From CloudModding OoT Wiki

Link has 572 animations in Ocarina of Time, most of which are listed in alphabetical order. The number of animations exceeds the number of filenames by 13.

The animation filenames were taken from Ocarina of Time 3D, where they are stored as plaintext in zelda_link_child_ultra.zar and zelda_link_boy_ultra.zar. The two actor files are unused in OoT3D, and were likely utilized as a base with which to create zelda_link_child_new.zar and zelda_link_boy_new.zar, the actor files that are used in the game.

How Link's Animations Work

The translation data for Link's individual animations is stored within the link_animetion file. The gameplay_keep object file contains a table of records for every animation, where each record stores the number of frames that the animation will last for, and a bank offset pointing to the translation data for an individual animation. ovl_player_actor then combines these animations into different chains, referring to the individual gameplay_keep table records, rather than the link_animetion file directly. Ovl_player_actor/Animation_Map_(Debug_Rom) provides a more comprehensive explanation as to how individual animations are combined into sequences.

Because of it's massive size, the link_animetion is not loaded into ram. Instead, individual animations are loaded on the fly when needed by converting the link_animetion bank offsets into a Rom address.

Legend

Filename Meaning
Long Longsword
Normal Kokiri or Master Sword
Free Unarmed
L Left
R Right
Get Get Item
Demo / D Cutscene

gameplay_keep Animation Table

The Offset column contains the animation's reference location, relative to the start of gameplay_keep in all versions.

Offset Filename Translation Used Context Description
0x2300 Freeze
0x2308 Freeze
0x2310 boy/anim/clink_demo_DDbox_open.anb opening DD treasure chest
0x2318 boy/anim/clink_demo_Tbox_open.anb opening treasure chest
0x2320 boy/anim/clink_demo_atozusari.anb step back Link falls off log at Zora's Fountain
0x2328 boy/anim/clink_demo_bashi.anb
0x2330 boy/anim/clink_demo_doorA_link.anb Link going through a door (left side)
0x2338 boy/anim/clink_demo_doorB_link.anb Link going through a door (right side)
0x2340 boy/anim/clink_demo_futtobi.anb blown back
0x2348 boy/anim/clink_demo_get1.anb receiving item
0x2350 boy/anim/clink_demo_get2.anb
0x2358 boy/anim/clink_demo_get3.anb
0x2360 boy/anim/clink_demo_goto_future.anb going forward in time grasping Master Sword
0x2368 boy/anim/clink_demo_koutai.anb retreat confronting Ganondorf cutscene
0x2370 boy/anim/clink_demo_koutai_kennuki.anb retreat - draw sword confronting Ganondorf cutscene
0x2378 boy/anim/clink_demo_koutai_wait.anb retreat confronting Ganondorf cutscene
0x2380 boy/anim/clink_demo_mimawasi.anb look around
0x2388 boy/anim/clink_demo_mimawasi_wait.anb look around
0x2390 boy/anim/clink_demo_standup.anb
0x2398 boy/anim/clink_demo_standup_wait.anb
0x23A0 boy/anim/clink_demo_nozoki.anb peer Castle Courtyard cutscene peering at Ganondorf through window
0x23A8 boy/anim/clink_demo_return_to_future.anb returning from the future
0x23B0 boy/anim/clink_demo_miokuri.anb see off Deku Tree story cutscene dusting himself off
0x23B8 boy/anim/clink_demo_miokuri_wait.anb see off Deku Tree story cutscene sitting on the ground
0x23C0 boy/anim/clink_normal_climb_endAL.anb getting off ladder (left)
0x23C8 boy/anim/clink_normal_climb_endAR.anb getting off ladder (right)
0x23D0 boy/anim/clink_normal_climb_endBL.anb climbing to top of ladder (left)
0x23D8 boy/anim/clink_normal_climb_endBR.anb climbing to top of ladder (right)
0x23E0 boy/anim/clink_normal_climb_startA.anb starting to climb ladder
0x23E8 boy/anim/clink_normal_climb_startB.anb starting to climb ladder
0x23F0 boy/anim/clink_normal_climb_upL.anb climbing left, then right
0x23F8 boy/anim/clink_normal_climb_upR.anb climbing right, then left
0x2400 boy/anim/clink_normal_defense_ALL.anb defending with Hylian shield
0x2408 boy/anim/clink_op3_negaeri.anb toss and turn opening cutscene
0x2410 boy/anim/clink_op3_okiagari.anb wake up opening cutscene
0x2418 boy/anim/clink_op3_tatiagari.anb stand up opening cutscene
0x2420 boy/anim/clink_op3_wait1.anb
0x2428 boy/anim/clink_op3_wait2.anb
0x2430 boy/anim/clink_op3_wait3.anb
0x2438 boy/anim/d_link_imanodare.anb who's there?!
0x2440 boy/anim/d_link_orooro.anb nervous
0x2448 boy/anim/d_link_orowait.anb nervous
0x2450 boy/anim/demo_link_nwait.anb
0x2458 boy/anim/demo_link_orosuu.anb lower ending cutscene
0x2460 boy/anim/demo_link_tewatashi.anb extend hand ending cutscene
0x2468 boy/anim/demo_link_twait.anb extend hand ending cutscene
0x2470 boy/anim/kolink_odoroki_demo.anb child link - surprised
0x2478 boy/anim/link_anchor_Lpierce_kiru_finsh_endR.anb cut longsword horizontal slashes (end)
0x2480 boy/anim/link_anchor_LRside_kiru_endR.anb cut longsword 3rd horizontal slash (end)
0x2488 boy/anim/link_anchor_LRside_kiru_finsh_endL.anb cut longsword diagonal slashes (end)
0x2490 boy/anim/link_anchor_Lside_kiru_endR.anb cut longsword 3rd diagonal slash (end)
0x2498 boy/anim/link_anchor_Lside_kiru_finsh_endR.anb cut longsword vertical slashes (end)
0x24A0 boy/anim/link_anchor_normal_kiru_finsh_endR.anb cut longsword 3rd vertical slashes (end)
0x24A8 boy/anim/link_anchor_pierce_kiru_endR.anb cut longsword stabbing (end)
0x24B0 boy/anim/link_anchor_pierce_kiru_finsh_endR.anb cut longsword 3rd stabbing (end)
0x24B8 boy/anim/link_anchor_power_kiru_wait_endR.anb cut 2nd part of powered-up spin attack
0x24C0 horizontal slashes (end), normal attack animation finishes
0x24C8 3rd horizontal slash (end)
0x24D0 diagonal slashes (end)
0x24D8 3rd diagonal slash (end)
0x24E0 boy/anim/link_anchor_anchor2fighter.anb
0x24E8 boy/anim/link_anchor_back_brake.anb
0x24F0 boy/anim/link_anchor_back_hitR.anb recoiling strongly
0x24F8 boy/anim/link_anchor_back_walk.anb
0x2500 boy/anim/link_anchor_bom_side_walkL.anb
0x2508 boy/anim/link_anchor_bom_side_walkR.anb
0x2510 boy/anim/link_anchor_defense_hit.anb blow deflected off shield while moving
0x2518 boy/anim/link_anchor_defense_long_hitL.anb blow is struck while moving longsword in defensive stance (up or down)
0x2520 boy/anim/link_anchor_defense_long_hitR.anb blow is struck while moving longsword in defensive stance (left or right)
0x2528 boy/anim/link_anchor_front_hitR.anb recoil
0x2530 boy/anim/link_anchor_jump_kiru_finsh_endR.anb cut
0x2538 boy/anim/link_anchor_rolling_kiru_endR.anb
0x2540 boy/anim/link_anchor_LLside_kiru_endL.anb cut 3rd vertical slash (end)
0x2548 boy/anim/link_anchor_LLside_kiru_finsh_endR.anb cut stabbing (end)
0x2550 boy/anim/link_anchor_Lnormal_kiru_endR.anb cut 3rd stab (end)
0x2558 boy/anim/link_anchor_Lnormal_kiru_finsh_endR.anb cut
0x2560 boy/anim/link_anchor_Lpierce_kiru_endL.anb cut spin attack (not powered up)
0x2568 boy/anim/link_anchor_side_walkL.anb strafe sideways with weapon drawn (left)
0x2570 boy/anim/link_anchor_side_walkR.anb strafe sideways with weapon drawn (right)
0x2578 boy/anim/link_anchor_waitL.anb
0x2580 boy/anim/link_anchor_waitR.anb shield stance while moving forward/backward
0x2588 boy/anim/link_anchor_waitL2defense_long.anb longsword defense stance while moving forward/backward
0x2590 boy/anim/link_anchor_waitL2defense.anb z-targeting with weapon drawn
0x2598 boy/anim/link_anchor_waitL_defense.anb
0x25A0 boy/anim/link_anchor_waitL_defense_wait.anb
0x25A8 boy/anim/link_anchor_landingR.anb
0x25B0 boy/anim/link_anchor_Rside_kiru_endR.anb
0x25B8 boy/anim/link_anchor_waitL_pierce_kiru.anb
0x25C0 boy/anim/link_anchor_waitR_pierce_kiru.anb standing still while holding shield out
0x25C8 boy/anim/link_anchor_waitR2defense_long.anb standing still while holding longsword out
0x25D0 boy/anim/link_anchor_waitR2defense.anb z-targeting default with weapon drawn
0x25D8 boy/anim/link_anchor_waitR_defense.anb
0x25E0 boy/anim/link_anchor_waitR_defense_wait.anb
0x25E8 stand defense hop
0x25F0 boy/anim/link_anchor_Rside_kiru_finsh_endR.anb
0x25F8
0x2600 boy/anim/link_boom_catch.anb catching boomerang
0x2608 boy/anim/link_boom_throwL.anb throwing boomerang (left)
0x2610 boy/anim/link_boom_throwR.anb throwing boomerang (right)
0x2618 boy/anim/link_boom_throw_side_walkL.anb
0x2620 boy/anim/link_boom_throw_side_walkR.anb
0x2628 boy/anim/link_boom_throw_wait2waitR.anb
0x2630 boy/anim/link_boom_throw_waitL.anb
0x2638 boy/anim/link_boom_throw_waitR.anb
0x2640 boy/anim/link_bottle_bug_in.anb
0x2648 boy/anim/link_bottle_bug_miss.anb
0x2650 boy/anim/link_bottle_bug_out.anb
0x2658 boy/anim/link_bottle_drink_demo.anb
0x2660 boy/anim/link_bottle_drink_demo_end.anb
0x2668 boy/anim/link_bottle_drink_demo_start.anb
0x2670 boy/anim/link_bottle_drink_demo_wait.anb
0x2678 boy/anim/link_bottle_fish_in.anb
0x2680 boy/anim/link_bottle_fish_miss.anb
0x2688 boy/anim/link_bottle_fish_out.anb
0x2690 boy/anim/link_bottle_read.anb
0x2698 boy/anim/link_bottle_read_end.anb
0x26A0 boy/anim/link_bow_bow_ready.anb
0x26A8 boy/anim/link_bow_bow_shoot.anb
0x26B0 boy/anim/link_bow_bow_shoot_end.anb
0x26B8 boy/anim/link_bow_bow_shoot_next.anb
0x26C0 boy/anim/link_bow_bow_wait.anb aiming bow
0x26C8 boy/anim/link_bow_defense.anb
0x26D0 boy/anim/link_bow_defense_wait.anb
0x26D8 boy/anim/link_bow_side_runL.anb
0x26E0 boy/anim/link_bow_side_runR.anb
0x26E8 boy/anim/link_bow_side_walk.anb
0x26F0 boy/anim/link_bow_walk2ready.anb
0x26F8 boy/anim/link_child_tunnel_door.anb
0x2700 boy/anim/link_child_tunnel_end.anb
0x2708 boy/anim/link_child_tunnel_start.anb
0x2710 boy/anim/link_demo_DDbox_open.anb opening DD treasure chest
0x2718 boy/anim/link_demo_Tbox_open.anb opening treasure chest
0x2720 boy/anim/link_demo_back_to_past.anb going back in time plunging Master sword into pedestal
0x2728 boy/anim/link_demo_baru_op1.anb Volvagia Volvagia intro cutscene
0x2730 boy/anim/link_demo_baru_op2.anb Volvagia Volvagia intro cutscene
0x2738 boy/anim/link_demo_baru_op3.anb Volvagia Volvagia intro cutscene
0x2740 boy/anim/link_demo_bikkuri.anb surprise
0x2748 boy/anim/link_demo_doorA_link.anb going through door with shield out (left)
0x2750 boy/anim/link_demo_doorA_link_free.anb going through door (left)
0x2758 boy/anim/link_demo_doorB_link.anb going through door with shield out (right)
0x2760 boy/anim/link_demo_doorB_link_free.anb going through door (right)
0x2768 boy/anim/link_demo_furimuki.anb turn
0x2770 boy/anim/link_demo_furimuki2_wait.anb turn
0x2778 boy/anim/link_demo_furimuki2.anb turn Zelda's identity revealed cutscene turning around to see Sheik at Temple of Time entrance
0x2780 boy/anim/link_demo_get_itemA.anb receiving item from chest, holding it up
0x2788 boy/anim/link_demo_get_itemB.anb
0x2790 boy/anim/link_demo_goma_furimuki.anb Gohma turn Gohma intro cutscene
0x2798 boy/anim/link_demo_gurad.anb
0x27A0 boy/anim/link_demo_gurad_wait.anb
0x27A8 boy/anim/link_demo_jibunmiru.anb look at self Chamber of Sages cutscene
0x27B0 boy/anim/link_demo_kakeyori.anb rush over Zelda captured in crystal cutscene
0x27B8 boy/anim/link_demo_kakeyori_mimawasi.anb rush over - look around Zelda captured in crystal cutscene
0x27C0 boy/anim/link_demo_kakeyori_miokuri.anb rush over - see off Zelda captured in crystal cutscene
0x27C8 boy/anim/link_demo_kakeyori_miokuri_wait.anb rush over - see off Zelda captured in crystal cutscene
0x27D0 boy/anim/link_demo_kakeyori_wait.anb rush over Zelda captured in crystal cutscene
0x27D8 boy/anim/link_demo_kaoage.anb raise head Sheik transforms into Zelda cutscene
0x27E0 boy/anim/link_demo_kaoage_wait.anb raise head Sheik transforms into Zelda cutscene
0x27E8 boy/anim/link_demo_kenmiru1.anb look at sword watching sword glow
0x27F0 boy/anim/link_demo_kenmiru1_wait.anb look at sword
0x27F8 boy/anim/link_demo_kenmiru2.anb look at sword watching sword glow
0x2800 boy/anim/link_demo_kenmiru2_modori.anb look at sword - return watching sword glow (end)
0x2808 boy/anim/link_demo_kenmiru2_wait.anb look at sword
0x2810 boy/anim/link_demo_kousan.anb surrender caught by Gerudo raising hands in surrender
0x2818 boy/anim/link_demo_look_hand.anb looking at Triforce of Courage looking at Triforce of Courage
0x2820 boy/anim/link_demo_look_hand_wait.anb looking at Triforce of Courage
0x2828 boy/anim/link_demo_nozokikomi.anb peer in Ganon's Castle rainbow bridge cutscene checking if rainbow bridge is real
0x2830 boy/anim/link_demo_nozokikomi_wait.anb peer in Ganon's Castle rainbow bridge cutscene
0x2838 unsheathing sword and swinging it
0x2840 boy/anim/link_demo_return_to_past.anb
0x2848 boy/anim/link_demo_sita_wait.anb below
0x2850 boy/anim/link_demo_ue.anb above
0x2858 boy/anim/link_demo_ue_wait.anb above
0x2860 boy/anim/link_demo_warp.anb stepping into blue warp
0x2868 boy/anim/link_demo_zeldamiru.anb look at Zelda watching Zelda use light beam on Ganon
0x2870 boy/anim/link_demo_zeldamiru_wait.anb look at Zelda watching Zelda use light beam on Ganon
0x2878 boy/anim/link_derth_rebirth.anb death
0x2880 boy/anim/link_fighter_LLside_kiru.anb cut longsword horizontal slashes
0x2888 boy/anim/link_fighter_LLside_kiru_end.anb cut longsword horizontal slashes (2nd)
0x2890 boy/anim/link_fighter_LRside_kiru.anb cut longsword 3rd horizontal slash
0x2898 boy/anim/link_fighter_LRside_kiru_end.anb cut longsword 3rd horizontal slash (2nd)
0x28A0 boy/anim/link_fighter_LLside_kiru_finsh.anb cut longsword diagonal slashes
0x28A8 boy/anim/link_fighter_LLside_kiru_finsh_end.anb cut longsword diagonal slashes (2nd)
0x28B0 boy/anim/link_fighter_LRside_kiru_finsh.anb cut longsword 3rd diagonal slash
0x28B8 boy/anim/link_fighter_LRside_kiru_finsh_end.anb cut longsword 3rd diagonal slash (2nd)
0x28C0 boy/anim/link_fighter_Lnormal_kiru.anb cut longsword vertical slashes
0x28C8 boy/anim/link_fighter_Lnormal_kiru_end.anb cut longsword vertical slashes (2nd)
0x28D0 boy/anim/link_fighter_Lnormal_kiru_finsh.anb cut longsword 3rd vertical slash
0x28D8 boy/anim/link_fighter_Lnormal_kiru_finsh_end.anb cut longsword 3rd vertical slash (2nd)
0x28E0 boy/anim/link_fighter_Lpierce_kiru.anb cut longsword stabbing
0x28E8 boy/anim/link_fighter_Lpierce_kiru_end.anb cut longsword stabbing (2nd)
0x28F0 boy/anim/link_fighter_Lpierce_kiru_finsh.anb cut longsword 3rd stabbing
0x28F8 boy/anim/link_fighter_Lpierce_kiru_finsh_end.anb cut longsword 3rd stabbing (2nd)
0x2900 boy/anim/link_fighter_Lpower_jump_kiru.anb cut jump strike (1st)
0x2908 boy/anim/link_fighter_Lpower_jump_kiru_end.anb cut jump strike (end)
0x2910 boy/anim/link_fighter_Lpower_jump_kiru_hit.anb cut jump strike (end) (2nd)
0x2918 boy/anim/link_fighter_Lpower_kiru_side_walk.anb cut
0x2920 boy/anim/link_fighter_Lpower_kiru_start.anb cut longsword sword charging (1st)
0x2928 boy/anim/link_fighter_Lpower_kiru_wait.anb cut longsword sword charging (2nd)
0x2930 boy/anim/link_fighter_Lpower_kiru_wait_end.anb cut longsword cancelling sword spin
0x2938 boy/anim/link_fighter_Lpower_kiru_walk.anb cut longsword moving while charging
0x2940 boy/anim/link_fighter_Lrolling_kiru.anb cut 2nd part of powered up spin attack
0x2948 boy/anim/link_fighter_Lrolling_kiru_end.anb cut 2nd part of powered up spin attack (end)
0x2950 boy/anim/link_fighter_Lside_jump.anb
0x2958 boy/anim/link_fighter_Lside_jump_end.anb
0x2960 boy/anim/link_fighter_Lside_jump_endL.anb
0x2968 boy/anim/link_fighter_Lside_kiru.anb cut horizontal slashes
0x2970 boy/anim/link_fighter_Lside_kiru_end.anb cut horizontal slashes (2nd)
0x2978 boy/anim/link_fighter_Lside_kiru_finsh.anb cut 3rd horizontal slash
0x2980 boy/anim/link_fighter_Lside_kiru_finsh_end.anb cut 3rd horizontal slash (end)
0x2988 boy/anim/link_fighter_Rside_jump.anb
0x2990 boy/anim/link_fighter_Rside_jump_end.anb
0x2998 boy/anim/link_fighter_Rside_jump_endR.anb
0x29A0 boy/anim/link_fighter_pierce_kiru.anb cut diagonal slashes
0x29A8 boy/anim/link_fighter_pierce_kiru_end.anb cut diagonal slashes (2nd)
0x29B0 boy/anim/link_fighter_pierce_kiru_finsh.anb cut 3rd diagonal slash
0x29B8 boy/anim/link_fighter_pierce_kiru_finsh_end.anb cut 3rd diagonal slash (end)
0x29C0 boy/anim/link_fighter_Wrolling_kiru.anb charged spin attack
0x29C8 boy/anim/link_fighter_Wrolling_kiru_end.anb charged spin attack (end)
0x29D0 boy/anim/link_fighter_backturn_jump.anb backflip start
0x29D8 boy/anim/link_fighter_backturn_jump_end.anb
0x29E0 boy/anim/link_fighter_backturn_jump_endR.anb
0x29E8 boy/anim/link_fighter_damage_run.anb running in pain with weapon drawn
0x29F0 boy/anim/link_fighter_damage_run_long.anb running in pain with longsword
0x29F8 boy/anim/link_fighter_defense.anb
0x2A00 boy/anim/link_fighter_defense_long.anb
0x2A08 boy/anim/link_fighter_defense_long_hit.anb longsword sword recoil
0x2A10 boy/anim/link_fighter_defense_long_wait.anb
0x2A18 boy/anim/link_fighter_defense_wait.anb
0x2A20 boy/anim/link_fighter_fighter2long.anb
0x2A28 boy/anim/link_fighter_front_jump.anb manual forward jump
0x2A30 boy/anim/link_fighter_front_jump_end.anb
0x2A38 boy/anim/link_fighter_front_jump_endR.anb
0x2A40 boy/anim/link_fighter_heavy_run_long.anb walking with iron boots
0x2A48 boy/anim/link_fighter_jump_kiru.anb cut jump strike
0x2A50 boy/anim/link_fighter_jump_kiru_finsh.anb cut jump strike
0x2A58 boy/anim/link_fighter_jump_kiru_finsh_end.anb cut jump strike
0x2A60 boy/anim/link_fighter_jump_rollkiru.anb cut rolling jump strike
0x2A68 boy/anim/link_fighter_landing_roll_long.anb longsword rolling animation
0x2A70 boy/anim/link_fighter_normal2fighter.anb sword drawing animation
0x2A78 boy/anim/link_normal_normal2fighter_free.anb
0x2A80 boy/anim/link_fighter_normal_kiru.anb cut vertical slashes
0x2A88 boy/anim/link_fighter_normal_kiru_end.anb cut vertical slashes (end)
0x2A90 boy/anim/link_fighter_normal_kiru_endR.anb cut vertical slashes (2nd)
0x2A98 boy/anim/link_fighter_normal_kiru_finsh.anb cut 3rd vertical slash
0x2AA0 boy/anim/link_fighter_normal_kiru_finsh_end.anb cut 3rd vertical slash (end)
0x2AA8 boy/anim/link_fighter_Rside_kiru.anb cut stabbing
0x2AB0 boy/anim/link_fighter_Rside_kiru_end.anb cut stabbing (end)
0x2AB8 boy/anim/link_fighter_Rside_kiru_finsh.anb cut 3rd stabbing
0x2AC0 boy/anim/link_fighter_Rside_kiru_finsh_end.anb cut 3rd stabbing (end)
0x2AC8 boy/anim/link_fighter_power_jump_kiru_end.anb
0x2AD0 boy/anim/link_fighter_power_kiru_start.anb cut
0x2AD8 boy/anim/link_fighter_power_kiru_side_walk.anb cut moving side to side while charging spin attack
0x2AE0 boy/anim/link_fighter_power_kiru_startL.anb cut charging sword (1st)
0x2AE8
0x2AF0 boy/anim/link_fighter_power_kiru_wait.anb cut charging spin attack (2nd)
0x2AF8 boy/anim/link_fighter_power_kiru_wait_end.anb cut cancelling spin attack
0x2B00 boy/anim/link_fighter_power_kiru_walk.anb cut moving while charging sword
0x2B08 boy/anim/link_fighter_rebound.anb ricocheting off blade when z-targeting
0x2B10 boy/anim/link_fighter_reboundR.anb ricocheting off blade when Not z-targeting
0x2B18 boy/anim/link_fighter_rebound_long.anb longsword - ricocheting off blade when z-targeting
0x2B20 boy/anim/link_fighter_rebound_longR.anb longsword - ricocheting off blade when Not z-targeting
0x2B28 boy/anim/link_fighter_rolling_kiru.anb cut spin attack animation (not charged)
0x2B30 boy/anim/link_fighter_rolling_kiru_end.anb cut spin attack animation (end)
0x2B38 boy/anim/link_fighter_run.anb running with sword/shield drawn
0x2B40 boy/anim/link_fighter_run_long.anb running with longsword sword out.
0x2B48
0x2B50
0x2B58 boy/anim/link_fighter_side_walkL_long.anb longsword - moving while z-targeting (left)
0x2B60 boy/anim/link_fighter_side_walkR_long.anb longsword - moving while z-targeting (right)
0x2B68 boy/anim/link_fighter_side_walk_long.anb longsword - moving while z-targeting
0x2B70 boy/anim/link_fighter_turn_kiruL.anb cut back slice (left)
0x2B78 boy/anim/link_fighter_turn_kiruL_end.anb cut back slice (left) (end)
0x2B80 boy/anim/link_fighter_turn_kiruR.anb cut back slice (right)
0x2B88 boy/anim/link_fighter_turn_kiruR_end.anb cut back slice (right) (end)
0x2B90 cut
0x2B98 boy/anim/link_fighter_upper_pierce_kiru.anb cut
0x2BA0 boy/anim/link_fighter_upper_pierce_kiru_end.anb cut
0x2BA8 boy/anim/link_fighter_waitL2wait_long.anb
0x2BB0 boy/anim/link_fighter_waitR2wait_long.anb longsword - letting go of Z when targeting an object
0x2BB8 boy/anim/link_fighter_walk_endR_long.anb
0x2BC0 boy/anim/link_fighter_wait2waitR_long.anb longsword z-targeting (standing still) (right)
0x2BC8 boy/anim/link_fighter_walk_endL_long.anb
0x2BD0 boy/anim/link_fighter_wait2waitL_long.anb longsword z-targeting (standing still) (left)
0x2BD8 boy/anim/link_fighter_upper_kiruR.anb
0x2BE0 boy/anim/link_fighter_wait_long.anb longsword standing animation
0x2BE8 boy/anim/link_fighter_waitL_long.anb longsword - coming to a sudden stop (walking)
0x2BF0 boy/anim/link_fighter_waitR_long.anb longsword - coming to a sudden stop (running)
0x2BF8 boy/anim/link_fighter_walk_long.anb longsword - walking position
0x2C00 boy/anim/link_fishing_fish_catch.anb caught fish
0x2C08 boy/anim/link_fishing_fish_catch_end.anb releasing caught fish
0x2C10 boy/anim/link_fishing_reel_down.anb reeling downwards
0x2C18 boy/anim/link_fishing_reel_left.anb reeling left
0x2C20 boy/anim/link_fishing_reel_right.anb reeling right
0x2C28 boy/anim/link_fishing_reel_up.anb reeling upwards
0x2C30 boy/anim/link_fishing_throw.anb casting rod
0x2C38 boy/anim/link_fishing_wait.anb holding cast rod
0x2C40 boy/anim/link_hammer_hit.anb Megaton Hammer hit
0x2C48 boy/anim/link_hammer_hit_endR.anb Megaton Hammer hit (3rd)
0x2C50 boy/anim/link_hammer_hit_end.anb Megaton Hammer hit (end)
0x2C58 boy/anim/link_hammer_long2free.anb pulling out Megaton Hammer
0x2C60 boy/anim/link_hammer_long2long.anb
0x2C68 boy/anim/link_hammer_normal2long.anb
0x2C70 boy/anim/link_hammer_side_hit.anb Megaton Hammer sideslash
0x2C78 boy/anim/link_hammer_side_hit_end.anb Megaton Hammer sideslash (end)
0x2C80 boy/anim/link_hammer_side_hit_endR.anb Megaton Hammer sideslash (2nd)
0x2C88 boy/anim/link_hatto_demo.anb taken aback returning from Song of Time cutscene
0x2C90 boy/anim/link_hook_fly_start.anb
0x2C98 boy/anim/link_hook_fly_wait.anb
0x2CA0 boy/anim/link_hook_shot_ready.anb
0x2CA8 boy/anim/link_hook_side_walk.anb
0x2CB0 boy/anim/link_hook_side_runL.anb
0x2CB8 boy/anim/link_hook_side_runR.anb
0x2CC0 boy/anim/link_hook_wait.anb aiming hookshot (wait)
0x2CC8 boy/anim/link_hook_walk2ready.anb
0x2CD0 boy/anim/link_last_hit_motion1.anb Ganon defeat cutscene delivering final blows to Ganon
0x2CD8 boy/anim/link_last_hit_motion2.anb Ganon defeat cutscene pulling sword back after delivering final blows to Ganon
0x2CE0 boy/anim/link_magic_tamashii1.anb spirit casting Nayru's Love (start)
0x2CE8 boy/anim/link_magic_tamashii2.anb spirit casting Nayru's Love (middle)
0x2CF0 boy/anim/link_magic_tamashii3.anb spirit casting Nayru's Love (end)
0x2CF8 boy/anim/link_magic_kaze1.anb wind casting Farore's Wind (start)
0x2D00 boy/anim/link_magic_kaze2.anb wind casting Farore's Wind (middle)
0x2D08 boy/anim/link_magic_kaze3.anb wind casting Farore's Wind, end
0x2D10 boy/anim/link_magic_honoo1.anb flame casting Din's Fire (start)
0x2D18 boy/anim/link_magic_honoo2.anb flame casting Din's Fire (middle)
0x2D20 boy/anim/link_magic_honoo3.anb flame casting Din's Fire (end)
0x2D28 boy/anim/link_magic_tame.anb charge beginning to cast spells
0x2D30 boy/anim/link_magic_tame_kaijyo.anb charge - cancel cancelling magic casting
0x2D38 boy/anim/link_normal_climb_up.anb
0x2D40 boy/anim/link_normal_100step_up.anb
0x2D48 boy/anim/link_normal_150step_up.anb
0x2D50 boy/anim/link_normal_250jump_start.anb
0x2D58 boy/anim/link_normal_45_turn.anb
0x2D60 boy/anim/link_normal_45_turn_free.anb
0x2D68 boy/anim/link_normal_Fclimb_hold2upL.anb
0x2D70 boy/anim/link_normal_Fclimb_sideL.anb
0x2D78 boy/anim/link_normal_Fclimb_sideR.anb
0x2D80 boy/anim/link_normal_Fclimb_startA.anb
0x2D88 boy/anim/link_normal_Fclimb_upL.anb
0x2D90 boy/anim/link_normal_Fclimb_startB.anb
0x2D98 boy/anim/link_normal_Fclimb_upR.anb
0x2DA0 boy/anim/link_normal_back_brake.anb
0x2DA8 boy/anim/link_normal_back_brake_end.anb
0x2DB0 boy/anim/link_normal_back_downA.anb
0x2DB8 boy/anim/link_normal_back_downB.anb
0x2DC0 boy/anim/link_normal_back_down_wake.anb
0x2DC8 boy/anim/link_normal_back_hit.anb
0x2DD0 boy/anim/link_normal_back_run.anb
0x2DD8 boy/anim/link_normal_back_shitR.anb
0x2DE0 boy/anim/link_normal_back_shit.anb
0x2DE8 boy/anim/link_normal_back_walk.anb
0x2DF0 boy/anim/link_normal_backspace.anb
0x2DF8 boy/anim/link_normal_box_kick.anb
0x2E00 boy/anim/link_normal_carryB_free.anb
0x2E08 boy/anim/link_normal_carryB.anb
0x2E10 boy/anim/link_normal_carryB_wait.anb
0x2E18 boy/anim/link_normal_check.anb
0x2E20 boy/anim/link_normal_check_end.anb
0x2E28 boy/anim/link_normal_check_end_free.anb
0x2E30 boy/anim/link_normal_check_free.anb
0x2E38 boy/anim/link_normal_check_wait.anb
0x2E40 boy/anim/link_normal_check_wait_free.anb
0x2E48 boy/anim/link_normal_climb_down.anb
0x2E50 boy/anim/link_normal_climb_endAL.anb
0x2E58 boy/anim/link_normal_climb_endAR.anb
0x2E60 boy/anim/link_normal_climb_upL.anb
0x2E68 boy/anim/link_normal_climb_upR.anb
0x2E70 boy/anim/link_normal_climb_startA.anb
0x2E78 boy/anim/link_normal_climb_endBL.anb
0x2E80 boy/anim/link_normal_climb_startB.anb
0x2E88 boy/anim/link_normal_climb_endBR.anb
0x2E90 trudging forward, unarmed
0x2E98 boy/anim/link_normal_damage_run_free.anb
0x2EA0 boy/anim/link_normal_defense.anb
0x2EA8 boy/anim/link_normal_defense_end.anb
0x2EB0 boy/anim/link_normal_defense_end_free.anb
0x2EB8 boy/anim/link_normal_defense_free.anb
0x2EC0 boy/anim/link_normal_defense_hit.anb
0x2EC8 boy/anim/link_normal_defense_kiru.anb
0x2ED0 boy/anim/link_normal_defense_wait.anb
0x2ED8 boy/anim/link_normal_defense_wait_free.anb
0x2EE0 boy/anim/link_normal_down_slope_slip.anb
0x2EE8 boy/anim/link_normal_down_slope_slip_end.anb
0x2EF0 boy/anim/link_normal_down_slope_slip_end_free.anb
0x2EF8 boy/anim/link_normal_down_slope_slip_end_long.anb
0x2F00 boy/anim/link_normal_electric_shock.anb
0x2F08 boy/anim/link_normal_electric_shock_end.anb
0x2F10 boy/anim/link_normal_fall.anb
0x2F18 boy/anim/link_normal_fall_up.anb
0x2F20 boy/anim/link_normal_fall_up_free.anb
0x2F28 boy/anim/link_normal_fall_wait.anb
0x2F30 boy/anim/link_normal_fighter2free.anb
0x2F38 boy/anim/link_normal_free2bom.anb
0x2F40 boy/anim/link_normal_free2fighter_free.anb
0x2F48 boy/anim/link_normal_free2free.anb
0x2F50 boy/anim/link_normal_free2freeB.anb
0x2F58 boy/anim/link_normal_front_downA.anb
0x2F60 boy/anim/link_normal_front_downB.anb
0x2F68 boy/anim/link_normal_front_down_wake.anb
0x2F70 boy/anim/link_normal_front_hit.anb
0x2F78 boy/anim/link_normal_front_shit.anb
0x2F80 boy/anim/link_normal_front_shitR.anb
0x2F88 boy/anim/link_normal_give_other.anb
0x2F90 boy/anim/link_normal_hang_up_down.anb
0x2F98 boy/anim/link_normal_heavy_carry.anb
0x2FA0 boy/anim/link_normal_heavy_carry_end.anb
0x2FA8 boy/anim/link_normal_heavy_run.anb
0x2FB0 boy/anim/link_normal_heavy_run_free.anb
0x2FB8 boy/anim/link_normal_hip_down.anb
0x2FC0 boy/anim/link_normal_hip_down_free.anb
0x2FC8 boy/anim/link_normal_hip_down_long.anb
0x2FD0 boy/anim/link_normal_ice_down.anb
0x2FD8 boy/anim/link_normal_jump.anb
0x2FE0 boy/anim/link_normal_jump2landing.anb
0x2FE8 boy/anim/link_normal_jump_climb_hold.anb
0x2FF0 boy/anim/link_normal_jump_climb_hold_free.anb
0x2FF8 boy/anim/link_normal_jump_climb_up.anb
0x3000 boy/anim/link_normal_jump_climb_up_free.anb
0x3008 boy/anim/link_normal_jump_climb_wait.anb
0x3010 boy/anim/link_normal_jump_climb_wait_free.anb
0x3018 boy/anim/link_normal_jump_up.anb
0x3020 boy/anim/link_normal_landing.anb
0x3028 boy/anim/link_normal_landing_free.anb
0x3030 boy/anim/link_normal_landing_roll.anb
0x3038 boy/anim/link_normal_landing_roll_free.anb
0x3040 boy/anim/link_normal_landing_wait.anb
0x3048 boy/anim/link_normal_light_bom.anb Deku Nut throwing animation (start)
0x3050 boy/anim/link_normal_light_bom_end.anb Deku Nut throwing animation (end)
0x3058 boy/anim/link_normal_long2bom.anb
0x3060 boy/anim/link_normal_nocarry_free.anb
0x3068 boy/anim/link_normal_nocarry_free_end.anb
0x3070 boy/anim/link_normal_nocarry_free_wait.anb
0x3078 boy/anim/link_normal_normal2bom.anb
0x3080 boy/anim/link_normal_normal2fighter.anb
0x3088 boy/anim/link_normal_normal2fighter_free.anb
0x3090 boy/anim/link_normal_normal2free.anb
0x3098 boy/anim/link_normal_okarina_end.anb
0x30A0 boy/anim/link_normal_okarina_start.anb
0x30A8 boy/anim/link_normal_okarina_swing.anb
0x30B0 boy/anim/link_normal_pulling.anb
0x30B8 boy/anim/link_normal_pulling_free.anb
0x30C0 boy/anim/link_normal_pull_end.anb
0x30C8 boy/anim/link_normal_pull_end_free.anb
0x30D0 boy/anim/link_normal_pull_start.anb
0x30D8 boy/anim/link_normal_pull_start_free.anb
0x30E0 boy/anim/link_normal_pushing.anb
0x30E8 boy/anim/link_normal_push_end.anb
0x30F0 boy/anim/link_normal_push_fall.anb
0x30F8 boy/anim/link_normal_push_start.anb
0x3100 boy/anim/link_normal_push_wait.anb
0x3108 boy/anim/link_normal_push_wait_end.anb
0x3110 boy/anim/link_normal_put.anb
0x3118 boy/anim/link_normal_put_free.anb
0x3120 boy/anim/link_normal_re_dead_attack.anb
0x3128 boy/anim/link_normal_re_dead_attack_wait.anb
0x3130 boy/anim/link_normal_rebound.anb
0x3138 boy/anim/link_normal_run.anb
0x3140 boy/anim/link_normal_run_free.anb
0x3148 boy/anim/link_normal_run_jump.anb
0x3150 boy/anim/link_normal_run_jump_end.anb
0x3158 boy/anim/link_normal_run_jump_water_fall.anb
0x3160 boy/anim/link_normal_run_jump_water_fall_wait.anb
0x3168 boy/anim/link_normal_short_landing.anb
0x3170 boy/anim/link_normal_short_landing_free.anb
0x3178 boy/anim/link_normal_side_walkL_free.anb
0x3180 boy/anim/link_normal_side_walkR_free.anb
0x3188 boy/anim/link_normal_side_walk.anb
0x3190 boy/anim/link_normal_side_walk_free.anb
0x3198 boy/anim/link_normal_take_out.anb
0x31A0 boy/anim/link_normal_talk_free.anb
0x31A8 boy/anim/link_normal_talk_free_wait.anb
0x31B0 boy/anim/link_normal_talk_navi.anb
0x31B8 boy/anim/link_normal_talk_navi_wait.anb
0x31C0 boy/anim/link_normal_throw.anb
0x31C8 boy/anim/link_normal_throw_free.anb
0x31D0 boy/anim/link_normal_up_slope_slip.anb
0x31D8 boy/anim/link_normal_up_slope_slip_end.anb
0x31E0 boy/anim/link_normal_up_slope_slip_end_free.anb
0x31E8 boy/anim/link_normal_up_slope_slip_end_long.anb
0x31F0 boy/anim/link_normal_wait2waitL.anb
0x31F8 boy/anim/link_normal_wait2waitR.anb
0x3200 boy/anim/link_normal_waitF_typeA_20f.anb
0x3208 boy/anim/link_normal_waitF_typeB_20f.anb
0x3210 boy/anim/link_normal_waitF_typeC_20f.anb
0x3218 boy/anim/link_normal_waitL2wait.anb
0x3220 boy/anim/link_normal_waitL_free.anb
0x3228 boy/anim/link_normal_waitR2wait.anb
0x3230 boy/anim/link_normal_waitR_free.anb
0x3238 boy/anim/link_normal_wait.anb
0x3240 boy/anim/link_normal_wait_free.anb
0x3248 boy/anim/link_normal_wait_typeA_20f.anb
0x3250 boy/anim/link_normal_wait_typeB_20f.anb
0x3258 boy/anim/link_normal_wait_typeC_20f.anb
0x3260 boy/anim/link_normal_wakeup.anb
0x3268 boy/anim/link_normal_walk.anb
0x3270 boy/anim/link_normal_walk_endL.anb
0x3278 boy/anim/link_normal_walk_endL_free.anb
0x3280 boy/anim/link_normal_walk_endR.anb
0x3288 boy/anim/link_normal_walk_endR_free.anb
0x3290 boy/anim/link_normal_walk_free.anb
0x3298 boy/anim/link_okarina_warp_goal.anb
0x32A0 boy/anim/link_okiru_demo.anb wake up
0x32A8 boy/anim/link_shagamu_demo.anb crouch
0x32B0 boy/anim/link_silver_carry.anb
0x32B8 boy/anim/link_silver_throw.anb
0x32C0 boy/anim/link_silver_wait.anb
0x32C8 boy/anim/link_swimer_Lside_swim.anb
0x32D0 boy/anim/link_swimer_Rside_swim.anb
0x32D8 boy/anim/link_swimer_back_swim.anb
0x32E0 boy/anim/link_swimer_land2swim_wait.anb
0x32E8 boy/anim/link_swimer_swim_15step_up.anb
0x32F0 boy/anim/link_swimer_swim.anb
0x32F8 boy/anim/link_swimer_swim_down.anb
0x3300 boy/anim/link_swimer_swim_deep_end.anb
0x3308 boy/anim/link_swimer_swim_deep_start.anb
0x3310 boy/anim/link_swimer_swim_dead.anb
0x3318 boy/anim/link_swimer_swim_get.anb
0x3320 boy/anim/link_swimer_swim_hit.anb
0x3328 boy/anim/link_swimer_swim_wait.anb
0x3330 boy/anim/link_swimer_wait2swim_wait.anb
0x3338 boy/anim/link_uma_anim_fastrun.anb horse
0x3340 boy/anim/link_uma_anim_fastrun_muti.anb horse - whip
0x3348 boy/anim/link_uma_anim_jump100.anb horse
0x3350 boy/anim/link_uma_anim_jump200.anb horse
0x3358 boy/anim/link_uma_anim_slowrun.anb horse
0x3360 boy/anim/link_uma_anim_slowrun_muti.anb horse - whip
0x3368 boy/anim/link_uma_anim_stand.anb horse
0x3370 boy/anim/link_uma_anim_stop.anb horse
0x3378 boy/anim/link_uma_anim_walk.anb horse
0x3380 boy/anim/link_uma_anim_walk2.anb horse
0x3388 boy/anim/link_uma_anim_walk_muti.anb horse - whip
0x3390 boy/anim/link_uma_left_down.anb horse
0x3398 boy/anim/link_uma_left_up.anb horse
0x33A0 boy/anim/link_uma_right_down.anb horse
0x33A8 boy/anim/link_uma_right_up.anb horse
0x33B0 boy/anim/link_uma_stop_muti.anb horse
0x33B8 boy/anim/link_uma_wait_1.anb horse
0x33C0 boy/anim/link_uma_wait_2.anb horse
0x33C8 boy/anim/link_uma_wait_3.anb horse
0x33D0 boy/anim/link_wait_heat1_20f.anb
0x33D8 boy/anim/link_wait_heat2_20f.anb
0x33E0 boy/anim/link_wait_itemA_20f.anb adjusting tunic
0x33E8 boy/anim/link_wait_itemB_20f.anb tapping toes
0x33F0 boy/anim/link_wait_itemC_20f.anb yawning
0x33F8 boy/anim/link_waitF_heat1_20f.anb bending over and panting (wait)
0x3400 boy/anim/link_waitF_heat2_20f.anb low on hearts? bending over and panting
0x3408 boy/anim/link_waitF_itemA_20f.anb adjusting tunic (faster?)
0x3410 boy/anim/link_waitF_itemB_20f.anb tapping toes
0x3418 boy/anim/link_waitF_typeD_20f.anb toying with shield
0x3420 boy/anim/link_wait_itemD1_20f.anb toying with sword
0x3428 boy/anim/link_wait_itemD2_20f.anb toying with longsword
0x3430 boy/anim/sude_nwait.anb unarmed yawning
0x3438 boy/anim/Link_otituku_w.anb relax
0x3440 boy/anim/om_get.anb get mask
0x3448 boy/anim/om_get_mae.anb before getting mask
0x3450 boy/anim/o_get_mae.anb before getting ocarina
0x3458
0x3460 boy/anim/o_get_ato.anb after getting ocarina
0x3468 boy/anim/lkt_nwait.anb
0x3470 boy/anim/L_1kyoro.anb look around
0x3478 boy/anim/L_2kyoro.anb look around
0x3480 boy/anim/L_bouzen.anb dumbfounded
0x3488 boy/anim/L_hajikareru.anb repelled
0x3490
0x3498 boy/anim/L_ken_miru.anb look at sword
0x34A0 boy/anim/L_kw.anb
0x34A8 boy/anim/L_kennasi_w.anb without sword
0x34B0 boy/anim/L_mukinaoru.anb turn around
0x34B8 boy/anim/L_okarina_get.anb
0x34C0 boy/anim/L_sagaru.anb fall back
0x34C8 boy/anim/Link_ha.anb gasp moving to guard Zelda when boom is heard in Ganon's Castle ruins
0x34D0 boy/anim/Link_m_wait.anb
0x34D8 boy/anim/Link_miageru.anb look up
0x34E0 boy/anim/Link_muku.anb turn to face
0x34E8
0x34F0 boy/anim/Link_ue_wait.anb above