Gameshark Codes
Contents
Debug ROM
Actor Replacement
Replace the Happy Mask Man:
Upon entering the map, this code replaces the Happy Mask Man inside the Clock Tower.
81588CF6 OOOO 81588D0C AAAA 81588D1A VVVV
Upon entering the map, this code replaces the Happy Mask Man inside the Clock Tower with an actor that uses 0001 or 0003 as its object.
81588D0C AAAA 81588D1A VVVV
Use Map Select entry 53-0, OPT 1 to warp quickly to this location.
Replace the Swamp Owl Statue:
Upon entering the map, this code replaces the owl statue outside the Tourist Information building in the Southern Swamp.
815539B0 OOOO 81553C40 AAAA 81553C4E VVVV
Upon entering the map, this code replaces the owl statue outside the Tourist Information building in the Southern Swamp with an actor that uses 0001 or 0002 as its object.
81553C40 AAAA 81553C4E VVVV
Use Map Select entry 20, OPT 1 to warp quickly to this location.
Moon Jump
Hold L to levitate.
D03E5075 0020 81461A38 40CB
Walk Around in Cutscenes
Press D-right to cancel and walk around in a cutscene.
D03E5074 0001 8044A62C 0003
MM (E) 1.0
Actor Replacement
Jump to the following address to find the address for the current map. Using this information in conjunction with the tutorial here will allow you to create actor replacement codes of your own, in order to replace any actor in any area in the game.
803F66AC
OOOO = object number
AAAA = actor number
VVVV = variable number
Upon entering the map, this code replaces the dog in South Clock Town.
815456FE OOOO 815457D4 AAAA 815457E2 VVVV
Upon entering the map, this code replaces the dog in South Clock Town with an actor that uses 0001 as its object.
815457D4 AAAA 815457E2 VVVV
Map Select
811BE194 00DC 811BE196 0060 811BE198 00DC 811BE19A 3540 811BE19C 8080 811BE19E 0930 811BE1A0 8080 811BE1A2 3E10 811BE1A8 8080 811BE1AA 1B6C 811BE1AC 8080 811BE1AE 1B48
MM (E) 1.1
Map Select
811BE534 00DC 811BE536 0180 811BE538 00DC 811BE53A 3660 811BE53C 8080 811BE53E 0930 811BE540 8080 811BE542 3E10 811BE548 8080 811BE54A 1B6C 811BE54C 8080 811BE54E 1B48
MM (J) 1.0
Actor Replacement
Jump to the following address to find the address for the current map. Using this information in conjunction with the tutorial here will allow you to create actor replacement codes of your own, in order to replace any actor in any area in the game.
803FF3BC
OOOO = object number
AAAA = actor number
VVVV = variable number
Upon entering the map, this code replaces the dog in South Clock Town.
8154387E OOOO 81543954 AAAA 81543962 VVVV
Upon entering the map, this code replaces the dog in South Clock Town with an actor that uses 0001 as its object.
81543954 AAAA 81543962 VVVV
Beam Blade
Replaces Link's spin attack with the unused Beam Blade attack.
Blue Spin Attack D177A38C 1E1F 8177A38C 0000 Orange Spin Attack D177A390 2021 8177A390 0000
Unsheathe Items
Makes Link unsheathe his sword and several weapons before attacking right away
D1765B80 0002 81765B80 2842 D1765B82 102B 81765B82 0005 D1765B84 1040 81765B84 1440 D1765B86 0005 81765B86 0005 D1765B88 0000 81765B88 0000 D1765B8A 0000 81765B8A 1025
Map Select
811B8894 00C9 811B8896 C1C0 811B8898 00C9 811B889A F6D0 811B889C 8080 811B889E 0AD0 811B88A0 8080 811B88A2 3FE0 811B88A8 8080 811B88AA 1D0C 811B88AC 8080 811B88AE 1CE8 D01FB9E1 0020 811F33BE 0001 D01FB9E0 0004 811F33BE 0000 D01FB9E0 0008 811F33BE 0000
Moon Jump
Allows Link to float by holding L.
D03E692B 0020 813FFC08 40CB
Hold Weapon Style Modifier
Changes how Link holds his sword-like weapons
804000EF 00??
00 = One-handed
01 = One-handed w/ Shield
03 = Two-handed
06 = Weird Link w/ One-handed
07 = Weird Link w/ Reversed One-handed
09 = Weird Link w/ Two-handed
0C = Weird Link w/ Slide Walk
MM (U) 1.0
Beam Blade
Replaces Link's spin attack with the unused Beam Blade attack.
Blue Spin Attack D177A410 1E1F 8177A410 0000 Orange Spin Attack D177A414 2021 8177A414 0000
Unsheathe Items
Makes Link unsheathe his sword and several weapons before attacking right away
D1765D08 0002 81765D08 2842 D1765D0A 102B 81765D0A 0005 D1765D0C 1040 81765D0C 1440 D1765D0E 0005 81765D0E 0005 D1765D10 0000 81765D10 0000 D1765D12 0000 81765D12 1025
Actor Replacement
Jump to the following address to find the address for the current map. Using this information in conjunction with the tutorial here will allow you to create actor replacement codes of your own, in order to replace any actor in any area in the game.
803FF20C
OOOO = object number
AAAA = actor number
VVVV = variable number
Upon entering the map, this code replaces the dog in South Clock Town.
8154E6DE OOOO 8154E7B4 AAAA 8154E7C2 VVVV
Upon entering the map, this code replaces the dog in South Clock Town with an actor that uses 0001 as its object.
8154E7B4 AAAA 8154E7C2 VVVV
Upon entering the map, this code replaces the Happy Mask Man inside the Clock Tower.
81596516 OOOO 8159652C AAAA 8159653A VVVV
Upon entering the map, this code replaces the Happy Mask Man inside the Clock Tower with an actor that uses 0001 as its object.
8159652C AAAA 8159653A VVVV
Adjust Deku Link's Water Hop Height
Freezes the counter of Deku Link's water hopping. Each jump has a different height. Inputting values higher than 05 will cause the jumps to use different sound effects.
81400916 00??
00 (1) = No hops (Just sinks)
01 (2) = Highest spinning hop
02 (3) = High hop
03 (4) = Low hop
04 (5) = Lower hop
05 (6) = Initial hop
Exit Replacement
Jump to the following address to find the address for the current scene header. Find the exit command, 13000000 yyyyyyyy. Add the numbers found in yyyyyyyy' to the address where the scene header starts. This will bring you to the exit list for the map.
803FE8AC
This code replaces the exit from North Clock Town to South Clock Town.
8171FFF0 EEEE
Map Select
811BDA04 00C7 811BDA06 ADF0 811BDA08 00C7 811BDA0A E2D0 811BDA0C 8080 811BDA0E 0910 811BDA10 8080 811BDA12 3DF0 811BDA18 8080 811BDA1A 1B4C 811BDA1C 8080 811BDA1E 1B28 D11BDA00 8077 801F331B 0000 D13E6B3A 2030 801F331B 0002 D13E6B3A 2030 813FF394 0114
Moon Jump
Hold down and release the L button to levitate at will.
D03E6B3B 0020 813FFE18 40CB
Ocarina Playback
Changes the notes displayed when playing a song. This does not change the effect of the song.
811D84F2 ????
7044 = Sonata of Awakening
70E4 = Goron Lullaby
7184 = New Wave Bossa Nova
7224 = Elegy of Emptiness
72C4 = Oath to Order
7364 = Saria's Song 1
7404 = Song of Time
74A4 = Song of Healing
7544 = Epona's Song
75E4 = Song of Soaring
7684 = Song of Storms
7724 = Sun's Song 1
77C4 = Inverted Song of Time
7864 = Song of Double Time
7904 = Goron Lullaby Intro
79A4 = Milk Bar (Ocarina)
7A44 = Milk Bar (Drum)
7AE4 = Milk Bar (Guitar)
7B84 = Milk Bar (Pipes)
7C24 = Jam Session A
7CC4 = Jam Session B
7D64 = Zelda's Lullaby 1
7E04 = Scarecrow's Song
7EA4 = Song on Termina Field Wall
7F44 = Minuet of Forest
7FE4 = Bolero of Fire
8084 = Serenade of Water
8124 = Requiem of Spirit
81C4 = Nocturne of Shadow
8264 = Prelude of Light
8304 = Saria's Song 2
83A4 = Zelda's Lullaby 2
8444 = Sun's Song 2
Time Modifiers
Changes the current day.
811EF68A 00??
01 = 1st Day
02 = 2nd Day
03 = Final Day
Changes the hour of the day.
811EF67C ????
0000 = 12 AM
0AC0 = 1 AM
1560 = 2 AM
2000 = 3 AM
2AC0 = 4 AM
3560 = 5 AM
4000 = 6 AM
4ABF = 7 AM
5560 = 8 AM
6000 = 9 AM
6AC0 = 10 AM
7560 = 11 AM
8000 = 12 PM
8AC0 = 1 PM
9560 = 2 PM
A000 = 3 PM
AAC0 = 4 PM
B560 = 5 PM
C000 = 6 PM
CAC0 = 7 PM
D560 = 8 PM
E000 = 9 PM
EAC0 = 10 PM
F560 = 11 PM
Hold Weapon Style Modifier
Changes how Link holds his sword-like weapons
803FFEFF 00??
00 = One-handed
01 = One-handed w/ Shield
03 = Two-handed
06 = Weird Link w/ One-handed
07 = Weird Link w/ Reversed One-handed
09 = Weird Link w/ Two-handed
0C = Weird Link w/ Slide Walk
MM (U) Gamecube
Map Select
811BC0D4 00C8 811BC0D6 75B0 811BC0D8 00C8 811BC0DA AA90 811BC0DC 8080 811BC0DE 0880 811BC0E0 8080 811BC0E2 3D60 811BC0E8 8080 811BC0EA 1ABC 811BC0EC 8080 811BC0EE 1A98
MM (U) Preview Demo
Map Select
811BD236 AFA0 811BD238 00C7 811BD23A E480 811BD23C 8080 811BD23E 0910 811BD240 8080 811BD242 3DF0 811BD248 8080 811BD24A 1B4C 811BD24C 8080 811BD24E 1B28 811BD25E 0280