From CloudModding OoT Wiki
  • | style="text-align: left;" | Textures - Carpenters' Tent Prerenders | style="text-align: left;" | Textures - Carpenters' Tent Palettes
    174 KB (19,642 words) - 00:51, 1 March 2023
  • | 0967||01BCE000||01C0E000||vr_LHVR_static||link_home (scene 52) background | 0968||01C0E000||01C0E800||vr_LHVR_pal_static||link_home (scene 52) palette
    92 KB (12,035 words) - 23:31, 13 July 2017
  • !data-sort-type="text"|Scene !Scene Name
    117 KB (13,225 words) - 19:47, 14 March 2020
  • ...SPOT"s on the Map Select, you might have some problems guessing which room/scene combination is the area you need. This list was made to help with this. | Tent
    8 KB (1,215 words) - 00:01, 7 October 2015
  • The ''Ocarina of Time'' Debug ROM contains a few extra scene and room files compared to the original releases. | style="text-align: left;" | Textures - Carpenters' Tent Prerenders
    218 KB (24,721 words) - 02:46, 27 July 2020
  • File listing of the '''scene/''' directory on the OoT 3D rom. | × || 1 || tent
    4 KB (371 words) - 14:43, 3 October 2015
  • {{See also|Scene List (Debug)}} XXXX XXXX - starting offset to the scene<br>
    19 KB (2,427 words) - 07:36, 25 October 2015
  • {{For|the location and structure of this table|Scene Table}} * '''ID:''' Scene's 2 digit ID in hex. For reference only.
    16 KB (1,341 words) - 09:40, 10 December 2017
  • {{For|the location and structure of this table|Scene Table}} * '''ID:''' Scene's 2 digit ID in hex. For reference only.
    18 KB (1,842 words) - 09:40, 10 December 2017
  • | 057 || 02E57000 || 02E57680 || Carpenter's Tent [[Category:Scene Listings]]
    5 KB (601 words) - 06:56, 14 November 2017
  • | 057 || 02EAD000 || 02EAD680 || Carpenter's Tent [[Category:Scene Listings]]
    5 KB (614 words) - 06:57, 14 November 2017
  • | 057 || 02EAC000 || 02EAC680 || Carpenter's Tent [[Category:Scene Listings]]
    5 KB (615 words) - 06:57, 14 November 2017
  • == Scene Table == {{For|more information|Scene Table}}
    10 KB (1,373 words) - 20:17, 13 December 2020
  • ...le. Using this, you can set up some of the initial save data, up until the scene flags. | 0x0066 || int16 || Saved Scene Index || Only set on saving. Used to determine where to spawn when reloadin
    26 KB (3,747 words) - 09:59, 4 September 2022
  • === Ganondorf, Death Scene === === Carpenter's Tent ===
    18 KB (2,255 words) - 07:40, 25 October 2015
  • === Ganondorf, Death Scene === === Carpenter's Tent ===
    18 KB (2,377 words) - 07:42, 25 October 2015
  • === Ganondorf, Death Scene === === Carpenter's Tent ===
    18 KB (2,711 words) - 07:42, 25 October 2015
  • === Ganondorf, Death Scene === === Carpenter's Tent ===
    18 KB (2,679 words) - 07:42, 25 October 2015
  • Scene Setups are different loadouts to an area. ...isted as UR exist in the scene and/or room data, but are not referenced by scene header itself
    15 KB (2,041 words) - 19:55, 31 October 2019
  • !Scene Config !Scene Config
    14 KB (1,793 words) - 13:09, 12 September 2016

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