From CloudModding OoT Wiki
  • ...||00C250D0||00C25990||[[ovl_Bg_Mori_Hashigo]]||Ladder (Forest Temple, with object 0073) ...|00C25990||00C25F10||[[ovl_Bg_Mori_Hashira4]]||Forest Temple objects (with object 0073)
    92 KB (12,035 words) - 23:31, 13 July 2017
  • ...st Fish] pounds<br><br>Marathon time: [Marathon Time]<br>Horse race time: [Horse Race Time]<br>Horseback archery: [Horseback Archery Score] points |0340||View Point with [Z] Targeting<br>When you have no object to look<br>at, you can just look forward<br>with [Z].<br><br>Stop moving an
    58 KB (11,196 words) - 07:53, 2 November 2015
  • object_horse_ganon = Ganondorf's Horse<br /> object_horse_zelda = Zelda's White Horse<br />
    21 KB (3,202 words) - 21:13, 27 May 2021
  • | 01A0 || || || || 4 || ptr || Pointer to Title Card/Get Item Object File allocated space || ...tem, Opening Chest, Enter Crawlspace, Initiate Talk with Shopkeeper, Climb Horse, Talk Ingo
    23 KB (2,453 words) - 18:44, 13 October 2022
  • ...ions is stored within the '''link_animetion''' file. The [[gameplay_keep]] object file contains a table of records for every animation, where each record sto ...r_waitR2wait_long.anb||||||||longsword - letting go of Z when targeting an object
    42 KB (7,101 words) - 03:18, 4 September 2016
  • Actor number and internal name, Identity, [[Object]](s), Comments Object: 0032<br />
    146 KB (20,422 words) - 19:45, 22 July 2023
  • {{for|the location and structure of this table|Object Table}} * '''ID:''' Object's 4 digit hex ID. (Not included in the actual table.)
    60 KB (6,650 words) - 15:15, 14 October 2019
  • {{for|the location and structure of this table|Object Table}} * '''ID:''' Object's 4 digit hex ID. (Not included in the actual table.)
    60 KB (6,648 words) - 15:06, 14 October 2019
  • |600F||It's out of the question if you <br>don't have a horse! ...le riding<br>like the wind!<br><br>When you finally learn how to ride<br>a horse, you should come back<br>and try it. It's a dangerous sport,<br>but it's fu
    69 KB (13,735 words) - 07:45, 12 June 2014
  • | U+008D (object) | z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f]
    183 KB (29,515 words) - 06:57, 23 June 2014
  • | 15||NA_SE_IT_ARROW_STICK_OBJ||Sound Effect - Arrow Sticks in an Object|| || | 44||NA_SE_IT_INGO_HORSE_NEIGH||Sound Effect - Ingo's Horse Neighs|| ||
    86 KB (15,425 words) - 11:23, 3 October 2015
  • | 15||NA_SE_IT_ARROW_STICK_OBJ||Arrow Sticks in Object||✔|| | 44||NA_SE_IT_INGO_HORSE_NEIGH||Horse Neigh||✘||Used sound is an ENVIRONMENT sound
    96 KB (15,815 words) - 07:09, 23 June 2016
  • 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f] ==Horse==
    90 KB (12,782 words) - 09:22, 20 February 2018
  • (Object) 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f]
    75 KB (13,349 words) - 04:07, 17 December 2017