From CloudModding OoT Wiki
  • | style="text-align: left;" | Textures - Place Name - Market (JP & EN) | style="text-align: left;" | Textures - Place Name - Back Alley (JP & EN)
    174 KB (19,642 words) - 00:51, 1 March 2023
  • | 0043||00BF4A30||00BF4C50||[[ovl_Bg_Bom_Guard]]||Bombchu Bowling Alley Game | 0045||00BF5510||00BF5E90||[[ovl_Bg_Bowl_Wall]]||Bombchu Bowling alley wall
    92 KB (12,035 words) - 23:31, 13 July 2017
  • !data-sort-type="text"|Scene !Scene Name
    117 KB (13,225 words) - 19:47, 14 March 2020
  • ...SPOT"s on the Map Select, you might have some problems guessing which room/scene combination is the area you need. This list was made to help with this. | Potion Shop (Market)
    8 KB (1,215 words) - 00:01, 7 October 2015
  • The ''Ocarina of Time'' Debug ROM contains a few extra scene and room files compared to the original releases. | style="text-align: left;" | Textures - Place Name - Market (All)
    218 KB (24,721 words) - 02:46, 27 July 2020
  • {{See also|Scene List (Debug)}} XXXX XXXX - starting offset to the scene<br>
    19 KB (2,427 words) - 07:36, 25 October 2015
  • {{For|the location and structure of this table|Scene Table}} * '''ID:''' Scene's 2 digit ID in hex. For reference only.
    16 KB (1,341 words) - 09:40, 10 December 2017
  • {{For|the location and structure of this table|Scene Table}} * '''ID:''' Scene's 2 digit ID in hex. For reference only.
    18 KB (1,842 words) - 09:40, 10 December 2017
  • | 027 || 02717000 || 027173E0 || Market Entrance - Child Day | 028 || 029DA000 || 029DA430 || Market Entrance - Child Night
    5 KB (601 words) - 06:56, 14 November 2017
  • | 027 || 0276D000 || 0276D3E0 || Market Entrance - Child Day | 028 || 02A30000 || 02A30430 || Market Entrance - Child Night
    5 KB (614 words) - 06:57, 14 November 2017
  • | 027 || 0276C000 || 0276C3E0 || Market Entrance - Child Day | 028 || 02A2F000 || 02A2F430 || Market Entrance - Child Night
    5 KB (615 words) - 06:57, 14 November 2017
  • == Scene Table == {{For|more information|Scene Table}}
    10 KB (1,373 words) - 20:17, 13 December 2020
  • ;v &>> 0xFF = Camera Initial Focus //Data defined by scene Link spawns in //Model dependent on current scene<br />
    146 KB (20,422 words) - 19:45, 22 July 2023
  • === Ganondorf, Death Scene === === Market Entrance (Day) ===
    18 KB (2,255 words) - 07:40, 25 October 2015
  • === Ganondorf, Death Scene === === Market Entrance (Day) ===
    18 KB (2,377 words) - 07:42, 25 October 2015
  • === Ganondorf, Death Scene === === Market Entrance (Day) ===
    18 KB (2,711 words) - 07:42, 25 October 2015
  • === Ganondorf, Death Scene === === Market Entrance (Day) ===
    18 KB (2,679 words) - 07:42, 25 October 2015
  • Scene Setups are different loadouts to an area. ...isted as UR exist in the scene and/or room data, but are not referenced by scene header itself
    15 KB (2,041 words) - 19:55, 31 October 2019
  • !Scene Config !Scene Config
    14 KB (1,793 words) - 13:09, 12 September 2016
  • | style="text-align: left;" | Textures - Place Name - Market (JP & EN) | style="text-align: left;" | Textures - Place Name - Back Alley (JP & EN)
    174 KB (19,643 words) - 01:41, 1 March 2023

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