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- ...3*/ byte RoomNumber //Room instance was spawned in. If value set to FF in rom, instance does not despawn when swapping rooms *The first time an actor is loaded ([[Ram Map (Debug Rom)#ActorSpawn|spawned]]), its overlay file is transferred to RAM9 KB (1,218 words) - 17:47, 6 August 2021
- See also: [[Object List (Debug)]]<br> ! Id||Rom Start||Rom End||Vram Start||Vram End||Obj||Filename||Description53 KB (6,990 words) - 12:11, 20 August 2020
- Inputting the code '''817790FE xxxx''' into the Debug ROM will replace Link's shielding animation. To view an animation using the cod31 KB (6,137 words) - 01:00, 4 October 2016
- For the Debug ROM, enable the GameShark below, replacing {{hex|xx}} with the desired music va13 KB (1,760 words) - 02:58, 9 October 2018
- Page 7 of the Debug ROM's [https://tcrf.net/Proto:The_Legend_of_Zelda:_Majora%27s_Mask/Debug_Versio ==Debug Text==9 KB (1,591 words) - 05:24, 28 February 2018
- 02E8A590 intro cutscene (MM US ROM) Japanese rom only here down8 KB (1,218 words) - 20:45, 17 November 2015
- ==Debug ROM==10 KB (1,619 words) - 17:25, 24 May 2017
- Because neither the original releases of ''Majora's Mask'' nor the Debug ROM include object file names, the file names below were sourced from ''Majora'70 KB (8,303 words) - 17:35, 28 April 2017
- ...Mask'' Debug ROM, ''Majora's Mask 3D'', and the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively. ! colspan=2 | ROM187 KB (21,924 words) - 02:44, 27 July 2020
- | Debug?<ref>Unreleased. A build supposedly owned by ASSEMBler and then sold. A vid | 1.1 Debug2 KB (313 words) - 04:54, 7 May 2023
- {{Addr|version=Debug|rom-start=DD5A50|rom-end=?|ram-start=?|ram-end=?|size=5640}}| {{Addr|version=US 1.0|rom-start=C45510|rom-end=?|ram-start=801AEFD0|ram-end=?|size=5640}}1 KB (237 words) - 16:16, 9 May 2018
- == ROM == ROM is an acronym for Read-Only Memory, or memory that cannot be modified. ROM addresses do not start with a special prefix, since they are able to addres3 KB (555 words) - 07:37, 8 December 2017
- ''Note: This article has been written from the point of view of a ROM hacker. Function information is given in the context of interpreting and mo Majora's Mask Debug Rom:2 KB (313 words) - 22:20, 20 November 2015
- # Go to '''80460DEC''' (Debug ROM) in the memory viewer #* If not using the debug ROM, check the [[Room Pointers]] page for the version you are using.17 KB (2,547 words) - 02:59, 1 March 2015
- |ver1=Debug|ref1=manual|rom-start1=12F70|rom-end1=0|ram-start1=80016DA0|ram-end1=0 |ver2=J 1.0|ref2=manual|rom-start2=1C110|ram-start2=800A14B04 KB (588 words) - 08:41, 11 July 2018
- These IDs came from the debug ROM, they might differ in other versions.4 KB (539 words) - 05:20, 6 September 2018
- |ver1=Debug|ref1=rom|start1=DD4F20|size1=444 |ver2=NTSC-J 1.0|ref2=rom|start2=C60C90|size2=4441 KB (187 words) - 06:15, 18 January 2018
- ...Mask'' Debug ROM, ''Majora's Mask 3D'', and the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively. ! colspan=2 | ROM246 KB (28,484 words) - 01:56, 27 July 2020
- |ver1=Debug|ref1=rom|start1=E79434|size1=456 |ver2=NTSC-J 1.0|ref2=rom|start2=CF7F64|size2=45613 KB (1,804 words) - 16:55, 28 August 2016
- |ver1=Debug|ref1=rom|start1=DEB2B0|size1=710 |ver2=NTSC-J 1.0|ref2=rom|start2=C76510|size2=71019 KB (2,621 words) - 04:45, 15 January 2019