x00E01C3C	PREG
0x00E01C44	QREG
0x00E01C4C	MREG
0x00E01C54	YREG
0x00E01C5C	DREG
0x00E01C64	UREG
0x00E01C6C	IREG
0x00E01C74	ZREG
0x00E01C7C	CRV
0x00E01C80	dREG
0x00E01C88	KAZ
0x00E01C8C	XREG
0x00E01C94	CRV2
0x00E01C9C	SEX
0x00E01CA0	TREG
0x00E01CA8	WREG
0x00E01CB0	AREG
0x00E01CB8	VREG
0x00E01CC0	HREG
0x00E01CC8	GREG
0x00E01CD0	mREG
0x00E01CD8	nREG
0x00E01CE0	BREG
0x00E01CE8	DORO
0x00E01CF0	kREG
0x00E01CF8	BAK
0x00E01CFC	%c(%s)
0x00E01D04	%02d%6d
0x00E01D0C	%s%02d%6d
0x00E01D18	ディスプレイリスト領域に余裕がないのでデバッグモードの表示を見合わせます\x0A

Debug_Mode

0x00E01D64	../z_debug_mode.c
0x00E01D78	../z_debug_mode.c

Debug_Hayakawa

0x00E01DB0	object_exchange_rom_address %u\x0A
0x00E01DD0	RomStart RomEnd   Size\x0A
0x00E01DE8	%08x-%08x %08x(%8.3fKB)\x0A
0x00E01E08	\x0A\x0AosMemSize=%08x\x0A
0x00E01E1C	osRomType=%d(%s)\x0A
0x00E01E30	cartridge
0x00E01E3C	bulk
0x00E01E44	osTvType=%d(%s)\x0A
0x00E01E58	PAL
0x00E01E5C	NTSC
0x00E01E64	MPAL
0x00E01E6C	osResetType=%d(%s)\x0A
0x00E01E80	cold reset
0x00E01E8C	NMI
0x00E01E90	osCicId=%d\x0A
0x00E01E9C	osVersion=%d\x0A
0x00E01EAC	osRomBase=%08x\x0A
0x00E01EFC	../z_debug_hayakawa.c
0x00E01F14	../z_debug_hayakawa.c

Demo

0x00E01FC0	『上からみる(プリレンダ)』はもう無いよ〜\x0A
0x00E01FEC	\x0Aフラッシュの内容をロードします!
0x00E02010	\x0Aフラッシュの内容をロードしましたよ。
0x00E02038	\x0Aどこへ飛んでいいのかわからない。z_demo.c
0x00E02064	\x0Aコード3デモメッセージにffffが有りません。!
0x00E02094	\x0Aコード3デモメッセージにffffが有りません。!
0x00E020C4	\x0APartsNo[%d] dousa=[%d]
0x00E020DC	\x0Aデモ指令が多すぎの可能性あり。要調査

Draw

0x00E02270	../z_draw.c
0x00E0227C	../z_draw.c
0x00E02288	../z_draw.c
0x00E02294	../z_draw.c
0x00E022A0	../z_draw.c
0x00E022AC	../z_draw.c
0x00E022B8	../z_draw.c
0x00E022C4	../z_draw.c
0x00E022D0	../z_draw.c
0x00E022DC	../z_draw.c
0x00E022E8	../z_draw.c
0x00E022F4	../z_draw.c
0x00E02300	../z_draw.c
0x00E0230C	../z_draw.c
0x00E02318	../z_draw.c
0x00E02324	../z_draw.c
0x00E02330	../z_draw.c
0x00E0233C	../z_draw.c
0x00E02348	../z_draw.c
0x00E02354	../z_draw.c
0x00E02360	../z_draw.c
0x00E0236C	../z_draw.c
0x00E02378	../z_draw.c
0x00E02384	../z_draw.c
0x00E02390	../z_draw.c
0x00E0239C	../z_draw.c
0x00E023A8	../z_draw.c
0x00E023B4	../z_draw.c
0x00E023C0	../z_draw.c
0x00E023CC	../z_draw.c
0x00E023D8	../z_draw.c
0x00E023E4	../z_draw.c
0x00E023F0	../z_draw.c
0x00E023FC	../z_draw.c
0x00E02408	../z_draw.c
0x00E02414	../z_draw.c
0x00E02420	../z_draw.c
0x00E0242C	../z_draw.c
0x00E02438	../z_draw.c
0x00E02444	../z_draw.c
0x00E02450	../z_draw.c
0x00E0245C	../z_draw.c
0x00E02468	../z_draw.c
0x00E02474	../z_draw.c
0x00E02480	../z_draw.c
0x00E0248C	../z_draw.c
0x00E02498	../z_draw.c
0x00E024A4	../z_draw.c
0x00E024B0	../z_draw.c
0x00E024BC	../z_draw.c
0x00E024C8	../z_draw.c
0x00E024D4	../z_draw.c
0x00E024E0	../z_draw.c
0x00E024EC	../z_draw.c
0x00E024F8	../z_draw.c
0x00E02504	../z_draw.c
0x00E02510	../z_draw.c
0x00E0251C	../z_draw.c
0x00E02528	../z_draw.c
0x00E02534	../z_draw.c
0x00E02540	../z_draw.c
0x00E0254C	../z_draw.c
0x00E02558	../z_draw.c
0x00E02564	../z_draw.c
0x00E02570	../z_draw.c
0x00E0257C	../z_draw.c
0x00E02588	../z_draw.c
0x00E02594	../z_draw.c
0x00E025A0	../z_draw.c
0x00E025AC	../z_draw.c
0x00E025B8	../z_draw.c
0x00E025C4	../z_draw.c
0x00E025D0	../z_draw.c
0x00E025DC	../z_draw.c
0x00E025E8	../z_draw.c
0x00E025F4	../z_draw.c
0x00E02600	../z_draw.c
0x00E0260C	../z_draw.c
0x00E02618	../z_draw.c
0x00E02624	../z_draw.c
0x00E02630	../z_draw.c
0x00E0263C	../z_draw.c
0x00E02648	../z_draw.c
0x00E02654	../z_draw.c
0x00E02660	../z_draw.c

Eff_Footmark

0x00E02680	../z_eff_footmark.c
0x00E02694	../z_eff_footmark.c
0x00E026A8	../z_eff_footmark.c

EventMgr

0x00E026BC	?333enentmgr: saveCameraPosEventMgr: no camera (oya %d)\x0A
0x00E026F8	eventmgr: I 
0x00E02708	%02.2x
0x00E02710	 
0x00E02714	 (%d)\x0Aeventmgr: O 
0x00E02728	%02.2x
0x00E02730	 
0x00E02734	 \x0A
0x00E02738	\x1B[1m%06d:\x1B[m eventmgr: permit! stop %d\x0A
0x00E02760	\x1B[1m%06d:\x1B[m eventmgr: actor %d free clear! \x0A
0x00E02790	\x1B[1m%06d:\x1B[m eventmgr: player demo mode OFF! \x0A
0x00E027C0	\x1B[1m%06d:\x1B[m eventmgr: RUN %d STOP %d TIMER %d\x0A
0x00E027F0	\x1B[1m%06d:\x1B[m eventmgr: warning: check anytime true %d \x0A
0x00E02828	\x1B[1m%06d:\x1B[m eventmgr: check req %d permit\x0A
0x00E02854	\x1B[1m%06d:\x1B[m eventmgr: player demo mode ON! (2)\x0A
0x00E02888	\x1B[1m%06d:\x1B[m eventmgr: player demo mode ON! (3)\x0A
0x00E028BC	\x1B[1m%06d:\x1B[m eventmgr: actor %d free OK! \x0A
0x00E028E8	\x1B[1m%06d:\x1B[m eventmgr: \x1B[42m \x1B[47;34m id %d \x1B[30mdemo_id %d t %d cam_id [%d] timer %d %d conct %d \x1B[42m \x1B[m\x0A
0x00E02958	\x1B[1m%06d:\x1B[m eventmgr: warning: stop (%d) canncel ! coz' running (%d) now\x0A
0x00E029A4	\x1B[1m%06d:\x1B[m eventmgr: error: no data for %d \x0A

Fcurve_Data_Skelanime

0x00E02A10	../z_fcurve_data_skelanime.c
0x00E02A30	this->now_joint != NULL
0x00E02A48	../z_fcurve_data_skelanime.c
0x00E02A68	../z_fcurve_data_skelanime.c
0x00E02A88	../z_fcurve_data_skelanime.c
0x00E02AA8	../z_fcurve_data_skelanime.c
0x00E02AC8	../z_fcurve_data_skelanime.c
0x00E02AE8	../z_fcurve_data_skelanime.c
0x00E02B08	../z_fcurve_data_skelanime.c

FireObj

0x00E02B30	基本スケールがゼロ? (%s %d)\x0A
0x00E02B50	../z_fireobj.c
0x00E02B60	../z_fireobj.c
0x00E02B70	../z_fireobj.c
0x00E02B80	../z_fireobj.c

Horse

0x00E02BA0	player->ride.actor != NULL
0x00E02BBC	../z_horse.c
0x00E02BCC	horse_actor != NULL
0x00E02BE0	../z_horse.c
0x00E02BF0	horse_actor != NULL
0x00E02C04	../z_horse.c
0x00E02C14	horse_actor != NULL
0x00E02C28	../z_horse.c
0x00E02C38	player->ride.actor != NULL
0x00E02C54	../z_horse.c
0x00E02C64	player->ride.actor != NULL
0x00E02C80	../z_horse.c

JPEG

0x00E02CA0	worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1)
0x00E02CDC	../z_jpeg.c

KanFont

0x00E02D80	../z_kanfont.c
0x00E02D90	../z_kanfont.c
0x00E02DA0	../z_kanfont.c

Kankyo

0x00E02DB0	\x0AVR-BOX種類が大きすぎます。Global_kankyo_ct
0x00E02DDC	\x0Aend_frameとstart_frameのフレーム関係がおかしい!!!
0x00E02E10	\x0Aby get_parcent_forAccelBrake!!!!!!!!!
0x00E02E38	\x0A環境VRデータ取得失敗! ささきまでご報告を!
0x00E02E68	../z_kankyo.c
0x00E02E78	../z_kankyo.c
0x00E02E88	\x0A水ポリゴンデータに水中カラーが設定されておりません!
0x00E02EC0	\x0Aカラーパレットの設定がおかしいようです!
0x00E02EEC	カラーパレットがおかしいようです!
0x00E02F10	\x0A\x1B[31mカラーパレットがおかしいようです!
0x00E02F3C	../z_kankyo.c
0x00E02F4C	../z_kankyo.c
0x00E02F5C	../z_kankyo.c
0x00E02F6C	../z_kankyo.c
0x00E02F7C	../z_kankyo.c
0x00E02F8C	../z_kankyo.c
0x00E02F9C	../z_kankyo.c
0x00E02FAC	../z_kankyo.c
0x00E02FBC	../z_kankyo.c
0x00E02FCC	../z_kankyo.c
0x00E02FDC	../z_kankyo.c
0x00E02FEC	../z_kankyo.c
0x00E02FFC	../z_kankyo.c
0x00E0300C	../z_kankyo.c
0x00E0301C	../z_kankyo.c
0x00E0302C	../z_kankyo.c
0x00E0303C	../z_kankyo.c
0x00E0304C	../z_kankyo.c
0x00E0305C	../z_kankyo.c
0x00E0306C	../z_kankyo.c
0x00E0307C	../z_kankyo.c
0x00E0308C	../z_kankyo.c
0x00E0309C	../z_kankyo.c
0x00E030AC	../z_kankyo.c
0x00E030BC	../z_kankyo.c
0x00E030CC	game_play->view.pviewing != NULL
0x00E030F0	../z_kankyo.c
0x00E0317D	Z
0x00E031C0	../z_kankyo.c
0x00E031D0	../z_kankyo.c

Lib

0x00E0331C	B6\x0Bavalueset_w->opcode < number(opcode_proc)
0x00E0334C	../z_lib.c
0x00E03358	(valueset_w + num_of_val - 1)->endcode == V_E
0x00E03388	../z_lib.c
0x00E03394	ptr_seg_to_k0:%08x→%08x\x0A
0x00E033B0	ptr_seg_to_k0_null:%08x→%08x\x0A

Lifemeter

0x00E033E0	../z_lifemeter.c
0x00E033F4	../z_lifemeter.c

Lights

0x00E03420	../z_lights.c
0x00E03430	../z_lights.c
0x00E03440	../z_lights.c
0x00E03450	../z_lights.c
0x00E03460	../z_lights.c

Alloc

0x00E034A0	%s: %u バイトの%sに失敗しました\x0A
0x00E034C4	%s: %u バイトの%sに成功しました\x0A
0x00E034E8	zelda_malloc
0x00E034F8	確保
0x00E03500	zelda_malloc_DEBUG
0x00E03514	確保
0x00E0351C	zelda_malloc_r
0x00E0352C	確保
0x00E03534	zelda_malloc_r_DEBUG
0x00E0354C	確保
0x00E03554	zelda_realloc
0x00E03564	再確保
0x00E0356C	zelda_realloc_DEBUG
0x00E03580	再確保
0x00E03588	zelda_calloc
0x00E03598	確保
0x00E035A0	ゼルダヒープ表示\x0A

Map_Disp

0x00E035C0	../z_map_disp.c
0x00E035D0	../z_map_disp.c
0x00E035E0	../z_map_disp.c
0x00E035F0	../z_map_disp.c
0x00E03600	../z_map_disp.c
0x00E03610	../z_map_disp.c
0x00E03620	../z_map_disp.c
0x00E03630	../z_map_disp.c
0x00E03640	../z_map_disp.c
0x00E03650	../z_map_disp.c
0x00E03660	../z_map_disp.c
0x00E03670	../z_map_disp.c
0x00E03680	../z_map_disp.c
0x00E03690	../z_map_disp.c
0x00E036A0	../z_map_disp.c
0x00E036B0	GAME_PLAY_getRoomNum(pgp) <= MAX_ROOM
0x00E036D8	../z_map_disp.c
0x00E036E8	num <= MAX_TRE
0x00E036F8	../z_map_disp.c
0x00E03708	num <= MAX_DOOR
0x00E03718	../z_map_disp.c
0x00E03728	../z_map_disp.c
0x00E03738	../z_map_disp.c
0x00E03748	../z_map_disp.c
0x00E03758	../z_map_disp.c
0x00E03768	../z_map_disp.c
0x00E03778	../z_map_disp.c
0x00E03788	../z_map_disp.c
0x00E03798	../z_map_disp.c
0x00E037A8	../z_map_disp.c
0x00E037B8	../z_map_disp.c
0x00E037C8	../z_map_disp.c
0x00E037D8	../z_map_disp.c
0x00E037E8	../z_map_disp.c

Map_Disp_Data

0x00E03820	scene_id >= 0 && scene_id <= 4
0x00E03840	../z_map_disp_data.c

Map_Exp

0x00E03860	../z_map_exp.c
0x00E03870	parameter->mapSegment != NULL
0x00E03890	../z_map_exp.c

Moji

0x00E038A0	../z_moji.c
0x00E038AC	../z_moji.c
0x00E038B8	../z_moji.c
0x00E038C4	../z_moji.c

MsgEvent

0x00E038D0	------Msgevent_Read Start\x0A
0x00E038F0	proc_no < number(msgevn_data_size)
0x00E03914	../z_msgevent.c
0x00E03924	proc_no < number(msgevn_proc)
0x00E03944	../z_msgevent.c
0x00E03954	------Msgevent_Read End\x0A

Parameter

0x00E03990	../z_parameter.c
0x00E039A4	../z_parameter.c
0x00E039B8	../z_parameter.c
0x00E039CC	../z_parameter.c
0x00E039E0	../z_parameter.c
0x00E039F4	../z_parameter.c
0x00E03A08	../z_parameter.c
0x00E03A1C	../z_parameter.c
0x00E03A30	../z_parameter.c
0x00E03A44	../z_parameter.c
0x00E03A58	../z_parameter.c
0x00E03A6C	../z_parameter.c
0x00E03A80	../z_parameter.c
0x00E03A94	../z_parameter.c
0x00E03AA8	../z_parameter.c
0x00E03ABC	../z_parameter.c
0x00E03AD0	../z_parameter.c
0x00E03AE4	../z_parameter.c
0x00E03AF8	../z_parameter.c
0x00E03B0C	../z_parameter.c
0x00E03B20	../z_parameter.c
0x00E03B34	../z_parameter.c
0x00E03B48	../z_parameter.c
0x00E03B5C	../z_parameter.c
0x00E03B70	../z_parameter.c
0x00E03B84	../z_parameter.c
0x00E03B98	../z_parameter.c
0x00E03BAC	../z_parameter.c
0x00E03BC0	../z_parameter.c
0x00E03BD4	../z_parameter.c
0x00E03BE8	../z_parameter.c
0x00E03BFC	../z_parameter.c
0x00E03C10	../z_parameter.c
0x00E03C24	../z_parameter.c
0x00E03C38	../z_parameter.c
0x00E03C4C	../z_parameter.c
0x00E03C60	../z_parameter.c
0x00E03C74	../z_parameter.c
0x00E03C88	../z_parameter.c
0x00E03C9C	../z_parameter.c
0x00E03CB0	../z_parameter.c
0x00E03CC4	../z_parameter.c
0x00E03CD8	../z_parameter.c
0x00E03CEC	../z_parameter.c
0x00E03D00	../z_parameter.c
0x00E03D14	../z_parameter.c
0x00E03D28	../z_parameter.c
0x00E03D3C	../z_parameter.c
0x00E03D50	../z_parameter.c
0x00E03D64	../z_parameter.c
0x00E03D78	../z_parameter.c
0x00E03D8C	J_N >= 1 && J_N < 5
0x00E03DA0	../z_parameter.c
0x00E03DB4	../z_parameter.c
0x00E03DC8	../z_parameter.c
0x00E03DDC	parameter->parameterSegment != NULL
0x00E03E00	../z_parameter.c
0x00E03E14	../z_parameter.c
0x00E03E28	../z_parameter.c
0x00E03E3C	parameter->showSegment != NULL
0x00E03E5C	../z_parameter.c
0x00E03E70	../z_parameter.c
0x00E03E84	../z_parameter.c
0x00E03E98	parameter->showSegment != NULL
0x00E03EB8	../z_parameter.c
0x00E03ECC	../z_parameter.c
0x00E03EE0	../z_parameter.c
0x00E03EF4	parameter->showSegment != NULL
0x00E03F14	../z_parameter.c
0x00E03F28	../z_parameter.c
0x00E03F3C	../z_parameter.c
0x00E03F50	parameter->showSegment != NULL
0x00E03F70	../z_parameter.c
0x00E03F84	../z_parameter.c
0x00E03F98	../z_parameter.c
0x00E03FAC	parameter->do_actionSegment != NULL
0x00E03FD0	../z_parameter.c
0x00E03FE4	../z_parameter.c
0x00E03FF8	../z_parameter.c
0x00E0400C	../z_parameter.c
0x00E04020	../z_parameter.c
0x00E04034	../z_parameter.c
0x00E04048	../z_parameter.c
0x00E0405C	../z_parameter.c
0x00E04070	../z_parameter.c
0x00E04084	../z_parameter.c
0x00E04098	parameter->icon_itemSegment != NULL
0x00E040BC	../z_parameter.c

Player_Lib

0x00E042F0	../z_player_lib.c
0x00E04304	../z_player_lib.c
0x00E04318	../z_player_lib.c
0x00E0432C	../z_player_lib.c
0x00E04340	size <= 1024 * 14
0x00E04354	../z_player_lib.c
0x00E04368	../z_player_lib.c
0x00E0437C	../z_player_lib.c
0x00E04390	../z_player_lib.c
0x00E043A4	../z_player_lib.c
0x00E043B8	../z_player_lib.c
0x00E043CC	../z_player_lib.c
0x00E043E0	../z_player_lib.c
0x00E043F4	../z_player_lib.c
0x00E04408	../z_player_lib.c
0x00E0441C	../z_player_lib.c
0x00E04430	../z_player_lib.c
0x00E04444	../z_player_lib.c
0x00E04458	../z_player_lib.c
0x00E0446C	../z_player_lib.c
0x00E04480	../z_player_lib.c
0x00E04494	../z_player_lib.c
0x00E044A8	../z_player_lib.c
0x00E044BC	../z_player_lib.c
0x00E044D0	../z_player_lib.c
0x00E044E4	../z_player_lib.c
0x00E044F8	../z_player_lib.c
0x00E0450C	../z_player_lib.c
0x00E04520	../z_player_lib.c
0x00E04534	../z_player_lib.c
0x00E04548	../z_player_lib.c
0x00E0455C	../z_player_lib.c
0x00E04570	../z_player_lib.c
0x00E04584	../z_player_lib.c
0x00E04598	../z_player_lib.c
0x00E045AC	../z_player_lib.c
0x00E045C0	../z_player_lib.c
0x00E045D4	../z_player_lib.c
0x00E045E8	../z_player_lib.c
0x00E045FC	../z_player_lib.c
0x00E04610	../z_player_lib.c
0x00E04624	../z_player_lib.c
0x00E04638	../z_player_lib.c
0x00E0464C	../z_player_lib.c
0x00E04660	../z_player_lib.c
0x00E04674	../z_player_lib.c
0x00E04688	../z_player_lib.c
0x00E0469C	../z_player_lib.c
0x00E046B0	../z_player_lib.c
0x00E046C4	../z_player_lib.c
0x00E046D8	../z_player_lib.c
0x00E046EC	../z_player_lib.c
0x00E04700	../z_player_lib.c
0x00E04714	../z_player_lib.c
0x00E04728	../z_player_lib.c
0x00E0473C	../z_player_lib.c
0x00E04750	../z_player_lib.c
0x00E04764	../z_player_lib.c
0x00E04778	../z_player_lib.c
0x00E0478C	../z_player_lib.c
0x00E047A0	../z_player_lib.c
0x00E047B4	../z_player_lib.c
0x00E047C8	../z_player_lib.c
0x00E047DC	../z_player_lib.c
0x00E047F0	../z_player_lib.c
0x00E04804	../z_player_lib.c
0x00E04818	../z_player_lib.c
0x00E0482C	../z_player_lib.c
0x00E04840	../z_player_lib.c
0x00E04854	../z_player_lib.c
0x00E04868	../z_player_lib.c
0x00E0487C	../z_player_lib.c
0x00E04890	../z_player_lib.c
0x00E048A4	../z_player_lib.c
0x00E048B8	../z_player_lib.c
0x00E048CC	../z_player_lib.c
0x00E048E0	../z_player_lib.c
0x00E048F4	../z_player_lib.c
0x00E04908	../z_player_lib.c
0x00E0491C	../z_player_lib.c
0x00E04930	../z_player_lib.c
0x00E04944	../z_player_lib.c

PreNMI

0x00E04A40	prenmi_move\x0A
0x00E04A50	prenmi_draw\x0A
0x00E04A60	../z_prenmi.c
0x00E04A70	../z_prenmi.c
0x00E04A80	quake: too many request %d is changed new one !!\x0A
0x00E04AB4	quake: stopped! 'coz camera [%d] killed!!\x0A

RCP

0x00E04C70	n != f
0x00E04C78	../z_rcp.c
0x00E04C84	n != f
0x00E04C8C	../z_rcp.c
0x00E04C98	../z_rcp.c
0x00E04CA4	../z_rcp.c
0x00E04CB0	../z_rcp.c
0x00E04CBC	../z_rcp.c
0x00E04CC8	../z_rcp.c
0x00E04CD4	../z_rcp.c
0x00E04CE0	../z_rcp.c
0x00E04CEC	../z_rcp.c
0x00E04CF8	../z_rcp.c
0x00E04D04	../z_rcp.c
0x00E04D10	../z_rcp.c
0x00E04D1C	../z_rcp.c
0x00E04D28	../z_rcp.c
0x00E04D34	../z_rcp.c
0x00E04D40	../z_rcp.c
0x00E04D4C	../z_rcp.c
0x00E04D58	../z_rcp.c
0x00E04D64	../z_rcp.c
0x00E04D70	../z_rcp.c
0x00E04D7C	../z_rcp.c
0x00E04D88	../z_rcp.c
0x00E04D94	../z_rcp.c
0x00E04DA0	../z_rcp.c
0x00E04DAC	../z_rcp.c
0x00E04DB8	../z_rcp.c
0x00E04DC4	../z_rcp.c
0x00E04DD0	../z_rcp.c
0x00E04DDC	../z_rcp.c
0x00E04DE8	../z_rcp.c
0x00E04DF4	../z_rcp.c
0x00E04E00	../z_rcp.c
0x00E04E0C	../z_rcp.c
0x00E04E18	../z_rcp.c
0x00E04E24	../z_rcp.c
0x00E04E30	../z_rcp.c
0x00E04E3C	../z_rcp.c
0x00E04E48	../z_rcp.c
0x00E04E54	../z_rcp.c
0x00E04E60	../z_rcp.c
0x00E04E6C	../z_rcp.c
0x00E04E78	../z_rcp.c
0x00E04E84	../z_rcp.c
0x00E04E90	../z_rcp.c
0x00E04E9C	../z_rcp.c
0x00E04EA8	../z_rcp.c
0x00E04EB4	../z_rcp.c
0x00E04EC0	../z_rcp.c
0x00E04ECC	../z_rcp.c
0x00E04ED8	../z_rcp.c
0x00E04EE4	../z_rcp.c
0x00E04EF0	../z_rcp.c
0x00E04EFC	../z_rcp.c
0x00E04F08	../z_rcp.c
0x00E04F14	../z_rcp.c
0x00E04F20	../z_rcp.c
0x00E04F2C	../z_rcp.c
0x00E04F38	../z_rcp.c
0x00E04F44	../z_rcp.c
0x00E04F50	../z_rcp.c
0x00E04F5C	../z_rcp.c
0x00E04F68	../z_rcp.c
0x00E04F74	../z_rcp.c
0x00E04F80	../z_rcp.c
0x00E04F8C	../z_rcp.c
0x00E04F98	../z_rcp.c
0x00E04FA4	../z_rcp.c
0x00E04FB0	../z_rcp.c
0x00E04FBC	../z_rcp.c
0x00E04FC8	../z_rcp.c
0x00E04FD4	../z_rcp.c
0x00E04FE0	../z_rcp.c
0x00E04FEC	../z_rcp.c
0x00E04FF8	../z_rcp.c
0x00E05004	../z_rcp.c
0x00E05010	../z_rcp.c
0x00E0501C	../z_rcp.c
0x00E05028	../z_rcp.c
0x00E05034	../z_rcp.c
0x00E05040	../z_rcp.c
0x00E0504C	../z_rcp.c
0x00E05058	../z_rcp.c
0x00E05064	../z_rcp.c
0x00E05070	../z_rcp.c
0x00E0507C	../z_rcp.c
0x00E05088	MODESET_ASSERT
0x00E05098	../z_rcp.c
0x00E050A4	number(cpu_dynamicP->clear_zb_dl) <= 8
0x00E050CC	../z_rcp.c
0x00E050D8	number(cpu_dynamicP->clear_fb_dl) <= 5
0x00E05100	../z_rcp.c
0x00E0510C	../z_rcp.c
0x00E05118	../z_rcp.c
0x00E05124	../z_rcp.c
0x00E05130	../z_rcp.c

Room

0x00E05160	../z_room.c
0x00E0516C	../z_room.c
0x00E05178	../z_room.c
0x00E05184	polygon2->num <= SHAPE_SORT_MAX
0x00E051A4	../z_room.c
0x00E051B0	../z_room.c
0x00E051BC	../z_room.c
0x00E051C8	../z_room.c
0x00E051D4	../z_room.c
0x00E051E0	../z_room.c
0x00E051EC	../z_room.c
0x00E051F8	../z_room.c
0x00E05204	ROOM ALL SIZE=%fK\x0A
0x00E05218	../z_room.c
0x00E05224	../z_room.c
0x00E05230	read_room_ID < game_play->room_rom_address.num
0x00E05260	../z_room.c
0x00E0526C	../z_room.c
0x00E05278	(unsigned int)this->ground_shape->polygon.type < number(Room_Draw_Proc)
0x00E052C0	../z_room.c

Scene

0x00E052F0	this->num < OBJECT_EXCHANGE_BANK_MAX
0x00E05318	../z_scene.c
0x00E05328	無効なバンクです(%d)\x0A
0x00E05340	OBJECT[%d] SIZE %fK SEG=%x\x0A
0x00E0535C	num=%d adrs=%x end=%x\x0A
0x00E05374	(this->status[this->num].Segment + size) < this->endSegment
0x00E053B0	../z_scene.c
0x00E053C0	../z_scene.c
0x00E053D0	../z_scene.c
0x00E053E0	Object_Exchange_check: 無効なバンクです(%d)\x0A
0x00E05410	../z_scene.c
0x00E05420	Object_Exchange_read_all: 無効なバンクです(%d)\x0A
0x00E05450	OBJECT[%d] SIZE %fK SEG=%x\x0A
0x00E0546C	num=%d adrs=%x end=%x\x0A
0x00E05484	../z_scene.c
0x00E05494	object_bank < Object_Bank_MAX
0x00E054B4	../z_scene.c
0x00E054C4	nextptr < this->endSegment
0x00E054E0	../z_scene.c
0x00E054F0	scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX
0x00E05528	../z_scene.c
0x00E05538	無効なシーンテクスチャーバンクです(%d)\x0A
0x00E05560	../z_scene.c
0x00E05570	SCENE TEXTURE[%d] SIZE %fK SEG=%x\x0A
0x00E05594	../z_scene.c

Scene_Proc

0x00E055A4	\x0A指定されたデモステージデータが存在しません。
0x00E055D4	\x0Aなので、通常ステージが採用されます。
0x00E055FC	\x0Acounter=[%d]
0x00E0560C	code の値(%d)が異常です\x0A
0x00E05630	../z_scene_proc.c
0x00E05644	../z_scene_proc.c
0x00E05658	../z_scene_proc.c
0x00E0566C	../z_scene_proc.c
0x00E05680	../z_scene_proc.c
0x00E05694	../z_scene_proc.c
0x00E056A8	../z_scene_proc.c
0x00E056BC	../z_scene_proc.c
0x00E056D0	../z_scene_proc.c
0x00E056E4	../z_scene_proc.c
0x00E056F8	../z_scene_proc.c
0x00E0570C	../z_scene_proc.c
0x00E05720	../z_scene_proc.c
0x00E05734	../z_scene_proc.c
0x00E05748	../z_scene_proc.c
0x00E0575C	../z_scene_proc.c
0x00E05770	../z_scene_proc.c
0x00E05784	../z_scene_proc.c
0x00E05798	../z_scene_proc.c
0x00E057AC	../z_scene_proc.c
0x00E057C0	../z_scene_proc.c
0x00E057D4	../z_scene_proc.c
0x00E057E8	../z_scene_proc.c
0x00E057FC	../z_scene_proc.c

Scene_Table

0x00E05840	Z2_SONCHONOIE
0x00E05850	Z2_LAST_BS
0x00E0585C	Z2_WITCH_SHOP
0x00E0586C	Z2_OMOYA
0x00E05878	Z2_BOWLING
0x00E05884	Z2_HAKASHITA
0x00E05894	Z2_20SICHITAI2
0x00E058A4	Z2_AYASHIISHOP
0x00E058B4	TEST01
0x00E058BC	KAKUSIANA
0x00E058C8	SPOT00
0x00E058D0	Z2_IKANA
0x00E058DC	Z2_KAIZOKU
0x00E058E8	Z2_MILK_BAR
0x00E058F4	Z2_INISIE_N
0x00E05900	Z2_TAKARAYA
0x00E0590C	Z2_INISIE_R
0x00E05918	Z2_OKUJOU
0x00E05924	Z2_OPENINGDAN
0x00E05934	Z2_MITURIN
0x00E05940	Z2_13HUBUKINOMITI
0x00E05954	Z2_CASTLE
0x00E05960	Z2_DEKUTES
0x00E0596C	Z2_MITURIN_BS
0x00E0597C	Z2_SYATEKI_MIZU
0x00E0598C	Z2_HAKUGIN
0x00E05998	Z2_ROMANYMAE
0x00E059A8	Z2_PIRATE
0x00E059B4	Z2_SYATEKI_MORI
0x00E059C4	Z2_SINKAI
0x00E059D0	Z2_YOUSEI_IZUMI
0x00E059E0	Z2_KINSTA1
0x00E059EC	Z2_KINDAN2
0x00E059F8	Z2_TENMON_DAI
0x00E05A08	Z2_LAST_DEKU
0x00E05A18	Z2_22DEKUCITY
0x00E05A28	Z2_KAJIYA
0x00E05A34	Z2_00KEIKOKU
0x00E05A44	Z2_POSTHOUSE
0x00E05A54	Z2_LABO
0x00E05A5C	Z2_DANPEI2TEST
0x00E05A6C	Z2_16GORON_HOUSE
0x00E05A80	Z2_33ZORACITY
0x00E05A90	Z2_8ITEMSHOP
0x00E05AA0	Z2_F01
0x00E05AA8	Z2_INISIE_BS
0x00E05AB8	Z2_30GYOSON
0x00E05AC4	Z2_31MISAKI
0x00E05AD0	Z2_TAKARAKUJI
0x00E05AE0	Z2_TORIDE
0x00E05AEC	Z2_FISHERMAN
0x00E05AFC	Z2_GORONSHOP
0x00E05B0C	Z2_DEKU_KING
0x00E05B1C	Z2_LAST_GORON
0x00E05B2C	Z2_24KEMONOMITI
0x00E05B3C	Z2_F01_B
0x00E05B48	Z2_F01C
0x00E05B50	Z2_BOTI
0x00E05B58	Z2_HAKUGIN_BS
0x00E05B68	Z2_20SICHITAI
0x00E05B78	Z2_21MITURINMAE
0x00E05B88	Z2_LAST_ZORA
0x00E05B98	Z2_11GORONNOSATO2
0x00E05BAC	Z2_SEA
0x00E05BB4	Z2_35TAKI
0x00E05BC0	Z2_REDEAD
0x00E05BCC	Z2_BANDROOM
0x00E05BD8	Z2_11GORONNOSATO
0x00E05BEC	Z2_GORON_HAKA
0x00E05BFC	Z2_SECOM
0x00E05C08	Z2_10YUKIYAMANOMURA
0x00E05C1C	Z2_TOUGITES
0x00E05C28	Z2_DANPEI
0x00E05C34	Z2_IKANAMAE
0x00E05C40	Z2_DOUJOU
0x00E05C4C	Z2_MUSICHOUSE
0x00E05C5C	Z2_IKNINSIDE
0x00E05C6C	Z2_MAP_SHOP
0x00E05C78	Z2_F40
0x00E05C80	Z2_F41
0x00E05C88	Z2_10YUKIYAMANOMURA2
0x00E05CA0	Z2_14YUKIDAMANOMITI
0x00E05CB4	Z2_12HAKUGINMAE
0x00E05CC4	Z2_17SETUGEN
0x00E05CD4	Z2_17SETUGEN2
0x00E05CE4	Z2_SEA_BS
0x00E05CF0	Z2_RANDOM
0x00E05CFC	Z2_YADOYA
0x00E05D08	Z2_KONPEKI_ENT
0x00E05D18	Z2_INSIDETOWER
0x00E05D28	Z2_26SARUNOMORI
0x00E05D38	Z2_LOST_WOODS
0x00E05D48	Z2_LAST_LINK
0x00E05D58	Z2_SOUGEN
0x00E05D64	Z2_BOMYA
0x00E05D70	Z2_KYOJINNOMA
0x00E05D80	Z2_KOEPONARACE
0x00E05D90	Z2_GORONRACE
0x00E05DA0	Z2_TOWN
0x00E05DA8	Z2_ICHIBA
0x00E05DB4	Z2_BACKTOWN
0x00E05DC0	Z2_CLOCKTOWER
0x00E05DD0	Z2_ALLEY
0x00E05DDC	scene_status_no < (int)(number(scene_status_table_info_table))
0x00E05E1C	../z_scene_table.c
0x00E05E30	scene_name=%s num_of_scene_point=%d scene_status_no=%d \x0A
0x00E05E6C	scene_point < scene_status_table_infoP->num_of_scene_point
0x00E05EA8	../z_scene_table.c
0x00E05EBC	scene_status != NULL
0x00E05ED4	../z_scene_table.c

SkelAnime

0x00E05EF0	*schedule_data [%d] 範囲異常\x0A
0x00E05F10	%02x 
0x00E05F20	../z_skelanime.c
0x00E05F34	../z_skelanime.c
0x00E05F48	../z_skelanime.c
0x00E05F5C	../z_skelanime.c
0x00E05F70	../z_skelanime.c
0x00E05F84	../z_skelanime.c
0x00E05F98	../z_skelanime.c
0x00E05FAC	../z_skelanime.c
0x00E05FC0	../z_skelanime.c
0x00E05FD4	../z_skelanime.c
0x00E05FE8	../z_skelanime.c
0x00E05FFC	../z_skelanime.c
0x00E06010	../z_skelanime.c
0x00E06024	../z_skelanime.c
0x00E06038	../z_skelanime.c
0x00E0604C	../z_skelanime.c
0x00E06060	../z_skelanime.c
0x00E06074	../z_skelanime.c
0x00E06088	../z_skelanime.c
0x00E0609C	../z_skelanime.c
0x00E060B0	../z_skelanime.c
0x00E060C4	../z_skelanime.c
0x00E060D8	../z_skelanime.c
0x00E060EC	../z_skelanime.c
0x00E06100	../z_skelanime.c
0x00E06114	../z_skelanime.c
0x00E06128	../z_skelanime.c
0x00E0613C	../z_skelanime.c
0x00E06150	../z_skelanime.c
0x00E06164	../z_skelanime.c
0x00E06178	../z_skelanime.c
0x00E0618C	../z_skelanime.c
0x00E061A0	../z_skelanime.c
0x00E061B4	../z_skelanime.c
0x00E061C8	../z_skelanime.c
0x00E061DC	../z_skelanime.c
0x00E061F0	../z_skelanime.c
0x00E06204	../z_skelanime.c
0x00E06218	../z_skelanime.c
0x00E0622C	../z_skelanime.c
0x00E06240	../z_skelanime.c
0x00E06254	../z_skelanime.c
0x00E06268	../z_skelanime.c
0x00E0627C	../z_skelanime.c
0x00E06290	../z_skelanime.c
0x00E062A4	joint_buff_num == joint_num
0x00E062C0	../z_skelanime.c
0x00E062D4	Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\x0A
0x00E06308	../z_skelanime.c
0x00E0631C	../z_skelanime.c
0x00E06330	joint_buff_num == this->joint_num
0x00E06354	../z_skelanime.c
0x00E06368	Skeleton_Info2_ct メモリアロケーションエラー\x0A
0x00E06398	../z_skelanime.c
0x00E063AC	../z_skelanime.c
0x00E063C0	joint_buff_num == this->joint_num
0x00E063E4	../z_skelanime.c
0x00E063F8	Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\x0A
0x00E0642C	../z_skelanime.c
0x00E06440	../z_skelanime.c
0x00E06454	Skeleton_Info2_skin2_ct メモリアロケーションエラー\x0A
0x00E06488	../z_skelanime.c
0x00E0649C	now_joint あきまへん!!\x0A
0x00E064B8	../z_skelanime.c
0x00E064CC	morf_joint あきまへん!!\x0A

Skin

0x00E064F0	../z_skin.c
0x00E064FC	../z_skin.c
0x00E06508	../z_skin.c
0x00E06514	../z_skin.c
0x00E06520	../z_skin.c
0x00E0652C	../z_skin.c
0x00E06538	../z_skin.c
0x00E06544	../z_skin.c

Skin_AWB

0x00E06560	../z_skin_awb.c
0x00E06570	pskin_awb->avb_tbl != NULL
0x00E0658C	../z_skin_awb.c
0x00E0659C	../z_skin_awb.c
0x00E065AC	psavb->buf[0] != NULL
0x00E065C4	../z_skin_awb.c
0x00E065D4	../z_skin_awb.c
0x00E065E4	psavb->buf[1] != NULL
0x00E065FC	../z_skin_awb.c
0x00E0660C	../z_skin_awb.c
0x00E0661C	../z_skin_awb.c
0x00E0662C	../z_skin_awb.c

Sub_S

0x00E06650	snap: check: (%2d) 00000000 %08.8x \x0A
0x00E06678	snap: check: (%2d) %08.8x 00000000 \x0A
0x00E066A0	snap: \x1B[43m \x1B[47;35m HIT \x1B[43m \x1B[m \x0A
0x00E066C8	snap: check: save %08.8x %08.8x \x0A\x0A
0x00E066EC	snap: \x1B[43m \x1B[47;35m CHECK \x1B[43m \x1B[m \x0A
0x00E06714	snap: check: area %08.8x %08.8x \x0A\x0A
0x00E06738	snap: \x1B[43m \x1B[47;35m POINT  actor #%d \x1B[43m \x1B[m \x0A
0x00E0676C	\x1B[47;31m●\x1B[m
0x00E0677C	\x1B[47;32m●\x1B[m
0x00E0678C	 <- check 0:
0x00E0679C	 distance (%f) %f < x < %f \x0A
0x00E067BC	\x1B[47;31m●\x1B[m
0x00E067CC	\x1B[47;32m●\x1B[m
0x00E067DC	 <- check 1:
0x00E067EC	 angle (%d %d) < %d  \x0A
0x00E06804	\x1B[47;31m●\x1B[m
0x00E06814	\x1B[47;32m●\x1B[m
0x00E06824	 <- check 2:
0x00E06834	 finder (%d %d) %dx%d \x0A
0x00E0684C	\x1B[47;31m●\x1B[m
0x00E0685C	\x1B[47;32m●\x1B[m
0x00E0686C	 <- check 3:
0x00E0687C	 b.g. check \x0A
0x00E0688C	\x1B[47;31m●\x1B[m
0x00E0689C	\x1B[47;32m●\x1B[m
0x00E068AC	 <- check 4:
0x00E068BC	 collision check \x0A
0x00E068D0	snap: check: good \x1B[31m%02.2x\x1B[m%06.6x %08.8x\x0A\x0A
0x00E06900	snap: check: bad! \x1B[31m%02.2x\x1B[m%06.6x %08.8x\x0A\x0A
0x00E06930	../z_sub_s.c
0x00E06940	../z_sub_s.c
0x00E06950	../z_sub_s.c
0x00E06960	../z_sub_s.c
0x00E06BB0	../z_sub_s.c
0x00E06BC0	../z_sub_s.c
0x00E06BD0	../z_sub_s.c
0x00E06BE0	func_event_read Err!!! thisx->name=<%d>\x0A
0x00E06C0C	cnt < event_id_read_max
0x00E06C24	../z_sub_s.c

View

0x00E06CA0	It$
0x00E06CA4	It$
0x00E06CB0	\x0Aview: initialize ---\x0A
0x00E06CC8	setScissorX: ulx=%d, uly=%d lrx=%d lry=%d\x0A
0x00E06CF4	ulx >= 0
0x00E06D00	../z_view.c
0x00E06D0C	uly >= 0
0x00E06D18	../z_view.c
0x00E06D24	lrx <= ScreenWidth
0x00E06D38	../z_view.c
0x00E06D44	lry <= ScreenHeight
0x00E06D58	../z_view.c
0x00E06D64	ulx >= 0
0x00E06D70	../z_view.c
0x00E06D7C	uly >= 0
0x00E06D88	../z_view.c
0x00E06D94	lrx <= ScreenWidth
0x00E06DA8	../z_view.c
0x00E06DB4	lry <= ScreenHeight
0x00E06DC8	../z_view.c
0x00E06DD4	../z_view.c
0x00E06DE0	../z_view.c
0x00E06DEC	../z_view.c
0x00E06DF8	../z_view.c
0x00E06E04	fovy %f near %f far %f scale %f aspect %f normal %08x\x0A
0x00E06E3C	projection\x0A
0x00E06E48	\x09%f\x09%f\x09%f\x09%f\x0A
0x00E06E5C	view: showPerspectiveView(): eye == center\x0A
0x00E06E88	viewing\x0A
0x00E06E94	\x09%f\x09%f\x09%f\x09%f\x0A
0x00E06EA8	../z_view.c
0x00E06EB4	../z_view.c
0x00E06EC0	../z_view.c
0x00E06ECC	../z_view.c
0x00E06ED8	../z_view.c
0x00E06EE4	../z_view.c
0x00E06EF0	view: showPerspectiveOverLayView(): eye == center\x0A
0x00E06F24	../z_view.c

ViMode

0x00E06F30	eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d\x0A
0x00E06F80	TVTYPE の値が異常です\x0A
0x00E06F98	../z_vimode.c

VisMono

0x00E06FF9	\x0E\x02\x04osViModePalLan1\x0A
0x00E07010	osViModeFpalLan1\x0A
0x00E07024	Custom\x0A
0x00E07030	=\x03\x12o=\x03\x12o
0x00E07040	../z_vismono.c
0x00E07050	glistp_end <= mono_dl + DLSIZE
0x00E07070	../z_vismono.c
0x00E07080	../z_vismono.c
0x00E07090	../z_vismono.c
0x00E070A0	glistp_end <= this->mono_dl + DLSIZE
0x00E070C8	../z_vismono.c

VR_Box

0x00E070E0	buffer <= buffer_limit
0x00E070F8	../z_vr_box.c
0x00E07108	../z_vr_box.c
0x00E07118	buffer <= buffer_limit
0x00E07130	../z_vr_box.c
0x00E07140	../z_vr_box.c
0x00E07150	buffer <= buffer_limit
0x00E07168	../z_vr_box.c
0x00E07178	../z_vr_box.c
0x00E07188	../z_vr_box.c
0x00E07198	../z_vr_box.c
0x00E071A8	../z_vr_box.c
0x00E071B8	../z_vr_box.c
0x00E071C8	../z_vr_box.c
0x00E071D8	../z_vr_box.c
0x00E071E8	vr_box->dpList != NULL
0x00E07200	../z_vr_box.c
0x00E07210	../z_vr_box.c
0x00E07220	vr_box->roomVtx != NULL
0x00E07238	../z_vr_box.c
0x00E07248	../z_vr_box.c
0x00E07258	vr_box->roomVtx != NULL
0x00E07270	../z_vr_box.c

VR_Box_Draw

0x00E072A0	../z_vr_box_draw.c
0x00E072B4	../z_vr_box_draw.c
0x00E072C8	../z_vr_box_draw.c
0x00E072DC	../z_vr_box_draw.c

SRAM_NES

0x00E072F0	z_common_data.file_no != 0xff
0x00E07310	../z_sram_NES.c
0x00E07320	\x0A====================================================================\x0A
0x00E07368	\x0A====================================================================\x0A
0x00E073B0	../z_sram_NES.c
0x00E073C0	sram->flash_read_buff != NULL
0x00E073E0	../z_sram_NES.c
0x00E073F0	z_common_data.file_no != 0xff
0x00E07410	../z_sram_NES.c
0x00E07420	z_common_data.file_no != 0xff
0x00E07440	../z_sram_NES.c

Message

0x00E07450	../z_message.c
0x00E07460	../z_message.c
0x00E07470	../z_message.c
0x00E07480	../z_message.c
0x00E07490	../z_message.c
0x00E074A0	../z_message.c
0x00E074B0	../z_message.c
0x00E074C0	../z_message.c
0x00E074D0	../z_message.c
0x00E074E0	../z_message.c
0x00E074F0	../z_message.c
0x00E07500	../z_message.c
0x00E07510	../z_message.c
0x00E07520	../z_message.c
0x00E07530	../z_message.c
0x00E07540	%s
0x00E07544	MESSAGE
0x00E0754C	%s
0x00E07550	=
0x00E07554	%d
0x00E07558	../z_message.c
0x00E07568	../z_message.c
0x00E07578	../z_message.c
0x00E07588	message->message_table_Segment != NULL
0x00E075B0	../z_message.c
0x00E075C0	../z_message.c
0x00E075D0	../z_message.c
0x00E075E0	message->message_table_Segment != NULL
0x00E07608	../z_message.c
0x00E07618	../z_message.c
0x00E07628	../z_message.c
0x00E07638	message->message_table_Segment != NULL
0x00E07660	../z_message.c
0x00E07670	../z_message.c
0x00E07680	../z_message.c
0x00E07690	message->message_table_Segment != NULL
0x00E076B8	../z_message.c
0x00E076C8	../z_message.c
0x00E076D8	../z_message.c
0x00E076E8	message->fukidashiSegment != NULL
0x00E0770C	../z_message.c

Message_Read_NES

0x00E07CED	\x18/メッセージが,見つかった!!!\x0A
0x00E07D10	メッセージ見つからなかった\x0A
0x00E07D2C	message_read_NES\x0A
0x00E07D40	message_read_NES\x0A
0x00E07D54	nes_rd_dt → 
0x00E07D64	../z_message_nes.c
0x00E07D78	../z_message_nes.c

Message_Staff

0x00E07EC0	サウンド(SE)\x0A
0x00E07ED4	\x0A名前 = 
0x00E07EE0	\x0AEVENTタイマー = 
0x00E07EF8	\x0A釣り堀魚サイズ = 
0x00E07F0C	\x0Aゼルダ時間 = 
0x00E07F1C	../z_message_staff.c
0x00E07F34	../z_message_staff.c

Shrink_Window

0x00E07FF0	../z_shrink_window.c
0x00E08008	../z_shrink_window.c
0x00E08020	../z_shrink_window.c
0x00E08038	../z_shrink_window.c

Cutscene Editor

0x00E08050	demo play: \x1B[45m \x1B[47;34m reset \x1B[45m \x1B[m\x0A
0x00E0807C	demo play: error: illegal action type %d\x0A
0x00E080A8	\x1B[1mdemo play:\x1B[m cut %d  point %d  frame %d\x0A
0x00E080D8	\x1B[47;34mcamera demo: 等速開始\x1B[m %d フレーム\x0A
0x00E08108	\x1B[47;34mcamera demo: 等速終了\x1B[m\x0A
0x00E0812C	\x1B[47;34mcamera demo: 変速開始\x1B[m %d フレーム\x0A
0x00E0815C	\x1B[47;34mcamera demo: 変速終了\x1B[m\x0A
0x00E08180	\x1B[47;34mcamera demo: 背景ズーム開始\x1B[m %d フレーム\x0A
0x00E081B4	\x1B[47;34mcamera demo: 背景ズーム終了\x1B[m\x0A
0x00E081DC	\x1B[47;34mcamera demo: 停止開始\x1B[m %d フレーム\x0A
0x00E0820C	\x1B[47;34mcamera demo: 停止終了\x1B[m\x0A
0x00E08230	\x1B[47;34mcamera demo: 固定開始\x1B[m %d フレーム\x0A
0x00E08260	\x1B[47;34mcamera demo: 固定終了\x1B[m\x0A
0x00E08284	\x1B[47;34mcamera demo: 2次Bスプライン開始\x1B[m %d フレーム\x0A
0x00E082C0	\x1B[34mcamera demo: %d/%d\x1B[m\x0A
0x00E082DC	\x1B[47;34mcamera demo: 2次Bスプライン終了\x1B[m\x0A
0x00E0830C	\x1B[34mcamera demo: %d/%d\x1B[m\x0A
0x00E08328	\x1B[47;34mcamera demo: 3次Bスプライン開始\x1B[m %d フレーム\x0A
0x00E08364	\x1B[34mcamera demo: %d/%d\x1B[m\x0A
0x00E08380	\x1B[47;34mcamera demo: 3次Bスプライン終了\x1B[m\x0A
0x00E083B0	\x1B[34mcamera demo: %d/%d\x1B[m\x0A
0x00E083CC	\x1B[47;34mcamera demo: NURBS(2次)開始\x1B[m %d フレーム\x0A
0x00E08408	\x1B[34mcamera demo: %d/%d\x1B[m\x0A
0x00E08424	(%d) %d/%d %f\x09
0x00E08434	(%f %f %f)\x0A
0x00E08440	\x1B[47;34mcamera demo: NURBS(2次)終了\x1B[m\x0A
0x00E08470	\x1B[34mcamera demo: %d/%d\x1B[m\x0A
0x00E08550	ポイントエディタ
0x00E08568	カットエディタ
0x00E0857C	ビューア
0x00E08588	???
0x00E0858C	なし
0x00E08594	アクター
0x00E085A0	???
0x00E085A4	げんてん
0x00E085B0	Pいち+むき
0x00E085BC	Pいちのみ
0x00E085C8	Pメいち+むき
0x00E085D8	Tいち+むき
0x00E085E4	Tいちのみ
0x00E085F0	???
0x00E085F4	カメラだけ
0x00E08604	&デモ00
0x00E08610	&デモ01
0x00E0861C	&デモ02
0x00E08628	&デモ03
0x00E08634	&デモ04
0x00E08640	&デモ05
0x00E0864C	&デモ06
0x00E08658	&デモ07
0x00E08664	&デモ08
0x00E08670	&デモ09
0x00E0867C	???
0x00E08680	ていし
0x00E08688	こてい
0x00E08690	とうそく
0x00E0869C	へんそく
0x00E086A8	スプライン3
0x00E086B8	スプライン2
0x00E086C8	テスト0
0x00E086D4	???
0x00E086D8	ツール
0x00E086E0	ポイント
0x00E086EC	どうさC
0x00E086F8	どうさE
0x00E08704	じかん
0x00E08710	がかく
0x00E0871C	バンクかく
0x00E0872C	けいすうC
0x00E08738	けいすうE
0x00E08744	きじくC
0x00E08750	きじくE
0x00E0875C	デモじかん
0x00E08770	???
0x00E08774	ツール
0x00E0877C	カット
0x00E08784	さいせいモード
0x00E08798	ツール
0x00E087A0	ちゅうもく
0x00E087AC	???
0x00E087B0	demo camera: \x1B[45m \x1B[47;34m init \x1B[45m \x1B[m\x0A
0x00E087DC	demo camera: \x1B[45m \x1B[47;34m reset \x1B[45m \x1B[m\x0A
0x00E0880C	* CAMERA TOOL *
0x00E0881C	* CAMERA TOOL *
0x00E0882C	さいせいしゅうりょう
0x00E08844	なにかおして
0x00E08854	* CAMERA TOOL *
0x00E08864	さいせいしゅうりょう
0x00E0887C	なにかおして
0x00E08894	MAX
0x00E08898	ポイント
0x00E088A4	あき
0x00E088AC	(
0x00E088B0	~
0x00E088B4	)
0x00E088B8	~
0x00E088BC	ちゅうもくアクター
0x00E088D4	C                                
0x00E088F8	E                                
0x00E0891C	                                 
0x00E08940	                                 
0x00E08964	さいせい
0x00E08970	さいせい
0x00E0897C	(
0x00E08980	~
0x00E08984	)
0x00E08988	~
0x00E0898C	Cみてるいち  Eカメラいち  
0x00E089AC	X
0x00E089B0	Y
0x00E089B4	Z
0x00E089B8	C                                
0x00E089DC	E                                
0x00E08A00	                                 
0x00E08A24	                                 
0x00E08A48	ちゅうもくアクター

Kankyo_Debug

0x00E08B70	カンキョウ セッテイ
0x00E08B88	-アンビエント-
0x00E08B9C	-ディフューズ1-
0x00E08BB0	-フォグ-
0x00E08BBC	R
0x00E08BC0	G
0x00E08BC4	B
0x00E08BC8	-ディフューズ2-
0x00E08BE0	Far
0x00E08BE4	Near
0x00E08BEC	X
0x00E08BF0	Y
0x00E08BF4	Z
0x00E08BF8	たて
0x00E08C00	よこ
0x00E08C08	かいてん
0x00E08C14	[セーブ]
0x00E08C20	[ロード]
0x00E08C2C	[SAVE MODE]
0x00E08C3C	kankyo00.dat
0x00E08C4C	kankyo01.dat
0x00E08C5C	kankyo02.dat
0x00E08C6C	kankyo03.dat
0x00E08C7C	kankyo04.dat
0x00E08C8C	kankyo05.dat
0x00E08C9C	kankyo06.dat
0x00E08CAC	kankyo07.dat
0x00E08CBC	kankyo08.dat
0x00E08CCC	kankyo09.dat
0x00E08CDC	うわがき
0x00E08CE8	しんきさくせい
0x00E08CF8	[LOAD MODE]
0x00E08D08	* ENVIRONMENT TOOL *
0x00E08D20	かんきょうしょく せってい
0x00E08D3C	じかん ひょうじ&そくどせってい
0x00E08D64	ぜるだたいむ
0x00E08D78	ひる
0x00E08D80	よる
0x00E08D88	けいかにっすう
0x00E08D98	けいかそくど
0x00E08DA8	ようび
0x00E08DB4	にちようび
0x00E08DC4	げつようび
0x00E08DD4	かようび
0x00E08DE0	すいようび
0x00E08DF0	もくようび
0x00E08E00	きんようび
0x00E08E10	どようび
0x00E08E20	< いろ せっていちゅう(きりかえ L) >
0x00E08E48	かざむき ふうりょく せってい
0x00E08E68	* DEMODATA TOOL *
0x00E08E7C	デモデータ
0x00E08E8C	つうじょう
0x00E08E9C	DemoTensoData しよう
0x00E08EB4	デモサイセイ
0x00E08EC4	しない
0x00E08ECC	デモ00(1コンPAD-Lカイシ)
0x00E08EE8	デモ01(1コンPAD-Lカイシ)
0x00E08F04	デモ02(1コンPAD-Lカイシ)
0x00E08F20	デモ03(1コンPAD-Lカイシ)
0x00E08F3C	デモ04(1コンPAD-Lカイシ)
0x00E08F58	デモ05(1コンPAD-Lカイシ)
0x00E08F74	デモ06(1コンPAD-Lカイシ)
0x00E08F90	デモ07(1コンPAD-Lカイシ)
0x00E08FAC	デモ08(1コンPAD-Lカイシ)
0x00E08FC8	デモ09(1コンPAD-Lカイシ)
0x00E08FE4	<かぜ せってい>
0x00E08FF8	ふうりょく
0x00E09004	たて かいてん
0x00E09014	よこ かいてん
0x00E09024	[かんきょうしょく せってい]
0x00E09044	かくしゅらいと せってい
0x00E09060	VRBOXからーせってい
0x00E09078	< VRからーせっていちゅう >
0x00E09094	-PRIM-
0x00E0909C	-ENV-
0x00E090A4	はれぐあい
0x00E090B4	fine
0x00E090BC	cloud
0x00E090C4	rain
0x00E090CC	デモ10(1コンPAD-Lカイシ)
0x00E090E8	デモ11(1コンPAD-Lカイシ)
0x00E09104	デモ12(1コンPAD-Lカイシ)
0x00E09120	デモ13(1コンPAD-Lカイシ)
0x00E0913C	デモ14(1コンPAD-Lカイシ)
0x00E09158	デモ15(1コンPAD-Lカイシ)
0x00E09174	デモ16(1コンPAD-Lカイシ)
0x00E09190	デモ17(1コンPAD-Lカイシ)
0x00E091AC	デモ18(1コンPAD-Lカイシ)
0x00E091C8	デモ19(1コンPAD-Lカイシ)
0x00E091E4	おかりなけいかそくど
0x00E091FC	%d
0x00E09200	%d
0x00E09204	%d
0x00E09208	%d
0x00E0920C	%d
0x00E09210	%d
0x00E09214	%d
0x00E09218	%d
0x00E0921C	%d
0x00E09220	%d
0x00E09224	%d
0x00E09228	%d
0x00E0922C	%d
0x00E09230	%d
0x00E09234	%d
0x00E09238	%d
0x00E0923C	%d
0x00E09240	%d
0x00E09244	%d
0x00E09248	%d
0x00E0924C	%d
0x00E09250	%d
0x00E09254	%d
0x00E09258	%d
0x00E0925C	%d
0x00E09260	%d
0x00E09264	%d
0x00E09268	%d
0x00E0926C	%d
0x00E09270	%d
0x00E09274	../z_kankyo_debug.c
0x00E09288	../z_kankyo_debug.c
0x00E0929C	:
0x00E092A0	<     >
0x00E092A8	<       >
0x00E092B4	<       >
0x00E092C0	%d
0x00E092C4	%d
0x00E092C8	%d
0x00E092CC	X %03d
0x00E092D4	Y %03d
0x00E092DC	Z %03d
0x00E092E4	%s
0x00E092E8	FLAME 
0x00E092F0	%06d
0x00E092F8	%s
0x00E092FC	STOP:Cursole Right
0x00E09310	%s
0x00E09314	LINK dousa 
0x00E09320	%d
0x00E09324	%s
0x00E09328	anime 
0x00E09330	%d
0x00E09334	%s
0x00E09338	loop 
0x00E09340	%d

Kaleido_Manager

0x00E09435	\x19ク>L麺>L麺kaleido_scope
0x00E09450	player_actor
0x00E09460	KaleidoArea_visit\x0A
0x00E09474	RamStart-RamEnd  Offset\x0A
0x00E09490	%08x-%08x %06x
0x00E094A0	 PC:%08x
0x00E094AC	 RA:%08x
0x00E094BC	../z_kaleido_manager.c

FBDemo

0x00E094E0	msleep(100);\x0A
0x00E094F0	../z_fbdemo.c
0x00E09500	../z_fbdemo.c
0x00E09510	../z_fbdemo.c
0x00E09520	../z_fbdemo.c
0x00E09530	../z_fbdemo.c
0x00E09540	../z_fbdemo.c
0x00E09550	../z_fbdemo.c
0x00E09560	../z_fbdemo.c
0x00E09570	fbdemo_init allocation error\x0A
0x00E09590	../z_fbdemo.c
0x00E095A0	../z_fbdemo.c
0x00E095B0	../z_fbdemo.c
0x00E095C0	../z_fbdemo.c

FBDemo_Circle

0x00E095D0	0除算! ZCommonGet fade_speed に0がはいってる
0x00E09600	siz == G_IM_SIZ_4b
0x00E09614	../z_fbdemo_circle.c

Overlay

0x00E09640	../z_overlay.c
0x00E09650	z_overlay_link オーバーレイのし過ぎです。もう解放できません\x0A
0x00E09690	../z_overlay.c
0x00E096A0	z_overlay_unlink: 確保されていないのに解放しようとした/または解放しすぎ\x0A

Play

0x00E096F0	../z_play.c
0x00E096FC	../z_play.c
0x00E09708	../z_play.c
0x00E09714	../z_play.c
0x00E09720	kankyo changed water, sound on\x0A
0x00E09740	kankyo changed water off, sound off\x0A
0x00E09768	\x0A\x0A\x0Aサウンドイニシャル来ました。111\x0A
0x00E0978C	\x0ANA_BGM_TIME_LIMIT=[%d] Na_CheckPlayingBgmFlag = [%d]
0x00E097C4	\x0A\x0A\x0Aサウンドイニシャル来ました。\x0A
0x00E097E8	\x0A\x0A\x0A乗っ取りBGM用サウンドイニシャル来ました。\x0A
0x00E0981C	来た!!!!!!!!!!!!!!!!!!!!!
0x00E09838	fbdemo_init呼出し失敗!\x0A
0x00E09854	../z_play.c
0x00E09860	../z_play.c
0x00E0986C	../z_play.c
0x00E09878	../z_play.c
0x00E09884	../z_play.c
0x00E09890	../z_play.c
0x00E0989C	../z_play.c
0x00E098A8	../z_play.c
0x00E098B4	this->sceneSegment != NULL
0x00E098D0	../z_play.c
0x00E098DC	camera control: error: fulled sub camera system area\x0A
0x00E09914	camera control: \x1B[46m \x1B[47;34m create new sub camera [%d] \x1B[46m \x1B[m\x0A
0x00E0995C	camera control: error: never clear camera !!\x0A
0x00E0998C	camera control: \x1B[46m \x1B[47;34m clear sub camera [%d] \x1B[46m \x1B[m\x0A
0x00E099CC	camera control: error: camera No.%d already cleared\x0A
0x00E09A04	camera control: error: return to main, other camera left. %d cleared!!\x0A
0x00E09A4C	=======  OCARINA EVENT PRIORITY CHANGE 700 -> 550 \x0A
0x00E09A80	=======  CHECK ID=%d NOT FOUND! \x0A
0x00E09AA4	=======  CHECK ID=%d FOUND! \x0A
0x00E09AC4	*** play_initを途中で抜けます1(日替わりシーン切り替え) ***\x0A
0x00E09B00	*** play_initを途中で抜けます2(scene_noが-1のため) ***\x0A
0x00E09B38	../z_play.c
0x00E09B44	player has start camera ID (\x1B[34m%d\x1B[m)\x0A

Play_HiResO

0x00E09C90	../z_play_hireso.c
0x00E09CA4	../z_play_hireso.c
0x00E09CB8	../z_play_hireso.c
0x00E09CCC	../z_play_hireso.c
0x00E09CE0	../z_play_hireso.c
0x00E09CF4	../z_play_hireso.c

PreRender

0x00E09D20	Error, should not be in here \x0A
0x00E09D40	wd <= 320
0x00E09D4C	../PreRender.c

AudioMgr

0x00E09D5C	slowly
0x00E09D80	AUDIO SP TIMEOUT %08x %08x\x0A
0x00E09D9C	audioMgr.c:もうダメ!死ぬ!\x0A
0x00E09DBC	オーディオマネージャスレッド実行開始\x0A
0x00E09DE4	オーディオオーバーラン発生\x0A
0x00E09E00	オーディオマネージャスレッド実行終了\x0A

SRAM

0x00E09E30	SegmentBaseAddress\x0A
0x00E09E44	%4d:%08x\x0A
0x00E09E50	PLAY TIME=%02d:%02d:%02d\x0A
0x00E09E6C	\x1A1RAM BROKEN\x0A\x1A7
0x00E09E7C	Controller       
0x00E09E90	\x1A%c%c
0x00E09E98	\x0ALAST_BUTTON %04x %08x%08x
0x00E09EB4	\x0ANOW_BUTTON  %04x %08x%08x
0x00E09ED0	\x0AON_TRIGGER  %04x %08x%08x
0x00E09EEC	scene_no
0x00E09EF8	player_mask
0x00E09F04	opening_flag
0x00E09F14	link_age
0x00E09F20	day_time
0x00E09F2C	zelda_time
0x00E09F38	asahiru_fg
0x00E09F44	change_zelda_time
0x00E09F58	totalday
0x00E09F64	eventday
0x00E09F70	player_character
0x00E09F84	spring_flag
0x00E09F90	bell_flag
0x00E09F9C	newf
0x00E09FA4	savect
0x00E09FAC	player_name
0x00E09FB8	max_life
0x00E09FC4	now_life
0x00E09FD0	magic_max
0x00E09FDC	magic_now
0x00E09FE8	lupy_count
0x00E09FF4	long_sword_hp
0x00E0A004	navi_timer
0x00E0A010	magic_mode
0x00E0A01C	magic_ability
0x00E0A02C	life_ability
0x00E0A03C	ocarina_round
0x00E0A04C	first_memory
0x00E0A05C	memory_warp_point
0x00E0A070	last_warp_pt
0x00E0A080	scene_data_ID
0x00E0A090	register_item
0x00E0A0A0	register_item_pt
0x00E0A0B4	item_register
0x00E0A0C4	item_count
0x00E0A0D0	non_equip_register
0x00E0A0E4	collect_register
0x00E0A0F8	key_compass_map
0x00E0A108	key_register
0x00E0A118	orange_fairy
0x00E0A128	degnuts_memory_name
0x00E0A13C	week_event_reg
0x00E0A14C	area_arrival
0x00E0A15C	cloud_clear
0x00E0A168	oca_rec_flag
0x00E0A178	oca_rec_flag8
0x00E0A188	aikotoba_index
0x00E0A198	aikotoba_table
0x00E0A1A8	numbers_table
0x00E0A1B8	kinsta_color_table
0x00E0A1CC	bombers_aikotoba_table
0x00E0A1E4	spot_no
0x00E0A1EC	horse_x
0x00E0A1F4	horse_y
0x00E0A1FC	horse_z
0x00E0A204	horse_a
0x00E0A20C	check_sum
0x00E0A218	file_no
0x00E0A220	big_bom_timer
0x00E0A230	stone_set_flag
0x00E0A240	day_night_flag
0x00E0A250	mode
0x00E0A258	counter
0x00E0A260	restart_flag
0x00E0A270	restart_data[RESTART_MODE_DOWN]
0x00E0A290	restart_data[RESTART_MODE_RETURN]
0x00E0A2B4	restart_data[RESTART_MODE_TOP]
0x00E0A2D4	restart_data[RESTART_MODE_GORON]
0x00E0A2F8	restart_data[RESTART_MODE_ZORA]
0x00E0A318	restart_data[RESTART_MODE_NUTS]
0x00E0A338	restart_data[RESTART_MODE_CHILD]
0x00E0A35C	player_wipe_speedF
0x00E0A370	player_wipe_door_SE
0x00E0A384	player_wipe_item
0x00E0A398	next_walk
0x00E0A3A4	dog_flag
0x00E0A3B0	guide_status
0x00E0A3C0	name_display
0x00E0A3D0	shield_magic_timer
0x00E0A3E4	pad1
0x00E0A3EC	lupy_udct
0x00E0A3F8	get_time
0x00E0A404	event_fg
0x00E0A410	calc_flag
0x00E0A41C	event_ostime
0x00E0A42C	event_sub
0x00E0A438	func_time
0x00E0A444	func_end_time
0x00E0A454	func_stop_time
0x00E0A464	event_xp
0x00E0A470	event_yp
0x00E0A47C	bottle_status
0x00E0A48C	bottle_ostime
0x00E0A49C	bottle_sub
0x00E0A4A8	bottle_time
0x00E0A4B4	bottle_stop_time
0x00E0A4C8	character_change
0x00E0A4DC	old_bgm
0x00E0A4E4	old_env
0x00E0A4EC	button_item
0x00E0A4F8	ck_fg
0x00E0A500	alpha_type
0x00E0A50C	prev_alpha_type
0x00E0A51C	alpha_count
0x00E0A528	last_time_type
0x00E0A538	magic_flag
0x00E0A544	recovery_magic_flag
0x00E0A558	keep_magic_flag
0x00E0A568	magic_now_max
0x00E0A578	magic_now_now
0x00E0A588	magic_used
0x00E0A594	event_inf
0x00E0A5A0	scene_ID
0x00E0A5AC	yabusame_mode
0x00E0A5BC	yabusame_total
0x00E0A5CC	yabusame_out_ct
0x00E0A5DC	no_save
0x00E0A5E4	flash_flag
0x00E0A5F0	option_id
0x00E0A5FC	j_n
0x00E0A600	s_sound
0x00E0A608	language
0x00E0A614	z_attention
0x00E0A620	NottoriBgm
0x00E0A62C	fade_go
0x00E0A634	next_daytime
0x00E0A644	doukidemo
0x00E0A650	Kenjya_no
0x00E0A65C	next_zelda_time
0x00E0A66C	fade_speed
0x00E0A678	wipe_speed
0x00E0A684	kankyo_time
0x00E0A690	dog_event_flag
0x00E0A6A0	next_wipe
0x00E0A6AC	area_type
0x00E0A6B8	sunmoon_flag
0x00E0A6C8	life_mode
0x00E0A6D4	bet_rupees
0x00E0A6E0	framescale_flag
0x00E0A6F0	framescale_scale
0x00E0A704	scene_id_mix
0x00E0A714	\x0A< z_common_data_s >\x0A
0x00E0A72C	SceneNo  MASK OP DayTime  ZeldaTime\x0A
0x00E0A754	%08x  %02x  %02x %08x     %04x\x0A
0x00E0A774	ASA/HIRU CHG_ZEL_TIM TotalDay EventDay\x0A
0x00E0A79C	%08x    %08x %08x %08x\x0A
0x00E0A7B4	PlayerCharacter SpringFlag BellFlag\x0A
0x00E0A7DC	      %02x            %02x         %02x\x0A
0x00E0A808	< memory >\x0A
0x00E0A814	< privatef >\x0A
0x00E0A824	newf[0-5]    savect  player_name[0-7]\x0A
0x00E0A84C	%02x%02x%02x%02x%02x%02x  %04x   %02x%02x%02x%02x%02x%02x%02x%02x\x0A
0x00E0A890	LifeMN  MagicMN Lupy LSHP NavT MMMALAOR\x0A
0x00E0A8BC	%04x %04x %02x %02x %04x %04x %04x %02x%02x%02x%02x\x0A
0x00E0A8F4	1stWp MemWp LastWp scene_data_ID\x0A
0x00E0A918	  %02x   %04x    %02x   %04x\x0A
0x00E0A938	\x0A< used >\x0A
0x00E0A944	%02x
0x00E0A94C	 
0x00E0A954	%02x
0x00E0A95C	 
0x00E0A964	equip_item = %04x\x0A
0x00E0A978	< table >\x0A
0x00E0A984	%02x 
0x00E0A990	%02x 
0x00E0A99C	non_equip_register\x0A
0x00E0A9B0	%08x:%d %d %d %d %d %d %d %d\x0A
0x00E0A9D0	collect_register\x0A
0x00E0A9E4	%08x:%d %d %d %d %d %d %d %d\x0A
0x00E0AA04	 %16s:
0x00E0AA0C	%02x

Game

0x00E0AA18	../game.c
0x00E0AA24	../game.c
0x00E0AA30	../game.c
0x00E0AA3C	../game.c
0x00E0AA48	../game.c
0x00E0AA54	../game.c
0x00E0AA60	../game.c
0x00E0AA6C	game_alloc領域確保成功\x0A
0x00E0AA84	game_alloc領域確保失敗\x0A
0x00E0AA9C	../game.c
0x00E0AAA8	../game.c
0x00E0AAB4	../game.c

GameAlloc

0x00E0AAC0	\x0A***** game コンストラクタ開始 *****\x0A\x0A
0x00E0AAE8	\x0A***** game コンストラクタ終了 *****\x0A\x0A
0x00E0AB10	\x0A***** game デストラクタ開始 *****\x0A\x0A
0x00E0AB38	\x0A***** game デストラクタ終了 *****\x0A\x0A
0x00E0AB60	game_alloc領域は破壊されている\x0A
0x00E0AB80	game_alloc領域は %d バイトも確保することができません(空き領域サイズ %d バイト)\x0A
0x00E0ABD4	game_alloc領域は破壊されました\x0A
0x00E0AC00	../gamealloc.c
0x00E0AC10	../gamealloc.c
0x00E0AC20	../gamealloc.c

Graph

0x00E0AC30	ShowFrameBuffer PAGE 0/1
0x00E0AC4C	do_count_fault
0x00E0AC5C	GRAPH SP TIMEOUT\x0A
0x00E0AC70	graph.c:もうダメ!死ぬ!\x0A
0x00E0AC8C	RCP is HUNG UP!!
0x00E0ACA0	Oh! MY GOD!!
0x00E0ACB0	PRE-NMIによりリセットモードに移行します\x0A
0x00E0ACDC	freebytes headptr  tailptr\x0A
0x00E0ACF8	WORK
0x00E0AD00	DEBUG
0x00E0AD08	OVERLAY
0x00E0AD10	POLYOPA
0x00E0AD18	POLYXLU
0x00E0AD20	../graph.c
0x00E0AD2C	WORK_DISP 開始
0x00E0AD3C	POLY_OPA_DISP 開始
0x00E0AD50	POLY_XLU_DISP 開始
0x00E0AD64	OVERLAY_DISP 開始
0x00E0AD78	DEBUG_DISP 開始
0x00E0AD88	../graph.c
0x00E0AD94	../graph.c
0x00E0ADA0	WORK_DISP 終了
0x00E0ADB0	POLY_OPA_DISP 終了
0x00E0ADC4	POLY_XLU_DISP 終了
0x00E0ADD8	OVERLAY_DISP 終了
0x00E0ADEC	DEBUG_DISP 終了
0x00E0ADFC	../graph.c
0x00E0AE08	../graph.c
0x00E0AE14	../graph.c
0x00E0AE20	do_count_fault
0x00E0AE30	ダイナミック領域先頭が破壊されています\x0A
0x00E0AE58	../graph.c
0x00E0AE64	ダイナミック領域末尾が破壊されています\x0A
0x00E0AE8C	../graph.c
0x00E0AE98	POLY_OPA領域死亡\x0A
0x00E0AEAC	POLY_XLU領域死亡\x0A
0x00E0AEC0	OVERLAY領域死亡\x0A
0x00E0AED4	WORK領域死亡\x0A
0x00E0AEE4	DEBUG領域死亡\x0A
0x00E0AEF4	グラフィックスレッド実行開始\x0A
0x00E0AF14	ZBUF+WBUF
0x00E0AF20	FIFO BUFFER
0x00E0AF2C	sys_cfb_zbufl != NULL && sys_cfb_wbufl != NULL && sys_cfb_fifosl != NULL
0x00E0AF78	../graph.c
0x00E0AF88	../graph.c
0x00E0AF94	game_p != NULL
0x00E0AFA4	../graph.c
0x00E0AFB0	../graph.c
0x00E0AFBC	グラフィックスレッド実行終了\x0A
0x00E0AFDC	graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\x0A

ListAlloc

0x00E0B020	../listalloc.c
0x00E0B030	../listalloc.c

Main

0x00E0B040	mainproc 実行開始\x0A
0x00E0B054	../main.c
0x00E0B060	デバッグ用ヒープ作成\x0A
0x00E0B078	sched
0x00E0B080	audio
0x00E0B088	padmgr
0x00E0B090	graph
0x00E0B098	main.c: リセットされたみたいだよ\x0A
0x00E0B0BC	main.c IRQMGR_PRENMI500_MSG\x0A
0x00E0B0DC	mainproc 後始末\x0A
0x00E0B0F0	mainproc 実行終了\x0A

PadMgr

0x00E0B110	振動パック ぶるぶるぶるぶる
0x00E0B12C	振動パックで通信エラーが発生しました
0x00E0B154	振動パック 停止
0x00E0B164	振動パックで通信エラーが発生しました
0x00E0B18C	振動パックが抜かれたようです
0x00E0B1AC	振動パックではないコントローラパックが抜かれたようです
0x00E0B1E4	振動パックを認識しました
0x00E0B200	振動パックではないコントローラパックが差し込まれました
0x00E0B238	コントローラパックの通信エラー
0x00E0B258	コントローラパックなし
0x00E0B270	../padmgr.c
0x00E0B27C	振動パック 停止
0x00E0B28C	オーバーランエラーが発生
0x00E0B2A8	応答しません
0x00E0B2B8	../padmgr.c
0x00E0B2C4	音声認識装置を初期化しました
0x00E0B2E4	標準コントローラを認識しました
0x00E0B304	マウス装置を認識しました
0x00E0B320	音声認識装置を認識しました
0x00E0B33C	知らない種類のコントローラ(%04x)を認識しました
0x00E0B36C	応答しません
0x00E0B37C	padmgr_HandlePreNMI()\x0A
0x00E0B394	コントローラスレッド実行開始\x0A
0x00E0B3B4	コントローラスレッド実行終了\x0A
0x00E0B3D4	パッドマネージャ作成 padmgr_Create()\x0A

Sched

0x00E0B400	AUDIO SP キャンセルします\x0A
0x00E0B41C	AUDIO SP止めようとします\x0A
0x00E0B438	AUDIO SP止まりませんでした(10msタイムアウト)\x0A
0x00E0B468	AUDIO SP止まりました(%d * 100us)\x0A
0x00E0B48C	AUDIO SP止まっているようです\x0A
0x00E0B4AC	AUDIO SP タスクを実行待ちリストから削除しました\x0A
0x00E0B4E0	キャンセルすべき AUDIO SP タスクがありません\x0A
0x00E0B510	GRAPH SP キャンセルします\x0A
0x00E0B52C	GRAPH SP止めようとします\x0A
0x00E0B548	GRAPH SP止まりませんでした(10msタイムアウト)\x0A
0x00E0B578	GRAPH SP止まりました(%d * 100us)\x0A
0x00E0B59C	GRAPH SP止まっているようです\x0A
0x00E0B5BC	キャンセルすべき GRAPH SP タスクがありません\x0A
0x00E0B5EC	DP止めようとします\x0A
0x00E0B600	(type == M_AUDTASK) 		 (type == M_GFXTASK) 		 (type == M_NJPEGTASK) 		 (type == M_NULTASK)
0x00E0B65C	../sched.c
0x00E0B668	まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた\x0A
0x00E0B6C0	sc->pending_swapbuffer1 == NULL
0x00E0B6E0	../sched.c
0x00E0B6EC	sc->curRSPTask == NULL
0x00E0B704	../sched.c
0x00E0B710	global_audio_sp_data_ptr == NULL
0x00E0B734	../sched.c
0x00E0B740	global_audio_sp_data_size == NULL
0x00E0B764	../sched.c
0x00E0B770	M_GFXTASK RSP/RDP開始\x0A
0x00E0B788	M_GFXTASK RSP再開\x0A
0x00E0B79C	__scHandleRSP:sc->curRSPTask == NULL\x0A
0x00E0B7C4	global_audio_sp_data_ptr == t->list.t.data_ptr
0x00E0B7F4	../sched.c
0x00E0B800	global_audio_sp_data_size == t->list.t.data_size
0x00E0B834	../sched.c
0x00E0B840	M_GFXTASK RSP停止(YIELD)\x0A
0x00E0B85C	M_GFXTASK RSP終了\x0A
0x00E0B870	__scHandleRDP:sc->curRDPTask == NULL\x0A
0x00E0B898	sc->curRDPTask
0x00E0B8A8	../sched.c
0x00E0B8B4	sc->curRDPTask->list.t.type == M_GFXTASK
0x00E0B8E0	../sched.c

Speed_Meter

0x00E0B8EC	M_GFXTASK RDP終了\x0A
0x00E0B900	sched info\x0A
0x00E0B90C	GRAPH %08x %08x\x0A
0x00E0B920	AUDIO %08x %08x\x0A\x0A
0x00E0B934	RSPTask %08x %08x %02x %02x\x0A%01x %08x %08x\x0A
0x00E0B960	RDPTask %08x %08x %02x %02x\x0A
0x00E0B995	\x1B#\x04
0x00E0B9A0	../speed_meter.c
0x00E0B9B4	RED:AUDIO THREAD
0x00E0B9C8	YELLOW:GRAPH THREAD
0x00E0B9DC	BLUE:AUDIO RSP
0x00E0B9EC	PINK:GRAPH RSP
0x00E0B9FC	GREEN:RDP
0x00E0BA08	MAZENTA:FRAME
0x00E0BA18	../speed_meter.c
0x00E0BA2C	../speed_meter.c
0x00E0BA40	../speed_meter.c
0x00E0BA54	../speed_meter.c
0x00E0BA68	../speed_meter.c

Sys_CMPDMA

0x00E0BA80	../sys_cmpdma.c
0x00E0BA90	../sys_cmpdma.c
0x00E0BAA0	physical_romstart != 0xffffffff
0x00E0BAC0	../sys_cmpdma.c
0x00E0BAD0	physical_romstart != 0xffffffff
0x00E0BAF0	../sys_cmpdma.c

Sys_Initial_Check

0x00E0BB00	../sys_initial_check.c
0x00E0BB18	../sys_initial_check.c
0x00E0BB30	メモリサイズチェック OK\x0A
0x00E0BB4C	メモリサイズチェック NG\x0A
0x00E0BB68	システム停止します\x0A
0x00E0BB7C	指向国チェックNG\x0A
0x00E0BB90	システム停止します\x0A

Sys_Matrix

0x00E0BC70	GetAtanTable: a = %8.3f, b= %8.3f\x0A
0x00E0BCA0	../sys_matrix.c
0x00E0BCB0	Matrix_now < Matrix_stack + MTXF_STACK_MAX
0x00E0BCDC	../sys_matrix.c
0x00E0BCEC	Matrix_now - 1 >= Matrix_stack
0x00E0BD0C	../sys_matrix.c
0x00E0BD1C	%s %d: [%s] =\x0A/ %12.6f %12.6f %12.6f %12.6f \\\x0A	 %12.6f %12.6f %12.6f %12.6f 	\x0A	 %12.6f %12.6f %12.6f %12.6f 	\x0A\\ %12.6f %12.6f %12.6f %12.6f /\x0A

C_Keyframe

0x00E0BDC0	\x0A**** Freeze!! ****\x0A
0x00E0BDE0	../c_keyframe.c
0x00E0BDF0	../c_keyframe.c
0x00E0BE00	../c_keyframe.c
0x00E0BE10	../c_keyframe.c
0x00E0BE20	../c_keyframe.c
0x00E0BE30	../c_keyframe.c
0x00E0BE40	../c_keyframe.c
0x00E0BE50	../c_keyframe.c
0x00E0BE60	../c_keyframe.c
0x00E0BE70	../c_keyframe.c
0x00E0BE80	../c_keyframe.c
0x00E0BE90	../c_keyframe.c

Sys_FlashROM

0x00E0BED0	SLOWLYスレッド実行開始\x0A
0x00E0BEE8	SLOWLYスレッド実行終了 (t1=%lu, t2=%lu us)\x0A
0x00E0BF20	PROTO A
0x00E0BF28	A
0x00E0BF2C	C
0x00E0BF30	D(NEW)
0x00E0BF38	B or D
0x00E0BF40	UNKNOWN
0x00E0BF48	../sys_flashrom.c
0x00E0BF5C	\x0A1MFLASH write error page=%d\x0A
0x00E0BF7C	%3d %8llu %8llu %8llu %8llu %8llu %8llu (usec)\x0A
0x00E0BFAC	\x0A1MFLASH write OK!!\x0A
0x00E0BFC4	\x0A1MFLASH erase error\x0A
0x00E0BFDC	\x0A1MFLASH write error\x0A
0x00E0BFF4	\x0A1MFLASH write OK!!\x0A
0x00E0C00C	\x0A1MFLASH write OK!! (retry=%d)\x0A
0x00E0C02C	../sys_flashrom.c
0x00E0C040	メモリが確保できなかったので通常の書き込みをします\x0A
0x00E0C074	書き込もうとする領域を読込みます\x0A
0x00E0C098	内容が一致しました\x0A
0x00E0C0AC	内容が一致しせんでした\x0A
0x00E0C0C4	消去せずに更新が可能です\x0A
0x00E0C0E0	消去せずに更新が不可能です\x0A
0x00E0C0FC	ベリファイします\x0A
0x00E0C110	ベリファイOK\x0A
0x00E0C120	ベリファイNG\x0A
0x00E0C130	../sys_flashrom.c
0x00E0C144	sys_flashromスレッド実行開始\x0A
0x00E0C164	sys_flashromスレッド実行終了\x0A
0x00E0C184	sys_flashrom
0x00E0C1A0	%s: %u バイトの%sに失敗しました\x0A
0x00E0C1C4	%s: %u バイトの%sに成功しました\x0A

Debug_Alloc

0x00E0C1E8	debug_malloc
0x00E0C1F8	確保
0x00E0C200	debug_malloc_DEBUG
0x00E0C214	確保
0x00E0C21C	debug_malloc_r
0x00E0C22C	確保
0x00E0C234	debug_malloc_r_DEBUG
0x00E0C24C	確保
0x00E0C254	debug_realloc
0x00E0C264	再確保
0x00E0C26C	debug_realloc_DEBUG
0x00E0C280	再確保
0x00E0C288	debug_calloc
0x00E0C298	確保
0x00E0C2A0	debugヒープ表示\x0A
0x00E0C2C0	### PipeSyncが必要です。\x0A
0x00E0C2DC	%1c 
0x00E0C2E4	%04x.%04x 
0x00E0C2F0	%1c %1c
0x00E0C2F8	%12.6f 
0x00E0C300	%1c\x0A
0x00E0C308	/\\/\\								\\/\\/G_ZBUFFER
0x00E0C324	G_TEXTURE_ENABLE
0x00E0C338	G_SHADE
0x00E0C340	G_SHADING_SMOOTH
0x00E0C354	G_CULL_FRONT
0x00E0C364	G_CULL_BACK
0x00E0C370	G_FOG
0x00E0C378	G_LIGHTING
0x00E0C384	G_TEXTURE_GEN
0x00E0C394	G_TEXTURE_GEN_LINEAR
0x00E0C3AC	G_LOD
0x00E0C3B4	G_LIGHTING_POSITIONAL
0x00E0C3CC	G_MTX_PROJECTION
0x00E0C3E0	G_MTX_MODELVIEW
0x00E0C3F0	G_MTX_LOAD
0x00E0C3FC	G_MTX_MUL
0x00E0C408	G_MTX_PUSH
0x00E0C414	G_MTX_NOPUSH
0x00E0C424	0x%08x
0x00E0C42C	0x%08x /* K0=0x%08x */
0x00E0C444	%08x /* ### バウンダリ異常 segnum=%08x, segoff=%08x, segbase=%08x, k0addr=%08x */
0x00E0C498	?
0x00E0C49C	COMBINED
0x00E0C4A8	TEXEL0
0x00E0C4B0	TEXEL1
0x00E0C4B8	PRIMITIVE
0x00E0C4C4	SHADE
0x00E0C4CC	ENVIRONMENT
0x00E0C4D8	CENTER
0x00E0C4E0	SCALE
0x00E0C4E8	1
0x00E0C4EC	NOISE
0x00E0C4F4	K4
0x00E0C4F8	COMBINED_ALPHA
0x00E0C508	0
0x00E0C50C	TEXEL0_ALPHA
0x00E0C51C	TEXEL1_ALPHA
0x00E0C52C	PRIMITIVE_ALPHA
0x00E0C53C	SHADE_ALPHA
0x00E0C548	ENV_ALPHA
0x00E0C554	LOD_FRACTION
0x00E0C564	PRIM_LOD_FRAC
0x00E0C574	K5
0x00E0C578	0
0x00E0C57C	0
0x00E0C580	?
0x00E0C584	LOD_FRACTION
0x00E0C594	COMBINED
0x00E0C5A0	TEXEL0
0x00E0C5A8	TEXEL1
0x00E0C5B0	PRIMITIVE
0x00E0C5BC	SHADE
0x00E0C5C4	ENVIRONMENT
0x00E0C5D0	PRIM_LOD_FRAC
0x00E0C5E0	1
0x00E0C5E4	0
0x00E0C5E8	### マイクロコードが一致しなかった\x0A
0x00E0C60C		
0x00E0C610	%s
0x00E0C614	AA_EN
0x00E0C61C	Z_CMP
0x00E0C624	Z_UPD
0x00E0C62C	IM_RD
0x00E0C634	CLR_ON_CVG
0x00E0C640	CVG_DST_CLAMP
0x00E0C650	CVG_DST_WRAP
0x00E0C660	CVG_DST_FULL
0x00E0C670	CVG_DST_SAVE
0x00E0C680	ZMODE_OPA
0x00E0C68C	ZMODE_INTER
0x00E0C698	ZMODE_XLU
0x00E0C6A4	ZMODE_DEC
0x00E0C6B0	CVG_X_ALPHA
0x00E0C6BC	ALPHA_CVG_SEL
0x00E0C6CC	FORCE_BL
0x00E0C6D8	G_BL_CLR_IN
0x00E0C6E4	G_BL_CLR_MEM
0x00E0C6F4	G_BL_CLR_BL
0x00E0C700	G_BL_CLR_FOG
0x00E0C710	G_BL_A_IN
0x00E0C71C	G_BL_A_FOG
0x00E0C728	G_BL_A_SHADE
0x00E0C738	G_BL_0
0x00E0C740	G_BL_CLR_IN
0x00E0C74C	G_BL_CLR_MEM
0x00E0C75C	G_BL_CLR_BL
0x00E0C768	G_BL_CLR_FOG
0x00E0C778	G_BL_1MA
0x00E0C784	G_BL_A_MEM
0x00E0C790	G_BL_1
0x00E0C798	G_BL_0
0x00E0C7A0	%s	
0x00E0C7A4	\x0AGBL_c1(%s, %s, %s, %s)	
0x00E0C7C0	\x0AGBL_c2(%s, %s, %s, %s)
0x00E0C7D8	\x0A{{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vc%02d */
0x00E0C81C	\x0A{{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vn%02d */
0x00E0C860	SetAlphaDither
0x00E0C870	G_AD_PATTERN
0x00E0C880	G_AD_NOTPATTERN
0x00E0C890	G_AD_NOISE
0x00E0C89C	G_AD_DISABLE
0x00E0C8AC	SetColorDither
0x00E0C8BC	G_CD_MAGICSQ
0x00E0C8CC	G_CD_BAYER
0x00E0C8D8	G_CD_NOISE
0x00E0C8E4	G_CD_DISABLE
0x00E0C8F4	SetCombineKey
0x00E0C904	G_CK_NONE
0x00E0C910	G_CK_KEY
0x00E0C91C	-1
0x00E0C920	-1
0x00E0C924	SetTextureConvert
0x00E0C938	G_TC_CONV
0x00E0C944	G_TC_FILTCONV
0x00E0C954	G_TC_FILT
0x00E0C960	-1
0x00E0C964	SetTextureFilter
0x00E0C978	G_TF_POINT
0x00E0C984	G_TF_AVERAGE
0x00E0C994	G_TF_BILERP
0x00E0C9A0	-1
0x00E0C9A4	SetTextureLUT
0x00E0C9B4	G_TT_NONE
0x00E0C9C0	G_TT_RGBA16
0x00E0C9CC	G_TT_IA16
0x00E0C9D8	-1
0x00E0C9DC	SetTextureLOD
0x00E0C9EC	G_TL_TILE
0x00E0C9F8	G_TL_LOD
0x00E0CA04	-1
0x00E0CA08	-1
0x00E0CA0C	SetTextureDetail
0x00E0CA20	G_TD_CLAMP
0x00E0CA2C	G_TD_SHARPEN
0x00E0CA3C	G_TD_DETAIL
0x00E0CA48	-1
0x00E0CA4C	SetTexturePersp
0x00E0CA5C	G_TP_PERSP
0x00E0CA68	G_TP_NONE
0x00E0CA74	-1
0x00E0CA78	-1
0x00E0CA7C	SetCycleType
0x00E0CA8C	G_CYC_1CYCLE
0x00E0CA9C	G_CYC_2CYCLE
0x00E0CAAC	G_CYC_COPY
0x00E0CAB8	G_CYC_FILL
0x00E0CAC4	SetColorDither
0x00E0CAD4	G_CD_MAGICSQ
0x00E0CAE4	G_CD_BAYER
0x00E0CAF0	G_CD_NOISE
0x00E0CAFC	-1
0x00E0CB00	PipelineMode
0x00E0CB10	G_PM_1PRIMITIVE
0x00E0CB20	G_PM_NPRIMITIVE
0x00E0CB30	-1
0x00E0CB34	-1
0x00E0CB38	gsDPSetAlphaCompare
0x00E0CB4C	G_AC_NONE
0x00E0CB58	G_AC_THRESHOLD
0x00E0CB68	G_AC_DITHER
0x00E0CB74	-1
0x00E0CB78	gsDPSetDepthSource
0x00E0CB8C	G_ZS_PIXEL
0x00E0CB98	G_ZS_PRIM
0x00E0CBA4	-1
0x00E0CBA8	-1
0x00E0CBAC	%08x:
0x00E0CBB4	%08x-%08x:
0x00E0CBC0	 
0x00E0CBC4	gsSPNoOp(),
0x00E0CBD0	gsSPDisplayList(%s),
0x00E0CBE8	gsSPBranchList(%s),
0x00E0CBFC	RDPHALF_1(0x%08x),
0x00E0CC10	gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d),
0x00E0CC44	gsSPLoadUcode(%s, 0x%08x),
0x00E0CC60	gsSPLoadUcodeEx(%s, 0x%08x, 0x%05x),
0x00E0CC88	gsSPEndDisplayList(),
0x00E0CCA0	gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d),
0x00E0CCD4	### TileSyncが必要です。\x0A
0x00E0CCF0	gsDPLoadTile(%d,%d,%d,%d,%d),
0x00E0CD10	### LoadSyncが必要です。\x0A
0x00E0CD2C	gsDPLoadBlock(%d,%d,%d,%d,%d),
0x00E0CD4C	### LoadSyncが必要です。\x0A
0x00E0CD68	gsDPSetTileSize(%d,%d,%d,%d,%d),
0x00E0CD8C	gsDPLoadTLUTCmd(%d,%d),
0x00E0CDA4	### LoadSyncが必要です。\x0A
0x00E0CDC0	gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s),
0x00E0CE08	gsDP%s(%s),
0x00E0CE14	gsSPSetOtherModeH(%d, %d, 0x%08x),
0x00E0CE38	\x0AgsDPSetRenderBlender(
0x00E0CE50	\x0A),
0x00E0CE54	gsDP%s(%s),
0x00E0CE60	gsSPSetOtherModeL(%d, %d, 0x%08x),
0x00E0CE84	gsDPSetOtherMode(
0x00E0CE98	%s%s
0x00E0CEA0		
0x00E0CEA8	%08x(%08x:%08x)%s
0x00E0CEBC		
0x00E0CEC4	, 
0x00E0CEC8	%s%s
0x00E0CED0		
0x00E0CED8	%08x(%08x:%08x)%s
0x00E0CEEC		
0x00E0CEF4	),
0x00E0CEF8	G_SC_NON_INTERLACE
0x00E0CF0C	G_SC_ODD_INTERLACE
0x00E0CF20	G_SC_EVEN_INTERLACE
0x00E0CF34	???
0x00E0CF38	gsDPSetScissorFrac(%s, %d, %d, %d, %d),
0x00E0CF60	gsDPSetScissor(%s, %d, %d, %d, %d),
0x00E0CF84	gsDPFillRectangle(%d, %d, %d, %d),
0x00E0CFA8	gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s),
0x00E0CFE0	RGBA
0x00E0CFE8	YUV
0x00E0CFEC	CI
0x00E0CFF0	IA
0x00E0CFF4	I
0x00E0CFF8	4b
0x00E0CFFC	8b
0x00E0D000	16b
0x00E0D004	32b
0x00E0D008	gsDPSetDepthImage(%s),
0x00E0D020	gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s),
0x00E0D058	RGBA
0x00E0D060	YUV
0x00E0D064	CI
0x00E0D068	IA
0x00E0D06C	I
0x00E0D070	4b
0x00E0D074	8b
0x00E0D078	16b
0x00E0D07C	32b
0x00E0D080	gsDPSetEnvColor(%d, %d, %d, %d),
0x00E0D0A4	gsDPSetBlendColor(%d, %d, %d, %d),
0x00E0D0C8	gsDPSetFogColor(%d, %d, %d, %d),
0x00E0D0EC	gsDPSetFillColor(0x%08x),
0x00E0D108	gsDPSetPrimDepth(%d, %d),
0x00E0D124	gsDPSetPrimColor(%d, %d, %d, %d, %d, %d),
0x00E0D150	gsDPFullSync(),
0x00E0D160	gsDPPipeSync(),
0x00E0D170	gsDPTileSync(),
0x00E0D180	gsDPLoadSync(),
0x00E0D190	gsDPNoOp(),
0x00E0D19C	gsDPNoOpTag(%08x),
0x00E0D1B0	count_gsDPNoOpHere([%s:%d]),
0x00E0D1D0	count_gsDPNoOpOpenDisp([%s:%d]),
0x00E0D1F4	count_gsDPNoOpCloseDisp([%s:%d]),
0x00E0D218	count_gsDPNoOpString(%c%s%c, %d),
0x00E0D23C	count_gsDPNoOpWord(0x%08x, %d),
0x00E0D25C	count_gsDPNoOpFloat(%8.3f, %d),
0x00E0D27C	count_gsDPNoOpQuiet(),
0x00E0D294	count_gsDPNoOpVerbose(),
0x00E0D2B0	count_gsDPNoOpCallBack(%08x,%d),
0x00E0D2D4	count_gsDPNoOpFill(), /* ### 何じゃコリャ */
0x00E0D304	gsDPNoOpTag3(%02x, %08x, %04x),
0x00E0D324	gsSPMatrix(%s, 0
0x00E0D338		%s
0x00E0D33C	),
0x00E0D344	gsSPVertex(%s, %d, %d),
0x00E0D35C	gsSPModifyVertex(%d, G_MWO_POINT_%s, %08x),
0x00E0D388	RGBA
0x00E0D390	ST
0x00E0D394	XYSCREEN
0x00E0D3A0	ZSCREEN
0x00E0D3A8	???
0x00E0D3AC	gsSP1Triangle(%d, %d, %d, 0),
0x00E0D3CC	gsSPLine3D(%d, %d),
0x00E0D3E0	gsSPLineW3D(%d, %d, %d),
0x00E0D3FC	gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0),
0x00E0D42C	gsSP1Quadrangle(%d, %d, %d, %d, 0),
0x00E0D450	gsSPCullDisplayList(%d, %d),
0x00E0D470	gsSPBranchLessZraw(%s, %d, 0x%08x),
0x00E0D494	gsSPTexture(%d, %d, %d, %d, %s),
0x00E0D4B8	G_ON
0x00E0D4C0	G_OFF
0x00E0D4C8	gsSPTextureL(%d, %d, %d, %d, %d, %s),
0x00E0D4F0	G_ON
0x00E0D4F8	G_OFF
0x00E0D500	gsSPPopMatrix(G_MTX_MODELVIEW),
0x00E0D520	gsSPPopMatrixN(G_MTX_MODELVIEW, %d),
0x00E0D548	gsSPLoadGeometryMode(
0x00E0D560	),
0x00E0D564	gsSPClearGeometryMode(
0x00E0D57C	),
0x00E0D580	gsSPSetGeometryMode(
0x00E0D598	),
0x00E0D59C	gsSPGeometryMode(
0x00E0D5B0	, 
0x00E0D5B4	),
0x00E0D5B8	gsSPSegment(%d, 0x%08x),
0x00E0D5D4	gsSPClipRatio(FRUSTRATIO_%d), 
0x00E0D5F4	gsSPNumLights(%d), 
0x00E0D608	gsSPLightColor(%d, %d), 
0x00E0D624	gsSPFogFactor(%d, %d),
0x00E0D63C	gsSPPerspNormalize(%d),
0x00E0D654	gsMoveWd(%d, %d, %d), /* ### what */
0x00E0D67C	gsSPViewport(%s),
0x00E0D690	\x09# vscale=[%d %d %d %d], 
0x00E0D6AC	vtrans=[%d %d %d %d] 
0x00E0D6C4	gsSPForceMatrix(%s),
0x00E0D6DC	gsSPLookAtX(%s),
0x00E0D6F0	gsSPLookAtY(%s),
0x00E0D704	gsSPLight(%s, %d),
0x00E0D718	gsMoveMem(%s, %d, %d, %d), /* ### what */
0x00E0D744	UnkownDisplayList(), /* ### Oh!No! */
0x00E0D76C	gsSPBgRectCopy(%s),
0x00E0D780	gsSPBgRect1Cyc(%s),
0x00E0D794	gsSPObjSprite(%s),
0x00E0D7A8	gsSPObjRectangle(%s),
0x00E0D7C0	gsSPObjRectangleR(%s),
0x00E0D7D8	RDPHALF_0(0x%02x, 0x%08x, 0x%04x), /* ###  */
0x00E0D808	gsSPObjMatrix(%s),
0x00E0D81C	gsSPObjSubMatrix(%s),
0x00E0D834	gsSPObjLoadTxtr(%s),
0x00E0D84C	gsSPObjLoadTxSprite(%s),
0x00E0D868	gsSPObjLoadTxRect(%s),
0x00E0D880	gsSPObjLoadTxRectR(%s),
0x00E0D898	gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */
0x00E0D8D4	gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */
0x00E0D918	gsSPSegment(%d, 0x%08x),
0x00E0D934	gsSPSetStatus(0x%08x, 0x%08x),
0x00E0D954	gsMoveWd(%d, %d, %d), /* ### */
0x00E0D974	gsSPObjRenderMode(0x%08x),
0x00E0D990	UnkownDisplayList(), /* ### oh!no! */

Super DMA

0x00E0DBF0	SUPERDMA
0x00E0DBFC	TYPE %d:ID %d is not External Map.\x0A
0x00E0DC20	FastCopy
0x00E0DC2C	FastCopy
0x00E0DC38	SLOWCOPY
0x00E0DC44	BGCOPY

Ocarina Check

0x00E0E504	key step is too long !!! %d:%d>%d\x0A
0x00E0E528	You played %d Melody !!! (last step:%d)\x0A
0x00E0E554	pass 0\x0A
0x00E0E55C	pass 1\x0A
0x00E0E564	pass 2\x0A
0x00E0E56C	last key is bad !!! %d %d %02X %02X\x0A
0x00E0E594	last key step is too short !!! %d:%d %d<%d\x0A
0x00E0E5C0	check is over!!! %d %d %d\x0A

Audio Debug

0x00E0E638	Audio Debug Mode
0x00E0E64C	CODE 0
0x00E0E654	GROUP 0
0x00E0E65C	- %s -
0x00E0E664	Audio ScrPrt
0x00E0E674	%s
0x00E0E678	%04X
0x00E0E680	BGM CANCEL:%s
0x00E0E690	SE MUTE:%s
0x00E0E69C	PUSH CONT-4 A-BTN
0x00E0E6B0	EX-RAM:%s
0x00E0E6BC	FX CHK:%s
0x00E0E6C8	SE HANDLE:%s
0x00E0E6D8	%02x %04x %02x %08x
0x00E0E6EC	*
0x00E0E6F0	Seq 0   : %2x %s
0x00E0E704	Seq 1   : %2x
0x00E0E714	SE HD   : %2x %s
0x00E0E728	SE No.  :%3x
0x00E0E738	S-Out   : %2x %s
0x00E0E74C	BGM Ent : %2x
0x00E0E75C	Spec    : %2x
0x00E0E76C	Na Snd  : %2x
0x00E0E77C	Cam Wt  : %s
0x00E0E78C	Lnk Wt  : %s
0x00E0E79C	SE Ent  : %2x
0x00E0E7AC	SND REG0: %2x
0x00E0E7BC	SND REG1: %2x
0x00E0E7CC	SND REG2: %2x
0x00E0E7DC	%s <%d>
0x00E0E7E4	%2X %5d %5d %5d %02X %04X %04X
0x00E0E804	FF ----- ----- ----- -- ---- ----
0x00E0E828	%2X %5d %5d %5d %3d %3d %04X
0x00E0E848	FF ----- ----- ----- --- --- ----
0x00E0E86C	%2X %5d %5d %5d %3d %3d %04X
0x00E0E88C	FF ----- ----- ----- --- --- ----
0x00E0E8B0	%2X %04X
0x00E0E8BC	FF ----
0x00E0E8C4	*
0x00E0E8C8	Swicth  : %d
0x00E0E8D8	Lines   : %d
0x00E0E8E8	Color   : %d
0x00E0E8F8	%s  : %d
0x00E0E904	%s    : %d
0x00E0E910	ENVIROM : %d
0x00E0E920	%s   : %d
0x00E0E92C	%s  : %d
0x00E0E938	%s : %d
0x00E0E940	%s    : %d
0x00E0E94C	SEQ ENT : %d
0x00E0E95C	SWAP OFF
0x00E0E968	*
0x00E0E96C	V
0x00E0E970	%04x %04x %s
0x00E0E980	NOW SPEC %d
0x00E0E98C	CHANNELS %2d ch
0x00E0E99C	G-TRACKS %d tracks
0x00E0E9B0	OUTRATE  %5d Hz
0x00E0E9C0	I-FRAMES %d frame
0x00E0E9D4	STATICS  %d bytes
0x00E0E9E8	DYNAMICS %d bytes
0x00E0E9FC	DMACACHE %d 
0x00E0EA0C	FX LINES %d
0x00E0EA18	FX LINE No.%d
0x00E0EA28	FX LINE No.--
0x00E0EA38	FXCOMP    %d
0x00E0EA48	FXSIZE    %d samples
0x00E0EA60	FXFEEDB   %Xh
0x00E0EA70	FXMIXGAIN %Xh
0x00E0EA80	CROSS MIX %Xh,%Xh
0x00E0EA94	CNCT LINE %2d
0x00E0EAA4	CNCT LV   %Xh
0x00E0EAB4	Group Track:%d
0x00E0EAC4	SEQ ID
0x00E0EACC	BANK ID
0x00E0EAD4	TEMPO
0x00E0EADC	VOLUME
0x00E0EAE4	VOLMOVEMODE
0x00E0EAF0	EX VOLUME
0x00E0EAFC	PAUSE STAT
0x00E0EB08	PAUSE VOL
0x00E0EB14	TRANSPOSE
0x00E0EB20	PORT
0x00E0EB28	BG LOAD
0x00E0EB30	%02X 
0x00E0EB38	%02x %02X %08X
0x00E0EB48	EVOL PARA %02X %02X %02X %02X
0x00E0EB68	%02XH
0x00E0EB70	%02xH
0x00E0EB78	%d
0x00E0EB7C	%d
0x00E0EB80	%02X
0x00E0EB88	%d
0x00E0EB8C	%02XH
0x00E0EB94	%d
0x00E0EB98	%d
0x00E0EB9C	Group Track:%d
0x00E0EBAC	Sub Track  :%d
0x00E0EBBC	TRK NO. 
0x00E0EBC8	ENTRY   
0x00E0EBD4	MUTE    
0x00E0EBE0	OPENNOTE
0x00E0EBEC	%1X
0x00E0EBF0	O
0x00E0EBF4	X
0x00E0EBF8	O
0x00E0EBFC	X
0x00E0EC00	%1X
0x00E0EC04	%2d,%2d
0x00E0EC0C	VOL     
0x00E0EC18	E VOL   
0x00E0EC24	BANK ID 
0x00E0EC30	PROG    
0x00E0EC3C	PAN    
0x00E0EC44	PANPOW  
0x00E0EC50	FXMIX   
0x00E0EC5C	PRIO    
0x00E0EC68	VIB PIT 
0x00E0EC74	VIB DEP 
0x00E0EC80	TUNE    
0x00E0EC8C	PORT    
0x00E0EC98	%02X 
0x00E0ECA0	%d
0x00E0ECA4	%d
0x00E0ECA8	%X
0x00E0ECAC	%d
0x00E0ECB0	%d
0x00E0ECB4	%d
0x00E0ECB8	%d (%d)
0x00E0ECC0	%d
0x00E0ECC4	%d
0x00E0ECC8	%d
0x00E0ECCC	%d
0x00E0ECD0	TOTAL  %d
0x00E0ECDC	DRIVER %05X / %05X
0x00E0ECF0	AT-SEQ %02X-%02X (%05X-%05X / %05X)
0x00E0ED14	AT-BNK %02X-%02X (%05X-%05X / %05X)
0x00E0ED38	ST-SEQ %02Xseqs  (%05X / %06X)
0x00E0ED58	%02x
0x00E0ED60	ST-BNK %02Xbanks (%05X / %06X)
0x00E0ED80	%02x
0x00E0ED88	E-MEM  %05X / %05X
0x00E0ED9C	S-WAVE-S  [%2d] (%6x / %6x)
0x00E0EDB8	S-WAVE-A  [%2d] (%6x / %6x)
0x00E0EDD4	SEQ INFO  : %2d %02x %d
0x00E0EDEC	PLAY INFO : %2d %02x %d <%02x,#02x>
0x00E0EE10	8min REC POINTER : %08x
0x00E0EE28	%02x
0x00E0EE30	8note REC POINTER : %08x
0x00E0EE4C	%02x
0x00E0EE54	Check Key Buffer
0x00E0EE68	%02x
0x00E0EE70	SEQ CHECK STATUS : %04x
0x00E0EE88	OCA:%02x SEQ:%04x PLAY:%02x REC:%02x
0x00E0EEB0	DELAY OCA:%02x TIMER:%03d
0x00E0EECC	*
0x00E0EED0	SE HD  : %02x %s
0x00E0EEE4	SE No. : %02x
0x00E0EEF4	       : %02x
0x00E0EF04	SE SW8 : %s
0x00E0EF10	%s
0x00E0EF14	       : %04x
0x00E0EF24	SE SW16: %s
0x00E0EF30	%s
0x00E0EF34	SE PR  : %02x
0x00E0EF44	INFO:%s
0x00E0EF4C	NOT CONNECT VRS UNIT!!!
0x00E0EF64	%02x:%s
0x00E0EF70	%02x:%s
0x00E0EF7C	ANSWER
0x00E0EF84	%02x:%s
0x00E0EF90	*
0x00E0EF94	V
0x00E0EF98	%04d %04d %04x
0x00E0EFA8	ADM FRAME  %04d
0x00E0EFB8	DEMO FRAME %04d
0x00E0EFC8	OFF
0x00E0EFCC	*
0x00E0EFD0	V
0x00E0EFD4	%04d %04d %04d %04x
0x00E0EFE8	DOUSA:%03d LOOP:%1d ANIME:%04d
0x00E0F008	OFF
0x00E0F00C	V
0x00E0F010	%08X
0x00E0F018	%02X
0x00E0F020	env_fx %d code_fx %d SPEC %d %s
0x00E0F040	SOUND GAME FRAME NOW %f
0x00E0F058	SOUND GAME FRAME MAX %f
0x00E0F070	SWITCH BGM MODE %d %d %d (FLAG %d)
0x00E0F094	ENEMY DIST %f VOL %3d
0x00E0F0AC	WATER FLAG %02x %02x
0x00E0F0C4	DEMO FLAG %d  KALEIDO FLAG %d
0x00E0F0E4	MID-BOSS BGM %04x %02x
0x00E0F0FC	SE MUTE FLAG %04x
0x00E0F110	ROOM BGM SW  %02x  TIMER %3d MOVE %02x
0x00E0F138	ROOM ZERO  %02x
0x00E0F148	MULTI SPEAKER CNT %02x  RADIO FLAG %02x
0x00E0F170	MULTI SPEAKER POS  %4d %4d %4d
0x00E0F190	MARON BGM DIST %f
0x00E0F1A4	NATURE FAILED %01x
0x00E0F1B8	SARIA BGM PTR %08x
0x00E0F1CC	TASK MAX:%4d/LIMIT:%4d
0x00E0F1E4	POLI %d(%d)
0x00E0F1F0	%d

VRS Debug

0x00E0F4C0	Error %d\x0A
0x00E0F4CC	NAI_VRS:osVoiceClearDictionary %d\x0A
0x00E0F4F0	NAI_VRS:dict entry (%d-%d %s %s)\x0A
0x00E0F514	NAI_VRS:dict error! (%d-%d %s)\x0A
0x00E0F534	NAI_VRS:Ina_SetVruGain Error!\x0A
0x00E0F554	NAI_VRS:mask on  %d\x0A
0x00E0F56C	NAI_VRS:mask off %d\x0A
0x00E0F584	NAI_VRS:answer No.:%d Dist:%d Warn:%04X Level:%5d SN:%5d (Num:%d)\x0A
0x00E0F5C8	NAI_VRS:error !! (ANS_MAX:%d DIST:%d WARNING:%04X LEVEL:%5d SN:%5d)\x0A
0x00E0F66B	D
0x00E0F723	0
0x00E0F740	プレイヤーBボタン【剣】チェック\x0A
0x00E0F764	??????????????????????\x0A

RSP Gfx Credit

0x00E11F28	RSP Gfx ucode F3DZEX.NoN  fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.\x0A
0x00E12348	RSP Gfx ucode S2DEX       fifo 2.08  Yoshitaka Yasumoto 1999 Nintendo.\x0A