Debug Text/Debug/File 049
From CloudModding MM Wiki
Contents
- 1 Camera Presets I
- 2 Camera Presets II
- 3 Alphabet I
- 4 Alphabet II
- 5 Save Checksum
- 6 Multi-Regional Text I
- 7 Multi-Regional Text II
- 8 Alphabet III
- 9 Mysterious Button Code
- 10 Audio Editor
- 11 VRS Romaji Tables
- 12 Inagaki Check
- 13 En_Item_00
- 14 Eff_Blure
- 15 Eff_Shield_Particle
- 16 Eff_Spark
- 17 Eff_Ss_Dead
- 18 Effect_Soft_Sprite
- 19 Flg_Set
- 20 DLF
- 21 Actor I
- 22 Cheap_Proc
- 23 Actor II
- 24 Actor Display
- 25 BGCheck
- 26 Camera
- 27 Collision_Check
- 28 Debug
- 29 Debug_Display
- 30 Debug_Mode
- 31 Debug_Hayakawa
- 32 Demo
- 33 Draw
- 34 Eff_Footmark
- 35 EventMgr
- 36 Fcurve_Data_Skelanime
- 37 FireObj
- 38 Horse
- 39 JPEG
- 40 KanFont
- 41 Kankyo
- 42 Lib
- 43 Lifemeter
- 44 Lights
- 45 Alloc
- 46 Map_Disp
- 47 Map_Disp_Data
- 48 Map_Exp
- 49 Moji
- 50 MsgEvent
- 51 Parameter
- 52 Player_Lib
- 53 PreNMI
- 54 RCP
- 55 Room
- 56 Scene
- 57 Scene_Proc
- 58 Scene_Table
- 59 SkelAnime
- 60 Skin
- 61 Skin_AWB
- 62 Sub_S
- 63 View
- 64 ViMode
- 65 VisMono
- 66 VR_Box
- 67 VR_Box_Draw
- 68 SRAM_NES
- 69 Message
- 70 Message_Read_NES
- 71 Message_Staff
- 72 Shrink_Window
- 73 Cutscene Editor
- 74 Kankyo_Debug
- 75 Kaleido_Manager
- 76 FBDemo
- 77 FBDemo_Circle
- 78 Overlay
- 79 Play
- 80 Play_HiResO
- 81 PreRender
- 82 AudioMgr
- 83 SRAM
- 84 Game
- 85 GameAlloc
- 86 Graph
- 87 ListAlloc
- 88 Main
- 89 PadMgr
- 90 Sched
- 91 Speed_Meter
- 92 Sys_CMPDMA
- 93 Sys_Initial_Check
- 94 Sys_Matrix
- 95 C_Keyframe
- 96 Sys_FlashROM
- 97 Debug_Alloc
- 98 Super DMA
- 99 Ocarina Check
- 100 Audio Debug
- 101 VRS Debug
- 102 RSP Gfx Credit
Camera Presets I
0x00DDB22C NONE 0x00DDB238 NORMAL0 0x00DDB244 NORMAL3 0x00DDB250 CIRCLE5 0x00DDB25C HORSE0 0x00DDB268 ZORA0 0x00DDB274 PREREND0 0x00DDB280 PREREND1 0x00DDB28C DOORC 0x00DDB298 DEMO0 0x00DDB2A4 FREE0 0x00DDB2B0 FUKAN0 0x00DDB2BC NORMAL1 0x00DDB2C8 NANAME 0x00DDB2D4 CIRCLE0 0x00DDB2E0 FIXED0 0x00DDB2EC SPIRAL 0x00DDB2F8 DUNGEON0 0x00DDB304 ITEM0 0x00DDB310 ITEM1 0x00DDB31C ITEM2 0x00DDB328 ITEM3 0x00DDB334 NAVI 0x00DDB340 WARP0 0x00DDB34C DEATH 0x00DDB358 REBIRTH 0x00DDB364 TREASURE 0x00DDB370 TRANSFORM 0x00DDB37C ATTENTION 0x00DDB388 WARP1 0x00DDB394 DUNGEON1 0x00DDB3A0 FIXED1 0x00DDB3AC FIXED2 0x00DDB3B8 MAZE 0x00DDB3C4 REMOTEBOMB 0x00DDB3D0 CIRCLE1 0x00DDB3DC CIRCLE2 0x00DDB3E8 CIRCLE3 0x00DDB3F4 CIRCLE4 0x00DDB400 FIXED3 0x00DDB40C TOWER0 0x00DDB418 PARALLEL0 0x00DDB424 NORMALD 0x00DDB430 SUBJECTD 0x00DDB43C START0 0x00DDB448 START2 0x00DDB454 STOP0 0x00DDB460 JCRUISING 0x00DDB46C CLIMEMAZE 0x00DDB478 SIDED 0x00DDB484 DUNGEON2 0x00DDB490 BOSS_SHIGE 0x00DDB49C KEEPBACK 0x00DDB4A8 CIRCLE6 0x00DDB4B4 CIRCLE7 0x00DDB4C0 CHUBOSS 0x00DDB4CC RFIXED1 0x00DDB4D8 TRESURE1 0x00DDB4E4 BOMBBASKET 0x00DDB4F0 CIRCLE8 0x00DDB4FC FUKAN1 0x00DDB508 DUNGEON3 0x00DDB514 TELESCOPE 0x00DDB520 ROOM0 0x00DDB52C RCIRC0 0x00DDB538 CIRCLE9 0x00DDB544 ONTHEPOLE 0x00DDB550 INBUSH 0x00DDB55C BOSS_LAST 0x00DDB568 BOSS_INI 0x00DDB574 BOSS_HAK 0x00DDB580 BOSS_KON 0x00DDB58C CONNECT0 0x00DDB598 MORAY 0x00DDB5A4 NORMAL2 0x00DDB5B0 BOMBBOWL 0x00DDB5BC CIRCLEa 0x00DDB5C8 WHIRLPOOL 0x00DDB5D4 KOKKOGAME 0x00DDB5E0 GIANT 0x00DDB5EC SCENE0 0x00DDB5F8 ROOM1 0x00DDB604 WATER2 0x00DDB610 SOKONASI 0x00DDB61C FORCEKEEP 0x00DDB628 PARALLEL1 0x00DDB634 START1 0x00DDB640 ROOM2 0x00DDB64C NORMAL4 0x00DDB658 SHELL 0x00DDB664 DUNGEON4 0x00DDB670 NORMAL 0x00DDB67C JUMP 0x00DDB688 GORONDASH 0x00DDB694 NUTSSHOT 0x00DDB6A0 BOWARROWZ 0x00DDB6AC NUTSFLY 0x00DDB6B8 SUBJECT 0x00DDB6C4 BOOKEEPON 0x00DDB6D0 ZORAFIN 0x00DDB6DC KEEPON 0x00DDB6E8 PARALLEL 0x00DDB6F4 TALK 0x00DDB700 PACHINCO 0x00DDB70C BOWARROW 0x00DDB718 BATTLE 0x00DDB724 NUTSHIDE 0x00DDB730 STILL 0x00DDB73C CHARGE 0x00DDB748 CLIMB 0x00DDB754 CLIMBZ 0x00DDB760 FOOKSHOT 0x00DDB76C FREEFALL 0x00DDB778 HANG 0x00DDB784 HANGZ 0x00DDB790 PUSHPULL 0x00DDB79C NUTSFLYZ 0x00DDB7A8 GORONJUMP 0x00DDB7B4 BOOMERANG 0x00DDB7C0 CHARGEZ 0x00DDB7CC ZORAFINZ
Camera Presets II
0x00DE0F30 NONE 0x00DE0F38 NORM0() 0x00DE0F40 NORM1() 0x00DE0F48 NORM2() 0x00DE0F50 NORM3() 0x00DE0F58 NORM4() 0x00DE0F60 PARA0() 0x00DE0F68 PARA1() 0x00DE0F70 PARA2() 0x00DE0F78 PARA3() 0x00DE0F80 PARA4() 0x00DE0F88 KEEP0() 0x00DE0F90 KEEP1() 0x00DE0F98 KEEP2() 0x00DE0FA0 KEEP3() 0x00DE0FA8 KEEP4() 0x00DE0FB0 SUBJ0() 0x00DE0FB8 SUBJ1() 0x00DE0FC0 SUBJ2() 0x00DE0FC8 SUBJ3() 0x00DE0FD0 SUBJ4() 0x00DE0FD8 JUMP0() 0x00DE0FE0 JUMP1() 0x00DE0FE8 JUMP2() 0x00DE0FF0 JUMP3() 0x00DE0FF8 JUMP4() 0x00DE1000 BATT0() 0x00DE1008 BATT1() 0x00DE1010 BATT2() 0x00DE1018 BATT3() 0x00DE1020 BATT4() 0x00DE1028 FIXD0() 0x00DE1030 FIXD1() 0x00DE1038 FIXD2() 0x00DE1040 FIXD3() 0x00DE1048 FIXD4() 0x00DE1050 DATA0() 0x00DE1058 DATA1() 0x00DE1060 DATA2() 0x00DE1068 DATA3() 0x00DE1070 DATA4() 0x00DE1078 UNIQ0() 0x00DE1080 UNIQ1() 0x00DE1088 UNIQ2() 0x00DE1090 UNIQ3() 0x00DE1098 UNIQ4() 0x00DE10A0 UNIQ5() 0x00DE10A8 UNIQ6() 0x00DE10B0 UNIQ7() 0x00DE10B8 UNIQ8() 0x00DE10C0 UNIQ9() 0x00DE10C8 DEMO0() 0x00DE10D0 DEMO1() 0x00DE10D8 DEMO2() 0x00DE10E0 DEMO3() 0x00DE10E8 DEMO4() 0x00DE10F0 DEMO5() 0x00DE10F8 DEMO6() 0x00DE1100 DEMO7() 0x00DE1108 DEMO8() 0x00DE1110 DEMO9() 0x00DE1118 SPEC0() 0x00DE1120 SPEC1() 0x00DE1128 SPEC2() 0x00DE1130 SPEC3() 0x00DE1138 SPEC4() 0x00DE1140 SPEC5() 0x00DE1148 SPEC6() 0x00DE1150 SPEC7() 0x00DE1158 SPEC8() 0x00DE1160 SPEC9()
Alphabet I
0x00DE4F80 \x10\x11\x12\x13\x14\x15\x16\x17\x18\x19!\"#$%&'()*+,-./0123456789:ABCDEFGHIJKLMNOPQRSTUVWXYZ
Alphabet II
0x00DE6BE4 ! 0x00DE6BE8 \" 0x00DE6BEC # 0x00DE6BF4 % 0x00DE6BF8 & 0x00DE6BFC ' 0x00DE6BFE 0 0x00DE6C00 ( 0x00DE6C02 0 0x00DE6C04 ) 0x00DE6C08 * 0x00DE6C0A ? 0x00DE6C0C + 0x00DE6C10 , 0x00DE6C14 - 0x00DE6C18 . 0x00DE6C1C / 0x00DE6C20 0 0x00DE6C22 0 0x00DE6C24 1 0x00DE6C28 2 0x00DE6C2C 3 0x00DE6C30 4 0x00DE6C34 5 0x00DE6C38 6 0x00DE6C3C 7 0x00DE6C40 8 0x00DE6C44 9 0x00DE6C48 : 0x00DE6C4C ; 0x00DE6C50 < 0x00DE6C58 > 0x00DE6C5C ? 0x00DE6C5E ? 0x00DE6C60 @ 0x00DE6C64 A 0x00DE6C66 0 0x00DE6C68 B 0x00DE6C6A 0 0x00DE6C6C C 0x00DE6C70 D 0x00DE6C74 E 0x00DE6C78 F 0x00DE6C7C G 0x00DE6C7E ? 0x00DE6C80 H 0x00DE6C84 I 0x00DE6C88 J 0x00DE6C8C K 0x00DE6C90 L 0x00DE6C94 M 0x00DE6C98 N 0x00DE6C9C O 0x00DE6CA0 P 0x00DE6CA4 Q 0x00DE6CA8 R 0x00DE6CAA 0 0x00DE6CAC S 0x00DE6CB0 T 0x00DE6CB4 U 0x00DE6CB8 V 0x00DE6CC0 X 0x00DE6CC4 Y 0x00DE6CC8 Z
Save Checksum
0x00DEEC00 ZELDA3
Multi-Regional Text I
0x00DEFA10 Rupees 0x00DEFA18 Rubine 0x00DEFA20 Rubis 0x00DEFA28 Rupias 0x00DEFA30 \x06\x06\x05\x06Rupee(s)Rubin(e)Rubis 0x00DEFA4C Rupia(s)\x08\x08\x05\x08Great Bay Coast 0x00DEFA68 Zora Cape 0x00DEFA78 Snowhead 0x00DEFA88 Mountain VillageClock Town 0x00DEFAA8 Milk Road 0x00DEFAB8 Woodfall 0x00DEFAC8 Southern Swamp 0x00DEFAD8 Ikana Canyon 0x00DEFAE8 Stone Tower 0x00DEFAF8 Entrance 0x00DEFB11 ste 0x00DEFB1D Kap Zora 0x00DEFB32 Pic Hibernia 0x00DEFB47 Bergsiedlung 0x00DEFB5C Unruh-Stadt 0x00DEFB7B e 0x00DEFB88 mmerwald 0x00DEFB9D mpfe des VergessensIkana Canyon 0x00DEFBC5 Felsenturm 0x00DEFBDA Eingang 0x00DEFC06 e 0x00DEFC0A ninsule des Zoras 0x00DEFC20 Pic des Neiges 0x00DEFC38 Village dans la MontagneBourg-Clocher 0x00DEFC68 Route du Lait 0x00DEFC80 Bois-Cascade 0x00DEFC98 Marais du Sud 0x00DEFCB5 e Ikana 0x00DEFCC8 Forteresse de Pierre 0x00DEFCE5 e 0x00DEFD0D aCabo Zora 0x00DEFD24 Pico Nevado 0x00DEFD4D a 0x00DEFD50 Ciudad Reloj 0x00DEFD6F cteo 0x00DEFD7C Bosque Catarata 0x00DEFD92 Pantano del Sur 0x00DEFDA8 Caぅn Ikana 0x00DEFDBE Torre de Piedra 0x00DEFDD4 Entrada
Multi-Regional Text II
0x00DEFF3B \x1E\x02\x01\x03\x06\x06\x06\x03\x03\x03\x03\x01\x06Fast----Slow\x01\x03\x04\x02RED 0x00DEFF5E BLUE 0x00DEFF64 YELLOWGREEN 0x00DEFF70 ROT 0x00DEFF7F NROUGEBLEU 0x00DEFF8A JAUNEVERT 0x00DEFF94 ROJO 0x00DEFF9C AZUL 0x00DEFFA4 AMARILLOVERDE
Alphabet III
0x00DF02BC .ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789abcdefghijklmnopqrstuvwxyz_
Mysterious Button Code
0x00DF0FAA \x11\x01\x11\x10\x11\x11ABZSuldr*+LRudlr 0x00DF0FC4 42818888658833337
Audio Editor
0x00DF8F08 Non 0x00DF8F1F Sound Control 0x00DF8F36 Spec Info 0x00DF8F4D Heap Info 0x00DF8F64 Grp Track Info 0x00DF8F7B Sub Track Info 0x00DF8F92 Channel Info 0x00DF8FA9 Interface Info 0x00DF8FC0 SE Flag Swap 0x00DF8FD7 Block Change BGM 0x00DF8FEE Natural Sound Control 0x00DF9005 Ocarina Test 0x00DF901C SE Parameter Change 0x00DF9033 VRS Info 0x00DF904A Demo SE Test 0x00DF9061 Link Anime SE Test 0x00DF9078 memory dump 0x00DF908F Scroll Print 0x00DF90A6 Free Area 0x00DF90EB 0x00DF90F8 PLAYER 0x00DF9103 ITEM 0x00DF910E ENVIROMENT 0x00DF9119 ENEMY 0x00DF9124 SYSTEM 0x00DF912F OCARINA 0x00DF913A VOICE 0x00DF9148 W-STEREO 0x00DF9152 MONO 0x00DF915C HEADPHONE 0x00DF9166 3D SOUND 0x00DF917C W-STEREO 0x00DF9186 HEADPHONE 0x00DF9190 3D SOUND 0x00DF919A MONO 0x00DF91A4 DOLBY PRO 0x00DF91B0 ENTRY DICT 0x00DF91BF ALL DICT 0x00DF9224 SWAP 0x00DF9229 ADD 0x00DF9264 A 0x00DF9266 S 0x00DF9268 X 0x00DF9274 OFF 0x00DF9279 ON 0x00DF927E STBY
VRS Romaji Tables
0x00DF9620 aa 0x00DF9623 AA 0x00DF9626 ii 0x00DF9629 II 0x00DF962C uu 0x00DF962F UU 0x00DF9632 ee 0x00DF9635 EE 0x00DF9638 oo 0x00DF963B OO 0x00DF963E KA 0x00DF9641 GA 0x00DF9644 KI 0x00DF9647 GI 0x00DF964A KU 0x00DF964D GU 0x00DF9650 KE 0x00DF9653 GE 0x00DF9656 KO 0x00DF9659 GO 0x00DF965C SA 0x00DF965F ZA 0x00DF9662 SI 0x00DF9665 ZI 0x00DF9668 SU 0x00DF966B ZU 0x00DF966E SE 0x00DF9671 ZE 0x00DF9674 SO 0x00DF9677 ZO 0x00DF967A TA 0x00DF967D DA 0x00DF9680 TI 0x00DF9683 DI 0x00DF9686 tu 0x00DF9689 TU 0x00DF968C DU 0x00DF968F TE 0x00DF9692 DE 0x00DF9695 TO 0x00DF9698 DO 0x00DF969B NA 0x00DF969E NI 0x00DF96A1 NU 0x00DF96A4 NE 0x00DF96A7 NO 0x00DF96AA HA 0x00DF96AD BA 0x00DF96B0 PA 0x00DF96B3 HI 0x00DF96B6 BI 0x00DF96B9 PI 0x00DF96BC HU 0x00DF96BF BU 0x00DF96C2 PU 0x00DF96C5 HE 0x00DF96C8 BE 0x00DF96CB PE 0x00DF96CE HO 0x00DF96D1 BO 0x00DF96D4 PO 0x00DF96D7 MA 0x00DF96DA MI 0x00DF96DD MU 0x00DF96E0 ME 0x00DF96E3 MO 0x00DF96E6 ya 0x00DF96E9 YA 0x00DF96EC yu 0x00DF96EF YU 0x00DF96F2 yo 0x00DF96F5 YO 0x00DF96F8 RA 0x00DF96FB RI 0x00DF96FE RU 0x00DF9701 RE 0x00DF9704 RO 0x00DF9707 wa 0x00DF970A WA 0x00DF970D WI 0x00DF9710 WE 0x00DF9713 WO 0x00DF9716 NN 0x00DF9719 VU 0x00DF971C ka 0x00DF971F ke 0x00DF9740 aa 0x00DF9743 AA 0x00DF9746 ii 0x00DF9749 II 0x00DF974C uu 0x00DF974F UU 0x00DF9752 ee 0x00DF9755 EE 0x00DF9758 oo 0x00DF975B OO 0x00DF975E KA 0x00DF9761 GA 0x00DF9764 KI 0x00DF9767 GI 0x00DF976A KU 0x00DF976D GU 0x00DF9770 KE 0x00DF9773 GE 0x00DF9776 KO 0x00DF9779 GO 0x00DF977C SA 0x00DF977F ZA 0x00DF9782 SI 0x00DF9785 ZI 0x00DF9788 SU 0x00DF978B ZU 0x00DF978E SE 0x00DF9791 ZE 0x00DF9794 SO 0x00DF9797 ZO 0x00DF979A TA 0x00DF979D DA 0x00DF97A0 TI 0x00DF97A3 DI 0x00DF97A6 tu 0x00DF97A9 TU 0x00DF97AC DU 0x00DF97AF TE 0x00DF97B2 DE 0x00DF97B5 TO 0x00DF97B8 DO 0x00DF97BB NA 0x00DF97BE NI 0x00DF97C1 NU 0x00DF97C4 NE 0x00DF97C7 NO 0x00DF97CA HA 0x00DF97CD BA 0x00DF97D0 PA 0x00DF97D3 HI 0x00DF97D6 BI 0x00DF97D9 PI 0x00DF97DC HU 0x00DF97DF BU 0x00DF97E2 PU 0x00DF97E5 HE 0x00DF97E8 BE 0x00DF97EB PE 0x00DF97EE HO 0x00DF97F1 BO 0x00DF97F4 PO 0x00DF97F7 MA 0x00DF97FA MI 0x00DF97FD 0x00DF9800 MU 0x00DF9803 ME 0x00DF9806 MO 0x00DF9809 ya 0x00DF980C YA 0x00DF980F yu 0x00DF9812 YU 0x00DF9815 yo 0x00DF9818 YO 0x00DF981B RA 0x00DF981E RI 0x00DF9821 RU 0x00DF9824 RE 0x00DF9827 RO 0x00DF982A wa 0x00DF982D WA 0x00DF9830 WI 0x00DF9833 WE 0x00DF9836 WO 0x00DF9839 NN 0x00DF983C VU 0x00DF983F ka 0x00DF9842 ke
Inagaki Check
0x00DFBC40 SE 0x00DFBC44 \x1B[41;37m<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f\x1B[m\x0A 0x00DFBC90 SEQ H 0x00DFBC98 L 0x00DFBCA0 SEQ H 0x00DFBCA8 L
En_Item_00
0x00DFC650 ハートの器(ボス関係バンク)がセットされていません!!\x0A 0x00DFC688 change_bank_ID >= 0 0x00DFC69C ../z_en_item00.c 0x00DFC6B0 ../z_en_item00.c 0x00DFC6C4 ../z_en_item00.c 0x00DFC6D8 ../z_en_item00.c 0x00DFC6EC ../z_en_item00.c 0x00DFC700 ../z_en_item00.c 0x00DFC714 ../z_en_item00.c 0x00DFC728 ../z_en_item00.c 0x00DFC73C ../z_en_item00.c 0x00DFC750 ../z_en_item00.c 0x00DFC764 ../z_en_item00.c 0x00DFC778 ../z_en_item00.c 0x00DFC78C ../z_en_item00.c
Eff_Blure
0x00DFCA30 ../z_eff_blure.c 0x00DFCA44 ../z_eff_blure.c 0x00DFCA58 ../z_eff_blure.c 0x00DFCA6C ../z_eff_blure.c 0x00DFCA80 ../z_eff_blure.c 0x00DFCA94 index - 1 >= 0 0x00DFCAA4 ../z_eff_blure.c 0x00DFCAB8 index + 2 < this2->now_edge_num 0x00DFCAD8 ../z_eff_blure.c 0x00DFCAEC ../z_eff_blure.c 0x00DFCB00 ../z_eff_blure.c 0x00DFCB14 ../z_eff_blure.c 0x00DFCB28 ../z_eff_blure.c 0x00DFCB3C ../z_eff_blure.c 0x00DFCB50 ../z_eff_blure.c 0x00DFCB64 ../z_eff_blure.c 0x00DFCB78 ../z_eff_blure.c 0x00DFCB8C ../z_eff_blure.c 0x00DFCBA0 ../z_eff_blure.c 0x00DFCBB4 ../z_eff_blure.c
Eff_Shield_Particle
0x00DFCBF0 ../z_eff_shield_particle.c 0x00DFCC0C ../z_eff_shield_particle.c
Eff_Spark
0x00DFCC2C <W\x0A../z_eff_spark.c 0x00DFCC44 ../z_eff_spark.c
Eff_Ss_Dead
0x00DFCC70 ../z_eff_ss_dead.c 0x00DFCC84 ../z_eff_ss_dead.c 0x00DFCC98 ../z_eff_ss_dead.c 0x00DFCCAC ../z_eff_ss_dead.c 0x00DFCCC0 ../z_eff_ss_dead.c 0x00DFCCD4 ../z_eff_ss_dead.c 0x00DFCCE8 ../z_eff_ss_dead.c 0x00DFCCFC ../z_eff_ss_dead.c 0x00DFCD10 ../z_eff_ss_dead.c 0x00DFCD24 ../z_eff_ss_dead.c 0x00DFCD38 ../z_eff_ss_dead.c 0x00DFCD4C ../z_eff_ss_dead.c 0x00DFCD70 ../z_eff_tire_mark.c 0x00DFCD88 ../z_eff_tire_mark.c
Effect_Soft_Sprite
0x00DFCDC0 ../z_effect_soft_sprite.c 0x00DFCDDC EffectSS2Info.data_table != NULL 0x00DFCE00 ../z_effect_soft_sprite.c 0x00DFCE1C ../z_effect_soft_sprite.c 0x00DFCE38 type < EFFECT_SS2_TYPE_LAST_LABEL 0x00DFCE5C ../z_effect_soft_sprite.c 0x00DFCE78 ../z_effect_soft_sprite.c 0x00DFCEA0 ../z_effect_soft_sprite_old_init.c 0x00DFCEC4 ../z_effect_soft_sprite_old_init.c
Flg_Set
0x00DFCF00 week_event_reg[0] 0x00DFCF14 week_event_reg[1] 0x00DFCF28 week_event_reg[2] 0x00DFCF3C week_event_reg[3] 0x00DFCF50 week_event_reg[4] 0x00DFCF64 week_event_reg[5] 0x00DFCF78 week_event_reg[6] 0x00DFCF8C week_event_reg[7] 0x00DFCFA0 week_event_reg[8] 0x00DFCFB4 week_event_reg[9] 0x00DFCFC8 week_event_reg[10] 0x00DFCFDC week_event_reg[11] 0x00DFCFF0 week_event_reg[12] 0x00DFD004 week_event_reg[13] 0x00DFD018 week_event_reg[14] 0x00DFD02C week_event_reg[15] 0x00DFD040 week_event_reg[16] 0x00DFD054 week_event_reg[17] 0x00DFD068 week_event_reg[18] 0x00DFD07C week_event_reg[19] 0x00DFD090 week_event_reg[20] 0x00DFD0A4 week_event_reg[21] 0x00DFD0B8 week_event_reg[22] 0x00DFD0CC week_event_reg[23] 0x00DFD0E0 week_event_reg[24] 0x00DFD0F4 week_event_reg[25] 0x00DFD108 week_event_reg[26] 0x00DFD11C week_event_reg[27] 0x00DFD130 week_event_reg[28] 0x00DFD144 week_event_reg[29] 0x00DFD158 week_event_reg[30] 0x00DFD16C week_event_reg[31] 0x00DFD180 week_event_reg[32] 0x00DFD194 week_event_reg[33] 0x00DFD1A8 week_event_reg[34] 0x00DFD1BC week_event_reg[35] 0x00DFD1D0 week_event_reg[36] 0x00DFD1E4 week_event_reg[37] 0x00DFD1F8 week_event_reg[38] 0x00DFD20C week_event_reg[39] 0x00DFD220 week_event_reg[40] 0x00DFD234 week_event_reg[41] 0x00DFD248 week_event_reg[42] 0x00DFD25C week_event_reg[43] 0x00DFD270 week_event_reg[44] 0x00DFD284 week_event_reg[45] 0x00DFD298 week_event_reg[46] 0x00DFD2AC week_event_reg[47] 0x00DFD2C0 week_event_reg[48] 0x00DFD2D4 week_event_reg[49] 0x00DFD2E8 week_event_reg[50] 0x00DFD2FC week_event_reg[51] 0x00DFD310 week_event_reg[52] 0x00DFD324 week_event_reg[53] 0x00DFD338 week_event_reg[54] 0x00DFD34C week_event_reg[55] 0x00DFD360 week_event_reg[56] 0x00DFD374 week_event_reg[57] 0x00DFD388 week_event_reg[58] 0x00DFD39C week_event_reg[59] 0x00DFD3B0 week_event_reg[60] 0x00DFD3C4 week_event_reg[61] 0x00DFD3D8 week_event_reg[62] 0x00DFD3EC week_event_reg[63] 0x00DFD400 week_event_reg[64] 0x00DFD414 week_event_reg[65] 0x00DFD428 week_event_reg[66] 0x00DFD43C week_event_reg[67] 0x00DFD450 week_event_reg[68] 0x00DFD464 week_event_reg[69] 0x00DFD478 week_event_reg[70] 0x00DFD48C week_event_reg[71] 0x00DFD4A0 week_event_reg[72] 0x00DFD4B4 week_event_reg[73] 0x00DFD4C8 week_event_reg[74] 0x00DFD4DC week_event_reg[75] 0x00DFD4F0 week_event_reg[76] 0x00DFD504 week_event_reg[77] 0x00DFD518 week_event_reg[78] 0x00DFD52C week_event_reg[79] 0x00DFD540 week_event_reg[80] 0x00DFD554 week_event_reg[81] 0x00DFD568 week_event_reg[82] 0x00DFD57C week_event_reg[83] 0x00DFD590 week_event_reg[84] 0x00DFD5A4 week_event_reg[85] 0x00DFD5B8 week_event_reg[86] 0x00DFD5CC week_event_reg[87] 0x00DFD5E0 week_event_reg[88] 0x00DFD5F4 week_event_reg[89] 0x00DFD608 week_event_reg[90] 0x00DFD61C week_event_reg[91] 0x00DFD630 week_event_reg[92] 0x00DFD644 week_event_reg[93] 0x00DFD658 week_event_reg[94] 0x00DFD66C week_event_reg[95] 0x00DFD680 week_event_reg[96] 0x00DFD694 week_event_reg[97] 0x00DFD6A8 week_event_reg[98] 0x00DFD6BC week_event_reg[99] 0x00DFD6D0 event_inf[0] 0x00DFD6E0 event_inf[1] 0x00DFD6F0 event_inf[2] 0x00DFD700 event_inf[3] 0x00DFD710 event_inf[4] 0x00DFD720 event_inf[5] 0x00DFD730 event_inf[6] 0x00DFD740 event_inf[7] 0x00DFD750 mask_mask_bit[0] 0x00DFD764 mask_mask_bit[1] 0x00DFD778 mask_mask_bit[2] 0x00DFD78C クリアー!!!!\x0A 0x00DFD7A0 ../flg_set.c 0x00DFD7B0 1 0x00DFD7B4 0 0x00DFD7B8 0x00DFD7BC ../flg_set.c
DLF
0x00DFD7D0 OVL(d):既にリンクされています\x0A 0x00DFD7F0 OVL(d):ロードに失敗しました\x0A 0x00DFD814 ../z_DLF.c
Actor I
0x00DFD820 actor\x0A 0x00DFD828 No. Actor Name Part SegName\x0A 0x00DFD848 %3d %08x %04x %3d %s\x0A 0x00DFD864 ../z_actor.c 0x00DFD874 ../z_actor.c 0x00DFD884 ../z_actor.c 0x00DFD894 ../z_actor.c 0x00DFD8A4 ../z_actor.c 0x00DFD8B4 ../z_actor.c 0x00DFD8C4 ../z_actor.c 0x00DFD8D4 ../z_actor.c 0x00DFD8E4 ../z_actor.c 0x00DFD8F4 ../z_actor.c 0x00DFD904 ../z_actor.c 0x00DFD914 ../z_actor.c 0x00DFD924 ../z_actor.c 0x00DFD934 ../z_actor.c 0x00DFD944 ../z_actor.c 0x00DFD954 ../z_actor.c 0x00DFD964 ../z_actor.c 0x00DFD974 ../z_actor.c 0x00DFD984 Actor_dt 0x00DFD990 target_actor != NULL 0x00DFD9A8 ../z_actor.c 0x00DFD9B8 target_actor != NULL 0x00DFD9D0 ../z_actor.c 0x00DFD9E0 target_actor != NULL 0x00DFD9F8 ../z_actor.c 0x00DFDA08 target_actor != NULL 0x00DFDA20 ../z_actor.c 0x00DFDA30 target_actor != NULL 0x00DFDA48 ../z_actor.c 0x00DFDA58 target_actor != NULL 0x00DFDA70 ../z_actor.c 0x00DFDA80 target_actor != NULL 0x00DFDA98 ../z_actor.c 0x00DFDAA8 target_actor != NULL 0x00DFDAC0 ../z_actor.c 0x00DFDAD0 target_actor != NULL 0x00DFDAE8 ../z_actor.c 0x00DFDAF8 --------- Wall Hit Cancel !!\x0A 0x00DFDB18 ../z_actor.c 0x00DFDB28 ../z_actor.c 0x00DFDB38 ../z_actor.c 0x00DFDB48 ../z_actor.c 0x00DFDB58 ../z_actor.c 0x00DFDB68 ../z_actor.c 0x00DFDB78 ../z_actor.c 0x00DFDB88 ../z_actor.c 0x00DFDB98 this != NULL 0x00DFDBA8 ../z_actor.c 0x00DFDBB8 this != NULL 0x00DFDBC8 ../z_actor.c 0x00DFDBD8 MaxProfile == ACTOR_DLF_MAX 0x00DFDBF4 ../z_actor.c 0x00DFDC04 z_actor.c:actor->next == 0xefefefef 0x00DFDC28 %3d %08x %08x 0x%08x %8d %s\x0A 0x00DFDC4C NAME STATUS MOVE_PROC arg_data TIME\x0A 0x00DFDC74 ACTOR NAME is NULL 0x00DFDC8C アクターの名前(%08x:%s)\x0A 0x00DFDCA8 コメント:%s\x0A 0x00DFDCB8 ACTOR NAME %08x:%s 0x00DFDCCC Actor_draw 0x00DFDCD8 Actor_draw 0x00DFDCE4 ../z_actor.c 0x00DFDCF4 ../z_actor.c 0x00DFDD04 ../z_actor.c 0x00DFDD14 ../z_actor.c 0x00DFDD24 ../z_actor.c 0x00DFDD34 drawed 0x00DFDD3C NO_CULL_FLAG 0x00DFDD4C NO_CULL_DRAW 0x00DFDD5C invisible 0x00DFDD6C don't draw 0x00DFDD7C constract_proc 0x00DFDD90 draw_proc 0x00DFDDA4 見えないアクターの数が限界を超えました\x0A 0x00DFDDCC %1d%1d%1d%1d%1d 0x00DFDDDC %1d%1d 0x00DFDDE4 :%s 0x00DFDDE8 ../z_actor.c 0x00DFDDF8 絶対魔法領域解放\x0A 0x00DFDE0C ../z_actor.c 0x00DFDE1C アクタークライアントが0になりました\x0A 0x00DFDE44 オーバーレイ解放しません\x0A 0x00DFDE60 絶対魔法領域確保なので解放しません\x0A 0x00DFDE84 オーバーレイ解放します\x0A 0x00DFDE9C ../z_actor.c 0x00DFDEB0 actor_segsize <= AM_FIELD_SIZE 0x00DFDED0 ../z_actor.c 0x00DFDEE0 COMMON MAGIC 0x00DFDEF0 アクタープログラムメモリが確保できませんでした[%s]\x0A 0x00DFDF24 OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\x0A 0x00DFDF54 profile < ACTOR_DLF_MAX 0x00DFDF6C ../z_actor.c 0x00DFDF80 アクタークラス追加 [%d:%s]\x0A 0x00DFDF9C Actorセット数オーバー\x0A 0x00DFDFB8 actor_dlftbl:%08x %08x %08x %08x %08x %08x %s\x0A 0x00DFDFE8 データバンク無し!!<データバンク=%d>(profilep->bank=%d)[%s]\x0A 0x00DFE028 Actorクラス確保できません! [%s] <サイズ=%dバイト>\x0A 0x00DFE064 オーバーレイではありません\x0A 0x00DFE080 actor_dlftbl->clients < 127 0x00DFE09C ../z_actor.c 0x00DFE0B0 アクタークラス削除 [%s]\x0A 0x00DFE0CC Actor_info_delete 0x00DFE0E0 ../z_actor.c 0x00DFE0F0 オーバーレイではありません\x0A 0x00DFE10C actor_dlftbl->allocp != NULL 0x00DFE12C ../z_actor.c 0x00DFE13C actor_dlftbl->clients > 0 0x00DFE158 ../z_actor.c 0x00DFE168 target_actor != NULL 0x00DFE180 ../z_actor.c 0x00DFE190 ../z_actor.c 0x00DFE1A0 ../z_actor.c 0x00DFE1B0 ../z_actor.c 0x00DFE1C0 ../z_actor.c 0x00DFE1D0 ../z_actor.c 0x00DFE1E0 ../z_actor.c 0x00DFE1F0 ../z_actor.c 0x00DFE200 ../z_actor.c 0x00DFE210 ../z_actor.c 0x00DFE220 ../z_actor.c 0x00DFE230 ../z_actor.c
Cheap_Proc
0x00DFE240 ../z_cheap_proc.c 0x00DFE254 ../z_cheap_proc.c 0x00DFE268 ../z_cheap_proc.c 0x00DFE27C ../z_cheap_proc.c 0x00DFE290 ../z_cheap_proc.c 0x00DFE2A4 ../z_cheap_proc.c
Actor II
0x00DFE2B8 %s:%08x:actor=%08x[%d:%s]\x0A 0x00DFE2D8 ../z_actor.c 0x00DFE2E8 ../z_actor.c 0x00DFE2F8 ../z_actor.c 0x00DFE308 ../z_actor.c 0x00DFE318 ../z_actor.c 0x00DFE328 ../z_actor.c 0x00DFE338 ../z_actor.c 0x00DFE348 ../z_actor.c
Actor Display
0x00DFE500 Player 0x00DFE508 En_Test 0x00DFE510 En_GirlA 0x00DFE51C En_Part 0x00DFE524 En_Light 0x00DFE530 En_Door 0x00DFE538 En_Box 0x00DFE540 En_Pametfrog 0x00DFE550 En_Okuta 0x00DFE55C En_Bom 0x00DFE564 En_Wallmas 0x00DFE570 En_Dodongo 0x00DFE57C En_Firefly 0x00DFE588 En_Horse 0x00DFE594 En_Item00 0x00DFE5A0 En_Arrow 0x00DFE5AC En_Elf 0x00DFE5B4 En_Niw 0x00DFE5BC En_Tite 0x00DFE5C4 En_Peehat 0x00DFE5D0 En_Butte 0x00DFE5DC En_Insect 0x00DFE5E8 En_Fish 0x00DFE5F0 En_Holl 0x00DFE5F8 En_Dinofos 0x00DFE604 En_Hata 0x00DFE60C En_Zl1 0x00DFE614 En_Viewer 0x00DFE620 En_Bubble 0x00DFE62C Door_Shutter 0x00DFE63C En_Boom 0x00DFE644 En_Torch2 0x00DFE650 En_Minifrog 0x00DFE65C En_St 0x00DFE664 En_A_Obj 0x00DFE670 Obj_Wturn 0x00DFE67C En_River_Sound 0x00DFE68C En_Ossan 0x00DFE698 En_Famos 0x00DFE6A4 En_Bombf 0x00DFE6B0 En_Am 0x00DFE6B8 En_Dekubaba 0x00DFE6C4 En_M_Fire1 0x00DFE6D0 En_M_Thunder 0x00DFE6E0 Bg_Breakwall 0x00DFE6F0 Door_Warp1 0x00DFE6FC Obj_Syokudai 0x00DFE70C Item_B_Heart 0x00DFE71C En_Dekunuts 0x00DFE728 En_Bbfall 0x00DFE734 Arms_Hook 0x00DFE740 En_Bb 0x00DFE748 Bg_Keikoku_Spr 0x00DFE758 En_Wood02 0x00DFE764 En_Death 0x00DFE770 En_Minideath 0x00DFE780 En_Vm 0x00DFE788 Demo_Effect 0x00DFE794 Demo_Kankyo 0x00DFE7A0 En_Floormas 0x00DFE7AC En_Rd 0x00DFE7B4 Bg_F40_Flift 0x00DFE7C4 Obj_Mure 0x00DFE7D0 En_Sw 0x00DFE7D8 Object_Kankyo 0x00DFE7E8 En_Horse_Link_Child 0x00DFE7FC Door_Ana 0x00DFE808 En_Encount1 0x00DFE814 Demo_Tre_Lgt 0x00DFE824 En_Encount2 0x00DFE830 En_Fire_Rock 0x00DFE840 Bg_Ctower_Rot 0x00DFE850 Mir_Ray 0x00DFE858 En_Sb 0x00DFE860 En_Bigslime 0x00DFE86C En_Karebaba 0x00DFE878 En_In 0x00DFE880 En_Ru 0x00DFE888 En_Bom_Chu 0x00DFE894 En_Horse_Game_Check 0x00DFE8A8 En_Rr 0x00DFE8B0 En_Fr 0x00DFE8B8 Obj_Oshihiki 0x00DFE8C8 Eff_Dust 0x00DFE8D4 Bg_Umajump 0x00DFE8E0 Arrow_Fire 0x00DFE8EC Arrow_Ice 0x00DFE8F8 Arrow_Light 0x00DFE904 Item_Etcetera 0x00DFE914 Obj_Kibako 0x00DFE920 Obj_Tsubo 0x00DFE92C En_Ik 0x00DFE934 Demo_Shd 0x00DFE940 En_Dns 0x00DFE948 Elf_Msg 0x00DFE950 En_Honotrap 0x00DFE95C En_Tubo_Trap 0x00DFE96C Obj_Ice_Poly 0x00DFE97C En_Fz 0x00DFE984 En_Kusa 0x00DFE98C Obj_Bean 0x00DFE998 Obj_Bombiwa 0x00DFE9A4 Obj_Switch 0x00DFE9B0 Obj_Lift 0x00DFE9BC Obj_Hsblock 0x00DFE9C8 En_Okarina_Tag 0x00DFE9D8 En_Goroiwa 0x00DFE9E4 En_Daiku 0x00DFE9F0 En_Nwc 0x00DFE9F8 Item_Inbox 0x00DFEA04 En_Ge1 0x00DFEA0C Obj_Blockstop 0x00DFEA1C En_Sda 0x00DFEA24 En_Clear_Tag 0x00DFEA34 En_Gm 0x00DFEA3C En_Ms 0x00DFEA44 En_Hs 0x00DFEA4C Bg_Ingate 0x00DFEA58 En_Kanban 0x00DFEA64 En_Attack_Niw 0x00DFEA74 En_Mk 0x00DFEA7C En_Owl 0x00DFEA84 En_Ishi 0x00DFEA8C Obj_Hana 0x00DFEA98 Obj_Lightswitch 0x00DFEAA8 Obj_Mure2 0x00DFEAB4 En_Fu 0x00DFEABC En_Stream 0x00DFEAC8 En_Mm 0x00DFEAD0 En_Weather_Tag 0x00DFEAE0 En_Ani 0x00DFEAE8 En_Js 0x00DFEAF0 En_Okarina_Effect 0x00DFEB04 En_Mag 0x00DFEB0C Elf_Msg2 0x00DFEB18 Bg_F40_Swlift 0x00DFEB28 En_Kakasi 0x00DFEB34 Obj_Makeoshihiki 0x00DFEB48 Oceff_Spot 0x00DFEB54 En_Torch 0x00DFEB60 Shot_Sun 0x00DFEB6C Obj_Roomtimer 0x00DFEB7C En_Ssh 0x00DFEB84 Oceff_Wipe 0x00DFEB90 Oceff_Storm 0x00DFEB9C Obj_Demo 0x00DFEBA8 En_Minislime 0x00DFEBB8 En_Nutsball 0x00DFEBC4 Oceff_Wipe2 0x00DFEBD0 Oceff_Wipe3 0x00DFEBDC En_Dg 0x00DFEBE4 En_Si 0x00DFEBEC Obj_Comb 0x00DFEBF8 Obj_Kibako2 0x00DFEC04 En_Hs2 0x00DFEC0C Obj_Mure3 0x00DFEC18 En_Tg 0x00DFEC20 En_Wf 0x00DFEC28 En_Skb 0x00DFEC30 En_Gs 0x00DFEC38 Obj_Sound 0x00DFEC44 En_Crow 0x00DFEC4C En_Cow 0x00DFEC54 Oceff_Wipe4 0x00DFEC60 En_Zo 0x00DFEC68 Obj_Makekinsuta 0x00DFEC78 En_Ge3 0x00DFEC80 Obj_Hamishi 0x00DFEC8C En_Zl4 0x00DFEC94 En_Mm2 0x00DFEC9C Door_Spiral 0x00DFECA8 Obj_Pzlblock 0x00DFECB8 Obj_Toge 0x00DFECC4 Obj_Armos 0x00DFECD0 Obj_Boyo 0x00DFECDC En_Grasshopper 0x00DFECEC Obj_Grass 0x00DFECF8 Obj_Grass_Carry 0x00DFED08 Obj_Grass_Unit 0x00DFED18 Bg_Fire_Wall 0x00DFED28 En_Bu 0x00DFED30 En_Encount3 0x00DFED3C En_Jso 0x00DFED44 Obj_Chikuwa 0x00DFED50 En_Knight 0x00DFED5C En_Warp_tag 0x00DFED68 En_Aob_01 0x00DFED74 En_Boj_01 0x00DFED80 En_Boj_02 0x00DFED8C En_Boj_03 0x00DFED98 En_Encount4 0x00DFEDA4 En_Bom_Bowl_Man 0x00DFEDB4 En_Syateki_Man 0x00DFEDC4 Bg_Icicle 0x00DFEDD0 En_Syateki_Crow 0x00DFEDE0 En_Boj_04 0x00DFEDEC En_Cne_01 0x00DFEDF8 En_Bba_01 0x00DFEE04 En_Bji_01 0x00DFEE10 Bg_Spdweb 0x00DFEE1C En_Mt_tag 0x00DFEE28 Boss_01 0x00DFEE30 Boss_02 0x00DFEE38 Boss_03 0x00DFEE40 Boss_04 0x00DFEE48 Boss_05 0x00DFEE50 Boss_06 0x00DFEE58 Boss_07 0x00DFEE60 Bg_Dy_Yoseizo 0x00DFEE70 En_Boj_05 0x00DFEE7C En_Sob1 0x00DFEE84 En_Go 0x00DFEE8C En_Raf 0x00DFEE94 Obj_Funen 0x00DFEEA0 Obj_Raillift 0x00DFEEB0 Bg_Numa_Hana 0x00DFEEC0 Obj_Flowerpot 0x00DFEED0 Obj_Spinyroll 0x00DFEEE0 Dm_Hina 0x00DFEEE8 En_Syateki_Wf 0x00DFEEF8 Obj_Skateblock 0x00DFEF08 Obj_Iceblock 0x00DFEF18 En_Bigpamet 0x00DFEF24 En_Syateki_Dekunuts 0x00DFEF38 Elf_Msg3 0x00DFEF44 En_Fg 0x00DFEF4C Dm_Ravine 0x00DFEF58 Dm_Sa 0x00DFEF60 En_Slime 0x00DFEF6C En_Pr 0x00DFEF74 Obj_Toudai 0x00DFEF80 Obj_Entotu 0x00DFEF8C Obj_Bell 0x00DFEF98 En_Syateki_Okuta 0x00DFEFAC Obj_Shutter 0x00DFEFB8 Dm_Zl 0x00DFEFC0 En_Elfgrp 0x00DFEFCC Dm_Tsg 0x00DFEFD4 En_Baguo 0x00DFEFE0 Obj_Vspinyroll 0x00DFEFF0 Obj_Smork 0x00DFEFFC En_Test2 0x00DFF008 En_Test3 0x00DFF014 En_Test4 0x00DFF020 En_Bat 0x00DFF028 En_Sekihi 0x00DFF034 En_Wiz 0x00DFF03C En_Wiz_Brock 0x00DFF04C En_Wiz_Fire 0x00DFF058 Eff_Change 0x00DFF064 Dm_Statue 0x00DFF070 Obj_Fireshield 0x00DFF080 Bg_Ladder 0x00DFF08C En_Mkk 0x00DFF094 Demo_Getitem 0x00DFF0A4 En_Dnb 0x00DFF0AC En_Dnh 0x00DFF0B4 En_Dnk 0x00DFF0BC En_Dnq 0x00DFF0C4 Bg_Keikoku_Saku 0x00DFF0D4 Obj_Hugebombiwa 0x00DFF0E4 En_Firefly2 0x00DFF0F0 En_Rat 0x00DFF0F8 En_Water_Effect 0x00DFF108 En_Kusa2 0x00DFF114 Bg_Spout_Fire 0x00DFF124 Bg_Dblue_Movebg 0x00DFF134 En_Dy_Extra 0x00DFF140 En_Bal 0x00DFF148 En_Ginko_Man 0x00DFF158 En_Warp_Uzu 0x00DFF164 Obj_Driftice 0x00DFF174 En_Look_Nuts 0x00DFF184 En_Mushi2 0x00DFF190 En_Fall 0x00DFF198 En_Mm3 0x00DFF1A0 Bg_Crace_Movebg 0x00DFF1B0 En_Dno 0x00DFF1B8 En_Pr2 0x00DFF1C0 En_Prz 0x00DFF1C8 En_Jso2 0x00DFF1D0 Obj_Etcetera 0x00DFF1E0 En_Egol 0x00DFF1E8 Obj_Mine 0x00DFF1F4 Obj_Purify 0x00DFF200 En_Tru 0x00DFF208 En_Trt 0x00DFF210 En_Test5 0x00DFF21C En_Test6 0x00DFF228 En_Az 0x00DFF230 En_Estone 0x00DFF23C Bg_Hakugin_Post 0x00DFF24C Dm_Opstage 0x00DFF258 Dm_Stk 0x00DFF260 Dm_Char00 0x00DFF26C Dm_Char01 0x00DFF278 Dm_Char02 0x00DFF284 Dm_Char03 0x00DFF290 Dm_Char04 0x00DFF29C Dm_Char05 0x00DFF2A8 Dm_Char06 0x00DFF2B4 Dm_Char07 0x00DFF2C0 Dm_Char08 0x00DFF2CC Dm_Char09 0x00DFF2D8 Obj_Tokeidai 0x00DFF2E8 En_Mnk 0x00DFF2F0 En_Egblock 0x00DFF2FC En_Guard_Nuts 0x00DFF30C Bg_Hakugin_Bombwall 0x00DFF320 Obj_Tokei_Tobira 0x00DFF334 Bg_Hakugin_Elvpole 0x00DFF348 En_Ma4 0x00DFF350 En_Twig 0x00DFF358 En_Po_Fusen 0x00DFF364 En_Door_Etc 0x00DFF370 En_Bigokuta 0x00DFF37C Bg_Icefloe 0x00DFF388 Obj_Ocarinalift 0x00DFF398 En_Time_Tag 0x00DFF3A4 Bg_Open_Shutter 0x00DFF3B4 Bg_Open_Spot 0x00DFF3C4 Bg_Fu_Kaiten 0x00DFF3D4 Obj_Aqua 0x00DFF3E0 En_Elforg 0x00DFF3EC En_Elfbub 0x00DFF3F8 En_Fu_Mato 0x00DFF404 En_Fu_Kago 0x00DFF410 En_Osn 0x00DFF418 Bg_Ctower_Gear 0x00DFF428 En_Trt2 0x00DFF430 Obj_Tokei_Step 0x00DFF440 Bg_Lotus 0x00DFF44C En_Kame 0x00DFF454 Obj_Takaraya_Wall 0x00DFF468 Bg_Fu_Mizu 0x00DFF474 En_Sellnuts 0x00DFF480 Bg_Dkjail_Ivy 0x00DFF490 Obj_Visiblock 0x00DFF4A0 En_Takaraya 0x00DFF4AC En_Tsn 0x00DFF4B4 En_Ds2n 0x00DFF4BC En_Fsn 0x00DFF4C4 En_Shn 0x00DFF4CC En_Stop_heishi 0x00DFF4DC Obj_Bigicicle 0x00DFF4EC En_Lift_Nuts 0x00DFF4FC En_Tk 0x00DFF504 Bg_Market_Step 0x00DFF514 Obj_Lupygamelift 0x00DFF528 En_Test7 0x00DFF534 Obj_Lightblock 0x00DFF544 Mir_Ray2 0x00DFF550 En_Wdhand 0x00DFF55C En_Gamelupy 0x00DFF568 Bg_Danpei_Movebg 0x00DFF57C En_Snowwd 0x00DFF588 En_Pm 0x00DFF590 En_Gakufu 0x00DFF59C Elf_Msg4 0x00DFF5A8 Elf_Msg5 0x00DFF5B4 En_Col_Man 0x00DFF5C0 En_Talk_Gibud 0x00DFF5D0 En_Giant 0x00DFF5DC Obj_Snowball 0x00DFF5EC Boss_Hakugin 0x00DFF5FC En_Gb2 0x00DFF604 En_Onpuman 0x00DFF610 Bg_Tobira01 0x00DFF61C En_Tag_Obj 0x00DFF628 Obj_Dhouse 0x00DFF634 Obj_Hakaisi 0x00DFF640 Bg_Hakugin_Switch 0x00DFF654 En_Snowman 0x00DFF660 TG_Sw 0x00DFF668 En_Po_Sisters 0x00DFF678 En_Pp 0x00DFF680 En_Hakurock 0x00DFF68C En_Hanabi 0x00DFF698 Obj_Dowsing 0x00DFF6A4 Obj_Wind 0x00DFF6B0 En_Racedog 0x00DFF6BC En_Kendo_Js 0x00DFF6C8 Bg_Botihasira 0x00DFF6D8 En_Fish2 0x00DFF6E4 En_Pst 0x00DFF6EC En_Poh 0x00DFF6F4 Obj_Spidertent 0x00DFF704 En_Zoraegg 0x00DFF710 En_Kbt 0x00DFF718 En_Gg 0x00DFF720 En_Maruta 0x00DFF72C Obj_Snowball2 0x00DFF73C En_Gg2 0x00DFF744 Obj_Ghaka 0x00DFF750 En_Dnp 0x00DFF758 En_Dai 0x00DFF760 Bg_Goron_Oyu 0x00DFF770 En_Kgy 0x00DFF778 En_Invadepoh 0x00DFF788 En_Gk 0x00DFF790 En_An 0x00DFF798 En_Bee 0x00DFF7A0 En_Ot 0x00DFF7A8 En_Dragon 0x00DFF7B4 Obj_Dora 0x00DFF7C0 En_Bigpo 0x00DFF7CC Obj_Kendo_Kanban 0x00DFF7E0 Obj_Hariko 0x00DFF7EC En_Sth 0x00DFF7F4 Bg_Sinkai_Kabe 0x00DFF804 Bg_Haka_Curtain 0x00DFF814 Bg_Kin2_Bombwall 0x00DFF828 Bg_Kin2_Fence 0x00DFF838 Bg_Kin2_Picture 0x00DFF848 Bg_Kin2_Shelf 0x00DFF858 En_Rail_Skb 0x00DFF864 En_Jg 0x00DFF86C En_Tru_Mt 0x00DFF878 Obj_Um 0x00DFF880 En_Neo_Reeba 0x00DFF890 Bg_Mbar_Chair 0x00DFF8A0 Bg_Ikana_Block 0x00DFF8B0 Bg_Ikana_Mirror 0x00DFF8C0 Bg_Ikana_Rotaryroom 0x00DFF8D4 Bg_Dblue_Balance 0x00DFF8E8 Bg_Dblue_Waterfall 0x00DFF8FC En_Kaizoku 0x00DFF908 En_Ge2 0x00DFF910 En_Ma_Yts 0x00DFF91C En_Ma_Yto 0x00DFF928 Obj_Tokei_Turret 0x00DFF93C Bg_Dblue_Elevator 0x00DFF950 Obj_Warpstone 0x00DFF960 En_Zog 0x00DFF968 Obj_Rotlift 0x00DFF974 Obj_Jg_Gakki 0x00DFF984 Bg_Inibs_Movebg 0x00DFF994 En_Zot 0x00DFF99C Obj_Tree 0x00DFF9A8 Obj_Y2lift 0x00DFF9B4 Obj_Y2shutter 0x00DFF9C4 Obj_Boat 0x00DFF9D0 Obj_Taru 0x00DFF9DC Obj_Hunsui 0x00DFF9E8 En_Jc_Mato 0x00DFF9F4 Mir_Ray3 0x00DFFA00 En_Zob 0x00DFFA08 Elf_Msg6 0x00DFFA14 Obj_Nozoki 0x00DFFA20 En_Toto 0x00DFFA28 En_Railgibud 0x00DFFA38 En_Baba 0x00DFFA40 En_Suttari 0x00DFFA4C En_Zod 0x00DFFA54 En_Kujiya 0x00DFFA60 En_Geg 0x00DFFA68 Obj_Kinoko 0x00DFFA74 Obj_Yasi 0x00DFFA80 En_Tanron1 0x00DFFA8C En_Tanron2 0x00DFFA98 En_Tanron3 0x00DFFAA4 Obj_Chan 0x00DFFAB0 En_Zos 0x00DFFAB8 En_S_Goro 0x00DFFAC4 En_Nb 0x00DFFACC En_Ja 0x00DFFAD4 Bg_F40_Block 0x00DFFAE4 Bg_F40_Switch 0x00DFFAF4 En_Po_Composer 0x00DFFB04 En_Guruguru 0x00DFFB10 Oceff_Wipe5 0x00DFFB1C En_Stone_heishi 0x00DFFB2C Oceff_Wipe6 0x00DFFB38 En_Scopenuts 0x00DFFB48 En_Scopecrow 0x00DFFB58 Oceff_Wipe7 0x00DFFB64 Eff_Kamejima_Wave 0x00DFFB78 En_Hg 0x00DFFB80 En_Hgo 0x00DFFB88 En_Zov 0x00DFFB90 En_Ah 0x00DFFB98 Obj_Hgdoor 0x00DFFBA4 Bg_Ikana_Bombwall 0x00DFFBB8 Bg_Ikana_Ray 0x00DFFBC8 Bg_Ikana_Shutter 0x00DFFBDC Bg_Haka_Bombwall 0x00DFFBF0 Bg_Haka_Tomb 0x00DFFC00 En_Sc_Ruppe 0x00DFFC0C Bg_Iknv_Doukutu 0x00DFFC1C Bg_Iknv_Obj 0x00DFFC28 En_Pamera 0x00DFFC34 Obj_HsStump 0x00DFFC40 En_Hidden_Nuts 0x00DFFC50 En_Zow 0x00DFFC58 En_Talk 0x00DFFC60 En_Al 0x00DFFC68 En_Tab 0x00DFFC70 En_Nimotsu 0x00DFFC7C En_Hit_Tag 0x00DFFC88 En_Ruppecrow 0x00DFFC98 En_Tanron4 0x00DFFCA4 En_Tanron5 0x00DFFCB0 En_Tanron6 0x00DFFCBC En_Daiku2 0x00DFFCC8 En_Muto 0x00DFFCD0 En_Baisen 0x00DFFCDC En_Heishi 0x00DFFCE8 En_Demo_heishi 0x00DFFCF8 En_Dt 0x00DFFD00 En_Cha 0x00DFFD08 Obj_Dinner 0x00DFFD14 Eff_Lastday 0x00DFFD20 Bg_Ikana_Dharma 0x00DFFD30 En_Akindonuts 0x00DFFD40 Eff_Stk 0x00DFFD48 En_Ig 0x00DFFD50 En_Rg 0x00DFFD58 En_Osk 0x00DFFD60 En_Sth2 0x00DFFD68 En_Yb 0x00DFFD70 En_Rz 0x00DFFD78 En_Scopecoin 0x00DFFD88 En_Bjt 0x00DFFD90 En_Bomjima 0x00DFFD9C En_Bomjimb 0x00DFFDA8 En_Bombers 0x00DFFDB4 En_Bombers2 0x00DFFDC0 En_Bombal 0x00DFFDCC Obj_Moon_Stone 0x00DFFDDC Obj_Mu_Pict 0x00DFFDE8 Bg_Ikninside 0x00DFFDF8 Eff_Zoraband 0x00DFFE08 Obj_Kepn_Koya 0x00DFFE18 Obj_Usiyane 0x00DFFE24 En_Nnh 0x00DFFE2C Obj_Kzsaku 0x00DFFE38 Obj_Milk_Bin 0x00DFFE48 En_Kitan 0x00DFFE54 Bg_Astr_Bombwall 0x00DFFE68 Bg_Iknin_Susceil 0x00DFFE7C En_Bsb 0x00DFFE84 En_Recepgirl 0x00DFFE94 En_Thiefbird 0x00DFFEA4 En_Jgame_Tsn 0x00DFFEB4 Obj_Jgame_Light 0x00DFFEC4 Obj_Yado 0x00DFFED0 Demo_Syoten 0x00DFFEDC Demo_Moonend 0x00DFFEEC Bg_Lbfshot 0x00DFFEF8 Bg_Last_Bwall 0x00DFFF08 En_And 0x00DFFF10 En_Invadepoh_Demo 0x00DFFF24 Obj_Danpeilift 0x00DFFF34 En_Fall2 0x00DFFF40 Dm_Al 0x00DFFF48 Dm_An 0x00DFFF50 Dm_Ah 0x00DFFF58 Dm_Nb 0x00DFFF60 En_Drs 0x00DFFF68 En_Ending_Hero 0x00DFFF78 Dm_Bal 0x00DFFF80 En_Paper 0x00DFFF8C En_Hint_Skb 0x00DFFF98 Dm_Tag 0x00DFFFA0 En_Bh 0x00DFFFA8 En_Ending_Hero2 0x00DFFFB8 En_Ending_Hero3 0x00DFFFC8 En_Ending_Hero4 0x00DFFFD8 En_Ending_Hero5 0x00DFFFE8 En_Ending_Hero6 0x00DFFFF8 Dm_Gm 0x00E00000 Obj_Swprize 0x00E0000C En_Invisible_Ruppe 0x00E00020 Obj_Ending 0x00E0002C En_Rsn
0x00E00034 actor_dlftbls %u\x0A 0x00E00048 RomStart RomEnd SegStart SegEnd allocp profile segname\x0A 0x00E00088 %08x %08x %08x %08x %08x %08x %s\x0A 0x00E000AC ? 0x00E000B0 actor_dlftbls %u\x0A 0x00E000C4 No. RamStart- RamEnd cn Name\x0A 0x00E000E4 %3d %08x-%08x %3d %s\x0A
BGCheck
0x00E00100 new_node != SS_NULL 0x00E00114 ../z_bgcheck.c 0x00E00124 psst->tbl != NULL 0x00E00138 ../z_bgcheck.c 0x00E00148 !IS_ZERO(ac_size) 0x00E0015C ../z_bgcheck.c 0x00E0016C !IS_ZERO(ac_size) 0x00E00180 ../z_bgcheck.c 0x00E00190 ../z_bgcheck.c 0x00E001A0 ../z_bgcheck.c 0x00E001B0 this->short_slist_node_tbl != NULL 0x00E001D4 ../z_bgcheck.c 0x00E001E4 ../z_bgcheck.c 0x00E001F4 this->polygon_check == NULL(game_alloc() MemoryAllocationError.)\x0A 0x00E00238 short_slist_node_size = %d/polygon_num = %d\x0A 0x00E00268 this->polygon_check != NULL 0x00E00284 ../z_bgcheck.c 0x00E00294 this->short_slist_node_last_index < this->short_slist_node_size 0x00E002D4 ../z_bgcheck.c 0x00E002E4 new_index < this->short_slist_node_size 0x00E0030C ../z_bgcheck.c 0x00E0031C ptbl->pbuf != NULL 0x00E00330 ../z_bgcheck.c 0x00E00340 ptbl->pbuf != NULL 0x00E00354 ../z_bgcheck.c 0x00E00364 pdwt->pbuf != NULL 0x00E00378 ../z_bgcheck.c 0x00E00388 water_poly Error:[MoveBG OSUGI!!!] 0x00E003AC num = %d > %d\x0A 0x00E003BC *pstart_water_index + pbgdata->water_info_num <= BG_DYNA_WATER_TBL_SIZE 0x00E00404 ../z_bgcheck.c 0x00E00414 bg_poly Error:[MoveBG OSUGI!!!] 0x00E00434 num = %d > %d\x0A 0x00E00444 pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num 0x00E00488 ../z_bgcheck.c 0x00E00498 bg_vert Error:[MoveBG OSUGI!!!] 0x00E004B8 num = %d > %d\x0A 0x00E004C8 pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num 0x00E0050C ../z_bgcheck.c 0x00E0051C !IS_ZERO(ac_size) 0x00E00530 ../z_bgcheck.c 0x00E00540 !IS_ZERO(ac_size) 0x00E00554 ../z_bgcheck.c
Camera
0x00E00610 camera: res: stat (%d/%d/%d)\x0A 0x00E00630 camera: res: PREG(%02d) = %d\x0A 0x00E00650 camera: res: %d = PREG(%02d)\x0A 0x00E00670 camera: corner check no cross point %x %x\x0A 0x00E0069C %f (%f %f %f) %f\x0A 0x00E006B0 %f (%f %f %f) %f\x0A 0x00E006C4 camera: horse: ride actor NULL!\x0A 0x00E006E8 camera: climb: no floor \x0A 0x00E00704 camera: warning: battle: target is not valid, change parallel\x0A 0x00E00744 camera: battle: target actor name \x1B[34m%s (%d)\x1B[m\x0A 0x00E0077C camera: battle: change target %d -> \x1B[34m%s (%d)\x1B[m\x0A 0x00E007B8 camera: warning: keepon: target is not valid, change parallel\x0A 0x00E007F8 camera: warning: talk: target is not valid, change parallel\x0A 0x00E00838 %s: %d: parambuff overd (%d)\x0A 0x00E00858 ../z_camera.c 0x00E00868 camera: item: item type changed %d -> %d\x0A 0x00E00894 camera: fixed: no relative target actor \x0A 0x00E008C0 camera: fixed: relative target actor \x1B[34m%s (%d)\x1B[m\x0A 0x00E008FC camera: circle: no relative target actor\x0A 0x00E00928 camera: circle: relative target actor \x1B[34m%s (%d)\x1B[m\x0A 0x00E00964 camera: circle: no relative target actor\x0A 0x00E00990 camera: circle: relative target actor \x1B[34m%s (%d)\x1B[m\x0A 0x00E009CC %s: %d: parambuff overd (%d)\x0A 0x00E009EC ../z_camera.c 0x00E009FC camera: attention: type %d\x0A 0x00E00A18 ../z_camera.c 0x00E00A28 \x1B[34mcamera: create --- allocate %d byte\x1B[m\x0A 0x00E00A58 camera: create: not enough memory\x0A 0x00E00A7C \x1B[34mcamera: destroy ---\x1B[m\x0A 0x00E00A9C ../z_camera.c 0x00E00AAC camera: destroy: already cleared\x0A 0x00E00AD0 \x1B[34mcamera: initialize --- \x1B[m UID %d\x0A 0x00E00AF8 camera: room type: default set normal\x0A 0x00E00B20 camera: room type: default set room\x0A 0x00E00B48 camera: room type: default set etc (%d)\x0A 0x00E00B74 \x1B[34mcamera: personalize ---\x1B[m\x0A 0x00E00B98 camera: change status: PREG(%02d) = %d\x0A 0x00E00BC0 S: 0x00E00BC4 M: 0x00E00BC8 F: 0x00E00BCC I: 0x00E00BD0 camera: water: off\x0A 0x00E00BE4 camera: in %x\x0A 0x00E00BF4 camera: cut out %x\x0A 0x00E00C08 camera[%d] %c floor (%04.4x) %d%d%d %d%d%d %d%d%d (%d) (%d,%d) %d%d\x0A 0x00E00C50 camera[0] change %x (%x)\x0A 0x00E00C6C camera: wait more %d frames\x0A 0x00E00C8C camera: wait out %x\x0A 0x00E00CA4 camera: engine (%d %d %d) %04x \x0A 0x00E00CC8 camera: shrink_and_bitem %x(%d)\x0A 0x00E00CEC camera: engine (%s(%d) %s(%d) %s(%d)) ok!\x0A 0x00E00D18 dir (%d) %d(%f) %d(%f) 0(0) \x0A 0x00E00D38 real (%d) %d(%f) %d(%f) 0(0) \x0A 0x00E00D58 camera: out c (%f %f %f)\x0A e (%f %f %f)\x0A 0x00E00D8C camera: dir (%f %d(%f) %d(%f)) (%f)\x0A 0x00E00DB4 camera: foot(%f %f %f) dist (%f)\x0A 0x00E00DD8 +=+(%d)+=+ recive request -> %s\x0A 0x00E00DFC camera: %d: change mode: force NORMAL: %s %s refused\x0A 0x00E00E34 +=+=+=+ recive asking -> %s (%s)\x0A 0x00E00E58 SSS %d %d %x%x%x%x %d\x0A 0x00E00E70 camera: %d: error: illegal camera set (%d) !!!!\x0A 0x00E00EA4 \x1B[1m%06u:\x1B[m camera: %d: change set %s\x0A 0x00E00ECC III %d %d %x%x\x0A 0x00E00EDC camera: %d: change id: %x refused 'coz already changed (%x)\x0A 0x00E00F1C \x1B[1m%06u:\x1B[m camera: %d: change ID %x (set %d)\x0A 0x00E00F4C camera: error: illegal camera ID (%x) !! (%d %d %d)\x0A 0x00E00F84 camera: setCameraData: last argument not alive!\x0A 0x00E00FB8 \x1B[1m%06u:\x1B[m camera: skip demo\x0A
Collision_Check
0x00E01840 ../z_collision_check.c 0x00E01858 ../z_collision_check.c 0x00E01870 ../z_collision_check.c 0x00E01888 pclobj_jntsph->elem_tbl != NULL 0x00E018A8 ../z_collision_check.c 0x00E018C0 ../z_collision_check.c 0x00E018D8 ../z_collision_check.c 0x00E018F0 pclobj_tris->elem_tbl != NULL 0x00E01910 ../z_collision_check.c 0x00E01928 pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX 0x00E01954 ../z_collision_check.c 0x00E0196C pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX 0x00E01998 ../z_collision_check.c 0x00E019B0 pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX 0x00E019DC ../z_collision_check.c 0x00E019F4 pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX 0x00E01A20 ../z_collision_check.c 0x00E01A38 pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX 0x00E01A64 ../z_collision_check.c 0x00E01A7C pcl_obj->data_type < CL_DATA_LBL_LAST_INDEX 0x00E01AA8 ../z_collision_check.c 0x00E01AC0 pclobj_elem->ac_hit_elem != NULL 0x00E01AE4 ../z_collision_check.c
Debug
0x00E01B08 <\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o<\x03\x12o 0x00E01B40 ../z_debug.c
Debug_Display
0x00E01B50 ../z_debug_display.c 0x00E01B68 ../z_debug_display.c 0x00E01B80 ../z_debug_display.c 0x00E01B98 ../z_debug_display.c 0x00E01BB0 ../z_debug_display.c 0x00E01BC8 ../z_debug_display.c 0x00E01BE0 ../z_debug_display.c 0x00E01BF8 ../z_debug_display.c 0x00E01C20 %s 0x00E01C24 %s 0x00E01C28 REG 0x00E01C2C SREG 0x00E01C34 OREG 0x00E01C3C PREG 0x00E01C44 QREG 0x00E01C4C MREG 0x00E01C54 YREG 0x00E01C5C DREG 0x00E01C64 UREG 0x00E01C6C IREG 0x00E01C74 ZREG 0x00E01C7C CRV 0x00E01C80 dREG 0x00E01C88 KAZ 0x00E01C8C XREG 0x00E01C94 CRV2 0x00E01C9C SEX 0x00E01CA0 TREG 0x00E01CA8 WREG 0x00E01CB0 AREG 0x00E01CB8 VREG 0x00E01CC0 HREG 0x00E01CC8 GREG 0x00E01CD0 mREG 0x00E01CD8 nREG 0x00E01CE0 BREG 0x00E01CE8 DORO 0x00E01CF0 kREG 0x00E01CF8 BAK 0x00E01CFC %c(%s) 0x00E01D04 %02d%6d 0x00E01D0C %s%02d%6d 0x00E01D18 ディスプレイリスト領域に余裕がないのでデバッグモードの表示を見合わせます\x0A
Debug_Mode
0x00E01D64 ../z_debug_mode.c 0x00E01D78 ../z_debug_mode.c
Debug_Hayakawa
0x00E01DB0 object_exchange_rom_address %u\x0A 0x00E01DD0 RomStart RomEnd Size\x0A 0x00E01DE8 %08x-%08x %08x(%8.3fKB)\x0A 0x00E01E08 \x0A\x0AosMemSize=%08x\x0A 0x00E01E1C osRomType=%d(%s)\x0A 0x00E01E30 cartridge 0x00E01E3C bulk 0x00E01E44 osTvType=%d(%s)\x0A 0x00E01E58 PAL 0x00E01E5C NTSC 0x00E01E64 MPAL 0x00E01E6C osResetType=%d(%s)\x0A 0x00E01E80 cold reset 0x00E01E8C NMI 0x00E01E90 osCicId=%d\x0A 0x00E01E9C osVersion=%d\x0A 0x00E01EAC osRomBase=%08x\x0A 0x00E01EFC ../z_debug_hayakawa.c 0x00E01F14 ../z_debug_hayakawa.c
Demo
0x00E01FC0 『上からみる(プリレンダ)』はもう無いよ〜\x0A 0x00E01FEC \x0Aフラッシュの内容をロードします! 0x00E02010 \x0Aフラッシュの内容をロードしましたよ。 0x00E02038 \x0Aどこへ飛んでいいのかわからない。z_demo.c 0x00E02064 \x0Aコード3デモメッセージにffffが有りません。! 0x00E02094 \x0Aコード3デモメッセージにffffが有りません。! 0x00E020C4 \x0APartsNo[%d] dousa=[%d] 0x00E020DC \x0Aデモ指令が多すぎの可能性あり。要調査
Draw
0x00E02270 ../z_draw.c 0x00E0227C ../z_draw.c 0x00E02288 ../z_draw.c 0x00E02294 ../z_draw.c 0x00E022A0 ../z_draw.c 0x00E022AC ../z_draw.c 0x00E022B8 ../z_draw.c 0x00E022C4 ../z_draw.c 0x00E022D0 ../z_draw.c 0x00E022DC ../z_draw.c 0x00E022E8 ../z_draw.c 0x00E022F4 ../z_draw.c 0x00E02300 ../z_draw.c 0x00E0230C ../z_draw.c 0x00E02318 ../z_draw.c 0x00E02324 ../z_draw.c 0x00E02330 ../z_draw.c 0x00E0233C ../z_draw.c 0x00E02348 ../z_draw.c 0x00E02354 ../z_draw.c 0x00E02360 ../z_draw.c 0x00E0236C ../z_draw.c 0x00E02378 ../z_draw.c 0x00E02384 ../z_draw.c 0x00E02390 ../z_draw.c 0x00E0239C ../z_draw.c 0x00E023A8 ../z_draw.c 0x00E023B4 ../z_draw.c 0x00E023C0 ../z_draw.c 0x00E023CC ../z_draw.c 0x00E023D8 ../z_draw.c 0x00E023E4 ../z_draw.c 0x00E023F0 ../z_draw.c 0x00E023FC ../z_draw.c 0x00E02408 ../z_draw.c 0x00E02414 ../z_draw.c 0x00E02420 ../z_draw.c 0x00E0242C ../z_draw.c 0x00E02438 ../z_draw.c 0x00E02444 ../z_draw.c 0x00E02450 ../z_draw.c 0x00E0245C ../z_draw.c 0x00E02468 ../z_draw.c 0x00E02474 ../z_draw.c 0x00E02480 ../z_draw.c 0x00E0248C ../z_draw.c 0x00E02498 ../z_draw.c 0x00E024A4 ../z_draw.c 0x00E024B0 ../z_draw.c 0x00E024BC ../z_draw.c 0x00E024C8 ../z_draw.c 0x00E024D4 ../z_draw.c 0x00E024E0 ../z_draw.c 0x00E024EC ../z_draw.c 0x00E024F8 ../z_draw.c 0x00E02504 ../z_draw.c 0x00E02510 ../z_draw.c 0x00E0251C ../z_draw.c 0x00E02528 ../z_draw.c 0x00E02534 ../z_draw.c 0x00E02540 ../z_draw.c 0x00E0254C ../z_draw.c 0x00E02558 ../z_draw.c 0x00E02564 ../z_draw.c 0x00E02570 ../z_draw.c 0x00E0257C ../z_draw.c 0x00E02588 ../z_draw.c 0x00E02594 ../z_draw.c 0x00E025A0 ../z_draw.c 0x00E025AC ../z_draw.c 0x00E025B8 ../z_draw.c 0x00E025C4 ../z_draw.c 0x00E025D0 ../z_draw.c 0x00E025DC ../z_draw.c 0x00E025E8 ../z_draw.c 0x00E025F4 ../z_draw.c 0x00E02600 ../z_draw.c 0x00E0260C ../z_draw.c 0x00E02618 ../z_draw.c 0x00E02624 ../z_draw.c 0x00E02630 ../z_draw.c 0x00E0263C ../z_draw.c 0x00E02648 ../z_draw.c 0x00E02654 ../z_draw.c 0x00E02660 ../z_draw.c
Eff_Footmark
0x00E02680 ../z_eff_footmark.c 0x00E02694 ../z_eff_footmark.c 0x00E026A8 ../z_eff_footmark.c
EventMgr
0x00E026BC ?333enentmgr: saveCameraPosEventMgr: no camera (oya %d)\x0A 0x00E026F8 eventmgr: I 0x00E02708 %02.2x 0x00E02710 0x00E02714 (%d)\x0Aeventmgr: O 0x00E02728 %02.2x 0x00E02730 0x00E02734 \x0A 0x00E02738 \x1B[1m%06d:\x1B[m eventmgr: permit! stop %d\x0A 0x00E02760 \x1B[1m%06d:\x1B[m eventmgr: actor %d free clear! \x0A 0x00E02790 \x1B[1m%06d:\x1B[m eventmgr: player demo mode OFF! \x0A 0x00E027C0 \x1B[1m%06d:\x1B[m eventmgr: RUN %d STOP %d TIMER %d\x0A 0x00E027F0 \x1B[1m%06d:\x1B[m eventmgr: warning: check anytime true %d \x0A 0x00E02828 \x1B[1m%06d:\x1B[m eventmgr: check req %d permit\x0A 0x00E02854 \x1B[1m%06d:\x1B[m eventmgr: player demo mode ON! (2)\x0A 0x00E02888 \x1B[1m%06d:\x1B[m eventmgr: player demo mode ON! (3)\x0A 0x00E028BC \x1B[1m%06d:\x1B[m eventmgr: actor %d free OK! \x0A 0x00E028E8 \x1B[1m%06d:\x1B[m eventmgr: \x1B[42m \x1B[47;34m id %d \x1B[30mdemo_id %d t %d cam_id [%d] timer %d %d conct %d \x1B[42m \x1B[m\x0A 0x00E02958 \x1B[1m%06d:\x1B[m eventmgr: warning: stop (%d) canncel ! coz' running (%d) now\x0A 0x00E029A4 \x1B[1m%06d:\x1B[m eventmgr: error: no data for %d \x0A
Fcurve_Data_Skelanime
0x00E02A10 ../z_fcurve_data_skelanime.c 0x00E02A30 this->now_joint != NULL 0x00E02A48 ../z_fcurve_data_skelanime.c 0x00E02A68 ../z_fcurve_data_skelanime.c 0x00E02A88 ../z_fcurve_data_skelanime.c 0x00E02AA8 ../z_fcurve_data_skelanime.c 0x00E02AC8 ../z_fcurve_data_skelanime.c 0x00E02AE8 ../z_fcurve_data_skelanime.c 0x00E02B08 ../z_fcurve_data_skelanime.c
FireObj
0x00E02B30 基本スケールがゼロ? (%s %d)\x0A 0x00E02B50 ../z_fireobj.c 0x00E02B60 ../z_fireobj.c 0x00E02B70 ../z_fireobj.c 0x00E02B80 ../z_fireobj.c
Horse
0x00E02BA0 player->ride.actor != NULL 0x00E02BBC ../z_horse.c 0x00E02BCC horse_actor != NULL 0x00E02BE0 ../z_horse.c 0x00E02BF0 horse_actor != NULL 0x00E02C04 ../z_horse.c 0x00E02C14 horse_actor != NULL 0x00E02C28 ../z_horse.c 0x00E02C38 player->ride.actor != NULL 0x00E02C54 ../z_horse.c 0x00E02C64 player->ride.actor != NULL 0x00E02C80 ../z_horse.c
JPEG
0x00E02CA0 worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1) 0x00E02CDC ../z_jpeg.c
KanFont
0x00E02D80 ../z_kanfont.c 0x00E02D90 ../z_kanfont.c 0x00E02DA0 ../z_kanfont.c
Kankyo
0x00E02DB0 \x0AVR-BOX種類が大きすぎます。Global_kankyo_ct 0x00E02DDC \x0Aend_frameとstart_frameのフレーム関係がおかしい!!! 0x00E02E10 \x0Aby get_parcent_forAccelBrake!!!!!!!!! 0x00E02E38 \x0A環境VRデータ取得失敗! ささきまでご報告を! 0x00E02E68 ../z_kankyo.c 0x00E02E78 ../z_kankyo.c 0x00E02E88 \x0A水ポリゴンデータに水中カラーが設定されておりません! 0x00E02EC0 \x0Aカラーパレットの設定がおかしいようです! 0x00E02EEC カラーパレットがおかしいようです! 0x00E02F10 \x0A\x1B[31mカラーパレットがおかしいようです! 0x00E02F3C ../z_kankyo.c 0x00E02F4C ../z_kankyo.c 0x00E02F5C ../z_kankyo.c 0x00E02F6C ../z_kankyo.c 0x00E02F7C ../z_kankyo.c 0x00E02F8C ../z_kankyo.c 0x00E02F9C ../z_kankyo.c 0x00E02FAC ../z_kankyo.c 0x00E02FBC ../z_kankyo.c 0x00E02FCC ../z_kankyo.c 0x00E02FDC ../z_kankyo.c 0x00E02FEC ../z_kankyo.c 0x00E02FFC ../z_kankyo.c 0x00E0300C ../z_kankyo.c 0x00E0301C ../z_kankyo.c 0x00E0302C ../z_kankyo.c 0x00E0303C ../z_kankyo.c 0x00E0304C ../z_kankyo.c 0x00E0305C ../z_kankyo.c 0x00E0306C ../z_kankyo.c 0x00E0307C ../z_kankyo.c 0x00E0308C ../z_kankyo.c 0x00E0309C ../z_kankyo.c 0x00E030AC ../z_kankyo.c 0x00E030BC ../z_kankyo.c 0x00E030CC game_play->view.pviewing != NULL 0x00E030F0 ../z_kankyo.c 0x00E0317D Z 0x00E031C0 ../z_kankyo.c 0x00E031D0 ../z_kankyo.c
Lib
0x00E0331C B6\x0Bavalueset_w->opcode < number(opcode_proc) 0x00E0334C ../z_lib.c 0x00E03358 (valueset_w + num_of_val - 1)->endcode == V_E 0x00E03388 ../z_lib.c 0x00E03394 ptr_seg_to_k0:%08x→%08x\x0A 0x00E033B0 ptr_seg_to_k0_null:%08x→%08x\x0A
Lifemeter
0x00E033E0 ../z_lifemeter.c 0x00E033F4 ../z_lifemeter.c
Lights
0x00E03420 ../z_lights.c 0x00E03430 ../z_lights.c 0x00E03440 ../z_lights.c 0x00E03450 ../z_lights.c 0x00E03460 ../z_lights.c
Alloc
0x00E034A0 %s: %u バイトの%sに失敗しました\x0A 0x00E034C4 %s: %u バイトの%sに成功しました\x0A 0x00E034E8 zelda_malloc 0x00E034F8 確保 0x00E03500 zelda_malloc_DEBUG 0x00E03514 確保 0x00E0351C zelda_malloc_r 0x00E0352C 確保 0x00E03534 zelda_malloc_r_DEBUG 0x00E0354C 確保 0x00E03554 zelda_realloc 0x00E03564 再確保 0x00E0356C zelda_realloc_DEBUG 0x00E03580 再確保 0x00E03588 zelda_calloc 0x00E03598 確保 0x00E035A0 ゼルダヒープ表示\x0A
Map_Disp
0x00E035C0 ../z_map_disp.c 0x00E035D0 ../z_map_disp.c 0x00E035E0 ../z_map_disp.c 0x00E035F0 ../z_map_disp.c 0x00E03600 ../z_map_disp.c 0x00E03610 ../z_map_disp.c 0x00E03620 ../z_map_disp.c 0x00E03630 ../z_map_disp.c 0x00E03640 ../z_map_disp.c 0x00E03650 ../z_map_disp.c 0x00E03660 ../z_map_disp.c 0x00E03670 ../z_map_disp.c 0x00E03680 ../z_map_disp.c 0x00E03690 ../z_map_disp.c 0x00E036A0 ../z_map_disp.c 0x00E036B0 GAME_PLAY_getRoomNum(pgp) <= MAX_ROOM 0x00E036D8 ../z_map_disp.c 0x00E036E8 num <= MAX_TRE 0x00E036F8 ../z_map_disp.c 0x00E03708 num <= MAX_DOOR 0x00E03718 ../z_map_disp.c 0x00E03728 ../z_map_disp.c 0x00E03738 ../z_map_disp.c 0x00E03748 ../z_map_disp.c 0x00E03758 ../z_map_disp.c 0x00E03768 ../z_map_disp.c 0x00E03778 ../z_map_disp.c 0x00E03788 ../z_map_disp.c 0x00E03798 ../z_map_disp.c 0x00E037A8 ../z_map_disp.c 0x00E037B8 ../z_map_disp.c 0x00E037C8 ../z_map_disp.c 0x00E037D8 ../z_map_disp.c 0x00E037E8 ../z_map_disp.c
Map_Disp_Data
0x00E03820 scene_id >= 0 && scene_id <= 4 0x00E03840 ../z_map_disp_data.c
Map_Exp
0x00E03860 ../z_map_exp.c 0x00E03870 parameter->mapSegment != NULL 0x00E03890 ../z_map_exp.c
Moji
0x00E038A0 ../z_moji.c 0x00E038AC ../z_moji.c 0x00E038B8 ../z_moji.c 0x00E038C4 ../z_moji.c
MsgEvent
0x00E038D0 ------Msgevent_Read Start\x0A 0x00E038F0 proc_no < number(msgevn_data_size) 0x00E03914 ../z_msgevent.c 0x00E03924 proc_no < number(msgevn_proc) 0x00E03944 ../z_msgevent.c 0x00E03954 ------Msgevent_Read End\x0A
Parameter
0x00E03990 ../z_parameter.c 0x00E039A4 ../z_parameter.c 0x00E039B8 ../z_parameter.c 0x00E039CC ../z_parameter.c 0x00E039E0 ../z_parameter.c 0x00E039F4 ../z_parameter.c 0x00E03A08 ../z_parameter.c 0x00E03A1C ../z_parameter.c 0x00E03A30 ../z_parameter.c 0x00E03A44 ../z_parameter.c 0x00E03A58 ../z_parameter.c 0x00E03A6C ../z_parameter.c 0x00E03A80 ../z_parameter.c 0x00E03A94 ../z_parameter.c 0x00E03AA8 ../z_parameter.c 0x00E03ABC ../z_parameter.c 0x00E03AD0 ../z_parameter.c 0x00E03AE4 ../z_parameter.c 0x00E03AF8 ../z_parameter.c 0x00E03B0C ../z_parameter.c 0x00E03B20 ../z_parameter.c 0x00E03B34 ../z_parameter.c 0x00E03B48 ../z_parameter.c 0x00E03B5C ../z_parameter.c 0x00E03B70 ../z_parameter.c 0x00E03B84 ../z_parameter.c 0x00E03B98 ../z_parameter.c 0x00E03BAC ../z_parameter.c 0x00E03BC0 ../z_parameter.c 0x00E03BD4 ../z_parameter.c 0x00E03BE8 ../z_parameter.c 0x00E03BFC ../z_parameter.c 0x00E03C10 ../z_parameter.c 0x00E03C24 ../z_parameter.c 0x00E03C38 ../z_parameter.c 0x00E03C4C ../z_parameter.c 0x00E03C60 ../z_parameter.c 0x00E03C74 ../z_parameter.c 0x00E03C88 ../z_parameter.c 0x00E03C9C ../z_parameter.c 0x00E03CB0 ../z_parameter.c 0x00E03CC4 ../z_parameter.c 0x00E03CD8 ../z_parameter.c 0x00E03CEC ../z_parameter.c 0x00E03D00 ../z_parameter.c 0x00E03D14 ../z_parameter.c 0x00E03D28 ../z_parameter.c 0x00E03D3C ../z_parameter.c 0x00E03D50 ../z_parameter.c 0x00E03D64 ../z_parameter.c 0x00E03D78 ../z_parameter.c 0x00E03D8C J_N >= 1 && J_N < 5 0x00E03DA0 ../z_parameter.c 0x00E03DB4 ../z_parameter.c 0x00E03DC8 ../z_parameter.c 0x00E03DDC parameter->parameterSegment != NULL 0x00E03E00 ../z_parameter.c 0x00E03E14 ../z_parameter.c 0x00E03E28 ../z_parameter.c 0x00E03E3C parameter->showSegment != NULL 0x00E03E5C ../z_parameter.c 0x00E03E70 ../z_parameter.c 0x00E03E84 ../z_parameter.c 0x00E03E98 parameter->showSegment != NULL 0x00E03EB8 ../z_parameter.c 0x00E03ECC ../z_parameter.c 0x00E03EE0 ../z_parameter.c 0x00E03EF4 parameter->showSegment != NULL 0x00E03F14 ../z_parameter.c 0x00E03F28 ../z_parameter.c 0x00E03F3C ../z_parameter.c 0x00E03F50 parameter->showSegment != NULL 0x00E03F70 ../z_parameter.c 0x00E03F84 ../z_parameter.c 0x00E03F98 ../z_parameter.c 0x00E03FAC parameter->do_actionSegment != NULL 0x00E03FD0 ../z_parameter.c 0x00E03FE4 ../z_parameter.c 0x00E03FF8 ../z_parameter.c 0x00E0400C ../z_parameter.c 0x00E04020 ../z_parameter.c 0x00E04034 ../z_parameter.c 0x00E04048 ../z_parameter.c 0x00E0405C ../z_parameter.c 0x00E04070 ../z_parameter.c 0x00E04084 ../z_parameter.c 0x00E04098 parameter->icon_itemSegment != NULL 0x00E040BC ../z_parameter.c
Player_Lib
0x00E042F0 ../z_player_lib.c 0x00E04304 ../z_player_lib.c 0x00E04318 ../z_player_lib.c 0x00E0432C ../z_player_lib.c 0x00E04340 size <= 1024 * 14 0x00E04354 ../z_player_lib.c 0x00E04368 ../z_player_lib.c 0x00E0437C ../z_player_lib.c 0x00E04390 ../z_player_lib.c 0x00E043A4 ../z_player_lib.c 0x00E043B8 ../z_player_lib.c 0x00E043CC ../z_player_lib.c 0x00E043E0 ../z_player_lib.c 0x00E043F4 ../z_player_lib.c 0x00E04408 ../z_player_lib.c 0x00E0441C ../z_player_lib.c 0x00E04430 ../z_player_lib.c 0x00E04444 ../z_player_lib.c 0x00E04458 ../z_player_lib.c 0x00E0446C ../z_player_lib.c 0x00E04480 ../z_player_lib.c 0x00E04494 ../z_player_lib.c 0x00E044A8 ../z_player_lib.c 0x00E044BC ../z_player_lib.c 0x00E044D0 ../z_player_lib.c 0x00E044E4 ../z_player_lib.c 0x00E044F8 ../z_player_lib.c 0x00E0450C ../z_player_lib.c 0x00E04520 ../z_player_lib.c 0x00E04534 ../z_player_lib.c 0x00E04548 ../z_player_lib.c 0x00E0455C ../z_player_lib.c 0x00E04570 ../z_player_lib.c 0x00E04584 ../z_player_lib.c 0x00E04598 ../z_player_lib.c 0x00E045AC ../z_player_lib.c 0x00E045C0 ../z_player_lib.c 0x00E045D4 ../z_player_lib.c 0x00E045E8 ../z_player_lib.c 0x00E045FC ../z_player_lib.c 0x00E04610 ../z_player_lib.c 0x00E04624 ../z_player_lib.c 0x00E04638 ../z_player_lib.c 0x00E0464C ../z_player_lib.c 0x00E04660 ../z_player_lib.c 0x00E04674 ../z_player_lib.c 0x00E04688 ../z_player_lib.c 0x00E0469C ../z_player_lib.c 0x00E046B0 ../z_player_lib.c 0x00E046C4 ../z_player_lib.c 0x00E046D8 ../z_player_lib.c 0x00E046EC ../z_player_lib.c 0x00E04700 ../z_player_lib.c 0x00E04714 ../z_player_lib.c 0x00E04728 ../z_player_lib.c 0x00E0473C ../z_player_lib.c 0x00E04750 ../z_player_lib.c 0x00E04764 ../z_player_lib.c 0x00E04778 ../z_player_lib.c 0x00E0478C ../z_player_lib.c 0x00E047A0 ../z_player_lib.c 0x00E047B4 ../z_player_lib.c 0x00E047C8 ../z_player_lib.c 0x00E047DC ../z_player_lib.c 0x00E047F0 ../z_player_lib.c 0x00E04804 ../z_player_lib.c 0x00E04818 ../z_player_lib.c 0x00E0482C ../z_player_lib.c 0x00E04840 ../z_player_lib.c 0x00E04854 ../z_player_lib.c 0x00E04868 ../z_player_lib.c 0x00E0487C ../z_player_lib.c 0x00E04890 ../z_player_lib.c 0x00E048A4 ../z_player_lib.c 0x00E048B8 ../z_player_lib.c 0x00E048CC ../z_player_lib.c 0x00E048E0 ../z_player_lib.c 0x00E048F4 ../z_player_lib.c 0x00E04908 ../z_player_lib.c 0x00E0491C ../z_player_lib.c 0x00E04930 ../z_player_lib.c 0x00E04944 ../z_player_lib.c
PreNMI
0x00E04A40 prenmi_move\x0A 0x00E04A50 prenmi_draw\x0A 0x00E04A60 ../z_prenmi.c 0x00E04A70 ../z_prenmi.c 0x00E04A80 quake: too many request %d is changed new one !!\x0A 0x00E04AB4 quake: stopped! 'coz camera [%d] killed!!\x0A
RCP
0x00E04C70 n != f 0x00E04C78 ../z_rcp.c 0x00E04C84 n != f 0x00E04C8C ../z_rcp.c 0x00E04C98 ../z_rcp.c 0x00E04CA4 ../z_rcp.c 0x00E04CB0 ../z_rcp.c 0x00E04CBC ../z_rcp.c 0x00E04CC8 ../z_rcp.c 0x00E04CD4 ../z_rcp.c 0x00E04CE0 ../z_rcp.c 0x00E04CEC ../z_rcp.c 0x00E04CF8 ../z_rcp.c 0x00E04D04 ../z_rcp.c 0x00E04D10 ../z_rcp.c 0x00E04D1C ../z_rcp.c 0x00E04D28 ../z_rcp.c 0x00E04D34 ../z_rcp.c 0x00E04D40 ../z_rcp.c 0x00E04D4C ../z_rcp.c 0x00E04D58 ../z_rcp.c 0x00E04D64 ../z_rcp.c 0x00E04D70 ../z_rcp.c 0x00E04D7C ../z_rcp.c 0x00E04D88 ../z_rcp.c 0x00E04D94 ../z_rcp.c 0x00E04DA0 ../z_rcp.c 0x00E04DAC ../z_rcp.c 0x00E04DB8 ../z_rcp.c 0x00E04DC4 ../z_rcp.c 0x00E04DD0 ../z_rcp.c 0x00E04DDC ../z_rcp.c 0x00E04DE8 ../z_rcp.c 0x00E04DF4 ../z_rcp.c 0x00E04E00 ../z_rcp.c 0x00E04E0C ../z_rcp.c 0x00E04E18 ../z_rcp.c 0x00E04E24 ../z_rcp.c 0x00E04E30 ../z_rcp.c 0x00E04E3C ../z_rcp.c 0x00E04E48 ../z_rcp.c 0x00E04E54 ../z_rcp.c 0x00E04E60 ../z_rcp.c 0x00E04E6C ../z_rcp.c 0x00E04E78 ../z_rcp.c 0x00E04E84 ../z_rcp.c 0x00E04E90 ../z_rcp.c 0x00E04E9C ../z_rcp.c 0x00E04EA8 ../z_rcp.c 0x00E04EB4 ../z_rcp.c 0x00E04EC0 ../z_rcp.c 0x00E04ECC ../z_rcp.c 0x00E04ED8 ../z_rcp.c 0x00E04EE4 ../z_rcp.c 0x00E04EF0 ../z_rcp.c 0x00E04EFC ../z_rcp.c 0x00E04F08 ../z_rcp.c 0x00E04F14 ../z_rcp.c 0x00E04F20 ../z_rcp.c 0x00E04F2C ../z_rcp.c 0x00E04F38 ../z_rcp.c 0x00E04F44 ../z_rcp.c 0x00E04F50 ../z_rcp.c 0x00E04F5C ../z_rcp.c 0x00E04F68 ../z_rcp.c 0x00E04F74 ../z_rcp.c 0x00E04F80 ../z_rcp.c 0x00E04F8C ../z_rcp.c 0x00E04F98 ../z_rcp.c 0x00E04FA4 ../z_rcp.c 0x00E04FB0 ../z_rcp.c 0x00E04FBC ../z_rcp.c 0x00E04FC8 ../z_rcp.c 0x00E04FD4 ../z_rcp.c 0x00E04FE0 ../z_rcp.c 0x00E04FEC ../z_rcp.c 0x00E04FF8 ../z_rcp.c 0x00E05004 ../z_rcp.c 0x00E05010 ../z_rcp.c 0x00E0501C ../z_rcp.c 0x00E05028 ../z_rcp.c 0x00E05034 ../z_rcp.c 0x00E05040 ../z_rcp.c 0x00E0504C ../z_rcp.c 0x00E05058 ../z_rcp.c 0x00E05064 ../z_rcp.c 0x00E05070 ../z_rcp.c 0x00E0507C ../z_rcp.c 0x00E05088 MODESET_ASSERT 0x00E05098 ../z_rcp.c 0x00E050A4 number(cpu_dynamicP->clear_zb_dl) <= 8 0x00E050CC ../z_rcp.c 0x00E050D8 number(cpu_dynamicP->clear_fb_dl) <= 5 0x00E05100 ../z_rcp.c 0x00E0510C ../z_rcp.c 0x00E05118 ../z_rcp.c 0x00E05124 ../z_rcp.c 0x00E05130 ../z_rcp.c
Room
0x00E05160 ../z_room.c 0x00E0516C ../z_room.c 0x00E05178 ../z_room.c 0x00E05184 polygon2->num <= SHAPE_SORT_MAX 0x00E051A4 ../z_room.c 0x00E051B0 ../z_room.c 0x00E051BC ../z_room.c 0x00E051C8 ../z_room.c 0x00E051D4 ../z_room.c 0x00E051E0 ../z_room.c 0x00E051EC ../z_room.c 0x00E051F8 ../z_room.c 0x00E05204 ROOM ALL SIZE=%fK\x0A 0x00E05218 ../z_room.c 0x00E05224 ../z_room.c 0x00E05230 read_room_ID < game_play->room_rom_address.num 0x00E05260 ../z_room.c 0x00E0526C ../z_room.c 0x00E05278 (unsigned int)this->ground_shape->polygon.type < number(Room_Draw_Proc) 0x00E052C0 ../z_room.c
Scene
0x00E052F0 this->num < OBJECT_EXCHANGE_BANK_MAX 0x00E05318 ../z_scene.c 0x00E05328 無効なバンクです(%d)\x0A 0x00E05340 OBJECT[%d] SIZE %fK SEG=%x\x0A 0x00E0535C num=%d adrs=%x end=%x\x0A 0x00E05374 (this->status[this->num].Segment + size) < this->endSegment 0x00E053B0 ../z_scene.c 0x00E053C0 ../z_scene.c 0x00E053D0 ../z_scene.c 0x00E053E0 Object_Exchange_check: 無効なバンクです(%d)\x0A 0x00E05410 ../z_scene.c 0x00E05420 Object_Exchange_read_all: 無効なバンクです(%d)\x0A 0x00E05450 OBJECT[%d] SIZE %fK SEG=%x\x0A 0x00E0546C num=%d adrs=%x end=%x\x0A 0x00E05484 ../z_scene.c 0x00E05494 object_bank < Object_Bank_MAX 0x00E054B4 ../z_scene.c 0x00E054C4 nextptr < this->endSegment 0x00E054E0 ../z_scene.c 0x00E054F0 scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX 0x00E05528 ../z_scene.c 0x00E05538 無効なシーンテクスチャーバンクです(%d)\x0A 0x00E05560 ../z_scene.c 0x00E05570 SCENE TEXTURE[%d] SIZE %fK SEG=%x\x0A 0x00E05594 ../z_scene.c
Scene_Proc
0x00E055A4 \x0A指定されたデモステージデータが存在しません。 0x00E055D4 \x0Aなので、通常ステージが採用されます。 0x00E055FC \x0Acounter=[%d] 0x00E0560C code の値(%d)が異常です\x0A 0x00E05630 ../z_scene_proc.c 0x00E05644 ../z_scene_proc.c 0x00E05658 ../z_scene_proc.c 0x00E0566C ../z_scene_proc.c 0x00E05680 ../z_scene_proc.c 0x00E05694 ../z_scene_proc.c 0x00E056A8 ../z_scene_proc.c 0x00E056BC ../z_scene_proc.c 0x00E056D0 ../z_scene_proc.c 0x00E056E4 ../z_scene_proc.c 0x00E056F8 ../z_scene_proc.c 0x00E0570C ../z_scene_proc.c 0x00E05720 ../z_scene_proc.c 0x00E05734 ../z_scene_proc.c 0x00E05748 ../z_scene_proc.c 0x00E0575C ../z_scene_proc.c 0x00E05770 ../z_scene_proc.c 0x00E05784 ../z_scene_proc.c 0x00E05798 ../z_scene_proc.c 0x00E057AC ../z_scene_proc.c 0x00E057C0 ../z_scene_proc.c 0x00E057D4 ../z_scene_proc.c 0x00E057E8 ../z_scene_proc.c 0x00E057FC ../z_scene_proc.c
Scene_Table
0x00E05840 Z2_SONCHONOIE 0x00E05850 Z2_LAST_BS 0x00E0585C Z2_WITCH_SHOP 0x00E0586C Z2_OMOYA 0x00E05878 Z2_BOWLING 0x00E05884 Z2_HAKASHITA 0x00E05894 Z2_20SICHITAI2 0x00E058A4 Z2_AYASHIISHOP 0x00E058B4 TEST01 0x00E058BC KAKUSIANA 0x00E058C8 SPOT00 0x00E058D0 Z2_IKANA 0x00E058DC Z2_KAIZOKU 0x00E058E8 Z2_MILK_BAR 0x00E058F4 Z2_INISIE_N 0x00E05900 Z2_TAKARAYA 0x00E0590C Z2_INISIE_R 0x00E05918 Z2_OKUJOU 0x00E05924 Z2_OPENINGDAN 0x00E05934 Z2_MITURIN 0x00E05940 Z2_13HUBUKINOMITI 0x00E05954 Z2_CASTLE 0x00E05960 Z2_DEKUTES 0x00E0596C Z2_MITURIN_BS 0x00E0597C Z2_SYATEKI_MIZU 0x00E0598C Z2_HAKUGIN 0x00E05998 Z2_ROMANYMAE 0x00E059A8 Z2_PIRATE 0x00E059B4 Z2_SYATEKI_MORI 0x00E059C4 Z2_SINKAI 0x00E059D0 Z2_YOUSEI_IZUMI 0x00E059E0 Z2_KINSTA1 0x00E059EC Z2_KINDAN2 0x00E059F8 Z2_TENMON_DAI 0x00E05A08 Z2_LAST_DEKU 0x00E05A18 Z2_22DEKUCITY 0x00E05A28 Z2_KAJIYA 0x00E05A34 Z2_00KEIKOKU 0x00E05A44 Z2_POSTHOUSE 0x00E05A54 Z2_LABO 0x00E05A5C Z2_DANPEI2TEST 0x00E05A6C Z2_16GORON_HOUSE 0x00E05A80 Z2_33ZORACITY 0x00E05A90 Z2_8ITEMSHOP 0x00E05AA0 Z2_F01 0x00E05AA8 Z2_INISIE_BS 0x00E05AB8 Z2_30GYOSON 0x00E05AC4 Z2_31MISAKI 0x00E05AD0 Z2_TAKARAKUJI 0x00E05AE0 Z2_TORIDE 0x00E05AEC Z2_FISHERMAN 0x00E05AFC Z2_GORONSHOP 0x00E05B0C Z2_DEKU_KING 0x00E05B1C Z2_LAST_GORON 0x00E05B2C Z2_24KEMONOMITI 0x00E05B3C Z2_F01_B 0x00E05B48 Z2_F01C 0x00E05B50 Z2_BOTI 0x00E05B58 Z2_HAKUGIN_BS 0x00E05B68 Z2_20SICHITAI 0x00E05B78 Z2_21MITURINMAE 0x00E05B88 Z2_LAST_ZORA 0x00E05B98 Z2_11GORONNOSATO2 0x00E05BAC Z2_SEA 0x00E05BB4 Z2_35TAKI 0x00E05BC0 Z2_REDEAD 0x00E05BCC Z2_BANDROOM 0x00E05BD8 Z2_11GORONNOSATO 0x00E05BEC Z2_GORON_HAKA 0x00E05BFC Z2_SECOM 0x00E05C08 Z2_10YUKIYAMANOMURA 0x00E05C1C Z2_TOUGITES 0x00E05C28 Z2_DANPEI 0x00E05C34 Z2_IKANAMAE 0x00E05C40 Z2_DOUJOU 0x00E05C4C Z2_MUSICHOUSE 0x00E05C5C Z2_IKNINSIDE 0x00E05C6C Z2_MAP_SHOP 0x00E05C78 Z2_F40 0x00E05C80 Z2_F41 0x00E05C88 Z2_10YUKIYAMANOMURA2 0x00E05CA0 Z2_14YUKIDAMANOMITI 0x00E05CB4 Z2_12HAKUGINMAE 0x00E05CC4 Z2_17SETUGEN 0x00E05CD4 Z2_17SETUGEN2 0x00E05CE4 Z2_SEA_BS 0x00E05CF0 Z2_RANDOM 0x00E05CFC Z2_YADOYA 0x00E05D08 Z2_KONPEKI_ENT 0x00E05D18 Z2_INSIDETOWER 0x00E05D28 Z2_26SARUNOMORI 0x00E05D38 Z2_LOST_WOODS 0x00E05D48 Z2_LAST_LINK 0x00E05D58 Z2_SOUGEN 0x00E05D64 Z2_BOMYA 0x00E05D70 Z2_KYOJINNOMA 0x00E05D80 Z2_KOEPONARACE 0x00E05D90 Z2_GORONRACE 0x00E05DA0 Z2_TOWN 0x00E05DA8 Z2_ICHIBA 0x00E05DB4 Z2_BACKTOWN 0x00E05DC0 Z2_CLOCKTOWER 0x00E05DD0 Z2_ALLEY 0x00E05DDC scene_status_no < (int)(number(scene_status_table_info_table)) 0x00E05E1C ../z_scene_table.c 0x00E05E30 scene_name=%s num_of_scene_point=%d scene_status_no=%d \x0A 0x00E05E6C scene_point < scene_status_table_infoP->num_of_scene_point 0x00E05EA8 ../z_scene_table.c 0x00E05EBC scene_status != NULL 0x00E05ED4 ../z_scene_table.c
SkelAnime
0x00E05EF0 *schedule_data [%d] 範囲異常\x0A 0x00E05F10 %02x 0x00E05F20 ../z_skelanime.c 0x00E05F34 ../z_skelanime.c 0x00E05F48 ../z_skelanime.c 0x00E05F5C ../z_skelanime.c 0x00E05F70 ../z_skelanime.c 0x00E05F84 ../z_skelanime.c 0x00E05F98 ../z_skelanime.c 0x00E05FAC ../z_skelanime.c 0x00E05FC0 ../z_skelanime.c 0x00E05FD4 ../z_skelanime.c 0x00E05FE8 ../z_skelanime.c 0x00E05FFC ../z_skelanime.c 0x00E06010 ../z_skelanime.c 0x00E06024 ../z_skelanime.c 0x00E06038 ../z_skelanime.c 0x00E0604C ../z_skelanime.c 0x00E06060 ../z_skelanime.c 0x00E06074 ../z_skelanime.c 0x00E06088 ../z_skelanime.c 0x00E0609C ../z_skelanime.c 0x00E060B0 ../z_skelanime.c 0x00E060C4 ../z_skelanime.c 0x00E060D8 ../z_skelanime.c 0x00E060EC ../z_skelanime.c 0x00E06100 ../z_skelanime.c 0x00E06114 ../z_skelanime.c 0x00E06128 ../z_skelanime.c 0x00E0613C ../z_skelanime.c 0x00E06150 ../z_skelanime.c 0x00E06164 ../z_skelanime.c 0x00E06178 ../z_skelanime.c 0x00E0618C ../z_skelanime.c 0x00E061A0 ../z_skelanime.c 0x00E061B4 ../z_skelanime.c 0x00E061C8 ../z_skelanime.c 0x00E061DC ../z_skelanime.c 0x00E061F0 ../z_skelanime.c 0x00E06204 ../z_skelanime.c 0x00E06218 ../z_skelanime.c 0x00E0622C ../z_skelanime.c 0x00E06240 ../z_skelanime.c 0x00E06254 ../z_skelanime.c 0x00E06268 ../z_skelanime.c 0x00E0627C ../z_skelanime.c 0x00E06290 ../z_skelanime.c 0x00E062A4 joint_buff_num == joint_num 0x00E062C0 ../z_skelanime.c 0x00E062D4 Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\x0A 0x00E06308 ../z_skelanime.c 0x00E0631C ../z_skelanime.c 0x00E06330 joint_buff_num == this->joint_num 0x00E06354 ../z_skelanime.c 0x00E06368 Skeleton_Info2_ct メモリアロケーションエラー\x0A 0x00E06398 ../z_skelanime.c 0x00E063AC ../z_skelanime.c 0x00E063C0 joint_buff_num == this->joint_num 0x00E063E4 ../z_skelanime.c 0x00E063F8 Skeleton_Info_Rom_SV_ct メモリアロケーションエラー\x0A 0x00E0642C ../z_skelanime.c 0x00E06440 ../z_skelanime.c 0x00E06454 Skeleton_Info2_skin2_ct メモリアロケーションエラー\x0A 0x00E06488 ../z_skelanime.c 0x00E0649C now_joint あきまへん!!\x0A 0x00E064B8 ../z_skelanime.c 0x00E064CC morf_joint あきまへん!!\x0A
Skin
0x00E064F0 ../z_skin.c 0x00E064FC ../z_skin.c 0x00E06508 ../z_skin.c 0x00E06514 ../z_skin.c 0x00E06520 ../z_skin.c 0x00E0652C ../z_skin.c 0x00E06538 ../z_skin.c 0x00E06544 ../z_skin.c
Skin_AWB
0x00E06560 ../z_skin_awb.c 0x00E06570 pskin_awb->avb_tbl != NULL 0x00E0658C ../z_skin_awb.c 0x00E0659C ../z_skin_awb.c 0x00E065AC psavb->buf[0] != NULL 0x00E065C4 ../z_skin_awb.c 0x00E065D4 ../z_skin_awb.c 0x00E065E4 psavb->buf[1] != NULL 0x00E065FC ../z_skin_awb.c 0x00E0660C ../z_skin_awb.c 0x00E0661C ../z_skin_awb.c 0x00E0662C ../z_skin_awb.c
Sub_S
0x00E06650 snap: check: (%2d) 00000000 %08.8x \x0A 0x00E06678 snap: check: (%2d) %08.8x 00000000 \x0A 0x00E066A0 snap: \x1B[43m \x1B[47;35m HIT \x1B[43m \x1B[m \x0A 0x00E066C8 snap: check: save %08.8x %08.8x \x0A\x0A 0x00E066EC snap: \x1B[43m \x1B[47;35m CHECK \x1B[43m \x1B[m \x0A 0x00E06714 snap: check: area %08.8x %08.8x \x0A\x0A 0x00E06738 snap: \x1B[43m \x1B[47;35m POINT actor #%d \x1B[43m \x1B[m \x0A 0x00E0676C \x1B[47;31m●\x1B[m 0x00E0677C \x1B[47;32m●\x1B[m 0x00E0678C <- check 0: 0x00E0679C distance (%f) %f < x < %f \x0A 0x00E067BC \x1B[47;31m●\x1B[m 0x00E067CC \x1B[47;32m●\x1B[m 0x00E067DC <- check 1: 0x00E067EC angle (%d %d) < %d \x0A 0x00E06804 \x1B[47;31m●\x1B[m 0x00E06814 \x1B[47;32m●\x1B[m 0x00E06824 <- check 2: 0x00E06834 finder (%d %d) %dx%d \x0A 0x00E0684C \x1B[47;31m●\x1B[m 0x00E0685C \x1B[47;32m●\x1B[m 0x00E0686C <- check 3: 0x00E0687C b.g. check \x0A 0x00E0688C \x1B[47;31m●\x1B[m 0x00E0689C \x1B[47;32m●\x1B[m 0x00E068AC <- check 4: 0x00E068BC collision check \x0A 0x00E068D0 snap: check: good \x1B[31m%02.2x\x1B[m%06.6x %08.8x\x0A\x0A 0x00E06900 snap: check: bad! \x1B[31m%02.2x\x1B[m%06.6x %08.8x\x0A\x0A 0x00E06930 ../z_sub_s.c 0x00E06940 ../z_sub_s.c 0x00E06950 ../z_sub_s.c 0x00E06960 ../z_sub_s.c 0x00E06BB0 ../z_sub_s.c 0x00E06BC0 ../z_sub_s.c 0x00E06BD0 ../z_sub_s.c 0x00E06BE0 func_event_read Err!!! thisx->name=<%d>\x0A 0x00E06C0C cnt < event_id_read_max 0x00E06C24 ../z_sub_s.c
View
0x00E06CA0 It$ 0x00E06CA4 It$ 0x00E06CB0 \x0Aview: initialize ---\x0A 0x00E06CC8 setScissorX: ulx=%d, uly=%d lrx=%d lry=%d\x0A 0x00E06CF4 ulx >= 0 0x00E06D00 ../z_view.c 0x00E06D0C uly >= 0 0x00E06D18 ../z_view.c 0x00E06D24 lrx <= ScreenWidth 0x00E06D38 ../z_view.c 0x00E06D44 lry <= ScreenHeight 0x00E06D58 ../z_view.c 0x00E06D64 ulx >= 0 0x00E06D70 ../z_view.c 0x00E06D7C uly >= 0 0x00E06D88 ../z_view.c 0x00E06D94 lrx <= ScreenWidth 0x00E06DA8 ../z_view.c 0x00E06DB4 lry <= ScreenHeight 0x00E06DC8 ../z_view.c 0x00E06DD4 ../z_view.c 0x00E06DE0 ../z_view.c 0x00E06DEC ../z_view.c 0x00E06DF8 ../z_view.c 0x00E06E04 fovy %f near %f far %f scale %f aspect %f normal %08x\x0A 0x00E06E3C projection\x0A 0x00E06E48 \x09%f\x09%f\x09%f\x09%f\x0A 0x00E06E5C view: showPerspectiveView(): eye == center\x0A 0x00E06E88 viewing\x0A 0x00E06E94 \x09%f\x09%f\x09%f\x09%f\x0A 0x00E06EA8 ../z_view.c 0x00E06EB4 ../z_view.c 0x00E06EC0 ../z_view.c 0x00E06ECC ../z_view.c 0x00E06ED8 ../z_view.c 0x00E06EE4 ../z_view.c 0x00E06EF0 view: showPerspectiveOverLayView(): eye == center\x0A 0x00E06F24 ../z_view.c
ViMode
0x00E06F30 eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d\x0A 0x00E06F80 TVTYPE の値が異常です\x0A 0x00E06F98 ../z_vimode.c
VisMono
0x00E06FF9 \x0E\x02\x04osViModePalLan1\x0A 0x00E07010 osViModeFpalLan1\x0A 0x00E07024 Custom\x0A 0x00E07030 =\x03\x12o=\x03\x12o 0x00E07040 ../z_vismono.c 0x00E07050 glistp_end <= mono_dl + DLSIZE 0x00E07070 ../z_vismono.c 0x00E07080 ../z_vismono.c 0x00E07090 ../z_vismono.c 0x00E070A0 glistp_end <= this->mono_dl + DLSIZE 0x00E070C8 ../z_vismono.c
VR_Box
0x00E070E0 buffer <= buffer_limit 0x00E070F8 ../z_vr_box.c 0x00E07108 ../z_vr_box.c 0x00E07118 buffer <= buffer_limit 0x00E07130 ../z_vr_box.c 0x00E07140 ../z_vr_box.c 0x00E07150 buffer <= buffer_limit 0x00E07168 ../z_vr_box.c 0x00E07178 ../z_vr_box.c 0x00E07188 ../z_vr_box.c 0x00E07198 ../z_vr_box.c 0x00E071A8 ../z_vr_box.c 0x00E071B8 ../z_vr_box.c 0x00E071C8 ../z_vr_box.c 0x00E071D8 ../z_vr_box.c 0x00E071E8 vr_box->dpList != NULL 0x00E07200 ../z_vr_box.c 0x00E07210 ../z_vr_box.c 0x00E07220 vr_box->roomVtx != NULL 0x00E07238 ../z_vr_box.c 0x00E07248 ../z_vr_box.c 0x00E07258 vr_box->roomVtx != NULL 0x00E07270 ../z_vr_box.c
VR_Box_Draw
0x00E072A0 ../z_vr_box_draw.c 0x00E072B4 ../z_vr_box_draw.c 0x00E072C8 ../z_vr_box_draw.c 0x00E072DC ../z_vr_box_draw.c
SRAM_NES
0x00E072F0 z_common_data.file_no != 0xff 0x00E07310 ../z_sram_NES.c 0x00E07320 \x0A====================================================================\x0A 0x00E07368 \x0A====================================================================\x0A 0x00E073B0 ../z_sram_NES.c 0x00E073C0 sram->flash_read_buff != NULL 0x00E073E0 ../z_sram_NES.c 0x00E073F0 z_common_data.file_no != 0xff 0x00E07410 ../z_sram_NES.c 0x00E07420 z_common_data.file_no != 0xff 0x00E07440 ../z_sram_NES.c
Message
0x00E07450 ../z_message.c 0x00E07460 ../z_message.c 0x00E07470 ../z_message.c 0x00E07480 ../z_message.c 0x00E07490 ../z_message.c 0x00E074A0 ../z_message.c 0x00E074B0 ../z_message.c 0x00E074C0 ../z_message.c 0x00E074D0 ../z_message.c 0x00E074E0 ../z_message.c 0x00E074F0 ../z_message.c 0x00E07500 ../z_message.c 0x00E07510 ../z_message.c 0x00E07520 ../z_message.c 0x00E07530 ../z_message.c 0x00E07540 %s 0x00E07544 MESSAGE 0x00E0754C %s 0x00E07550 = 0x00E07554 %d 0x00E07558 ../z_message.c 0x00E07568 ../z_message.c 0x00E07578 ../z_message.c 0x00E07588 message->message_table_Segment != NULL 0x00E075B0 ../z_message.c 0x00E075C0 ../z_message.c 0x00E075D0 ../z_message.c 0x00E075E0 message->message_table_Segment != NULL 0x00E07608 ../z_message.c 0x00E07618 ../z_message.c 0x00E07628 ../z_message.c 0x00E07638 message->message_table_Segment != NULL 0x00E07660 ../z_message.c 0x00E07670 ../z_message.c 0x00E07680 ../z_message.c 0x00E07690 message->message_table_Segment != NULL 0x00E076B8 ../z_message.c 0x00E076C8 ../z_message.c 0x00E076D8 ../z_message.c 0x00E076E8 message->fukidashiSegment != NULL 0x00E0770C ../z_message.c
Message_Read_NES
0x00E07CED \x18/メッセージが,見つかった!!!\x0A 0x00E07D10 メッセージ見つからなかった\x0A 0x00E07D2C message_read_NES\x0A 0x00E07D40 message_read_NES\x0A 0x00E07D54 nes_rd_dt → 0x00E07D64 ../z_message_nes.c 0x00E07D78 ../z_message_nes.c
Message_Staff
0x00E07EC0 サウンド(SE)\x0A 0x00E07ED4 \x0A名前 = 0x00E07EE0 \x0AEVENTタイマー = 0x00E07EF8 \x0A釣り堀魚サイズ = 0x00E07F0C \x0Aゼルダ時間 = 0x00E07F1C ../z_message_staff.c 0x00E07F34 ../z_message_staff.c
Shrink_Window
0x00E07FF0 ../z_shrink_window.c 0x00E08008 ../z_shrink_window.c 0x00E08020 ../z_shrink_window.c 0x00E08038 ../z_shrink_window.c
Cutscene Editor
0x00E08050 demo play: \x1B[45m \x1B[47;34m reset \x1B[45m \x1B[m\x0A 0x00E0807C demo play: error: illegal action type %d\x0A 0x00E080A8 \x1B[1mdemo play:\x1B[m cut %d point %d frame %d\x0A 0x00E080D8 \x1B[47;34mcamera demo: 等速開始\x1B[m %d フレーム\x0A 0x00E08108 \x1B[47;34mcamera demo: 等速終了\x1B[m\x0A 0x00E0812C \x1B[47;34mcamera demo: 変速開始\x1B[m %d フレーム\x0A 0x00E0815C \x1B[47;34mcamera demo: 変速終了\x1B[m\x0A 0x00E08180 \x1B[47;34mcamera demo: 背景ズーム開始\x1B[m %d フレーム\x0A 0x00E081B4 \x1B[47;34mcamera demo: 背景ズーム終了\x1B[m\x0A 0x00E081DC \x1B[47;34mcamera demo: 停止開始\x1B[m %d フレーム\x0A 0x00E0820C \x1B[47;34mcamera demo: 停止終了\x1B[m\x0A 0x00E08230 \x1B[47;34mcamera demo: 固定開始\x1B[m %d フレーム\x0A 0x00E08260 \x1B[47;34mcamera demo: 固定終了\x1B[m\x0A 0x00E08284 \x1B[47;34mcamera demo: 2次Bスプライン開始\x1B[m %d フレーム\x0A 0x00E082C0 \x1B[34mcamera demo: %d/%d\x1B[m\x0A 0x00E082DC \x1B[47;34mcamera demo: 2次Bスプライン終了\x1B[m\x0A 0x00E0830C \x1B[34mcamera demo: %d/%d\x1B[m\x0A 0x00E08328 \x1B[47;34mcamera demo: 3次Bスプライン開始\x1B[m %d フレーム\x0A 0x00E08364 \x1B[34mcamera demo: %d/%d\x1B[m\x0A 0x00E08380 \x1B[47;34mcamera demo: 3次Bスプライン終了\x1B[m\x0A 0x00E083B0 \x1B[34mcamera demo: %d/%d\x1B[m\x0A 0x00E083CC \x1B[47;34mcamera demo: NURBS(2次)開始\x1B[m %d フレーム\x0A 0x00E08408 \x1B[34mcamera demo: %d/%d\x1B[m\x0A 0x00E08424 (%d) %d/%d %f\x09 0x00E08434 (%f %f %f)\x0A 0x00E08440 \x1B[47;34mcamera demo: NURBS(2次)終了\x1B[m\x0A 0x00E08470 \x1B[34mcamera demo: %d/%d\x1B[m\x0A 0x00E08550 ポイントエディタ 0x00E08568 カットエディタ 0x00E0857C ビューア 0x00E08588 ??? 0x00E0858C なし 0x00E08594 アクター 0x00E085A0 ??? 0x00E085A4 げんてん 0x00E085B0 Pいち+むき 0x00E085BC Pいちのみ 0x00E085C8 Pメいち+むき 0x00E085D8 Tいち+むき 0x00E085E4 Tいちのみ 0x00E085F0 ??? 0x00E085F4 カメラだけ 0x00E08604 &デモ00 0x00E08610 &デモ01 0x00E0861C &デモ02 0x00E08628 &デモ03 0x00E08634 &デモ04 0x00E08640 &デモ05 0x00E0864C &デモ06 0x00E08658 &デモ07 0x00E08664 &デモ08 0x00E08670 &デモ09 0x00E0867C ??? 0x00E08680 ていし 0x00E08688 こてい 0x00E08690 とうそく 0x00E0869C へんそく 0x00E086A8 スプライン3 0x00E086B8 スプライン2 0x00E086C8 テスト0 0x00E086D4 ??? 0x00E086D8 ツール 0x00E086E0 ポイント 0x00E086EC どうさC 0x00E086F8 どうさE 0x00E08704 じかん 0x00E08710 がかく 0x00E0871C バンクかく 0x00E0872C けいすうC 0x00E08738 けいすうE 0x00E08744 きじくC 0x00E08750 きじくE 0x00E0875C デモじかん 0x00E08770 ??? 0x00E08774 ツール 0x00E0877C カット 0x00E08784 さいせいモード 0x00E08798 ツール 0x00E087A0 ちゅうもく 0x00E087AC ??? 0x00E087B0 demo camera: \x1B[45m \x1B[47;34m init \x1B[45m \x1B[m\x0A 0x00E087DC demo camera: \x1B[45m \x1B[47;34m reset \x1B[45m \x1B[m\x0A 0x00E0880C * CAMERA TOOL * 0x00E0881C * CAMERA TOOL * 0x00E0882C さいせいしゅうりょう 0x00E08844 なにかおして 0x00E08854 * CAMERA TOOL * 0x00E08864 さいせいしゅうりょう 0x00E0887C なにかおして 0x00E08894 MAX 0x00E08898 ポイント 0x00E088A4 あき 0x00E088AC ( 0x00E088B0 ~ 0x00E088B4 ) 0x00E088B8 ~ 0x00E088BC ちゅうもくアクター 0x00E088D4 C 0x00E088F8 E 0x00E0891C 0x00E08940 0x00E08964 さいせい 0x00E08970 さいせい 0x00E0897C ( 0x00E08980 ~ 0x00E08984 ) 0x00E08988 ~ 0x00E0898C Cみてるいち Eカメラいち 0x00E089AC X 0x00E089B0 Y 0x00E089B4 Z 0x00E089B8 C 0x00E089DC E 0x00E08A00 0x00E08A24 0x00E08A48 ちゅうもくアクター
Kankyo_Debug
0x00E08B70 カンキョウ セッテイ 0x00E08B88 -アンビエント- 0x00E08B9C -ディフューズ1- 0x00E08BB0 -フォグ- 0x00E08BBC R 0x00E08BC0 G 0x00E08BC4 B 0x00E08BC8 -ディフューズ2- 0x00E08BE0 Far 0x00E08BE4 Near 0x00E08BEC X 0x00E08BF0 Y 0x00E08BF4 Z 0x00E08BF8 たて 0x00E08C00 よこ 0x00E08C08 かいてん 0x00E08C14 [セーブ] 0x00E08C20 [ロード] 0x00E08C2C [SAVE MODE] 0x00E08C3C kankyo00.dat 0x00E08C4C kankyo01.dat 0x00E08C5C kankyo02.dat 0x00E08C6C kankyo03.dat 0x00E08C7C kankyo04.dat 0x00E08C8C kankyo05.dat 0x00E08C9C kankyo06.dat 0x00E08CAC kankyo07.dat 0x00E08CBC kankyo08.dat 0x00E08CCC kankyo09.dat 0x00E08CDC うわがき 0x00E08CE8 しんきさくせい 0x00E08CF8 [LOAD MODE] 0x00E08D08 * ENVIRONMENT TOOL * 0x00E08D20 かんきょうしょく せってい 0x00E08D3C じかん ひょうじ&そくどせってい 0x00E08D64 ぜるだたいむ 0x00E08D78 ひる 0x00E08D80 よる 0x00E08D88 けいかにっすう 0x00E08D98 けいかそくど 0x00E08DA8 ようび 0x00E08DB4 にちようび 0x00E08DC4 げつようび 0x00E08DD4 かようび 0x00E08DE0 すいようび 0x00E08DF0 もくようび 0x00E08E00 きんようび 0x00E08E10 どようび 0x00E08E20 < いろ せっていちゅう(きりかえ L) > 0x00E08E48 かざむき ふうりょく せってい 0x00E08E68 * DEMODATA TOOL * 0x00E08E7C デモデータ 0x00E08E8C つうじょう 0x00E08E9C DemoTensoData しよう 0x00E08EB4 デモサイセイ 0x00E08EC4 しない 0x00E08ECC デモ00(1コンPAD-Lカイシ) 0x00E08EE8 デモ01(1コンPAD-Lカイシ) 0x00E08F04 デモ02(1コンPAD-Lカイシ) 0x00E08F20 デモ03(1コンPAD-Lカイシ) 0x00E08F3C デモ04(1コンPAD-Lカイシ) 0x00E08F58 デモ05(1コンPAD-Lカイシ) 0x00E08F74 デモ06(1コンPAD-Lカイシ) 0x00E08F90 デモ07(1コンPAD-Lカイシ) 0x00E08FAC デモ08(1コンPAD-Lカイシ) 0x00E08FC8 デモ09(1コンPAD-Lカイシ) 0x00E08FE4 <かぜ せってい> 0x00E08FF8 ふうりょく 0x00E09004 たて かいてん 0x00E09014 よこ かいてん 0x00E09024 [かんきょうしょく せってい] 0x00E09044 かくしゅらいと せってい 0x00E09060 VRBOXからーせってい 0x00E09078 < VRからーせっていちゅう > 0x00E09094 -PRIM- 0x00E0909C -ENV- 0x00E090A4 はれぐあい 0x00E090B4 fine 0x00E090BC cloud 0x00E090C4 rain 0x00E090CC デモ10(1コンPAD-Lカイシ) 0x00E090E8 デモ11(1コンPAD-Lカイシ) 0x00E09104 デモ12(1コンPAD-Lカイシ) 0x00E09120 デモ13(1コンPAD-Lカイシ) 0x00E0913C デモ14(1コンPAD-Lカイシ) 0x00E09158 デモ15(1コンPAD-Lカイシ) 0x00E09174 デモ16(1コンPAD-Lカイシ) 0x00E09190 デモ17(1コンPAD-Lカイシ) 0x00E091AC デモ18(1コンPAD-Lカイシ) 0x00E091C8 デモ19(1コンPAD-Lカイシ) 0x00E091E4 おかりなけいかそくど 0x00E091FC %d 0x00E09200 %d 0x00E09204 %d 0x00E09208 %d 0x00E0920C %d 0x00E09210 %d 0x00E09214 %d 0x00E09218 %d 0x00E0921C %d 0x00E09220 %d 0x00E09224 %d 0x00E09228 %d 0x00E0922C %d 0x00E09230 %d 0x00E09234 %d 0x00E09238 %d 0x00E0923C %d 0x00E09240 %d 0x00E09244 %d 0x00E09248 %d 0x00E0924C %d 0x00E09250 %d 0x00E09254 %d 0x00E09258 %d 0x00E0925C %d 0x00E09260 %d 0x00E09264 %d 0x00E09268 %d 0x00E0926C %d 0x00E09270 %d 0x00E09274 ../z_kankyo_debug.c 0x00E09288 ../z_kankyo_debug.c 0x00E0929C : 0x00E092A0 < > 0x00E092A8 < > 0x00E092B4 < > 0x00E092C0 %d 0x00E092C4 %d 0x00E092C8 %d 0x00E092CC X %03d 0x00E092D4 Y %03d 0x00E092DC Z %03d 0x00E092E4 %s 0x00E092E8 FLAME 0x00E092F0 %06d 0x00E092F8 %s 0x00E092FC STOP:Cursole Right 0x00E09310 %s 0x00E09314 LINK dousa 0x00E09320 %d 0x00E09324 %s 0x00E09328 anime 0x00E09330 %d 0x00E09334 %s 0x00E09338 loop 0x00E09340 %d
Kaleido_Manager
0x00E09435 \x19ク>L麺>L麺kaleido_scope 0x00E09450 player_actor 0x00E09460 KaleidoArea_visit\x0A 0x00E09474 RamStart-RamEnd Offset\x0A 0x00E09490 %08x-%08x %06x 0x00E094A0 PC:%08x 0x00E094AC RA:%08x 0x00E094BC ../z_kaleido_manager.c
FBDemo
0x00E094E0 msleep(100);\x0A 0x00E094F0 ../z_fbdemo.c 0x00E09500 ../z_fbdemo.c 0x00E09510 ../z_fbdemo.c 0x00E09520 ../z_fbdemo.c 0x00E09530 ../z_fbdemo.c 0x00E09540 ../z_fbdemo.c 0x00E09550 ../z_fbdemo.c 0x00E09560 ../z_fbdemo.c 0x00E09570 fbdemo_init allocation error\x0A 0x00E09590 ../z_fbdemo.c 0x00E095A0 ../z_fbdemo.c 0x00E095B0 ../z_fbdemo.c 0x00E095C0 ../z_fbdemo.c
FBDemo_Circle
0x00E095D0 0除算! ZCommonGet fade_speed に0がはいってる 0x00E09600 siz == G_IM_SIZ_4b 0x00E09614 ../z_fbdemo_circle.c
Overlay
0x00E09640 ../z_overlay.c 0x00E09650 z_overlay_link オーバーレイのし過ぎです。もう解放できません\x0A 0x00E09690 ../z_overlay.c 0x00E096A0 z_overlay_unlink: 確保されていないのに解放しようとした/または解放しすぎ\x0A
Play
0x00E096F0 ../z_play.c 0x00E096FC ../z_play.c 0x00E09708 ../z_play.c 0x00E09714 ../z_play.c 0x00E09720 kankyo changed water, sound on\x0A 0x00E09740 kankyo changed water off, sound off\x0A 0x00E09768 \x0A\x0A\x0Aサウンドイニシャル来ました。111\x0A 0x00E0978C \x0ANA_BGM_TIME_LIMIT=[%d] Na_CheckPlayingBgmFlag = [%d] 0x00E097C4 \x0A\x0A\x0Aサウンドイニシャル来ました。\x0A 0x00E097E8 \x0A\x0A\x0A乗っ取りBGM用サウンドイニシャル来ました。\x0A 0x00E0981C 来た!!!!!!!!!!!!!!!!!!!!! 0x00E09838 fbdemo_init呼出し失敗!\x0A 0x00E09854 ../z_play.c 0x00E09860 ../z_play.c 0x00E0986C ../z_play.c 0x00E09878 ../z_play.c 0x00E09884 ../z_play.c 0x00E09890 ../z_play.c 0x00E0989C ../z_play.c 0x00E098A8 ../z_play.c 0x00E098B4 this->sceneSegment != NULL 0x00E098D0 ../z_play.c 0x00E098DC camera control: error: fulled sub camera system area\x0A 0x00E09914 camera control: \x1B[46m \x1B[47;34m create new sub camera [%d] \x1B[46m \x1B[m\x0A 0x00E0995C camera control: error: never clear camera !!\x0A 0x00E0998C camera control: \x1B[46m \x1B[47;34m clear sub camera [%d] \x1B[46m \x1B[m\x0A 0x00E099CC camera control: error: camera No.%d already cleared\x0A 0x00E09A04 camera control: error: return to main, other camera left. %d cleared!!\x0A 0x00E09A4C ======= OCARINA EVENT PRIORITY CHANGE 700 -> 550 \x0A 0x00E09A80 ======= CHECK ID=%d NOT FOUND! \x0A 0x00E09AA4 ======= CHECK ID=%d FOUND! \x0A 0x00E09AC4 *** play_initを途中で抜けます1(日替わりシーン切り替え) ***\x0A 0x00E09B00 *** play_initを途中で抜けます2(scene_noが-1のため) ***\x0A 0x00E09B38 ../z_play.c 0x00E09B44 player has start camera ID (\x1B[34m%d\x1B[m)\x0A
Play_HiResO
0x00E09C90 ../z_play_hireso.c 0x00E09CA4 ../z_play_hireso.c 0x00E09CB8 ../z_play_hireso.c 0x00E09CCC ../z_play_hireso.c 0x00E09CE0 ../z_play_hireso.c 0x00E09CF4 ../z_play_hireso.c
PreRender
0x00E09D20 Error, should not be in here \x0A 0x00E09D40 wd <= 320 0x00E09D4C ../PreRender.c
AudioMgr
0x00E09D5C slowly 0x00E09D80 AUDIO SP TIMEOUT %08x %08x\x0A 0x00E09D9C audioMgr.c:もうダメ!死ぬ!\x0A 0x00E09DBC オーディオマネージャスレッド実行開始\x0A 0x00E09DE4 オーディオオーバーラン発生\x0A 0x00E09E00 オーディオマネージャスレッド実行終了\x0A
SRAM
0x00E09E30 SegmentBaseAddress\x0A 0x00E09E44 %4d:%08x\x0A 0x00E09E50 PLAY TIME=%02d:%02d:%02d\x0A 0x00E09E6C \x1A1RAM BROKEN\x0A\x1A7 0x00E09E7C Controller 0x00E09E90 \x1A%c%c 0x00E09E98 \x0ALAST_BUTTON %04x %08x%08x 0x00E09EB4 \x0ANOW_BUTTON %04x %08x%08x 0x00E09ED0 \x0AON_TRIGGER %04x %08x%08x 0x00E09EEC scene_no 0x00E09EF8 player_mask 0x00E09F04 opening_flag 0x00E09F14 link_age 0x00E09F20 day_time 0x00E09F2C zelda_time 0x00E09F38 asahiru_fg 0x00E09F44 change_zelda_time 0x00E09F58 totalday 0x00E09F64 eventday 0x00E09F70 player_character 0x00E09F84 spring_flag 0x00E09F90 bell_flag 0x00E09F9C newf 0x00E09FA4 savect 0x00E09FAC player_name 0x00E09FB8 max_life 0x00E09FC4 now_life 0x00E09FD0 magic_max 0x00E09FDC magic_now 0x00E09FE8 lupy_count 0x00E09FF4 long_sword_hp 0x00E0A004 navi_timer 0x00E0A010 magic_mode 0x00E0A01C magic_ability 0x00E0A02C life_ability 0x00E0A03C ocarina_round 0x00E0A04C first_memory 0x00E0A05C memory_warp_point 0x00E0A070 last_warp_pt 0x00E0A080 scene_data_ID 0x00E0A090 register_item 0x00E0A0A0 register_item_pt 0x00E0A0B4 item_register 0x00E0A0C4 item_count 0x00E0A0D0 non_equip_register 0x00E0A0E4 collect_register 0x00E0A0F8 key_compass_map 0x00E0A108 key_register 0x00E0A118 orange_fairy 0x00E0A128 degnuts_memory_name 0x00E0A13C week_event_reg 0x00E0A14C area_arrival 0x00E0A15C cloud_clear 0x00E0A168 oca_rec_flag 0x00E0A178 oca_rec_flag8 0x00E0A188 aikotoba_index 0x00E0A198 aikotoba_table 0x00E0A1A8 numbers_table 0x00E0A1B8 kinsta_color_table 0x00E0A1CC bombers_aikotoba_table 0x00E0A1E4 spot_no 0x00E0A1EC horse_x 0x00E0A1F4 horse_y 0x00E0A1FC horse_z 0x00E0A204 horse_a 0x00E0A20C check_sum 0x00E0A218 file_no 0x00E0A220 big_bom_timer 0x00E0A230 stone_set_flag 0x00E0A240 day_night_flag 0x00E0A250 mode 0x00E0A258 counter 0x00E0A260 restart_flag 0x00E0A270 restart_data[RESTART_MODE_DOWN] 0x00E0A290 restart_data[RESTART_MODE_RETURN] 0x00E0A2B4 restart_data[RESTART_MODE_TOP] 0x00E0A2D4 restart_data[RESTART_MODE_GORON] 0x00E0A2F8 restart_data[RESTART_MODE_ZORA] 0x00E0A318 restart_data[RESTART_MODE_NUTS] 0x00E0A338 restart_data[RESTART_MODE_CHILD] 0x00E0A35C player_wipe_speedF 0x00E0A370 player_wipe_door_SE 0x00E0A384 player_wipe_item 0x00E0A398 next_walk 0x00E0A3A4 dog_flag 0x00E0A3B0 guide_status 0x00E0A3C0 name_display 0x00E0A3D0 shield_magic_timer 0x00E0A3E4 pad1 0x00E0A3EC lupy_udct 0x00E0A3F8 get_time 0x00E0A404 event_fg 0x00E0A410 calc_flag 0x00E0A41C event_ostime 0x00E0A42C event_sub 0x00E0A438 func_time 0x00E0A444 func_end_time 0x00E0A454 func_stop_time 0x00E0A464 event_xp 0x00E0A470 event_yp 0x00E0A47C bottle_status 0x00E0A48C bottle_ostime 0x00E0A49C bottle_sub 0x00E0A4A8 bottle_time 0x00E0A4B4 bottle_stop_time 0x00E0A4C8 character_change 0x00E0A4DC old_bgm 0x00E0A4E4 old_env 0x00E0A4EC button_item 0x00E0A4F8 ck_fg 0x00E0A500 alpha_type 0x00E0A50C prev_alpha_type 0x00E0A51C alpha_count 0x00E0A528 last_time_type 0x00E0A538 magic_flag 0x00E0A544 recovery_magic_flag 0x00E0A558 keep_magic_flag 0x00E0A568 magic_now_max 0x00E0A578 magic_now_now 0x00E0A588 magic_used 0x00E0A594 event_inf 0x00E0A5A0 scene_ID 0x00E0A5AC yabusame_mode 0x00E0A5BC yabusame_total 0x00E0A5CC yabusame_out_ct 0x00E0A5DC no_save 0x00E0A5E4 flash_flag 0x00E0A5F0 option_id 0x00E0A5FC j_n 0x00E0A600 s_sound 0x00E0A608 language 0x00E0A614 z_attention 0x00E0A620 NottoriBgm 0x00E0A62C fade_go 0x00E0A634 next_daytime 0x00E0A644 doukidemo 0x00E0A650 Kenjya_no 0x00E0A65C next_zelda_time 0x00E0A66C fade_speed 0x00E0A678 wipe_speed 0x00E0A684 kankyo_time 0x00E0A690 dog_event_flag 0x00E0A6A0 next_wipe 0x00E0A6AC area_type 0x00E0A6B8 sunmoon_flag 0x00E0A6C8 life_mode 0x00E0A6D4 bet_rupees 0x00E0A6E0 framescale_flag 0x00E0A6F0 framescale_scale 0x00E0A704 scene_id_mix 0x00E0A714 \x0A< z_common_data_s >\x0A 0x00E0A72C SceneNo MASK OP DayTime ZeldaTime\x0A 0x00E0A754 %08x %02x %02x %08x %04x\x0A 0x00E0A774 ASA/HIRU CHG_ZEL_TIM TotalDay EventDay\x0A 0x00E0A79C %08x %08x %08x %08x\x0A 0x00E0A7B4 PlayerCharacter SpringFlag BellFlag\x0A 0x00E0A7DC %02x %02x %02x\x0A 0x00E0A808 < memory >\x0A 0x00E0A814 < privatef >\x0A 0x00E0A824 newf[0-5] savect player_name[0-7]\x0A 0x00E0A84C %02x%02x%02x%02x%02x%02x %04x %02x%02x%02x%02x%02x%02x%02x%02x\x0A 0x00E0A890 LifeMN MagicMN Lupy LSHP NavT MMMALAOR\x0A 0x00E0A8BC %04x %04x %02x %02x %04x %04x %04x %02x%02x%02x%02x\x0A 0x00E0A8F4 1stWp MemWp LastWp scene_data_ID\x0A 0x00E0A918 %02x %04x %02x %04x\x0A 0x00E0A938 \x0A< used >\x0A 0x00E0A944 %02x 0x00E0A94C 0x00E0A954 %02x 0x00E0A95C 0x00E0A964 equip_item = %04x\x0A 0x00E0A978 < table >\x0A 0x00E0A984 %02x 0x00E0A990 %02x 0x00E0A99C non_equip_register\x0A 0x00E0A9B0 %08x:%d %d %d %d %d %d %d %d\x0A 0x00E0A9D0 collect_register\x0A 0x00E0A9E4 %08x:%d %d %d %d %d %d %d %d\x0A 0x00E0AA04 %16s: 0x00E0AA0C %02x
Game
0x00E0AA18 ../game.c 0x00E0AA24 ../game.c 0x00E0AA30 ../game.c 0x00E0AA3C ../game.c 0x00E0AA48 ../game.c 0x00E0AA54 ../game.c 0x00E0AA60 ../game.c 0x00E0AA6C game_alloc領域確保成功\x0A 0x00E0AA84 game_alloc領域確保失敗\x0A 0x00E0AA9C ../game.c 0x00E0AAA8 ../game.c 0x00E0AAB4 ../game.c
GameAlloc
0x00E0AAC0 \x0A***** game コンストラクタ開始 *****\x0A\x0A 0x00E0AAE8 \x0A***** game コンストラクタ終了 *****\x0A\x0A 0x00E0AB10 \x0A***** game デストラクタ開始 *****\x0A\x0A 0x00E0AB38 \x0A***** game デストラクタ終了 *****\x0A\x0A 0x00E0AB60 game_alloc領域は破壊されている\x0A 0x00E0AB80 game_alloc領域は %d バイトも確保することができません(空き領域サイズ %d バイト)\x0A 0x00E0ABD4 game_alloc領域は破壊されました\x0A 0x00E0AC00 ../gamealloc.c 0x00E0AC10 ../gamealloc.c 0x00E0AC20 ../gamealloc.c
Graph
0x00E0AC30 ShowFrameBuffer PAGE 0/1 0x00E0AC4C do_count_fault 0x00E0AC5C GRAPH SP TIMEOUT\x0A 0x00E0AC70 graph.c:もうダメ!死ぬ!\x0A 0x00E0AC8C RCP is HUNG UP!! 0x00E0ACA0 Oh! MY GOD!! 0x00E0ACB0 PRE-NMIによりリセットモードに移行します\x0A 0x00E0ACDC freebytes headptr tailptr\x0A 0x00E0ACF8 WORK 0x00E0AD00 DEBUG 0x00E0AD08 OVERLAY 0x00E0AD10 POLYOPA 0x00E0AD18 POLYXLU 0x00E0AD20 ../graph.c 0x00E0AD2C WORK_DISP 開始 0x00E0AD3C POLY_OPA_DISP 開始 0x00E0AD50 POLY_XLU_DISP 開始 0x00E0AD64 OVERLAY_DISP 開始 0x00E0AD78 DEBUG_DISP 開始 0x00E0AD88 ../graph.c 0x00E0AD94 ../graph.c 0x00E0ADA0 WORK_DISP 終了 0x00E0ADB0 POLY_OPA_DISP 終了 0x00E0ADC4 POLY_XLU_DISP 終了 0x00E0ADD8 OVERLAY_DISP 終了 0x00E0ADEC DEBUG_DISP 終了 0x00E0ADFC ../graph.c 0x00E0AE08 ../graph.c 0x00E0AE14 ../graph.c 0x00E0AE20 do_count_fault 0x00E0AE30 ダイナミック領域先頭が破壊されています\x0A 0x00E0AE58 ../graph.c 0x00E0AE64 ダイナミック領域末尾が破壊されています\x0A 0x00E0AE8C ../graph.c 0x00E0AE98 POLY_OPA領域死亡\x0A 0x00E0AEAC POLY_XLU領域死亡\x0A 0x00E0AEC0 OVERLAY領域死亡\x0A 0x00E0AED4 WORK領域死亡\x0A 0x00E0AEE4 DEBUG領域死亡\x0A 0x00E0AEF4 グラフィックスレッド実行開始\x0A 0x00E0AF14 ZBUF+WBUF 0x00E0AF20 FIFO BUFFER 0x00E0AF2C sys_cfb_zbufl != NULL && sys_cfb_wbufl != NULL && sys_cfb_fifosl != NULL 0x00E0AF78 ../graph.c 0x00E0AF88 ../graph.c 0x00E0AF94 game_p != NULL 0x00E0AFA4 ../graph.c 0x00E0AFB0 ../graph.c 0x00E0AFBC グラフィックスレッド実行終了\x0A 0x00E0AFDC graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\x0A
ListAlloc
0x00E0B020 ../listalloc.c 0x00E0B030 ../listalloc.c
Main
0x00E0B040 mainproc 実行開始\x0A 0x00E0B054 ../main.c 0x00E0B060 デバッグ用ヒープ作成\x0A 0x00E0B078 sched 0x00E0B080 audio 0x00E0B088 padmgr 0x00E0B090 graph 0x00E0B098 main.c: リセットされたみたいだよ\x0A 0x00E0B0BC main.c IRQMGR_PRENMI500_MSG\x0A 0x00E0B0DC mainproc 後始末\x0A 0x00E0B0F0 mainproc 実行終了\x0A
PadMgr
0x00E0B110 振動パック ぶるぶるぶるぶる 0x00E0B12C 振動パックで通信エラーが発生しました 0x00E0B154 振動パック 停止 0x00E0B164 振動パックで通信エラーが発生しました 0x00E0B18C 振動パックが抜かれたようです 0x00E0B1AC 振動パックではないコントローラパックが抜かれたようです 0x00E0B1E4 振動パックを認識しました 0x00E0B200 振動パックではないコントローラパックが差し込まれました 0x00E0B238 コントローラパックの通信エラー 0x00E0B258 コントローラパックなし 0x00E0B270 ../padmgr.c 0x00E0B27C 振動パック 停止 0x00E0B28C オーバーランエラーが発生 0x00E0B2A8 応答しません 0x00E0B2B8 ../padmgr.c 0x00E0B2C4 音声認識装置を初期化しました 0x00E0B2E4 標準コントローラを認識しました 0x00E0B304 マウス装置を認識しました 0x00E0B320 音声認識装置を認識しました 0x00E0B33C 知らない種類のコントローラ(%04x)を認識しました 0x00E0B36C 応答しません 0x00E0B37C padmgr_HandlePreNMI()\x0A 0x00E0B394 コントローラスレッド実行開始\x0A 0x00E0B3B4 コントローラスレッド実行終了\x0A 0x00E0B3D4 パッドマネージャ作成 padmgr_Create()\x0A
Sched
0x00E0B400 AUDIO SP キャンセルします\x0A 0x00E0B41C AUDIO SP止めようとします\x0A 0x00E0B438 AUDIO SP止まりませんでした(10msタイムアウト)\x0A 0x00E0B468 AUDIO SP止まりました(%d * 100us)\x0A 0x00E0B48C AUDIO SP止まっているようです\x0A 0x00E0B4AC AUDIO SP タスクを実行待ちリストから削除しました\x0A 0x00E0B4E0 キャンセルすべき AUDIO SP タスクがありません\x0A 0x00E0B510 GRAPH SP キャンセルします\x0A 0x00E0B52C GRAPH SP止めようとします\x0A 0x00E0B548 GRAPH SP止まりませんでした(10msタイムアウト)\x0A 0x00E0B578 GRAPH SP止まりました(%d * 100us)\x0A 0x00E0B59C GRAPH SP止まっているようです\x0A 0x00E0B5BC キャンセルすべき GRAPH SP タスクがありません\x0A 0x00E0B5EC DP止めようとします\x0A 0x00E0B600 (type == M_AUDTASK) (type == M_GFXTASK) (type == M_NJPEGTASK) (type == M_NULTASK) 0x00E0B65C ../sched.c 0x00E0B668 まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた\x0A 0x00E0B6C0 sc->pending_swapbuffer1 == NULL 0x00E0B6E0 ../sched.c 0x00E0B6EC sc->curRSPTask == NULL 0x00E0B704 ../sched.c 0x00E0B710 global_audio_sp_data_ptr == NULL 0x00E0B734 ../sched.c 0x00E0B740 global_audio_sp_data_size == NULL 0x00E0B764 ../sched.c 0x00E0B770 M_GFXTASK RSP/RDP開始\x0A 0x00E0B788 M_GFXTASK RSP再開\x0A 0x00E0B79C __scHandleRSP:sc->curRSPTask == NULL\x0A 0x00E0B7C4 global_audio_sp_data_ptr == t->list.t.data_ptr 0x00E0B7F4 ../sched.c 0x00E0B800 global_audio_sp_data_size == t->list.t.data_size 0x00E0B834 ../sched.c 0x00E0B840 M_GFXTASK RSP停止(YIELD)\x0A 0x00E0B85C M_GFXTASK RSP終了\x0A 0x00E0B870 __scHandleRDP:sc->curRDPTask == NULL\x0A 0x00E0B898 sc->curRDPTask 0x00E0B8A8 ../sched.c 0x00E0B8B4 sc->curRDPTask->list.t.type == M_GFXTASK 0x00E0B8E0 ../sched.c
Speed_Meter
0x00E0B8EC M_GFXTASK RDP終了\x0A 0x00E0B900 sched info\x0A 0x00E0B90C GRAPH %08x %08x\x0A 0x00E0B920 AUDIO %08x %08x\x0A\x0A 0x00E0B934 RSPTask %08x %08x %02x %02x\x0A%01x %08x %08x\x0A 0x00E0B960 RDPTask %08x %08x %02x %02x\x0A 0x00E0B995 \x1B#\x04 0x00E0B9A0 ../speed_meter.c 0x00E0B9B4 RED:AUDIO THREAD 0x00E0B9C8 YELLOW:GRAPH THREAD 0x00E0B9DC BLUE:AUDIO RSP 0x00E0B9EC PINK:GRAPH RSP 0x00E0B9FC GREEN:RDP 0x00E0BA08 MAZENTA:FRAME 0x00E0BA18 ../speed_meter.c 0x00E0BA2C ../speed_meter.c 0x00E0BA40 ../speed_meter.c 0x00E0BA54 ../speed_meter.c 0x00E0BA68 ../speed_meter.c
Sys_CMPDMA
0x00E0BA80 ../sys_cmpdma.c 0x00E0BA90 ../sys_cmpdma.c 0x00E0BAA0 physical_romstart != 0xffffffff 0x00E0BAC0 ../sys_cmpdma.c 0x00E0BAD0 physical_romstart != 0xffffffff 0x00E0BAF0 ../sys_cmpdma.c
Sys_Initial_Check
0x00E0BB00 ../sys_initial_check.c 0x00E0BB18 ../sys_initial_check.c 0x00E0BB30 メモリサイズチェック OK\x0A 0x00E0BB4C メモリサイズチェック NG\x0A 0x00E0BB68 システム停止します\x0A 0x00E0BB7C 指向国チェックNG\x0A 0x00E0BB90 システム停止します\x0A
Sys_Matrix
0x00E0BC70 GetAtanTable: a = %8.3f, b= %8.3f\x0A 0x00E0BCA0 ../sys_matrix.c 0x00E0BCB0 Matrix_now < Matrix_stack + MTXF_STACK_MAX 0x00E0BCDC ../sys_matrix.c 0x00E0BCEC Matrix_now - 1 >= Matrix_stack 0x00E0BD0C ../sys_matrix.c 0x00E0BD1C %s %d: [%s] =\x0A/ %12.6f %12.6f %12.6f %12.6f \\\x0A %12.6f %12.6f %12.6f %12.6f \x0A %12.6f %12.6f %12.6f %12.6f \x0A\\ %12.6f %12.6f %12.6f %12.6f /\x0A
C_Keyframe
0x00E0BDC0 \x0A**** Freeze!! ****\x0A 0x00E0BDE0 ../c_keyframe.c 0x00E0BDF0 ../c_keyframe.c 0x00E0BE00 ../c_keyframe.c 0x00E0BE10 ../c_keyframe.c 0x00E0BE20 ../c_keyframe.c 0x00E0BE30 ../c_keyframe.c 0x00E0BE40 ../c_keyframe.c 0x00E0BE50 ../c_keyframe.c 0x00E0BE60 ../c_keyframe.c 0x00E0BE70 ../c_keyframe.c 0x00E0BE80 ../c_keyframe.c 0x00E0BE90 ../c_keyframe.c
Sys_FlashROM
0x00E0BED0 SLOWLYスレッド実行開始\x0A 0x00E0BEE8 SLOWLYスレッド実行終了 (t1=%lu, t2=%lu us)\x0A 0x00E0BF20 PROTO A 0x00E0BF28 A 0x00E0BF2C C 0x00E0BF30 D(NEW) 0x00E0BF38 B or D 0x00E0BF40 UNKNOWN 0x00E0BF48 ../sys_flashrom.c 0x00E0BF5C \x0A1MFLASH write error page=%d\x0A 0x00E0BF7C %3d %8llu %8llu %8llu %8llu %8llu %8llu (usec)\x0A 0x00E0BFAC \x0A1MFLASH write OK!!\x0A 0x00E0BFC4 \x0A1MFLASH erase error\x0A 0x00E0BFDC \x0A1MFLASH write error\x0A 0x00E0BFF4 \x0A1MFLASH write OK!!\x0A 0x00E0C00C \x0A1MFLASH write OK!! (retry=%d)\x0A 0x00E0C02C ../sys_flashrom.c 0x00E0C040 メモリが確保できなかったので通常の書き込みをします\x0A 0x00E0C074 書き込もうとする領域を読込みます\x0A 0x00E0C098 内容が一致しました\x0A 0x00E0C0AC 内容が一致しせんでした\x0A 0x00E0C0C4 消去せずに更新が可能です\x0A 0x00E0C0E0 消去せずに更新が不可能です\x0A 0x00E0C0FC ベリファイします\x0A 0x00E0C110 ベリファイOK\x0A 0x00E0C120 ベリファイNG\x0A 0x00E0C130 ../sys_flashrom.c 0x00E0C144 sys_flashromスレッド実行開始\x0A 0x00E0C164 sys_flashromスレッド実行終了\x0A 0x00E0C184 sys_flashrom 0x00E0C1A0 %s: %u バイトの%sに失敗しました\x0A 0x00E0C1C4 %s: %u バイトの%sに成功しました\x0A
Debug_Alloc
0x00E0C1E8 debug_malloc 0x00E0C1F8 確保 0x00E0C200 debug_malloc_DEBUG 0x00E0C214 確保 0x00E0C21C debug_malloc_r 0x00E0C22C 確保 0x00E0C234 debug_malloc_r_DEBUG 0x00E0C24C 確保 0x00E0C254 debug_realloc 0x00E0C264 再確保 0x00E0C26C debug_realloc_DEBUG 0x00E0C280 再確保 0x00E0C288 debug_calloc 0x00E0C298 確保 0x00E0C2A0 debugヒープ表示\x0A 0x00E0C2C0 ### PipeSyncが必要です。\x0A 0x00E0C2DC %1c 0x00E0C2E4 %04x.%04x 0x00E0C2F0 %1c %1c 0x00E0C2F8 %12.6f 0x00E0C300 %1c\x0A 0x00E0C308 /\\/\\ \\/\\/G_ZBUFFER 0x00E0C324 G_TEXTURE_ENABLE 0x00E0C338 G_SHADE 0x00E0C340 G_SHADING_SMOOTH 0x00E0C354 G_CULL_FRONT 0x00E0C364 G_CULL_BACK 0x00E0C370 G_FOG 0x00E0C378 G_LIGHTING 0x00E0C384 G_TEXTURE_GEN 0x00E0C394 G_TEXTURE_GEN_LINEAR 0x00E0C3AC G_LOD 0x00E0C3B4 G_LIGHTING_POSITIONAL 0x00E0C3CC G_MTX_PROJECTION 0x00E0C3E0 G_MTX_MODELVIEW 0x00E0C3F0 G_MTX_LOAD 0x00E0C3FC G_MTX_MUL 0x00E0C408 G_MTX_PUSH 0x00E0C414 G_MTX_NOPUSH 0x00E0C424 0x%08x 0x00E0C42C 0x%08x /* K0=0x%08x */ 0x00E0C444 %08x /* ### バウンダリ異常 segnum=%08x, segoff=%08x, segbase=%08x, k0addr=%08x */ 0x00E0C498 ? 0x00E0C49C COMBINED 0x00E0C4A8 TEXEL0 0x00E0C4B0 TEXEL1 0x00E0C4B8 PRIMITIVE 0x00E0C4C4 SHADE 0x00E0C4CC ENVIRONMENT 0x00E0C4D8 CENTER 0x00E0C4E0 SCALE 0x00E0C4E8 1 0x00E0C4EC NOISE 0x00E0C4F4 K4 0x00E0C4F8 COMBINED_ALPHA 0x00E0C508 0 0x00E0C50C TEXEL0_ALPHA 0x00E0C51C TEXEL1_ALPHA 0x00E0C52C PRIMITIVE_ALPHA 0x00E0C53C SHADE_ALPHA 0x00E0C548 ENV_ALPHA 0x00E0C554 LOD_FRACTION 0x00E0C564 PRIM_LOD_FRAC 0x00E0C574 K5 0x00E0C578 0 0x00E0C57C 0 0x00E0C580 ? 0x00E0C584 LOD_FRACTION 0x00E0C594 COMBINED 0x00E0C5A0 TEXEL0 0x00E0C5A8 TEXEL1 0x00E0C5B0 PRIMITIVE 0x00E0C5BC SHADE 0x00E0C5C4 ENVIRONMENT 0x00E0C5D0 PRIM_LOD_FRAC 0x00E0C5E0 1 0x00E0C5E4 0 0x00E0C5E8 ### マイクロコードが一致しなかった\x0A 0x00E0C60C 0x00E0C610 %s 0x00E0C614 AA_EN 0x00E0C61C Z_CMP 0x00E0C624 Z_UPD 0x00E0C62C IM_RD 0x00E0C634 CLR_ON_CVG 0x00E0C640 CVG_DST_CLAMP 0x00E0C650 CVG_DST_WRAP 0x00E0C660 CVG_DST_FULL 0x00E0C670 CVG_DST_SAVE 0x00E0C680 ZMODE_OPA 0x00E0C68C ZMODE_INTER 0x00E0C698 ZMODE_XLU 0x00E0C6A4 ZMODE_DEC 0x00E0C6B0 CVG_X_ALPHA 0x00E0C6BC ALPHA_CVG_SEL 0x00E0C6CC FORCE_BL 0x00E0C6D8 G_BL_CLR_IN 0x00E0C6E4 G_BL_CLR_MEM 0x00E0C6F4 G_BL_CLR_BL 0x00E0C700 G_BL_CLR_FOG 0x00E0C710 G_BL_A_IN 0x00E0C71C G_BL_A_FOG 0x00E0C728 G_BL_A_SHADE 0x00E0C738 G_BL_0 0x00E0C740 G_BL_CLR_IN 0x00E0C74C G_BL_CLR_MEM 0x00E0C75C G_BL_CLR_BL 0x00E0C768 G_BL_CLR_FOG 0x00E0C778 G_BL_1MA 0x00E0C784 G_BL_A_MEM 0x00E0C790 G_BL_1 0x00E0C798 G_BL_0 0x00E0C7A0 %s 0x00E0C7A4 \x0AGBL_c1(%s, %s, %s, %s) 0x00E0C7C0 \x0AGBL_c2(%s, %s, %s, %s) 0x00E0C7D8 \x0A{{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vc%02d */ 0x00E0C81C \x0A{{%6d, %6d, %6d, %d, %6d, %6d, %4d, %4d, %4d, %3d}}, /* vn%02d */ 0x00E0C860 SetAlphaDither 0x00E0C870 G_AD_PATTERN 0x00E0C880 G_AD_NOTPATTERN 0x00E0C890 G_AD_NOISE 0x00E0C89C G_AD_DISABLE 0x00E0C8AC SetColorDither 0x00E0C8BC G_CD_MAGICSQ 0x00E0C8CC G_CD_BAYER 0x00E0C8D8 G_CD_NOISE 0x00E0C8E4 G_CD_DISABLE 0x00E0C8F4 SetCombineKey 0x00E0C904 G_CK_NONE 0x00E0C910 G_CK_KEY 0x00E0C91C -1 0x00E0C920 -1 0x00E0C924 SetTextureConvert 0x00E0C938 G_TC_CONV 0x00E0C944 G_TC_FILTCONV 0x00E0C954 G_TC_FILT 0x00E0C960 -1 0x00E0C964 SetTextureFilter 0x00E0C978 G_TF_POINT 0x00E0C984 G_TF_AVERAGE 0x00E0C994 G_TF_BILERP 0x00E0C9A0 -1 0x00E0C9A4 SetTextureLUT 0x00E0C9B4 G_TT_NONE 0x00E0C9C0 G_TT_RGBA16 0x00E0C9CC G_TT_IA16 0x00E0C9D8 -1 0x00E0C9DC SetTextureLOD 0x00E0C9EC G_TL_TILE 0x00E0C9F8 G_TL_LOD 0x00E0CA04 -1 0x00E0CA08 -1 0x00E0CA0C SetTextureDetail 0x00E0CA20 G_TD_CLAMP 0x00E0CA2C G_TD_SHARPEN 0x00E0CA3C G_TD_DETAIL 0x00E0CA48 -1 0x00E0CA4C SetTexturePersp 0x00E0CA5C G_TP_PERSP 0x00E0CA68 G_TP_NONE 0x00E0CA74 -1 0x00E0CA78 -1 0x00E0CA7C SetCycleType 0x00E0CA8C G_CYC_1CYCLE 0x00E0CA9C G_CYC_2CYCLE 0x00E0CAAC G_CYC_COPY 0x00E0CAB8 G_CYC_FILL 0x00E0CAC4 SetColorDither 0x00E0CAD4 G_CD_MAGICSQ 0x00E0CAE4 G_CD_BAYER 0x00E0CAF0 G_CD_NOISE 0x00E0CAFC -1 0x00E0CB00 PipelineMode 0x00E0CB10 G_PM_1PRIMITIVE 0x00E0CB20 G_PM_NPRIMITIVE 0x00E0CB30 -1 0x00E0CB34 -1 0x00E0CB38 gsDPSetAlphaCompare 0x00E0CB4C G_AC_NONE 0x00E0CB58 G_AC_THRESHOLD 0x00E0CB68 G_AC_DITHER 0x00E0CB74 -1 0x00E0CB78 gsDPSetDepthSource 0x00E0CB8C G_ZS_PIXEL 0x00E0CB98 G_ZS_PRIM 0x00E0CBA4 -1 0x00E0CBA8 -1 0x00E0CBAC %08x: 0x00E0CBB4 %08x-%08x: 0x00E0CBC0 0x00E0CBC4 gsSPNoOp(), 0x00E0CBD0 gsSPDisplayList(%s), 0x00E0CBE8 gsSPBranchList(%s), 0x00E0CBFC RDPHALF_1(0x%08x), 0x00E0CC10 gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d), 0x00E0CC44 gsSPLoadUcode(%s, 0x%08x), 0x00E0CC60 gsSPLoadUcodeEx(%s, 0x%08x, 0x%05x), 0x00E0CC88 gsSPEndDisplayList(), 0x00E0CCA0 gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d), 0x00E0CCD4 ### TileSyncが必要です。\x0A 0x00E0CCF0 gsDPLoadTile(%d,%d,%d,%d,%d), 0x00E0CD10 ### LoadSyncが必要です。\x0A 0x00E0CD2C gsDPLoadBlock(%d,%d,%d,%d,%d), 0x00E0CD4C ### LoadSyncが必要です。\x0A 0x00E0CD68 gsDPSetTileSize(%d,%d,%d,%d,%d), 0x00E0CD8C gsDPLoadTLUTCmd(%d,%d), 0x00E0CDA4 ### LoadSyncが必要です。\x0A 0x00E0CDC0 gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s), 0x00E0CE08 gsDP%s(%s), 0x00E0CE14 gsSPSetOtherModeH(%d, %d, 0x%08x), 0x00E0CE38 \x0AgsDPSetRenderBlender( 0x00E0CE50 \x0A), 0x00E0CE54 gsDP%s(%s), 0x00E0CE60 gsSPSetOtherModeL(%d, %d, 0x%08x), 0x00E0CE84 gsDPSetOtherMode( 0x00E0CE98 %s%s 0x00E0CEA0 0x00E0CEA8 %08x(%08x:%08x)%s 0x00E0CEBC 0x00E0CEC4 , 0x00E0CEC8 %s%s 0x00E0CED0 0x00E0CED8 %08x(%08x:%08x)%s 0x00E0CEEC 0x00E0CEF4 ), 0x00E0CEF8 G_SC_NON_INTERLACE 0x00E0CF0C G_SC_ODD_INTERLACE 0x00E0CF20 G_SC_EVEN_INTERLACE 0x00E0CF34 ??? 0x00E0CF38 gsDPSetScissorFrac(%s, %d, %d, %d, %d), 0x00E0CF60 gsDPSetScissor(%s, %d, %d, %d, %d), 0x00E0CF84 gsDPFillRectangle(%d, %d, %d, %d), 0x00E0CFA8 gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s), 0x00E0CFE0 RGBA 0x00E0CFE8 YUV 0x00E0CFEC CI 0x00E0CFF0 IA 0x00E0CFF4 I 0x00E0CFF8 4b 0x00E0CFFC 8b 0x00E0D000 16b 0x00E0D004 32b 0x00E0D008 gsDPSetDepthImage(%s), 0x00E0D020 gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, %s), 0x00E0D058 RGBA 0x00E0D060 YUV 0x00E0D064 CI 0x00E0D068 IA 0x00E0D06C I 0x00E0D070 4b 0x00E0D074 8b 0x00E0D078 16b 0x00E0D07C 32b 0x00E0D080 gsDPSetEnvColor(%d, %d, %d, %d), 0x00E0D0A4 gsDPSetBlendColor(%d, %d, %d, %d), 0x00E0D0C8 gsDPSetFogColor(%d, %d, %d, %d), 0x00E0D0EC gsDPSetFillColor(0x%08x), 0x00E0D108 gsDPSetPrimDepth(%d, %d), 0x00E0D124 gsDPSetPrimColor(%d, %d, %d, %d, %d, %d), 0x00E0D150 gsDPFullSync(), 0x00E0D160 gsDPPipeSync(), 0x00E0D170 gsDPTileSync(), 0x00E0D180 gsDPLoadSync(), 0x00E0D190 gsDPNoOp(), 0x00E0D19C gsDPNoOpTag(%08x), 0x00E0D1B0 count_gsDPNoOpHere([%s:%d]), 0x00E0D1D0 count_gsDPNoOpOpenDisp([%s:%d]), 0x00E0D1F4 count_gsDPNoOpCloseDisp([%s:%d]), 0x00E0D218 count_gsDPNoOpString(%c%s%c, %d), 0x00E0D23C count_gsDPNoOpWord(0x%08x, %d), 0x00E0D25C count_gsDPNoOpFloat(%8.3f, %d), 0x00E0D27C count_gsDPNoOpQuiet(), 0x00E0D294 count_gsDPNoOpVerbose(), 0x00E0D2B0 count_gsDPNoOpCallBack(%08x,%d), 0x00E0D2D4 count_gsDPNoOpFill(), /* ### 何じゃコリャ */ 0x00E0D304 gsDPNoOpTag3(%02x, %08x, %04x), 0x00E0D324 gsSPMatrix(%s, 0 0x00E0D338 %s 0x00E0D33C ), 0x00E0D344 gsSPVertex(%s, %d, %d), 0x00E0D35C gsSPModifyVertex(%d, G_MWO_POINT_%s, %08x), 0x00E0D388 RGBA 0x00E0D390 ST 0x00E0D394 XYSCREEN 0x00E0D3A0 ZSCREEN 0x00E0D3A8 ??? 0x00E0D3AC gsSP1Triangle(%d, %d, %d, 0), 0x00E0D3CC gsSPLine3D(%d, %d), 0x00E0D3E0 gsSPLineW3D(%d, %d, %d), 0x00E0D3FC gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0), 0x00E0D42C gsSP1Quadrangle(%d, %d, %d, %d, 0), 0x00E0D450 gsSPCullDisplayList(%d, %d), 0x00E0D470 gsSPBranchLessZraw(%s, %d, 0x%08x), 0x00E0D494 gsSPTexture(%d, %d, %d, %d, %s), 0x00E0D4B8 G_ON 0x00E0D4C0 G_OFF 0x00E0D4C8 gsSPTextureL(%d, %d, %d, %d, %d, %s), 0x00E0D4F0 G_ON 0x00E0D4F8 G_OFF 0x00E0D500 gsSPPopMatrix(G_MTX_MODELVIEW), 0x00E0D520 gsSPPopMatrixN(G_MTX_MODELVIEW, %d), 0x00E0D548 gsSPLoadGeometryMode( 0x00E0D560 ), 0x00E0D564 gsSPClearGeometryMode( 0x00E0D57C ), 0x00E0D580 gsSPSetGeometryMode( 0x00E0D598 ), 0x00E0D59C gsSPGeometryMode( 0x00E0D5B0 , 0x00E0D5B4 ), 0x00E0D5B8 gsSPSegment(%d, 0x%08x), 0x00E0D5D4 gsSPClipRatio(FRUSTRATIO_%d), 0x00E0D5F4 gsSPNumLights(%d), 0x00E0D608 gsSPLightColor(%d, %d), 0x00E0D624 gsSPFogFactor(%d, %d), 0x00E0D63C gsSPPerspNormalize(%d), 0x00E0D654 gsMoveWd(%d, %d, %d), /* ### what */ 0x00E0D67C gsSPViewport(%s), 0x00E0D690 \x09# vscale=[%d %d %d %d], 0x00E0D6AC vtrans=[%d %d %d %d] 0x00E0D6C4 gsSPForceMatrix(%s), 0x00E0D6DC gsSPLookAtX(%s), 0x00E0D6F0 gsSPLookAtY(%s), 0x00E0D704 gsSPLight(%s, %d), 0x00E0D718 gsMoveMem(%s, %d, %d, %d), /* ### what */ 0x00E0D744 UnkownDisplayList(), /* ### Oh!No! */ 0x00E0D76C gsSPBgRectCopy(%s), 0x00E0D780 gsSPBgRect1Cyc(%s), 0x00E0D794 gsSPObjSprite(%s), 0x00E0D7A8 gsSPObjRectangle(%s), 0x00E0D7C0 gsSPObjRectangleR(%s), 0x00E0D7D8 RDPHALF_0(0x%02x, 0x%08x, 0x%04x), /* ### */ 0x00E0D808 gsSPObjMatrix(%s), 0x00E0D81C gsSPObjSubMatrix(%s), 0x00E0D834 gsSPObjLoadTxtr(%s), 0x00E0D84C gsSPObjLoadTxSprite(%s), 0x00E0D868 gsSPObjLoadTxRect(%s), 0x00E0D880 gsSPObjLoadTxRectR(%s), 0x00E0D898 gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */ 0x00E0D8D4 gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x), /* ### rare DL */ 0x00E0D918 gsSPSegment(%d, 0x%08x), 0x00E0D934 gsSPSetStatus(0x%08x, 0x%08x), 0x00E0D954 gsMoveWd(%d, %d, %d), /* ### */ 0x00E0D974 gsSPObjRenderMode(0x%08x), 0x00E0D990 UnkownDisplayList(), /* ### oh!no! */
Super DMA
0x00E0DBF0 SUPERDMA 0x00E0DBFC TYPE %d:ID %d is not External Map.\x0A 0x00E0DC20 FastCopy 0x00E0DC2C FastCopy 0x00E0DC38 SLOWCOPY 0x00E0DC44 BGCOPY
Ocarina Check
0x00E0E504 key step is too long !!! %d:%d>%d\x0A 0x00E0E528 You played %d Melody !!! (last step:%d)\x0A 0x00E0E554 pass 0\x0A 0x00E0E55C pass 1\x0A 0x00E0E564 pass 2\x0A 0x00E0E56C last key is bad !!! %d %d %02X %02X\x0A 0x00E0E594 last key step is too short !!! %d:%d %d<%d\x0A 0x00E0E5C0 check is over!!! %d %d %d\x0A
Audio Debug
0x00E0E638 Audio Debug Mode 0x00E0E64C CODE 0 0x00E0E654 GROUP 0 0x00E0E65C - %s - 0x00E0E664 Audio ScrPrt 0x00E0E674 %s 0x00E0E678 %04X 0x00E0E680 BGM CANCEL:%s 0x00E0E690 SE MUTE:%s 0x00E0E69C PUSH CONT-4 A-BTN 0x00E0E6B0 EX-RAM:%s 0x00E0E6BC FX CHK:%s 0x00E0E6C8 SE HANDLE:%s 0x00E0E6D8 %02x %04x %02x %08x 0x00E0E6EC * 0x00E0E6F0 Seq 0 : %2x %s 0x00E0E704 Seq 1 : %2x 0x00E0E714 SE HD : %2x %s 0x00E0E728 SE No. :%3x 0x00E0E738 S-Out : %2x %s 0x00E0E74C BGM Ent : %2x 0x00E0E75C Spec : %2x 0x00E0E76C Na Snd : %2x 0x00E0E77C Cam Wt : %s 0x00E0E78C Lnk Wt : %s 0x00E0E79C SE Ent : %2x 0x00E0E7AC SND REG0: %2x 0x00E0E7BC SND REG1: %2x 0x00E0E7CC SND REG2: %2x 0x00E0E7DC %s <%d> 0x00E0E7E4 %2X %5d %5d %5d %02X %04X %04X 0x00E0E804 FF ----- ----- ----- -- ---- ---- 0x00E0E828 %2X %5d %5d %5d %3d %3d %04X 0x00E0E848 FF ----- ----- ----- --- --- ---- 0x00E0E86C %2X %5d %5d %5d %3d %3d %04X 0x00E0E88C FF ----- ----- ----- --- --- ---- 0x00E0E8B0 %2X %04X 0x00E0E8BC FF ---- 0x00E0E8C4 * 0x00E0E8C8 Swicth : %d 0x00E0E8D8 Lines : %d 0x00E0E8E8 Color : %d 0x00E0E8F8 %s : %d 0x00E0E904 %s : %d 0x00E0E910 ENVIROM : %d 0x00E0E920 %s : %d 0x00E0E92C %s : %d 0x00E0E938 %s : %d 0x00E0E940 %s : %d 0x00E0E94C SEQ ENT : %d 0x00E0E95C SWAP OFF 0x00E0E968 * 0x00E0E96C V 0x00E0E970 %04x %04x %s 0x00E0E980 NOW SPEC %d 0x00E0E98C CHANNELS %2d ch 0x00E0E99C G-TRACKS %d tracks 0x00E0E9B0 OUTRATE %5d Hz 0x00E0E9C0 I-FRAMES %d frame 0x00E0E9D4 STATICS %d bytes 0x00E0E9E8 DYNAMICS %d bytes 0x00E0E9FC DMACACHE %d 0x00E0EA0C FX LINES %d 0x00E0EA18 FX LINE No.%d 0x00E0EA28 FX LINE No.-- 0x00E0EA38 FXCOMP %d 0x00E0EA48 FXSIZE %d samples 0x00E0EA60 FXFEEDB %Xh 0x00E0EA70 FXMIXGAIN %Xh 0x00E0EA80 CROSS MIX %Xh,%Xh 0x00E0EA94 CNCT LINE %2d 0x00E0EAA4 CNCT LV %Xh 0x00E0EAB4 Group Track:%d 0x00E0EAC4 SEQ ID 0x00E0EACC BANK ID 0x00E0EAD4 TEMPO 0x00E0EADC VOLUME 0x00E0EAE4 VOLMOVEMODE 0x00E0EAF0 EX VOLUME 0x00E0EAFC PAUSE STAT 0x00E0EB08 PAUSE VOL 0x00E0EB14 TRANSPOSE 0x00E0EB20 PORT 0x00E0EB28 BG LOAD 0x00E0EB30 %02X 0x00E0EB38 %02x %02X %08X 0x00E0EB48 EVOL PARA %02X %02X %02X %02X 0x00E0EB68 %02XH 0x00E0EB70 %02xH 0x00E0EB78 %d 0x00E0EB7C %d 0x00E0EB80 %02X 0x00E0EB88 %d 0x00E0EB8C %02XH 0x00E0EB94 %d 0x00E0EB98 %d 0x00E0EB9C Group Track:%d 0x00E0EBAC Sub Track :%d 0x00E0EBBC TRK NO. 0x00E0EBC8 ENTRY 0x00E0EBD4 MUTE 0x00E0EBE0 OPENNOTE 0x00E0EBEC %1X 0x00E0EBF0 O 0x00E0EBF4 X 0x00E0EBF8 O 0x00E0EBFC X 0x00E0EC00 %1X 0x00E0EC04 %2d,%2d 0x00E0EC0C VOL 0x00E0EC18 E VOL 0x00E0EC24 BANK ID 0x00E0EC30 PROG 0x00E0EC3C PAN 0x00E0EC44 PANPOW 0x00E0EC50 FXMIX 0x00E0EC5C PRIO 0x00E0EC68 VIB PIT 0x00E0EC74 VIB DEP 0x00E0EC80 TUNE 0x00E0EC8C PORT 0x00E0EC98 %02X 0x00E0ECA0 %d 0x00E0ECA4 %d 0x00E0ECA8 %X 0x00E0ECAC %d 0x00E0ECB0 %d 0x00E0ECB4 %d 0x00E0ECB8 %d (%d) 0x00E0ECC0 %d 0x00E0ECC4 %d 0x00E0ECC8 %d 0x00E0ECCC %d 0x00E0ECD0 TOTAL %d 0x00E0ECDC DRIVER %05X / %05X 0x00E0ECF0 AT-SEQ %02X-%02X (%05X-%05X / %05X) 0x00E0ED14 AT-BNK %02X-%02X (%05X-%05X / %05X) 0x00E0ED38 ST-SEQ %02Xseqs (%05X / %06X) 0x00E0ED58 %02x 0x00E0ED60 ST-BNK %02Xbanks (%05X / %06X) 0x00E0ED80 %02x 0x00E0ED88 E-MEM %05X / %05X 0x00E0ED9C S-WAVE-S [%2d] (%6x / %6x) 0x00E0EDB8 S-WAVE-A [%2d] (%6x / %6x) 0x00E0EDD4 SEQ INFO : %2d %02x %d 0x00E0EDEC PLAY INFO : %2d %02x %d <%02x,#02x> 0x00E0EE10 8min REC POINTER : %08x 0x00E0EE28 %02x 0x00E0EE30 8note REC POINTER : %08x 0x00E0EE4C %02x 0x00E0EE54 Check Key Buffer 0x00E0EE68 %02x 0x00E0EE70 SEQ CHECK STATUS : %04x 0x00E0EE88 OCA:%02x SEQ:%04x PLAY:%02x REC:%02x 0x00E0EEB0 DELAY OCA:%02x TIMER:%03d 0x00E0EECC * 0x00E0EED0 SE HD : %02x %s 0x00E0EEE4 SE No. : %02x 0x00E0EEF4 : %02x 0x00E0EF04 SE SW8 : %s 0x00E0EF10 %s 0x00E0EF14 : %04x 0x00E0EF24 SE SW16: %s 0x00E0EF30 %s 0x00E0EF34 SE PR : %02x 0x00E0EF44 INFO:%s 0x00E0EF4C NOT CONNECT VRS UNIT!!! 0x00E0EF64 %02x:%s 0x00E0EF70 %02x:%s 0x00E0EF7C ANSWER 0x00E0EF84 %02x:%s 0x00E0EF90 * 0x00E0EF94 V 0x00E0EF98 %04d %04d %04x 0x00E0EFA8 ADM FRAME %04d 0x00E0EFB8 DEMO FRAME %04d 0x00E0EFC8 OFF 0x00E0EFCC * 0x00E0EFD0 V 0x00E0EFD4 %04d %04d %04d %04x 0x00E0EFE8 DOUSA:%03d LOOP:%1d ANIME:%04d 0x00E0F008 OFF 0x00E0F00C V 0x00E0F010 %08X 0x00E0F018 %02X 0x00E0F020 env_fx %d code_fx %d SPEC %d %s 0x00E0F040 SOUND GAME FRAME NOW %f 0x00E0F058 SOUND GAME FRAME MAX %f 0x00E0F070 SWITCH BGM MODE %d %d %d (FLAG %d) 0x00E0F094 ENEMY DIST %f VOL %3d 0x00E0F0AC WATER FLAG %02x %02x 0x00E0F0C4 DEMO FLAG %d KALEIDO FLAG %d 0x00E0F0E4 MID-BOSS BGM %04x %02x 0x00E0F0FC SE MUTE FLAG %04x 0x00E0F110 ROOM BGM SW %02x TIMER %3d MOVE %02x 0x00E0F138 ROOM ZERO %02x 0x00E0F148 MULTI SPEAKER CNT %02x RADIO FLAG %02x 0x00E0F170 MULTI SPEAKER POS %4d %4d %4d 0x00E0F190 MARON BGM DIST %f 0x00E0F1A4 NATURE FAILED %01x 0x00E0F1B8 SARIA BGM PTR %08x 0x00E0F1CC TASK MAX:%4d/LIMIT:%4d 0x00E0F1E4 POLI %d(%d) 0x00E0F1F0 %d
VRS Debug
0x00E0F4C0 Error %d\x0A 0x00E0F4CC NAI_VRS:osVoiceClearDictionary %d\x0A 0x00E0F4F0 NAI_VRS:dict entry (%d-%d %s %s)\x0A 0x00E0F514 NAI_VRS:dict error! (%d-%d %s)\x0A 0x00E0F534 NAI_VRS:Ina_SetVruGain Error!\x0A 0x00E0F554 NAI_VRS:mask on %d\x0A 0x00E0F56C NAI_VRS:mask off %d\x0A 0x00E0F584 NAI_VRS:answer No.:%d Dist:%d Warn:%04X Level:%5d SN:%5d (Num:%d)\x0A 0x00E0F5C8 NAI_VRS:error !! (ANS_MAX:%d DIST:%d WARNING:%04X LEVEL:%5d SN:%5d)\x0A 0x00E0F66B D 0x00E0F723 0 0x00E0F740 プレイヤーBボタン【剣】チェック\x0A 0x00E0F764 ??????????????????????\x0A
RSP Gfx Credit
0x00E11F28 RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.\x0A
0x00E12348 RSP Gfx ucode S2DEX fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.\x0A