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- 25 bytes (3 words) - 23:45, 8 June 2014
- 35 bytes (4 words) - 23:25, 8 June 2014
- 25 bytes (3 words) - 00:35, 9 June 2014
- 32 bytes (4 words) - 00:43, 9 June 2014
- * {{actor ref|ovl_Item_Ocarina}} - Collectible Ocarina of Time [[Category:Ocarina of Time (Item)| ]]150 bytes (20 words) - 17:03, 26 November 2015
Page text matches
- [[File:OoT-Logo.png|240px|center|alt=Logo for The Legend of Zelda: Ocarina of Time]] <div class="mainpage-header-title">Ocarina of Time Decompilation</div>6 KB (666 words) - 15:55, 19 January 2023
- ...l names have been procured by cross-referencing data from the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively. | {{ts|al}} | Textures - Red "Incorrect Ocarina Song" X174 KB (19,642 words) - 00:51, 1 March 2023
- ...68||00C07210||00C07A10||[[ovl_Bg_Haka_Water]]||Water Level Changer (Bottom of The Well) | 0106||00C1FA80||00C1FBD0||[[ovl_Bg_Menkuri_Nisekabe]]||Circular piece of stone wall92 KB (12,035 words) - 23:31, 13 July 2017
- * Actor instances, or an in memory representation of our actor. For Ocarina of Time, the allocated actor structure is as follows. Alternate (better) versions [14 KB (2,024 words) - 16:09, 6 August 2021
- ...code (sometimes appearing as "ucode", standing for μcode) is thus the set of instructions that can be loaded/executed on the RSP. The RCP is primarily u ...crocodes are designed to parse a binary interface (implemented as a stream of 64 bit "opcodes"), and execute the encoded operations. This way, most N64 p6 KB (944 words) - 16:35, 23 March 2021
- As of April 26, 2023, there are 19 known official unique builds of Ocarina of Time. For this list NTSC copies are counted as one. In reality the game ID in th ...30325215835/https://forestillusion.com/2021/the-legend-of-zelda-ocarina-of-time-usa-prototype-oct-18-1998</ref>3 KB (402 words) - 13:57, 29 April 2023
- ! colspan="2" | Ocarina dialogs |086D - 087C || Ocarina Play Spot2 KB (228 words) - 03:46, 7 April 2017
- The following text dump is from the English translation of NTSC 1.0. Dialog data may vary between versions. ...>Wear it with [C] to show it<br>off! With this mask, you can<br>become one of the Zoras!58 KB (11,196 words) - 07:53, 2 November 2015
- | 0053 || 43 || 00 || 4102 || Temple of Time || From Outside Temple of Time | 0054 || 43 || 00 || 4102 || Temple of Time || From Outside Temple of Time117 KB (13,225 words) - 19:47, 14 March 2020
- ...raw sound samples used to create the sound effects and music of Ocarina of Time * '''x''' = upper half of address2 KB (323 words) - 02:49, 1 April 2017
- * Actor instances, or an in memory representation of our actor. ...variables and the number of loaded instances of that actor. It is an array of the following. The actor overlay table begins at address 0x50CD84 on the US11 KB (1,516 words) - 16:42, 6 August 2021
- ...les when the rom is compressed. The '''dmadata''' file consists of a table of records for every file in the game (including itself). The first entry of the file table is always the "[[makerom]]" file, located at 0x00000000 to e5 KB (835 words) - 05:41, 26 April 2023
- This long sought after relic, buried within the catacombs of OoT's [[Yaz]] blocks, was thought to be impossible to enable. Luckily, it w ...to travel to them on foot. It also allows users to set the cutscene, time of day, and Link's age.12 KB (1,266 words) - 14:53, 13 March 2021
- Animations in Ocarina of Time and Majora's Mask follow what I find to be a peculiar format. To have a wor Animations are composed of three chunks: rotation values, rotation index, and a header14 KB (1,960 words) - 21:23, 23 February 2023
- ...which are deserving of a filetype classification. However for the purposes of this wiki, files should not be referred to using these file extensions. ...xtremely useful tool for viewing object files is cooliscool's [[Utility of Time]].<br>3 KB (455 words) - 02:17, 13 July 2014
- The header commands are designed to define the bulk of the structure for Scene and Room files. All commands follow the following 8 ...mber of start positons<br>'''y''' is the [[Segment offset|segment offset]] of that list. Follows the [[#Actors_List|actors list]] format.24 KB (3,740 words) - 21:05, 30 April 2023
- ...]] enemy, notable for being one of the most destructive foes in Ocarina of Time.590 bytes (113 words) - 05:18, 21 August 2017
- 8016B9F9 - Sheik songs (first time you play songs) 0x800EE6F4 to 0x800EE818 - Ocarina playing functions such as:3 KB (394 words) - 17:20, 26 November 2015
- ...</td></tr><tr><td> object_oA11</td><td> Beta Hylian Guard (corrupt version of above)</td><td> 26</td></tr><tr><td> object_oE1s</td><td> Beta Mido v2</td> object_gi_map = GI Stone of Agony + GI Dungeon Map<br />21 KB (3,202 words) - 21:13, 27 May 2021
- '''exp''' is the name of the value to check<br> '''siz''' is the size of the block to be allocated<br>25 KB (3,658 words) - 17:30, 6 August 2021