From CloudModding OoT Wiki
  • | style="text-align: left;" | Textures - Place Name - Kokiri Shop (JP & EN) | style="text-align: left;" | Textures - Place Name - Goron Shop (JP & EN)
    174 KB (19,642 words) - 00:51, 1 March 2023
  • | 0264||00D332F0||00D33CD0||[[ovl_En_Changer]]||Treasure Box Shop Chest | 0284||00D597B0||00D5A3D0||[[ovl_En_Ds]]||Potion Shop hag
    92 KB (12,035 words) - 23:31, 13 July 2017
  • !data-sort-type="text"|Scene !Scene Name
    117 KB (13,225 words) - 19:47, 14 March 2020
  • ...SPOT"s on the Map Select, you might have some problems guessing which room/scene combination is the area you need. This list was made to help with this. | Potion Shop (Market)
    8 KB (1,215 words) - 00:01, 7 October 2015
  • The header commands are designed to define the bulk of the structure for Scene and Room files. All commands follow the following 8 byte structure: |Allows skyboxes to be enabled in some rooms of a scene but disabled in others.<br>'''x''' = disable sky if not 0 (some backgrounds
    24 KB (3,740 words) - 21:05, 30 April 2023
  • The ''Ocarina of Time'' Debug ROM contains a few extra scene and room files compared to the original releases. | style="text-align: left;" | Textures - Place Name - Kokiri Shop (All)
    218 KB (24,721 words) - 02:46, 27 July 2020
  • File listing of the '''scene/''' directory on the OoT 3D rom. | × || 1 || kokiri
    4 KB (371 words) - 14:43, 3 October 2015
  • {{Address3|space=code|name=Scene Table|subpage=Scene Table {{Article link|Scene Table}}{{See also|Category:Scene Listings}}
    6 KB (789 words) - 16:40, 20 December 2020
  • {{See also|Scene List (Debug)}} XXXX XXXX - starting offset to the scene<br>
    19 KB (2,427 words) - 07:36, 25 October 2015
  • {{For|the location and structure of this table|Scene Table}} * '''ID:''' Scene's 2 digit ID in hex. For reference only.
    16 KB (1,341 words) - 09:40, 10 December 2017
  • {{For|the location and structure of this table|Scene Table}} * '''ID:''' Scene's 2 digit ID in hex. For reference only.
    18 KB (1,842 words) - 09:40, 10 December 2017
  • | 016 || 033A6000 || 033AD1B0 || Treasure Box Shop | 045 || 02586000 || 02586980 || Kokiri Shop
    5 KB (601 words) - 06:56, 14 November 2017
  • | 016 || 033FC000 || 034031B0 || Treasure Box Shop | 045 || 025DC000 || 025DC980 || Kokiri Shop
    5 KB (614 words) - 06:57, 14 November 2017
  • | 016 || 033FB000 || 034021B0 || Treasure Box Shop | 045 || 025DB000 || 025DB980 || Kokiri Shop
    5 KB (615 words) - 06:57, 14 November 2017
  • == Scene Table == {{For|more information|Scene Table}}
    10 KB (1,373 words) - 20:17, 13 December 2020
  • ...le. Using this, you can set up some of the initial save data, up until the scene flags. | 0x0066 || int16 || Saved Scene Index || Only set on saving. Used to determine where to spawn when reloadin
    26 KB (3,747 words) - 09:59, 4 September 2022
  • ;v &>> 0xFF = Camera Initial Focus //Data defined by scene Link spawns in Shop Items<br />
    146 KB (20,422 words) - 19:45, 22 July 2023
  • /*0x00*/ byte Scene; * '''Scene''' is the [[scene]] index used to reference what scene to load.
    7 KB (1,200 words) - 05:49, 25 October 2019
  • === Treasure Chest Shop === === Ganondorf, Death Scene ===
    18 KB (2,255 words) - 07:40, 25 October 2015
  • === Treasure Chest Shop === === Ganondorf, Death Scene ===
    18 KB (2,377 words) - 07:42, 25 October 2015

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