Console Output Strings (Code)
From CloudModding OoT Wiki
Overview
Data
Original | Translation |
---|---|
NONE | NONE |
NORMAL0 | NORMAL0 |
NORMAL1 | NORMAL1 |
DUNGEON0 | DUNGEON0 |
DUNGEON1 | DUNGEON1 |
NORMAL3 | NORMAL3 |
HORSE0 | HORSE0 |
BOSS_GOMA | BOSS_GOHMA |
BOSS_DODO | BOSS_DODONGO |
BOSS_BARI | BOSS_BARINADE |
BOSS_FGANON | BOSS_PHANTOMGANON |
BOSS_BAL | BOSS_VOLVAGIA |
BOSS_SHADES | BOSS_BONGOBONGO |
BOSS_MOFA | BOSS_MORPHA |
BOSS_TWIN0 | BOSS_TWINROVA0 |
BOSS_TWIN1 | BOSS_TWINROVA1 |
BOSS_GANON1 | BOSS_GANON1 |
BOSS_GANON2 | BOSS_GANON2 |
TOWER0 | TOWER0 |
TOWER1 | TOWER1 |
FIXED0 | FIXED0 |
FIXED1 | FIXED1 |
CIRCLE0 | CIRCLE0 |
CIRCLE2 | CIRCLE2 |
CIRCLE3 | CIRCLE3 |
PREREND0 | PREREND0 |
PREREND1 | PREREND1 |
PREREND3 | PREREND3 |
DOOR0 | DOOR0 |
DOORC | DOORC |
RAIL3 | RAIL3 |
START0 | START0 |
START1 | START1 |
FREE0 | FREE0 |
FREE2 | FREE2 |
CIRCLE4 | CIRCLE4 |
CIRCLE5 | CIRCLE5 |
DEMO0 | CUTSCENE0 |
DEMO1 | CUTSCENE1 |
MORI1 | FOREST1 |
ITEM0 | ITEM0 |
ITEM1 | ITEM1 |
DEMO3 | CUTSCENE3 |
DEMO4 | CUTSCENE4 |
UFOBEAN | UFOBEAN |
LIFTBEAN | LIFTBEAN |
SCENE0 | SCENE0 |
SCENE1 | SCENE1 |
HIDAN1 | FIREDUNGEON1 |
HIDAN2 | FIREDUNGEON2 |
MORI2 | FOREST2 |
MORI3 | FOREST3 |
TAKO | OCTOPUS |
SPOT05A | SPOT05A |
SPOT05B | SPOT05B |
HIDAN3 | FIREDUNGEON3 |
ITEM2 | ITEM2 |
CIRCLE6 | CIRCLE6 |
NORMAL2 | NORMAL2 |
FISHING | FISHING |
DEMOC | DEMOC |
UO_FIBER | UO_FIBER |
DUNGEON2 | DUNGEON2 |
TEPPEN | SUMMIT |
CIRCLE7 | CIRCLE7 |
NORMAL4 | NORMAL4 |
NORMAL | NORMAL |
PARALLEL | PARALLEL |
KEEPON | KEEPON |
TALK | TALK |
BATTLE | BATTLE |
CLIMB | CLIMB |
SUBJECT | SUBJECT |
BOWARROW | BOWARROW |
BOWARROWZ | BOWARROWZ |
FOOKSHOT | FOOKSHOT |
BOOMERANG | BOOMERANG |
PACHINCO | PACHINCO |
CLIMBZ | CLIMBZ |
JUMP | JUMP |
HANG | HANG |
HANGZ | HANGZ |
FREEFALL | FREEFALL |
CHARGE | CHARGE |
STILL | STILL |
PUSHPULL | PUSHPULL |
BOOKEEPON | BOOKEEPON |
NONE | NONE |
NORM0() | NORM0() |
NORM1() | NORM1() |
NORM2() | NORM2() |
NORM3() | NORM3() |
NORM4() | NORM4() |
PARA0() | PARA0() |
PARA1() | PARA1() |
PARA2() | PARA2() |
PARA3() | PARA3() |
PARA4() | PARA4() |
KEEP0() | KEEP0() |
KEEP1() | KEEP1() |
KEEP2() | KEEP2() |
KEEP3() | KEEP3() |
KEEP4() | KEEP4() |
SUBJ0() | SUBJ0() |
SUBJ1() | SUBJ1() |
SUBJ2() | SUBJ2() |
SUBJ3() | SUBJ3() |
SUBJ4() | SUBJ4() |
JUMP0() | JUMP0() |
JUMP1() | JUMP1() |
JUMP2() | JUMP2() |
JUMP3() | JUMP3() |
JUMP4() | JUMP4() |
BATT0() | BATT0() |
BATT1() | BATT1() |
BATT2() | BATT2() |
BATT3() | BATT3() |
BATT4() | BATT4() |
FIXD0() | FIXD0() |
FIXD1() | FIXD1() |
FIXD2() | FIXD2() |
FIXD3() | FIXD3() |
FIXD4() | FIXD4() |
DATA0() | DATA0() |
DATA1() | DATA1() |
DATA2() | DATA2() |
DATA3() | DATA3() |
DATA4() | DATA4() |
UNIQ0() | UNIQ0() |
UNIQ1() | UNIQ1() |
UNIQ2() | UNIQ2() |
UNIQ3() | UNIQ3() |
UNIQ4() | UNIQ4() |
UNIQ5() | UNIQ5() |
UNIQ6() | UNIQ6() |
UNIQ7() | UNIQ7() |
UNIQ8() | UNIQ8() |
UNIQ9() | UNIQ9() |
DEMO0() | CUTSCENE0() |
DEMO1() | CUTSCENE1() |
DEMO2() | CUTSCENE2() |
DEMO3() | CUTSCENE3() |
DEMO4() | CUTSCENE4() |
DEMO5() | CUTSCENE5() |
DEMO6() | CUTSCENE6() |
DEMO7() | CUTSCENE7() |
DEMO8() | CUTSCENE8() |
DEMO9() | CUTSCENE9() |
SPEC0() | SPEC0() |
SPEC1() | SPEC1() |
SPEC2() | SPEC2() |
SPEC3() | SPEC3() |
SPEC4() | SPEC4() |
SPEC5() | SPEC5() |
SPEC6() | SPEC6() |
SPEC7() | SPEC7() |
SPEC8() | SPEC8() |
SPEC9() | SPEC9() |
U+008Cフレ-ム | U+008C frame |
U+008Cキ- / | U+008C key / |
U+008D(センタ-テン) | U+008D (centerpoint) |
U+008D(ゲンテン) | U+008D (origin point) |
U+008C(プレイヤ-) | U+008C (player) |
U+008D(イチアワセ) | U+008D (alignment) |
U+008D(セッテイ) | U+008D (settings) |
U+008D(キャッカン) | U+008D (object) |
U+008CポイントNo. | U+008C point No. |
U+008Dガカク | U+008D viewing angle |
U+008CNフレ-ム | U+008C N frame |
U+008DZカイテン | U+008D Z rotation |
U+008Cモ-ド | U+008C mode |
RU+008Dチュウシン | RU+008D focal point |
U+008DPジカン | U+008DP time |
U+008Dキョリ | U+008D range |
U+008DXカイテン | U+008D X rotation |
U+008DYカイテン | U+008D Y rotation |
d | d |
U+008Cフレ-ム | U+008C frame |
U+008Cト-タル | U+008C total |
U+008Cキ- / | U+008C key / |
ABZSuldr*+LRudl | ABZSuldr*+LRudl |
Non | Non |
Sound Control | Sound Control |
Spec Info | Spec Info |
Heap Info | Heap Info |
Grp Track Info | Grp Track Info |
Sub Track Info | Sub Track Info |
Channel Info | Channel Info |
Interface Info | Interface Info |
SE Flag Swap | SE Flag Swap |
Block Change BGM | Block Change BGM |
Natural Sound Control | Natural Sound Control |
Ocarina Test | Ocarina Test |
SE Parameter Change | SE Parameter Change |
Scroll Print | Scroll Print |
Free FIELD | Free FIELD |
| |
| |
PLAYER | PLAYER |
ITEM | ITEM |
ENVIROMENT | ENVIROMENT |
ENEMY | ENEMY |
SYSTEM | SYSTEM |
OCARINA | OCARINA |
VOICE | VOICE |
W-STEREO | W-STEREO |
HEADPHONE | HEADPHONE |
3D SOUND | 3D SOUND |
MONO | MONO |
SWAP | SWAP |
ADD | ADD |
A | A |
S | S |
X | X |
OFF | OFF |
ON | ON |
STBY | STBY |
SE | SE |
[41;37m<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f[m | [41;37m<INAGAKI CHECK> dist over! flag:%04X ptr:%08X pos:%f-%f-%f[m |
SEQ H | SEQ H |
L | L |
../z_en_a_keep.c | ../z_en_a_keep.c |
../z_en_a_keep.c | ../z_en_a_keep.c |
../z_en_a_keep.c | ../z_en_a_keep.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
../z_en_item00.c | ../z_en_item00.c |
ブラ─頂点追加処理:テーブルオーバー %d | BLUR TOP ADDITION PROCESSING: TABLE EXCEEDED %d |
ブラ─空白追加処理:テーブルオーバー %d | BLUR NULL ADDITION PROCESSING: TABLE EXCEEDED %d |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
z_eff_blure.c::SQ_NoInterpolate_disp() 頂点確保できず。 | z_eff_blure.c::SQ_NoInterpolate_disp() CANNOT RESERVE TOP. |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
index - 1 >= 0 | index - 1 >= 0 |
../z_eff_blure.c | ../z_eff_blure.c |
index + 2 < this2->now_edge_num | index + 2 < this2->now_edge_num |
../z_eff_blure.c | ../z_eff_blure.c |
z_eff_blure.c::SQ_HermiteInterpolate_disp() 頂点確保できず。 | z_eff_blure.c::SQ_HermiteInterpolate_disp() CANNOT RESERVE TOP. |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
../z_eff_blure.c | ../z_eff_blure.c |
EffectBlureInfo2_disp_makeDisplayList()マトリックス取れないので,強制終了 | CAN'T OBTAIN EffectBlureInfo2_disp_makeDisplayList() MATRIX, FORCED TO END |
../z_eff_blure.c | ../z_eff_blure.c |
ブラ─表示:頂点確保できず。強制終了 | BLUR DISPLAY: CANNOT RESERVE TOP. FORCED TO END |
../z_eff_blure.c | ../z_eff_blure.c |
ブラ─表示:頂点テーブル確保できず | BLUR DISPLAY: TOP - CANNOT RESERVE TABLE |
../z_eff_blure.c | ../z_eff_blure.c |
[31m | [31m |
EffectShieldParticle_ct():パーティクル数がオーバしてます。 | EffectShieldParticle_ct(): PARTICLE NUMBER EXCEEDED. |
[m | [m |
../z_eff_shield_particle.c | ../z_eff_shield_particle.c |
../z_eff_shield_particle.c | ../z_eff_shield_particle.c |
spark():u_div,v_div 0では困る。 | spark():u_div,v_div CANNOT BE 0. |
table_sizeオーバー | table_size EXCEEDED |
EffectSparkInfo_proc():Spark Pointer is NULL | EffectSparkInfo_proc():Spark Pointer is NULL |
../z_eff_spark.c | ../z_eff_spark.c |
EffectSparkInfo_disp():メモリー確保失敗 graph_malloc | EffectSparkInfo_disp(): MEMORY RESERVATION FAILURE graph_malloc |
../z_eff_spark.c | ../z_eff_spark.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
../z_eff_ss_dead.c | ../z_eff_ss_dead.c |
E; | E; |
E; | E; |
EffectAdd():確保できません。注意してください。Type%d | EffectAdd(): CANNOT BE RESERVED. PLEASE BE CAREFUL. Type%d |
エフェクト追加せずに終了します。 | COMPLETED WITHOUT ADDING EFFECTS. |
エフェクト総て解放 | TOTAL EFFECT DEALLOCATION |
エフェクト総て解放 終了 | TOTAL EFFECT DEALLOCATION COMPLETE |
effect index %3d:size=%6dbyte romsize=%6dbyte | effect index %3d:size=%6dbyte romsize=%6dbyte |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
EffectSS2Info.data_table != NULL | EffectSS2Info.data_table != NULL |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
type < EFFECT_SS2_TYPE_LAST_LABEL | type < EFFECT_SS2_TYPE_LAST_LABEL |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
EffectSoftSprite2_makeEffect():オーバーレイではありません。 | EffectSoftSprite2_makeEffect(): NOT AN OVERLAY |
../z_effect_soft_sprite.c | ../z_effect_soft_sprite.c |
[31m | [31m |
EffectSoftSprite2_makeEffect():zelda_malloc_r()により,%dbyteのメモリ確保ができま | EffectSoftSprite2_makeEffect(): %dbyte MEMORY CANNOT BE RESERVED DUE TO zelda_malloc_r(). |
せん。そのため、プログラムのロードも | AS A RESULT, THE PROGRAM CANNOT BE LOADED. |
出来ません。ただいま危険な状態です! | WHAT A RISKY SITUATION! |
もちろん,エフェクトも出ません。 | NATURALLY, EFFECTS WILL NOT BE PRODUCED EITHER. |
[m | [m |
[32m | [32m |
EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d | EFFECT SS OVL:SegRom %08x %08x, Seg %08x %08x, RamStart %08x, type: %d |
[m | [m |
EffectSoftSprite2_makeEffect():すでにエフェクトはロード済みで | EffectSoftSprite2_makeEffect(): EFFECTS HAVE ALREADY BEEN LOADED, BUT |
すが,コンストラクターがNULLなので追加をやめます。 | THE CONSTRUCTOR IS NULL, SO ADDITION WILL NOT OCCUR. |
直してください。(メモリーの無駄) %08x %d | PLEASE FIX THIS.(WASTE OF MEMORY) %08x %d |
[32m | [32m |
EffectSoftSprite2_makeEffect():何らかの理由でコンストラクト失敗。コンストラクターがエラーを返しました。エフェクトの追加を中止します。 | EffectSoftSprite2_makeEffect(): FOR SOME REASON, THE CONSTRUCTOR HAS FAILED. THE CONSTRUCTOR HAS RETURNED AN ERROR. CEASING EFFECT ADDITION. |
[m | [m |
[31m | [31m |
EffectSoftSprite2_disp():位置が領域外のため 削除します。エフェクトラベルNo.%d:プログラムの方で対応をお願いします。ここです ==> pos(%f, %f, %f)で、ラベルはz_effect_soft_sprite_dlftbls.declにあります。 | EffectSoftSprite2_disp(): THE POSITION IS OUTSIDE THE FIELD, SO IT WILL BE DELETD. EFFECT LABEL No.%d: PLEASE MAKE IT COMPATIBLE WITH THE PROGRAM. RIGHT HERE ==> pos(%f, %f, %f) IS WHERE THE z_effect_soft_sprite_dlftbls.decl LABEL IS LOCATED. |
[32m | [32m |
もし、posを別のことに使っている場合相談に応じます。 | PLEASE CONSULT IF USING pos FOR SOMETHING ELSE. |
[m | [m |
../z_effect_soft_sprite_old_init.c | ../z_effect_soft_sprite_old_init.c |
../z_effect_soft_sprite_old_init.c | ../z_effect_soft_sprite_old_init.c |
event_chk_inf[0] | event_chk_inf[0] |
event_chk_inf[1] | event_chk_inf[1] |
event_chk_inf[2] | event_chk_inf[2] |
event_chk_inf[3] | event_chk_inf[3] |
event_chk_inf[4] | event_chk_inf[4] |
event_chk_inf[5] | event_chk_inf[5] |
event_chk_inf[6] | event_chk_inf[6] |
event_chk_inf[7] | event_chk_inf[7] |
event_chk_inf[8] | event_chk_inf[8] |
event_chk_inf[9] | event_chk_inf[9] |
event_chk_inf[10] | event_chk_inf[10] |
event_chk_inf[11] | event_chk_inf[11] |
event_chk_inf[12] | event_chk_inf[12] |
event_chk_inf[13] | event_chk_inf[13] |
item_get_inf[0] | item_get_inf[0] |
item_get_inf[1] | item_get_inf[1] |
item_get_inf[2] | item_get_inf[2] |
item_get_inf[3] | item_get_inf[3] |
inf_table[0] | inf_table[0] |
inf_table[1] | inf_table[1] |
inf_table[2] | inf_table[2] |
inf_table[3] | inf_table[3] |
inf_table[4] | inf_table[4] |
inf_table[5] | inf_table[5] |
inf_table[6] | inf_table[6] |
inf_table[7] | inf_table[7] |
inf_table[8] | inf_table[8] |
inf_table[9] | inf_table[9] |
inf_table[10] | inf_table[10] |
inf_table[11] | inf_table[11] |
inf_table[12] | inf_table[12] |
inf_table[13] | inf_table[13] |
inf_table[14] | inf_table[14] |
inf_table[15] | inf_table[15] |
inf_table[16] | inf_table[16] |
inf_table[17] | inf_table[17] |
inf_table[18] | inf_table[18] |
inf_table[19] | inf_table[19] |
inf_table[20] | inf_table[20] |
inf_table[21] | inf_table[21] |
inf_table[22] | inf_table[22] |
inf_table[23] | inf_table[23] |
inf_table[24] | inf_table[24] |
inf_table[25] | inf_table[25] |
inf_table[26] | inf_table[26] |
inf_table[27] | inf_table[27] |
inf_table[28] | inf_table[28] |
inf_table[29] | inf_table[29] |
event_inf[0] | event_inf[0] |
event_inf[1] | event_inf[1] |
event_inf[2] | event_inf[2] |
event_inf[3] | event_inf[3] |
../flg_set.c | ../flg_set.c |
1 | 1 |
0 | 0 |
../flg_set.c | ../flg_set.c |
既にリンクされています | ALREADY LINKED |
ロードに失敗しました | LOADING FAILED |
[32m | [32m |
OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s | OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s |
[m | [m |
../z_DLF.c | ../z_DLF.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
Actorクラス デストラクトがありません [%s] | NO Actor CLASS DESTRUCT [%s] |
[m | [m |
z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f] | z_actor.c 3529 eye=[%f(%f) %f %f] object=[%f %f %f] light_direction=[%f %f %f] |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f] | z_actor.c 3637 game_play->view.eye=[%f(%f) %f %f] |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
-------- DISPLAY Y=%f | -------- DISPLAY Y=%f |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
MaxProfile == ACTOR_DLF_MAX | MaxProfile == ACTOR_DLF_MAX |
../z_actor.c | ../z_actor.c |
ACTOR NAME is NULL | ACTOR NAME is NULL |
アクターの名前(%08x:%s) | ACTOR NAME (%08x:%s) |
コメント:%s | COMMAND:%s |
ACTOR NAME %08x:%s | ACTOR NAME %08x:%s |
Actor_draw | Actor_draw |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
魔法のメガネ START | MAGIC LENS START |
魔法のメガネ 見えないActor表示 START | MAGIC LENS INVISIBLE ACTOR DISPLAY START |
魔法のメガネ 見えないActor表示 | MAGIC LENS INVISIBLE ACTOR DISPLAY |
魔法のメガネ 見えないActor表示 END | MAGIC LENS INVISIBLE ACTOR DISPLAY END |
青い眼鏡(外側) | BLUE SPECTACLES (EXTERIOR) |
青い眼鏡(外側) | BLUE SPECTACLES (EXTERIOR) |
魔法のメガネ END | MAGIC LENS END |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
invisible_actor_counter < INVISIBLE_ACTOR_MAX | invisible_actor_counter < INVISIBLE_ACTOR_MAX |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
絶対魔法領域解放 | ABSOLUTE MAGIC FIELD DEALLOCATION |
../z_actor.c | ../z_actor.c |
[36m | [36m |
アクタークライアントが0になりました | ACTOR CLIENT IS NOW 0 |
オーバーレイ解放しません | OVERLAY WILL NOT BE DEALLOCATED |
絶対魔法領域確保なので解放しません | ABSOLUTE MAGIC FIELD RESERVED, SO DEALLOCATION WILL NOT OCCUR |
オーバーレイ解放します | OVERLAY DEALLOCATED |
../z_actor.c | ../z_actor.c |
アクタークライアントはあと %d 残っています | %d OF ACTOR CLIENT REMAINS |
[m | [m |
profile < ACTOR_DLF_MAX | profile < ACTOR_DLF_MAX |
../z_actor.c | ../z_actor.c |
アクタークラス追加 [%d:%s] | ACTOR CLASS ADDITION [%d:%s] |
[43;30mActorセット数オーバー | [43;30mActorSET NUMBER EXCEEDED |
[m | [m |
オーバーレイではありません | NOT AN OVERLAY |
既にロードされています | ALREADY LOADED |
actor_segsize <= AM_FIELD_SIZE | actor_segsize <= AM_FIELD_SIZE |
../z_actor.c | ../z_actor.c |
AMF:絶対魔法領域 | AMF: ABSOLUTE MAGIC FIELD |
絶対魔法領域確保 %d バイト確保 | ABSOLUTE MAGIC FIELD RESERVATION - %d BYTES RESERVED |
[41;37mActorプログラムメモリが確保できません | [41;37m CANNOT RESERVE ACTOR PROGRAM MEMORY |
[m | [m |
[32m | [32m |
OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s | OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s |
[m | [m |
[41;37mデータバンク無し!!<データバンク=%d>(profilep->bank=%d) | [41;37m NO DATA BANK!!<DATA BANK=%d>(profilep->bank=%d) |
[m | [m |
[41;37mActorクラス確保できません! %s <サイズ=%dバイト> | [41;37m ACTOR CLASS CANNOT BE RESERVED! %s <SIZE=%d BYTES> |
[m | [m |
actor_dlftbl->clients < 255 | actor_dlftbl->clients < 255 |
../z_actor.c | ../z_actor.c |
アクタークライアントは %d 個目です | ACTOR CLIENT No. %d |
アクタークラス削除 [%s] | ACTOR CLASS DELETED [%s] |
../z_actor.c | ../z_actor.c |
オーバーレイではありません | NOT AN OVERLAY |
actor_dlftbl->allocp != NULL | actor_dlftbl->allocp != NULL |
../z_actor.c | ../z_actor.c |
actor_dlftbl->clients > 0 | actor_dlftbl->clients > 0 |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_actor.c | ../z_actor.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
../z_cheap_proc.c | ../z_cheap_proc.c |
Player | Player |
En_Test | En_Test |
En_GirlA | En_GirlA |
En_Part | En_Part |
En_Light | En_Light |
En_Door | En_Door |
En_Box | En_Box |
Bg_Dy_Yoseizo | Bg_Dy_Yoseizo |
Bg_Hidan_Firewall | Bg_Hidan_Firewall |
En_Poh | En_Poh |
En_Okuta | En_Okuta |
Bg_Ydan_Sp | Bg_Ydan_Sp |
En_Bom | En_Bom |
En_Wallmas | En_Wallmas |
En_Dodongo | En_Dodongo |
En_Firefly | En_Firefly |
En_Horse | En_Horse |
En_Item00 | En_Item00 |
En_Arrow | En_Arrow |
En_Elf | En_Elf |
En_Niw | En_Niw |
En_Tite | En_Tite |
En_Reeba | En_Reeba |
En_Peehat | En_Peehat |
En_Butte | En_Butte |
En_Insect | En_Insect |
En_Fish | En_Fish |
En_Holl | En_Holl |
En_Scene_Change | En_Scene_Change |
En_Zf | En_Zf |
En_Hata | En_Hata |
Boss_Dodongo | Boss_Dodongo |
Boss_Goma | Boss_Goma |
En_Zl1 | En_Zl1 |
En_Viewer | En_Viewer |
En_Goma | En_Goma |
Bg_Pushbox | Bg_Pushbox |
En_Bubble | En_Bubble |
Door_Shutter | Door_Shutter |
En_Dodojr | En_Dodojr |
En_Bdfire | En_Bdfire |
En_Boom | En_Boom |
En_Torch2 | En_Torch2 |
En_Bili | En_Bili |
En_Tp | En_Tp |
En_St | En_St |
En_Bw | En_Bw |
En_A_Obj | En_A_Obj |
En_Eiyer | En_Eiyer |
En_River_Sound | En_River_Sound |
En_Horse_Normal | En_Horse_Normal |
En_Ossan | En_Ossan |
Bg_Treemouth | Bg_Treemouth |
Bg_Dodoago | Bg_Dodoago |
Bg_Hidan_Dalm | Bg_Hidan_Dalm |
Bg_Hidan_Hrock | Bg_Hidan_Hrock |
En_Horse_Ganon | En_Horse_Ganon |
Bg_Hidan_Rock | Bg_Hidan_Rock |
Bg_Hidan_Rsekizou | Bg_Hidan_Rsekizou |
Bg_Hidan_Sekizou | Bg_Hidan_Sekizou |
Bg_Hidan_Sima | Bg_Hidan_Sima |
Bg_Hidan_Syoku | Bg_Hidan_Syoku |
En_Xc | En_Xc |
Bg_Hidan_Curtain | Bg_Hidan_Curtain |
Bg_Spot00_Hanebasi | Bg_Spot00_Hanebasi |
En_Mb | En_Mb |
En_Bombf | En_Bombf |
En_Zl2 | En_Zl2 |
Bg_Hidan_Fslift | Bg_Hidan_Fslift |
En_OE2 | En_OE2 |
Bg_Ydan_Hasi | Bg_Ydan_Hasi |
Bg_Ydan_Maruta | Bg_Ydan_Maruta |
Boss_Ganondrof | Boss_Ganondrof |
En_Am | En_Am |
En_Dekubaba | En_Dekubaba |
En_M_Fire1 | En_M_Fire1 |
En_M_Thunder | En_M_Thunder |
Bg_Ddan_Jd | Bg_Ddan_Jd |
Bg_Breakwall | Bg_Breakwall |
En_Jj | En_Jj |
En_Horse_Zelda | En_Horse_Zelda |
Bg_Ddan_Kd | Bg_Ddan_Kd |
Door_Warp1 | Door_Warp1 |
Obj_Syokudai | Obj_Syokudai |
Item_B_Heart | Item_B_Heart |
En_Dekunuts | En_Dekunuts |
Bg_Menkuri_Kaiten | Bg_Menkuri_Kaiten |
Bg_Menkuri_Eye | Bg_Menkuri_Eye |
En_Vali | En_Vali |
Bg_Mizu_Movebg | Bg_Mizu_Movebg |
Bg_Mizu_Water | Bg_Mizu_Water |
Arms_Hook | Arms_Hook |
En_fHG | En_fHG |
Bg_Mori_Hineri | Bg_Mori_Hineri |
En_Bb | En_Bb |
Bg_Toki_Hikari | Bg_Toki_Hikari |
En_Yukabyun | En_Yukabyun |
Bg_Toki_Swd | Bg_Toki_Swd |
En_Fhg_Fire | En_Fhg_Fire |
Bg_Mjin | Bg_Mjin |
Bg_Hidan_Kousi | Bg_Hidan_Kousi |
Door_Toki | Door_Toki |
Bg_Hidan_Hamstep | Bg_Hidan_Hamstep |
En_Bird | En_Bird |
En_Wood02 | En_Wood02 |
En_Lightbox | En_Lightbox |
En_Pu_box | En_Pu_box |
En_Trap | En_Trap |
En_Arow_Trap | En_Arow_Trap |
En_Vase | En_Vase |
En_Ta | En_Ta |
En_Tk | En_Tk |
Bg_Mori_Bigst | Bg_Mori_Bigst |
Bg_Mori_Elevator | Bg_Mori_Elevator |
Bg_Mori_Kaitenkabe | Bg_Mori_Kaitenkabe |
Bg_Mori_Rakkatenjo | Bg_Mori_Rakkatenjo |
En_Vm | En_Vm |
Demo_Effect | Demo_Effect |
Demo_Kankyo | Demo_Kankyo |
Bg_Hidan_Fwbig | Bg_Hidan_Fwbig |
En_Floormas | En_Floormas |
En_Heishi1 | En_Heishi1 |
En_Rd | En_Rd |
En_Po_Sisters | En_Po_Sisters |
Bg_Heavy_Block | Bg_Heavy_Block |
Bg_Po_Event | Bg_Po_Event |
Obj_Mure | Obj_Mure |
En_Sw | En_Sw |
Boss_Fd | Boss_Fd |
Object_Kankyo | Object_Kankyo |
En_Du | En_Du |
En_Fd | En_Fd |
En_Horse_Link_Child | En_Horse_Link_Child |
Door_Ana | Door_Ana |
Bg_Spot02_Objects | Bg_Spot02_Objects |
Bg_Haka | Bg_Haka |
Magic_Wind | Magic_Wind |
Magic_Fire | Magic_Fire |
En_Ru1 | En_Ru1 |
Boss_Fd2 | Boss_Fd2 |
En_Fd_Fire | En_Fd_Fire |
En_Dh | En_Dh |
En_Dha | En_Dha |
En_Rl | En_Rl |
En_Encount1 | En_Encount1 |
Demo_Du | Demo_Du |
Demo_Im | Demo_Im |
Demo_Tre_Lgt | Demo_Tre_Lgt |
En_Fw | En_Fw |
Bg_Vb_Sima | Bg_Vb_Sima |
En_Vb_Ball | En_Vb_Ball |
Bg_Haka_Megane | Bg_Haka_Megane |
Bg_Haka_MeganeBG | Bg_Haka_MeganeBG |
Bg_Haka_Ship | Bg_Haka_Ship |
Bg_Haka_Sgami | Bg_Haka_Sgami |
En_Heishi2 | En_Heishi2 |
En_Encount2 | En_Encount2 |
En_Fire_Rock | En_Fire_Rock |
En_Brob | En_Brob |
Mir_Ray | Mir_Ray |
Bg_Spot09_Obj | Bg_Spot09_Obj |
Bg_Spot18_Obj | Bg_Spot18_Obj |
Boss_Va | Boss_Va |
Bg_Haka_Tubo | Bg_Haka_Tubo |
Bg_Haka_Trap | Bg_Haka_Trap |
Bg_Haka_Huta | Bg_Haka_Huta |
Bg_Haka_Zou | Bg_Haka_Zou |
Bg_Spot17_Funen | Bg_Spot17_Funen |
En_Syateki_Itm | En_Syateki_Itm |
En_Syateki_Man | En_Syateki_Man |
En_Tana | En_Tana |
En_Nb | En_Nb |
Boss_Mo | Boss_Mo |
En_Sb | En_Sb |
En_Bigokuta | En_Bigokuta |
En_Karebaba | En_Karebaba |
Bg_Bdan_Objects | Bg_Bdan_Objects |
Demo_Sa | Demo_Sa |
Demo_Go | Demo_Go |
En_In | En_In |
En_Tr | En_Tr |
Bg_Spot16_Bombstone | Bg_Spot16_Bombstone |
Bg_Hidan_Kowarerukabe | Bg_Hidan_Kowarerukabe |
Bg_Bombwall | Bg_Bombwall |
Bg_Spot08_Iceblock | Bg_Spot08_Iceblock |
En_Ru2 | En_Ru2 |
Obj_Dekujr | Obj_Dekujr |
Bg_Mizu_Uzu | Bg_Mizu_Uzu |
Bg_Spot06_Objects | Bg_Spot06_Objects |
Bg_Ice_Objects | Bg_Ice_Objects |
Bg_Haka_Water | Bg_Haka_Water |
En_Ma2 | En_Ma2 |
En_Bom_Chu | En_Bom_Chu |
En_Horse_Game_Check | En_Horse_Game_Check |
Boss_Tw | Boss_Tw |
En_Rr | En_Rr |
En_Ba | En_Ba |
En_Bx | En_Bx |
En_Anubice | En_Anubice |
En_Anubice_Fire | En_Anubice_Fire |
Bg_Mori_Hashigo | Bg_Mori_Hashigo |
Bg_Mori_Hashira4 | Bg_Mori_Hashira4 |
Bg_Mori_Idomizu | Bg_Mori_Idomizu |
Bg_Spot16_Doughnut | Bg_Spot16_Doughnut |
Bg_Bdan_Switch | Bg_Bdan_Switch |
En_Ma1 | En_Ma1 |
Boss_Ganon | Boss_Ganon |
Boss_Sst | Boss_Sst |
En_Ny | En_Ny |
En_Fr | En_Fr |
Item_Shield | Item_Shield |
Bg_Ice_Shelter | Bg_Ice_Shelter |
En_Ice_Hono | En_Ice_Hono |
Item_Ocarina | Item_Ocarina |
Magic_Dark | Magic_Dark |
Demo_6K | Demo_6K |
En_Anubice_Tag | En_Anubice_Tag |
Bg_Haka_Gate | Bg_Haka_Gate |
Bg_Spot15_Saku | Bg_Spot15_Saku |
Bg_Jya_Goroiwa | Bg_Jya_Goroiwa |
Bg_Jya_Zurerukabe | Bg_Jya_Zurerukabe |
Bg_Jya_Cobra | Bg_Jya_Cobra |
Bg_Jya_Kanaami | Bg_Jya_Kanaami |
Fishing | Fishing |
Obj_Oshihiki | Obj_Oshihiki |
Bg_Gate_Shutter | Bg_Gate_Shutter |
Eff_Dust | Eff_Dust |
Bg_Spot01_Fusya | Bg_Spot01_Fusya |
Bg_Spot01_Idohashira | Bg_Spot01_Idohashira |
Bg_Spot01_Idomizu | Bg_Spot01_Idomizu |
Bg_Po_Syokudai | Bg_Po_Syokudai |
Bg_Ganon_Otyuka | Bg_Ganon_Otyuka |
Bg_Spot15_Rrbox | Bg_Spot15_Rrbox |
Bg_Umajump | Bg_Umajump |
Arrow_Fire | Arrow_Fire |
Arrow_Ice | Arrow_Ice |
Arrow_Light | Arrow_Light |
Item_Etcetera | Item_Etcetera |
Obj_Kibako | Obj_Kibako |
Obj_Tsubo | Obj_Tsubo |
En_Wonder_Item | En_Wonder_Item |
En_Ik | En_Ik |
Demo_Ik | Demo_Ik |
En_Skj | En_Skj |
En_Skjneedle | En_Skjneedle |
En_G_Switch | En_G_Switch |
Demo_Ext | Demo_Ext |
Demo_Shd | Demo_Shd |
En_Dns | En_Dns |
Elf_Msg | Elf_Msg |
En_Honotrap | En_Honotrap |
En_Tubo_Trap | En_Tubo_Trap |
Obj_Ice_Poly | Obj_Ice_Poly |
Bg_Spot03_Taki | Bg_Spot03_Taki |
Bg_Spot07_Taki | Bg_Spot07_Taki |
En_Fz | En_Fz |
En_Po_Relay | En_Po_Relay |
Bg_Relay_Objects | Bg_Relay_Objects |
En_Diving_Game | En_Diving_Game |
En_Kusa | En_Kusa |
Obj_Bean | Obj_Bean |
Obj_Bombiwa | Obj_Bombiwa |
Obj_Switch | Obj_Switch |
Obj_Elevator | Obj_Elevator |
Obj_Lift | Obj_Lift |
Obj_Hsblock | Obj_Hsblock |
En_Okarina_Tag | En_Okarina_Tag |
En_Yabusame_Mark | En_Yabusame_Mark |
En_Goroiwa | En_Goroiwa |
En_Ex_Ruppy | En_Ex_Ruppy |
En_Toryo | En_Toryo |
En_Daiku | En_Daiku |
En_Nwc | En_Nwc |
En_Blkobj | En_Blkobj |
Item_Inbox | Item_Inbox |
En_Ge1 | En_Ge1 |
Obj_Blockstop | Obj_Blockstop |
En_Sda | En_Sda |
En_Clear_Tag | En_Clear_Tag |
En_Niw_Lady | En_Niw_Lady |
En_Gm | En_Gm |
En_Ms | En_Ms |
En_Hs | En_Hs |
Bg_Ingate | Bg_Ingate |
En_Kanban | En_Kanban |
En_Heishi3 | En_Heishi3 |
En_Syateki_Niw | En_Syateki_Niw |
En_Attack_Niw | En_Attack_Niw |
Bg_Spot01_Idosoko | Bg_Spot01_Idosoko |
En_Sa | En_Sa |
En_Wonder_Talk | En_Wonder_Talk |
Bg_Gjyo_Bridge | Bg_Gjyo_Bridge |
En_Ds | En_Ds |
En_Mk | En_Mk |
En_Bom_Bowl_Man | En_Bom_Bowl_Man |
En_Bom_Bowl_Pit | En_Bom_Bowl_Pit |
En_Owl | En_Owl |
En_Ishi | En_Ishi |
Obj_Hana | Obj_Hana |
Obj_Lightswitch | Obj_Lightswitch |
Obj_Mure2 | Obj_Mure2 |
En_Go | En_Go |
En_Fu | En_Fu |
En_Changer | En_Changer |
Bg_Jya_Megami | Bg_Jya_Megami |
Bg_Jya_Lift | Bg_Jya_Lift |
Bg_Jya_Bigmirror | Bg_Jya_Bigmirror |
Bg_Jya_Bombchuiwa | Bg_Jya_Bombchuiwa |
Bg_Jya_Amishutter | Bg_Jya_Amishutter |
Bg_Jya_Bombiwa | Bg_Jya_Bombiwa |
Bg_Spot18_Basket | Bg_Spot18_Basket |
En_Ganon_Organ | En_Ganon_Organ |
En_Siofuki | En_Siofuki |
En_Stream | En_Stream |
En_Mm | En_Mm |
En_Ko | En_Ko |
En_Kz | En_Kz |
En_Weather_Tag | En_Weather_Tag |
Bg_Sst_Floor | Bg_Sst_Floor |
En_Ani | En_Ani |
En_Ex_Item | En_Ex_Item |
Bg_Jya_Ironobj | Bg_Jya_Ironobj |
En_Js | En_Js |
En_Jsjutan | En_Jsjutan |
En_Cs | En_Cs |
En_Md | En_Md |
En_Hy | En_Hy |
En_Ganon_Mant | En_Ganon_Mant |
En_Okarina_Effect | En_Okarina_Effect |
En_Mag | En_Mag |
Door_Gerudo | Door_Gerudo |
Elf_Msg2 | Elf_Msg2 |
Demo_Gt | Demo_Gt |
En_Po_Field | En_Po_Field |
Efc_Erupc | Efc_Erupc |
Bg_Zg | Bg_Zg |
En_Heishi4 | En_Heishi4 |
En_Zl3 | En_Zl3 |
Boss_Ganon2 | Boss_Ganon2 |
En_Kakasi | En_Kakasi |
En_Takara_Man | En_Takara_Man |
Obj_Makeoshihiki | Obj_Makeoshihiki |
Oceff_Spot | Oceff_Spot |
End_Title | End_Title |
En_Torch | En_Torch |
Demo_Ec | Demo_Ec |
Shot_Sun | Shot_Sun |
En_Dy_Extra | En_Dy_Extra |
En_Wonder_Talk2 | En_Wonder_Talk2 |
En_Ge2 | En_Ge2 |
Obj_Roomtimer | Obj_Roomtimer |
En_Ssh | En_Ssh |
En_Sth | En_Sth |
Oceff_Wipe | Oceff_Wipe |
Oceff_Storm | Oceff_Storm |
En_Weiyer | En_Weiyer |
Bg_Spot05_Soko | Bg_Spot05_Soko |
Bg_Jya_1flift | Bg_Jya_1flift |
Bg_Jya_Haheniron | Bg_Jya_Haheniron |
Bg_Spot12_Gate | Bg_Spot12_Gate |
Bg_Spot12_Saku | Bg_Spot12_Saku |
En_Hintnuts | En_Hintnuts |
En_Nutsball | En_Nutsball |
Bg_Spot00_Break | Bg_Spot00_Break |
En_Shopnuts | En_Shopnuts |
En_It | En_It |
En_GeldB | En_GeldB |
Oceff_Wipe2 | Oceff_Wipe2 |
Oceff_Wipe3 | Oceff_Wipe3 |
En_Niw_Girl | En_Niw_Girl |
En_Dog | En_Dog |
En_Si | En_Si |
Bg_Spot01_Objects2 | Bg_Spot01_Objects2 |
Obj_Comb | Obj_Comb |
Bg_Spot11_Bakudankabe | Bg_Spot11_Bakudankabe |
Obj_Kibako2 | Obj_Kibako2 |
En_Dnt_Demo | En_Dnt_Demo |
En_Dnt_Jiji | En_Dnt_Jiji |
En_Dnt_Nomal | En_Dnt_Nomal |
En_Guest | En_Guest |
Bg_Bom_Guard | Bg_Bom_Guard |
En_Hs2 | En_Hs2 |
Demo_Kekkai | Demo_Kekkai |
Bg_Spot08_Bakudankabe | Bg_Spot08_Bakudankabe |
Bg_Spot17_Bakudankabe | Bg_Spot17_Bakudankabe |
Obj_Mure3 | Obj_Mure3 |
En_Tg | En_Tg |
En_Mu | En_Mu |
En_Go2 | En_Go2 |
En_Wf | En_Wf |
En_Skb | En_Skb |
Demo_Gj | Demo_Gj |
Demo_Geff | Demo_Geff |
Bg_Gnd_Firemeiro | Bg_Gnd_Firemeiro |
Bg_Gnd_Darkmeiro | Bg_Gnd_Darkmeiro |
Bg_Gnd_Soulmeiro | Bg_Gnd_Soulmeiro |
Bg_Gnd_Nisekabe | Bg_Gnd_Nisekabe |
Bg_Gnd_Iceblock | Bg_Gnd_Iceblock |
En_Gb | En_Gb |
En_Gs | En_Gs |
Bg_Mizu_Bwall | Bg_Mizu_Bwall |
Bg_Mizu_Shutter | Bg_Mizu_Shutter |
En_Daiku_Kakariko | En_Daiku_Kakariko |
Bg_Bowl_Wall | Bg_Bowl_Wall |
En_Wall_Tubo | En_Wall_Tubo |
En_Po_Desert | En_Po_Desert |
En_Crow | En_Crow |
Door_Killer | Door_Killer |
Bg_Spot11_Oasis | Bg_Spot11_Oasis |
Bg_Spot18_Futa | Bg_Spot18_Futa |
Bg_Spot18_Shutter | Bg_Spot18_Shutter |
En_Ma3 | En_Ma3 |
En_Cow | En_Cow |
Bg_Ice_Turara | Bg_Ice_Turara |
Bg_Ice_Shutter | Bg_Ice_Shutter |
En_Kakasi2 | En_Kakasi2 |
En_Kakasi3 | En_Kakasi3 |
Oceff_Wipe4 | Oceff_Wipe4 |
En_Eg | En_Eg |
Bg_Menkuri_Nisekabe | Bg_Menkuri_Nisekabe |
En_Zo | En_Zo |
Obj_Makekinsuta | Obj_Makekinsuta |
En_Ge3 | En_Ge3 |
Obj_Timeblock | Obj_Timeblock |
Obj_Hamishi | Obj_Hamishi |
En_Zl4 | En_Zl4 |
En_Mm2 | En_Mm2 |
Bg_Jya_Block | Bg_Jya_Block |
Obj_Warp2block | Obj_Warp2block |
actor_dlftbls %u | actor_dlftbls %u |
RomStart RomEnd SegStart SegEnd allocp profile segname | RomStart RomEnd SegStart SegEnd allocp profile segname |
%08x %08x %08x %08x %08x %08x %s | %08x %08x %08x %08x %08x %08x %s |
? | ? |
actor_dlftbls %u | actor_dlftbls %u |
No. RamStart- RamEnd cn Name | No. RamStart- RamEnd cn Name |
%3d %08x-%08x %3d %s | %3d %08x-%08x %3d %s |
[31m | [31m |
T_BGCheck_PosErrorCheck():位置が妥当ではありません。pos (%f,%f,%f) file:%s line:%d | T_BGCheck_PosErrorCheck(): POSITION INVALID. pos (%f,%f,%f) file:%s line:%d |
[m | [m |
new_node != SS_NULL | new_node != SS_NULL |
../z_bgcheck.c | ../z_bgcheck.c |
psst->tbl != NULL | psst->tbl != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
[41;37m | [41;37m |
T_Polygon_GetVertex_bg_ai(): Error %d %d %d 引数が適切ではありません。処理を終了します。 | T_Polygon_GetVertex_bg_ai(): Error %d %d %d INADEQUATE FUNCTION. PROCESSING COMPLETE. |
[m | [m |
!IS_ZERO(ac_size) | !IS_ZERO(ac_size) |
../z_bgcheck.c | ../z_bgcheck.c |
!IS_ZERO(ac_size) | !IS_ZERO(ac_size) |
../z_bgcheck.c | ../z_bgcheck.c |
/*---------------- BGCheck バッファーメモリサイズ -------------*/ | /*---------------- BGCheck BUFFER MEMORY SIZE -------------*/ |
/* BGCheck LonLonサイズ %dbyte */ | /* BGCheck LonLon SIZE %dbyte */ |
/* BGCheck ミニサイズ %dbyte */ | /* BGCheck MINI SIZE %dbyte */ |
/* BGCheck Spot用サイズ %dbyte */ | /* BGCheck Spot SIZE %dbyte */ |
/* BGCheck ノーマルサイズ %dbyte */ | /* BGCheck NORMAL SIZE %dbyte */ |
../z_bgcheck.c | ../z_bgcheck.c |
../z_bgcheck.c | ../z_bgcheck.c |
[32m | [32m |
/*---結局 BG使用サイズ %dbyte---*/ | /*---RESULTING BG USAGE SIZE %dbyte---*/ |
[m | [m |
[43;30m | [43;30m |
T_BGCheck_getBGDataInfo():そのbg_actor_indexは使われておりません。index=%d | T_BGCheck_getBGDataInfo(): THAT bg_actor_index IS UNUSED. index=%d |
[m | [m |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | THIS ONE, pself_actor->name %d |
../z_bgcheck.c | ../z_bgcheck.c |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | THIS ONE, pself_actor->name %d |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | THIS ONE, pself_actor->name %d |
../z_bgcheck.c | ../z_bgcheck.c |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | THIS ONE, pself_actor->name %d |
pself_actor == NULLで犯人不明 | pself_actor == NULL, CULPRIT UNCLEAR |
../z_bgcheck.c | ../z_bgcheck.c |
こいつ,pself_actor->name %d | THIS ONE, pself_actor->name %d |
this->short_slist_node_tbl != NULL | this->short_slist_node_tbl != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
../z_bgcheck.c | ../z_bgcheck.c |
this->polygon_check != NULL | this->polygon_check != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
this->short_slist_node_last_index < this->short_slist_node_size | this->short_slist_node_last_index < this->short_slist_node_size |
../z_bgcheck.c | ../z_bgcheck.c |
new_index < this->short_slist_node_size | new_index < this->short_slist_node_size |
../z_bgcheck.c | ../z_bgcheck.c |
ptbl->pbuf != NULL | ptbl->pbuf != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
ptbl->pbuf != NULL | ptbl->pbuf != NULL |
../z_bgcheck.c | ../z_bgcheck.c |
[31m | [31m |
DynaPolyInfo_setActor():ダイナミックポリゴン 空きインデックスはありません | DynaPolyInfo_setActor(): DYNAMIC POLYGON - NO EMPTY INDEX |
[m | [m |
[32m | [32m |
DynaPolyInfo_setActor():index %d | DynaPolyInfo_setActor():index %d |
[m | [m |
[32m | [32m |
DynaPolyInfo_delReserve():index %d | DynaPolyInfo_delReserve():index %d |
[m | [m |
[32m | [32m |
DynaPolyInfo_delReserve():削除されているはずの(?) | DynaPolyInfo_delReserve(): SHOULD BE UNDERGOING DELETION (?) |
インデックス(== -1)のため,処理を中止します。 | DUE TO INDEX (== -1), PROCESSING WILL BE CANCELLED. |
[m | [m |
[31m | [31m |
DynaPolyInfo_delReserve():確保していない/出来なかったインデックスの解放のため、処理を中止します。index == %d | DynaPolyInfo_delReserve(): DUE TO AN INABILITY TO DEALLOCATE THE INDEX, OR DUE TO BEING UNRESERVED, PROCESING WILL BE CANCELLED. index == %d |
[m | [m |
[31m | [31m |
DynaPolyInfo_expandSRT():polygon over %dが%dを越えるとダメ | DynaPolyInfo_expandSRT():polygon over %d CANNOT BE OVER %d |
[31m | [31m |
DynaPolyInfo_expandSRT():vertex over %dが%dを越えるとダメ | DynaPolyInfo_expandSRT():vertex over %d CANNOT BE OVER %d |
pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num | pdyna_poly_info->poly_num >= *pstart_poly_index + pbgdata->poly_num |
../z_bgcheck.c | ../z_bgcheck.c |
pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num | pdyna_poly_info->vert_num >= *pstart_vert_index + pbgdata->vtx_num |
../z_bgcheck.c | ../z_bgcheck.c |
[32m | [32m |
DynaPolyInfo_setup():削除 index=%d | DynaPolyInfo_setup(): DELETED index=%d |
[m | [m |
[32m | [32m |
DynaPolyInfo_setup():削除 index=%d | DynaPolyInfo_setup(): DELETED index=%d |
[m | [m |
!IS_ZERO(ac_size) | !IS_ZERO(ac_size) |
../z_bgcheck.c | ../z_bgcheck.c |
!IS_ZERO(ac_size) | !IS_ZERO(ac_size) |
../z_bgcheck.c | ../z_bgcheck.c |
[31m | [31m |
BGCheckCollection_typicalActorPos():位置が妥当ではありません。 | BGCheckCollection_typicalActorPos(): POSITION INVALID. |
pos (%f,%f,%f) file:%s line:%d | pos (%f,%f,%f) file:%s line:%d |
[m | [m |
[43;30mcamera: foward check: too many layer! | [43;30mcamera: foward check: too many layer! |
[m | [m |
camera: res: stat (%d/%d/%d) | camera: res: stat (%d/%d/%d) |
camera: res: PREG(%02d) = %d | camera: res: PREG(%02d) = %d |
camera: res: %d = PREG(%02d) | camera: res: %d = PREG(%02d) |
[43;30mcamera: corner check no cross point %x %x | [43;30mcamera: corner check no cross point %x %x |
[m | [m |
%f (%f %f %f) %f | %f (%f %f %f) %f |
[43;30mcamera: climb: no floor | [43;30mcamera: climb: no floor |
[m | [m |
[43;30mcamera: warning: battle: target is not valid, change parallel | [43;30mcamera: warning: battle: target is not valid, change parallel |
[m | [m |
camera: battle: target actor name [34m%d[m | camera: battle: target actor name [34m%d[m |
camera: battle: target actor name [41;37m%d[m | camera: battle: target actor name [41;37m%d[m |
camera: battle: change target %d -> [34m%d[m | camera: battle: change target %d -> [34m%d[m |
[43;30mcamera: warning: keepon: target is not valid, change parallel | [43;30mcamera: warning: keepon: target is not valid, change parallel |
[m | [m |
[43;30mcamera: warning: talk: target is not valid, change parallel | [43;30mcamera: warning: talk: target is not valid, change parallel |
[m | [m |
camera: talk: BG&collision check %d time(s) | camera: talk: BG&collision check %d time(s) |
[43;30mcamera: item: item type changed %d -> %d | [43;30mcamera: item: item type changed %d -> %d |
[m | [m |
camera: item: type %d | camera: item: type %d |
camera: item: BG&collision check %d time(s) | camera: item: BG&collision check %d time(s) |
[43;30mcamera: warning: talk: target is not valid, change normal camera | [43;30mcamera: warning: talk: target is not valid, change normal camera |
[m | [m |
camera: position change %d | camera: position change %d |
chau!chau! | chau!chau! |
camera: demo: player demo set WAIT | camera: demo: player demo set WAIT |
camera: demo: player demo set %d | camera: demo: player demo set %d |
[43;30mcamera: warning: demo C: actor is not valid | [43;30mcamera: warning: demo C: actor is not valid |
[m | [m |
[43;30mcamera: warning: demo C: actor is not valid | [43;30mcamera: warning: demo C: actor is not valid |
[m | [m |
[43;30mcamera: warning: demo C: actor is not valid | [43;30mcamera: warning: demo C: actor is not valid |
[m | [m |
[43;30mcamera: warning: demo C: actor is not valid | [43;30mcamera: warning: demo C: actor is not valid |
[m | [m |
static SplinedatZ %s[] = { | static SplinedatZ %s[] = { |
/* key frame %2d */ { | /* key frame %2d */ { |
/* code */ %d, | /* code */ %d, |
/* z */ %d, | /* z */ %d, |
/* T */ %d, | /* T */ %d, |
/* zoom */ %f, | /* zoom */ %f, |
/* pos */ { %d, %d, %d } | /* pos */ { %d, %d, %d } |
}, | }, |
}; | }; |
[1m%06u:[m camera: spline demo: start %s | [1m%06u:[m camera: spline demo: start %s |
絶対 | ABSOLUTE |
相対 | RELATIVE |
CENTER | CENTER |
EYE | EYE |
[41;37mcamera: spline demo: owner dead | [41;37mcamera: spline demo: owner dead |
[m | [m |
[43;30mcamera: warning: attention: target is not valid, stop! | [43;30mcamera: warning: attention: target is not valid, stop! |
[m | [m |
[43;30mcamera: attention demo: this door is dummy door! | [43;30mcamera: attention demo: this door is dummy door! |
[m | [m |
[43;30mcamera: warning: circle: target is not valid, stop! | [43;30mcamera: warning: circle: target is not valid, stop! |
[m | [m |
../z_camera.c | ../z_camera.c |
[34mcamera: create --- allocate %d byte[m | [34mcamera: create --- allocate %d byte[m |
[41;37mcamera: create: not enough memory | [41;37mcamera: create: not enough memory |
[m | [m |
[34mcamera: destroy ---[m | [34mcamera: destroy ---[m |
../z_camera.c | ../z_camera.c |
[43;30mcamera: destroy: already cleared | [43;30mcamera: destroy: already cleared |
[m | [m |
[34mcamera: initialize --- [m UID %d | [34mcamera: initialize --- [m UID %d |
camera: room type: default set field | camera: room type: default set field |
camera: room type: default set etc (%d) | camera: room type: default set etc (%d) |
camera: room type: prerender | camera: room type: prerender |
[34mcamera: personalize ---[m | [34mcamera: personalize ---[m |
camera: change camera status: cond %c%c | camera: change camera status: cond %c%c |
camera: res: stat (%d/%d/%d) | camera: res: stat (%d/%d/%d) |
camera: change camera status: PREG(%02d) = %d | camera: change camera status: PREG(%02d) = %d |
S: | S: |
M: | M: |
F: | F: |
I: | I: |
camera: water: off | camera: water: off |
kankyo changed water, sound on | environment changed water, sound on |
kankyo changed water off, sound off | environment changed water off, sound off |
attention sound URGENCY | attention sound URGENCY |
attention sound NORMAL | attention sound NORMAL |
camera: force change SET to %s! | camera: force change SET to %s! |
camera: in %x | camera: in %x |
camera: cut out %x | camera: cut out %x |
camera: wait out %x | camera: wait out %x |
camera: engine (%d %d %d) %04x | camera: engine (%d %d %d) %04x |
camera: shrink_and_bitem %x(%d) | camera: shrink_and_bitem %x(%d) |
camera: engine (%s(%d) %s(%d) %s(%d)) ok! | camera: engine (%s(%d) %s(%d) %s(%d)) ok! |
camera: debug out | camera: debug out |
dir (%d) %d(%f) %d(%f) 0(0) | dir (%d) %d(%f) %d(%f) 0(0) |
real (%d) %d(%f) %d(%f) 0(0) | real (%d) %d(%f) %d(%f) 0(0) |
camera: out (%f %f %f) (%f %f %f) | camera: out (%f %f %f) (%f %f %f) |
camera: dir (%f %d(%f) %d(%f)) (%f) | camera: dir (%f %d(%f) %d(%f)) (%f) |
camera: foot(%f %f %f) dist (%f) | camera: foot(%f %f %f) dist (%f) |
camera: player demo end!! | camera: player demo end!! |
#ERROR! | #ERROR! |
camera: error sound | camera: error sound |
[43;30mcamera: change camera mode: force NORMAL: %s %s refused | [43;30mcamera: change camera mode: force NORMAL: %s %s refused |
[m | [m |
#ERROR! | #ERROR! |
[41;37mcamera: error: illegal camera set (%d) !!!! | [41;37mcamera: error: illegal camera set (%d) !!!! |
[m | [m |
[1m%06u:[m camera: change camera[%d] set %s | [1m%06u:[m camera: change camera[%d] set %s |
[41;37mcamera: error: illegal camera ID (%d) !! (%d|%d|%d) | [41;37mcamera: error: illegal camera ID (%d) !! (%d|%d|%d) |
[m | [m |
.... change default door camera (set %d) | .... change default door camera (set %d) |
....change door camera ID %d (set %d) | ....change door camera ID %d (set %d) |
[41;37mcamera: setCameraData: last argument not alive! | [41;37mcamera: setCameraData: last argument not alive! |
[m | [m |
CollisionBtlTbl_get():インデックスオーバー | CollisionBtlTbl_get(): INDEX EXCEEDED |
../z_collision_check.c | ../z_collision_check.c |
vtx_tbl != NULL | vtx_tbl != NULL |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjJntSph_set():zelda_malloc()出来ません。 | ClObjJntSph_set(): CANNOT zelda_malloc() |
[m | [m |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjJntSph_set3():zelda_malloc_出来ません。 | ClObjJntSph_set3(): CANNOT zelda_malloc_ |
[m | [m |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjJntSph_set5():zelda_malloc出来ません | ClObjJntSph_set5(): CANNOT zelda_malloc |
[m | [m |
pclobj_jntsph->elem_tbl != NULL | pclobj_jntsph->elem_tbl != NULL |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjTris_set3():zelda_malloc()出来ません | ClObjTris_set3(): CANNOT zelda_malloc() |
[m | [m |
../z_collision_check.c | ../z_collision_check.c |
[31m | [31m |
ClObjTris_set5():zelda_malloc出来ません | ClObjTris_set5(): CANNOT zelda_malloc |
[m | [m |
pclobj_tris->elem_tbl != NULL | pclobj_tris->elem_tbl != NULL |
../z_collision_check.c | ../z_collision_check.c |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setAT():インデックスがオーバーして追加不能 | CollisionCheck_setAT(): INDEX EXCEEDED, ADDITION IMPOSSIBLE |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setAT_SAC():全データ数より大きいところに登録しようとしている。 | CollisionCheck_setAT_SAC(): REGISTERING TO A LARGER AREA THAN TOTAL DATA AMOUNT. |
CollisionCheck_setAT():インデックスがオーバーして追加不能 | CollisionCheck_setAT(): INDEX EXCEEDED, ADDITION IMPOSSIBLE |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setAC():インデックスがオーバして追加不能 | CollisionCheck_setAC(): INDEX EXCEEDED, ADDITION IMPOSSIBLE |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setAC_SAC():全データ数より大きいところに登録しようとしている。 | CollisionCheck_setAC_SAC(): REGISTERING TO A LARGER AREA THAN TOTAL DATA AMOUNT. |
CollisionCheck_setAC():インデックスがオーバして追加不能 | CollisionCheck_setAC(): INDEX EXCEEDED, ADDITION IMPOSSIBLE |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setOC():インデックスがオーバして追加不能 | CollisionCheck_setOC(): INDEX EXCEEDED, ADDITION IMPOSSIBLE |
pcl_obj->data_type <= CL_DATA_LBL_SWRD | pcl_obj->data_type <= CL_DATA_LBL_SWRD |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_setOC_SAC():全データ数より大きいところに登録しようとしている。 | CollisionCheck_setOC_SAC(): REGISTERING TO A LARGER AREA THAN TOTAL DATA AMOUNT. |
CollisionCheck_setOC():インデックスがオーバして追加不能 | CollisionCheck_setOC(): INDEX EXCEEDED, ADDITION IMPOSSIBLE |
CollisionCheck_setOCLine():インデックスがオーバして追加不能 | CollisionCheck_setOCLine(): INDEX EXCEEDED, ADDITION IMPOSSIBLE |
CollisionCheck_OC():未対応 %d, %d | CollisionCheck_OC(): INCOMPATIBLE %d, %d |
pclobj_elem->ac_hit_elem != NULL | pclobj_elem->ac_hit_elem != NULL |
../z_collision_check.c | ../z_collision_check.c |
CollisionCheck_generalLineOcCheck():未対応 %dタイプ | CollisionCheck_generalLineOcCheck(): INCOMPATIBLE %d TYPE |
../z_debug.c | ../z_debug.c |
%s | %s |
%s%02d%6d | %s%02d%6d |
../z_debug.c | ../z_debug.c |
../z_debug.c | ../z_debug.c |
../z_debug_display.c | ../z_debug_display.c |
../z_debug_display.c | ../z_debug_display.c |
../z_debug_display.c | ../z_debug_display.c |
../z_debug_display.c | ../z_debug_display.c |
../z_debug_display.c | ../z_debug_display.c |
../z_debug_display.c | ../z_debug_display.c |
%s | %s |
FLAME | FLAME |
%06d | %06d |
%s | %s |
SKIP=(START) or (Cursole Right) | SKIP=(START) or (Cursole Right) |
デモ開始要求 発令! | CUTSCENE START REQUEST ANNOUNCEMENT! |
分岐先指定!!=[%d]番 | FUTURE FORK DESIGNATION=No. [%d] |
../z_demo.c | ../z_demo.c |
../z_demo.c | ../z_demo.c |
やっぱりここかいな | RIGHT HERE, HUH |
game_info.mode=[%d] restart_flag | game_info.mode=[%d] restart_flag |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
../z_draw.c | ../z_draw.c |
?333../z_elf_message.c | ?333../z_elf_message.c |
企画外 条件 = %s | UNPLANNED CONDITION = %s |
企画外 条件 | UNPLANNED CONDITION |
0 | 0 |
../z_elf_message.c | ../z_elf_message.c |
../z_elf_message.c | ../z_elf_message.c |
企画外 条件 = %s | UNPLANNED CONDITION = %s |
企画外 条件 | UNPLANNED CONDITION |
0 | 0 |
../z_elf_message.c | ../z_elf_message.c |
../z_fcurve_data_skelanime.c | ../z_fcurve_data_skelanime.c |
this->now_joint != NULL | this->now_joint != NULL |
../z_fcurve_data_skelanime.c | ../z_fcurve_data_skelanime.c |
../z_fcurve_data_skelanime.c | ../z_fcurve_data_skelanime.c |
../z_fcurve_data_skelanime.c | ../z_fcurve_data_skelanime.c |
../z_fcurve_data_skelanime.c | ../z_fcurve_data_skelanime.c |
../z_fcurve_data_skelanime.c | ../z_fcurve_data_skelanime.c |
../z_fcurve_data_skelanime.c | ../z_fcurve_data_skelanime.c |
FcSkeletonInfo_draw_child():未対応 | FcSkeletonInfo_draw_child(): INCOMPATIBLE |
../z_fcurve_data_skelanime.c | ../z_fcurve_data_skelanime.c |
C6 | C6 |
aplayer->ride.actor != NULL | aplayer->ride.actor != NULL |
../z_horse.c | ../z_horse.c |
horse_actor != NULL | horse_actor != NULL |
../z_horse.c | ../z_horse.c |
馬存在によるセット %d %d %d | SET BY EXISTENCE OF HORSE %d %d %d |
horse_actor != NULL | horse_actor != NULL |
../z_horse.c | ../z_horse.c |
[41;37m | [41;37m |
Horse_SetNormal():%d セットスポットまずいです。 | Horse_SetNormal():%d SET SPOT IS NO GOOD. |
[m | [m |
horse_actor != NULL | horse_actor != NULL |
../z_horse.c | ../z_horse.c |
horse_actor != NULL | horse_actor != NULL |
../z_horse.c | ../z_horse.c |
player->ride.actor != NULL | player->ride.actor != NULL |
../z_horse.c | ../z_horse.c |
player->ride.actor != NULL | player->ride.actor != NULL |
../z_horse.c | ../z_horse.c |
player->ride.actor != NULL | player->ride.actor != NULL |
../z_horse.c | ../z_horse.c |
player->ride.actor != NULL | player->ride.actor != NULL |
../z_horse.c | ../z_horse.c |
[41;37m | [41;37m |
Horse_Set_Check():%d セットスポットまずいです。 | Horse_Set_Check():%d SET SPOT IS NO GOOD. |
[m | [m |
D°U+00A0 | D°U+00A0 |
U+00C5@ | U+00C5@ |
MARKER_SOI | MARKER_SOI |
MARKER_APP0 %d | MARKER_APP0 %d |
MARKER_APP1 %d | MARKER_APP1 %d |
MARKER_APP2 %d | MARKER_APP2 %d |
MARKER_DQT %d %d %02x | MARKER_DQT %d %d %02x |
MARKER_DHT %d %d %02x | MARKER_DHT %d %d %02x |
MARKER_DRI %d | MARKER_DRI %d |
MARKER_SOF %d 精度%02x 垂直%d 水平%d compo%02x (1:Y)%d (H0=2,V0=1(422) or 2(420))%02x (量子化テーブル)%02x (2:Cb)%d (H1=1,V1=1)%02x (量子化テーブル)%02x (3:Cr)%d (H2=1,V2=1)%02x (量子化テーブル)%02x | MARKER_SOF %d ACCURACY %02x VERTICAL %d HORIZONTAL%d compo%02x (1:Y)%d (H0=2,V0=1(422) or 2(420))%02x (QUANTIZATION TABLE)%02x (2:Cb)%d (H1=1,V1=1)%02x (QUANTIZATION TABLE)%02x (3:Cr)%d (H2=1,V2=1)%02x (QUANTIZATION TABLE)%02x |
MARKER_SOS %d | MARKER_SOS %d |
MARKER_EOI | MARKER_EOI |
マーカー不明 %02x | MARKER UNCLEAR %02x |
worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1) | worksize >= sizeof(JPEGWork) + MB_SIZE * (PROC_OF_MBS - 1) |
../z_jpeg.c | ../z_jpeg.c |
*** fifoバッファの同期待ち time = %6.3f ms *** | *** fifo BUFFER SYNCHRONIZATION WAIT time = %6.3f ms *** |
*** 各セグメントのマーカーのチェック time = %6.3f ms *** | *** INDIVIDUAL SEGMENT MARKER CHECK time = %6.3f ms *** |
*** 量子化テーブル作成 time = %6.3f ms *** | *** QUANTIZATION TABLE CREATION time = %6.3f ms *** |
Error : Cant' make huffman table. | Error : Cant' make huffman table. |
Error : Cant' make huffman table. | Error : Cant' make huffman table. |
Error : Cant' make huffman table. | Error : Cant' make huffman table. |
Error : Cant' make huffman table. | Error : Cant' make huffman table. |
Error : Cant' make huffman table. | Error : Cant' make huffman table. |
*** ハフマンテーブル作成 time = %6.3f ms *** | *** HUFFMAN TABLE CREATION time = %6.3f ms *** |
[31m | [31m |
Error : Can't decode jpeg | Error : Can't decode jpeg |
[m | [m |
*** 展開 & 描画 time = %6.3f ms *** | *** EXPANSION & DRAW time = %6.3f ms *** |
Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d | Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d |
../z_kanfont.c | ../z_kanfont.c |
../z_kanfont.c | ../z_kanfont.c |
../z_kanfont.c | ../z_kanfont.c |
msg_data=%x, msg_data0=%x jj=%x | msg_data=%x, msg_data0=%x jj=%x |
ERROR!! エラー!!! error───!!!! | ERROR!! ERROR!!! error───!!!! |
nes_mes_buf[%d]=%d | nes_mes_buf[%d]=%d |
../z_kanfont.c | ../z_kanfont.c |
[43;30m | [43;30m |
フィールド常駐以外、太陽設定!よって強制解除! | SUN SETTINGS OUTSIDE OF STATIONARY FIELD! FORCED TO CANCEL ACCORDINGLY! |
[m | [m |
[41;37m | [41;37m |
end_frameとstart_frameのフレーム関係がおかしい!!![m | FRAME RELATION BETWEEN end_frame AND start_frame IS OFF!!![m |
[41;37m | [41;37m |
by get_parcent_forAccelBrake!!!!!!!!![m | by get_parcent_forAccelBrake!!!!!!!!![m |
[41;37m | [41;37m |
環境VRデータ取得失敗! ささきまでご報告を![m | FAILURE TO OBTAIN ENVIRONMENT VR DATA! REPORT TO SASAKI![m |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
[43;30m | [43;30m |
水ポリゴンデータに水中カラーが設定されておりません![m | WATER COLOURS NOT SET IN WATER POLYGON DATA![m |
T%03d | T%03d |
E%03d | E%03d |
%s | %s |
ZELDATIME | ZELDATIME |
%02d | %02d |
%s | %s |
: | : |
%s | %s |
%02d | %02d |
%s | %s |
VRBOXTIME | VRBOXTIME |
%02d | %02d |
%s | %s |
: | : |
%s | %s |
%02d | %02d |
%s | %s |
YORU | YORU |
%s | %s |
HIRU | HIRU |
next_zelda_time=[%x] | next_zelda_time=[%x] |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
[41;37m | [41;37m |
カラーパレットの設定がおかしいようです![m | LOOKS LIKE THE COLOUR PALETTE SETTINGS ARE OFF![m |
[41;37m | [41;37m |
設定パレット=[%d] 最後パレット番号=[%d] | SETTINGS PALETTE=[%d] FINAL PALETTE NUMBER=[%d] |
[m | [m |
[31mカラーパレットがおかしいようです! | [31m LOOKS LIKE THE COLOUR PALETTE IS OFF! |
[33m設定パレット=[%d] パレット数=[%d] | [33m SETTINGS PALETTE=[%d] PALETTE NUMBER=[%d] |
[m | [m |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
BGM設定game_play->sound_info.BGM=[%d] old_bgm=[%d] | BGM SETTINGS game_play->sound_info.BGM=[%d] old_bgm=[%d] |
----------------- | ----------------- |
強制BGM=[%d] | OBLIGATORY BGM=[%d] |
BGM=[%d] | BGM=[%d] |
エンブ=[%d] | エンブ=[%d] |
status=[%d] | status=[%d] |
Na_StartMorinigBgm | Na_StartMorinigBgm |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
../z_kankyo.c | ../z_kankyo.c |
pp=%x data=%f | pp=%x data=%f |
../z_lifemeter.c | ../z_lifemeter.c |
../z_lifemeter.c | ../z_lifemeter.c |
../z_lights.c | ../z_lights.c |
../z_lights.c | ../z_lights.c |
../z_lights.c | ../z_lights.c |
../z_lights.c | ../z_lights.c |
../z_lights.c | ../z_lights.c |
%s: %u バイトの%sに失敗しました | %s: FAILURE AT %u BYTES' %s |
%s: %u バイトの%sに成功しました | %s: SUCCESS AT %u BYTES' %s |
zelda_malloc | zelda_malloc |
確保 | RESERVED |
zelda_malloc_DEBUG | zelda_malloc_DEBUG |
確保 | RESERVED |
zelda_malloc_r | zelda_malloc_r |
確保 | RESERVED |
zelda_malloc_r_DEBUG | zelda_malloc_r_DEBUG |
確保 | RESERVED |
zelda_realloc | zelda_realloc |
再確保 | RE-RESERVED |
zelda_realloc_DEBUG | zelda_realloc_DEBUG |
再確保 | RE-RESERVED |
zelda_calloc | zelda_calloc |
確保 | RESERVED |
ゼルダヒープ表示 | ZELDA HEAP DISPLAY |
../z_map_mark.c | ../z_map_mark.c |
dlftbl->allocp | dlftbl->allocp |
../z_map_mark.c | ../z_map_mark.c |
[41;37m部屋番号がオーバーしてるで,ヤバイで %d/%d | [41;37m ROOM NUMBER EXCEEDED, YIKES %d/%d |
MapMarkDraw の処理を中断します | MapMarkDraw PROCESSING INTERRUPTED |
[m | [m |
../z_map_mark.c | ../z_map_mark.c |
../z_map_mark.c | ../z_map_mark.c |
../z_moji.c | ../z_moji.c |
moji_tlut --> %X | moji_tlut --> %X |
../z_moji.c | ../z_moji.c |
../z_moji.c | ../z_moji.c |
font_ff --> %X | font_ff --> %X |
../z_moji.c | ../z_moji.c |
s(%d): xyz_t: %s (%f %f %f) | s(%d): xyz_t: %s (%f %f %f) |
../z_onepointdemo.c | ../z_onepointdemo.c |
&cp | &cp |
[41;37monepointdemo camera: demo number not found !! (%d) | [41;37monepointdemo camera: demo number not found !! (%d) |
[m | [m |
[41;37monepoint demo: error: too many cameras ... give up! type=%d | [41;37monepoint demo: error: too many cameras ... give up! type=%d |
[m | [m |
[43;30monepointdemo camera[%d]: killed 'coz low priority (%d < %d) | [43;30monepointdemo camera[%d]: killed 'coz low priority (%d < %d) |
[m | [m |
onepointdemo camera[%d]: delete timer=%d next=%d | onepointdemo camera[%d]: delete timer=%d next=%d |
[43;30mactor attention demo camera: canceled by other camera | [43;30mactor attention demo camera: canceled by other camera |
[m | [m |
[43;30mactor attention demo camera: change mode BOOKEEPON -> NORMAL | [43;30mactor attention demo camera: change mode BOOKEEPON -> NORMAL |
[m | [m |
[43;30mactor attention demo camera: %d: unkown part of actor %d | [43;30mactor attention demo camera: %d: unkown part of actor %d |
[m | [m |
[36m%06u:[m actor attention demo camera: request %d | [36m%06u:[m actor attention demo camera: request %d |
→ [35m×[m (%d) | → [35m×[m (%d) |
→ [34m○[m (%d) | → [34m○[m (%d) |
[41;37mactor attention demo: give up! | [41;37mactor attention demo: give up! |
[m | [m |
[33m | [33m |
PALETEセット 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d ) | PALETE SET 【 i=%x : room=%x 】Room_Inf[%d][4]=%x ( map_palete_no = %d ) |
[m | [m |
[34m | [34m |
KKK=%d | KKK=%d |
[m | [m |
../z_map_exp.c | ../z_map_exp.c |
[33m | [33m |
デクの樹ダンジョンMAP テクスチャDMA(%x) scene_id_offset=%d VREG(30)=%d | DEKU TREE DUNGEON MAP TEXTURE DMA(%x) scene_id_offset=%d VREG(30)=%d |
[m | [m |
../z_map_exp.c | ../z_map_exp.c |
MAP 各階ONチェック | MAP INDIVIDUAL FLOOR ON CHECK |
******* | ******* |
******* | ******* |
room_no=%d (%d)(%d) | room_no=%d (%d)(%d) |
******* | ******* |
******* | ******* |
ROOM_INF=%d | ROOM_INF=%d |
[33m | [33m |
部屋部屋=%d | ROOM ROOM=%d |
[m | [m |
../z_map_exp.c | ../z_map_exp.c |
MAP テクスチャ初期化 scene_data_ID=%d | MAP TEXTURE INITIALIZATION scene_data_ID=%d |
mapSegment=%x | mapSegment=%x |
parameter->mapSegment != NULL | parameter->mapSegment != NULL |
../z_map_exp.c | ../z_map_exp.c |
../z_map_exp.c | ../z_map_exp.c |
../z_map_exp.c | ../z_map_exp.c |
../z_map_exp.c | ../z_map_exp.c |
../z_map_exp.c | ../z_map_exp.c |
../z_map_exp.c | ../z_map_exp.c |
Game_play_demo_mode_check=%d | Game_play_demo_mode_check=%d |
../z_map_exp.c | ../z_map_exp.c |
現在階=%d 現在部屋=%x 部屋数=%d | CURRENT FLOOR=%d CURRENT ROOM=%x ROOM NUMBER=%d |
[33m | [33m |
階層切替=%x | LAYER CONVERSION=%x |
[m | [m |
ALPHAーTYPE=%d LAST_TIME_TYPE=%d | ALPHAーTYPE=%d LAST_TIME_TYPE=%d |
a_alpha=%d, c_alpha=%d → | a_alpha=%d, c_alpha=%d → |
a_alpha=%d, c_alpha=%d | a_alpha=%d, c_alpha=%d |
***(i=%d)*** | ***(i=%d)*** |
???????? alpha_change( 50 ); ????? | ???????? alpha_change( 50 ); ????? |
game_play->fade_direction || game_play->fbdemo_wipe_modem | game_play->fade_direction || game_play->fbdemo_wipe_modem |
ボタン表示関係データ設定 scene_data_ID=%d | DATA SETTINGS RELATED TO BUTTON DISPLAY scene_data_ID=%d |
[33m | [33m |
parameter->button_status = %x,%x,%x | parameter->button_status = %x,%x,%x |
h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d | h_gage=%d, b_button=%d, a_button=%d, c_bottle=%d |
c_warasibe=%d, c_hook=%d, c_ocarina=%d, c_warp=%d | c_trade=%d, c_hook=%d, c_ocarina=%d, c_warp=%d |
c_sunmoon=%d, m_wind=%d, m_magic=%d, another=%d | c_sunmoon=%d, m_wind=%d, m_magic=%d, other=%d |
[m | [m |
Register_Item_Pt(%d)=%d | Register_Item_Pt(%d)=%d |
Register_Item_Pt(%d)=%d | Register_Item_Pt(%d)=%d |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
[33m | [33m |
item_get_setting=%d pt=%d z=%x | item_get_setting=%d pt=%d z=%x |
[m | [m |
[33m | [33m |
封印 = %x | MEDALLION = %x |
[m | [m |
[33m | [33m |
楽譜 = %x | MUSIC SCORE = %x |
楽譜 = %x (%x) (%x) | MUSIC SCORE = %x (%x) (%x) |
[m | [m |
[33m | [33m |
精霊石 = %x | SPIRITUAL STONE = %x |
[m | [m |
[33m | [33m |
アイテム = %x | ITEM = %x |
[m | [m |
[33m | [33m |
Nコイン = %x(%d) | N COIN = %x(%d) |
[m | [m |
デクの実 %d(%d)=%d BS_count=%d | DEKU NUT %d(%d)=%d BS_count=%d |
爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 爆弾 | BOMB BOMB BOMB BOMB BOMB BOMB BOMB |
%d本 Item_MaxGet=%d | %d本 Item_MaxGet=%d |
回復ハート回復ハート回復ハート | RECOVERY HEART RECOVERY HEART RECOVERY HEART |
Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d 空瓶=%d 中味=%d | Item_Pt(1)=%d Item_Pt(2)=%d Item_Pt(3)=%d EMPTY BOTTLE=%d CONTENTS=%d |
Item_Register(%d)=%d %d | Item_Register(%d)=%d %d |
[32m | [32m |
item_get_non_setting=%d pt=%d z=%x | item_get_non_setting=%d pt=%d z=%x |
[m | [m |
魔法の壷 Get_Inf_Table( 25, 0x0100)=%d | MAGIC JAR Get_Inf_Table( 25, 0x0100)=%d |
Item_Register(%d) | Item_Register(%d) |
アイテム消去(%d) | ITEM PURGE (%d) |
item_no=%x, c_no=%x, Pt=%x Item_Register=%x | item_no=%x, c_no=%x, Pt=%x Item_Register=%x |
妖精使用=%d | FAIRY USAGE=%d |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
***** 増減=%d (now=%d, max=%d) *** | ***** FLUCTUATION=%d (now=%d, max=%d) *** |
ハート減少半分!!=%d | HEART DECREASE HALVED!!=%d |
ライフ=%d *** %d ****** | LIFE=%d *** %d ****** |
アイテム = (%d) 数 = (%d + %d) | ITEM = (%d) AMOUNT = (%d + %d) |
合計 = (%d) | TOTAL = (%d) |
蓄電 MAGIC_NOW=%d (%d) | ENERGY STORAGE MAGIC_NOW=%d (%d) |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
../z_parameter.c | ../z_parameter.c |
EVENT_INF=%x | EVENT_INF=%x |
event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d | event_xp[1]=%d, event_yp[1]=%d TOTAL_EVENT_TM=%d |
TOTAL_EVENT_TM=%d | TOTAL_EVENT_TM=%d |
../z_parameter.c | ../z_parameter.c |
J_N=%x J_N=%x | J_N=%x J_N=%x |
J_N=%x J_N=%x | J_N=%x J_N=%x |
J_N=%x J_N=%x | J_N=%x J_N=%x |
case 50 : alpha=%d alpha1=%d | case 50 : alpha=%d alpha1=%d |
now_life=%d max_life=%d | now_life=%d max_life=%d |
S_Private.now_life=%d S_Private.max_life=%d | S_Private.now_life=%d S_Private.max_life=%d |
ルピー数MAX = %d | RUPEE AMOUNT MAX = %d |
[33m | [33m |
魔法スター─────ト!!!!!!!!! | MAGIC STAAAAART!!!!!!!!! |
MAGIC_MAX=%d | MAGIC_MAX=%d |
MAGIC_NOW=%d | MAGIC_NOW=%d |
Z_MAGIC_NOW_NOW=%d | Z_MAGIC_NOW_NOW=%d |
Z_MAGIC_NOW_MAX=%d | Z_MAGIC_NOW_MAX=%d |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
../z_player_lib.c | ../z_player_lib.c |
[43;30mprenmi_move | [43;30mprenmi_move |
[m | [m |
../z_prenmi.c | ../z_prenmi.c |
(int)volume = %d | (int)volume = %d |
[43;30mprenmi_draw | [43;30mprenmi_draw |
[m | [m |
../z_prenmi.c | ../z_prenmi.c |
../z_prenmi.c | ../z_prenmi.c |
[43;30mquake: too many request %d is changed new one !! | [43;30mquake: too many request %d is changed new one !! |
[m | [m |
[43;30mquake: stopped! 'coz camera [%d] killed!! | [43;30mquake: stopped! 'coz camera [%d] killed!! |
[m | [m |
n != f | n != f |
../z_rcp.c | ../z_rcp.c |
n != f | n != f |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_rcp.c | ../z_rcp.c |
../z_room.c | ../z_room.c |
../z_room.c | ../z_room.c |
../z_room.c | ../z_room.c |
polygon2->num <= SHAPE_SORT_MAX | polygon2->num <= SHAPE_SORT_MAX |
../z_room.c | ../z_room.c |
../z_room.c | ../z_room.c |
JPEGデータを展開します | EXPANDING JPEG DATA |
JPEGデータアドレス %08x | JPEG DATA ADDRESS %08x |
ワークバッファアドレス(Zバッファ)%08x | WORK BUFFER ADDRESS (Z BUFFER) %08x |
成功…だと思う。 time = %6.3f ms | SUCCESS... I THINK. time = %6.3f ms |
ワークバッファから元のアドレスに書き戻します。 | WRITING BACK TO ORIGINAL ADDRESS FROM WORK BUFFER. |
元のバッファのサイズが150キロバイト無いと暴走するでしょう。 | IF THE ORIGINAL BUFFER SIZE ISN'T AT LEAST 150KB, IT WILL BE OUT OF CONTROL. |
失敗!なんでU+301C | FAILURE! WHY IS IT U+301C |
../z_room.c | ../z_room.c |
../z_room.c | ../z_room.c |
[41;37mz_room.c:カメラIDに一致するデータが存在しません camid=%d | [41;37mz_room.c: DATA CONSISTENT WITH CAMERA ID DOES NOT EXIST camid=%d |
[m | [m |
../z_room.c | ../z_room.c |
../z_room.c | ../z_room.c |
../z_room.c | ../z_room.c |
../z_room.c | ../z_room.c |
ROOM%d size=%d | ROOM%d size=%d |
../z_room.c | ../z_room.c |
game_play->room_rom_address.num = %d | game_play->room_rom_address.num = %d |
DOOR%d=<%d> ROOM1=<%d, %d> ROOM2=<%d, %d> | DOOR%d=<%d> ROOM1=<%d, %d> ROOM2=<%d, %d> |
[33m | [33m |
部屋バッファサイズ=%08x(%5.1fK) | ROOM BUFFER SIZE=%08x(%5.1fK) |
../z_room.c | ../z_room.c |
部屋バッファ開始ポインタ=%08x | ROOM BUFFER INITIAL POINTER=%08x |
部屋バッファ終了ポインタ=%08x | ROOM BUFFER END POINTER=%08x |
[m | [m |
read_room_ID < game_play->room_rom_address.num | read_room_ID < game_play->room_rom_address.num |
../z_room.c | ../z_room.c |
../z_room.c | ../z_room.c |
this->ground_shape->polygon.type < number(Room_Draw_Proc) | this->ground_shape->polygon.type < number(Room_Draw_Proc) |
../z_room.c | ../z_room.c |
../z_sample.c | ../z_sample.c |
../z_sample.c | ../z_sample.c |
../z_sample.c | ../z_sample.c |
../z_sample.c | ../z_sample.c |
E; | E; |
装備アイテム抹消 = %d zzz=%d | EQUIPPED ITEM ERASURE = %d zzz=%d |
OBJECT[%d] SIZE %fK SEG=%x | OBJECT[%d] SIZE %fK SEG=%x |
num=%d adrs=%x end=%x | num=%d adrs=%x end=%x |
this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment | this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment |
../z_scene.c | ../z_scene.c |
../z_scene.c | ../z_scene.c |
[32m | [32m |
オブジェクト入れ替えバンク情報 %8.3fKB | OBJECT EXCHANGE BANK DATA %8.3fKB |
[m | [m |
../z_scene.c | ../z_scene.c |
OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x | OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x |
../z_scene.c | ../z_scene.c |
OBJECT[%d] SIZE %fK SEG=%x | OBJECT[%d] SIZE %fK SEG=%x |
num=%d adrs=%x end=%x | num=%d adrs=%x end=%x |
../z_scene.c | ../z_scene.c |
OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK | OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK |
nextptr < this->endSegment | nextptr < this->endSegment |
../z_scene.c | ../z_scene.c |
オブジェクト入れ替え空きサイズ=%08x | OBJECT EXCHANGE FREE SIZE=%08x |
*** Scene_Word = { code=%d, data1=%02x, data2=%04x } *** | *** Scene_Word = { code=%d, data1=%02x, data2=%04x } *** |
[31m | [31m |
code の値が異常です | code VARIABLE IS ABNORMAL |
[m | [m |
scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX | scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX |
../z_scene.c | ../z_scene.c |
[ZU]sceneset age =[%X] | [ZU]sceneset age =[%X] |
[ZU]sceneset time =[%X] | [ZU]sceneset time =[%X] |
[ZU]sceneset counter=[%X] | [ZU]sceneset counter=[%X] |
げぼはっ! 指定されたデータがないでええっす! | げぼはっ! IT'S COOL IF THE DESIGNATED DATA DOESN'T EXIST! |
そこで、大人の昼データを使用するでええっす!! | IT'S COOL IF YOU USE ADULT DAY DATA THERE! |
game_play->demo_play.data=[%x] | game_play->demo_play.data=[%x] |
000 area_arrival=%x (%d) | 000 area_arrival=%x (%d) |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_scene_table.c | ../z_scene_table.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Si2_Lod_draw():skelがNULLです。 | Si2_Lod_draw():skel IS NULL. |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Si2_Lod_draw_SV():skelがNULLです。 | Si2_Lod_draw_SV():skel IS NULL. |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Si2_draw():skelがNULLです。 | Si2_draw():skel IS NULL. |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Si2_draw_SV():skelがNULLです。 | Si2_draw_SV():skel IS NULL. |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
out = %08x | out = %08x |
../z_skelanime.c | ../z_skelanime.c |
ref_tbl = %08x | ref_tbl = %08x |
../z_skelanime.c | ../z_skelanime.c |
frame_tbl = %08x | frame_tbl = %08x |
../z_skelanime.c | ../z_skelanime.c |
tbl = %08x | tbl = %08x |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Si2_draw2():skelがNULLです。NULLを返します。 | Si2_draw2():skel IS NULL. RETURNING NULL. |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Si2_draw2_SV():skelがNULLです。NULLを返します。 | Si2_draw2_SV():skel IS NULL. RETURNING NULL. |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
joint_buff_num == joint_num | joint_buff_num == joint_num |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Skeleton_Info_Rom_SV_ct メモリアロケーションエラー | Skeleton_Info_Rom_SV_ct MEMORY ALLOCATION ERROR |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
joint_buff_num == this->joint_num | joint_buff_num == this->joint_num |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Skeleton_Info2_ct メモリアロケーションエラー | Skeleton_Info2_ct MEMORY ALLOCATION ERROR |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
joint_buff_num == this->joint_num | joint_buff_num == this->joint_num |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Skeleton_Info_Rom_SV_ct メモリアロケーションエラー | Skeleton_Info_Rom_SV_ct MEMORY ALLOCATION ERROR |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
../z_skelanime.c | ../z_skelanime.c |
[31m | [31m |
Skeleton_Info2_skin2_ct メモリアロケーションエラー | Skeleton_Info2_skin2_ct MEMORY ALLOCATION ERROR |
[m | [m |
../z_skelanime.c | ../z_skelanime.c |
now_joint あきまへん!! | now_joint WON'T OPEN!! |
../z_skelanime.c | ../z_skelanime.c |
morf_joint あきまへん!! | morf_joint WON'T OPEN!! |
../z_skin.c | ../z_skin.c |
../z_skin.c | ../z_skin.c |
../z_skin.c | ../z_skin.c |
../z_skin.c | ../z_skin.c |
../z_skin.c | ../z_skin.c |
../z_skin.c | ../z_skin.c |
../z_skin.c | ../z_skin.c |
../z_skin.c | ../z_skin.c |
../z_skin_awb.c | ../z_skin_awb.c |
pskin_awb->avb_tbl != NULL | pskin_awb->avb_tbl != NULL |
../z_skin_awb.c | ../z_skin_awb.c |
../z_skin_awb.c | ../z_skin_awb.c |
psavb->buf[0] != NULL | psavb->buf[0] != NULL |
../z_skin_awb.c | ../z_skin_awb.c |
../z_skin_awb.c | ../z_skin_awb.c |
psavb->buf[1] != NULL | psavb->buf[1] != NULL |
../z_skin_awb.c | ../z_skin_awb.c |
../z_skin_awb.c | ../z_skin_awb.c |
../z_skin_awb.c | ../z_skin_awb.c |
../z_skin_awb.c | ../z_skin_awb.c |
[43;30m | [43;30m |
Skin_Matrix_InverseMatrix():逆行列つくれません | Skin_Matrix_InverseMatrix(): CANNOT CREATE INVERSE MATRIX |
[m | [m |
Skin_Matrix_to_Mtx_new() 確保失敗:NULLを返して終了 | Skin_Matrix_to_Mtx_new() RESERVATION FAILURE: NULL RETURNED, END |
:o | :o |
個人File作成 | INDIVIDUAL File CREATION |
ぽいんと=%x(%d) | POINT=%x(%d) |
[33m | [33m |
SCENE_DATA_ID = %d SceneNo = %d | SCENE_DATA_ID = %d SceneNo = %d |
scene_no = %d | scene_no = %d |
[m | [m |
[34m | [34m |
#ERROR! | #ERROR! |
%d, | %d, |
#ERROR! | #ERROR! |
[m | [m |
[32m | [32m |
#ERROR! | #ERROR! |
%d, | %d, |
#ERROR! | #ERROR! |
[m | [m |
SRAM START─LOAD | SRAM START─LOAD |
ぽいんと=%x(%d) SAVE_MAX=%d | POINT=%x(%d) SAVE_MAX=%d |
============= S(%d) ============= | ============= S(%d) ============= |
SAVEチェックサム計算 j=%x mmm=%x | SAVE CHECKSUM CALCULATION j=%x mmm=%x |
ERROR!!! = %x(%d) | ERROR!!! = %x(%d) |
#ERROR! | #ERROR! |
(B)SAVEチェックサム計算 j=%x mmm=%x | (B)SAVE CHECKSUM CALCULATION j=%x mmm=%x |
ERROR!!! = %x(%d+3) | ERROR!!! = %x(%d+3) |
newf=%x,%x,%x,%x,%x,%x | newf=%x,%x,%x,%x,%x,%x |
-------------------------------------------------------------- | -------------------------------------------------------------- |
%x | %x |
Check_Sum=%x(%x) | Check_Sum=%x(%x) |
????#%x,%x,%x,%x,%x,%x | ????#%x,%x,%x,%x,%x,%x |
ぽいんと=%x(%d+3) check_sum=%x(%x) | POINT=%x(%d+3) check_sum=%x(%x) |
ぽいんと=%x(%d) check_sum=%x(%x) | POINT=%x(%d) check_sum=%x(%x) |
SAVEデータ OK!!!! | SAVE DATA OK!!!! |
SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x | SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x |
f_64dd=%d, %d, %d | f_64dd=%d, %d, %d |
heart_status=%d, %d, %d | heart_status=%d, %d, %d |
now_life=%d, %d, %d | now_life=%d, %d, %d |
64DDフラグ=%d | 64DD FLAG=%d |
newf=%x,%x,%x,%x,%x,%x | newf=%x,%x,%x,%x,%x,%x |
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ |
%x | %x |
チェックサム=%x | CHECKSUM=%x |
I=%x no=%d | I=%x no=%d |
I=%x no=%d | I=%x no=%d |
SAVE終了 | SAVE COMPLETE |
z_common_data.file_no = %d | z_common_data.file_no = %d |
SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x | SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x |
f_64dd[%d]=%d | f_64dd[%d]=%d |
heart_status[%d]=%d | heart_status[%d]=%d |
now_life[%d]=%d | now_life[%d]=%d |
CLEAR終了 | CLEAR COMPLETE |
READ=%d(%x) COPY=%d(%x) | READ=%d(%x) COPY=%d(%x) |
f_64dd[%d]=%d | f_64dd[%d]=%d |
heart_status[%d]=%d | heart_status[%d]=%d |
COPY終了 | COPY COMPLETE |
sram_initialize( Game *game, Sram *sram ) | sram_initialize( Game *game, Sram *sram ) |
SRAM破壊!!!!!! | SRAM CRASH!!!!!! |
SRAM破壊!!!!!! | SRAM CRASH!!!!!! |
GOOD!GOOD! サイズ=%d + %d = %d | GOOD!GOOD! SIZE=%d + %d = %d |
[34m | [34m |
Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
[m | [m |
../z_sram.c | ../z_sram.c |
sram->read_buff != NULL | sram->read_buff != NULL |
../z_sram.c | ../z_sram.c |
| |
ssSRAMReadWrite:%08x %08x %08x %d | ssSRAMReadWrite:%08x %08x %08x %d |
It$ | It$ |
It$ | It$ |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
view: initialize --- | view: initialize --- |
ulx >= 0 | ulx >= 0 |
../z_view.c | ../z_view.c |
uly >= 0 | uly >= 0 |
../z_view.c | ../z_view.c |
lrx <= SCREEN_WD | lrx <= SCREEN_WD |
../z_view.c | ../z_view.c |
lry <= SCREEN_HT | lry <= SCREEN_HT |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
vp | vp |
../z_view.c | ../z_view.c |
projection | projection |
../z_view.c | ../z_view.c |
fovy %f near %f far %f scale %f aspect %f normal %08x | fovy %f near %f far %f scale %f aspect %f normal %08x |
projection | projection |
%f %f %f | |
viewing | viewing |
../z_view.c | ../z_view.c |
viewing | viewing |
%f %f %f | |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
vp | vp |
../z_view.c | ../z_view.c |
projection | projection |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
vp | vp |
../z_view.c | ../z_view.c |
projection | projection |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
vp | vp |
../z_view.c | ../z_view.c |
projection | projection |
../z_view.c | ../z_view.c |
viewing | viewing |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
../z_view.c | ../z_view.c |
vp | vp |
../z_view.c | ../z_view.c |
projection | projection |
../z_view.c | ../z_view.c |
projection | projection |
../z_view.c | ../z_view.c |
viewing | viewing |
../z_view.c | ../z_view.c |
[31m | [31m |
eye が大きすぎます eye=[%8.3f %8.3f %8.3f] error=%d | eye IS TOO BIG eye=[%8.3f %8.3f %8.3f] error=%d |
[m | [m |
#ERROR! | #ERROR! |
N?U+00FC | N?U+00FC |
FU+0093¨ | FU+0093¨ |
../z_vimode.c | ../z_vimode.c |
osvimodep = %08x | osvimodep = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->comRegs.ctrl = %08x | osvimodep->comRegs.ctrl = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->comRegs.width = %08x | osvimodep->comRegs.width = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->comRegs.burst = %08x | osvimodep->comRegs.burst = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->comRegs.vSync = %08x | osvimodep->comRegs.vSync = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->comRegs.hSync = %08x | osvimodep->comRegs.hSync = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->comRegs.leap = %08x | osvimodep->comRegs.leap = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->comRegs.hStart = %08x | osvimodep->comRegs.hStart = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->comRegs.xScale = %08x | osvimodep->comRegs.xScale = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[0].vStart = %08x | osvimodep->fldRegs[0].vStart = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[0].vBurst = %08x | osvimodep->fldRegs[0].vBurst = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[0].origin = %08x | osvimodep->fldRegs[0].origin = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[0].yScale = %08x | osvimodep->fldRegs[0].yScale = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[0].vIntr = %08x | osvimodep->fldRegs[0].vIntr = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[1].vStart = %08x | osvimodep->fldRegs[1].vStart = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[1].vBurst = %08x | osvimodep->fldRegs[1].vBurst = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[1].origin = %08x | osvimodep->fldRegs[1].origin = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[1].yScale = %08x | osvimodep->fldRegs[1].yScale = %08x |
../z_vimode.c | ../z_vimode.c |
osvimodep->fldRegs[1].vIntr = %08x | osvimodep->fldRegs[1].vIntr = %08x |
osViModePalLan1 | osViModePalLan1 |
osViModeFpalLan1 | osViModeFpalLan1 |
Custom | Custom |
../z_vismono.c | ../z_vismono.c |
../z_vismono.c | ../z_vismono.c |
glistp_end = %08x | glistp_end = %08x |
../z_vismono.c | ../z_vismono.c |
mono_dl = %08x | mono_dl = %08x |
../z_vismono.c | ../z_vismono.c |
mono_dl + (1+3+1+1+80*(7+2+2+3)+1) = %08x | mono_dl + (1+3+1+1+80*(7+2+2+3)+1) = %08x |
../z_vismono.c | ../z_vismono.c |
(1+3+1+1+80*(7+2+2+3)+1) = %08x | (1+3+1+1+80*(7+2+2+3)+1) = %08x |
glistp_end <= mono_dl + DLSIZE | glistp_end <= mono_dl + DLSIZE |
../z_vismono.c | ../z_vismono.c |
../z_vismono.c | ../z_vismono.c |
../z_vismono.c | ../z_vismono.c |
glistp_end <= this->mono_dl + DLSIZE | glistp_end <= this->mono_dl + DLSIZE |
../z_vismono.c | ../z_vismono.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[1] != NULL | vr_box->vr_box_staticSegment[1] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[1] != NULL | vr_box->vr_box_staticSegment[1] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
SIZE = %d | SIZE = %d |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[1] != NULL | vr_box->vr_box_staticSegment[1] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
SIZE = %d | SIZE = %d |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[0] != NULL | vr_box->vr_box_staticSegment[0] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->vr_box_staticSegment[2] != NULL | vr_box->vr_box_staticSegment[2] != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
******************** | ******************** |
TYPE=%d | TYPE=%d |
******************** | ******************** |
[32m | [32m |
../z_vr_box.c | ../z_vr_box.c |
vr_box->dpList != NULL | vr_box->dpList != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->roomVtx != NULL | vr_box->roomVtx != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->dpList != NULL | vr_box->dpList != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->roomVtx != NULL | vr_box->roomVtx != NULL |
../z_vr_box.c | ../z_vr_box.c |
../z_vr_box.c | ../z_vr_box.c |
vr_box->roomVtx != NULL | vr_box->roomVtx != NULL |
../z_vr_box.c | ../z_vr_box.c |
[m | [m |
| |
../z_vr_box_draw.c | ../z_vr_box_draw.c |
../z_vr_box_draw.c | ../z_vr_box_draw.c |
../z_vr_box_draw.c | ../z_vr_box_draw.c |
../z_vr_box_draw.c | ../z_vr_box_draw.c |
../z_fbdemo.c | ../z_fbdemo.c |
this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1 = %d | this->col * (1 + this->row * (1 + 7 + 1)) + 1 + 1 = %d |
../z_fbdemo.c | ../z_fbdemo.c |
gp - this->gfxtbl = %d | gp - this->gfxtbl = %d |
fbdemo_cleanup(%08x) | fbdemo_cleanup(%08x) |
msleep(100); | msleep(100); |
../z_fbdemo.c | ../z_fbdemo.c |
../z_fbdemo.c | ../z_fbdemo.c |
../z_fbdemo.c | ../z_fbdemo.c |
../z_fbdemo.c | ../z_fbdemo.c |
fbdemo_init(%08x, %d, %d) | fbdemo_init(%08x, %d, %d) |
../z_fbdemo.c | ../z_fbdemo.c |
../z_fbdemo.c | ../z_fbdemo.c |
../z_fbdemo.c | ../z_fbdemo.c |
../z_fbdemo.c | ../z_fbdemo.c |
fbdemo_init allocation error | fbdemo_init allocation error |
../z_fbdemo.c | ../z_fbdemo.c |
../z_fbdemo.c | ../z_fbdemo.c |
../z_fbdemo.c | ../z_fbdemo.c |
../z_fbdemo.c | ../z_fbdemo.c |
rate=%f tx=%f ty=%f rotate=%f | rate=%f tx=%f ty=%f rotate=%f |
[41;37m0除算! ZCommonGet fade_speed に0がはいってる[m | [41;37m 0 DIVISION! THERE'S A 0 IN ZCommonGet fade_speed [m |
shrink_window_setval(%d) | shrink_window_setval(%d) |
shrink_window_setnowval(%d) | shrink_window_setnowval(%d) |
shrink_window_init() | shrink_window_init() |
shrink_window_cleanup() | shrink_window_cleanup() |
?キ-フレ-ム?ガ | ?NOT ENOUGH? |
?タリマセン。 | ?KEYFRAMES. |
?サイセイデキマセン | ?CANNOT PLAYBACK |
?サイセイシュウリョウ | ?PLAYBACK COMPLETE |
?サイセイチュウ! | ?PLAYING BACK! |
DEMO CAMERA TOOL | DEMO CAMERA TOOL |
?モウハイリマセン | ?DOESN'T FIT |
?トウロク テンメ | ?REGISTER テンメ |
?ヘンコウ / | ?EDIT / |
> > | > > |
< < | < < |
< > | < > |
?*プレイヤ-* | ?*PLAYER* |
?Eモ-ド? ソウタイ | ?E MODE? RELATIVE |
?Eモ-ド?ゼッタイ | ?E MODE? ABSOLUTE |
?ガメン? デモ | ?SCREEN? CUTSCENE |
?ガメン フツウ | ?SCREEN NORMAL |
?Pジカン MAX | ?P TIME MAX |
?リンク? キオク | ?LINK? REMEMBER |
?リンク? ムシ | ?LINK? IGNORE |
?*ミテルイチ* | ?*VIEWPOINT* |
?*カメラ?イチ* | ?*CAMERA?VIEWPOINT* |
DEBUG CAMERA | DEBUG CAMERA |
?センタ-/ロック | ?CENTER/LOCK |
?センタ-/フリ- | ?CENTER/FREE |
DEMO CONTROL | DEMO CONTROL |
?メモリ?ガタリマセン | ?MEMORY?INSUFFICIENT |
p | p |
e | e |
s | s |
l | l |
c | c |
?メモリパック | ?MEMORY PAK |
?セーブ | ?SAVE |
?ロード | ?LOAD |
?クリア- | ?CLEAR |
?ヲヌカナイデネ | ?PLEASE DON'T REMOVE [...] |
FREE BYTE | FREE BYTE |
NEED BYTE | NEED BYTE |
?*メモリ-パック* | ?*MEMORY PAK* |
?ヲミツケラレマセン | ?CANNOT FIND [...] |
?ファイル ?ヲ | ?IS IT OK ?TO |
?シテモイイデスカ? | ?[...] FILE? |
?ゲンザイヘンシュウチュウノ | ?ゲンザイヘンシュウチュウノ |
?ファイル?ハハキサレマス | ?ファイル?ハハキサレマス |
?ハイ | ?YES |
?イイエ | ?NO |
?シテイマス | ?シテイマス |
?ウワガキ | ?ADDRESS |
?シマシタ | ?COMPLETE |
USE BYTE | USE BYTE |
?ニシッパイ | ?FAILED TO [...] |
?Eモ-ド? コテイ | ?E MODE? FIXED |
@@@static SplinedatZ %s[] = { | @@@static SplinedatZ %s[] = { |
@@@ /* key frame %2d */ { | @@@ /* key frame %2d */ { |
@@@ /* code */ %d, | @@@ /* code */ %d, |
@@@ /* z */ %d, | @@@ /* z */ %d, |
@@@ /* T */ %d, | @@@ /* T */ %d, |
@@@ /* zoom */ %f, | @@@ /* zoom */ %f, |
@@@ /* pos */ { %d, %d, %d } | @@@ /* pos */ { %d, %d, %d } |
@@@ }, | @@@ }, |
@@@}; | @@@}; |
@@@ | @@@ |
@@@%d,%d,%d,%d, | @@@%d,%d,%d,%d, |
@@@%d,%d, | @@@%d,%d, |
@@@%d,%d, | @@@%d,%d, |
@@@ 0,0,0,2,*/ | @@@ 0,0,0,2, |
@@@ 0,1,*/ | @@@ 0,1, |
@@@ 0,0,*/ | @@@ 0,0, |
*/ | |
@@@0,0,*/ | @@@0,0, |
@@@ | @@@ |
@@@ %d, /* code */ | @@@ %d, /* code */ |
@@@ %d, /* z */ | @@@ %d, /* z */ |
*/ | |
*/ | |
*/ | |
*/ | |
*/ | |
@@@0,0,*/ | @@@0,0, |
@@@ | @@@ |
@@@ 0,0,0,1, | @@@ 0,0,0,1, |
@@@ 0,1,*/ | @@@ 0,1, |
@@@ 0,0,*/ | @@@ 0,0, |
*/ | |
@@@0,0,*/ | @@@0,0, |
@@@ | @@@ |
@@@ %d, /* code */ | @@@ %d, /* code */ |
@@@ %d, /* z */ | @@@ %d, /* z */ |
*/ | |
*/ | |
*/ | |
*/ | |
*/ | |
@@@0,0,*/ | @@@0,0, |
@@@ | @@@ |
@@@ | @@@ |
@@@ | @@@ |
@@@/* *** spline point data ** start here *** */ | @@@/* *** spline point data ** start here *** */ |
@@@ | @@@ |
Lookat | Lookat |
Position | Position |
@@@static short nPoints = %d; | @@@static short nPoints = %d; |
@@@ | @@@ |
@@@static short nFrames = %d; | @@@static short nFrames = %d; |
@@@ | @@@ |
@@@static short Mode = %d; | @@@static short Mode = %d; |
@@@ | @@@ |
@@@ | @@@ |
@@@ | @@@ |
@@@/* *** spline point data ** finish! *** */ | @@@/* *** spline point data ** finish! *** */ |
@@@ | @@@ |
../db_camera.c | ../db_camera.c |
%s: %d: デバッグカメラ メモリ確保失敗!! | %s: %d: DEBUG CAMERA MEMORY RESERVATION FAILURE!! |
../db_camera.c | ../db_camera.c |
../db_camera.c | ../db_camera.c |
%s: %d: デバッグカメラ メモリ確保失敗!! | %s: %d: DEBUG CAMERA MEMORY RESERVATION FAILURE!! |
../db_camera.c | ../db_camera.c |
../db_camera.c | ../db_camera.c |
../db_camera.c | ../db_camera.c |
../db_camera.c | ../db_camera.c |
../db_camera.c | ../db_camera.c |
%s: %d: デバッグカメラ メモリ確保失敗!! | %s: %d: DEBUG CAMERA MEMORY RESERVATION FAILURE!! |
../db_camera.c | ../db_camera.c |
../db_camera.c | ../db_camera.c |
%s: %d: デバッグカメラ メモリ確保失敗!! | %s: %d: DEBUG CAMERA MEMORY RESERVATION FAILURE!! |
../db_camera.c | ../db_camera.c |
@@@ | @@@ |
@@@ | @@@ |
@@@/* ****** spline point data ** start here ***** */ | @@@/* ****** spline point data ** start here ***** */ |
@@@ | @@@ |
@@@ | @@@ |
@@@/* ** %d ** */ | @@@/* ** %d ** */ |
@@@ | @@@ |
Lookat | Lookat |
Position | Position |
@@@static short nPoints = %d; | @@@static short nPoints = %d; |
@@@ | @@@ |
@@@static short nFrames = %d; | @@@static short nFrames = %d; |
@@@ | @@@ |
@@@static short Mode = %d; | @@@static short Mode = %d; |
@@@ | @@@ |
@@@ | @@@ |
@@@ | @@@ |
@@@/* ****** spline point data ** finish! ***** */ | @@@/* ****** spline point data ** finish! ***** */ |
@@@ | @@@ |
PRESS B BUTTON | PRESS B BUTTON |
PRESS B BUTTON | PRESS B BUTTON |
PRESS B BUTTON | PRESS B BUTTON |
_ | _ |
> | > |
###%2d:(%c) (%d %d) %d %d %d | ###%2d:(%c) (%d %d) %d %d %d |
@@@ /* CUT [%d] | @@@ /* CUT [%d] |
mempak: find '%c' (%d) | mempak: find '%c' (%d) |
mempak: find '%c' - '%c' %02x | mempak: find '%c' - '%c' %02x |
mempak: write %d byte '%c' (%d)->%d | mempak: write %d byte '%c' (%d)->%d |
mempak: read %d byte '%c' (%d)<-%d | mempak: read %d byte '%c' (%d)<-%d |
mempak: alloc %d byte '%c' (%d) | mempak: alloc %d byte '%c' (%d) |
mempak: resize %d byte '%c' (%d) | mempak: resize %d byte '%c' (%d) |
mempak: alloc %d byte '%c' (%d) with search | mempak: alloc %d byte '%c' (%d) with search |
mempak: delete '%c' (%d) | mempak: delete '%c' (%d) |
kaleido_scope | kaleido_scope |
player_actor | player_actor |
KaleidoFIELD_allocp | KaleidoFIELD_allocp |
../z_kaleido_manager.c | ../z_kaleido_manager.c |
[32m | [32m |
OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s | OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s |
[m | [m |
[32m | [32m |
KaleidoFIELD の最大サイズは %d バイトを確保します | %d BYTES WILL BE RESERVED FOR KaleidoFIELD MAXIMUM SIZE |
[m | [m |
../z_kaleido_manager.c | ../z_kaleido_manager.c |
KaleidoFIELD_allocp | KaleidoFIELD_allocp |
../z_kaleido_manager.c | ../z_kaleido_manager.c |
[32m | [32m |
KaleidoFIELD %08x - %08x | KaleidoFIELD %08x - %08x |
[m | [m |
異常 | 異常 |
[32m | [32m |
カレイド領域 強制排除 | KALEIDO FIELD FORCED EXCLUSION |
[m | [m |
[32m | [32m |
プレイヤーアクター搬入 | PLAYER ACTOR INCORPORATED |
[m | [m |
カレイド・スコープ入れ替え コンストラクト | KALEIDO SCOPE EXCHANGE CONSTRUCT |
../z_kaleido_scope_call.c | ../z_kaleido_scope_call.c |
kaleido_scope_move = %08x | kaleido_scope_move = %08x |
../z_kaleido_scope_call.c | ../z_kaleido_scope_call.c |
kaleido_scope_move_func = %08x | kaleido_scope_move_func = %08x |
../z_kaleido_scope_call.c | ../z_kaleido_scope_call.c |
kaleido_scope_draw = %08x | kaleido_scope_draw = %08x |
../z_kaleido_scope_call.c | ../z_kaleido_scope_call.c |
kaleido_scope_draw_func = %08x | kaleido_scope_draw_func = %08x |
カレイド・スコープ入れ替え デストラクト | KALEIDO SCOPE EXCHANGE DESTRUCT |
PR_KAREIDOSCOPE_MODE=%d | PR_KAREIDOSCOPE_MODE=%d |
[32m | [32m |
カレイド領域 プレイヤー 強制排除 | KALEIDO FIELD - PLAYER FORCED EXCLUSION |
[m | [m |
[32m | [32m |
カレイド領域 カレイドスコープ搬入 | KALEIDO FIELD - KALEIDO SCOPE INCORPORATED |
[m | [m |
[32m | [32m |
カレイド領域 カレイドスコープ排出 | KALEIDO FIELD - KALEIDO SCOPE EVACUATED |
[m | [m |
point == 1 || point == 2 | point == 1 || point == 2 |
../z_play.c | ../z_play.c |
Game_play_shop_pr_vr_switch_set() | Game_play_shop_pr_vr_switch_set() |
../z_play.c | ../z_play.c |
SCENE_NO=%d COUNTER=%d | SCENE_NO=%d COUNTER=%d |
エンディングはじまるよー | THE ENDING IS STARTING! |
出戻り? | 出戻り? |
ZELDA ALLOC SIZE=%x | ZELDA ALLOC SIZE=%x |
../z_play.c | ../z_play.c |
ゼルダヒープ %08x-%08x | ZELDA HEAP %08x-%08x |
player has start camera ID ([34m%d[m) | player has start camera ID ([34m%d[m) |
kawauso_data=[%x] | kawauso_data=[%x] |
object_exchange_rom_address %u | object_exchange_rom_address %u |
RomStart RomEnd Size | RomStart RomEnd Size |
%08x-%08x %08x(%8.3fKB) | %08x-%08x %08x(%8.3fKB) |
fbdemo_init呼出し失敗! | fbdemo_init呼出し失敗! |
サウンドイニシャル来ました。111 | SOUND INITIAL IS HERE. 111 |
サウンドイニシャル来ました。222 | SOUND INITIAL IS HERE. 222 |
../z_play.c | ../z_play.c |
来た!!!!!!!!!!!!!!!!!!!!! = %s | IT'S HERE!!!!!!!!!!!!!!!!!!!!! = %s |
来た!!!!!!!!!!!!!!!!!!!!! | IT'S HERE!!!!!!!!!!!!!!!!!!!!! |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
FINISH=%d | FINISH=%d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
[36mカレイドスコープ中につき視点変更を禁止しております | [36m VIEWPOINT CHANGE CEASED ON ACCOUNT OF BEING IN KALEIDOSCOPE |
[m | [m |
[36mデモ中につき視点変更を禁止しております | [36m VIEWPOINT CHANGE CEASED ON ACCOUNT OF BEING IN CUTSCENE |
[m | [m |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
../z_play.c | ../z_play.c |
../z_play.c | ../z_play.c |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
1 = %d | 1 = %d |
../z_play.c | ../z_play.c |
../z_play.c | ../z_play.c |
SCENE SIZE %fK | SCENE SIZE %fK |
this->sceneSegment != NULL | this->sceneSegment != NULL |
../z_play.c | ../z_play.c |
ROOM SIZE=%fK | ROOM SIZE=%fK |
[41;37mcamera control: error: fulled sub camera system FIELD | [41;37mcamera control: error: fulled sub camera system FIELD |
[m | [m |
camera control: [46m [47;34m create new sub camera [%d] [46m [m | camera control: [46m [47;34m create new sub camera [%d] [46m [m |
[41;37mcamera control: error: never clear camera !! | [41;37mcamera control: error: never clear camera !! |
[m | [m |
camera control: [46m [47;34m clear sub camera [%d] [46m [m | camera control: [46m [47;34m clear sub camera [%d] [46m [m |
[41;37mcamera control: error: camera No.%d already cleared | [41;37mcamera control: error: camera No.%d already cleared |
[m | [m |
[41;37mcamera control: error: return to main, other camera left. %d cleared!! | [41;37mcamera control: error: return to main, other camera left. %d cleared!! |
[m | [m |
this | this |
../PreRender.c | ../PreRender.c |
glistpp | glistpp |
../PreRender.c | ../PreRender.c |
glistp | glistp |
../PreRender.c | ../PreRender.c |
this | this |
../PreRender.c | ../PreRender.c |
glistpp | glistpp |
../PreRender.c | ../PreRender.c |
glistp | glistp |
../PreRender.c | ../PreRender.c |
this | this |
../PreRender.c | ../PreRender.c |
glistpp | glistpp |
../PreRender.c | ../PreRender.c |
glistp | glistp |
../PreRender.c | ../PreRender.c |
this | this |
../PreRender.c | ../PreRender.c |
glistpp | glistpp |
../PreRender.c | ../PreRender.c |
glistp | glistp |
../PreRender.c | ../PreRender.c |
this->zbuf_save | this->zbuf_save |
../PreRender.c | ../PreRender.c |
this->zbuf | this->zbuf |
../PreRender.c | ../PreRender.c |
this->fbuf_save | this->fbuf_save |
../PreRender.c | ../PreRender.c |
this->fbuf | this->fbuf |
../PreRender.c | ../PreRender.c |
this->cvg_save | this->cvg_save |
../PreRender.c | ../PreRender.c |
this | this |
../PreRender.c | ../PreRender.c |
glistpp | glistpp |
../PreRender.c | ../PreRender.c |
glistp | glistp |
../PreRender.c | ../PreRender.c |
Error, should not be in here | Error, should not be in here |
red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d | red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d |
オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました | AUDIO MANAGER RECEIVED OS_SC_PRE_NMI_MSG |
オーディオマネージャスレッド実行開始 | AUDIO MANAGER THREAD EXECUTION START |
ゼルダ共通データ初期化 | ZELDA COMMON DATA INITIALIZED |
last_button=%04x | last_button=%04x |
%08x | %08x |
%c | %c |
../game.c | ../game.c |
ハイラル滅亡まであと %08x バイト(game_alloc) | HYRULE WILL BE DESTROYED IN %08x BYTES (game_alloc) |
../game.c | ../game.c |
../game.c | ../game.c |
../game.c | ../game.c |
../game.c | ../game.c |
../game.c | ../game.c |
ハイラル確保 サイズ=%u バイト | SIZE RESERVED FOR HYRULE=%u BYTES |
../game.c | ../game.c |
ハイラル確保成功 | HYRULE RESERVATION SUCCESS |
ハイラル確保失敗 | HYRULE RESERVATION FAILURE |
../game.c | ../game.c |
ハイラル一時解放!! | HYRULE TEMPORARILY DEALLOCATED |
%c | %c |
[31m | [31m |
メモリが足りません。ハイラルサイズを可能な最大値に変更します | INSUFFICIENT MEMORY. CHANGING HYRULE SIZE TO MAXIMUM VALUE. |
(hyral=%08x max=%08x free=%08x alloc=%08x) | (hyral=%08x max=%08x free=%08x alloc=%08x) |
[m | [m |
ハイラル再確保 サイズ=%u バイト | HYRULE RE-RESERVATION SIZE=%u BYTES |
../game.c | ../game.c |
ハイラル再確保成功 | HYRULE RE-RESERVATION SUCCESS |
ハイラル再確保失敗 | HYRULE RE-RESERVATION FAILURE |
../game.c | ../game.c |
game コンストラクタ開始 | game CONSTRUCTOR START |
game_set_next_game_null 処理時間 %d us | game_set_next_game_null PROCESSING TIME %d us |
gamealloc_init 処理時間 %d us | gamealloc_init PROCESSING TIME %d us |
init 処理時間 %d us | init PROCESSING TIME %d us |
this->cleanup | this->cleanup |
../game.c | ../game.c |
その他初期化 処理時間 %d us | OTHER INITIALIZATION PROCESSING TIME %d us |
game コンストラクタ終了 | game CONSTRUCTOR COMPLETE |
game デストラクタ開始 | game DESTRUCTOR START |
this->cleanup | this->cleanup |
../game.c | ../game.c |
game デストラクタ終了 | game DESTRUCTOR COMPLETE |
ハイラルは滅亡している | HYRULE UNDER DESTRUCTION |
滅亡寸前のハイラルには %d バイトの余力もない(滅亡まであと %d バイト) | HYRULE IS ON THE VERGE OF DESTRUCTION. NOT EVEN %d BYTES REMAIN.(DESTRUCTION IN %d BYTES) |
ハイラルは滅亡してしまった | HYRULE DESTROYED |
[32m | [32m |
game_alloc(%08x) %08x-%08x [%s:%d] | game_alloc(%08x) %08x-%08x [%s:%d] |
[m | [m |
?U?} | ?U?} |
this = %08x | this = %08x |
ptr = %08x size = %d | ptr = %08x size = %d |
../gamealloc.c | ../gamealloc.c |
ptr->prev | ptr->prev |
../gamealloc.c | ../gamealloc.c |
ptr->next | ptr->next |
../gamealloc.c | ../gamealloc.c |
../gamealloc.c | ../gamealloc.c |
../gamealloc.c | ../gamealloc.c |
vtx_cnt=%d | vtx_cnt=%d |
spvtx_cnt=%d | spvtx_cnt=%d |
tri1_cnt=%d | tri1_cnt=%d |
tri2_cnt=%d | tri2_cnt=%d |
quad_cnt=%d | quad_cnt=%d |
line_cnt=%d | line_cnt=%d |
sync_err=%d | sync_err=%d |
loaducode_cnt=%d | loaducode_cnt=%d |
dl_depth=%d | dl_depth=%d |
dl_cnt=%d | dl_cnt=%d |
../graph.c | ../graph.c |
game_init_func = %08x | game_init_func = %08x |
[31m | [31m |
RCPが帰ってきませんでした。 | RCP HAS NOT RETURNED. |
[m | [m |
RCP is HUNG UP!! | RCP is HUNG UP!! |
Oh! MY GOD!! | Oh! MY GOD!! |
../graph.c | ../graph.c |
../graph.c | ../graph.c |
../graph.c | ../graph.c |
WORK_DISP 開始 | WORK_DISP START |
POLY_OPA_DISP 開始 | POLY_OPA_DISP START |
POLY_XLU_DISP 開始 | POLY_XLU_DISP START |
OVERLAY_DISP 開始 | OVERLAY_DISP START |
../graph.c | ../graph.c |
../graph.c | ../graph.c |
WORK_DISP 終了 | WORK_DISP COMPLETE |
POLY_OPA_DISP 終了 | POLY_OPA_DISP COMPLETE |
POLY_XLU_DISP 終了 | POLY_XLU_DISP COMPLETE |
OVERLAY_DISP 終了 | OVERLAY_DISP COMPLETE |
../graph.c | ../graph.c |
../graph.c | ../graph.c |
../graph.c | ../graph.c |
do_count_fault | do_count_fault |
%c | %c |
[41;37mダイナミック領域先頭が破壊されています | [41;37m DYNAMIC FIELD BEGINNING UNDER DESTRUCTION |
[m | [m |
../graph.c | ../graph.c |
%c | %c |
[41;37mダイナミック領域末尾が破壊されています | [41;37m DYNAMIC FIELD END UNDER DESTRUCTION |
[m | [m |
../graph.c | ../graph.c |
%c | %c |
[41;37mゼルダ0は死んでしまった(graph_alloc is empty) | [41;37m ZELDA 0 IS DEAD (graph_alloc is empty) |
[m | [m |
%c | %c |
[41;37mゼルダ1は死んでしまった(graph_alloc is empty) | [41;37m ZELDA 1 IS DEAD (graph_alloc is empty) |
[m | [m |
%c | %c |
[41;37mゼルダ4は死んでしまった(graph_alloc is empty) | [41;37m ZELDA 4 IS DEAD (graph_alloc is empty) |
[m | [m |
[43;30mPRE-NMIによりリセットモードに移行します | [43;30m TRANSITIONING TO SET MODE VIA PRE-NMI |
[m | [m |
グラフィックスレッド実行開始 | GRAPHIC THREAD EXECUTION START |
クラスサイズ=%dバイト | CLASS SIZE=%d BYTES |
../graph.c | ../graph.c |
確保失敗 | RESERVATION FAILURE |
CLASS SIZE= %d bytes | CLASS SIZE= %d bytes |
GAME CLASS MALLOC FAILED | GAME CLASS MALLOC FAILED |
../graph.c | ../graph.c |
グラフィックスレッド実行終了 | GRAPHIC THREAD EXECUTION END |
graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x | graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x |
graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x | graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x |
../listalloc.c | ../listalloc.c |
../listalloc.c | ../listalloc.c |
[32m | [32m |
システムヒープサイズ %08x(%dKB) 開始アドレス %08x | SYSTEM HEAP SIZE %08x(%dKB) START ADDRESS %08x |
[m | [m |
mainproc 実行開始 | mainproc EXECUTION START |
システムヒープ初期化 %08x-%08x %08x | SYSTEM HEAP INITIALIZATION %08x-%08x %08x |
../main.c | ../main.c |
debug_InitArena(%08x, %08x) | debug_InitArena(%08x, %08x) |
irqmgr | irqmgr |
タスクスケジューラの初期化 | TASK SCHEDULER INITIALIZATION |
sched | sched |
audio | audio |
padmgr | padmgr |
graph | graph |
main.c: リセットされたみたいだよ | main.c: LOOKS LIKE IT'S BEEN RESET. |
mainproc 後始末 | mainproc SETTLED |
mainproc 実行終了 | mainproc EXECUTION COMPLETE |
%2d %d serialMsgQロック待ち %08x %08x %08x | %2d %d serialMsgQ WAITING FOR LOCK %08x %08x %08x |
%2d %d serialMsgQをロックしました %08x | %2d %d serialMsgQ LOCKED %08x |
%2d %d serialMsgQロック解除します %08x %08x %08x | %2d %d serialMsgQ LOCK CANCELLED %08x %08x %08x |
%2d %d serialMsgQロック解除しました %08x %08x %08x | %2d %d serialMsgQ LOCK CANCELLED %08x %08x %08x |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
振動パック ぶるぶるぶるぶる | RUMBLE PAK - RUMBLE RUMBLE RUMBLE RUMBLE |
[m | [m |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
振動パックで通信エラーが発生しました | TRANSMISSION ERROR PRODUCED BY RUMBLE PAK |
[m | [m |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
振動パック 停止 | RUMBLE PAK STOP |
[m | [m |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
振動パックで通信エラーが発生しました | TRANSMISSION ERROR PRODUCED BY RUMBLE PAK |
[m | [m |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
振動パックが抜かれたようです | SEEMS LIKE THE RUMBLE PAK HAS BEEN REMOVED |
[m | [m |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
振動パックではないコントローラパックが抜かれたようです | SEEMS LIKE A NON-RUMBLE CONTROLLER PAK HAS BEEN REMOVED |
[m | [m |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
振動パックを認識しました | RUMBLE PAK RECOGNIZED |
[m | [m |
../padmgr.c | ../padmgr.c |
#ERROR! | #ERROR! |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
コントローラパックの通信エラー | CONTROLLER PAK TRANSMISSION ERROR |
[m | [m |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
振動パック 停止 | RUMBLE PAK STOP |
[m | [m |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
認識しました | RECOGNIZED |
[m | [m |
../padmgr.c | ../padmgr.c |
this->Key_switch[i] = %d | this->Key_switch[i] = %d |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
オーバーランエラーが発生 | OVERRUN ERROR PRODUCED |
[m | [m |
[33m | [33m |
padmgr: %dコン: %s | padmgr: %d CONTROLLER: %s |
応答しません | NO RESPONSE |
[m | [m |
../padmgr.c | ../padmgr.c |
padnow1->errno = %x | padnow1->errno = %x |
../padmgr.c | ../padmgr.c |
../padmgr.c | ../padmgr.c |
this->pad_status[i].type = %x | this->pad_status[i].type = %x |
知らない種類のコントローラが接続されています | UNKNOWN CONTROLLER TYPE CONNECTED |
padmgr_HandlePreNMI() | padmgr_HandlePreNMI() |
コントローラスレッド実行開始 | CONTROLLER THREAD EXECUTION START |
コントローラスレッドイベント待ち %lld | WAITING FOR CONTROLLER THREAD EVENT %lld |
msg | msg |
../padmgr.c | ../padmgr.c |
padmgr_HandleRetraceMsg START %lld | padmgr_HandleRetraceMsg START %lld |
padmgr_HandleRetraceMsg END %lld | padmgr_HandleRetraceMsg END %lld |
コントローラスレッド実行終了 | CONTROLLER THREAD EXECUTION COMPLETE |
パッドマネージャ作成 padmgr_Create() | PAD MANAGER CREATION padmgr_Create() |
cfbinfo->swapbuffer | cfbinfo->swapbuffer |
../sched.c | ../sched.c |
osViSwapBuffer %08x %08x %08x | osViSwapBuffer %08x %08x %08x |
../sched.c | ../sched.c |
(((u64)(now - audio_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld | (((u64)(now - audio_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld |
../sched.c | ../sched.c |
(((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld | (((u64)(now - graph_rsp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld |
../sched.c | ../sched.c |
(((u64)(now - rdp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld | (((u64)(now - rdp_start_time)*(1000000LL/15625LL))/((62500000LL*3/4)/15625LL)) = %lld |
(type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK) | (type == M_AUDTASK) || (type == M_GFXTASK) || (type == M_NJPEGTASK) || (type == M_NULTASK) |
../sched.c | ../sched.c |
オーディオタスクをエントリしました | ENTERED AUDIO TASK |
グラフタスクをエントリしました | ENTERED GRAPH TASK |
sc->curRSPTask->list.t.type != M_AUDTASK | sc->curRSPTask->list.t.type != M_AUDTASK |
../sched.c | ../sched.c |
%08d:osSpTaskYield | %08d:osSpTaskYield |
sc->pending_swapbuffer1 | sc->pending_swapbuffer1 |
../sched.c | ../sched.c |
sc->pending_swapbuffer2 | sc->pending_swapbuffer2 |
../sched.c | ../sched.c |
sc->pending_swapbuffer1 | sc->pending_swapbuffer1 |
../sched.c | ../sched.c |
sc->curRSPTask == NULL | sc->curRSPTask == NULL |
../sched.c | ../sched.c |
%08d:osSpTaskStartGo(%08x) %s | %08d:osSpTaskStartGo(%08x) %s |
AUDIO | AUDIO |
GRAPH | GRAPH |
OTHER | OTHER |
[YIELD B] | [YIELD B] |
EN sc:%08x sp:%08x dp:%08x state:%x | EN sc:%08x sp:%08x dp:%08x state:%x |
%08d:scHandleRetrace %08x | %08d:scHandleRetrace %08x |
%08x %08x %08x %d | %08x %08x %08x %d |
sc->curRSPTask | sc->curRSPTask |
../sched.c | ../sched.c |
RSP DONE %d %d | RSP DONE %d %d |
[YIELDED] | [YIELDED] |
[NOT YIELDED] | [NOT YIELDED] |
SP sc:%08x sp:%08x dp:%08x state:%x | SP sc:%08x sp:%08x dp:%08x state:%x |
sc->curRDPTask | sc->curRDPTask |
../sched.c | ../sched.c |
sc->curRDPTask->list.t.type == M_GFXTASK | sc->curRDPTask->list.t.type == M_GFXTASK |
../sched.c | ../sched.c |
DP sc:%08x sp:%08x dp:%08x state:%x | DP sc:%08x sp:%08x dp:%08x state:%x |
osScKickEntryMsg | osScKickEntryMsg |
%08d:待機中 | %08d: ON STANDBY |
%08d:ENTRY_MSG | %08d:ENTRY_MSG |
%08d:RSP_DONE_MSG | %08d:RSP_DONE_MSG |
%08d:RDP_DONE_MSG | %08d:RDP_DONE_MSG |
this | this |
../speed_meter.c | ../speed_meter.c |
../speed_meter.c | ../speed_meter.c |
../speed_meter.c | ../speed_meter.c |
[31m | [31m |
../speed_meter.c | ../speed_meter.c |
this->maxval = %d | this->maxval = %d |
[m | [m |
../speed_meter.c | ../speed_meter.c |
../speed_meter.c | ../speed_meter.c |
8Mバイト以上のメモリが搭載されています | OVER 8 MB OF MEMORY EQUIPPED |
RAM 8M mode (N64DD対応) | RAM 8M mode (N64DD COMPATIBLE) |
このバージョンのマージンは %dK バイトです | THE MARGINS OF THIS VERSION ARE %dK BYTES |
RAM4M mode | RAM4M mode |
../sys_cfb.c | ../sys_cfb.c |
システムが使用する最終アドレスは %08x です | LAST ADDRESS USED BY SYSTEM WAS %08x |
フレームバッファのアドレスは %08x と %08x です | FRAME BUFFER ADDRESSES ARE %08x AND %08x |
[43;30m | [43;30m |
Math3D_lineVsPosSuisenCross():直線の長さがありません | Math3D_lineVsPosSuisenCross(): NO LENGTH FOR STRAIGHT LINE |
cross = pos を返します。 | cross = pos RETURNED |
[m | [m |
[43;30m | [43;30m |
Math3DLengthPlaneAndPos():法線size がゼロ近いです%f %f %f | Math3DLengthPlaneAndPos(): NORMAL VECTOR size APPROACHING ZERO %f %f %f |
[m | [m |
[43;30m | [43;30m |
Math3DSignedLengthPlaneAndPos():法線size がゼロ近いです%f %f %f | Math3DSignedLengthPlaneAndPos(): NORMAL VECTOR SIZE APPROACHING ZERO %f %f %f |
[m | [m |
../sys_matrix.c | ../sys_matrix.c |
Matrix_now >= Matrix_stack | Matrix_now >= Matrix_stack |
../sys_matrix.c | ../sys_matrix.c |
%s %d: [%s] = | %s %d: [%s] = |
/ %12.6f %12.6f %12.6f %12.6f \ | / %12.6f %12.6f %12.6f %12.6f \ |
| %12.6f %12.6f %12.6f %12.6f | | | %12.6f %12.6f %12.6f %12.6f | |
| %12.6f %12.6f %12.6f %12.6f | | | %12.6f %12.6f %12.6f %12.6f | |
\ %12.6f %12.6f %12.6f %12.6f / | \ %12.6f %12.6f %12.6f %12.6f / |
[31m | [31m |
**** Freeze!! **** | **** Freeze!! **** |
[m | [m |
this | this |
../irqmgr.c | ../irqmgr.c |
c | c |
../irqmgr.c | ../irqmgr.c |
msgQ | msgQ |
../irqmgr.c | ../irqmgr.c |
this | this |
../irqmgr.c | ../irqmgr.c |
c | c |
../irqmgr.c | ../irqmgr.c |
[41;37mirqmgr_SendMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d | [41;37mirqmgr_SendMesgForClient: MESSAGE QUEUE OVERFLOW mq=%08x cnt=%d |
[m | [m |
[41;37mirqmgr_JamMesgForClient:メッセージキューがあふれています mq=%08x cnt=%d | [41;37mirqmgr_JamMesgForClient: MESSAGE QUEUE OVERFLOW mq=%08x cnt=%d |
[m | [m |
irqmgr.c: PRENMIから0.5秒経過 | irqmgr.c: 0.5 SECONDS SINCE PRENMI |
スタックは大丈夫みたいです | LOOKS LIKE THE STACK'S ALRIGHT |
%c | %c |
[31m | [31m |
スタックがオーバーフローしたか危険な状態です | DANGEROUS SITUATION: STACK OVERFLOW MAY HAVE OCCURRED |
早々にスタックサイズを増やすか、スタックを消費しないようにしてください | PLEASE INCREASE THE STACK SIZE QUICKLY, OR BE SURE IT'S NOT CONSUMED |
[m | [m |
osAfterPreNMIが %d を返しました!? | %d RETURNED BY osAfterPreNMI?! |
IRQマネージャスレッド実行開始 | IRQ MANAGER THREAD EXECUTION START |
PRE_NMI_MSG | PRE_NMI_MSG |
スケジューラ:PRE_NMIメッセージを受信 | SCHEDULER:PRE_NMI MESSAGE RECEIVED |
PRENMI450_MSG | PRENMI450_MSG |
スケジューラ:PRENMI450メッセージを受信 | SCHEDULER:PRENMI450 MESSAGE RECEIVED |
PRENMI480_MSG | PRENMI480_MSG |
スケジューラ:PRENMI480メッセージを受信 | SCHEDULER:PRENMI480 MESSAGE RECEIVED |
PRENMI500_MSG | PRENMI500_MSG |
スケジューラ:PRENMI500メッセージを受信 | SCHEDULER:PRENMI500 MESSAGE RECEIVED |
irqmgr.c:予期しないメッセージを受け取りました(%08x) | irqmgr.c: UNEXPECTED MESSAGE RECEIVED (%08x) |
IRQマネージャスレッド実行終了 | IRQ MANAGER THREAD EXECUTION COMPLETE |
this | this |
../irqmgr.c | ../irqmgr.c |
stack | stack |
../irqmgr.c | ../irqmgr.c |
| |
%s: %u バイトの%sに失敗しました | %s: FAILED AT %u BYTES' %s |
%s: %u バイトの%sに成功しました | %s: SUCCEEDED AT %u BYTES' %s |
debug_malloc | debug_malloc |
確保 | RESERVED |
debug_malloc_DEBUG | debug_malloc_DEBUG |
確保 | RESERVED |
debug_malloc_r | debug_malloc_r |
確保 | RESERVED |
debug_malloc_r_DEBUG | debug_malloc_r_DEBUG |
確保 | RESERVED |
debug_realloc | debug_realloc |
再確保 | RE-RESERVED |
debug_realloc_DEBUG | debug_realloc_DEBUG |
再確保 | RE-RESERVED |
debug_calloc | debug_calloc |
確保 | RESERVED |
ゼルダヒープ表示 | ZELDA HEAP DISPLAY |
Interrupt | Interrupt |
TLB modification | TLB modification |
TLB exception on load | TLB exception on load |
TLB exception on store | TLB exception on store |
Address error on load | Address error on load |
Address error on store | Address error on store |
Bus error on inst. | Bus error on inst. |
Bus error on data | Bus error on data |
System call exception | System call exception |
Breakpoint exception | Breakpoint exception |
Reserved instruction | Reserved instruction |
Coprocessor unusable | Coprocessor unusable |
Arithmetic overflow | Arithmetic overflow |
Trap exception | Trap exception |
Virtual coherency on inst. | Virtual coherency on inst. |
Floating point exception | Floating point exception |
Watchpoint exception | Watchpoint exception |
Virtual coherency on data | Virtual coherency on data |
Unimplemented operation | Unimplemented operation |
Invalid operation | Invalid operation |
Division by zero | Division by zero |
Overflow | Overflow |
Underflow | Underflow |
Inexact operation | Inexact operation |
[41;37mfault_AddClient: %08x は既にリスト中にある | [41;37mfault_AddClient: %08x ALREADY IN LIST |
[m | [m |
[41;37mfault_RemoveClient: %08x リスト不整合です | [41;37mfault_RemoveClient: %08x DOES NOT CONFORM TO LIST |
[m | [m |
[41;37mfault_AddressConverterAddClient: %08x は既にリスト中にある | [41;37mfault_AddressConverterAddClient: %08x ALREADY IN LIST |
[m | [m |
[41;37mfault_AddressConverterRemoveClient: %08x は既にリスト中にある | [41;37mfault_AddressConverterRemoveClient: %08x ALREADY IN LIST |
[m | [m |
F%02d:%14.7e | F%02d:%14.7e |
F%02d: %08x(16) | F%02d: %08x(16) |
F%02d:%14.7e | F%02d:%14.7e |
F%02d: %08x(16) | F%02d: %08x(16) |
FPCSR:%08xH | FPCSR:%08xH |
(%s) | (%s) |
FPCSR:%08xH | FPCSR:%08xH |
(%s) | (%s) |
THREAD:%d (%d:%s) | THREAD:%d (%d:%s) |
PC:%08xH SR:%08xH VA:%08xH | PC:%08xH SR:%08xH VA:%08xH |
AT:%08xH V0:%08xH V1:%08xH | AT:%08xH V0:%08xH V1:%08xH |
A0:%08xH A1:%08xH A2:%08xH | A0:%08xH A1:%08xH A2:%08xH |
A3:%08xH T0:%08xH T1:%08xH | A3:%08xH T0:%08xH T1:%08xH |
T2:%08xH T3:%08xH T4:%08xH | T2:%08xH T3:%08xH T4:%08xH |
T5:%08xH T6:%08xH T7:%08xH | T5:%08xH T6:%08xH T7:%08xH |
S0:%08xH S1:%08xH S2:%08xH | S0:%08xH S1:%08xH S2:%08xH |
S3:%08xH S4:%08xH S5:%08xH | S3:%08xH S4:%08xH S5:%08xH |
S6:%08xH S7:%08xH T8:%08xH | S6:%08xH S7:%08xH T8:%08xH |
T9:%08xH GP:%08xH SP:%08xH | T9:%08xH GP:%08xH SP:%08xH |
S8:%08xH RA:%08xH LO:%08xH | S8:%08xH RA:%08xH LO:%08xH |
THREAD ID:%d (%d:%s) | THREAD ID:%d (%d:%s) |
PC:%08xH SR:%08xH VA:%08xH | PC:%08xH SR:%08xH VA:%08xH |
AT:%08xH V0:%08xH V1:%08xH | AT:%08xH V0:%08xH V1:%08xH |
A0:%08xH A1:%08xH A2:%08xH | A0:%08xH A1:%08xH A2:%08xH |
A3:%08xH T0:%08xH T1:%08xH | A3:%08xH T0:%08xH T1:%08xH |
T2:%08xH T3:%08xH T4:%08xH | T2:%08xH T3:%08xH T4:%08xH |
T5:%08xH T6:%08xH T7:%08xH | T5:%08xH T6:%08xH T7:%08xH |
S0:%08xH S1:%08xH S2:%08xH | S0:%08xH S1:%08xH S2:%08xH |
S3:%08xH S4:%08xH S5:%08xH | S3:%08xH S4:%08xH S5:%08xH |
S6:%08xH S7:%08xH T8:%08xH | S6:%08xH S7:%08xH T8:%08xH |
T9:%08xH GP:%08xH SP:%08xH | T9:%08xH GP:%08xH SP:%08xH |
S8:%08xH RA:%08xH LO:%08xH | S8:%08xH RA:%08xH LO:%08xH |
[37mKeyWaitB (LRZ [37m上[33m下 [33m上[37m下 [37m左[33m左 [33m右[37m右 [32mB[34mA[31mSTART[37m)[m | [37mKeyWaitB (LRZ [37m上[33m下 [33m上[37m下 [37m左[33m左 [33m右[37m右 [32mB[34mA[31mSTART[37m)[m |
[37mKeyWaitB'(LR左[33m右 +[31mSTART[37m)[m | [37mKeyWaitB'(LR左[33m右 +[31mSTART[37m)[m |
%s %08x | %s %08x |
PrintDump | PrintDump |
%06x | %06x |
%08x | %08x |
Dump | Dump |
SP PC (VPC) | SP PC (VPC) |
%08x %08x | %08x %08x |
-> %08x | -> %08x |
STACK TRACE | STACK TRACE |
SP PC (VPC) | SP PC (VPC) |
%08x %08x | %08x %08x |
-> %08x | -> %08x |
8CallBack (%d) %08x %08x %08x | 8CallBack (%d) %08x %08x %08x |
7 | 7 |
フォルトマネージャ:OS_EVENT_CPU_BREAKを受信しました | FAULT MANAGER: OS_EVENT_CPU_BREAK RECEIVED |
フォルトマネージャ:OS_EVENT_FAULTを受信しました | FAULT MANAGER: OS_EVENT_FAULT RECEIVED |
フォルトマネージャ:不明なメッセージを受信しました | FAULT MANAGER: UNCLEAR MESSAGE RECEIVED |
__osGetCurrFaultedThread()=%08x | __osGetCurrFaultedThread()=%08x |
FindFaultedThread()=%08x | FindFaultedThread()=%08x |
STACK TRACE | STACK TRACE |
CONGRATURATIONS! | CONGRATURATIONS! |
All Pages are displayed. | All Pages are displayed. |
THANK YOU! | THANK YOU! |
You are great debugger! | You are great debugger! |
fault | fault |
HungUp on Thread %d | HungUp on Thread %d |
%s | %s |
(NULL) | (NULL) |
%s | %s |
(NULL) | (NULL) |
HungUp on Thread %d | HungUp on Thread %d |
%s | %s |
(NULL) | (NULL) |
%s | %s |
(NULL) | (NULL) |
HungUp %s:%d | HungUp %s:%d |
[m | [m |
[3%dm | [3%dm |
[4%dm | [4%dm |
[%d;%dH | [%d;%dH |
[2J | [2J |
%c | %c |
G_ZBUFFER | G_ZBUFFER |
G_TEXTURE_ENABLE | G_TEXTURE_ENABLE |
G_SHADE | G_SHADE |
G_SHADING_SMOOTH | G_SHADING_SMOOTH |
G_CULL_FRONT | G_CULL_FRONT |
G_CULL_BACK | G_CULL_BACK |
G_FOG | G_FOG |
G_LIGHTING | G_LIGHTING |
G_TEXTURE_GEN | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_TEXTURE_GEN_LINEAR |
G_LOD | G_LOD |
G_MTX_PROJECTION | G_MTX_PROJECTION |
G_MTX_MODELVIEW | G_MTX_MODELVIEW |
G_MTX_LOAD | G_MTX_LOAD |
G_MTX_MUL | G_MTX_MUL |
G_MTX_PUSH | G_MTX_PUSH |
G_MTX_NOPUSH | G_MTX_NOPUSH |
? | ? |
COMBINED | COMBINED |
TEXEL0 | TEXEL0 |
TEXEL1 | TEXEL1 |
PRIMITIVE | PRIMITIVE |
SHADE | SHADE |
ENVIRONMENT | ENVIRONMENT |
CENTER | CENTER |
SCALE | SCALE |
1 | 1 |
NOISE | NOISE |
K4 | K4 |
COMBINED_ALPHA | COMBINED_ALPHA |
0 | 0 |
TEXEL0_ALPHA | TEXEL0_ALPHA |
TEXEL1_ALPHA | TEXEL1_ALPHA |
PRIMITIVE_ALPHA | PRIMITIVE_ALPHA |
SHADE_ALPHA | SHADE_ALPHA |
ENV_ALPHA | ENV_ALPHA |
LOD_FRACTION | LOD_FRACTION |
PRIM_LOD_FRAC | PRIM_LOD_FRAC |
K5 | K5 |
0 | 0 |
0 | 0 |
? | ? |
LOD_FRACTION | LOD_FRACTION |
COMBINED | COMBINED |
TEXEL0 | TEXEL0 |
TEXEL1 | TEXEL1 |
PRIMITIVE | PRIMITIVE |
SHADE | SHADE |
ENVIRONMENT | ENVIRONMENT |
PRIM_LOD_FRAC | PRIM_LOD_FRAC |
1 | 1 |
0 | 0 |
マイクロコードが一致しなかった | MICROCODE DOESN'T MATCH |
| | | |
%s | %s |
AA_EN | AA_EN |
Z_CMP | Z_CMP |
Z_UPD | Z_UPD |
IM_RD | IM_RD |
CLR_ON_CVG | CLR_ON_CVG |
CVG_DST_CLAMP | CVG_DST_CLAMP |
CVG_DST_WRAP | CVG_DST_WRAP |
CVG_DST_FULL | CVG_DST_FULL |
CVG_DST_SAVE | CVG_DST_SAVE |
ZMODE_OPA | ZMODE_OPA |
ZMODE_INTER | ZMODE_INTER |
ZMODE_XLU | ZMODE_XLU |
ZMODE_DEC | ZMODE_DEC |
CVG_X_ALPHA | CVG_X_ALPHA |
ALPHA_CVG_SEL | ALPHA_CVG_SEL |
FORCE_BL | FORCE_BL |
G_BL_CLR_IN | G_BL_CLR_IN |
G_BL_CLR_MEM | G_BL_CLR_MEM |
G_BL_CLR_BL | G_BL_CLR_BL |
G_BL_CLR_FOG | G_BL_CLR_FOG |
G_BL_A_IN | G_BL_A_IN |
G_BL_A_FOG | G_BL_A_FOG |
G_BL_A_SHADE | G_BL_A_SHADE |
G_BL_0 | G_BL_0 |
G_BL_CLR_IN | G_BL_CLR_IN |
G_BL_CLR_MEM | G_BL_CLR_MEM |
G_BL_CLR_BL | G_BL_CLR_BL |
G_BL_CLR_FOG | G_BL_CLR_FOG |
G_BL_1MA | G_BL_1MA |
G_BL_A_MEM | G_BL_A_MEM |
G_BL_1 | G_BL_1 |
G_BL_0 | G_BL_0 |
%s| | %s| |
GBL_c1(%s, %s, %s, %s)| | GBL_c1(%s, %s, %s, %s)| |
GBL_c2(%s, %s, %s, %s) | GBL_c2(%s, %s, %s, %s) |
{{%6d, %6d, %6d, %d, %6d, %6d, %3d, %3d, %3d, %3d}}, /* vc%d */ | {{%6d, %6d, %6d, %d, %6d, %6d, %3d, %3d, %3d, %3d}}, /* vc%d */ |
{{%6d, %6d, %6d, %d, %6d, %6d, %3d, %3d, %3d, %3d}}, /* vn%d */ | {{%6d, %6d, %6d, %d, %6d, %6d, %3d, %3d, %3d, %3d}}, /* vn%d */ |
%08x: | %08x: |
%08x-%08x: | %08x-%08x: |
gsSPNoOp(), | gsSPNoOp(), |
gsSPDisplayList(0x%08x), | gsSPDisplayList(0x%08x), |
gsSPBranchList(0x%08x), | gsSPBranchList(0x%08x), |
RDPHALF_1(0x%08x), | RDPHALF_1(0x%08x), |
gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d), | gsSPTextureRectangle(%d,%d,%d,%d,%d,%d,%d,%d,%d), |
gsSPLoadUcode(0x%08x, 0x%08x), | gsSPLoadUcode(0x%08x, 0x%08x), |
gsSPLoadUcodeEx(0x%08x, 0x%08x, 0x%05x), | gsSPLoadUcodeEx(0x%08x, 0x%08x, 0x%05x), |
gsSPEndDisplayList(), | gsSPEndDisplayList(), |
gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d), | gsDPSetTile(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d), |
### TileSyncが必要です。 | ### TileSync NECESSARY. |
gsDPLoadTile(%d,%d,%d,%d,%d), | gsDPLoadTile(%d,%d,%d,%d,%d), |
gsDPLoadBlock(%d,%d,%d,%d,%d), | gsDPLoadBlock(%d,%d,%d,%d,%d), |
### LoadSyncが必要です。 | ### LoadSync NECESSARY. |
gsDPSetTileSize(%d,%d,%d,%d,%d), | gsDPSetTileSize(%d,%d,%d,%d,%d), |
gsDPLoadTLUTCmd(%d,%d), | gsDPLoadTLUTCmd(%d,%d), |
gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s), | gsDPSetCombineLERP(%s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s, %s,%s,%s,%s), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
SetAlphaDither | SetAlphaDither |
G_AD_PATTERN | G_AD_PATTERN |
G_AD_NOTPATTERN | G_AD_NOTPATTERN |
G_AD_NOISE | G_AD_NOISE |
G_AD_DISABLE | G_AD_DISABLE |
SetColorDither | SetColorDither |
G_CD_MAGICSQ | G_CD_MAGICSQ |
G_CD_BAYER | G_CD_BAYER |
G_CD_NOISE | G_CD_NOISE |
-1 | -1 |
SetCombineKey | SetCombineKey |
G_CK_NONE | G_CK_NONE |
G_CK_KEY | G_CK_KEY |
-1 | -1 |
-1 | -1 |
SetTextureConvert | SetTextureConvert |
G_TC_CONV | G_TC_CONV |
G_TC_FILTCONV | G_TC_FILTCONV |
G_TC_FILT | G_TC_FILT |
-1 | -1 |
SetTextureFilter | SetTextureFilter |
G_TF_POINT | G_TF_POINT |
G_TF_AVERAGE | G_TF_AVERAGE |
G_TF_BILERP | G_TF_BILERP |
-1 | -1 |
SetTextureLUT | SetTextureLUT |
G_TT_NONE | G_TT_NONE |
G_TT_RGBA16 | G_TT_RGBA16 |
G_TT_IA16 | G_TT_IA16 |
-1 | -1 |
SetTextureLOD | SetTextureLOD |
G_TL_TILE | G_TL_TILE |
G_TL_LOD | G_TL_LOD |
-1 | -1 |
-1 | -1 |
SetTextureDetail | SetTextureDetail |
G_TD_CLAMP | G_TD_CLAMP |
G_TD_SHARPEN | G_TD_SHARPEN |
G_TD_DETAIL | G_TD_DETAIL |
-1 | -1 |
SetTexturePersp | SetTexturePersp |
G_TP_PERSP | G_TP_PERSP |
G_TP_NONE | G_TP_NONE |
-1 | -1 |
-1 | -1 |
SetCycleType | SetCycleType |
G_CYC_1CYCLE | G_CYC_1CYCLE |
G_CYC_2CYCLE | G_CYC_2CYCLE |
G_CYC_COPY | G_CYC_COPY |
G_CYC_FILL | G_CYC_FILL |
SetColorDither | SetColorDither |
G_CD_MAGICSQ | G_CD_MAGICSQ |
G_CD_BAYER | G_CD_BAYER |
G_CD_NOISE | G_CD_NOISE |
-1 | -1 |
PipelineMode | PipelineMode |
G_PM_1PRIMITIVE | G_PM_1PRIMITIVE |
G_PM_NPRIMITIVE | G_PM_NPRIMITIVE |
-1 | -1 |
-1 | -1 |
gsDP%s(%s), | gsDP%s(%s), |
gsSPSetOtherModeH(%d, %d, 0x%08x), | gsSPSetOtherModeH(%d, %d, 0x%08x), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPSetAlphaCompare | gsDPSetAlphaCompare |
G_AC_NONE | G_AC_NONE |
G_AC_THRESHOLD | G_AC_THRESHOLD |
G_AC_DITHER | G_AC_DITHER |
-1 | -1 |
gsDPSetDepthSource | gsDPSetDepthSource |
G_ZS_PIXEL | G_ZS_PIXEL |
G_ZS_PRIM | G_ZS_PRIM |
-1 | -1 |
-1 | -1 |
gsDPSetRenderBlender( | gsDPSetRenderBlender( |
), | ), |
gsDP%s(%s), | gsDP%s(%s), |
gsSPSetOtherModeL(%d, %d, 0x%08x), | gsSPSetOtherModeL(%d, %d, 0x%08x), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPSetOtherMode(0x%08x, 0x%08x), | gsDPSetOtherMode(0x%08x, 0x%08x), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
G_SC_NON_INTERLACE | G_SC_NON_INTERLACE |
G_SC_ODD_INTERLACE | G_SC_ODD_INTERLACE |
G_SC_EVEN_INTERLACE | G_SC_EVEN_INTERLACE |
??? | ??? |
gsDPSetScissorFrac(%s, %d, %d, %d, %d), | gsDPSetScissorFrac(%s, %d, %d, %d, %d), |
gsDPSetScissor(%s, %d, %d, %d, %d), | gsDPSetScissor(%s, %d, %d, %d, %d), |
gsDPFillRectangle(%d, %d, %d, %d), | gsDPFillRectangle(%d, %d, %d, %d), |
gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, 0x%08x(0x%08x) ), | gsDPSetColorImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, 0x%08x(0x%08x) ), |
RGBA | RGBA |
YUV | YUV |
CI | CI |
IA | IA |
I | I |
4b | 4b |
8b | 8b |
16b | 16b |
32b | 32b |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPSetDepthImage(0x%08x(0x%08x)), | gsDPSetDepthImage(0x%08x(0x%08x)), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, 0x%08x(0x%08x)), | gsDPSetTextureImage(G_IM_FMT_%s, G_IM_SIZ_%s, %d, 0x%08x(0x%08x)), |
RGBA | RGBA |
YUV | YUV |
CI | CI |
IA | IA |
I | I |
4b | 4b |
8b | 8b |
16b | 16b |
32b | 32b |
gsDPSetEnvColor(%d, %d, %d, %d), | gsDPSetEnvColor(%d, %d, %d, %d), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPSetBlendColor(%d, %d, %d, %d), | gsDPSetBlendColor(%d, %d, %d, %d), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPSetFogColor(%d, %d, %d, %d), | gsDPSetFogColor(%d, %d, %d, %d), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPSetFillColor(0x%08x), | gsDPSetFillColor(0x%08x), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPSetPrimDepth(%d, %d), | gsDPSetPrimDepth(%d, %d), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPSetPrimColor(%d, %d, %d, %d, %d, %d), | gsDPSetPrimColor(%d, %d, %d, %d, %d, %d), |
gsDPFullSync(), | gsDPFullSync(), |
### PipeSyncが必要です。 | ### PipeSync NECESSARY. |
gsDPTileSync(), | gsDPTileSync(), |
gsDPPipeSync(), | gsDPPipeSync(), |
gsDPLoadSync(), | gsDPLoadSync(), |
gsDPNoOp(), | gsDPNoOp(), |
gsDPNoOpTag(%08x), | gsDPNoOpTag(%08x), |
count_gsDPNoOpHere([%s:%d]), | count_gsDPNoOpHere([%s:%d]), |
count_gsDPNoOpOpenDisp([%s:%d]), | count_gsDPNoOpOpenDisp([%s:%d]), |
count_gsDPNoOpCloseDisp([%s:%d]), | count_gsDPNoOpCloseDisp([%s:%d]), |
count_gsDPNoOpString(%c%s%c, %d), | count_gsDPNoOpString(%c%s%c, %d), |
count_gsDPNoOpWord(0x%08x, %d), | count_gsDPNoOpWord(0x%08x, %d), |
count_gsDPNoOpFloat(%8.3f, %d), | count_gsDPNoOpFloat(%8.3f, %d), |
count_gsDPNoOpQuiet(), | count_gsDPNoOpQuiet(), |
count_gsDPNoOpVerbose(), | count_gsDPNoOpVerbose(), |
count_gsDPNoOpCallBack(%08x,%d), | count_gsDPNoOpCallBack(%08x,%d), |
gsDPNoOpTag3(%02x, %08x, %04x), | gsDPNoOpTag3(%02x, %08x, %04x), |
gsSPMatrix(0x%08x(%08x), 0 | gsSPMatrix(0x%08x(%08x), 0 |
|%s | |%s |
), | ), |
/ %04x.%04x %04x.%04x %04x.%04x %.04x.%04x \/ %12.6f %12.6f %12.6f %12.6f \ | / %04x.%04x %04x.%04x %04x.%04x %.04x.%04x \/ %12.6f %12.6f %12.6f %12.6f \ |
| %04x.%04x %04x.%04x %04x.%04x %.04x.%04x || %12.6f %12.6f %12.6f %12.6f | | | %04x.%04x %04x.%04x %04x.%04x %.04x.%04x || %12.6f %12.6f %12.6f %12.6f | |
| %04x.%04x %04x.%04x %04x.%04x %.04x.%04x || %12.6f %12.6f %12.6f %12.6f | | | %04x.%04x %04x.%04x %04x.%04x %.04x.%04x || %12.6f %12.6f %12.6f %12.6f | |
\ %04x.%04x %04x.%04x %04x.%04x %.04x.%04x /\ %12.6f %12.6f %12.6f %12.6f / | \ %04x.%04x %04x.%04x %04x.%04x %.04x.%04x /\ %12.6f %12.6f %12.6f %12.6f / |
gsSPVertex(0x%08x(0x%08x), %d, %d), | gsSPVertex(0x%08x(0x%08x), %d, %d), |
gsSPModifyVertex(%d, %s, %08x), | gsSPModifyVertex(%d, %s, %08x), |
G_MWO_POINT_RGBA | G_MWO_POINT_RGBA |
G_MWO_POINT_ST | G_MWO_POINT_ST |
G_MWO_POINT_XYSCREEN | G_MWO_POINT_XYSCREEN |
G_MWO_POINT_ZSCREEN | G_MWO_POINT_ZSCREEN |
G_MWO_POINT_???? | G_MWO_POINT_???? |
gsSP1Triangle(%d, %d, %d), | gsSP1Triangle(%d, %d, %d), |
gsSPLine3D(%d, %d), | gsSPLine3D(%d, %d), |
gsSPLineW3D(%d, %d, %d), | gsSPLineW3D(%d, %d, %d), |
gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0), | gsSP2Triangles(%d, %d, %d, 0, %d, %d, %d, 0), |
gsSP1Quadrangle(%d, %d, %d, %d, 0), | gsSP1Quadrangle(%d, %d, %d, %d, 0), |
gsSPCullDisplayList(%d, %d), | gsSPCullDisplayList(%d, %d), |
gsSPBranchLessZraw(0x%08x(0x%08x), %d, 0x%08x), | gsSPBranchLessZraw(0x%08x(0x%08x), %d, 0x%08x), |
gsSPTexture(%d, %d, %d, %d, %s), | gsSPTexture(%d, %d, %d, %d, %s), |
G_ON | G_ON |
G_OFF | G_OFF |
gsSPTextureL(%d, %d, %d, %d, %d, %s), | gsSPTextureL(%d, %d, %d, %d, %d, %s), |
G_ON | G_ON |
G_OFF | G_OFF |
gsSPPopMatrix(G_MTX_MODELVIEW), | gsSPPopMatrix(G_MTX_MODELVIEW), |
gsSPPopMatrixN(G_MTX_MODELVIEW, %d), | gsSPPopMatrixN(G_MTX_MODELVIEW, %d), |
gsSPLoadGeometryMode( | gsSPLoadGeometryMode( |
), | ), |
gsSPClearGeometryMode( | gsSPClearGeometryMode( |
), | ), |
gsSPSetGeometryMode( | gsSPSetGeometryMode( |
), | ), |
gsSPGeometryMode( | gsSPGeometryMode( |
, | , |
), | ), |
gsSPSegment(%d, 0x%08x), | gsSPSegment(%d, 0x%08x), |
gsSPClipRatio(FRUSTRATIO_%d), | gsSPClipRatio(FRUSTRATIO_%d), |
gsSPNumLights(%d), | gsSPNumLights(%d), |
gsSPLightColor(%d, %d), | gsSPLightColor(%d, %d), |
gsSPFogFactor(%d, %d), | gsSPFogFactor(%d, %d), |
gsSPPerspNormalize(%d), | gsSPPerspNormalize(%d), |
gsMoveWd(%d, %d, %d), | gsMoveWd(%d, %d, %d), |
gsSPViewport(0x%08x(0x%08x)), | gsSPViewport(0x%08x(0x%08x)), |
vtrans=[%d %d %d %d] | vtrans=[%d %d %d %d] |
gsSPForceMatrix(0x%08x), | gsSPForceMatrix(0x%08x), |
gsSPLookAtX(0x%08x), | gsSPLookAtX(0x%08x), |
gsSPLookAtY(0x%08x), | gsSPLookAtY(0x%08x), |
gsSPLight(0x%08x,%d), | gsSPLight(0x%08x,%d), |
gsMoveMem(0x%08x, %d, %d, %d), | gsMoveMem(0x%08x, %d, %d, %d), |
AnyDisplayList(), | AnyDisplayList(), |
gsSPBgRectCopy(0x%08x(0x%08x)), | gsSPBgRectCopy(0x%08x(0x%08x)), |
gsSPBgRect1Cyc(0x%08x(0x%08x)), | gsSPBgRect1Cyc(0x%08x(0x%08x)), |
gsSPObjSprite(0x%08x(0x%08x)), | gsSPObjSprite(0x%08x(0x%08x)), |
gsSPObjRectangle(0x%08x(0x%08x)), | gsSPObjRectangle(0x%08x(0x%08x)), |
gsSPObjRectangleR(0x%08x(0x%08x)), | gsSPObjRectangleR(0x%08x(0x%08x)), |
RDPHALF_0(0x%02x, 0x%08x, 0x%04x), | RDPHALF_0(0x%02x, 0x%08x, 0x%04x), |
gsSPObjMatrix(0x%08x(0x%08x)), | gsSPObjMatrix(0x%08x(0x%08x)), |
gsSPObjSubMatrix(0x%08x(0x%08x)), | gsSPObjSubMatrix(0x%08x(0x%08x)), |
gsSPObjLoadTxtr(0x%08x(0x%08x)), | gsSPObjLoadTxtr(0x%08x(0x%08x)), |
gsSPObjLoadTxSprite(0x%08x(0x%08x)), | gsSPObjLoadTxSprite(0x%08x(0x%08x)), |
gsSPObjLoadTxRect(0x%08x(0x%08x)), | gsSPObjLoadTxRect(0x%08x(0x%08x)), |
gsSPObjLoadTxRectR(0x%08x(0x%08x)), | gsSPObjLoadTxRectR(0x%08x(0x%08x)), |
gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x), | gsSPSelectDL(0x%08x, %d, 0x%08x, 0x%08x), |
gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x), | gsSPSelectBranchDL(0x%08x, %d, 0x%08x, 0x%08x), |
gsSPSegment(%d, 0x%08x), | gsSPSegment(%d, 0x%08x), |
gsSPSetStatus(0x%08x, 0x%08x), | gsSPSetStatus(0x%08x, 0x%08x), |
gsMoveWd(%d, %d, %d), | gsMoveWd(%d, %d, %d), |
gsSPObjRenderMode(0x%08x), | gsSPObjRenderMode(0x%08x), |
AnyDisplayList(), | AnyDisplayList(), |
SUPERDMA | SUPERDMA |
FastCopy | FastCopy |
FastCopy | FastCopy |
SLOWCOPY | SLOWCOPY |
BGCOPY | BGCOPY |
AUDIO : Ocarina Control Assign Normal | AUDIO : Ocarina Control Assign Normal |
AUDIO : Ocarina Control Assign Custom | AUDIO : Ocarina Control Assign Custom |
Presss NA_KEY_D4 %08x | Presss NA_KEY_D4 %08x |
Presss NA_KEY_F4 %08x | Presss NA_KEY_F4 %08x |
Presss NA_KEY_A4 %08x | Presss NA_KEY_A4 %08x |
Presss NA_KEY_B4 %08x | Presss NA_KEY_B4 %08x |
Presss NA_KEY_D5 %08x | Presss NA_KEY_D5 %08x |
1 | 1 |
Audio Debug Mode | Audio Debug Mode |
- %s - | - %s - |
Audio ScrPrt | Audio ScrPrt |
%s | %s |
%04X | %04X |
BGM CANCEL:%s | BGM CANCEL:%s |
SE MUTE:%s | SE MUTE:%s |
PUSH CONT-4 A-BTN | PUSH CONT-4 A-BTN |
SE HANDLE:%s | SE HANDLE:%s |
%02x %04x %02x %08x | %02x %04x %02x %08x |
* | * |
Seq 0 : %2x | Seq 0 : %2x |
Seq 1 : %2x | Seq 1 : %2x |
SE HD : %2x %s | SE HD : %2x %s |
SE No. :%3x | SE No. :%3x |
S-Out : %2x %s | S-Out : %2x %s |
BGM Ent: %2x | BGM Ent: %2x |
Spec : %2x | Spec : %2x |
Na Snd : %2x | Na Snd : %2x |
Cam Wt : %s | Cam Wt : %s |
Lnk Wt : %s | Lnk Wt : %s |
SE Ent : %2x | SE Ent : %2x |
%s <%d> | %s <%d> |
%2X %5d %5d %5d %02X %04X %04X | %2X %5d %5d %5d %02X %04X %04X |
FF ----- ----- ----- -- ---- ---- | FF ----- ----- ----- -- ---- ---- |
%2X %5d %5d %5d %3d %3d %04X | %2X %5d %5d %5d %3d %3d %04X |
FF ----- ----- ----- --- --- ---- | FF ----- ----- ----- --- --- ---- |
%2X %5d %5d %5d %3d %3d %04X | %2X %5d %5d %5d %3d %3d %04X |
FF ----- ----- ----- --- --- ---- | FF ----- ----- ----- --- --- ---- |
%2X %04X | %2X %04X |
FF ---- | FF ---- |
* | * |
Swicth : %d | Swicth : %d |
Lines : %d | Lines : %d |
Color : %d | Color : %d |
%s : %d | %s : %d |
%s : %d | %s : %d |
ENVRONM : %d | ENVRONM : %d |
%s : %d | %s : %d |
%s : %d | %s : %d |
%s : %d | %s : %d |
%s : %d | %s : %d |
SEQ ENT : %d | SEQ ENT : %d |
SWAP OFF | SWAP OFF |
* | * |
V | V |
%04x %04x %s | %04x %04x %s |
Group Track:%d | Group Track:%d |
Sub Track :%d | Sub Track :%d |
TRK NO. | TRK NO. |
ENTRY | ENTRY |
MUTE | MUTE |
OPENNOTE | OPENNOTE |
%1X | %1X |
O | O |
X | X |
O | O |
X | X |
%1X | %1X |
%2d,%2d | %2d,%2d |
VOL | VOL |
E VOL | E VOL |
BANK ID | BANK ID |
PROG | PROG |
PAN | PAN |
PANPOW | PANPOW |
FXMIX | FXMIX |
PRIO | PRIO |
VIB PIT | VIB PIT |
VIB DEP | VIB DEP |
TUNE | TUNE |
TUNE | TUNE |
%02X | %02X |
%d | %d |
%d | %d |
%X | %X |
%d | %d |
%d | %d |
%d | %d |
%d | %d |
%d | %d |
%d | %d |
%d | %d |
%d | %d |
TOTAL %d | TOTAL %d |
DRIVER %05X / %05X | DRIVER %05X / %05X |
AT-SEQ %02X-%02X (%05X-%05X / %05X) | AT-SEQ %02X-%02X (%05X-%05X / %05X) |
AT-BNK %02X-%02X (%05X-%05X / %05X) | AT-BNK %02X-%02X (%05X-%05X / %05X) |
ST-SEQ %02Xseqs (%05X / %06X) | ST-SEQ %02Xseqs (%05X / %06X) |
%02x | %02x |
ST-BNK %02Xbanks (%05X / %06X) | ST-BNK %02Xbanks (%05X / %06X) |
%02x | %02x |
E-MEM %05X / %05X | E-MEM %05X / %05X |
BGM No. %02X | BGM No. %02X |
SCENE SET %02X %s | SCENE SET %02X %s |
* | * |
NEXT SCENE %02X %s | NEXT SCENE %02X %s |
NOW SCENE %02X %s | NOW SCENE %02X %s |
NOW BLOCK %02X | NOW BLOCK %02X |
PORT | PORT |
%02X %02X %02X %02X | %02X %02X %02X %02X |
%02X %02X %02X %02X | %02X %02X %02X %02X |
SEQ INFO : %2d %02x %d | SEQ INFO : %2d %02x %d |
PLAY INFO : %2d %02x %d | PLAY INFO : %2d %02x %d |
8note REC POINTER : %08x | 8note REC POINTER : %08x |
%02x | %02x |
OCA:%02x SEQ:%04x PLAY:%02x REC:%02x | OCA:%02x SEQ:%04x PLAY:%02x REC:%02x |
* | * |
SE HD : %02x %s | SE HD : %02x %s |
SE No. : %02x | SE No. : %02x |
: %04x | : %04x |
SE SW %s | SE SW %s |
%s | %s |
SE PR : %02x | SE PR : %02x |
env_fx %d code_fx %d SPEC %d | env_fx %d code_fx %d SPEC %d |
SOUND GAME FRAME NOW %f | SOUND GAME FRAME NOW %f |
SOUND GAME FRAME MAX %f | SOUND GAME FRAME MAX %f |
SWITCH BGM MODE %d %d %d (FLAG %d) | SWITCH BGM MODE %d %d %d (FLAG %d) |
ENEMY DIST %f VOL %3d | ENEMY DIST %f VOL %3d |
GANON DIST VOL %3d | GANON DIST VOL %3d |
DEMO FLAG %d | DEMO FLAG %d |
MARON BGM DIST %f | MALON BGM DIST %f |
NATURE FAILED %01x | NATURE FAILED %01x |
SARIA BGM PTR %08x | SARIA BGM PTR %08x |
POLI %d(%d) | POLI %d(%d) |
%d | %d |
Middle Boss BGM Start not stack | Mini Boss BGM Start not stack |
gfxprint_open:2重オープンです | gfxprint_open: DOUBLE OPEN |
osSpGetStatus=%08x: | osSpGetStatus=%08x: |
HALT | HALT |
BROKE | BROKE |
DMA_BUSY | DMA_BUSY |
DMA_FULL | DMA_FULL |
IO_FULL | IO_FULL |
SSTEP | SSTEP |
INTR_BREAK | INTR_BREAK |
YIELD | YIELD |
YIELDED | YIELDED |
TASKDONE | TASKDONE |
SIG3 | SIG3 |
SIG4 | SIG4 |
SIG5 | SIG5 |
SIG6 | SIG6 |
SIG7 | SIG7 |
osDpGetStatus=%08x: | osDpGetStatus=%08x: |
XBUS_DMEM_DMA | XBUS_DMEM_DMA |
FREEZE | FREEZE |
FLUSH | FLUSH |
START_GCLK | START_GCLK |
TMEM_BUSY | TMEM_BUSY |
PIPE_BUSY | PIPE_BUSY |
CMD_BUSY | CMD_BUSY |
CBUF_READY | CBUF_READY |
DMA_BUSY | DMA_BUSY |
END_VALID | END_VALID |
START_VALID | START_VALID |
../loadfragment2.c | ../loadfragment2.c |
OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x) | OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x) |
m1 | m1 |
../mtxuty-cvt.c | ../mtxuty-cvt.c |
m2 | m2 |
../mtxuty-cvt.c | ../mtxuty-cvt.c |
m1 | m1 |
../mtxuty-cvt.c | ../mtxuty-cvt.c |
m2 | m2 |
../mtxuty-cvt.c | ../mtxuty-cvt.c |
DoRelocation(%08x, %08x, %08x) | DoRelocation(%08x, %08x, %08x) |
text=%08x, data=%08x, rodata=%08x, bss=%08x | text=%08x, data=%08x, rodata=%08x, bss=%08x |
%02d %08x %08x %08x | %02d %08x %08x %08x |
%08x %08x %08x %08x | %08x %08x %08x %08x |
ダイナミックリンクファンクションのロードを開始します | DYNAMIC LINK FUNCTION LOADING START |
TEXT,DATA,RODATA+relをDMA転送します(%08x-%08x) | TEXT,DATA,RODATA+relをDMA TRANSFERRED (%08x-%08x) |
TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x) | TEXT(%08x), DATA(%08x), RODATA(%08x), BSS(%08x) |
リロケーションします | RELOCATING |
BSS領域をクリアします(%08x-%08x) | BSS FIELD CLEARED (%08x-%08x) |
REL領域をクリアします(%08x-%08x) | REL FIELD CLEARED (%08x-%08x) |
ダイナミックリンクファンクションのロードを終了します | DYNAMIC LINK FUNCTION LOADING COMPLETE |
%s: %u バイトの%sに失敗しました | %s: FAILURE AT %u BYTES' %s |
%s: %u バイトの%sに成功しました | %s: SUCCESS AT %u BYTES' %s |
malloc | malloc |
確保 | RESERVED |
malloc_DEBUG | malloc_DEBUG |
確保 | RESERVED |
malloc_r | malloc_r |
確保 | RESERVED |
malloc_r_DEBUG | malloc_r_DEBUG |
確保 | RESERVED |
realloc | realloc |
再確保 | RE-RESERVED |
realloc_DEBUG | realloc_DEBUG |
再確保 | RE-RESERVED |
calloc | calloc |
確保 | RESERVED |
システムヒープ表示 | SYSTEM HEAP DISPLAY |
[41;37m緊急事態!メモリリーク発見! (block=%08x) | [41;37m EMERGENCY! MEMORY LEAK DISCOVERED! (block=%08x) |
[m | [m |
[41;37m緊急事態!メモリリーク発見! (block=%08x) | [41;37m EMERGENCY! MEMORY LEAK DISCOVERED! (block=%08x) |
[m | [m |
[41;37m緊急事態!メモリリーク検出! (block=%08x s=%08x e=%08x p=%08x) | [41;37m EMERGENCY! MEMORY LEAK DETECTED! (block=%08x s=%08x e=%08x p=%08x) |
[m | [m |
[41;37m__osFree:不正解放(%08x) | [41;37m__osFree: ILLEGAL DEALLOCATION(%08x) |
[m | [m |
[41;37m__osFree:二重解放(%08x) | [41;37m__osFree: DOUBLE DEALLOCATION (%08x) |
[m | [m |
[41;37m__osFree:確保時と違う方法で解放しようとした (%08x:%08x) | [41;37m__osFree: DEALLOCATED VIA A DIFFERENT METHOD THAN WHEN IT WAS RESERVED (%08x:%08x) |
[m | [m |
[41;37m__osFree:不正解放(%08x) [%s:%d ] | [41;37m__osFree: ILLEGAL DEALLOCATION (%08x) [%s:%d ] |
[m | [m |
[41;37m__osFree:二重解放(%08x) [%s:%d ] | [41;37m__osFree: DOUBLE DEALLOCATION (%08x) [%s:%d ] |
[m | [m |
[41;37m__osFree:確保時と違う方法で解放しようとした (%08x:%08x) | [41;37m__osFree: DEALLOCATED VIA A DIFFERENT METHOD THAN WHEN IT WAS RESERVED (%08x:%08x) |
[m | [m |
__osRealloc(%08x, %d) | __osRealloc(%08x, %d) |
メモリブロックサイズが変わらないためなにもしません | NO ACTION TAKEN IN ORDER TO PRESERVE MEMORY BLOCK SIZE |
現メモリブロックの後ろにフリーブロックがあるので結合します | FREE BLOCKS CURRENTLY EXIST AT THE END OF THE MEMORY BLOCK, SO THEY WILL BE COMBINED. |
新たにメモリブロックを確保して内容を移動します | CONTENTS MOVED TO RESERVE MEMORY BLOCK AGAIN |
現メモリブロックの後ろのフリーブロックを大きくしました | INCREASED CURRENTLY EXISTING FREE BLOCKS AT THE END OF THE MEMORY BLOCK |
現メモリブロックの後ろにフリーブロックがないので生成します | NO FREE BLOCKS CURRENTLY EXIST AT THE END OF THE MEMORY BLOCK, SO THEY WILL BE PRODUCED. |
フリーブロック生成するだけの空きがありません | NO SPACE TO CREATE FREE BLOCKS |
アリーナは初期化されていません | ARENA NOT INITIALIZED |
アリーナの内容 (0x%08x) | ARENA CONTENTS (0x%08x) |
メモリブロック範囲 status サイズ [時刻 s ms us ns: TID:src:行] | MEMORY BLOCK RANGE status SIZE [TIME s ms us ns: TID:src:LINE] |
%08x-%08x%c %s %08x | %08x-%08x%c %s %08x |
空き | FREE |
確保 | RESERVED |
[%016llu:%2d:%s:%d] | [%016llu:%2d:%s:%d] |
**NULL** | **NULL** |
%08x Block Invalid | %08x Block Invalid |
確保ブロックサイズの合計 0x%08x バイト | TOTAL RESERVED BLOCK SIZE - 0x%08x BYTES |
空きブロックサイズの合計 0x%08x バイト | TOTAL FREE BLOCK SIZE - 0x%08x BYTES |
最大空きブロックサイズ 0x%08x バイト | MAXIMUM FREE BLOCK SIZE - 0x%08x BYTES |
ARENA INFO (0x%08x) | ARENA INFO (0x%08x) |
Arena is uninitalized | Arena is uninitalized |
Memory Block Region status size | Memory Block Region status size |
%08x-%08x%c %s %08x | %08x-%08x%c %s %08x |
F | F |
A | A |
%08x Block Invalid | %08x Block Invalid |
Total Alloc Block Size %08x | Total Alloc Block Size %08x |
Total Free Block Size %08x | Total Free Block Size %08x |
Largest Free Block Size %08x | Largest Free Block Size %08x |
アリーナの内容をチェックしています... (%08x) | CHECKING ARENA CONTENT... (%08x) |
[41;37mおおっと!! (%08x %08x) | [41;37m OOPS!! (%08x %08x) |
[m | [m |
アリーナはまだ、いけそうです | ARENA STILL SEEMS POSSIBLE |
メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | MESSAGE FOUND!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) |
メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | MESSAGE FOUND!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) |
メッセージが,見つからなかった!!! = %x | MESSAGE NOT FOUND!!! = %x |
メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | MESSAGE FOUND!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) |
録音開始 録音開始 録音開始 録音開始 -> | RECORDING INITIALIZED RECORDING INITIALIZED RECORDING INITIALIZED RECORDING INITIALIZED -> |
録音再生 録音再生 録音再生 録音再生 -> | RECORDING PLAYBACK RECORDING PLAYBACK RECORDING PLAYBACK RECORDING PLAYBACK -> |
8音録音開始 8音録音開始 8音録音開始 -> | 8 CHANNEL RECORDING INITIALIZED 8 CHANNEL RECORDING INITIALIZED 8 CHANNEL RECORDING INITIALIZED -> |
8音再生 8音再生 8音再生 -> | 8 CHANNEL PLAYBACK 8 CHANNEL PLAYBACK 8 CHANNEL PLAYBACK -> |
輪唱開始 輪唱開始 輪唱開始 輪唱開始 -> | ROUND INITIALIZED ROUND INITIALIZED ROUND INITIALIZED ROUND INITIALIZED -> |
カエルの合唱 カエルの合唱 -> | FROG ROUND FROG ROUND -> |
オカリナ(%d) | OCARINA(%d) |
000000000000 -> | 000000000000 -> |
111111111111 -> | 111111111111 -> |
222222222222 -> | 222222222222 -> |
msg_mode=%d | msg_mode=%d |
タイマー (%x) (%x) | TIMER (%x) (%x) |
合計wct=%x(%d) | TOTAL wct=%x(%d) |
サウンド(SE) | SOUND(SFX) |
../z_message_PAL.c | ../z_message_PAL.c |
アイテム32-0 | ITEM 32-0 |
../z_message_PAL.c | ../z_message_PAL.c |
アイテム24=%d (%d) {%d} | ITEM 24=%d (%d) {%d} |
JJ=%d | JJ=%d |
NZ_NEXTMSG=%x, %x, %x | NZ_NEXTMSG=%x, %x, %x |
名前 = | 名前 = |
%x | %x |
EVENTタイマー = | EVENT TIMER = |
流鏑馬スコア = %d | HORSEBACK ARCHERY SCORE = %d |
金スタ合計数 = %d | TOTAL # OF GOLD SKULLTULAS = %d |
%x(%x) | %x(%x) |
釣り堀魚サイズ = | FISHING POND FISH SIZE = |
%x(%x) | %x(%x) |
ランキング=%d | RANKING=%d |
HI_SCORE( kanfont->mbuff.nes_mes_buf[message->rdp] & 0xff000000 ) = %x | HI_SCORE( kanfont->mbuff.nes_mes_buf[message->rdp] & 0xff000000 ) = %x |
score=%d | score=%d |
ゼルダ時間 = | ZELDA TIME = |
ITEM_NO=(%d) (%d) | ITEM_NO=(%d) (%d) |
../z_message_PAL.c | ../z_message_PAL.c |
../z_message_PAL.c | ../z_message_PAL.c |
NZ_TIMER_END (key_off_flag=%d) | NZ_TIMER_END (key_off_flag=%d) |
NZ_BGM (key_off_flag=%d) | NZ_BGM (key_off_flag=%d) |
[33m | [33m |
???????????????? z_message.c ?????????????????? | ???????????????? z_message.c ?????????????????? |
[m | [m |
../z_message_PAL.c | ../z_message_PAL.c |
../z_message_PAL.c | ../z_message_PAL.c |
../z_message_PAL.c | ../z_message_PAL.c |
../z_message_PAL.c | ../z_message_PAL.c |
吹き出し種類=%d | SPEECH BUBBLE TYPE=%d |
../z_message_PAL.c | ../z_message_PAL.c |
[34m | [34m |
めっせーじ=%x(%d) | MESSAGE=%x(%d) |
[m | [m |
[32m | [32m |
めっせーじ=%x message->msg_data | MESSAGE=%x message->msg_data |
[m | [m |
[32m | [32m |
ocarina_check_bit[%d]=%x | ocarina_check_bit[%d]=%x |
ocarina_bit = %x | ocarina_bit = %x |
[m | [m |
[31m☆☆☆☆☆ オカリナ番号=%d(%d) ☆☆☆☆☆ | [31m☆☆☆☆☆ OCARINA NUMBER=%d(%d) ☆☆☆☆☆ |
[m | [m |
ocarina_set 000000000000000000 = %d | ocarina_set 000000000000000000 = %d |
222222222 | 222222222 |
333333333 | 333333333 |
オカリナモード = %d (%x) | OCARINA MODE = %d (%x) |
演奏開始 | MUSICAL PERFORMANCE INITIALIZED |
?????録音再生 録音再生 録音再生 録音再生 -> | ?????RECORDING PLAYBACK RECORDING PLAYBACK RECORDING PLAYBACK RECORDING PLAYBACK -> |
台上演奏 | MUSICAL PERFORMANCE ATOP PEDESTAL |
Na_StartOcarinaSinglePlayCheck2( message->ocarina_no ); | Na_StartOcarinaSinglePlayCheck2( message->ocarina_no ); |
演奏チェック=%d | MUSICAL PERFORMANCE CHECK=%d |
locate=%d onpu_pt=%d | locate=%d onpu_pt=%d |
Ocarina_Flog 正解模範演奏=%x | Ocarina_Frog CORRECT DEMONSTRATION PERFORMANCE=%x |
Ocarina_Flog 正解模範演奏=%x | Ocarina_Frog CORRECT DEMONSTRATION PERFORMANCE=%x |
Ocarina_Free 正解模範演奏=%x | Ocarina_Free CORRECT DEMONSTRATION PERFORMANCE=%x |
正解模範演奏=%x | CORRECT DEMONSTRATION PERFORMANCE=%x |
ここここここ | KOKOKOKOKOKO |
キャンセル | CANCEL |
[32m | [32m |
Na_StopOcarinaMode(); | Na_StopOcarinaMode(); |
Na_StopOcarinaMode(); | Na_StopOcarinaMode(); |
Na_StopOcarinaMode(); | Na_StopOcarinaMode(); |
[m | [m |
ocarina_no=%d 選曲=%d | ocarina_no=%d SONG CHOSEN=%d |
模範演奏=%x | DEMONSTRATION PERFORMANCE=%x |
[33m | [33m |
☆☆☆ocarina=%d message->ocarina_no=%d | ☆☆☆ocarina=%d message->ocarina_no=%d |
[33m | [33m |
Ocarina_PC_Wind=%d(%d) ☆☆☆ | Ocarina_PC_Wind=%d(%d) ☆☆☆ |
[32m | [32m |
Ocarina_C_Wind=%d(%d) ☆☆☆ | Ocarina_C_Wind=%d(%d) ☆☆☆ |
[m | [m |
→ OCARINA_MODE=%d | → OCARINA_MODE=%d |
onpu_buff[%d]=%x | note_buff[%d]=%x |
M_OCARINA20 : ocarina_no=%x status=%x | M_OCARINA20 : ocarina_no=%x status=%x |
[33m | [33m |
z_message.c 取得メロディ=%d | z_message.c ACQUIRE MELODY=%d |
[m | [m |
案山子録音 初期化 | INITIALIZE SCARECROW RECORDING |
onpu_pt=%d, locate=%d | onpu_pt=%d, locate=%d |
入力ボタン【%d】=%d | INPUT BUTTON【%d】=%d |
録音終了!!!!!!!!! message->info->status=%d | RECORDING COMPLETE!!!!!!!!! message->info->status=%d |
aaaaaaaaaaaaaa | aaaaaaaaaaaaaa |
録音終了!!!!!!!!!録音終了 | RECORDING COMPLETE!!!!!!!!! RECORDING COMPLETE |
[33m | [33m |
#ERROR! | #ERROR! |
%d, | %d, |
[m | [m |
#ERROR! | #ERROR! |
status=%d (%d) | status=%d (%d) |
bbbbbbbbbbb | bbbbbbbbbbb |
8音録音OK! | 8 CHANNEL RECORDING OK! |
[33m | [33m |
#ERROR! | #ERROR! |
%d, | %d, |
[m | [m |
#ERROR! | #ERROR! |
すでに存在する曲吹いた!!! | PLAYED ALREADY EXISTING SONG!!! |
cccccccccccc | cccccccccccc |
輪唱失敗!!!!!!!!! | SONG ROUND FAILURE!!!!!!!!! |
輪唱成功!!!!!!!!! | SONG ROUND SUCCESS!!!!!!!!! |
../z_message_PAL.c | ../z_message_PAL.c |
../z_message_PAL.c | ../z_message_PAL.c |
%s | %s |
MESSAGE | MESSAGE |
%s | %s |
#ERROR! | #ERROR! |
%x | %x |
../z_message_PAL.c | ../z_message_PAL.c |
../z_message_PAL.c | ../z_message_PAL.c |
msgno=%d | msgno=%d |
メッセージが,見つかった!!! = %x | MESSAGE FOUND!!! = %x |
dxpos=%d dypos=%d dypos1 dypos2=%d | dxpos=%d dypos=%d dypos1 dypos2=%d |
message->msg_disp_type=%x | message->msg_disp_type=%x |
OCARINA_MODE=%d -> | OCARINA_MODE=%d -> |
InRaceSeq=%d(%d) OCARINA_MODE=%d --> | InRaceSeq=%d(%d) OCARINA_MODE=%d --> |
OCARINA_MODE=%d | OCARINA_MODE=%d |
select=%d | select=%d |
[32m | [32m |
day_time=%x active_camera=%d | day_time=%x active_camera=%d |
#ERROR! | #ERROR! |
[m | [m |
OCARINA_MODE=%d chk_ocarina_no=%d | OCARINA_MODE=%d chk_ocarina_no=%d |
常駐PARAMETERセグメント=%x | STATIONARY PARAMETER SEGMENT=%x |
../z_construct.c | ../z_construct.c |
parameter->parameterSegment=%x | parameter->parameterSegment=%x |
parameter->parameterSegment != NULL | parameter->parameterSegment != NULL |
../z_construct.c | ../z_construct.c |
../z_construct.c | ../z_construct.c |
../z_construct.c | ../z_construct.c |
DOアクション テクスチャ初期=%x | DO ACTION TEXTURE INITIAL=%x |
parameter->do_actionSegment=%x | parameter->do_actionSegment=%x |
parameter->do_actionSegment != NULL | parameter->do_actionSegment != NULL |
../z_construct.c | ../z_construct.c |
../z_construct.c | ../z_construct.c |
../z_construct.c | ../z_construct.c |
../z_construct.c | ../z_construct.c |
アイコンアイテム テクスチャ初期=%x | ICON ITEM TEXTURE INITIAL=%x |
parameter->icon_itemSegment=%x | parameter->icon_itemSegment=%x |
parameter->icon_itemSegment != NULL | parameter->icon_itemSegment != NULL |
../z_construct.c | ../z_construct.c |
Register_Item[%x, %x, %x, %x] | Register_Item[%x, %x, %x, %x] |
../z_construct.c | ../z_construct.c |
../z_construct.c | ../z_construct.c |
../z_construct.c | ../z_construct.c |
../z_construct.c | ../z_construct.c |
../z_construct.c | ../z_construct.c |
EVENT=%d | EVENT=%d |
restart_flag=%d | restart_flag=%d |
タイマー停止!!!!!!!!!!!!!!!!!!!!! = %d | TIMER STOPPED!!!!!!!!!!!!!!!!!!!!! = %d |
PARAMETER領域=%x | PARAMETER FIELD=%x |
../z_construct.c | ../z_construct.c |
message->fukidashiSegment=%x | message->fukidashiSegment=%x |
吹き出しgame_alloc=%x | SPEECH BUBBLE game_alloc=%x |
message->fukidashiSegment != NULL | message->fukidashiSegment != NULL |
../z_construct.c | ../z_construct.c |