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  • ...on the objects below, please view the individual file pages, or see the [[Object Table]]. | style="text-align: left;" | Textures - Place Name - Fire Temple (JP & EN)
    174 KB (19,642 words) - 00:51, 1 March 2023
  • | 0038||00BEC640||00BEE520||[[ovl_Arrow_Fire]]||Fire Arrow | 0073||00C0B7E0||00C0BF40||[[ovl_Bg_Hidan_Firewall]]||Proximity Activated Fire Wall
    92 KB (12,035 words) - 23:31, 13 July 2017
  • |003C||[Item Icon 67]You received the Fire<br>Medallion!<br>Darunia awakens as a Sage and<br>adds his power to yours! |005D||[Item Icon 1C]You put a Blue Fire<br>into the bottle!<br>This is a cool flame you can<br>use with [C-Left], [
    58 KB (11,196 words) - 07:53, 2 November 2015
  • * '''Object Dependency:''' {{object ref|00C5}} * '''Object Dependency:''' {{object ref|0001}}
    20 KB (2,404 words) - 07:47, 20 August 2018
  • object_gi_fire = GI Blue Fire<br /> ===Map Object Sets===
    21 KB (3,202 words) - 21:13, 27 May 2021
  • ...on the objects below, please view the individual file pages, or see the [[Object List]]. | style="text-align: left;" | Textures - Place Name - Fire Temple (All)
    218 KB (24,721 words) - 02:46, 27 July 2020
  • ...[[Object| Object number]]. [[Rooms]] are expected to load the appropriate object files for the item model to load<br> Object/Get Item model index pairs are documented on the [[ovl_player_actor/Get_Ite
    26 KB (2,777 words) - 15:10, 14 October 2019
  • | 01A0 || || || || 4 || ptr || Pointer to Title Card/Get Item Object File allocated space || ROM: 0xC238B0 (00F01C20) - Item Received when Blue Fire is Captured
    23 KB (2,453 words) - 18:44, 13 October 2022
  • /* 0x04 */ u16 objectId; //object file id | 58 || 04 || 80 || 60 || 70 || 0158 || {{ts|al}} | Fire Arrow || {{ts|al}} |
    24 KB (2,799 words) - 12:35, 31 August 2022
  • ...ions is stored within the '''link_animetion''' file. The [[gameplay_keep]] object file contains a table of records for every animation, where each record sto ...r_waitR2wait_long.anb||||||||longsword - letting go of Z when targeting an object
    42 KB (7,101 words) - 03:18, 4 September 2016
  • Actor number and internal name, Identity, [[Object]](s), Comments Object: 0032<br />
    146 KB (20,422 words) - 19:45, 22 July 2023
  • This tutorial will show you how to view animations within object files, as well as add your own. ...g to add an animation from the animation file '''object_oE_anime''' to the object '''object_oE3''' (Early Saria).
    20 KB (3,081 words) - 15:47, 7 May 2015
  • {{for|the location and structure of this table|Object Table}} * '''ID:''' Object's 4 digit hex ID. (Not included in the actual table.)
    60 KB (6,650 words) - 15:15, 14 October 2019
  • {{for|the location and structure of this table|Object Table}} * '''ID:''' Object's 4 digit hex ID. (Not included in the actual table.)
    60 KB (6,648 words) - 15:06, 14 October 2019
  • ...Those that react when the flag is cleared are falling-edge triggered.  An object attached to a flag can be both rising- and falling-edge triggered. 012A XXYZ, Object 0003 (always loaded in dungeons)
    27 KB (4,578 words) - 15:13, 6 August 2021
  • ...lmost consumed us all!<br>But together, we all were able to<br>put out the fire! Pretty good<br>work, don't you think? ...rld to <br>everybody.<br>Today's special is...<br><br>A dangerous, running object! <br>Terrifying! <br>I won't tell you what it is until <br>I see the money.
    69 KB (13,735 words) - 07:45, 12 June 2014
  • ! Object | style="text-align: left;" | Fire Medallion
    26 KB (2,084 words) - 15:04, 14 October 2019
  • $06 current object $07 link animation $000E7F58 object table
    12 KB (1,609 words) - 05:00, 26 November 2015
  • ...e intended to be a more puzzle oriented enemy, but sadly their weakness to fire makes them trivial foes. * {{actor ref|ovl_En_Anubice_Fire}} - Anubis's fire attack.
    541 bytes (84 words) - 17:09, 26 November 2015
  • '''Flare Dancer''' is the Fire Temple's miniboss. * {{object ref|object_fw}} - Flare Dancer
    233 bytes (36 words) - 15:12, 10 November 2015

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