Link Animations
Link has 572 animations in Ocarina of Time, most of which are listed in alphabetical order. The number of animations exceeds the number of filenames by 13.
The animation filenames were taken from Ocarina of Time 3D, where they are stored as plaintext in zelda_link_child_ultra.zar and zelda_link_boy_ultra.zar. The two actor files are unused in OoT3D, and were likely utilized as a base with which to create zelda_link_child_new.zar and zelda_link_boy_new.zar, the actor files that are used in the game.
How Link's Animations Work
The translation data for Link's individual animations is stored within the link_animetion file. The gameplay_keep object file contains a table of records for every animation, where each record stores the number of frames that the animation will last for, and a bank offset pointing to the translation data for an individual animation. ovl_player_actor then combines these animations into different chains, referring to the individual gameplay_keep table records, rather than the link_animetion file directly. Ovl_player_actor/Animation_Map_(Debug_Rom) provides a more comprehensive explanation as to how individual animations are combined into sequences.
Because of it's massive size, the link_animetion is not loaded into ram. Instead, individual animations are loaded on the fly when needed by converting the link_animetion bank offsets into a Rom address.
Legend
Filename | Meaning |
---|---|
Long | Longsword |
Normal | Kokiri or Master Sword |
Free | Unarmed |
L | Left |
R | Right |
Get | Get Item |
Demo / D | Cutscene |
gameplay_keep Animation Table
The Offset column contains the animation's reference location, relative to the start of gameplay_keep in all versions.
Offset | Filename | Translation | Used | Context | Description |
---|---|---|---|---|---|
0x2300 | Freeze | ||||
0x2308 | Freeze | ||||
0x2310 | boy/anim/clink_demo_DDbox_open.anb | ✘ | opening DD treasure chest | ||
0x2318 | boy/anim/clink_demo_Tbox_open.anb | ✔ | opening treasure chest | ||
0x2320 | boy/anim/clink_demo_atozusari.anb | step back | ✔ | Link falls off log at Zora's Fountain | |
0x2328 | boy/anim/clink_demo_bashi.anb | ||||
0x2330 | boy/anim/clink_demo_doorA_link.anb | ✔ | Link going through a door (left side) | ||
0x2338 | boy/anim/clink_demo_doorB_link.anb | ✔ | Link going through a door (right side) | ||
0x2340 | boy/anim/clink_demo_futtobi.anb | blown back | ✔ | ||
0x2348 | boy/anim/clink_demo_get1.anb | ✔ | receiving item | ||
0x2350 | boy/anim/clink_demo_get2.anb | ||||
0x2358 | boy/anim/clink_demo_get3.anb | ||||
0x2360 | boy/anim/clink_demo_goto_future.anb | ✔ | going forward in time | grasping Master Sword | |
0x2368 | boy/anim/clink_demo_koutai.anb | retreat | ✔ | confronting Ganondorf cutscene | |
0x2370 | boy/anim/clink_demo_koutai_kennuki.anb | retreat - draw sword | ✔ | confronting Ganondorf cutscene | |
0x2378 | boy/anim/clink_demo_koutai_wait.anb | retreat | ✔ | confronting Ganondorf cutscene | |
0x2380 | boy/anim/clink_demo_mimawasi.anb | look around | |||
0x2388 | boy/anim/clink_demo_mimawasi_wait.anb | look around | |||
0x2390 | boy/anim/clink_demo_standup.anb | ||||
0x2398 | boy/anim/clink_demo_standup_wait.anb | ✔ | |||
0x23A0 | boy/anim/clink_demo_nozoki.anb | peer | ✔ | Castle Courtyard cutscene | peering at Ganondorf through window |
0x23A8 | boy/anim/clink_demo_return_to_future.anb | ✔ | returning from the future | ||
0x23B0 | boy/anim/clink_demo_miokuri.anb | see off | ✔ | Deku Tree story cutscene | dusting himself off |
0x23B8 | boy/anim/clink_demo_miokuri_wait.anb | see off | ✔ | Deku Tree story cutscene | sitting on the ground |
0x23C0 | boy/anim/clink_normal_climb_endAL.anb | ✔ | getting off ladder (left) | ||
0x23C8 | boy/anim/clink_normal_climb_endAR.anb | ✔ | getting off ladder (right) | ||
0x23D0 | boy/anim/clink_normal_climb_endBL.anb | ✔ | climbing to top of ladder (left) | ||
0x23D8 | boy/anim/clink_normal_climb_endBR.anb | ✔ | climbing to top of ladder (right) | ||
0x23E0 | boy/anim/clink_normal_climb_startA.anb | ✔ | starting to climb ladder | ||
0x23E8 | boy/anim/clink_normal_climb_startB.anb | ✔ | starting to climb ladder | ||
0x23F0 | boy/anim/clink_normal_climb_upL.anb | ✔ | climbing left, then right | ||
0x23F8 | boy/anim/clink_normal_climb_upR.anb | ✔ | climbing right, then left | ||
0x2400 | boy/anim/clink_normal_defense_ALL.anb | ✔ | defending with Hylian shield | ||
0x2408 | boy/anim/clink_op3_negaeri.anb | toss and turn | ✔ | opening cutscene | |
0x2410 | boy/anim/clink_op3_okiagari.anb | wake up | ✔ | opening cutscene | |
0x2418 | boy/anim/clink_op3_tatiagari.anb | stand up | ✔ | opening cutscene | |
0x2420 | boy/anim/clink_op3_wait1.anb | ||||
0x2428 | boy/anim/clink_op3_wait2.anb | ||||
0x2430 | boy/anim/clink_op3_wait3.anb | ||||
0x2438 | boy/anim/d_link_imanodare.anb | who's there?! | ✔ | ||
0x2440 | boy/anim/d_link_orooro.anb | nervous | |||
0x2448 | boy/anim/d_link_orowait.anb | nervous | |||
0x2450 | boy/anim/demo_link_nwait.anb | ||||
0x2458 | boy/anim/demo_link_orosuu.anb | lower | ✔ | ending cutscene | |
0x2460 | boy/anim/demo_link_tewatashi.anb | extend hand | ✔ | ending cutscene | |
0x2468 | boy/anim/demo_link_twait.anb | extend hand | ✔ | ending cutscene | |
0x2470 | boy/anim/kolink_odoroki_demo.anb | child link - surprised | |||
0x2478 | boy/anim/link_anchor_Lpierce_kiru_finsh_endR.anb | cut | longsword horizontal slashes (end) | ||
0x2480 | boy/anim/link_anchor_LRside_kiru_endR.anb | cut | longsword 3rd horizontal slash (end) | ||
0x2488 | boy/anim/link_anchor_LRside_kiru_finsh_endL.anb | cut | longsword diagonal slashes (end) | ||
0x2490 | boy/anim/link_anchor_Lside_kiru_endR.anb | cut | longsword 3rd diagonal slash (end) | ||
0x2498 | boy/anim/link_anchor_Lside_kiru_finsh_endR.anb | cut | longsword vertical slashes (end) | ||
0x24A0 | boy/anim/link_anchor_normal_kiru_finsh_endR.anb | cut | longsword 3rd vertical slashes (end) | ||
0x24A8 | boy/anim/link_anchor_pierce_kiru_endR.anb | cut | longsword stabbing (end) | ||
0x24B0 | boy/anim/link_anchor_pierce_kiru_finsh_endR.anb | cut | longsword 3rd stabbing (end) | ||
0x24B8 | boy/anim/link_anchor_power_kiru_wait_endR.anb | cut | 2nd part of powered-up spin attack | ||
0x24C0 | horizontal slashes (end), normal attack animation finishes | ||||
0x24C8 | 3rd horizontal slash (end) | ||||
0x24D0 | diagonal slashes (end) | ||||
0x24D8 | 3rd diagonal slash (end) | ||||
0x24E0 | boy/anim/link_anchor_anchor2fighter.anb | ||||
0x24E8 | boy/anim/link_anchor_back_brake.anb | ||||
0x24F0 | boy/anim/link_anchor_back_hitR.anb | recoiling strongly | |||
0x24F8 | boy/anim/link_anchor_back_walk.anb | ||||
0x2500 | boy/anim/link_anchor_bom_side_walkL.anb | ||||
0x2508 | boy/anim/link_anchor_bom_side_walkR.anb | ||||
0x2510 | boy/anim/link_anchor_defense_hit.anb | blow deflected off shield while moving | |||
0x2518 | boy/anim/link_anchor_defense_long_hitL.anb | blow is struck while moving longsword in defensive stance (up or down) | |||
0x2520 | boy/anim/link_anchor_defense_long_hitR.anb | blow is struck while moving longsword in defensive stance (left or right) | |||
0x2528 | boy/anim/link_anchor_front_hitR.anb | recoil | |||
0x2530 | boy/anim/link_anchor_jump_kiru_finsh_endR.anb | cut | |||
0x2538 | boy/anim/link_anchor_rolling_kiru_endR.anb | ||||
0x2540 | boy/anim/link_anchor_LLside_kiru_endL.anb | cut | 3rd vertical slash (end) | ||
0x2548 | boy/anim/link_anchor_LLside_kiru_finsh_endR.anb | cut | stabbing (end) | ||
0x2550 | boy/anim/link_anchor_Lnormal_kiru_endR.anb | cut | 3rd stab (end) | ||
0x2558 | boy/anim/link_anchor_Lnormal_kiru_finsh_endR.anb | cut | |||
0x2560 | boy/anim/link_anchor_Lpierce_kiru_endL.anb | cut | spin attack (not powered up) | ||
0x2568 | boy/anim/link_anchor_side_walkL.anb | strafe sideways with weapon drawn (left) | |||
0x2570 | boy/anim/link_anchor_side_walkR.anb | strafe sideways with weapon drawn (right) | |||
0x2578 | boy/anim/link_anchor_waitL.anb | ||||
0x2580 | boy/anim/link_anchor_waitR.anb | shield stance while moving forward/backward | |||
0x2588 | boy/anim/link_anchor_waitL2defense_long.anb | longsword defense stance while moving forward/backward | |||
0x2590 | boy/anim/link_anchor_waitL2defense.anb | z-targeting with weapon drawn | |||
0x2598 | boy/anim/link_anchor_waitL_defense.anb | ||||
0x25A0 | boy/anim/link_anchor_waitL_defense_wait.anb | ||||
0x25A8 | boy/anim/link_anchor_landingR.anb | ||||
0x25B0 | boy/anim/link_anchor_Rside_kiru_endR.anb | ||||
0x25B8 | boy/anim/link_anchor_waitL_pierce_kiru.anb | ||||
0x25C0 | boy/anim/link_anchor_waitR_pierce_kiru.anb | standing still while holding shield out | |||
0x25C8 | boy/anim/link_anchor_waitR2defense_long.anb | standing still while holding longsword out | |||
0x25D0 | boy/anim/link_anchor_waitR2defense.anb | z-targeting default with weapon drawn | |||
0x25D8 | boy/anim/link_anchor_waitR_defense.anb | ||||
0x25E0 | boy/anim/link_anchor_waitR_defense_wait.anb | ||||
0x25E8 | stand defense hop | ||||
0x25F0 | boy/anim/link_anchor_Rside_kiru_finsh_endR.anb | ||||
0x25F8 | |||||
0x2600 | boy/anim/link_boom_catch.anb | catching boomerang | |||
0x2608 | boy/anim/link_boom_throwL.anb | throwing boomerang (left) | |||
0x2610 | boy/anim/link_boom_throwR.anb | throwing boomerang (right) | |||
0x2618 | boy/anim/link_boom_throw_side_walkL.anb | ||||
0x2620 | boy/anim/link_boom_throw_side_walkR.anb | ||||
0x2628 | boy/anim/link_boom_throw_wait2waitR.anb | ||||
0x2630 | boy/anim/link_boom_throw_waitL.anb | ||||
0x2638 | boy/anim/link_boom_throw_waitR.anb | ||||
0x2640 | boy/anim/link_bottle_bug_in.anb | ✔ | |||
0x2648 | boy/anim/link_bottle_bug_miss.anb | ✔ | |||
0x2650 | boy/anim/link_bottle_bug_out.anb | ✔ | |||
0x2658 | boy/anim/link_bottle_drink_demo.anb | ||||
0x2660 | boy/anim/link_bottle_drink_demo_end.anb | ||||
0x2668 | boy/anim/link_bottle_drink_demo_start.anb | ||||
0x2670 | boy/anim/link_bottle_drink_demo_wait.anb | ||||
0x2678 | boy/anim/link_bottle_fish_in.anb | ✔ | |||
0x2680 | boy/anim/link_bottle_fish_miss.anb | ✔ | |||
0x2688 | boy/anim/link_bottle_fish_out.anb | ✔ | |||
0x2690 | boy/anim/link_bottle_read.anb | ||||
0x2698 | boy/anim/link_bottle_read_end.anb | ||||
0x26A0 | boy/anim/link_bow_bow_ready.anb | ||||
0x26A8 | boy/anim/link_bow_bow_shoot.anb | ||||
0x26B0 | boy/anim/link_bow_bow_shoot_end.anb | ||||
0x26B8 | boy/anim/link_bow_bow_shoot_next.anb | ||||
0x26C0 | boy/anim/link_bow_bow_wait.anb | aiming bow | |||
0x26C8 | boy/anim/link_bow_defense.anb | ||||
0x26D0 | boy/anim/link_bow_defense_wait.anb | ||||
0x26D8 | boy/anim/link_bow_side_runL.anb | ||||
0x26E0 | boy/anim/link_bow_side_runR.anb | ||||
0x26E8 | boy/anim/link_bow_side_walk.anb | ||||
0x26F0 | boy/anim/link_bow_walk2ready.anb | ||||
0x26F8 | boy/anim/link_child_tunnel_door.anb | ||||
0x2700 | boy/anim/link_child_tunnel_end.anb | ||||
0x2708 | boy/anim/link_child_tunnel_start.anb | ||||
0x2710 | boy/anim/link_demo_DDbox_open.anb | ✘ | opening DD treasure chest | ||
0x2718 | boy/anim/link_demo_Tbox_open.anb | ✔ | opening treasure chest | ||
0x2720 | boy/anim/link_demo_back_to_past.anb | going back in time | plunging Master sword into pedestal | ||
0x2728 | boy/anim/link_demo_baru_op1.anb | Volvagia | ✔ | Volvagia intro cutscene | |
0x2730 | boy/anim/link_demo_baru_op2.anb | Volvagia | ✔ | Volvagia intro cutscene | |
0x2738 | boy/anim/link_demo_baru_op3.anb | Volvagia | ✔ | Volvagia intro cutscene | |
0x2740 | boy/anim/link_demo_bikkuri.anb | surprise | |||
0x2748 | boy/anim/link_demo_doorA_link.anb | ✘ | going through door with shield out (left) | ||
0x2750 | boy/anim/link_demo_doorA_link_free.anb | going through door (left) | |||
0x2758 | boy/anim/link_demo_doorB_link.anb | going through door with shield out (right) | |||
0x2760 | boy/anim/link_demo_doorB_link_free.anb | going through door (right) | |||
0x2768 | boy/anim/link_demo_furimuki.anb | turn | |||
0x2770 | boy/anim/link_demo_furimuki2_wait.anb | turn | |||
0x2778 | boy/anim/link_demo_furimuki2.anb | turn | Zelda's identity revealed cutscene | turning around to see Sheik at Temple of Time entrance | |
0x2780 | boy/anim/link_demo_get_itemA.anb | receiving item from chest, holding it up | |||
0x2788 | boy/anim/link_demo_get_itemB.anb | ||||
0x2790 | boy/anim/link_demo_goma_furimuki.anb | Gohma turn | ✔ | Gohma intro cutscene | |
0x2798 | boy/anim/link_demo_gurad.anb | ||||
0x27A0 | boy/anim/link_demo_gurad_wait.anb | ||||
0x27A8 | boy/anim/link_demo_jibunmiru.anb | look at self | ✔ | Chamber of Sages cutscene | |
0x27B0 | boy/anim/link_demo_kakeyori.anb | rush over | ✔ | Zelda captured in crystal cutscene | |
0x27B8 | boy/anim/link_demo_kakeyori_mimawasi.anb | rush over - look around | ✔ | Zelda captured in crystal cutscene | |
0x27C0 | boy/anim/link_demo_kakeyori_miokuri.anb | rush over - see off | ✔ | Zelda captured in crystal cutscene | |
0x27C8 | boy/anim/link_demo_kakeyori_miokuri_wait.anb | rush over - see off | ✔ | Zelda captured in crystal cutscene | |
0x27D0 | boy/anim/link_demo_kakeyori_wait.anb | rush over | ✔ | Zelda captured in crystal cutscene | |
0x27D8 | boy/anim/link_demo_kaoage.anb | raise head | ✔ | Sheik transforms into Zelda cutscene | |
0x27E0 | boy/anim/link_demo_kaoage_wait.anb | raise head | ✔ | Sheik transforms into Zelda cutscene | |
0x27E8 | boy/anim/link_demo_kenmiru1.anb | look at sword | watching sword glow | ||
0x27F0 | boy/anim/link_demo_kenmiru1_wait.anb | look at sword | |||
0x27F8 | boy/anim/link_demo_kenmiru2.anb | look at sword | watching sword glow | ||
0x2800 | boy/anim/link_demo_kenmiru2_modori.anb | look at sword - return | watching sword glow (end) | ||
0x2808 | boy/anim/link_demo_kenmiru2_wait.anb | look at sword | |||
0x2810 | boy/anim/link_demo_kousan.anb | surrender | ✔ | caught by Gerudo | raising hands in surrender |
0x2818 | boy/anim/link_demo_look_hand.anb | ✔ | looking at Triforce of Courage | looking at Triforce of Courage | |
0x2820 | boy/anim/link_demo_look_hand_wait.anb | looking at Triforce of Courage | |||
0x2828 | boy/anim/link_demo_nozokikomi.anb | peer in | ✔ | Ganon's Castle rainbow bridge cutscene | checking if rainbow bridge is real |
0x2830 | boy/anim/link_demo_nozokikomi_wait.anb | peer in | ✔ | Ganon's Castle rainbow bridge cutscene | |
0x2838 | unsheathing sword and swinging it | ||||
0x2840 | boy/anim/link_demo_return_to_past.anb | ||||
0x2848 | boy/anim/link_demo_sita_wait.anb | below | |||
0x2850 | boy/anim/link_demo_ue.anb | above | |||
0x2858 | boy/anim/link_demo_ue_wait.anb | above | |||
0x2860 | boy/anim/link_demo_warp.anb | stepping into blue warp | |||
0x2868 | boy/anim/link_demo_zeldamiru.anb | look at Zelda | watching Zelda use light beam on Ganon | ||
0x2870 | boy/anim/link_demo_zeldamiru_wait.anb | look at Zelda | watching Zelda use light beam on Ganon | ||
0x2878 | boy/anim/link_derth_rebirth.anb | death | |||
0x2880 | boy/anim/link_fighter_LLside_kiru.anb | cut | longsword horizontal slashes | ||
0x2888 | boy/anim/link_fighter_LLside_kiru_end.anb | cut | longsword horizontal slashes (2nd) | ||
0x2890 | boy/anim/link_fighter_LRside_kiru.anb | cut | longsword 3rd horizontal slash | ||
0x2898 | boy/anim/link_fighter_LRside_kiru_end.anb | cut | longsword 3rd horizontal slash (2nd) | ||
0x28A0 | boy/anim/link_fighter_LLside_kiru_finsh.anb | cut | longsword diagonal slashes | ||
0x28A8 | boy/anim/link_fighter_LLside_kiru_finsh_end.anb | cut | longsword diagonal slashes (2nd) | ||
0x28B0 | boy/anim/link_fighter_LRside_kiru_finsh.anb | cut | longsword 3rd diagonal slash | ||
0x28B8 | boy/anim/link_fighter_LRside_kiru_finsh_end.anb | cut | longsword 3rd diagonal slash (2nd) | ||
0x28C0 | boy/anim/link_fighter_Lnormal_kiru.anb | cut | longsword vertical slashes | ||
0x28C8 | boy/anim/link_fighter_Lnormal_kiru_end.anb | cut | longsword vertical slashes (2nd) | ||
0x28D0 | boy/anim/link_fighter_Lnormal_kiru_finsh.anb | cut | longsword 3rd vertical slash | ||
0x28D8 | boy/anim/link_fighter_Lnormal_kiru_finsh_end.anb | cut | longsword 3rd vertical slash (2nd) | ||
0x28E0 | boy/anim/link_fighter_Lpierce_kiru.anb | cut | longsword stabbing | ||
0x28E8 | boy/anim/link_fighter_Lpierce_kiru_end.anb | cut | longsword stabbing (2nd) | ||
0x28F0 | boy/anim/link_fighter_Lpierce_kiru_finsh.anb | cut | longsword 3rd stabbing | ||
0x28F8 | boy/anim/link_fighter_Lpierce_kiru_finsh_end.anb | cut | longsword 3rd stabbing (2nd) | ||
0x2900 | boy/anim/link_fighter_Lpower_jump_kiru.anb | cut | jump strike (1st) | ||
0x2908 | boy/anim/link_fighter_Lpower_jump_kiru_end.anb | cut | jump strike (end) | ||
0x2910 | boy/anim/link_fighter_Lpower_jump_kiru_hit.anb | cut | jump strike (end) (2nd) | ||
0x2918 | boy/anim/link_fighter_Lpower_kiru_side_walk.anb | cut | |||
0x2920 | boy/anim/link_fighter_Lpower_kiru_start.anb | cut | longsword sword charging (1st) | ||
0x2928 | boy/anim/link_fighter_Lpower_kiru_wait.anb | cut | longsword sword charging (2nd) | ||
0x2930 | boy/anim/link_fighter_Lpower_kiru_wait_end.anb | cut | longsword cancelling sword spin | ||
0x2938 | boy/anim/link_fighter_Lpower_kiru_walk.anb | cut | longsword moving while charging | ||
0x2940 | boy/anim/link_fighter_Lrolling_kiru.anb | cut | 2nd part of powered up spin attack | ||
0x2948 | boy/anim/link_fighter_Lrolling_kiru_end.anb | cut | 2nd part of powered up spin attack (end) | ||
0x2950 | boy/anim/link_fighter_Lside_jump.anb | ||||
0x2958 | boy/anim/link_fighter_Lside_jump_end.anb | ||||
0x2960 | boy/anim/link_fighter_Lside_jump_endL.anb | ||||
0x2968 | boy/anim/link_fighter_Lside_kiru.anb | cut | horizontal slashes | ||
0x2970 | boy/anim/link_fighter_Lside_kiru_end.anb | cut | horizontal slashes (2nd) | ||
0x2978 | boy/anim/link_fighter_Lside_kiru_finsh.anb | cut | 3rd horizontal slash | ||
0x2980 | boy/anim/link_fighter_Lside_kiru_finsh_end.anb | cut | 3rd horizontal slash (end) | ||
0x2988 | boy/anim/link_fighter_Rside_jump.anb | ||||
0x2990 | boy/anim/link_fighter_Rside_jump_end.anb | ||||
0x2998 | boy/anim/link_fighter_Rside_jump_endR.anb | ||||
0x29A0 | boy/anim/link_fighter_pierce_kiru.anb | cut | diagonal slashes | ||
0x29A8 | boy/anim/link_fighter_pierce_kiru_end.anb | cut | diagonal slashes (2nd) | ||
0x29B0 | boy/anim/link_fighter_pierce_kiru_finsh.anb | cut | 3rd diagonal slash | ||
0x29B8 | boy/anim/link_fighter_pierce_kiru_finsh_end.anb | cut | 3rd diagonal slash (end) | ||
0x29C0 | boy/anim/link_fighter_Wrolling_kiru.anb | charged spin attack | |||
0x29C8 | boy/anim/link_fighter_Wrolling_kiru_end.anb | charged spin attack (end) | |||
0x29D0 | boy/anim/link_fighter_backturn_jump.anb | backflip start | |||
0x29D8 | boy/anim/link_fighter_backturn_jump_end.anb | ||||
0x29E0 | boy/anim/link_fighter_backturn_jump_endR.anb | ||||
0x29E8 | boy/anim/link_fighter_damage_run.anb | running in pain with weapon drawn | |||
0x29F0 | boy/anim/link_fighter_damage_run_long.anb | running in pain with longsword | |||
0x29F8 | boy/anim/link_fighter_defense.anb | ||||
0x2A00 | boy/anim/link_fighter_defense_long.anb | ||||
0x2A08 | boy/anim/link_fighter_defense_long_hit.anb | ✘ | longsword sword recoil | ||
0x2A10 | boy/anim/link_fighter_defense_long_wait.anb | ✘ | |||
0x2A18 | boy/anim/link_fighter_defense_wait.anb | ||||
0x2A20 | boy/anim/link_fighter_fighter2long.anb | ||||
0x2A28 | boy/anim/link_fighter_front_jump.anb | ✘ | manual forward jump | ||
0x2A30 | boy/anim/link_fighter_front_jump_end.anb | ✘ | |||
0x2A38 | boy/anim/link_fighter_front_jump_endR.anb | ✘ | |||
0x2A40 | boy/anim/link_fighter_heavy_run_long.anb | walking with iron boots | |||
0x2A48 | boy/anim/link_fighter_jump_kiru.anb | cut | ✘ | jump strike | |
0x2A50 | boy/anim/link_fighter_jump_kiru_finsh.anb | cut | ✘ | jump strike | |
0x2A58 | boy/anim/link_fighter_jump_kiru_finsh_end.anb | cut | ✘ | jump strike | |
0x2A60 | boy/anim/link_fighter_jump_rollkiru.anb | cut | ✘ | rolling jump strike | |
0x2A68 | boy/anim/link_fighter_landing_roll_long.anb | longsword rolling animation | |||
0x2A70 | boy/anim/link_fighter_normal2fighter.anb | ✘ | sword drawing animation | ||
0x2A78 | boy/anim/link_normal_normal2fighter_free.anb | ||||
0x2A80 | boy/anim/link_fighter_normal_kiru.anb | cut | vertical slashes | ||
0x2A88 | boy/anim/link_fighter_normal_kiru_end.anb | cut | vertical slashes (end) | ||
0x2A90 | boy/anim/link_fighter_normal_kiru_endR.anb | cut | vertical slashes (2nd) | ||
0x2A98 | boy/anim/link_fighter_normal_kiru_finsh.anb | cut | 3rd vertical slash | ||
0x2AA0 | boy/anim/link_fighter_normal_kiru_finsh_end.anb | cut | 3rd vertical slash (end) | ||
0x2AA8 | boy/anim/link_fighter_Rside_kiru.anb | cut | stabbing | ||
0x2AB0 | boy/anim/link_fighter_Rside_kiru_end.anb | cut | stabbing (end) | ||
0x2AB8 | boy/anim/link_fighter_Rside_kiru_finsh.anb | cut | 3rd stabbing | ||
0x2AC0 | boy/anim/link_fighter_Rside_kiru_finsh_end.anb | cut | 3rd stabbing (end) | ||
0x2AC8 | boy/anim/link_fighter_power_jump_kiru_end.anb | ||||
0x2AD0 | boy/anim/link_fighter_power_kiru_start.anb | cut | |||
0x2AD8 | boy/anim/link_fighter_power_kiru_side_walk.anb | cut | moving side to side while charging spin attack | ||
0x2AE0 | boy/anim/link_fighter_power_kiru_startL.anb | cut | charging sword (1st) | ||
0x2AE8 | |||||
0x2AF0 | boy/anim/link_fighter_power_kiru_wait.anb | cut | charging spin attack (2nd) | ||
0x2AF8 | boy/anim/link_fighter_power_kiru_wait_end.anb | cut | cancelling spin attack | ||
0x2B00 | boy/anim/link_fighter_power_kiru_walk.anb | cut | moving while charging sword | ||
0x2B08 | boy/anim/link_fighter_rebound.anb | ricocheting off blade when z-targeting | |||
0x2B10 | boy/anim/link_fighter_reboundR.anb | ricocheting off blade when Not z-targeting | |||
0x2B18 | boy/anim/link_fighter_rebound_long.anb | longsword - ricocheting off blade when z-targeting | |||
0x2B20 | boy/anim/link_fighter_rebound_longR.anb | longsword - ricocheting off blade when Not z-targeting | |||
0x2B28 | boy/anim/link_fighter_rolling_kiru.anb | cut | spin attack animation (not charged) | ||
0x2B30 | boy/anim/link_fighter_rolling_kiru_end.anb | cut | spin attack animation (end) | ||
0x2B38 | boy/anim/link_fighter_run.anb | running with sword/shield drawn | |||
0x2B40 | boy/anim/link_fighter_run_long.anb | running with longsword sword out. | |||
0x2B48 | |||||
0x2B50 | |||||
0x2B58 | boy/anim/link_fighter_side_walkL_long.anb | longsword - moving while z-targeting (left) | |||
0x2B60 | boy/anim/link_fighter_side_walkR_long.anb | longsword - moving while z-targeting (right) | |||
0x2B68 | boy/anim/link_fighter_side_walk_long.anb | longsword - moving while z-targeting | |||
0x2B70 | boy/anim/link_fighter_turn_kiruL.anb | cut | ✘ | back slice (left) | |
0x2B78 | boy/anim/link_fighter_turn_kiruL_end.anb | cut | ✘ | back slice (left) (end) | |
0x2B80 | boy/anim/link_fighter_turn_kiruR.anb | cut | ✘ | back slice (right) | |
0x2B88 | boy/anim/link_fighter_turn_kiruR_end.anb | cut | ✘ | back slice (right) (end) | |
0x2B90 | cut | ||||
0x2B98 | boy/anim/link_fighter_upper_pierce_kiru.anb | cut | |||
0x2BA0 | boy/anim/link_fighter_upper_pierce_kiru_end.anb | cut | |||
0x2BA8 | boy/anim/link_fighter_waitL2wait_long.anb | ||||
0x2BB0 | boy/anim/link_fighter_waitR2wait_long.anb | longsword - letting go of Z when targeting an object | |||
0x2BB8 | boy/anim/link_fighter_walk_endR_long.anb | ||||
0x2BC0 | boy/anim/link_fighter_wait2waitR_long.anb | longsword z-targeting (standing still) (right) | |||
0x2BC8 | boy/anim/link_fighter_walk_endL_long.anb | ||||
0x2BD0 | boy/anim/link_fighter_wait2waitL_long.anb | longsword z-targeting (standing still) (left) | |||
0x2BD8 | boy/anim/link_fighter_upper_kiruR.anb | ||||
0x2BE0 | boy/anim/link_fighter_wait_long.anb | longsword standing animation | |||
0x2BE8 | boy/anim/link_fighter_waitL_long.anb | longsword - coming to a sudden stop (walking) | |||
0x2BF0 | boy/anim/link_fighter_waitR_long.anb | longsword - coming to a sudden stop (running) | |||
0x2BF8 | boy/anim/link_fighter_walk_long.anb | longsword - walking position | |||
0x2C00 | boy/anim/link_fishing_fish_catch.anb | caught fish | |||
0x2C08 | boy/anim/link_fishing_fish_catch_end.anb | releasing caught fish | |||
0x2C10 | boy/anim/link_fishing_reel_down.anb | reeling downwards | |||
0x2C18 | boy/anim/link_fishing_reel_left.anb | reeling left | |||
0x2C20 | boy/anim/link_fishing_reel_right.anb | reeling right | |||
0x2C28 | boy/anim/link_fishing_reel_up.anb | reeling upwards | |||
0x2C30 | boy/anim/link_fishing_throw.anb | casting rod | |||
0x2C38 | boy/anim/link_fishing_wait.anb | holding cast rod | |||
0x2C40 | boy/anim/link_hammer_hit.anb | Megaton Hammer hit | |||
0x2C48 | boy/anim/link_hammer_hit_endR.anb | Megaton Hammer hit (3rd) | |||
0x2C50 | boy/anim/link_hammer_hit_end.anb | Megaton Hammer hit (end) | |||
0x2C58 | boy/anim/link_hammer_long2free.anb | pulling out Megaton Hammer | |||
0x2C60 | boy/anim/link_hammer_long2long.anb | ||||
0x2C68 | boy/anim/link_hammer_normal2long.anb | ||||
0x2C70 | boy/anim/link_hammer_side_hit.anb | Megaton Hammer sideslash | |||
0x2C78 | boy/anim/link_hammer_side_hit_end.anb | Megaton Hammer sideslash (end) | |||
0x2C80 | boy/anim/link_hammer_side_hit_endR.anb | Megaton Hammer sideslash (2nd) | |||
0x2C88 | boy/anim/link_hatto_demo.anb | taken aback | returning from Song of Time cutscene | ||
0x2C90 | boy/anim/link_hook_fly_start.anb | ||||
0x2C98 | boy/anim/link_hook_fly_wait.anb | ||||
0x2CA0 | boy/anim/link_hook_shot_ready.anb | ||||
0x2CA8 | boy/anim/link_hook_side_walk.anb | ||||
0x2CB0 | boy/anim/link_hook_side_runL.anb | ||||
0x2CB8 | boy/anim/link_hook_side_runR.anb | ||||
0x2CC0 | boy/anim/link_hook_wait.anb | aiming hookshot (wait) | |||
0x2CC8 | boy/anim/link_hook_walk2ready.anb | ||||
0x2CD0 | boy/anim/link_last_hit_motion1.anb | ✔ | Ganon defeat cutscene | delivering final blows to Ganon | |
0x2CD8 | boy/anim/link_last_hit_motion2.anb | ✔ | Ganon defeat cutscene | pulling sword back after delivering final blows to Ganon | |
0x2CE0 | boy/anim/link_magic_tamashii1.anb | spirit | ✔ | casting Nayru's Love (start) | |
0x2CE8 | boy/anim/link_magic_tamashii2.anb | spirit | ✔ | casting Nayru's Love (middle) | |
0x2CF0 | boy/anim/link_magic_tamashii3.anb | spirit | ✔ | casting Nayru's Love (end) | |
0x2CF8 | boy/anim/link_magic_kaze1.anb | wind | ✔ | casting Farore's Wind (start) | |
0x2D00 | boy/anim/link_magic_kaze2.anb | wind | ✔ | casting Farore's Wind (middle) | |
0x2D08 | boy/anim/link_magic_kaze3.anb | wind | ✔ | casting Farore's Wind, end | |
0x2D10 | boy/anim/link_magic_honoo1.anb | flame | ✔ | casting Din's Fire (start) | |
0x2D18 | boy/anim/link_magic_honoo2.anb | flame | ✔ | casting Din's Fire (middle) | |
0x2D20 | boy/anim/link_magic_honoo3.anb | flame | ✔ | casting Din's Fire (end) | |
0x2D28 | boy/anim/link_magic_tame.anb | charge | ✔ | beginning to cast spells | |
0x2D30 | boy/anim/link_magic_tame_kaijyo.anb | charge - cancel | ✘ | cancelling magic casting | |
0x2D38 | boy/anim/link_normal_climb_up.anb | ||||
0x2D40 | boy/anim/link_normal_100step_up.anb | ||||
0x2D48 | boy/anim/link_normal_150step_up.anb | ||||
0x2D50 | boy/anim/link_normal_250jump_start.anb | ||||
0x2D58 | boy/anim/link_normal_45_turn.anb | ||||
0x2D60 | boy/anim/link_normal_45_turn_free.anb | ||||
0x2D68 | boy/anim/link_normal_Fclimb_hold2upL.anb | ||||
0x2D70 | boy/anim/link_normal_Fclimb_sideL.anb | ||||
0x2D78 | boy/anim/link_normal_Fclimb_sideR.anb | ||||
0x2D80 | boy/anim/link_normal_Fclimb_startA.anb | ||||
0x2D88 | boy/anim/link_normal_Fclimb_upL.anb | ||||
0x2D90 | boy/anim/link_normal_Fclimb_startB.anb | ||||
0x2D98 | boy/anim/link_normal_Fclimb_upR.anb | ||||
0x2DA0 | boy/anim/link_normal_back_brake.anb | ||||
0x2DA8 | boy/anim/link_normal_back_brake_end.anb | ||||
0x2DB0 | boy/anim/link_normal_back_downA.anb | ||||
0x2DB8 | boy/anim/link_normal_back_downB.anb | ||||
0x2DC0 | boy/anim/link_normal_back_down_wake.anb | ||||
0x2DC8 | boy/anim/link_normal_back_hit.anb | ||||
0x2DD0 | boy/anim/link_normal_back_run.anb | ||||
0x2DD8 | boy/anim/link_normal_back_shitR.anb | ||||
0x2DE0 | boy/anim/link_normal_back_shit.anb | ||||
0x2DE8 | boy/anim/link_normal_back_walk.anb | ||||
0x2DF0 | boy/anim/link_normal_backspace.anb | ||||
0x2DF8 | boy/anim/link_normal_box_kick.anb | ||||
0x2E00 | boy/anim/link_normal_carryB_free.anb | ||||
0x2E08 | boy/anim/link_normal_carryB.anb | ||||
0x2E10 | boy/anim/link_normal_carryB_wait.anb | ||||
0x2E18 | boy/anim/link_normal_check.anb | ||||
0x2E20 | boy/anim/link_normal_check_end.anb | ||||
0x2E28 | boy/anim/link_normal_check_end_free.anb | ||||
0x2E30 | boy/anim/link_normal_check_free.anb | ||||
0x2E38 | boy/anim/link_normal_check_wait.anb | ||||
0x2E40 | boy/anim/link_normal_check_wait_free.anb | ||||
0x2E48 | boy/anim/link_normal_climb_down.anb | ||||
0x2E50 | boy/anim/link_normal_climb_endAL.anb | ||||
0x2E58 | boy/anim/link_normal_climb_endAR.anb | ||||
0x2E60 | boy/anim/link_normal_climb_upL.anb | ||||
0x2E68 | boy/anim/link_normal_climb_upR.anb | ||||
0x2E70 | boy/anim/link_normal_climb_startA.anb | ||||
0x2E78 | boy/anim/link_normal_climb_endBL.anb | ||||
0x2E80 | boy/anim/link_normal_climb_startB.anb | ||||
0x2E88 | boy/anim/link_normal_climb_endBR.anb | ||||
0x2E90 | trudging forward, unarmed | ||||
0x2E98 | boy/anim/link_normal_damage_run_free.anb | ||||
0x2EA0 | boy/anim/link_normal_defense.anb | ||||
0x2EA8 | boy/anim/link_normal_defense_end.anb | ||||
0x2EB0 | boy/anim/link_normal_defense_end_free.anb | ||||
0x2EB8 | boy/anim/link_normal_defense_free.anb | ||||
0x2EC0 | boy/anim/link_normal_defense_hit.anb | ||||
0x2EC8 | boy/anim/link_normal_defense_kiru.anb | ||||
0x2ED0 | boy/anim/link_normal_defense_wait.anb | ||||
0x2ED8 | boy/anim/link_normal_defense_wait_free.anb | ||||
0x2EE0 | boy/anim/link_normal_down_slope_slip.anb | ||||
0x2EE8 | boy/anim/link_normal_down_slope_slip_end.anb | ||||
0x2EF0 | boy/anim/link_normal_down_slope_slip_end_free.anb | ||||
0x2EF8 | boy/anim/link_normal_down_slope_slip_end_long.anb | ||||
0x2F00 | boy/anim/link_normal_electric_shock.anb | ||||
0x2F08 | boy/anim/link_normal_electric_shock_end.anb | ||||
0x2F10 | boy/anim/link_normal_fall.anb | ||||
0x2F18 | boy/anim/link_normal_fall_up.anb | ||||
0x2F20 | boy/anim/link_normal_fall_up_free.anb | ||||
0x2F28 | boy/anim/link_normal_fall_wait.anb | ||||
0x2F30 | boy/anim/link_normal_fighter2free.anb | ||||
0x2F38 | boy/anim/link_normal_free2bom.anb | ||||
0x2F40 | boy/anim/link_normal_free2fighter_free.anb | ||||
0x2F48 | boy/anim/link_normal_free2free.anb | ||||
0x2F50 | boy/anim/link_normal_free2freeB.anb | ||||
0x2F58 | boy/anim/link_normal_front_downA.anb | ||||
0x2F60 | boy/anim/link_normal_front_downB.anb | ||||
0x2F68 | boy/anim/link_normal_front_down_wake.anb | ||||
0x2F70 | boy/anim/link_normal_front_hit.anb | ||||
0x2F78 | boy/anim/link_normal_front_shit.anb | ||||
0x2F80 | boy/anim/link_normal_front_shitR.anb | ||||
0x2F88 | boy/anim/link_normal_give_other.anb | ||||
0x2F90 | boy/anim/link_normal_hang_up_down.anb | ||||
0x2F98 | boy/anim/link_normal_heavy_carry.anb | ||||
0x2FA0 | boy/anim/link_normal_heavy_carry_end.anb | ||||
0x2FA8 | boy/anim/link_normal_heavy_run.anb | ||||
0x2FB0 | boy/anim/link_normal_heavy_run_free.anb | ||||
0x2FB8 | boy/anim/link_normal_hip_down.anb | ||||
0x2FC0 | boy/anim/link_normal_hip_down_free.anb | ||||
0x2FC8 | boy/anim/link_normal_hip_down_long.anb | ||||
0x2FD0 | boy/anim/link_normal_ice_down.anb | ||||
0x2FD8 | boy/anim/link_normal_jump.anb | ||||
0x2FE0 | boy/anim/link_normal_jump2landing.anb | ||||
0x2FE8 | boy/anim/link_normal_jump_climb_hold.anb | ||||
0x2FF0 | boy/anim/link_normal_jump_climb_hold_free.anb | ||||
0x2FF8 | boy/anim/link_normal_jump_climb_up.anb | ||||
0x3000 | boy/anim/link_normal_jump_climb_up_free.anb | ||||
0x3008 | boy/anim/link_normal_jump_climb_wait.anb | ||||
0x3010 | boy/anim/link_normal_jump_climb_wait_free.anb | ||||
0x3018 | boy/anim/link_normal_jump_up.anb | ||||
0x3020 | boy/anim/link_normal_landing.anb | ||||
0x3028 | boy/anim/link_normal_landing_free.anb | ||||
0x3030 | boy/anim/link_normal_landing_roll.anb | ||||
0x3038 | boy/anim/link_normal_landing_roll_free.anb | ||||
0x3040 | boy/anim/link_normal_landing_wait.anb | ||||
0x3048 | boy/anim/link_normal_light_bom.anb | Deku Nut throwing animation (start) | |||
0x3050 | boy/anim/link_normal_light_bom_end.anb | Deku Nut throwing animation (end) | |||
0x3058 | boy/anim/link_normal_long2bom.anb | ||||
0x3060 | boy/anim/link_normal_nocarry_free.anb | ||||
0x3068 | boy/anim/link_normal_nocarry_free_end.anb | ||||
0x3070 | boy/anim/link_normal_nocarry_free_wait.anb | ||||
0x3078 | boy/anim/link_normal_normal2bom.anb | ||||
0x3080 | boy/anim/link_normal_normal2fighter.anb | ||||
0x3088 | boy/anim/link_normal_normal2fighter_free.anb | ||||
0x3090 | boy/anim/link_normal_normal2free.anb | ||||
0x3098 | boy/anim/link_normal_okarina_end.anb | ||||
0x30A0 | boy/anim/link_normal_okarina_start.anb | ||||
0x30A8 | boy/anim/link_normal_okarina_swing.anb | ||||
0x30B0 | boy/anim/link_normal_pulling.anb | ||||
0x30B8 | boy/anim/link_normal_pulling_free.anb | ||||
0x30C0 | boy/anim/link_normal_pull_end.anb | ||||
0x30C8 | boy/anim/link_normal_pull_end_free.anb | ||||
0x30D0 | boy/anim/link_normal_pull_start.anb | ||||
0x30D8 | boy/anim/link_normal_pull_start_free.anb | ||||
0x30E0 | boy/anim/link_normal_pushing.anb | ||||
0x30E8 | boy/anim/link_normal_push_end.anb | ||||
0x30F0 | boy/anim/link_normal_push_fall.anb | ||||
0x30F8 | boy/anim/link_normal_push_start.anb | ||||
0x3100 | boy/anim/link_normal_push_wait.anb | ||||
0x3108 | boy/anim/link_normal_push_wait_end.anb | ||||
0x3110 | boy/anim/link_normal_put.anb | ||||
0x3118 | boy/anim/link_normal_put_free.anb | ||||
0x3120 | boy/anim/link_normal_re_dead_attack.anb | ||||
0x3128 | boy/anim/link_normal_re_dead_attack_wait.anb | ||||
0x3130 | boy/anim/link_normal_rebound.anb | ||||
0x3138 | boy/anim/link_normal_run.anb | ||||
0x3140 | boy/anim/link_normal_run_free.anb | ||||
0x3148 | boy/anim/link_normal_run_jump.anb | ||||
0x3150 | boy/anim/link_normal_run_jump_end.anb | ||||
0x3158 | boy/anim/link_normal_run_jump_water_fall.anb | ||||
0x3160 | boy/anim/link_normal_run_jump_water_fall_wait.anb | ||||
0x3168 | boy/anim/link_normal_short_landing.anb | ||||
0x3170 | boy/anim/link_normal_short_landing_free.anb | ||||
0x3178 | boy/anim/link_normal_side_walkL_free.anb | ||||
0x3180 | boy/anim/link_normal_side_walkR_free.anb | ||||
0x3188 | boy/anim/link_normal_side_walk.anb | ||||
0x3190 | boy/anim/link_normal_side_walk_free.anb | ||||
0x3198 | boy/anim/link_normal_take_out.anb | ||||
0x31A0 | boy/anim/link_normal_talk_free.anb | ||||
0x31A8 | boy/anim/link_normal_talk_free_wait.anb | ||||
0x31B0 | boy/anim/link_normal_talk_navi.anb | ||||
0x31B8 | boy/anim/link_normal_talk_navi_wait.anb | ||||
0x31C0 | boy/anim/link_normal_throw.anb | ||||
0x31C8 | boy/anim/link_normal_throw_free.anb | ||||
0x31D0 | boy/anim/link_normal_up_slope_slip.anb | ||||
0x31D8 | boy/anim/link_normal_up_slope_slip_end.anb | ||||
0x31E0 | boy/anim/link_normal_up_slope_slip_end_free.anb | ||||
0x31E8 | boy/anim/link_normal_up_slope_slip_end_long.anb | ||||
0x31F0 | boy/anim/link_normal_wait2waitL.anb | ||||
0x31F8 | boy/anim/link_normal_wait2waitR.anb | ||||
0x3200 | boy/anim/link_normal_waitF_typeA_20f.anb | ||||
0x3208 | boy/anim/link_normal_waitF_typeB_20f.anb | ||||
0x3210 | boy/anim/link_normal_waitF_typeC_20f.anb | ||||
0x3218 | boy/anim/link_normal_waitL2wait.anb | ||||
0x3220 | boy/anim/link_normal_waitL_free.anb | ||||
0x3228 | boy/anim/link_normal_waitR2wait.anb | ||||
0x3230 | boy/anim/link_normal_waitR_free.anb | ||||
0x3238 | boy/anim/link_normal_wait.anb | ||||
0x3240 | boy/anim/link_normal_wait_free.anb | ||||
0x3248 | boy/anim/link_normal_wait_typeA_20f.anb | ||||
0x3250 | boy/anim/link_normal_wait_typeB_20f.anb | ||||
0x3258 | boy/anim/link_normal_wait_typeC_20f.anb | ||||
0x3260 | boy/anim/link_normal_wakeup.anb | ||||
0x3268 | boy/anim/link_normal_walk.anb | ||||
0x3270 | boy/anim/link_normal_walk_endL.anb | ||||
0x3278 | boy/anim/link_normal_walk_endL_free.anb | ||||
0x3280 | boy/anim/link_normal_walk_endR.anb | ||||
0x3288 | boy/anim/link_normal_walk_endR_free.anb | ||||
0x3290 | boy/anim/link_normal_walk_free.anb | ||||
0x3298 | boy/anim/link_okarina_warp_goal.anb | ||||
0x32A0 | boy/anim/link_okiru_demo.anb | wake up | |||
0x32A8 | boy/anim/link_shagamu_demo.anb | crouch | |||
0x32B0 | boy/anim/link_silver_carry.anb | ||||
0x32B8 | boy/anim/link_silver_throw.anb | ||||
0x32C0 | boy/anim/link_silver_wait.anb | ||||
0x32C8 | boy/anim/link_swimer_Lside_swim.anb | ||||
0x32D0 | boy/anim/link_swimer_Rside_swim.anb | ||||
0x32D8 | boy/anim/link_swimer_back_swim.anb | ||||
0x32E0 | boy/anim/link_swimer_land2swim_wait.anb | ||||
0x32E8 | boy/anim/link_swimer_swim_15step_up.anb | ||||
0x32F0 | boy/anim/link_swimer_swim.anb | ||||
0x32F8 | boy/anim/link_swimer_swim_down.anb | ||||
0x3300 | boy/anim/link_swimer_swim_deep_end.anb | ||||
0x3308 | boy/anim/link_swimer_swim_deep_start.anb | ||||
0x3310 | boy/anim/link_swimer_swim_dead.anb | ||||
0x3318 | boy/anim/link_swimer_swim_get.anb | ||||
0x3320 | boy/anim/link_swimer_swim_hit.anb | ||||
0x3328 | boy/anim/link_swimer_swim_wait.anb | ||||
0x3330 | boy/anim/link_swimer_wait2swim_wait.anb | ||||
0x3338 | boy/anim/link_uma_anim_fastrun.anb | horse | |||
0x3340 | boy/anim/link_uma_anim_fastrun_muti.anb | horse - whip | |||
0x3348 | boy/anim/link_uma_anim_jump100.anb | horse | |||
0x3350 | boy/anim/link_uma_anim_jump200.anb | horse | |||
0x3358 | boy/anim/link_uma_anim_slowrun.anb | horse | |||
0x3360 | boy/anim/link_uma_anim_slowrun_muti.anb | horse - whip | |||
0x3368 | boy/anim/link_uma_anim_stand.anb | horse | |||
0x3370 | boy/anim/link_uma_anim_stop.anb | horse | |||
0x3378 | boy/anim/link_uma_anim_walk.anb | horse | |||
0x3380 | boy/anim/link_uma_anim_walk2.anb | horse | |||
0x3388 | boy/anim/link_uma_anim_walk_muti.anb | horse - whip | |||
0x3390 | boy/anim/link_uma_left_down.anb | horse | |||
0x3398 | boy/anim/link_uma_left_up.anb | horse | |||
0x33A0 | boy/anim/link_uma_right_down.anb | horse | |||
0x33A8 | boy/anim/link_uma_right_up.anb | horse | |||
0x33B0 | boy/anim/link_uma_stop_muti.anb | horse | |||
0x33B8 | boy/anim/link_uma_wait_1.anb | horse | |||
0x33C0 | boy/anim/link_uma_wait_2.anb | horse | |||
0x33C8 | boy/anim/link_uma_wait_3.anb | horse | |||
0x33D0 | boy/anim/link_wait_heat1_20f.anb | ||||
0x33D8 | boy/anim/link_wait_heat2_20f.anb | ||||
0x33E0 | boy/anim/link_wait_itemA_20f.anb | adjusting tunic | |||
0x33E8 | boy/anim/link_wait_itemB_20f.anb | tapping toes | |||
0x33F0 | boy/anim/link_wait_itemC_20f.anb | yawning | |||
0x33F8 | boy/anim/link_waitF_heat1_20f.anb | bending over and panting (wait) | |||
0x3400 | boy/anim/link_waitF_heat2_20f.anb | low on hearts? | bending over and panting | ||
0x3408 | boy/anim/link_waitF_itemA_20f.anb | adjusting tunic (faster?) | |||
0x3410 | boy/anim/link_waitF_itemB_20f.anb | tapping toes | |||
0x3418 | boy/anim/link_waitF_typeD_20f.anb | toying with shield | |||
0x3420 | boy/anim/link_wait_itemD1_20f.anb | toying with sword | |||
0x3428 | boy/anim/link_wait_itemD2_20f.anb | ✘ | toying with longsword | ||
0x3430 | boy/anim/sude_nwait.anb | unarmed | yawning | ||
0x3438 | boy/anim/Link_otituku_w.anb | relax | |||
0x3440 | boy/anim/om_get.anb | get mask | |||
0x3448 | boy/anim/om_get_mae.anb | before getting mask | |||
0x3450 | boy/anim/o_get_mae.anb | before getting ocarina | |||
0x3458 | |||||
0x3460 | boy/anim/o_get_ato.anb | after getting ocarina | |||
0x3468 | boy/anim/lkt_nwait.anb | ||||
0x3470 | boy/anim/L_1kyoro.anb | look around | |||
0x3478 | boy/anim/L_2kyoro.anb | look around | |||
0x3480 | boy/anim/L_bouzen.anb | dumbfounded | |||
0x3488 | boy/anim/L_hajikareru.anb | repelled | |||
0x3490 | |||||
0x3498 | boy/anim/L_ken_miru.anb | look at sword | |||
0x34A0 | boy/anim/L_kw.anb | ||||
0x34A8 | boy/anim/L_kennasi_w.anb | without sword | |||
0x34B0 | boy/anim/L_mukinaoru.anb | turn around | |||
0x34B8 | boy/anim/L_okarina_get.anb | ||||
0x34C0 | boy/anim/L_sagaru.anb | fall back | |||
0x34C8 | boy/anim/Link_ha.anb | gasp | moving to guard Zelda when boom is heard in Ganon's Castle ruins | ||
0x34D0 | boy/anim/Link_m_wait.anb | ||||
0x34D8 | boy/anim/Link_miageru.anb | look up | |||
0x34E0 | boy/anim/Link_muku.anb | turn to face | |||
0x34E8 | |||||
0x34F0 | boy/anim/Link_ue_wait.anb | above |