Sound Effect Ids
From CloudModding OoT Wiki
The following information was compiled by GlitterBerri and ShimmerFairy by matching the sound effect filenames in Ocarina of Time 3D with the sound effect IDs in Ocarina of Time.
Contents
Explanation
Sound Effect Ids consist of 3 parts:
- & 0xF000 - Stores the sound effect's "bank" id.
- & 0x0E00? - Seems to store some sort of effect that will be applied. For example, some values cause the sfx's speed to randomize.
- & 0x01FF? - Stores the sound effect's id, shown in the tables below
Testing Sound Effects
For more information on listening to and testing sound effects, please visit the Audio Editor page.
(0xxx) Player Bank
PLAYER | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_PL_WALK_GROUND | Child Link — Walking on Ground | ✔ | Dirt paths, other miscellaneous ground types. |
01 | NA_SE_PL_WALK_SAND | Child Link — Walking on Sand | ✔ | |
02 | NA_SE_PL_WALK_CONCRETE | Child Link — Walking on Stone | ✔ | |
03 | NA_SE_PL_WALK_DIRT | Child Link — Walking on Jabu-Jabu's Insides | ✔ | Mismatched filename? |
04 | NA_SE_PL_WALK_WATER0 | Child Link — Walking in Shallow Water | ✔ | |
05 | NA_SE_PL_WALK_WATER1 | Child Link — Walking in Deep Water | ✔ | |
06 | NA_SE_PL_WALK_WATER2 | Child Link — Walking in Tall Grass | ✔ | Mismatched filename? Tall grass found in Kokiri Forest |
07 | NA_SE_PL_WALK_MAGMA | Child Link — Walking in Magma | ✔ | |
08 | NA_SE_PL_WALK_GRASS | Child Link — Walking on Grass | ✔ | |
09 | NA_SE_PL_WALK_IRON | Child Link — Walking on Carpets | ✔ | Mismatched filename? |
0A | NA_SE_PL_WALK_LADDER | Child Link — Walking on Wood | ✔ | Also ladder climb sound for Child & Adult Link. |
0B | NA_SE_PL_WALK_GLASS | Child Link — Walking on Wood Bridges | ✔ | Mismatched filename? |
0C | NA_SE_PL_WALK_WALL | Climbing Vine Walls | ✔ | |
0D | NA_SE_PL_WALK_HEAVYBOOTS | Walking with Iron Boots | ✔ | |
0E | NA_SE_PL_DUMMY_14 | ? | ||
0F | NA_SE_PL_WALK_ICE | Child Link — Walking on Ice | ✔ | |
10 | NA_SE_PL_JUMP | Child Link — Jumping off Ground | ✔ | |
11 | NA_SE_PL_JUMP_SAND | Child Link — Jumping off Sand | ✔ | |
12 | NA_SE_PL_JUMP_CONCRETE | Child Link — Jumping off Stone | ✔ | |
13 | NA_SE_PL_JUMP_DIRT | Child Link — Jumping off Jabu-Jabu's Insides | ✔ | Mismatched filename? |
14 | NA_SE_PL_JUMP_WATER0 | Child Link — Jumping out of Shallow Water | ✔ | |
15 | NA_SE_PL_JUMP_WATER1 | Child Link — Jumping out of Deep Water | ✔ | |
16 | NA_SE_PL_JUMP_WATER2 | Child Link — Jumping out of Tall Grass | ✔ | Mismatched filename? |
17 | NA_SE_PL_JUMP_MAGMA | Child Link — Jumping out of Magma | ✔ | |
18 | NA_SE_PL_JUMP_GRASS | Child Link — Jumping off Grass | ✔ | |
19 | NA_SE_PL_JUMP_IRON | Child Link — Jumping off Carpets | ✔ | Mismatched filename? |
1A | NA_SE_PL_JUMP_LADDER | Child Link — Jumping off Wood | ✔ | |
1B | NA_SE_PL_JUMP_GLASS | Child Link — Jumping off Wood Bridges | ✔ | Mismatched filename? |
1C | NA_SE_PL_DUMMY28 | ? | ||
1D | NA_SE_PL_JUMP_HEAVYBOOTS | Jumping with Iron Boots | ✔ | |
1E | NA_SE_PL_DUMMY30 | ? | ||
1F | NA_SE_PL_JUMP_ICE | Child Link — Jumping off Ice | ✔ | |
20 | NA_SE_PL_LAND | Child Link — Landing on Ground | ✔ | |
21 | NA_SE_PL_LAND_SAND | Child Link — Landing on Sand | ✔ | |
22 | NA_SE_PL_LAND_CONCRETE | Child Link — Landing on Stone | ✔ | |
23 | NA_SE_PL_LAND_DIRT | Child Link — Landing on Jabu-Jabu's Insides | ✔ | Mismatched filename? |
24 | NA_SE_PL_LAND_WATER0 | Child Link — Landing in Shallow Water | ✔ | |
25 | NA_SE_PL_LAND_WATER1 | Child Link — Landing in Deep Water | ✔ | |
26 | NA_SE_PL_LAND_WATER2 | Child Link — Landing in Tall Grass | ✔ | Mismatched filename? |
27 | NA_SE_PL_LAND_MAGMA | Child Link — Landing in Magma | ✔ | |
28 | NA_SE_PL_LAND_GRASS | Child Link — Landing on Grass | ✔ | |
29 | NA_SE_PL_LAND_IRON | Child Link — Landing on Carpets | ✔ | Mismatched filename? |
2A | NA_SE_PL_LAND_LADDER | Child Link — Landing on Wood | ✔ | |
2B | NA_SE_PL_LAND_GLASS | Child Link — Landing on Wood Bridges | ✔ | Mismatched filename? |
2C | NA_SE_PL_DUMMY_44 | ? | ||
2D | NA_SE_PL_LAND_HEAVYBOOTS | Landing with Iron Boots | ✔ | |
2E | NA_SE_PL_DUMMY_46 | ? | ||
2F | NA_SE_PL_LAND_ICE | Child Link — Landing on Ice | ✔ | |
30 | NA_SE_PL_SLIPDOWN | Going over Ledge from Top | ✔ | e.g. getting on vine wall from top |
31 | NA_SE_PL_CLIMB_CLIFF | Going over Ledge from Side | ✔ | e.g. getting off vine wall from top |
32 | NA_SE_PL_SIT_ON_HORSE | Getting on Epona | ✔ | |
33 | NA_SE_PL_GET_OFF_HORSE | Getting off Epona | ✔ | |
34 | NA_SE_PL_TAKE_OUT_SHIELD | ✘ | Meant for using sword/shield on Epona? | |
35 | NA_SE_PL_CHANGE_ARMS | Changing Held Item | ✔ | |
36 | NA_SE_PL_CATCH_BOOMERANG | Catching Boomerang | ✔ | |
37 | NA_SE_PL_DUMMY_55 | ? | land in water? | |
38 | NA_SE_PL_DUMMY_56 | ? | land in water? | |
39 | NA_SE_PL_SWIM | Swimming in Water | ✔ | |
3A | NA_SE_PL_THROW | Throwing Objects | ✔ | e.g. bombs, grass, etc. |
3B | NA_SE_PL_BODY_BOUND | ? | Link running into a bumper? | |
3C | NA_SE_PL_ROLL | Rolling and Backflips | ✔ | |
3D | NA_SE_PL_SKIP | Side-jumping | ✔ | |
3E | NA_SE_PL_BODY_HIT | Hit by Something | ✔ | e.g. enemy, fall damage |
3F | NA_SE_PL_DAMAGE | Hit by Enemy | ✔ | |
40 | NA_SE_PL_SLIP | ✘ | ||
41 | NA_SE_PL_SLIP_SAND | ✘ | ||
42 | NA_SE_PL_SLIP_CONCRETE | ✘ | ||
43 | NA_SE_PL_SLIP_DIRT | ✘ | ||
44 | NA_SE_PL_SLIP_WATER0 | ✘ | Sounds like 0x43 | |
45 | NA_SE_PL_SLIP_WATER1 | ✘ | Sounds like 0x43 | |
46 | NA_SE_PL_SLIP_WATER2 | ✘ | Sounds like 0x43 | |
47 | NA_SE_PL_SLIP_MAGMA | ✘ | Sounds like 0x43 | |
48 | NA_SE_PL_SLIP_GRASS | ✘ | ||
49 | NA_SE_PL_SLIP_IRON | ✘ | ||
4A | NA_SE_PL_SLIP_LADDER | ✘ | ||
4B | NA_SE_PL_SLIP_GLASS | ✘ | Sounds like 0x4A | |
4C | NA_SE_PL_DUMMY76 | ✘ | Water drop? | |
4D | NA_SE_PL_SLIP_HEAVYBOOTS | ✘ | Sounds like 0x4A | |
4E | NA_SE_PL_DUMMY78 | ✘ | ||
4F | NA_SE_PL_SLIP_ICE | ✘ | ||
50 | NA_SE_PL_BOUND | Rebound from Hit onto Ground | ✔ | |
51 | NA_SE_PL_BOUND_SAND | Rebound from Hit onto Sand | ✔ | |
52 | NA_SE_PL_BOUND_CONCRETE | Rebound from Hit onto Stone | ✔ | |
53 | NA_SE_PL_BOUND_DIRT | Rebound from Hit onto Jabu-Jabu's Insides | ✔ | Mismatched filename? |
54 | NA_SE_PL_BOUND_WATER0 | Rebound from Hit into Shallow Water | ✔ | |
55 | NA_SE_PL_BOUND_WATER1 | Rebound from Hit into Deep Water | ✔ | |
56 | NA_SE_PL_BOUND_WATER2 | Rebound from Hit into Tall Grass | ✔ | Mismatched filename? |
57 | NA_SE_PL_BOUND_MAGMA | Rebound from Hit into Magma | ✔ | |
58 | NA_SE_PL_BOUND_GRASS | Rebound from Hit onto Grass | ✔ | |
59 | NA_SE_PL_BOUND_IRON | Rebound from Hit onto Carpets | ✔ | Mismatched filename? |
5A | NA_SE_PL_BOUND_LADDER | Rebound from Hit onto Wood | ✔ | |
5B | NA_SE_PL_BOUND_WOOD | Rebound from Hit onto Wood Bridges | ✔ | |
5C | NA_SE_PL_DUMMY_92 | ✘ | ? | |
5D | NA_SE_PL_BOUND_HEAVYBOOTS | ✘ | ||
5E | NA_SE_PL_DUMMY_94 | ✘ | ? | |
5F | NA_SE_PL_BOUND_ICE | Rebound from Hit onto Ice | ✔ | |
60 | NA_SE_PL_DUMMY_96 | ✘ | Sounds like 0D | |
61 | NA_SE_PL_DUMMY_97 | ✘ | Sounds like 1D | |
62 | NA_SE_PL_DUMMY_98 | ✘ | Sounds like 2D | |
63 | NA_SE_PL_FACE_UP | Surfacing from Water | ✔ | |
64 | NA_SE_PL_DIVE_BUBBLE | Diving in Water | ✔ | |
65 | NA_SE_PL_MOVE_BUBBLE | ✘ | Moving while diving has no sound effect | |
66 | NA_SE_PL_METALEFFECT_KID | Child Link — Clanging Equipment when Walking | ✔ | Also when wearing Iron Boots as Adult Link |
67 | NA_SE_PL_METALEFFECT_ADULT | Adult Link — Clanging Equipment when Walking | ✔ | |
68 | NA_SE_PL_SPARK | ? | Long sound | |
69 | NA_SE_PL_PULL_UP_PLANT | Picking up Grass | ✔ | |
6A | NA_SE_PL_PULL_UP_ROCK | Picking up Rock or Bomb Flower | ✔ | |
6B | NA_SE_PL_IN_BUBBLE | While Underwater | ✔ | (long sound) |
6C | NA_SE_PL_PULL_UP_BIGROCK | Picking up Large, Obsidian Rocks | ✔ | |
6D | NA_SE_PL_SWORD_CHARGE | Spin Attack Charge | ✔ | |
6E | NA_SE_PL_FREEZE | ✘ | ||
6F | NA_SE_PL_PULL_UP_POT | Picking up Pot | ✔ | |
70 | NA_SE_PL_KNOCK | ? | Unused boot-tapping noise? | |
71 | NA_SE_PL_CALM_HIT | Shuffling in Idle Animation | ✔ | Mismatched filename? |
72 | NA_SE_PL_CALM_PAT | ? | Unused idle anim sound? | |
73 | NA_SE_PL_SUBMERGE | ✘ | Used diving noise is an ENVIRONMENT sound | |
74 | NA_SE_PL_FREEZE_S | Frozen by Enemy | ✔ | |
75 | NA_SE_PL_ICE_BROKEN | Breaking Out of Freeze Effect | ✔ | |
76 | NA_SE_PL_SLIP_ICE_LELEL | ? | Ice slipping sound | |
77 | NA_SE_PL_PUT_OUT_ITEM | ? | Put away item? | |
78 | NA_SE_PL_PULL_UP_WOODBOX | Picking up Small Wooden Crate | ✔ | |
79 | NA_SE_PL_MAGIC_FIRE | Casting Din's Fire | ✔ | |
7A | NA_SE_PL_MAGIC_WIND_NORMAL | Casting Farore's Wind | ✔ | |
7B | NA_SE_PL_MAGIC_WIND_WARP | Warping with Farore's Wind | ✔ | |
7C | NA_SE_PL_MAGIC_SOUL_NORMAL | Using Nayru's Love | ? | Sound effect prints 087C in ScrPrt, but Nayru's Love usage prints 007C |
7D | NA_SE_PL_ARROW_CHARGE_FIRE | Charging Fire Arrow | ? | Sound effect prints 087D in ScrPrt, but fire arrow prints 007D |
7E | NA_SE_PL_ARROW_CHARGE_ICE | Charging Ice Arrow | ? | Sound effect prints 087E in ScrPrt, but ice arrow prints 007E |
7F | NA_SE_PL_ARROW_CHARGE_LIGHT | Charging Light Arrow | ? | Sound effect prints 087F in ScrPrt, but light arrow prints 007F |
80 | NA_SE_PL_DUMMY_128 | Adult Link — Walking on Ground | ✔ | |
81 | NA_SE_PL_DUMMY_129 | Adult Link — Walking on Sand | ✔ | |
82 | NA_SE_PL_DUMMY_130 | Adult Link — Walking on Stone | ✔ | |
83 | NA_SE_PL_PULL_UP_RUTO | Picking up Ruto | ✔ | Also used for walking on Jabu-Jabu's insides as Adult Link |
84 | NA_SE_PL_DUMMY_132 | Adult Link — Walking in Shallow Water | ✔ | |
85 | NA_SE_PL_DUMMY_133 | Adult Link — Walking in Deep Water | ✔ | |
86 | NA_SE_PL_DUMMY_134 | Adult Link — Walking in Tall Grass | ✔ | |
87 | NA_SE_PL_DUMMY_135 | Adult Link — Walking in Magma | ✔ | |
88 | NA_SE_PL_DUMMY_136 | Adult Link — Walking on Grass | ✔ | |
89 | NA_SE_PL_DUMMY_137 | Adult Link — Walking on Carpets | ✔ | |
8A | NA_SE_PL_DUMMY_138 | Adult Link — Walking on Wood | ✔ | |
8B | NA_SE_PL_DUMMY_139 | Adult Link — Walking on Wood Bridges | ✔ | |
8C | NA_SE_PL_DUMMY_140 | ✘ | Sounds like it could be adult version of 0C, but Adult Link uses 0C too. | |
8D | NA_SE_PL_DUMMY_141 | ✘ | Sounds like 0D | |
8E | NA_SE_PL_DUMMY_142 | ✘ | Sounds like 80 | |
8F | NA_SE_PL_DUMMY_143 | Adult Link — Walking on Ice | ✔ | |
90 | NA_SE_PL_DUMMY_144 | Adult Link — Jumping off Ground | ✔ | |
91 | NA_SE_PL_DUMMY_145 | Adult Link — Jumping off Sand | ✔ | |
92 | NA_SE_PL_DUMMY_146 | Adult Link — Jumping off Stone | ✔ | |
93 | NA_SE_PL_DUMMY_147 | Adult Link — Jumping off Jabu-Jabu's Insides | ✔ | |
94 | NA_SE_PL_DUMMY_148 | Adult Link — Jumping out of Shallow Water | ✔ | |
95 | NA_SE_PL_DUMMY_149 | Adult Link — Jumping out of Deep Water | ✔ | |
96 | NA_SE_PL_DUMMY_150 | Adult Link — Jumping out of Tall Grass | ✔ | |
97 | NA_SE_PL_DUMMY_151 | Adult Link — Jumping out of Magma | ✔ | |
98 | NA_SE_PL_DUMMY_152 | Adult Link — Jumping off Grass | ✔ | |
99 | NA_SE_PL_DUMMY_153 | Adult Link — Jumping off Carpets | ✔ | |
9A | NA_SE_PL_DUMMY_154 | Adult Link — Jumping off Wood | ✔ | |
9B | NA_SE_PL_DUMMY_155 | Adult Link — Jumping off Wood Bridges | ✔ | |
9C | NA_SE_PL_DUMMY_156 | ✘ | Sounds like 80 | |
9D | NA_SE_PL_DUMMY_157 | ✘ | Sounds like 1D | |
9E | NA_SE_PL_DUMMY_158 | ✘ | Sounds like 80 | |
9F | NA_SE_PL_DUMMY_159 | Adult Link — Jumping off Ice | ✔ | |
A0 | NA_SE_PL_DUMMY_160 | Adult Link — Landing on Ground | ✔ | |
A1 | NA_SE_PL_DUMMY_161 | Adult Link — Landing on Sand | ✔ | |
A2 | NA_SE_PL_DUMMY_162 | Adult Link — Landing on Stone | ✔ | |
A3 | NA_SE_PL_DUMMY_163 | Adult Link — Landing on Jabu-Jabu's Insides | ✔ | |
A4 | NA_SE_PL_DUMMY_164 | Adult Link — Landing in Shallow Water | ✔ | |
A5 | NA_SE_PL_DUMMY_165 | Adult Link — Landing in Deep Water | ✔ | |
A6 | NA_SE_PL_DUMMY_166 | Adult Link — Landing in Tall Grass | ✔ | |
A7 | NA_SE_PL_DUMMY_167 | Adult Link — Landing in Magma | ✔ | |
A8 | NA_SE_PL_DUMMY_168 | Adult Link — Landing on Grass | ✔ | |
A9 | NA_SE_PL_DUMMY_169 | Adult Link — Landing on Carpets | ✔ | |
AA | NA_SE_PL_DUMMY_170 | Adult Link — Landing on Wood | ✔ | |
AB | NA_SE_PL_DUMMY_171 | Adult Link — Landing on Wood Bridges | ✔ | |
AC | NA_SE_PL_DUMMY_172 | ✘ | Sounds like 80 | |
AD | NA_SE_PL_DUMMY_173 | ✘ | Sounds like 2D | |
AE | NA_SE_PL_DUMMY_174 | ✘ | Sounds like 80 | |
AF | NA_SE_PL_DUMMY_175 | Adult Link — Landing on Ice | ✔ | |
B0 | NA_SE_PL_CRAWL | Crawling on Ground | ✔ | Through a crawl hole |
B1 | NA_SE_PL_CRAWL_SAND | ? | Crawling on sand? | |
B2 | NA_SE_PL_CRAWL_CONCRETE | Crawling on Stone Floor | ✔ | |
B3 | NA_SE_PL_CRAWL_DIRT | ? | Crawling in Jabu-Jabu? | |
B4 | NA_SE_PL_CRAWL_WATER0 | ? | Crawling in shallow water? | |
B5 | NA_SE_PL_DUMMY_181 | ? | Crawling in deep water? | |
B6 | NA_SE_PL_DUMMY_182 | ? | Crawling in tall grass? | |
B7 | NA_SE_PL_DUMMY_183 | ? | Crawling in magma? | |
B8 | NA_SE_PL_DUMMY_184 | Crawling on Grass | ✔ | |
B9 | NA_SE_PL_DUMMY_185 | ? | Crawling on carpet? | |
BA | NA_SE_PL_DUMMY_186 | Crawling on Wood | ✔ | |
BB | NA_SE_PL_CRAWL_WOOD | ? | Crawling on wood bridge? | |
BC | NA_SE_PL_CRAWL_ICE | ? | Mismatched filename? (Sounds like 00) | |
BD | NA_SE_PL_DUMMY_189 | ? | Sounds like 00 | |
BE | NA_SE_PL_DUMMY_190 | ? | Sounds like 00 | |
BF | NA_SE_PL_DUMMY_191 | ? | Crawling on ice? | |
C0 | NA_SE_PL_MAGIC_SOUL_FLASH | Nayru's Love Ending | ? | ScrPrt prints 08C0 for this effect, but 00C0 when using Nayru's Love |
C1 | NA_SE_PL_ROLL_DUST | Dust Clouds when Rolling | ? | ScrPrt prints 08C1 for this effect, but 00C1 when rolling. |
C2 | NA_SE_PL_DUMMY_192 | ✘ | ||
C3 | NA_SE_PL_MAGIC_SOUL_BALL | Casting Nayru's Love | ? | ScrPrt prints 08C3 for this effect, but 00C3 when casting Nayru's Love |
C4 | NA_SE_PL_SPIRAL_HEAL_BEAM | Great Fairy Healing | ✔ | |
C5 | NA_SE_PL_BOUND_NOWEAPON | ? | Rebounding with no sword/shield? | |
C6 | NA_SE_PL_PLANT_GROW_UP | Planting Magic Bean Plant | ? | ScrPrt shows 08C6 for this effect, but 00C6 when planting. |
C7 | NA_SE_PL_PLANT_TALLER | ✘ | Magic bean plant growing? (Appears fully grown as adult) | |
C8 | NA_SE_PL_MAGIC_WIND_VANISH | Farore's Wind — Dispelling the Warp Point | ✔ | |
C9 | NA_SE_PL_HOBBERBOOTS_LV | Hovering with Hover Boots | ? | ScrPrt shows 08C9 for this effect, but 00C9 when hover boots are used |
CA | NA_SE_PL_PLANT_MOVE | Magic Bean Plant Moving | ? | ScrPrt shows 08CA for this effect, but 00CA when the plant moves. |
CB | NA_SE_EV_WALL_MOVE_SP | ? | ||
CC | NA_SE_PL_DUMMY_204 | ✘ | Sounds like 00 | |
CD | NA_SE_PL_DUMMY_205 | ✘ | Sounds like 00 | |
CE | NA_SE_PL_DUMMY_206 | ✘ | Sounds like 00 | |
CF | NA_SE_PL_DUMMY_207 | ✘ | Sounds like 00 | |
D0 | NA_SE_PL_SLIP_LEVEL | Slipping on Floor | ? | ScrPrt shows 08D0 for this effect, but 00D0 when slipping around. |
D1 | NA_SE_PL_SLIP_SAND_LEVEL | ✘ | ||
D2 | NA_SE_PL_SLIP_CONCRETE_LEVEL | ✘ | ||
D3 | NA_SE_PL_SLIP_DIRT_LEVEL | ✘ | ||
D4 | NA_SE_PL_SLIP_WATER0_LEVEL | ✘ | Sounds like D3 | |
D5 | NA_SE_PL_SLIP_WATER1_LEVEL | ✘ | Sounds like D3 | |
D6 | NA_SE_PL_SLIP_WATER2_LEVEL | ✘ | Sounds like D3 | |
D7 | NA_SE_PL_SLIP_MAGMA_LEVEL | ✘ | Sounds like D3 | |
D8 | NA_SE_PL_SLIP_GRASS_LEVEL | ✘ | ||
D9 | NA_SE_PL_SLIP_IRON_LEVEL | ✘ | ||
DA | NA_SE_PL_SLIP_GLASS_LEVEL | ✘ | ||
DB | NA_SE_PL_SLIP_WOOD_LEVEL | ✘ | ||
DC | NA_SE_PL_DUMMY_220 | ✘ | Sounds like walking in water | |
DD | NA_SE_PL_DUMMY_221 | ✘ | ||
DE | NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL | ✘ | ||
DF | NA_SE_PL_SLIP_ICE_LEVEL | ✘ | End of PLAYER bank sounds? | |
E0 | NA_SE_PL_JUMP_METAL | ✘ | Silence | |
E1 | NA_SE_PL_LAND_METAL | ✘ | Silence | |
E2 | NA_SE_PL_WALK_RUNNINGMAN | ✘ | Silence (OoT3D Only?) | |
E3 | NA_SE_PL_WALK_ZELDA_DEMO | ✘ | Silence (OoT3D Only?) | |
E4 | NA_SE_PL_YOBI_DATA02 | ✘ | Silence (OoT3D Only?) | |
E5 | NA_SE_PL_YOBI_DATA03 | ✘ | Silence (OoT3D Only?) | |
E6 | NA_SE_PL_YOBI_DATA04 | ✘ | Silence (OoT3D Only?) | |
E7 | NA_SE_PL_YOBI_DATA05 | ✘ | Silence (OoT3D Only?) | |
E8 | NA_SE_PL_YOBI_DATA06 | ✘ | Silence (OoT3D Only?) | |
E9 | NA_SE_PL_YOBI_DATA07 | ✘ | Silence (OoT3D Only?) | |
EA | NA_SE_PL_YOBI_DATA08 | ✘ | Silence (OoT3D Only?) | |
EB | NA_SE_PL_YOBI_DATA09 | ✘ | Silence (OoT3D Only?) | |
EC | NA_SE_PL_YOBI_DATA10 | ✘ | Silence (OoT3D Only?) | |
ED | NA_SE_PL_YOBI_DATA11 | ✘ | Silence (OoT3D Only?) | |
EE | NA_SE_PL_YOBI_DATA12 | ✘ | Silence (OoT3D Only?) | |
EF | NA_SE_PL_YOBI_DATA13 | ✘ | Silence (OoT3D Only?) | |
F0 | NA_SE_PL_YOBI_DATA14 | ✘ | Silence (OoT3D Only?) |
(1xxx) Item Bank
ITEM | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_IT_SWORD_IMPACT | ? | Used as the cursor noise in Map Select. | |
01 | NA_SE_IT_SWORD_SWING | Swing Sword | ✔ | |
02 | NA_SE_IT_SWORD_PUTAWAY | Sheathe Sword | ✔ | |
03 | NA_SE_IT_SWORD_PICKOUT | Draw Sword | ✔ | |
04 | NA_SE_IT_ARROW_SHOT | Shoot Arrow | ✔ | |
05 | NA_SE_IT_BOOMERANG_THROW | Throw Boomerang | ✔ | |
06 | NA_SE_IT_SHIELD_BOUND | Projectile Bounces off Shield | ✔ | Also hitting rocks with sword |
07 | NA_SE_IT_BOW_DRAW | Draw Bow | ✔ | |
08 | NA_SE_IT_SHIELD_REFLECT_SW | Blade Reflects off Shield | ✔ | |
09 | NA_SE_IT_ARROW_STICK_HRAD | Arrow Sticks in Hard Surface | ✘ | Sounds like 15 |
0A | NA_SE_IT_HAMMER_HIT | Hammer Hits Target | ✔ | |
0B | NA_SE_IT_HOOKSHOT_CHAIN | Hookshot Chain Unravels | ? | ScrPrt shows 180B for this effect, but 100B when using hookshot |
0C | NA_SE_IT_SHIELD_REFLECT_MG | Mirror Shield Reflects Magic | ✔ | Twinrova boss battle |
0D | NA_SE_IT_BOMB_IGNIT | Bomb is Lit | ? | ScrPrt shows 180D for this effect, but 100D when using bomb |
0E | NA_SE_IT_BOMB_EXPLOSION | Bomb Explodes | ✔ | |
0F | NA_SE_IT_BOMB_UNEXPLOSION | Bomb is Extinguished | ✔ | Thrown in water |
10 | NA_SE_IT_BOOMERANG_FLY | Boomerang Flies | ? | ScrPrt shows 1810 for this effect, but 1010 when using boomerang |
11 | NA_SE_IT_SWORD_STRIKE | Strike Enemy with Sword | ✔ | |
12 | NA_SE_IT_HAMMER_SWING | Hammer Swung through Air | ✔ | |
13 | NA_SE_IT_HOOKSHOT_REFLECT | Hookshot Bounces off Hard Surface | ✔ | |
14 | NA_SE_IT_ARROW_STICK_CRE | Arrows Sticks in Enemy | ✔ | |
15 | NA_SE_IT_ARROW_STICK_OBJ | Arrow Sticks in Object | ✔ | |
16 | NA_SE_IT_DUMMY | ✘ | ||
17 | NA_SE_IT_DUMMY2 | ✘ | ||
18 | NA_SE_IT_SWORD_SWING_HARD | Swing Fishing Rod | ✔ | Mismatched Filename? |
19 | NA_SE_IT_DUMMY3 | ✘ | ||
1A | NA_SE_IT_WALL_HIT_HARD | Sword Bounces off Wall | ✔ | |
1B | NA_SE_IT_WALL_HIT_SOFT | Sword Bounces off Bombable Wall | ✔ | |
1C | NA_SE_IT_STONE_HIT | Sword Bounces off Stone | ? | |
1D | NA_SE_IT_WOODSTICK_BROKEN | Deku Stick Breaks | ✔ | |
1E | NA_SE_IT_LASH | Whip Epona | ✔ | |
1F | NA_SE_IT_SHIELD_POSTURE | Take out/Use Shield | ✔ | |
20 | NA_SE_IT_SLING_SHOT | Fire Slingshot | ✔ | |
21 | NA_SE_IT_SLING_DRAW | Draw Slingshot | ✔ | |
22 | NA_SE_IT_SWORD_CHARGE | Charging Spin Attack | ? | ScrPrt shows 1822 for this effect, but 1022 when charging sword |
23 | NA_SE_IT_ROLLING_CUT | Spin Attack, No Magic | ✔ | |
24 | NA_SE_IT_SWORD_STRIKE_HARD | ? | ||
25 | NA_SE_IT_SLING_REFLECT | Deku Seed Bounces off Hard Surface | ✔ | |
26 | NA_SE_IT_SHIELD_REMOVE | Put Away Shield | ✔ | |
27 | NA_SE_IT_HOOKSHOT_READY | Hookshot is Ready to Fire | ✔ | |
28 | NA_SE_IT_HOOKSHOT_RECEIVE | ? | ||
29 | NA_SE_IT_HOOKSHOT_STICK_OBJ | Hookshot Latches to Surface | ✔ | |
2A | NA_SE_IT_SWORD_REFLECT_MG | Reflect Magic With Sword | ✘ | Meant for Twinrova? |
2B | NA_SE_IT_DEKU | Throw Deku Nut | ✔ | |
2C | NA_SE_IT_WALL_HIT_BUYO | ? | ||
2D | NA_SE_IT_SWORD_PUTAWAY_STN | ? | ||
2E | NA_SE_IT_ROLLING_CUT_LV1 | Spin Attack, Blue Spin | ✔ | |
2F | NA_SE_IT_ROLLING_CUT_LV2 | Spin Attack, Red Spin | ✔ | |
30 | NA_SE_IT_BOW_FLICK | Fire Empty Bow | ✔ | |
31 | NA_SE_IT_BOMBCHU_MOVE | Set Bombchu Free | ? | ScrPrt shows 1831 for this effect, but 1031 when dropping Bombchu |
32 | NA_SE_IT_SHIELD_CHARGE_LV1 | Charge Mirror Shield (Level 1) | ? | ScrPrt shows 1832 for this effect, but 1032 while battling Twinrova |
33 | NA_SE_IT_SHIELD_CHARGE_LV2 | Charge Mirror Shield (Level 2) | ? | ScrPrt shows 1833 for this effect, but 1033 while battling Twinrova |
34 | NA_SE_IT_SHIELD_CHARGE_LV3 | Charge Mirror Shield (Level 3) | ? | ScrPrt shows 1834 for this effect, but 1034 while battling Twinrova |
35 | NA_SE_IT_SLING_FLICK | Fire Empty Slingshot | ✔ | |
36 | NA_SE_IT_SWORD_STICK_STN | ? | ||
37 | NA_SE_IT_REFLECTION_WOOD | Sword Bounces Off Wooden Surface | ✔ | Also Deku Stick hitting rock |
38 | NA_SE_IT_SHIELD_REFLECT_MG2 | Shield Reflects Magic (2) | ✘ | Meant for Twinrova? |
39 | NA_SE_IT_MAGIC_ARROW_SHOT | Fire Magic Arrow | ✔ | |
3A | NA_SE_IT_EXPLOSION_FRAME | Fire Arrow Explodes on Impact | ✔ | |
3B | NA_SE_IT_EXPLOSION_ICE | Ice Arrow Explodes on Impact | ✔ | |
3C | NA_SE_IT_EXPLOSION_LIGHT | Light Arrow Explodes on Impact | ✔ | |
3D | NA_SE_IT_FISHING_REEL_SLOW | Reel In Fishing Rod Slowly | ? | ScrPrt shows 183D for this effect, but 103D when reeling. |
3E | NA_SE_IT_FISHING_REEL_HIGH | Reel In Fishing Rod Quickly | ? | ScrPrt shows 183E for this effect, but 103E when reeling. |
3F | NA_SE_IT_PULL_FISHING_ROD | Pull Back on Fishing Rod | ✘ | |
40 | NA_SE_IT_DM_FLYING_GOD_PASS | Goddess Passing by Camera | ✔ | Cutscene |
41 | NA_SE_IT_DM_FLYING_GOD_DASH | Goddess Dashing | ✔ | Cutscene |
42 | NA_SE_IT_DM_RING_EXPLOSION | Goddess Causing Explosion | ✔ | Cutscene |
43 | NA_SE_IT_DM_RING_GATHER | ✘ | Cutscene | |
44 | NA_SE_IT_INGO_HORSE_NEIGH | Horse Neigh | ✘ | Used sound is an ENVIRONMENT sound |
45 | NA_SE_IT_EARTHQUAKE | ? | ||
46 | NA_SE_IT_DUMMY4 | ✘ | ||
47 | NA_SE_IT_KAKASHI_JUMP | Scarecrow Jumping | ✔ | |
48 | NA_SE_IT_FLAME | ? | ||
49 | NA_SE_IT_SHIELD_BEAM | ✘ | Meant for Twinrova? | |
4A | NA_SE_IT_FISHING_HIT | ✘ | ||
4B | NA_SE_IT_GOODS_APPEAR | ? | ||
4C | NA_SE_IT_MAJIN_SWORD_BROKEN | Giant's Knife Breaking | ✔ | |
4D | NA_SE_IT_HAND_CLAP | ? | Not that? | |
4E | NA_SE_IT_MASTER_SWORD_SWING | ✘ | ||
4F | NA_SE_IT_DUMMY5 | ✘ | ||
50 | NA_SE_IT_YOBI19 | ✘ | Blank | |
51 | NA_SE_FISHING_REEL_SLOW2 | ✘ | OoT 3D Only? | |
52 | NA_SE_IT_SPIDERNET_HIT1 | ✘ | OoT 3D Only? | |
53 | NA_SE_IT_LURE_LAND1 | ✘ | OoT 3D Only? | |
54 | NA_SE_IT_HOOKSHOT_STICK_OBJ_WATER | ✘ | OoT 3D Only? | |
55 | NA_SE_IT_SWORD_PICKOUT_GANON | ✘ | OoT 3D Only? | |
56 | NA_SE_IT_BOMB_IGNIT_DODO_M | ✘ | OoT 3D Only? | |
57 | NA_SE_IT_YOBI05 | ✘ | OoT 3D Only? | |
58 | NA_SE_IT_YOBI06 | ✘ | OoT 3D Only? | |
59 | NA_SE_IT_YOBI07 | ✘ | OoT 3D Only? | |
5A | NA_SE_IT_YOBI08 | ✘ | OoT 3D Only? | |
5B | NA_SE_IT_YOBI09 | ✘ | OoT 3D Only? | |
5C | NA_SE_IT_YOBI10 | ✘ | OoT 3D Only? | |
5D | NA_SE_IT_YOBI11 | ✘ | OoT 3D Only? | |
5E | NA_SE_IT_YOBI12 | ✘ | OoT 3D Only? | |
5F | NA_SE_IT_YOBI13 | ✘ | OoT 3D Only? | |
60 | NA_SE_IT_YOBI14 | ✘ | OoT 3D Only? | |
61 | NA_SE_IT_YOBI15 | ✘ | OoT 3D Only? | |
62 | NA_SE_IT_YOBI16 | ✘ | OoT 3D Only? | |
63 | NA_SE_IT_YOBI17 | ✘ | OoT 3D Only? | |
64 | NA_SE_IT_YOBI18 | ✘ | OoT 3D Only? |
(2xxx) Environment Bank
ENVIRONMENT | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_EV_DOOR_OPEN | Open Door | ✘ | Used sound is an OCARINA sound |
01 | NA_SE_EV_DOOR_CLOSE | Close Door | ✔ | |
02 | NA_SE_EV_EXPLOSION | ? | ||
03 | NA_SE_EV_HORSE_WALK | Epona Walks | ✔ | |
04 | NA_SE_EV_HORSE_RUN | Epona Runs | ✔ | |
05 | NA_SE_EV_HORSE_NEIGH | Epona Neighs | ✔ | |
06 | NA_SE_EV_RIVER_STREAM | Flowing River | ✔ | Looping sound |
07 | NA_SE_EV_WATER_WALL_BIG | Large Waterfall Rushes | ✔ | Looping sound |
08 | NA_SE_EV_OUT_OF_WATER | Zora Jumping out of Water | ✔ | Also fish when fishing |
09 | NA_SE_EV_DIVE_WATER | Zora Diving into Water | ✔ | |
0A | NA_SE_EV_ROCK_SLIDE | Pushing Block | ✔ | Looping sound |
0B | NA_SE_EV_MAGMA_LEVEL | Magma Bubbles | ✘ | Used version is 32 |
0C | NA_SE_EV_BRIDGE_OPEN | Drawbridge Opens | ✔ | Looping sound |
0D | NA_SE_EV_BRIDGE_CLOSE | Drawbridge Closes | ✔ | Looping sound |
0E | NA_SE_EV_BRIDGE_OPEN_STOP | Drawbridge Finishes Opening | ✔ | |
0F | NA_SE_EV_BRIDGE_CLOSE_STOP | Drawbridge Finishes Closing | ✔ | |
10 | NA_SE_EV_WALL_BROKEN | Wall Destroyed by Explosion | ✔ | |
11 | NA_SE_EV_CHICKEN_CRY_N | Cucco Clucks | ✔ | |
12 | NA_SE_EV_CHICKEN_CRY_A | Cucco Clucks While Attacking | ✔ | |
13 | NA_SE_EV_CHICKEN_CRY_M | Cucco Crows at Dawn | ✔ | Also when hit |
14 | NA_SE_EV_SLIDE_DOOR_OPEN | Sliding Dungeon Door Opens | ✔ | |
15 | NA_SE_EV_FOOT_SWITCH | Switch Depressed | ✔ | |
16 | NA_SE_EV_HORSE_GROAN | Horse Snorts | ✔ | |
17 | NA_SE_EV_BOMB_DROP_WATER | Bomb Dropped in Water | ✔ | |
18 | NA_SE_EV_HORSE_JUMP | Epona Jumps | ✔ | |
19 | NA_SE_EV_HORSE_LAND | Epona Lands | ✔ | |
1A | NA_SE_EV_HORSE_SLIP | Epona Comes to a Screeching Halt | ✔ | |
1B | NA_SE_EV_FAIRY_DASH | Navi Emerges, Flies to Targetable Object | ✔ | |
1C | NA_SE_EV_SLIDE_DOOR_CLOSE | Sliding Dungeon Door Closes | ✔ | |
1D | NA_SE_EV_STONE_BOUND | Large Stone Door Closes | ✔ | |
1E | NA_SE_EV_STONE_STATUE_OPEN | Temple of Time Door Opening | ✔ | Mismatched filename? |
1F | NA_SE_EV_TBOX_UNLOCK | Unlock Treasure Chest | ✔ | |
20 | NA_SE_EV_TBOX_OPEN | Open Treasure Chest | ✔ | Chests with cutscene only |
21 | NA_SE_SY_TIMER | Timer Ticks | ? | The filename indicates that this is meant to be a System file. Looping sound. |
22 | NA_SE_EV_FLAME_IGNITION | Light Torch | ✔ | |
23 | NA_SE_EV_SPEAR_HIT | Guard Hits Spear on Ground | ✔ | |
24 | NA_SE_EV_ELEVATOR_MOVE | Elevator Moves | ✔ | Also Goron Statue spinning. Looping sound. |
25 | NA_SE_EV_WARP_HOLE | Blue Warp Resonates | ✔ | Looping sound |
26 | NA_SE_EV_LINK_WARP | Enter Blue Warp | ✔ | |
27 | NA_SE_EV_PILLAR_SINK | ? | Looping sound | |
28 | NA_SE_EV_WATER_WALL | Small Waterfall Trickles | ✔ | Looping sound |
29 | NA_SE_EV_RIVER_STREAM_S | ? | Looping sound | |
2A | NA_SE_EV_RIVER_STREAM_F | ? | Looping sound | |
2B | NA_SE_EV_HORSE_LAND2 | Epona Lands (2) | ✔ | Used by Phantom Ganon's horse in intro cutscene |
2C | NA_SE_EV_HORSE_SANDDUST | Epona Stops in Sand/Dust | ✔ | |
2D | NA_SE_EV_DUMMY45 | ✘ | Sounds like electricity? | |
2E | NA_SE_EV_LIGHTNING | Lightning Crashes | ✔ | |
2F | NA_SE_EV_BOMB_BOUND | Bomb Bouncing off Wall | ✔ | |
30 | NA_SE_EV_WATERDROP | Water Drips | ✔ | Looping sound |
31 | NA_SE_EV_TORCH | Torch Crackles | ✔ | Looping sound |
32 | NA_SE_EV_MAGMA_LEVEL_M | Lava Bubbles | ✔ | Looping sound |
33 | NA_SE_EV_FIRE_PILLAR | Pillar of Fire | ✔ | Looping sound |
34 | NA_SE_EV_FIRE_PLATE | Wall of Fire | ✔ | Looping sound |
35 | NA_SE_EV_BLOCK_BOUND | Push Block Into Place | ✔ | |
36 | NA_SE_EV_METALDOOR_SLIDE | ? | Looping sound | |
37 | NA_SE_EV_METALDOOR_STOP | ? | ||
38 | NA_SE_EV_BLOCK_SHAKE | Shaking Block | ✔ | Fire Temple Face Block |
39 | NA_SE_EV_BOX_BREAK | Wood Breaking | ✔ | |
3A | NA_SE_EV_HAMMER_SWITCH | ✘ | ||
3B | NA_SE_EV_MAGMA_LEVEL_L | Magma Bubbles | ✘ | |
3C | NA_SE_EV_SPEAR_FENCE | Spear-shaped Fence Rising | ✔ | Found in Forest Temple Boss Room |
3D | NA_SE_EV_GANON_HORSE_NEIGH | Ganondorf's Horse Neighs | ✔ | |
3E | NA_SE_EV_GANON_HORSE_GROAN | Ganondorf's Horse Snorts | ✔ | |
3F | NA_SE_EV_FANTOM_WARP_S | Phantom Ganon Going through Painting | ✔ | |
40 | NA_SE_EV_FANTOM_WARP_L | Witches Kidnapping Nabooru | ✔ | Mismatched filename? |
41 | NA_SE_EV_FOUNTAIN | Pillar of Water | ✔ | |
42 | NA_SE_EV_KID_HORSE_WALK | Child Epona Walks | ? | |
43 | NA_SE_EV_KID_HORSE_RUN | Child Epona Runs | ? | |
44 | NA_SE_EV_KID_HORSE_NEIGH | Child Epona Neighs | ✔ | |
45 | NA_SE_EV_KID_HORSE_GROAN | Child Epona Snorts | ✔ | |
46 | NA_SE_EV_WHITE_OUT | ✔ | Used in Ganon's Tower, hitting orbs with Light Arrow & warping back to barrier room | |
47 | NA_SE_EV_LIGHT_GATHER | ✔ | Used in Ganon's Tower, sage preparing to remove part of barrier | |
48 | NA_SE_EV_TREE_CUT | ✘ | Early cutting bush? | |
49 | NA_SE_EV_VOLCANO | Volcano Erupts | ✔ | Looping sound |
4A | NA_SE_EV_GUILLOTINE_UP | Guillotine Rises | ✔ | |
4B | NA_SE_EV_GUILLOTINE_BOUND | Guillotine Falls | ✔ | |
4C | NA_SE_EV_ROLLCUTTER_MOTOR | Spinning Blades (Giant Scythes) | ✔ | |
4D | NA_SE_EV_CHINETRAP_DOWN | Chain Trap Lowers | ? | Looping sound |
4E | NA_SE_EV_PLANT_BROKEN | Thrown Plant Destroyed on Impact | ✔ | |
4F | NA_SE_EV_SHIP_BELL | Bells on Shadow Temple Ship | ✔ | Looping sound |
50 | NA_SE_EV_FLUTTER_FLAG | Flag Flaps in Wind | ? | Looping sound |
51 | NA_SE_EV_TRAP_BOUND | ? | ||
52 | NA_SE_EV_ROCK_BROKEN | Thrown Rock Destroyed on Impact | ✔ | |
53 | NA_SE_EV_FANTOM_WARP_S2 | Phantom Ganon Going through Painting | ✔ | |
54 | NA_SE_EV_FANTOM_WARP_L2 | ✘? | Looping version of 53 | |
55 | NA_SE_EV_COFFIN_CAP_OPEN | Coffin Lid Opens | ? | |
56 | NA_SE_EV_COFFIN_CAP_BOUND | ? | ||
57 | NA_SE_EV_WIND_TRAP | Giant Fans | ✔ | Looping sound |
58 | NA_SE_EV_TRAP_OBJ_SLIDE | Spike Wall Trap Closing In | ✔ | Looping sound |
59 | NA_SE_EV_METALDOOR_OPEN | Portcullis Rising | ✔ | |
5A | NA_SE_EV_METALDOOR_CLOSE | ✘? | ||
5B | NA_SE_EV_BURN_OUT | ✘? | Looping sound | |
5C | NA_SE_EV_BLOCKSINK | Floor Tiles in Ganondorf Battle Falling | ✔ | Looping sound |
5D | NA_SE_EV_CROWD | Hyrule Market Crowd Hubbub | ✔ | Looping sound |
5E | NA_SE_EV_WATER_LEVEL_DOWN | Water Level Changes in Water Temple | ✔ | Looping sound |
5F | NA_SE_EV_NAVY_VANISH | Navi Hides under Link's Hat | ✔ | |
60 | NA_SE_EV_LADDER_DOUND | Ladder Landing | ✔ | |
61 | NA_SE_EV_WEB_VIBRATION | Web Vibrating | ✔ | Floor web in Deku Tree |
62 | NA_SE_EV_WEB_BROKEN | Web Breaking | ✔ | Floor web in Deku Tree |
63 | NA_SE_EV_ROLL_STAND | ? | Looping sound | |
64 | NA_SE_EV_BUYODOOR_OPEN | Jabu-Jabu Door Opening | ✔ | |
65 | NA_SE_EV_BUYODOOR_CLOSE | Jabu-Jabu Door Closing | ✔ | |
66 | NA_SE_EV_WOODDOOR_OPEN | ✘? | ||
67 | NA_SE_EV_METALGATE_OPEN | Gate to Death Mountain Trail Opening | ✔ | Looping sound |
68 | NA_SE_IT_SCOOP_UP_WATER | Dipping Bottle in Water | ✔ | Filename indicates it may supposed to be an ITEM sound |
69 | NA_SE_EV_FISH_LEAP | Fish Flopping on Ground | ✔ | |
6A | NA_SE_EV_KAKASHI_SWING | Scarecrow Swaying Side-to-Side | ✔ | |
6B | NA_SE_EV_KAKASHI_ROLL | Scarecrow Spinning Around | ✔ | |
6C | NA_SE_EV_BOTTLE_CAP_OPEN | Opening Bottle | ✔ | Releasing fish, bugs |
6D | NA_SE_EV_JABJAB_BREATHE | Jabu-Jabu Breathing In | ✔ | Looping sound |
6E | NA_SE_EV_SPIRIT_STONE | Resonating Spiritual Stones | ✔ | Looping sound |
6F | NA_SE_EV_TRIFORCE_FLASH | Triforce above Door of Time Flashing | ✔ | |
70 | NA_SE_EV_FALL_DOWN_DIRT | Ruto Falling through Hole | ✔ | |
71 | NA_SE_EV_NAVY_FLY | Navi Flying | ✔ | |
72 | NA_SE_EV_NAVY_CRASH | Navi Crashing into Fence | ✔ | |
73 | NA_SE_EV_WOOD_HIT | ? | ||
74 | NA_SE_EV_SCOOPUP_WATER | ? | Not that? Looping sound | |
75 | NA_SE_EV_DROP_FALL | ✘? | Water Droplets | |
76 | NA_SE_EV_WOOD_GEAR | Windmill Gears Spinning | ✔ | Looping sound |
77 | NA_SE_EV_TREE_SWING | Moving through Bush | ✔ | 2D bushes in Hyrule Field |
78 | NA_SE_EV_HORSE_RUN_LEVEL | Ganondorf's Horse Running | ✔ | Also Zelda's Horse |
79 | NA_SE_EV_ELEVATOR_MOVE2 | ✘? | Looping sound | |
7A | NA_SE_EV_ELEVATOR_STOP | ✘? | ||
7B | NA_SE_EV_TRE_BOX_APPEAR | Treasure Chest Appearing | ✔ | |
7C | NA_SE_EV_CHAIN_KEY_UNLOCK | Unlocking Chained Door | ✔ | |
7D | NA_SE_EV_SPINE_TRAP_MOVE | Sliding Blade Trap Hitting Wall | ✔ | |
7E | NA_SE_EV_HEALING | ✘? | ||
7F | NA_SE_EV_GREAT_FAIRY_APPEAR | Great Fairy Appears | ✔ | |
80 | NA_SE_EV_GREAT_FAIRY_VANISH | Great Fairy Disappears | ✔ | |
81 | NA_SE_EV_RED_EYE | ✘? | Early Lens of Truth sound? | |
82 | NA_SE_EV_ROLL_STAND_2 | ? | Not that? | |
83 | NA_SE_EV_WALL_SLIDE | ? | ||
84 | NA_SE_EV_TRE_BOX_FLASH | Flash of Light Opening Chest | ✔ | |
85 | NA_SE_EV_WINDMILL_LEVEL | Windmill Blades Spinning | ✔ | Looping sound |
86 | NA_SE_EV_GOTO_HEAVEN | ? | ||
87 | NA_SE_EV_POT_BROKEN | Breaking Pot | ✔ | |
88 | NA_SE_PL_PUT_DOWN_POT | ✘ | Can't put down pots | |
89 | NA_SE_EV_DIVE_INTO_WATER | Diving into Water | ✔ | |
8A | NA_SE_EV_JUMP_OUT_WATER | Climbing out of Water | ✔ | |
8B | NA_SE_EV_GOD_FLYING | Goddesses Flying | ✔ | Looping sound |
8C | NA_SE_EV_TRIFORCE | Triforce Resonating | ✔ | Looping sound |
8D | NA_SE_EV_AURORA | Light around Triforce | ✔ | Looping sound |
8E | NA_SE_EV_DEKU_DEATH | Deku Tree Dying | ✔ | |
8F | NA_SE_EV_BUYOSTAND_RISING | Jabu-Jabu Miniboss Platform Rising | ✔ | Looping sound |
90 | NA_SE_EV_BUYOSTAND_FALL | Jabu-Jabu Miniboss Platform Falling | ✔ | Looping sound |
91 | NA_SE_EV_BUYOSHUTTER_OPEN | Jabu-Jabu Door Unbarred | ✔ | |
92 | NA_SE_EV_BUYOSHUTTER_CLOSE | Jabu-Jabu Door Barred | ✔ | |
93 | NA_SE_EV_STONEDOOR_STOP | Temple of Time Door Finished Opening | ✔ | |
94 | NA_SE_EV_S_STONE_REVIVAL | ✘ | Power returning to spiritual stones? | |
95 | NA_SE_EV_MEDAL_APPEAR_S | Medallion Falling in Chamber of Sages | ✔ | Looping sound |
96 | NA_SE_EV_HUMAN_BOUND | ? | ||
97 | NA_SE_EV_MEDAL_APPEAR_L | Link Gets Arrow of Light | ✔ | Mismatched filename? |
98 | NA_SE_EV_EARTHQUAKE | Temple of Time Rumbling (Zelda Captured) | ✔ | |
99 | NA_SE_EV_SHUT_BY_CRYSTAL | Zelda Trapped in Crystal | ✔ | |
9A | NA_SE_EV_GOD_LIGHTBALL_2 | Sages Becoming Balls of Light (Trapping Ganondorf) | ✔ | |
9B | NA_SE_EV_RUN_AROUND | ✘? | Dupe of 9C? | |
9C | NA_SE_EV_CONSENTRATION | Sages Flying into Triforce (Trapping Ganondorf) | ✔ | |
9D | NA_SE_EV_TIMETRIP_LIGHT | Halo at End of Time Travel | ✔ | |
9E | NA_SE_EV_BUYOSTAND_STOP_A | Jabu-Jabu Miniboss Platform Stopping at Top | ✔ | |
9F | NA_SE_EV_BUYOSTAND_STOP_U | Jabu-Jabu Miniboss Platform Stopping at Bottom | ✔ | |
A0 | NA_SE_EV_OBJECT_FALL | Goron Falling (Getting Goron Ruby) | ✔ | |
A1 | NA_SE_EV_JUMP_CONC | ? | Sounds like PLAYER sound 3C | |
A2 | NA_SE_EV_ICE_MELT | Red Ice Melting | ✔ | |
A3 | NA_SE_EV_FIRE_PILLAR_S | Constant Pillar of Fire | ✔ | Looping sound. Fire Temple room 0x15 |
A4 | NA_SE_EV_BLOCK_RISING | ? | ||
A5 | NA_SE_EV_NABALL_VANISH | ✘? | ? | |
A6 | NA_SE_EV_SARIA_MELODY | Warp Song — Leaving | ✔ | Mismatched filename? |
A7 | NA_SE_EV_LINK_WARP_OUT | Warp Song — Arriving | ✔ | |
A8 | NA_SE_EV_FIATY_HEAL | Pink Fairy Heals | ✔ | Looping sound |
A9 | NA_SE_EV_CHAIN_KEY_UNLOCK_B | Unlock Boss Door | ✔ | |
AA | NA_SE_EV_WOODBOX_BREAK | Throwing Small Wooden Crate | ✔ | |
AB | NA_SE_EV_PUT_DOWN_WOODBOX | Dropping Small Wooden Crate | ✔ | |
AC | NA_SE_EV_LAND_DIRT | Throwing Ruto onto Jabu-Jabu's Insides | ✔ | |
AD | NA_SE_EV_FLOOR_ROLLING | ? | ||
AE | NA_SE_EV_DOG_CRY_EVENING | Wolf Howl for Night | ✔ | |
AF | NA_SE_EV_JABJAB_HICCUP | ✘? | ||
B0 | NA_SE_EV_NALE_MAGIC | Not that? Sounds like bottle swipe. | ||
B1 | NA_SE_EV_FROG_JUMP | Frog Jumps on Log | ✔ | |
B2 | NA_SE_EV_ICE_FREEZE | ✘? | ||
B3 | NA_SE_EV_BURNING | Wall of Fire | ✔ | |
B4 | NA_SE_EV_WOODPLATE_BOUND | ✘? | ||
B5 | NA_SE_EV_GORON_WATER_DROP | ✘? | ||
B6 | NA_SE_EV_JABJAB_GROAN | Jabu-Jabu Breathing | ✔ | |
B7 | NA_SE_EV_DARUMA_VANISH | Hitting Dalm Block (Fire Temple Entrance) | ✔ | |
B8 | NA_SE_EV_BIGBALL_ROLL | Rolling Boulder | ✔ | |
B9 | NA_SE_EV_ELEVATOR_MOVE3 | ? | ||
BA | NA_SE_EV_DIAMOND_SWITCH | Hitting Diamond Switch | ✔ | |
BB | NA_SE_EV_FLAME_OF_FIRE | Fires in Kakariko Village | ✔ | |
BC | NA_SE_EV_RAINBOW_SHOWER | Light Constructing Rainbow Bridge | ✔ | |
BD | NA_SE_EV_FLYING_AIR | ✘? | ||
BE | NA_SE_EV_PASS_AIR | ✘? | ||
BF | NA_SE_EV_COME_UP_DEKU_JR | Deku Tree Sprout Rises from Ground | ✔ | |
C0 | NA_SE_EV_SAND_STORM | Desert Sand Storm | ✔ | Looping sound |
C1 | NA_SE_EV_TRIFORCE_MARK | Triforce Hand Mark Shines | ✔ | |
C2 | NA_SE_EV_GRAVE_EXPLOSION | Royal Family's Tomb Explodes | ✔ | |
C3 | NA_SE_EV_LURE_MOVE_W | Moving Fishing Lure | ✔ | |
C4 | NA_SE_EV_POT_MOVE_START | Picking up Pot | ✘ | Used sound is a PLAYER sound |
C5 | NA_SE_EV_DIVE_INTO_WATER_L | Throwing Rock or Grass into Water | ✔ | Mismatched Filename? |
C6 | NA_SE_EV_OUT_OF_WATER_L | ✘? | ||
C7 | NA_SE_EV_GANON_MANTLE | Ganondorf Whips His Cloak | ✔ | |
C8 | NA_SE_EV_DIG_UP | ? | ||
C9 | NA_SE_EV_WOOD_BOUND | ? | ||
CA | NA_SE_EV_WATER_BUBBLE | Tank in Laboratory | ✔ | Looping sound |
CB | NA_SE_EV_ICE_BROKEN | ✘? | ||
CC | NA_SE_EV_FROG_GROW_UP | Frog Growing after Song | ✔ | |
CD | NA_SE_EV_WATER_CONVECTION | ✘? | ||
CE | NA_SE_EV_GROUND_GATE_OPEN | ? | ||
CF | NA_SE_EV_FACE_BREAKDOWN | ? | ||
D0 | NA_SE_EV_FACE_EXPLOSION | ? | ||
D1 | NA_SE_EV_FACE_CRUMBLE_SLOW | ? | ||
D2 | NA_SE_EV_ROUND_TRAP_MOVE | ✘? | ||
D3 | NA_SE_EV_HIT_SOUND | ✘? | ||
D4 | NA_SE_EV_ICE_SWING | ? | Not that? | |
D5 | NA_SE_EV_DOWN_TO_GROUND | ✘? | Descend from warp | |
D6 | NA_SE_EV_KENJA_ENVIROMENT_0 | Chamber of Sages Ambience | ✔ | |
D7 | NA_SE_EV_KENJA_ENVIROMENT_1 | Chamber of Sages Ambience (Sealing Ganondorf) | ✔ | |
D8 | NA_SE_EV_SMALL_DOG_BARK | Dog Barking | ✔ | |
D9 | NA_SE_EV_ZELDA_POWER | Zelda Opening Gate | ✔ | |
DA | NA_SE_EV_RAIN | ✘? | ||
DB | NA_SE_EV_IRON_DOOR_OPEN | Iron Door Opening | ✔ | In Shadow Temple |
DC | NA_SE_EV_IRON_DOOR_CLOSE | Iron Door Closing | ✔ | In Shadow Temple |
DD | NA_SE_EV_WHIRLPOOL | Whirlpool | ✔ | |
DE | NA_SE_EV_TOWER_PARTS_BROKEN | Ganon's Tower Crumbling | ✔ | |
DF | NA_SE_EV_COW_CRY | Cow Mooing | ✔ | |
E0 | NA_SE_EV_METAL_BOX_BOUND | ✘? | ||
E1 | NA_SE_EV_ELECTRIC_EXPLOSION | Throwing Obsidian Rock into Tower Barrier | ✔ | |
E2 | NA_SE_EV_HEAVY_THROW | Throwing Obsidian Rock | ✔ | |
E3 | NA_SE_EV_FROG_CRY_0 | Frog Croaks while Jumping Back into Water | ✔ | |
E4 | NA_SE_EV_FROG_CRY_1 | Frog Croaks after Growing | ✔ | |
E5 | NA_SE_EV_COW_CRY_LV | Cow mooing from Elsewhere | ✔ | |
E6 | NA_SE_EV_RONRON_DOOR_CLOSE | Ingo Gates Closing | ✔ | |
E7 | NA_SE_EV_BUTTERFRY_TO_FAIRY | Butterfly Transforms into Fairy | ✔ | |
E8 | NA_SE_EV_FIVE_COUNT_LUPY | Collect Silver Rupee | ✔ | |
E9 | NA_SE_EV_STONE_GROW_UP | Gossip Stone Stretches | ✔ | |
EA | NA_SE_EV_STONE_LAUNCH | Gossip Stone Launching into Space | ✔ | Looping sound |
EB | NA_SE_EV_STONE_ROLLING | Gossip Stone Spins in Place | ✔ | |
EC | NA_SE_EV_TOGE_STICK_ROLLING | Spiky Log Rolling | ✔ | |
ED | NA_SE_EV_TOWER_ENERGY | Energy Fluctuating in Minidungeon Final Rooms | ✔ | Looping sound |
EE | NA_SE_EV_TOWER_BARRIER | Ganon's Tower Barrier Fluctuating | ✔ | Looping sound |
EF | NA_SE_EV_CHIBI_WALK | Grave Kid Walking | ✔ | |
F0 | NA_SE_EV_KNIGHT_WALK | Hyrule Guard Walking | ✔ | |
F1 | NA_SE_EV_PILLAR_MOVE_STOP | Pillar Stops Moving | ✔ | Last ENVIRONMENT sound? |
F2 | NA_SE_EV_ERUPTION_CLOUD | ✘ | Duplicate of E2 | |
F3 | NA_SE_EV_LINK_WARP_OUT_LV | ✘ | Duplicate of E3 | |
F4 | NA_SE_EV_LINK_WARP_IN | ✘ | Duplicate of E4 | |
F5 | NA_SE_EV_OCARINA_BMELO_0 | ✘ | Duplicate of E5 | |
F6 | NA_SE_EV_OCARINA_BMELO_1 | ✘ | Duplicate of E6 | |
F7 | NA_SE_EV_EXPLOSION_FOR_RENZOKU | ✘ | Duplicate of E7 | |
F8 | NA_SE_EV_ELEVATOR_MOVE_KABE1 | ✘ | Nothing, freezes game | |
F9 | NA_SE_EV_RIVER_STREAM_F_IDO | ✘ | Nothing | |
FA | NA_SE_EV_GUILLOTINE_BOUND_copyOrigin | ✘ | OoT3D Only? (Nothing) | |
FB | NA_SE_EV_HEALING_TOU | ✘ | OoT3D Only? (Nothing) | |
FC | NA_SE_EV_RUMUBLE_KEMURI | ✘ | OoT3D Only? (Nothing) | |
FD | NA_SE_EV_GANON_HADOU | ✘ | OoT3D Only? (Freezes) | |
FE | NA_SE_EV_KANOKE_OPEN | ✘ | OoT3D Only? (Nothing) | |
FF | NA_SE_EV_KANOKE_CLOSE | ✘ | OoT3D Only? (Nothing) | |
100 | NA_SE_EV_SEEK_CLOTH1 | ✘ | OoT3D Only? (Duplicate of 00) | |
101 | NA_SE_EV_SEEK_CLOTH2 | ✘ | OoT3D Only? (Duplicate of 01) | |
102 | NA_SE_EV_BOTTLE_CAP_CLOSE | ✘ | OoT3D Only? (Duplicate of 02) | |
103 | NA_SE_EV_ELEVATOR_MOVE_KABE2 | ✘ | OoT3D Only? (Duplicate of 03) | |
104 | NA_SE_EV_WATER_LEVEL_DOWN_STOP | ✘ | OoT3D Only? (Duplicate of 04) | |
105 | NA_SE_EV_DAIKU_CLOTH1 | ✘ | OoT3D Only? (Duplicate of 05) | |
106 | NA_SE_EV_DEMO_EPONA_LAND | ✘ | OoT3D Only? (Duplicate of 06) | |
107 | NA_SE_EV_DIVE_INTO_WATER_BLOCK | ✘ | OoT3D Only? (Duplicate of 07) | |
108 | NA_SE_EV_TORCH2 | ✘ | OoT3D Only? (Duplicate of 08) | |
109 | NA_SE_EV_TORCH3 | ✘ | OoT3D Only? (Duplicate of 09) | |
10A | NA_SE_EV_TORCH4 | ✘ | OoT3D Only? (Duplicate of 0A) | |
10B | NA_SE_EV_TORCH5 | ✘ | OoT3D Only? (Duplicate of 0B) | |
10C | NA_SE_EV_EARTHQUAKE_LAST | ✘ | OoT3D Only? (Duplicate of 0C) | |
10D | NA_SE_EV_YAMI_TRAP_CHAIN | ✘ | OoT3D Only? (Duplicate of 0D) | |
10E | NA_SE_EV_FLAME_IGNITION_GANON | ✘ | OoT3D Only? (Duplicate of 0E) | |
10F | NA_SE_EV_MGANON_DOWN2 | ✘ | OoT3D Only? (Duplicate of 0F) | |
110 | NA_SE_EV_EXPLOSION_HOUKAI | ✘ | OoT3D Only? (Duplicate of 10) | |
111 | NA_SE_EV_BLOCKSINK_GANON | ✘ | OoT3D Only? (Duplicate of 11) | |
112 | NA_SE_EV_DOG_WALK | ✘ | OoT3D Only? (Duplicate of 12) | |
113 | NA_SE_EV_GANON_HOUKAI_KEMURI1 | ✘ | OoT3D Only? (Duplicate of 13) | |
114 | NA_SE_EV_YOBI21 | ✘ | OoT3D Only? (Duplicate of 14) | |
115 | NA_SE_EV_YOBI22 | ✘ | OoT3D Only? (Duplicate of 15) | |
116 | NA_SE_EV_YOBI23 | ✘ | OoT3D Only? (Duplicate of 16) | |
117 | NA_SE_EV_YOBI24 | ✘ | OoT3D Only? (Duplicate of 17) | |
118 | NA_SE_EV_YOBI25 | ✘ | OoT3D Only? (Duplicate of 18) |
(3xxx) Enemy Bank
ENEMY | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_EN_DODO_J_WALK | Dodongo — Walking | ✔ | |
01 | NA_SE_EN_DODO_J_CRY | Dodongo — Exhaling | ✔ | |
02 | NA_SE_EN_DODO_J_FIRE | Dodongo — Breathing Fire | ✔ | Looping sound |
03 | NA_SE_EN_DODO_J_DAMAGE | Dodongo — Hurt by Link | ✔ | |
04 | NA_SE_EN_DODO_J_DEAD | Dodongo — Final Hit | ✔ | |
05 | NA_SE_EN_DODO_K_CRY | King Dodongo — Exhaling | ✔ | |
06 | NA_SE_EN_DODO_K_DAMAGE | King Dodongo — Hurt by Link | ✔ | |
07 | NA_SE_EN_DODO_K_DEAD | King Dodongo — Final Hit | ✔ | |
08 | NA_SE_EN_DODO_K_WALK | King Dodongo — Walking | ✔ | |
09 | NA_SE_EN_DODO_K_FIRE | King Dodongo — Breathing Fire | ✔ | Looping sound |
0A | NA_SE_EN_GOMA_WALK | Gohma — Walking on Ground | ✔ | |
0B | NA_SE_EN_GOMA_HIGH | Gohma — Walking on Ceiling | ✔ | |
0C | NA_SE_EN_GOMA_CLIM | Gohma — Climbing to Ceiling | ✔ | |
0D | NA_SE_EN_GOMA_DOWN | Gohma — Falls off Ceiling | ✔ | |
0E | NA_SE_EN_GOMA_CRY1 | Gohma — Cries | ✔ | |
0F | NA_SE_EN_GOMA_CRY2 | Gohma — Grumbles | ✔ | |
10 | NA_SE_EN_GOMA_DAM1 | Gohma — Hurt by Link | ✔ | |
11 | NA_SE_EN_GOMA_DAM2 | Gohma — Hit in Eyeball | ✔ | |
12 | NA_SE_EN_GOMA_DEAD | Gohma — Final Hit | ✔ | |
13 | NA_SE_EN_GOMA_UNARI | Gohma — Dropping Larvae | ✔ | |
14 | NA_SE_EN_GOMA_BJR_EGG1 | Gohma Larva (Boss Battle) — Egg Falls onto Floor | ✔ | |
15 | NA_SE_EN_GOMA_BJR_EGG2 | Gohma Larva (Boss Battle) — Egg Hatches | ✔ | |
16 | NA_SE_EN_GOMA_BJR_WALK | Gohma Larva (Boss Battle) — Walking | ✔ | |
17 | NA_SE_EN_GOMA_BJR_CRY | Gohma Larva (Boss Battle) — Cries | ✔ | |
18 | NA_SE_EN_GOMA_BJR_DAM1 | Gohma Larva (Boss Battle) — Hurt by Link | ✔ | |
19 | NA_SE_EN_GOMA_BJR_DAM2 | Gohma Larva (Boss Battle) — Hurt by Link | ✔ | |
1A | NA_SE_EN_GOMA_BJR_DEAD | Gohma Larva (Boss Battle) — Final Hit | ✔ | |
1B | NA_SE_EN_GOMA_DEMO_EYE | Gohma — Eye Rolls (Battle Start) | ✔ | |
1C | NA_SE_EN_GOMA_LAST | Gohma — Body Burns Away | ✔ | Looping sound |
1D | NA_SE_EN_GOMA_UNARI2 | Gohma — Cries When Stuck in Ground | ✔ | |
1E | NA_SE_EN_GOMA_FAINT | Gohma — Temporarily Paralyzed | ✔ | Looping sound |
1F | NA_SE_EN_GOMA_BJR_FREEZE | Gohma Larva (Boss Battle) — Paralyzed | ✔ | |
20 | NA_SE_EN_DODO_M_CRY | Baby Dodongo — Attack Cry | ✔ | |
21 | NA_SE_EN_DODO_M_DEAD | Baby Dodongo — Final Hit | ✔ | |
22 | NA_SE_EN_DODO_M_MOVE | Baby Dodongo — Moving | ✔ | |
23 | NA_SE_EN_DODO_M_DOWN | Baby Dodongo — Burrowing | ✔ | |
24 | NA_SE_EN_DODO_M_UP | Baby Dodongo — Emerging | ✔ | |
25 | NA_SE_EN_GANON_THROW_MASIC | Ganondorf — Throws Energy Orb | ✔ | |
26 | NA_SE_EN_DODO_M_EAT | Baby Dodongo — Eats Bomb | ✔ | |
27 | NA_SE_EN_GANON_DD_THUNDER | Ganondorf — Hit by Light Arrow | ✔ | |
28 | NA_SE_EN_RIZA_ONGND | Lizalfos — xxx | ✘? | Similar to 2E |
29 | NA_SE_EN_RIZA_CRY | Lizalfos — Cries | ✔ | |
2A | NA_SE_EN_RIZA_ATTACK | Lizalfos — Attacks | ✔ | |
2B | NA_SE_EN_RIZA_DAMAGE | Lizalfos — Hurt by Link | ✔ | |
2C | NA_SE_EN_RIZA_WARAU | Lizalfos - xxx | ✘ | Laughing |
2D | NA_SE_EN_RIZA_DEAD | Lizalfos — Final Hit | ✔ | |
2E | NA_SE_EN_RIZA_WALK | Lizalfos — Walking | ✔ | |
2F | NA_SE_EN_RIZA_JUMP | Lizalfos — Jumps | ✔ | |
30 | NA_SE_EN_STALKID_WALK | Stalchild — Walking | ✔ | |
31 | NA_SE_EN_STALKID_ATTACK | Stalchild — Attacking | ✔ | |
32 | NA_SE_EN_STALKID_DAMAGE | Stalchild — Hurt by Link | ✔ | |
33 | NA_SE_EN_STALKID_DEAD | Stalchild — Final Hit | ✔ | |
34 | NA_SE_EN_FLOORMASTER_SLIDING | Floormaster — Sliding on Ground | ✔ | Looping sound |
35 | NA_SE_EN_TEKU_WALK_WATER | Tektite — Turning around in Water | ✔ | |
36 | NA_SE_EN_LIGHT_ARROW_HIT | ? | ||
37 | NA_SE_EN_TUBOOCK_FLY | Flying Pot Trap — Flying | ✔ | |
38 | NA_SE_EN_STAL_WARAU | Stalfos — Laughs | ✔ | |
39 | NA_SE_EN_STAL_SAKEBI | Stalfos — Swipes Sword | ✔ | |
3A | NA_SE_EN_STAL_DAMAGE | Stalfos — Hurt by Link | ✔ | |
3B | NA_SE_EN_STAL_DEAD | Stalfos — Final Hit | ✔ | |
3C | NA_SE_EN_WOLFOS_APPEAR | Wolfos — Howling on Appearance | ✔ | |
3D | NA_SE_EN_STAL_WALK | Stalfos — Walking | ✔ | |
3E | NA_SE_EN_WOLFOS_CRY | Wolfos — Cries | ✔ | |
3F | NA_SE_EN_WOLFOS_ATTACK | Wolfos — Attack & Cry | ✔ | |
40 | NA_SE_EN_FFLY_ATTACK | Keese — Attacking | ✔ | |
41 | NA_SE_EN_FFLY_FLY | Keese — Flying | ✔ | |
42 | NA_SE_EN_FFLY_DEAD | Keese — Final Hit | ✔ | |
43 | NA_SE_EN_WOLFOS_DAMAGE | Wolfos — Hurt by Link | ✔ | |
44 | NA_SE_EN_AMOS_WALK | Armos — Hopping | ✔ | |
45 | NA_SE_EN_AMOS_WAVE | Armos — Awakes | ✔ | |
46 | NA_SE_EN_AMOS_DEAD | Armos — Final Hit | ✔ | |
47 | NA_SE_EN_AMOS_DAMAGE | Armos — Hurt by Link | ✔ | |
48 | NA_SE_EN_AMOS_VOICE | Armos — Roars | ✔ | |
49 | NA_SE_EN_SHELL_MOUTH | Shellblade — Opens Mouth | ✔ | |
4A | NA_SE_EN_SHELL_DEAD | Shellblade — Final Hit | ✔ | |
4B | NA_SE_EN_WOLFOS_DEAD | Wolfos — Final Hit | ✔ | |
4C | NA_SE_EN_DODO_K_COLI | King Dodongo — Last Roll into Wall | ✔ | |
4D | NA_SE_EN_DODO_K_COLI2 | King Dodongo — Curls into Ball, Rolls into Wall | ✔ | |
4E | NA_SE_EN_DODO_K_ROLL | King Dodongo — Rolling | ✔ | Looping sound |
4F | NA_SE_EN_DODO_K_BREATH | King Dodongo — Inhaling | ✔ | Looping sound |
50 | NA_SE_EN_DODO_K_DRINK | King Dodongo — Swallows Bomb | ✔ | |
51 | NA_SE_EN_DODO_K_DOWN | King Dodongo — Temporarily Paralyzed | ✔ | Looping sound |
52 | NA_SE_EN_DODO_K_OTAKEBI | King Dodongo — Introductory Roar | ✔ | |
53 | NA_SE_EN_DODO_K_END | King Dodongo — Melting | ✔ | |
54 | NA_SE_EN_DODO_K_LAST | King Dodongo — Melting | ✔ | |
55 | NA_SE_EN_DODO_K_LAVA | King Dodongo — In Lava | ✔ | Looping sound |
56 | NA_SE_EN_GANON_FLOAT | Ganondorf — Floating in Air (Cutscene) | ✔ | Looping sound |
57 | NA_SE_EN_GANON_DARKWAVE_M | Ganondorf — Purple Vortex | ✔ | Looping sound |
58 | NA_SE_EN_DODO_J_BREATH | Dodongo — Inhaling | ✔ | Looping sound |
59 | NA_SE_EN_DODO_J_TAIL | Dodongo — Tail Dragging on Ground | ✔ | |
5A | NA_SE_EN_WOLFOS_WALK | Wolfos — Walking | ✔ | |
5B | NA_SE_EN_DODO_J_EAT | Dodongo — Eats Bomb | ? | Can dodongos eat bombs? |
5C | NA_SE_EN_DEKU_MOUTH | Big Deku Baba — Chomps Mouth | ✔ | |
5D | NA_SE_EN_DEKU_ATTACK | Big Deku Baba — Attacks | ✔ | |
5E | NA_SE_EN_DEKU_DAMAGE | Big Deku Baba — Hurt by Link | ✔ | Used by Deku Baba too |
5F | NA_SE_EN_DEKU_DEAD | Big Deku Baba — Final Hit | ✔ | |
60 | NA_SE_EN_DEKU_JR_MOUTH | Deku Baba — Chomps Mouth | ✔ | |
61 | NA_SE_EN_DEKU_JR_ATTACK | Dekub Baba — Attacks | ✔ | |
62 | NA_SE_EN_DEKU_JR_DEAD | Deku Baba — Final Hit | ✔ | |
63 | NA_SE_EN_DEKU_SCRAPE | Deku Baba — Scrapes Mouth along Ground | ✔ | Used by Big Deku Baba too |
64 | NA_SE_EN_TAIL_FLY | Tailpasaran — Flying, Rising out of Ground | ✔ | |
65 | NA_SE_EN_TAIL_CRY | Tailpasaran — Cries | ✔ | |
66 | NA_SE_EN_TAIL_DEAD | Tailpasaran — Final Hit | ✔ | |
67 | NA_SE_EN_GANON_SPARK | Ganondorf — Charging Ball | ✔ | |
68 | NA_SE_EN_STALTU_DOWN | Skulltula — Drops Down | ✔ | |
69 | NA_SE_EN_STALTU_UP | Skulltula — Goes Up | ✔ | |
6A | NA_SE_EN_STALTU_LAUGH | Skulltula — Quivers | ✔ | |
6B | NA_SE_EN_STALTU_DAMAGE | Skulltula — Hurt by Link | ✔ | |
6C | NA_SE_EN_STAL_JUMP | Stalfos — Jumps | ✔ | Also tektite jumping on ground |
6D | NA_SE_EN_TEKU_DAMAGE | Tektite — Hurt by Link | ✔ | |
6E | NA_SE_EN_TEKU_DEAD | Tektite — Final Hit | ✔ | |
6F | NA_SE_EN_TEKU_WALK | Tektite — Turning around on Ground | ✔ | |
70 | NA_SE_EN_PO_KANTERA | Poe — Spins Lantern | ✔ | |
71 | NA_SE_EN_PO_FLY | Poe — Flying | ✔ | |
72 | NA_SE_EN_PO_AWAY | Poe — Runs Away | ✔ | |
73 | NA_SE_EN_PO_APPEAR | Poe — Appears | ✔ | |
74 | NA_SE_EN_PO_DISAPPEAR | Poe — Disappears When Z-Targeting | ✔ | |
75 | NA_SE_EN_PO_DAMAGE | Poe — Hurt by Link | ✔ | |
76 | NA_SE_EN_PO_DEAD | Poe — Final Hit | ✔ | |
77 | NA_SE_EN_PO_DEAD2 | Poe — Turns into Soul | ✔ | |
78 | NA_SE_EN_EXTINCT | Body Disappears (Any Enemy) | ✔ | |
79 | NA_SE_EN_GOLON_LAND_BIG | Rolling Goron — Hits Ground | ✔ | |
7A | NA_SE_EN_RIZA_DOWN | Lizalfos — Lands on Back | ✔ | |
7B | NA_SE_EN_DODO_M_GND | Baby Dodongo — Landing on Ground | ✔ | Also other enemies |
7C | NA_SE_EN_NUTS_UP | Mad Scrub — Emerges from Ground | ✔ | |
7D | NA_SE_EN_NUTS_DOWN | Mad Scrub — Burrows into Ground | ✔ | |
7E | NA_SE_EN_NUTS_THROW | Mad Scrub — Spits Nut | ✔ | |
7F | NA_SE_EN_NUTS_WALK | Mad Scrub — Walking | ✔ | |
80 | NA_SE_EN_NUTS_DAMAGE | Mad Scrub — Hurt by Link | ✔ | |
81 | NA_SE_EN_NUTS_DEAD | Mad Scrub — Last Hit | ✔ | |
82 | NA_SE_EN_NUTS_FAINT | Business Scrub — Squeaks When Talking | ✔ | |
83 | NA_SE_EN_PO_BIG_GET | Big Poe — Catch Poe Soul | ✔ | |
84 | NA_SE_EN_STALTU_ROLL | Skulltula — Turns Around | ✔ | |
85 | NA_SE_EN_STALWALL_DEAD | Skullwalltula — Final Hit | ✔ | |
86 | NA_SE_EN_PO_SISTER_DEAD | Poe Sister — Final Hit | ✔ | |
87 | NA_SE_EN_BARI_SPLIT | Bari — Splits into Biri | ✔ | |
88 | NA_SE_EN_TEKU_REVERSE | Tektite — Flipped Upside-Down | ✔ | Shockwave from Megaton Hammer |
89 | NA_SE_EN_VALVAISA_LAND2 | Volvagia — Skull Lands | ✔ | |
8A | NA_SE_EN_TEKU_LAND_WATER | Tektite — Land in Water (Long Jump) | ✔ | |
8B | NA_SE_EN_LAST_DAMAGE | Final Hit (Any Enemy) | ✔ | |
8C | NA_SE_EN_STALWALL_ROLL | Skullwalltula — Spinning on Wall | ✔ | |
8D | NA_SE_EN_STALWALL_DASH | Skullwalltula — Dashing towards Link | ✔ | |
8E | NA_SE_EN_TEKU_JUMP_WATER | Tektite — Jump in Water | ✔ | |
8F | NA_SE_EN_TEKU_LAND_WATER2 | Tektite — Land in Water (Short Jump) | ✔ | |
90 | NA_SE_EN_FALL_AIM | Wallmaster — Falling over Link | ✔ | |
91 | NA_SE_EN_FALL_UP | Wallmaster — Flies Up | ✔ | |
92 | NA_SE_EN_FALL_CATCH | Wallmaster — Catches Link | ✔ | |
93 | NA_SE_EN_FALL_LAND | Wallmaster & Floormaster — Lands | ✔ | |
94 | NA_SE_EN_FALL_WALK | Wallmaster & Floormaster — Walking | ✔ | |
95 | NA_SE_EN_FALL_DAMAGE | Wallmaster & Floormaster — Hurt by Link | ✔ | |
96 | NA_SE_EN_FALL_DEAD | Wallmaster & Floormaster — Final Hit | ✔ | |
97 | NA_SE_EN_KAICHO_FLUTTER | Guay — Flying | ✔ | |
98 | NA_SE_EN_BIRI_FLY | Biri — Floating | ✔ | |
99 | NA_SE_EN_BIRI_JUMP | Biri — Flies Up | ✔ | |
9A | NA_SE_EN_BIRI_SPARK | Biri — Attacks | ✔ | Looping sound |
9B | NA_SE_EN_BIRI_DEAD | Biri — Final Hit | ✔ | |
9C | NA_SE_EN_BIRI_BUBLE | Biri — Bubbles when Dead | ✔ | |
9D | NA_SE_EN_BARI_ROLL | Bari — Spinning | ✔ | |
9E | NA_SE_EN_GOMA_JR_FREEZE | Gohma Larva — Temporarily Paralyzed | ✔ | |
9F | NA_SE_EN_BARI_DEAD | Bari — Final Hit | ✔ | |
A0 | NA_SE_EN_GANON_FIRE | Ganondorf — Thrown Magic Orb | ✔ | Looping sound |
A1 | NA_SE_EN_FANTOM_TRANSFORM | Phantom Ganon — Removes Face | ✔ | |
A2 | NA_SE_EN_FANTOM_THUNDER | Phantom Ganon — Lighting Attack | ✔ | |
A3 | NA_SE_EN_FANTOM_SPARK | Phantom Ganon — Sparks from Lighting Attack | ✔ | |
A4 | NA_SE_EN_FANTOM_FLOAT | Phantom Ganon — Floating | ✔ | Also Ganondorf. Looping sound |
A5 | NA_SE_EN_FANTOM_MASIC1 | Phantom Ganon — xxx | ✘? | Magic 1 |
A6 | NA_SE_EN_FANTOM_MASIC2 | Phantom Ganon — Enters Painting | ✔ | |
A7 | NA_SE_EN_FANTOM_FIRE | Phantom Ganon — Fires Lightning Ball with Staff | ✔ | |
A8 | NA_SE_EN_FANTOM_HIT_THUNDER | Phantom Ganon — Lightning Ball hits Phantom Ganon or Link | ✔ | |
A9 | NA_SE_EN_FANTOM_ATTACK | Phantom Ganon — xxx | ✘? | |
AA | NA_SE_EN_FANTOM_STICK | Phantom Ganon — Spins Staff | ✔ | |
AB | NA_SE_EN_FANTOM_EYE | Phantom Ganon — Eye Glows after Face Removal | ✔ | |
AC | NA_SE_EN_FANTOM_LAST | Phantom Ganon — Dying Roar | ✔ | |
AD | NA_SE_EN_FANTOM_THUNDER_GND | Phantom Ganon — Lightning Ball Hits Ground | ✔ | |
AE | NA_SE_EN_FANTOM_DAMAGE | Phantom Ganon — Hurt by Link | ✔ | |
AF | NA_SE_EN_FANTOM_DEAD | Phantom Ganon — Final Hit | ✔ | |
B0 | NA_SE_EN_FANTOM_LAUGH | Phantom Ganon — Laughs | ✔ | |
B1 | NA_SE_EN_FANTOM_DAMAGE2 | Phantom Ganon — Hurt by Lightning Ball | ✔ | |
B2 | NA_SE_EN_FANTOM_VOICE | Phantom Ganon — Yells | ✔ | |
B3 | NA_SE_EN_KAICHO_DAMAGE | Guay — Hurt by Link | ✘ | Guays can't be hurt non-fatally. |
B4 | NA_SE_EN_GANON_ATTACK_DEMO | Ganondorf (Cutscene) — Charges Magic Attack | ✔ | |
B5 | NA_SE_EN_GANON_FIRE_DEMO | Ganondorf (Cutscene) — Shoots Magic Attack | ✔ | |
B6 | NA_SE_EN_KAICHO_CRY | Guay — Cries | ✔ | |
B7 | NA_SE_EN_KAICHO_ATTACK | Guay — Attacks Link | ✔ | |
B8 | NA_SE_EN_MORIBLIN_WALK | Spear Moblin — Walking | ✔ | |
B9 | NA_SE_EN_MORIBLIN_SLIDE | Spear Moblin — Slides to a Halt | ✔ | |
BA | NA_SE_EN_MORIBLIN_ATTACK | Spear Moblin — Attack Cry | ✔ | |
BB | NA_SE_EN_MORIBLIN_VOICE | Spear Moblin — Grunts | ✔ | |
BC | NA_SE_EN_MORIBLIN_SPEAR_AT | Spear Moblin — Readies Spear | ✔ | |
BD | NA_SE_EN_MORIBLIN_SPEAR_NORM | Spear Moblin — Pulls Spear Up | ✔ | |
BE | NA_SE_EN_MORIBLIN_DEAD | Spear Moblin — Final Hit | ✔ | |
BF | NA_SE_EN_MORIBLIN_DASH | Spear Moblin — Dashes after Link | ✔ | |
C0 | NA_SE_EN_OCTAROCK_ROCK | Octorok — Rock Breaks on Impact | ✔ | |
C1 | NA_SE_EN_OCTAROCK_FLOAT | Octorok — Floating on Water | ✔ | |
C2 | NA_SE_EN_OCTAROCK_JUMP | Octorok — Jumps out of Water | ✔ | |
C3 | NA_SE_EN_OCTAROCK_LAND | Octorok — Settles on Surface | ✔ | |
C4 | NA_SE_EN_OCTAROCK_SINK | Octorok — Goes under Surface | ✔ | |
C5 | NA_SE_EN_OCTAROCK_BUBLE | Octorok — Bubbles Underwater | ✔ | |
C6 | NA_SE_EN_OCTAROCK_DEAD1 | Octorok — Final Hit | ✔ | |
C7 | NA_SE_EN_OCTAROCK_DEAD2 | Octorok — Dying Noise | ✔ | |
C8 | NA_SE_EN_BUBLE_WING | Bubble — Flying | ✔ | |
C9 | NA_SE_EN_BUBLE_MOUTH | Red Bubble — Chomps Mouth | ✔ | other Bubbles too? |
CA | NA_SE_EN_BUBLE_LAUGH | Bubble — Laughing | ✔ | |
CB | NA_SE_EN_BUBLE_BITE | Bubble — Attacks | ✔ | |
CC | NA_SE_EN_BUBLE_UP | Bubble — Protective Flame Reappears | ✔ | |
CD | NA_SE_EN_BUBLE_DOWN | Bubble — Protective Flame Disappears | ✔ | |
CE | NA_SE_EN_BUBLE_DEAD | Bubble — Final Hit | ✔ | |
CF | NA_SE_EN_BUBLEFALL_FIRE | Red Bubble — Jumping through Magma | ✔ | |
D0 | NA_SE_EN_VALVAISA_APPEAR | Volvagia — Dives into/Appears from Magma Holes | ✔ | |
D1 | NA_SE_EN_VALVAISA_ROAR | Volvagia — Roars | ✔ | |
D2 | NA_SE_EN_VALVAISA_MAHI1 | Volvagia — Hit with Hammer | ✔ | |
D3 | NA_SE_EN_VALVAISA_MAHI2 | Volvagia — Falls to Ground | ✔ | |
D4 | NA_SE_EN_VALVAISA_KNOCKOUT | Volvagia — Temporarily Paralyzed | ✔ | |
D5 | NA_SE_EN_VALVAISA_DAMAGE1 | Volvagia — Hurt by Link | ✔ | |
D6 | NA_SE_EN_VALVAISA_DAMAGE2 | Volvagia — Awoken by Link's Attacks | ✔ | |
D7 | NA_SE_EN_VALVAISA_ROCK | Volvagia — Falling Rock | ✔ | |
D8 | NA_SE_EN_VALVAISA_SW_NAIL | Volvagia — Swipes at Link | ✔ | |
D9 | NA_SE_EN_VALVAISA_DEAD | Volvagia — Final Hit | ✔ | |
DA | NA_SE_EN_VALVAISA_BURN | Volvagia — Burns Up | ✔ | |
DB | NA_SE_EN_VALVAISA_FIRE | Volvagia — Breathes Fire | ✔ | Looping sound |
DC | NA_SE_EN_BARI_DAMAGE | Bari — xxx | ? | |
DD | NA_SE_EN_MOFER_CORE_LAND | Morpha — Nucleus Lands on Ground | ✔ | |
DE | NA_SE_EN_MOFER_CORE_MOVE_WT | Morpha — Goes after Link in Water | ✔ | |
DF | NA_SE_EN_MOFER_CORE_SMJUMP | Morpha — Nucleus Hops on Water | ✔ | |
E0 | NA_SE_EN_MONBLIN_GNDWAVE | Club Moblin — Shockwave from Club Hit | ✔ | Looping sound |
E1 | NA_SE_EN_MONBLIN_HAM_DOWN | Club Moblin — Hit Ground with Club | ✔ | |
E2 | NA_SE_EN_MONBLIN_HAM_UP | Club Moblin — Raise Club | ✔ | |
E3 | NA_SE_EN_BUBLE_DAMAGE | Bubble — Hurt by Link | ✔ | |
E4 | NA_SE_EN_REDEAD_CRY | Redead — Moaning | ✔ | |
E5 | NA_SE_EN_REDEAD_AIM | Redead — Screams at Link, Approaches | ✔ | |
E6 | NA_SE_EN_REDEAD_DAMAGE | Redead — Hurt by Link | ✔ | |
E7 | NA_SE_EN_REDEAD_DEAD | Redead — Final Hit | ✔ | |
E8 | NA_SE_EN_REDEAD_ATTACK | Redead — Jumps on Link and Attacks | ✔ | |
E9 | NA_SE_EN_NYU_MOVE | Spike Trap — Rolling towards Link | ✔ | |
EA | NA_SE_EN_NYU_HIT_STOP | Spike Trap — Turns into Rock | ✔ | |
EB | NA_SE_EN_KAICHO_DEAD | Guay — Final Hit | ✔ | |
EC | NA_SE_EN_PO_LAUGH | Poe — Laughs | ✔ | |
ED | NA_SE_EN_PO_CRY | Poe — Cries | ✘? | |
EE | NA_SE_EN_PO_ROLL | Poe — Spinning after Link | ✔ | Poe Sisters only? |
EF | NA_SE_EN_PO_LAUGH2 | Poe Sister — Laughs | ✔ | |
F0 | NA_SE_EN_MOFER_APPEAR | Morpha — Appears | ✔ | |
F1 | NA_SE_EN_MOFER_ATTACK | Morpha — Attacks Link | ✔ | |
F2 | NA_SE_EN_MOFER_WAVE | Morpha — Waves Link Around | ✔ | |
F3 | NA_SE_EN_MOFER_CATCH | Morpha — Grabs Link | ✔ | |
F4 | NA_SE_EN_MOFER_CUT | Morpha — Link Grabs Nucleus from Tentacle | ✔ | |
F5 | NA_SE_EN_MOFER_MOVE_DEMO | Morpha (Cutscene) — Moving Underwater | ✔ | Looping sound |
F6 | NA_SE_EN_MOFER_BUBLE_DEMO | Morpha (Cutscene) — Makes Bubbles | ✔ | |
F7 | NA_SE_EN_MOFER_CORE_JUMP | Morpha — Nucleus Jumps on Water | ✔ | |
F8 | NA_SE_EN_MOFER_DEAD | Morpha — Final Hit | ✔ | Looping sound |
F9 | NA_SE_EN_MOFER_LASTVOICE | Morpha — Dying Cry | ✔ | |
FA | NA_SE_EN_MOFER_CORE_ROLL | Morpha — Nucleus Rolls in Water | ✔ | Looping sound |
FB | NA_SE_EN_MOFER_CORE_FLY | Morpha — xxx | ✘? | |
FC | NA_SE_EN_GOLON_WAKE_UP | Goron — Sitting Up | ✔ | |
FD | NA_SE_EN_GOLON_SIT_DOWN | Goron — Standing up or Sitting Down | ✔ | |
FE | NA_SE_EN_CHICKEN_FLUTTER | Cucco — xxx | ✘ | Blank? |
FF | NA_SE_EN_DEKU_WAKEUP | Cucco — Fluttering Wings | ✔ | Mismatched filename? |
100 | NA_SE_EN_DEADHAND_BITE | Dead Hand — Bites Link | ✔ | |
101 | NA_SE_EN_DEADHAND_WALK | Dead Hand — Sliding | ✔ | |
102 | NA_SE_EN_DEADHAND_GRIP | Dead Hand — Has Grip on Link | ✔ | |
103 | NA_SE_EN_DEADHAND_HAND_AT | Dead Hand's Hands — Grab Link | ✔ | |
104 | NA_SE_EN_DAIOCTA_MAHI | Big Octorok — Temporarily Paralyzed | ✔ | |
105 | NA_SE_EN_DAIOCTA_SPLASH | Big Octorok — Walking around in Water | ✔ | Looping sound |
106 | NA_SE_EN_DAIOCTA_VOICE | Big Octorok — Grunts | ✔ | |
107 | NA_SE_EN_DAIOCTA_DAMAGE | Big Octorok — Hurt by Link | ✔ | |
108 | NA_SE_EN_DAIOCTA_SINK | Big Octorok — Sinks into Ground | ✔ | |
109 | NA_SE_EN_DAIOCTA_DEAD | Big Octorok — Final Hit | ✔ | |
10A | NA_SE_EN_DAIOCTA_DEAD2 | Big Octorok — Dying | ✔ | |
10B | NA_SE_EN_GANON_HIT_THUNDER | Ganondorf — Lightning Ball Hits Someone | ✔ | |
10C | NA_SE_EN_TWINROBA_APPEAR_MS | Twinrova — Sisters Appear | ✔ | |
10D | NA_SE_EN_TWINROBA_TRANSFORM | Twinrova — Sister Transforms | ✔ | When starting first & second forms |
10E | NA_SE_EN_TWINROBA_MS_FIRE | Twinrova — Fire Attack Charging | ✔ | |
10F | NA_SE_EN_TWINROBA_FIRE_EXP | Twinrova — Fire Attack Hits Ground | ✔ | Looping sound |
110 | NA_SE_EN_TWINROBA_POWERUP | Twinrova — xxx | ? | |
111 | NA_SE_EN_TWINROBA_SHOOT_FREEZE | Twinrova — Shooting Ice Attack | ✔ | |
112 | NA_SE_EN_TWINROBA_MS_FREEZE | Twinrova — Charging Ice Attack | ✔ | |
113 | NA_SE_EN_TWINROBA_MASIC_SET | Twinrova — Starting to Cast Magic | ✔ | |
114 | NA_SE_EN_TWINROBA_CUTBODY | Young Twinrova — Hit by Link with Sword | ✔ | |
115 | NA_SE_EN_GANON_HIT_GND_IMP | Ganondorf — Pounds Ground | ✔ | |
116 | NA_SE_EN_TWINROBA_DAMAGE_VOICE | Twinrova — Hurt by Link | ✔ | |
117 | NA_SE_EN_TWINROBA_REFL_FIRE | Twinrova — Reflect Fire Attack | ✔ | |
118 | NA_SE_EN_TWINROBA_REFL_FREEZE | Twinrova — Reflect Ice Attack | ✔ | |
119 | NA_SE_EN_GANON_CUTBODY | Ganondorf — Hit with Sword by Link | ✔ | |
11A | NA_SE_EN_TWINROBA_YOUNG_DAMAGE | Young Twinrova — Hit with Mirror Shield | ✔ | |
11B | NA_SE_EN_TWINROBA_YOUNG_DEAD | Young Twinrova — Final Hit | ✔ | |
11C | NA_SE_EN_GOLON_EYE_BIG | Biggoron — xxx | ? | |
11D | NA_SE_EN_GOLON_GOOD_BIG | Biggoron — xxx | ? | |
11E | NA_SE_EN_TWINROBA_FB_FLY | Twinrova — Particle Remains Flying | ✔ | After boss fight |
11F | NA_SE_EN_TWINROBA_FLY | Twinrova — Flying | ✔ | Looping sound |
120 | NA_SE_EN_TWINROBA_UNARI | Twinrova — Sisters Hovering | ✔ | |
121 | NA_SE_EN_TWINROBA_ROLL | Twinrova — Sister Spins Around | ✔ | |
122 | NA_SE_EN_TWINROBA_SHOOT_FIRE | Twinrova — Shooting Fire Attack | ✔ | |
123 | NA_SE_EN_TWINROBA_THROW_MASIC | Twinrova — Casts Magic | ✔ | |
124 | NA_SE_EN_DARUNIA_HIT_BREAST | Darunia — Pounds Chest | ✔ | Looping sound |
125 | NA_SE_EN_DARUNIA_HIT_LINK | Darunia — Hits Link's Head | ✔ | |
126 | NA_SE_EN_OWL_FLUTTER | Kaepora Gaebora — Flies Away | ✔ | |
127 | NA_SE_EN_VALVAISA_LAND | Volvagia — Collapses on Ground | ✔ | After Hammer Hit |
128 | NA_SE_EN_IRONNACK_WALK | Iron Knuckle — Walking | ✔ | |
129 | NA_SE_EN_IRONNACK_SWING_AXE | Iron Knuckle — Swings Axe | ✔ | |
12A | NA_SE_EN_IRONNACK_ARMOR_DEMO | Iron Knuckle (Cutscene) — Armor Clank | ✔ | |
12B | NA_SE_EN_IRONNACK_STAGGER_DEMO | Iron Knuckle (Cutscene) — Staggers | ✔ | |
12C | NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO | Iron Knuckle (Cutscene) — Armor Falls Off | ✔ | |
12D | NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO | Iron Knuckle (Cutscene) — Armor Lands | ✔ | |
12E | NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO | Iron Knuckle (Cutscene) — Armor Lands | ✔ | |
12F | NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO | Iron Knuckle (Cutscene) — Armor Lands | ✔ | |
130 | NA_SE_EN_FLOORMASTER_ATTACK | Floormaster — Attacks | ✔ | |
131 | NA_SE_EN_FLOORMASTER_SM_WALK | Small Floormaster — Walking | ✔ | |
132 | NA_SE_EN_FLOORMASTER_SM_DEAD | Small Floormaster — Final Hit | ✔ | |
133 | NA_SE_EN_FLOORMASTER_RESTORE | Floormaster — Grows | ✔ | |
134 | NA_SE_EN_FLOORMASTER_EXPAND | Floormaster — Grows | ✔ | |
135 | NA_SE_EN_FLOORMASTER_SPLIT | Floormaster — Splits Apart | ✔ | |
136 | NA_SE_EN_FLOORMASTER_SM_STICK | Small Floormaster — Grabs onto Link | ✔ | |
137 | NA_SE_EN_FLOORMASTER_SM_LAND | Small Floormaster — Lands on Floor | ✔ | |
138 | NA_SE_EN_IRONNACK_WAVE_DEMO | Iron Knuckle (Cutscene) — Shakes Axe | ✔ | |
139 | NA_SE_EN_IRONNACK_FINGER_DEMO | Iron Knuckle (Cutscene) — Finger Snap | ✔ | |
13A | NA_SE_EN_IRONNACK_ARMOR_HIT | Iron Knuckle — Link Hits Armor | ✔ | |
13B | NA_SE_EN_NUTS_CUTBODY | Mad Scrub — Hit with Sword by Link | ✔ | |
13C | NA_SE_EN_BALINADE_LEVEL | Barinade — Rumbling | ✔ | |
13D | NA_SE_EN_BALINADE_DAMAGE | Barinade — Hurt by Link | ✔ | |
13E | NA_SE_EN_BALINADE_FAINT | Barinade — Weakpoint Hurt by Link | ✔ | |
13F | NA_SE_EN_BALINADE_BREAK | Barinade — Dying | ✔ | |
140 | NA_SE_EN_BALINADE_DEAD | Barinade — Dying Cry | ✔ | |
141 | NA_SE_EN_BALINADE_STICK | Barinade — Bari Attaches to Barinade | ✔ | |
142 | NA_SE_EN_BALINADE_THUNDER | Barinade — Lightning Attack | ✔ | |
143 | NA_SE_EN_BALINADE_BL_SPARK | Barinade (Bari) — Sparks | ✔ | |
144 | NA_SE_EN_BALINADE_BL_DEAD | Barinade (Bari) — Final Hit | ✔ | |
145 | NA_SE_EN_BALINADE_BREAK2 | Barinade — Tentacles Break Off | ✔ | |
146 | NA_SE_EN_BALINADE_HIT_RINK | Barinade — Hits Edge of Room? | ✔ | |
147 | NA_SE_EN_GANON_WAVE_GND | Ganondorf — Shockwave from Ground Pound | ✔ | Looping sound |
148 | NA_SE_EN_AWA_BOUND | Shabom — Bounces off Surface | ✔ | |
149 | NA_SE_EN_AWA_BREAK | Shabom — Pops | ✔ | |
14A | NA_SE_EN_BROB_WAVE | Red Jelly — Waves Around | ✔ | |
14B | NA_SE_EN_NYU_DEAD | Spike Trap — Final Hit | ✔ | |
14C | NA_SE_EN_EIER_DAMAGE | Stinger — Hurt by Link | ✔ | |
14D | NA_SE_EN_EIER_DEAD | Stinger — Final Hit | ✔ | |
14E | NA_SE_EN_EIER_FLUTTER | Stinger — Flops on Ground | ✔ | |
14F | NA_SE_EN_EIER_FLY | Stinger (Land) — Gliding | ✔ | Looping sound |
150 | NA_SE_EN_SHADEST_TAIKO_LOW | Bongo Bongo — Low Drum Hit | ✔ | |
151 | NA_SE_EN_SHADEST_TAIKO_HIGH | Bongo Bongo — High Drum Hit | ✔ | |
152 | NA_SE_EN_SHADEST_CLAP | Bongo Bongo — Claps Link | ✔ | |
153 | NA_SE_EN_SHADEST_FLY_ATTACK | Bongo Bongo — Swipes Hand | ✔ | |
154 | NA_SE_EN_PIHAT_UP | Peahat — Rises out of Ground | ✔ | |
155 | NA_SE_EN_PIHAT_FLY | Peahat — Flying | ✔ | Looping sound |
156 | NA_SE_EN_PIHAT_DAMAGE | Peahat — Hurt by Link | ✔ | |
157 | NA_SE_EN_PIHAT_LAND | Peahat — Lands | ✔ | |
158 | NA_SE_EN_BALINADE_HAND_DOWN | Parasitic Tentacle — Hits Link | ✔ | |
159 | NA_SE_EN_BALINADE_HAND_UP | Parasitic Tentacle — Gets Ready to Hit | ✔ | |
15A | NA_SE_EN_BALINADE_HAND_DAMAGE | Parasitic Tentacle — Hurt by Link | ✔ | |
15B | NA_SE_EN_BALINADE_HAND_DEAD | Parasitic Tentacle — Final Hit | ✔ | |
15C | NA_SE_EN_GOMA_JR_WALK | Gohma Larva — Walking | ✔ | |
15D | NA_SE_EN_GOMA_JR_CRY | Gohma Larva — Croaks | ✔ | |
15E | NA_SE_EN_GOMA_JR_DAM1 | Gohma Larva — Hurt by Link | ✔ | |
15F | NA_SE_EN_GOMA_JR_DAM2 | Gohma Larva — Cries when Hurt by Link | ✔ | |
160 | NA_SE_EN_GOMA_JR_DEAD | Gohma Larva — Final Hit | ✔ | |
161 | NA_SE_EN_GOMA_EGG1 | Gohma Larva — Larva Escapes Egg | ✔ | |
162 | NA_SE_EN_GOMA_EGG2 | Gohma Larva — Egg Cracks | ✔ | |
163 | NA_SE_EN_GANON_BODY_SPARK | Ganondorf — Lightning when Transforming into Ganon | ✔ | Looping sound |
164 | NA_SE_EN_SHADEST_HAND_WAVE | Bongo Bongo — Waves Hand | ✔ | |
165 | NA_SE_EN_SHADEST_CATCH | Bongo Bongo — Grabs Link | ✔ | |
166 | NA_SE_EN_SHADEST_LAND | Bongo Bongo — Falls after Shot in Eye | ✔ | |
167 | NA_SE_EN_SHADEST_HAND_FLY | Bongo Bongo — Attacks with Hand | ✔ | Looping sound |
168 | NA_SE_EN_SHADEST_SHAKEHAND | Bongo Bongo — Shakes Attacked Hand | ✔ | |
169 | NA_SE_EN_SHADEST_DAMAGE | Bongo Bongo — Hurt by Link | ✔ | |
16A | NA_SE_EN_SHADEST_DAMAGE_HAND | Bongo Bongo — Hand Hurt by Link | ✔ | |
16B | NA_SE_EN_SHADEST_DISAPPEAR | Bongo Bongo — Turns Invisible | ✔ | |
16C | NA_SE_EN_GANON_CHARGE_MASIC | Ganondorf — Charges Big Lightning Attack | ✔ | |
16D | NA_SE_EN_GANON_THROW_BIG | Ganondorf — Throws Big Lightning Attack | ✔ | Also Transforming into Ganon |
16E | NA_SE_EN_SHADEST_FREEZE | Bongo Bongo — Temporarily Paralyzed | ✔ | |
16F | NA_SE_EN_SHADEST_DEAD | Bongo Bongo — Final Hit | ✔ | |
170 | NA_SE_EN_BIMOS_ROLL_HEAD | Beamos — Spinning Around | ✔ | |
171 | NA_SE_EN_BIMOS_LAZER | Beamos — Laser Beam | ✔ | |
172 | NA_SE_EN_BIMOS_LAZER_GND | Beamos — Laser Hits Ground | ✔ | |
173 | NA_SE_EN_BIMOS_AIM | Beamos — About to Fire | ✔ | |
174 | NA_SE_EN_BUBLEWALK_WALK | Torch Slug — Crawling | ✔ | |
175 | NA_SE_EN_BUBLEWALK_AIM | Torch Slug — Sees Link | ✔ | |
176 | NA_SE_EN_BUBLEWALK_REVERSE | Torch Slug — xxx | ? | |
177 | NA_SE_EN_BUBLEWALK_DAMAGE | Torch Slug — Hurt by Link | ✔ | |
178 | NA_SE_EN_BUBLEWALK_DEAD | Torch Slug — Final Hit | ✔ | |
179 | NA_SE_EN_YUKABYUN_FLY | Flying Floor Tile — Flies After Link | ✔ | |
17A | NA_SE_EN_FLAME_DAMAGE | Flare Dancer — Hurt by Link | ✔ | |
17B | NA_SE_EN_TWINROBA_FLY_DEMO | Twinrova — Flying (Non-boss Cutscenes) | ✔ | |
17C | NA_SE_EN_FLAME_KICK | Flare Dancer — Kicks while Running | ✔ | |
17D | NA_SE_EN_FLAME_RUN | Flare Dancer — Runs Around | ✔ | |
17E | NA_SE_EN_FLAME_ROLL | Flare Dancer — Spins Around | ✔ | |
17F | NA_SE_EN_FLAME_MAN_RUN | Flare Dancer Head — Runs | ✔ | |
180 | NA_SE_EN_FLAME_MAN_DAMAGE | Flare Dancer Head — Hurt by Link | ✔ | |
181 | NA_SE_EN_FLAME_LAUGH | Flare Dancer — Laughs | ✔ | |
182 | NA_SE_EN_FLAME_MAN_SLIDE | Flare Dancer Head — Slides on Ground | ✔ | |
183 | NA_SE_EN_FLAME_FIRE_ATTACK | Flare Dancer — Shoots Fire | ✔ | |
184 | NA_SE_EN_PIHAT_SM_FLY | Peahat Larva — Flying | ✔ | Looping sound |
185 | NA_SE_EN_PIHAT_SM_DEAD | Peahat Larva — Final Hit | ✔ | |
186 | NA_SE_EN_RIVA_APPEAR | Leaver — Emerges from Ground | ✔ | |
187 | NA_SE_EN_AKINDONUTS_HIDE | Deku Seller — Burrows into Ground | ✔ | Also Leaver |
188 | NA_SE_EN_RIVA_DAMAGE | Leaver — Hurt by Link | ✔ | |
189 | NA_SE_EN_RIVA_DEAD | Leaver — Final Hit | ✔ | |
18A | NA_SE_EN_RIVA_MOVE | Leaver — Moves on Ground | ✔ | |
18B | NA_SE_EN_FLAME_MAN_SURP | Flare Dancer Head — Yells | ✔ | |
18C | NA_SE_EN_SHADEST_LAST | Bongo Bongo — Disappears after Death | ✔ | Looping sound |
18D | NA_SE_EN_SHADEST_MOVE | Bongo Bongo — Charges after Link | ✔ | |
18E | NA_SE_EN_SHADEST_PRAY | Bongo Bongo — Chanting | ✔ | |
18F | NA_SE_EN_MGANON_ROAR | Ganon — Roars | ✔ | |
190 | NA_SE_EN_LIKE_WALK | Like Like — Moving | ✔ | |
191 | NA_SE_EN_LIKE_UNARI | Like Like — Groans | ✔ | |
192 | NA_SE_EN_LIKE_DRINK | Like Like — Swallows Link | ✔ | |
193 | NA_SE_EN_LIKE_EAT | Like Like — Eating Link | ✔ | |
194 | NA_SE_EN_LIKE_THROW | Like Like — Spits out Link | ✔ | |
195 | NA_SE_EN_LIKE_DAMAGE | Like Like — Hurt by Link | ✔ | |
196 | NA_SE_EN_LIKE_DEAD | Like Like — Final Hit | ✔ | |
197 | NA_SE_EN_MGANON_SWORD | Ganon — Swings Sword | ✔ | |
198 | NA_SE_EN_GERUDOFT_ATTACK | Gerudo Fighter — Attacks Link | ✔ | |
199 | NA_SE_EN_GERUDOFT_DAMAGE | Gerudo Fighter — Hurt by Link | ✔ | |
19A | NA_SE_EN_GERUDOFT_DEAD | Gerudo Fighter — Final Hit | ✔ | |
19B | NA_SE_EN_MGANON_DAMAGE | Ganon — Hurt by Link | ✔ | |
19C | NA_SE_EN_ANUBIS_FIRE | Anubis — Breathes Fire | ✔ | |
19D | NA_SE_EN_ANUBIS_FIREBOMB | Anubis — Fire Attack Hits Surface | ✔ | |
19E | NA_SE_EN_MGANON_DEAD1 | Ganon — Final Hit (Can Get Master Sword) | ✔ | |
19F | NA_SE_EN_ANUBIS_DEAD | Anubis — Final Hit | ✔ | |
1A0 | NA_SE_EN_MUSI_LAND | Insect — Fall on Ground | ✔ | Also Gerudo Fighter walking |
1A1 | NA_SE_EN_MGANON_DEAD2 | Ganon — Final Hit (Stabbed with Master Sword) | ✔ | |
1A2 | NA_SE_EN_EIER_ATTACK | Stinger (Water) — Attacks Link | ✔ | |
1A3 | NA_SE_EN_EIER_CRY | Stinger (Water) — Squeaks | ✔ | |
1A4 | NA_SE_EN_FREEZAD_BREATH | Freezard — Breathes Ice | ✔ | |
1A5 | NA_SE_EN_FREEZAD_DAMAGE | Freezard — Hurt by Link | ✔ | |
1A6 | NA_SE_EN_FREEZAD_DEAD | Freezard — Final Hit | ✔ | |
1A7 | NA_SE_EN_DEADHAND_LAUGH | Dead Hand — Laughs | ✔ | |
1A8 | NA_SE_EN_DEADHAND_HIDE | Dead Hand — Hides in Ground | ✔ | |
1A9 | NA_SE_EN_DEADHAND_DAMAGE | Dead Hand — Hurt by Link | ✔ | |
1AA | NA_SE_EN_DEADHAND_HAND_DEAD | Dead Hand's Hand — Final Hit | ✔ | |
1AB | NA_SE_EN_DEADHAND_DEAD | Dead Hand — Final Hit | ✔ | |
1AC | NA_SE_EN_IRONNACK_BREAK_PILLAR2 | Iron Knuckle — Breaks Pillar Stump | ✔ | |
1AD | NA_SE_EN_IRONNACK_BREAK_PILLAR | Iron Knuckle — Breaks Pillar | ✔ | |
1AE | NA_SE_EN_IRONNACK_HIT_GND | Iron Knuckle — Swings Axe into Ground | ✔ | |
1AF | NA_SE_EN_MGANON_BREATH | Ganon — Temporarily Paralyzed | ✔ | |
1B0 | NA_SE_EN_TWINROBA_LAUGH | Twinrova — Koume Laughs | ✔ | |
1B1 | NA_SE_EN_TWINROBA_LAUGH2 | Twinrova — Kotake Laughs | ✔ | |
1B2 | NA_SE_EN_DUMMY434 | ✘ | Twinrova shrieking? | |
1B3 | NA_SE_EN_TWINROBA_SHOOT_VOICE | Twinrova — Yells when Casting Magic | ✔ | |
1B4 | NA_SE_EN_TWINROBA_SENSE | Twinrova — Sister Notices Halo | ✔ | |
1B5 | NA_SE_EN_TWINROBA_DIE | Twinrova — Final Cry | ✔ | |
1B6 | NA_SE_EN_DUMMY438 | ✘ | Twinrova shrieking? | |
1B7 | NA_SE_EN_TWINROBA_YOUNG_DAMAGE2 | Young Twinrova — Hurt by Link | ✔ | |
1B8 | NA_SE_EN_TWINROBA_YOUNG_SHOOTVC | Young Twinrova — Casting Magic | ✔ | |
1B9 | NA_SE_EN_TWINROBA_YOUNG_LAUGH | Young Twinrova — Laughs | ✔ | |
1BA | NA_SE_EN_DUMMY442 | ✘ | Twinrova shrieking? | |
1BB | NA_SE_EN_TWINROBA_YOUNG_WINK | Young Twinrova — Winks at Link | ✔ | |
1BC | NA_SE_EN_DUMMY444 | ✘ | Duplicate of 139? | |
1BD | NA_SE_EN_DUMMY445 | ✘ | Grunt from 129? | |
1BE | NA_SE_EN_IRONNACK_DAMAGE | Iron Knuckle — Hurt by Link | ✔ | |
1BF | NA_SE_EN_IRONNACK_DASH | Iron Knuckle — Dashes after Link | ✔ | |
1C0 | NA_SE_EN_IRONNACK_DEAD | Iron Knuckle — Final Hit | ✔ | |
1C1 | NA_SE_EN_IRONNACK_PULLOUT | Iron Knuckle — Pulls Axe out of Ground | ✔ | |
1C2 | NA_SE_EN_IRONNACK_WAKEUP | Iron Knuckle — Wakes Up | ✔ | |
1C3 | NA_SE_EN_DUMMY451 | ✘ | duplicate of 198 (NA_SE_EN_GERUDOFT_ATTACK) | |
1C4 | NA_SE_EN_DUMMY452 | ✘ | duplicate of 199 (GERUDOFT_DAMAGE) | |
1C5 | NA_SE_EN_DUMMY453 | ✘ | duplicate of 19A (GERUDOFT_DEAD) | |
1C6 | NA_SE_EN_GERUDOFT_BREATH | Gerudo Fighter — Exhales | ✔ | |
1C7 | NA_SE_EN_GANON_LAUGH | Ganondorf — Laughs | ✔ | |
1C8 | NA_SE_EN_GANON_VOICE_DEMO | Ganondorf (Cutscene) — Whips Horse | ✔ | |
1C9 | NA_SE_EN_GANON_THROW | Ganondorf — Yells when Throwing Lightning Ball | ✔ | |
1CA | NA_SE_EN_GANON_AT_RETURN | Ganondorf — Yells when Hitting Lightning Ball | ✔ | |
1CB | NA_SE_EN_GANON_HIT_GND | Ganondorf — Yells when Hitting Ground | ✔ | |
1CC | NA_SE_EN_GANON_DAMAGE1 | Ganondorf — Yells when Hurt by Lightning Ball | ✔ | Also when hit with sword |
1CD | NA_SE_EN_GANON_DAMAGE2 | Ganondorf — Yells when Hurt by Light Arrow | ✔ | |
1CE | NA_SE_EN_GANON_DOWN | Ganondorf — Gasping while on Knees | ✔ | |
1CF | NA_SE_EN_GANON_RESTORE | Ganondorf — Yells when Back Up | ✔ | |
1D0 | NA_SE_EN_GANON_DEAD | Ganondorf — Final Hit | ✔ | |
1D1 | NA_SE_EN_GANON_BREATH | Ganondorf — Dying Gasps | ✔ | |
1D2 | NA_SE_EN_GANON_TOKETU | Ganondorf — Vomits Blood | ✔ | |
1D3 | NA_SE_EN_GANON_CASBREAK | Ganondorf — Yells when Destroying Tower | ✔ | |
1D4 | NA_SE_EN_GANON_BIGMASIC | Ganondorf — Yells when Throwing Big Lightning Attack | ✔ | |
1D5 | NA_SE_EN_GANON_DARKWAVE | Ganondorf — Yells when Using Dark Vortex | ✔ | |
1D6 | NA_SE_EN_FANTOM_ST_LAUGH | Phantom Ganon — Laughs | ✔ | Also Ganondorf |
1D7 | NA_SE_EN_MGANON_WALK | Ganon — Walking | ✔ | |
1D8 | NA_SE_EN_MGANON_STAND | Ganon — Stands after Getting Stabbed | ✔ | |
1D9 | NA_SE_EN_MGANON_UNARI | Ganon — Roars | ✔ | |
1DA | NA_SE_EN_STALGOLD_ROLL | Gold Skulltula — Spinning Around | ✔ | |
1DB | NA_SE_EN_KDOOR_WAVE | Killer Door — Waves Around | ✔ | |
1DC | NA_SE_EN_KDOOR_HIT | Killer Door — Hits Link | ✔ | |
1DD | NA_SE_EN_KDOOR_BREAK | Killer Door — Breaks Apart | ✔ | |
1DE | NA_SE_EN_KDOOR_HIT_GND | Killer Door — Hits Ground | ✔ | |
1DF | NA_SE_EN_MGANON_SWDIMP | Ganon — xxx | ✘? | Bell sound? Sword ? |
1E0 | NA_SE_EN_STALTU_WAVE | Skulltula — Swings Side-to-Side | ✔ | |
1E1 | NA_SE_EN_STALTU_DOWN_SET | Skulltula — Creaks after Falling | ✔ | |
1E2 | NA_SE_EN_DUMMY482 | ✘ | Something coming out of the ground? | |
1E3 | NA_SE_EN_GOMA_BJR_LAND | Gohma Larva (Boss) — Lands after Hurt by Link | ✔ | |
1E4 | NA_SE_EN_GOMA_BJR_LAND2 | Gohma Larva (Boss) — Lands after Attack Hop | ✔ | |
1E5 | NA_SE_EN_GOMA_JR_LAND | Gohma Larva — Lands after Hurt by Link | ✔ | |
1E6 | NA_SE_EN_GOMA_JR_LAND2 | Gohma Larva — Lands after Attack Hop | ✔ | |
1E7 | NA_SE_EN_TWINROBA_FIGHT | Twinrova — Sisters Bickering | ✔ | |
1E8 | NA_SE_EN_PO_BIG_CRY | Big Poe — Poe Soul Crying (Getting with Bottle) | ✔ | |
1E9 | NA_SE_EN_MUSI_SINK | Insect — Burrows in Bean Planting Spot | ✔ | |
1EA | NA_SE_EN_STALGOLD_UP_CRY | Gold Skulltula — xxx | ✘? | |
1EB | NA_SE_EN_GOLON_CRY | Goron — xxx | ✘ | Goron Crying |
1EC | NA_SE_EN_MOFER_CORE_DAMAGE | Morpha — Nucleus Hurt by Link | ✔ | |
1ED | NA_SE_EN_DAIOCTA_LAND_WATER | Big Octorok — Lands in Water | ✔ | |
1EE | NA_SE_EN_RIVA_BIG_APPEAR | Big Leever — Appears | ✔ | |
1EF | NA_SE_EN_MONBLIN_HAM_LAND | Club Moblin — Club Hits Ground | ✔ | |
1F0 | NA_SE_EN_MUSI_WALK | Insect — Walking | ✔ | |
1F1 | NA_SE_EN_MIMICK_BREATH | ✘ | Duplicate of 1A4? | |
1F2 | NA_SE_EN_STALWALL_LAUGH | Skullwalltula — Makes Noise before Attacking | ✔ | End of ENEMY bank? |
1F3 | NA_SE_EN_TWINROBA_TRANSFORM2 | Twinrova — xxx | ✘ | OoT3D Only? (Blank) |
1F4 | NA_SE_EN_KAICHO_PIYORI | Guay — xxx | ✘ | OoT3D Only? (Blank) |
1F5 | NA_SE_EN_DODO_K_WALK_APPEAR | King Dodongo — xxx | ✘ | OoT3D Only? (Blank) |
1F6 | NA_SE_EN_DODO_K_STOP | King Dodongo — xxx | ✘ | OoT3D Only? (Blank) |
1F7 | NA_SE_EN_TEKU_GND993 | Tektite — xxx | ✘ | OoT3D Only? (Blank) |
1F8 | NA_SE_EN_TEKU_JUMP993 | Tektite — xxx | ✘ | OoT3D Only? (Blank) |
1F9 | NA_SE_EN_MORIBLIN_DEMO | Moblin — xxx | ✘ | OoT3D Only? (Blank) |
1FA | NA_SE_EN_LEADED_WHITE | Redead — xxx | ✘ | OoT3D Only? (Blank) |
1FB | NA_SE_EN_RIVA_HIDE_NEW | Leever — xxx | ✘ | OoT3D Only? (Blank) |
1FC | NA_SE_EN_STALBABY_HIDE_NEW | Stalchild — xxx | ✘ | OoT3D Only? (Blank) |
1FD | NA_SE_EN_STAL_REBORN | ✘ | OoT3D Only? (Blank) | |
1FE | NA_SE_EN_DAIKU_FOOT | Carpenter — xxx | ✘ | OoT3D Only? (Blank) |
1FF | NA_SE_EN_STALKID_DAMAGE_NEW | Skullkid — xxx | ✘ | OoT3D Only? (Blank) |
NA_SE_EN_STALKID_DOWN_NEW | Skullkid — xxx | ✘ | OoT3D Only | |
NA_SE_EN_BALINADE_ARM_LAND | Barinade — xxx | ✘ | OoT3D Only | |
NA_SE_EN_BALINADE_ARM_DEAD | Barinade — xxx | ✘ | OoT3D Only | |
NA_SE_EN_READED_WALK | Redead — xxx | ✘ | OoT3D Only | |
NA_SE_EN_YOBI14 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI15 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI16 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI17 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI18 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI19 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI20 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI21 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI22 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI23 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI24 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI25 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI26 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI27 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI28 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI29 | ✘ | OoT3D Only | ||
NA_SE_EN_YOBI30 | ✘ | OoT3D Only |
(4xxx) System Bank
SYSTEM | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_SY_WIN_OPEN | Open Pause Window | ✔ | |
01 | NA_SE_SY_WIN_CLOSE | Close Pause Window | ✔ | |
02 | NA_SE_SY_CORRECT_CHIME | Player Accomplished Something | ✔ | The classic Zelda chime. |
03 | NA_SE_SY_GET_RUPY | Get Rupee | ✔ | |
04 | NA_SE_SY_MESSAGE_WOMAN | Countdown Timer — 10 Seconds Down | ✔ | The filename indicates that this may have been used for dialogue by female NPCs. |
05 | NA_SE_SY_MESSAGE_MAN | ✘ | Duplicate of ERROR. The filename indicates that this may have been used for dialogue by male NPCs. It seems to have been overwritten. | |
06 | NA_SE_SY_ERROR | Error | ✔ | |
07 | NA_SE_SY_TRE_BOX_APPEAR | Reveal Treasure Chest | ✔ | |
08 | NA_SE_SY_DECIDE | Select Pause Menu Option | ✔ | |
09 | NA_SE_SY_CURSOR | Move Pause Menu Cursor | ✔ | |
0A | NA_SE_SY_CANCEL | Cancel Pause Menu Selection | ✘ | |
0B | NA_SE_SY_HP_RECOVER | Get Recovery Heart | ✔ | |
0C | NA_SE_SY_ATTENTION_ON | Enter Z-Target Mode | ✔ | |
0D | NA_SE_SY_DUMMY_13 | ✘ | ||
0E | NA_SE_SY_DUMMY_14 | ✘ | Duplicate of ITEM sound 00? | |
0F | NA_SE_SY_LOCK_OFF | Stop Z-Targeting Object | ✔ | |
10 | NA_SE_SY_LOCK_ON_HUMAN | Start Z-Targeting Object (Except Enemies) | ✔ | |
11 | NA_SE_SY_DUMMY_17 | ✘ | Duplicate of 0D (DUMMY_13). | |
12 | NA_SE_SY_DUMMY_18 | ✘ | Sounds like opposite of 0D. | |
13 | NA_SE_SY_CAMERA_ZOOM_UP | Enter/Exit First-Person View | ✔ | Also hiding map with L |
14 | NA_SE_SY_CAMERA_ZOOM_DOWN | Show Map with L | ✔ | |
15 | NA_SE_SY_DUMMY_21 | ✘ | Duplicate of 13 (CAMERA_ZOOM_UP). | |
16 | NA_SE_SY_DUMMY_22 | ✘ | Duplicate of 13 (CAMERA_ZOOM_UP). | |
17 | NA_SE_SY_ATTENTION_ON_OLD | Z-Target Enemy (Early) | ✘ | The filename indicates that this is an older version of ATTENTION_ON. |
18 | NA_SE_SY_MESSAGE_PASS | Advance Text Box | ✔ | |
19 | NA_SE_SY_WARNING_COUNT_N | Countdown Timer — Under 1 Minute (per 2 Seconds) | ✔ | |
1A | NA_SE_SY_WARNING_COUNT_E | Countdown Timer — Under 10 Seconds (per Second) | ✔ | |
1B | NA_SE_SY_HITPOINT_ALARM | Low Health Beep | ✔ | |
1C | NA_SE_SY_DUMMY_28 | ✘ | Duplicate of DEMO_CUT. | |
1D | NA_SE_SY_DEMO_CUT | ? | ||
1E | NA_SE_SY_NAVY_CALL | Navi Button (Early) | ✘ | The filename indicates that this may be the noise that played when Link selected the Navi button. |
1F | NA_SE_SY_GAUGE_UP | Magic Meter Refills | ✔ | Looping sound |
20 | NA_SE_SY_DUMMY_32 | ✘ | Sounds like some sort of targeting sound, perhaps? | |
21 | NA_SE_SY_DUMMY_33 | ✘ | Blank | |
22 | NA_SE_SY_DUMMY_34 | ✘ | Blank | |
23 | NA_SE_SY_PIECE_OF_HEART | Press Start on Title Screen | ✔ | Mismatched filename? |
24 | NA_SE_SY_GET_ITEM | Get Small Item | ✔ | |
25 | NA_SE_SY_WIN_SCROLL_LEFT | Scroll Pause Menu Left | ✔ | |
26 | NA_SE_SY_WIN_SCROLL_RIGHT | Scroll Pause Menu Right | ✔ | |
27 | NA_SE_SY_OCARINA_ERROR | Make a Mistake Playing the Ocarina | ✔ | |
28 | NA_SE_SY_CAMERA_ZOOM_UP_2 | Sound Effect - Enter First-Person View (Alternate) | ✘ | The filename indicates that this is another version of CAMERA_ZOOM_UP. |
29 | NA_SE_SY_CAMERA_ZOOM_DOWN_2 | Sound Effect - Exit First-Person View (Alternate) | ✘ | The filename indicates that this is another version of CAMERA_ZOOM_DOWN. |
2A | NA_SE_SY_GLASSMODE_ON | Activate Lens of Truth | ✔ | |
2B | NA_SE_SY_GLASSMODE_OFF | Deactivate Lens of Truth | ✔ | |
2C | NA_SE_SY_FOUND | Gerudo Guard Blows Whistle | ✔ | |
2D | NA_SE_SY_HIT_SOUND | ✘ | ? | |
2E | NA_SE_SY_MESSAGE_END | Last Text Window | ✔ | |
2F | NA_SE_SY_RUPY_COUNT | Rupee Counter Increases | ✔ | |
30 | NA_SE_SY_LOCK_ON | Z-Target Enemy | ✔ | |
31 | NA_SE_SY_GET_BOXITEM | Sound Effect — Get Small Item From Chest | ✔ | |
32 | NA_SE_SY_WHITE_OUT_L | ✘? | Long | |
33 | NA_SE_SY_WHITE_OUT_S | Short Fade to White | ✔ | |
34 | NA_SE_SY_WHITE_OUT_T | Sage Appears (Opening Sacred Realm) | ✔ | |
35 | NA_SE_SY_START_SHOT | Shotgun Fires to Start Race | ✔ | |
36 | NA_SE_SY_METRONOME | Skullkids' Tambourine Metronome (First Skull Kid Done) | ✔ | |
37 | NA_SE_SY_ATTENTION_URGENCY | Threat Detected when Z-Targeting | ✔ | |
38 | NA_SE_SY_METRONOME_LV | Skullkids' Drum Metronome (Playing Tune) | ✔ | |
39 | NA_SE_SY_FSEL_CURSOR | File Select — Move File Select Cursor | ✔ | File select |
3A | NA_SE_SY_FSEL_DECIDE_S | File Select — Type Character in Name Entry | ✔ | |
3B | NA_SE_SY_FSEL_DECIDE_L | File Select — Select Option | ✔ | |
3C | NA_SE_SY_FSEL_CLOSE | File Select — Exit Option | ✔ | |
3D | NA_SE_SY_FSEL_ERROR | File Select — Error | ? | |
3E | NA_SE_SY_SET_FIRE_ARROW | Fire Magic Set to Bow | ✔ | |
3F | NA_SE_SY_SET_ICE_ARROW | Ice Magic Set to Bow | ✔ | |
40 | NA_SE_SY_SET_LIGHT_ARROW | Light Magic Set to Bow | ✔ | |
41 | NA_SE_SY_SYNTH_MAGIC_ARROW | Magic Bow Set to C | ✔ | |
42 | NA_SE_SY_METRONOME_2 | Skullkids' Tambourine Metronome (Second Skull Kid Done) | ✔ | |
43 | NA_SE_SY_KINSTA_MARK_APPEAR | Gold Skulltula Token Appears | ✔ | |
44 | NA_SE_SY_FIVE_COUNT_LUPY | Sound Effect - Get Silver Rupee | ✘ | Used version is ENVIRONMENT sound E8 |
45 | NA_SE_SY_CARROT_RECOVER | Carrot Replenished | ✔ | Last SYSTEM sound? |
46 | NA_SE_EV_FAIVE_LUPY_COUNT | ? | Duplicate of 36 (METRONOME) or 42 (METRONOME_2)? | |
47 | NA_SE_SY_DUMMY_71 | ✘ | Duplicate of 37 (ATTENTION_URGENCY). | |
48 | NA_SE_SY_KANADE_ISHI | ✘ | OoT3D Only? (Blank) | |
49 | NA_SE_SY_NA_HELLO_2 | ✘ | OoT3D Only? (Blank) | |
4A | NA_SE_SY_MAGIC_SOUL_NORMAL | ✘ | OoT3D Only? (Blank) | |
4B | NA_SE_SY_MAGIC_SOUL_FLASH | ✘ | OoT3D Only? (Blank) | |
4C | NA_SE_SY_CANCEL_CHALLENGE | ✘ | OoT3D Only? (Blank) | |
4D | NA_SE_SY_DECIDE_CHALLENGE | ✘ | OoT3D Only? (Blank) | |
4E | NA_SE_SY_YOBI05 | ✘ | OoT3D Only? (Blank) | |
4F | NA_SE_SY_YOBI06 | ✘ | OoT3D Only? (Blank) | |
50 | NA_SE_SY_YOBI07 | ✘ | OoT3D Only? (Blank) | |
51 | NA_SE_SY_YOBI08 | ✘ | OoT3D Only? (Blank) | |
52 | NA_SE_SY_YOBI09 | ✘ | OoT3D Only? (Blank) | |
53 | NA_SE_SY_YOBI10 | ✘ | OoT3D Only? (Blank) | |
54 | NA_SE_SY_YOBI11 | ✘ | OoT3D Only? (Blank) | |
55 | NA_SE_SY_YOBI12 | ✘ | OoT3D Only? (Blank) | |
56 | NA_SE_SY_YOBI13 | ✘ | OoT3D Only? (Blank) | |
57 | NA_SE_SY_YOBI14 | ✘ | OoT3D Only? (Blank) | |
58 | NA_SE_SY_YOBI15 | ✘ | OoT3D Only? (Blank) | |
59 | NA_SE_SY_YOBI16 | ✘ | OoT3D Only? (Blank) | |
5A | NA_SE_SY_YOBI17 | ✘ | OoT3D Only? (Blank) |
(5xxx) Ocarina Bank
OCARINA | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_OC_OCARINA | Harp or Ocarina Note | ✔ | |
01 | NA_SE_OC_ABYSS | Fall into Abyss | ✔ | |
02 | NA_SE_OC_DOOR_OPEN | Open Door | ✔ | |
03 | NA_SE_OC_SECRET_WARP_IN | Exit Lost Woods/Goron City Shortcut | ✔ | Also entering grotto |
04 | NA_SE_OC_SECRET_WARP_OUT | Enter Lost Woods/Goron City Shortcut | ✔ | |
05 | NA_SE_OC_SECRET_HOLE_OUT | Exiting Grotto | ✔ | |
06 | NA_SE_OC_REVENGE | Respawn after Falling into Abyss | ✔ | Last OCARINA sound? |
07 | NA_SE_OC_HINT_MOVIE | ✘ | OoT3D Only? (Duplicate of 00) | |
08 | NA_SE_OC_HINT_MOVIE2_WHITE | ✘ | OoT3D Only? (Blank) | |
09 | NA_SE_OC_HINT_MOVIE_ZOOMIN | ✘ | OoT3D Only? (Blank) | |
0A | NA_SE_OC_HIBIKI_ISHI | ✘ | OoT3D Only? (Blank) |
(6xxx) Voice
VOICE | ||||
---|---|---|---|---|
No. | Filename | Identification | Used | Notes |
00 | NA_SE_VO_LI_SWORD_N | Adult Link — Attack Yell | ✔ | |
01 | NA_SE_VO_LI_SWORD_L | Adult Link — Long Attack Yell | ✔ | |
02 | NA_SE_VO_LI_LASH | Adult Link — Whips Epona | ✔ | |
03 | NA_SE_VO_LI_HANG | Adult Link — Grabs onto Ledge | ✔ | |
04 | NA_SE_VO_LI_CLIMB_END | Adult Link — Climbs up from Ledge | ✔ | |
05 | NA_SE_VO_LI_DAMAGE_S | Adult Link — Hurt by Enemy | ✔ | |
06 | NA_SE_VO_LI_FREEZE | Adult Link — Frozen in Ice | ✔ | |
07 | NA_SE_VO_LI_FALL_S | Adult Link — Short Fall | ✔ | |
08 | NA_SE_VO_LI_FALL_L | Adult Link — Long Fall | ✔ | Hints at fall damage? |
09 | NA_SE_VO_LI_BREATH_REST | Adult Link — Breathing when Low on Health | ✔ | |
0A | NA_SE_VO_LI_BREATH_DRINK | Adult Link — Breath after Drinking | ✔ | |
0B | NA_SE_VO_LI_DOWN | Adult Link — Dying Gasps | ✔ | |
0C | NA_SE_VO_LI_TAKEN_AWAY | Adult Link — Taken by Wallmaster | ✔ | |
0D | NA_SE_VO_LI_HELD | Adult Link — Held by Hand | ✔ | Bongo-Bong, Dead Hand |
0E | NA_SE_VO_LI_SNEEZE | Adult Link — Sneezes in Cold Places | ✔ | |
0F | NA_SE_VO_LI_SWEAT | Adult Link — Sweats in Hot Places | ✔ | |
10 | NA_SE_VO_LI_DRINK | Adult Link — Drinks from Bottle | ✔ | |
11 | NA_SE_VO_LI_RELAX | Adult Link — Stretching and Yawning | ✔ | |
12 | NA_SE_VO_LI_SWORD_PUTAWAY | Adult Link — xxx | ✘? | Sounds like one of the possible 00 sounds |
13 | NA_SE_VO_LI_GROAN | Adult Link — xxx | ✘? | Sounds like Child Link shivering |
14 | NA_SE_VO_LI_AUTO_JUMP | Adult Link — Automatic Jump | ✔ | |
15 | NA_SE_VO_LI_MAGIC_NALE | Adult Link — Casting Nayru's Love | ✔ | |
16 | NA_SE_VO_LI_SURPRISE | Adult Link — Shocked Gasp | ✔ | |
17 | NA_SE_VO_LI_MAGIC_FROL | Adult Link — Casting Farore's Wind | ✔ | |
18 | NA_SE_VO_LI_PUSH | Adult Link — Pushes Block | ✔ | |
19 | NA_SE_VO_LI_HOOKSHOT_HANG | Adult Link — xxx | ✘? | Sounds similar to 18. |
1A | NA_SE_VO_LI_LAND_DAMAGE_S | Adult Link — Cringing from Fall Damage | ✔ | |
1B | NA_SE_VO_LI_NULL_0x1b | Adult Link — xxx | ✘? | |
1C | NA_SE_VO_LI_MAGIC_ATTACK | Adult Link — Casting Din's Fire | ✔ | |
1D | NA_SE_VO_BL_DOWN | Adult Link — xxx | ✘? | Sounds like 08. |
1E | NA_SE_VO_LI_DEMO_DAMAGE | Adult Link — xxx | ? | |
1F | NA_SE_VO_LI_ELECTRIC_SHOCK_LV | Adult Link — xxx | ✘? | Sounds like 00 |
20 | NA_SE_VO_LI_SWORD_N_KID | Child Link — Attack Yell | ✔ | |
21 | NA_SE_VO_LI_ROLLING_CUT_KID | Child Link — Long Attack Yell | ✔ | |
22 | NA_SE_VO_LI_LASH_KID | Child Link — xxx | ✘ | Can't ride horse as child (sounds like Adult Link) |
23 | NA_SE_VO_LI_HANG_KID | Child Link — Grabs onto Ledge | ✔ | |
24 | NA_SE_VO_LI_CLIMB_END_KID | Child Link — Climbs up from Ledge | ✔ | |
25 | NA_SE_VO_LI_DAMAGE_S_KID | Child Link — Hurt by Enemy | ✔ | |
26 | NA_SE_VO_LI_FREEZE_KID | Child Link — Frozen in Ice | ✔ | |
27 | NA_SE_VO_LI_FALL_S_KID | Child Link — Short Fall | ✔ | |
28 | NA_SE_VO_LI_FALL_L_KID | Child Link — Long Fall | ✔ | Hints at fall damage? |
29 | NA_SE_VO_LI_BREATH_REST_KID | Child Link — Breathing when Low on Health | ✔ | |
2A | NA_SE_VO_LI_BREATH_DRINK_KID | Child Link — Breath after Drinking | ✔ | |
2B | NA_SE_VO_LI_DOWN_KID | Child Link — Dying Gasps | ✔ | |
2C | NA_SE_VO_LI_TAKEN_AWAY_KID | Child Link — Taken by Wallmaster | ✔ | |
2D | NA_SE_VO_LI_HELD_KID | Child Link — Grabbed by Hand | ✔ | e.g. Dead Hand |
2E | NA_SE_VO_LI_SNEEZE_KID | Child Link — Sneezes in Cold Places | ✔ | |
2F | NA_SE_VO_LI_SWEAT_KID | Child Link — Sweats in Hot Places | ✔ | |
30 | NA_SE_VO_LI_DRINK_KID | Child Link — Drinks from Bottle | ✔ | |
31 | NA_SE_VO_LI_RELAX_KID | Child Link — Stretching and Yawning | ✔ | |
32 | NA_SE_VO_LI_SWORD_PUTAWAY_KID | Child Link — xxx | ✘? | Sounds like of the possible 20 sounds |
33 | NA_SE_VO_LI_GROAN_KID | Child Link — xxx | ✘? | Sounds like Child Link shivering |
34 | NA_SE_VO_LI_AUTO_JUMP_KID | Child Link — Automatic Jump | ✔ | |
35 | NA_SE_VO_LI_MAGIC_NALE_KID | Child Link — Casting Nayru's Love | ✔ | |
36 | NA_SE_VO_LI_SURPRISE_KID | Child Link — Surprised Gasp | ✔ | |
37 | NA_SE_VO_LI_MAGIC_FROL_KID | Child Link — Casting Farore's Wind | ✔ | |
38 | NA_SE_VO_LI_PUSH_KID | Child Link — Pushes Block | ✔ | |
39 | NA_SE_VO_LI_HOOKSHOT_HANG_KID | Child Link — xxx | ✘? | |
3A | NA_SE_VO_LI_LAND_DAMAGE_S_KID | Child Link — Cringing from Fall Damage | ✔ | |
3B | NA_SE_VO_LI_NULL_0x1b_KID | Child Link — xxx | ✘? | |
3C | NA_SE_VO_LI_MAGIC_ATTACK_KID | Child Link — Casting Din's Fire | ✔ | |
3D | NA_SE_VO_BL_DOWN_KID | Child Link — xxx | ✘? | Sounds like 28 |
3E | NA_SE_VO_LI_DEMO_DAMAGE_KID | Child Link — xxx | ✘? | Sounds like 28 |
3F | NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID | Child Link — xxx | ✘? | Sounds like Adult Link attacking |
40 | NA_SE_VO_NAVY_ENEMY | Navi — Z-Targeting Enemy | ✔ | Blank. Plays just before 43, or when retargeting enemy |
41 | NA_SE_VO_NAVY_HELLO | Navi — Z-Targeting Friendly NPC | ✔ | Blank. Blue arrow targets. |
42 | NA_SE_VO_NAVY_HEAR | Navi — Z-Targeting Sign | ✔ | Blank. Green arrow targets. |
43 | NA_SE_VO_NAVY_CALL | Navi — Z-Targeting Enemy | ✔ | |
44 | NA_SE_VO_NA_HELLO_3 | Navi — Says "H'lo!" | ✔ | Opening cutscene |
45 | NA_SE_VO_DUMMY_0x45 | ✘ | Duplicate of 43? | |
46 | NA_SE_VO_DUMMY_0x46 | ✘ | Duplicate of 43? | |
47 | NA_SE_VO_DUMMY_0x47 | ✘ | Duplicate of 43? | |
48 | NA_SE_VO_DUMMY_0x48 | ✘ | Duplicate of 43? | |
49 | NA_SE_VO_DUMMY_0x49 | ✘ | Duplicate of 43? | |
4A | NA_SE_VO_DUMMY_0x4a | ✘ | Duplicate of 43? | |
4B | NA_SE_VO_DUMMY_0x4b | ✘ | Duplicate of 43? | |
4C | NA_SE_VO_DUMMY_0x4c | ✘ | Duplicate of 43? | |
4D | NA_SE_VO_DUMMY_0x4d | ✘ | Duplicate of 43? | |
4E | NA_SE_VO_DUMMY_0x4e | ✘ | Duplicate of 43? | |
4F | NA_SE_VO_DUMMY_0x4f | ✘ | Duplicate of 43? | |
50 | NA_SE_VO_TA_SLEEP | Talon — Snoring | ✔ | |
51 | NA_SE_VO_TA_SURPRISE | Talon — Surprised at Being Woken | ✔ | |
52 | NA_SE_VO_TA_CRY_0 | Talon — Says "Huh?" | ✔ | |
53 | NA_SE_VO_TA_CRY_1 | Talon — Screaming while Running Away | ✔ | |
54 | NA_SE_VO_IN_CRY_0 | Ingo — Yells when Starting Race | ✔ | |
55 | NA_SE_VO_IN_LOST | Ingo — Frustrated at Losing Race | ✔ | |
56 | NA_SE_VO_IN_LASH_0 | Ingo — Whips Horse | ✔ | |
57 | NA_SE_VO_IN_LASH_1 | Ingo — Whips Horse | ✔ | |
58 | NA_SE_VO_FR_LAUGH_0 | Great Fairy — Laughs on Appearance | ✔ | |
59 | NA_SE_VO_FR_SMILE_0 | Great Fairy — Gentle Laugh | ✔ | |
5A | NA_SE_VO_NB_AGONY | Nabooru — In Agony | ✔ | |
5B | NA_SE_VO_NB_CRY_0 | Nabooru — Cries | ✔ | |
5C | NA_SE_VO_NB_NOTICE | Nabooru — Notices Link | ✔ | |
5D | NA_SE_VO_NA_HELLO_0 | Navi — xxx | ? | Watch out! (2 pitches) |
5E | NA_SE_VO_NA_HELLO_1 | Navi — xxx | ? | Look! (2 pitches) |
5F | NA_SE_VO_NA_HELLO_2 | Navi — Has Something to Tell Link | ✔ | "Hey!", 2 pitches |
60 | NA_SE_VO_RT_CRASH | Ruto — Crashes into Wall | ✔ | |
61 | NA_SE_VO_RT_DISCOVER | Ruto — Sees Zora's Sapphire | ✔ | |
62 | NA_SE_VO_RT_FALL | Ruto — Falls down Hole | ✔ | |
63 | NA_SE_VO_RT_LAUGH_0 | Ruto — Laughs | ✔ | |
64 | NA_SE_VO_RT_LIFT | Ruto — Picked up by Link | ✔ | |
65 | NA_SE_VO_RT_THROW | Ruto — Thrown by Link | ✔ | Also Navi squeaking after hitting fence |
66 | NA_SE_VO_RT_UNBALLANCE | Ruto — xxx | ? | |
67 | NA_SE_VO_ST_DAMAGE | ? | Cursed Skulltula men? | |
68 | NA_SE_VO_ST_ATTACK | ? | Cursed Skulltula men? | |
69 | NA_SE_VO_Z0_HURRY | Child Zelda — Gaps before Retelling Legend | ✔ | Saying you didn't understand the legend |
6A | NA_SE_VO_Z0_MEET | Child Zelda — Gasp when Meeting Link | ✔ | |
6B | NA_SE_VO_Z0_QUESTION | Child Zelda — Questions Link's Response | ✔ | Saying you don't have the stone |
6C | NA_SE_VO_Z0_SIGH_0 | Child Zelda — Sighs | ✔ | Not promising to keep legend a secret |
6D | NA_SE_VO_Z0_SMILE_0 | Child Zelda — Gentle Laugh | ✔ | |
6E | NA_SE_VO_Z0_SURPRISE | Child Zelda — Cries while Riding Away | ✔ | |
6F | NA_SE_VO_Z0_THROW | Child Zelda — Throws Ocarina of Time | ✔ | |
70 | NA_SE_VO_SK_CRY_0 | Sheik — xxx | ✘? | |
71 | NA_SE_VO_SK_CRY_1 | Sheik — Thrown by Shadow Spirit | ✔ | |
72 | NA_SE_VO_SK_CRASH | Sheik — Falls after Being Thrown | ✔ | |
73 | NA_SE_VO_SK_LAUGH | Navi — Starts Telling Link Something | ✔ | "Listen!", 2 pitches. Mismatched filename? |
74 | NA_SE_VO_SK_SHOUT | Sheik — Throws Deku Nut | ✔ | |
75 | NA_SE_VO_Z1_CRY_0 | Adult Zelda — Cries when Imprisoned in Crystal | ✔ | |
76 | NA_SE_VO_Z1_CRY_1 | Adult Zelda — Screams when Link is Hurt (Boss Battle) | ✔ | |
77 | NA_SE_VO_Z1_OPENDOOR | Adult Zelda — Opening Barred Door | ✔ | |
78 | NA_SE_VO_Z1_SURPRISE | Adult Zelda — Gasp when Temple of Time Shaking | ✔ | |
79 | NA_SE_VO_Z1_PAIN | Adult Zelda — Gasps when Link is Hurt (Escaping the Tower) | ✔ | |
7A | NA_SE_VO_KZ_MOVE | King Zora — Scooting Aside | ✔ | Last VOICE sound? |
7B | NA_SE_VO_NB_LAUGH | Nabooru — xxx | ✘? | Not that? (Navi saying "H'lo!") OoT3D only? |
7C | NA_SE_VO_IN_LAUGH | Ingo — xxx | ✘? | OoT3D only? (Blank) |
7D | NA_SE_VO_DUMMY_0x7d | ✘ | OoT3D only? (Similar to 2B? Multiple sound effects?) | |
7E | NA_SE_VO_DUMMY_0x7e | ✘ | OoT3D only? (Similar to 2F? Multiple sound effects?) | |
7F | NA_SE_VO_DUMMY_0x7f | ✘ | OoT3D only? (Multiple sound effects?) | |
80 | NA_SE_VO_DUMMY_0x80 | ✘ | OoT3D only? (Blank) | |
81 | NA_SE_VO_LI_AUTO_JUMP_DARKLINK | ✘ | OoT3D only? (Blank) | |
82 | NA_SE_VO_DUMMY_0x82_YOBI | ✘ | OoT3D only? (Blank) | |
83 | NA_SE_VO_DUMMY_0x83_YOBI | ✘ | OoT3D only? (Blank) | |
84 | NA_SE_VO_DUMMY_0x84_YOBI | ✘ | OoT3D only? (Blank) | |
85 | NA_SE_VO_DUMMY_0x85_YOBI | ✘ | OoT3D only? (Blank) | |
86 | NA_SE_VO_DUMMY_0x86_YOBI | ✘ | OoT3D only? (Blank) | |
87 | NA_SE_VO_DUMMY_0x87_YOBI | ✘ | OoT3D only? (Blank) | |
88 | NA_SE_VO_DUMMY_0x88_YOBI | ✘ | OoT3D only? (Blank) | |
89 | NA_SE_VO_DUMMY_0x89_YOBI | ✘ | OoT3D only? (Blank) |