From CloudModding OoT Wiki
  • ==File 0498 to 0879 (Objects)== ...on the objects below, please view the individual file pages, or see the [[Object Table]].
    174 KB (19,642 words) - 00:51, 1 March 2023
  • | 0039||00BEE520||00BF0420||[[ovl_Arrow_Ice]]||Ice Arrow | 0041||00BF2330||00BF3600||[[ovl_Bg_Bdan_Objects]]||Lord Jabu-Jabu objects
    92 KB (12,035 words) - 23:31, 13 July 2017
  • |Special objects ...ads a global object file, assigning it to segment offset 05. 0x0000 for no object, 0x0002 for [[gameplay_field_keep]], or 0x0003 for [[gameplay_dangeon_keep]
    24 KB (3,740 words) - 21:05, 30 April 2023
  • ===GI Objects=== ===Beta GI Objects===
    21 KB (3,202 words) - 21:13, 27 May 2021
  • ==File 0498 to 0879 (Objects)== ...on the objects below, please view the individual file pages, or see the [[Object List]].
    218 KB (24,721 words) - 02:46, 27 July 2020
  • Actor number and internal name, Identity, [[Object]](s), Comments Objects: 0014, 0015<br />
    146 KB (20,422 words) - 19:45, 22 July 2023
  • This tutorial will show you how to view animations within object files, as well as add your own. ...g to add an animation from the animation file '''object_oE_anime''' to the object '''object_oE3''' (Early Saria).
    20 KB (3,081 words) - 15:47, 7 May 2015
  • {{for|the location and structure of this table|Object Table}} * '''ID:''' Object's 4 digit hex ID. (Not included in the actual table.)
    60 KB (6,650 words) - 15:15, 14 October 2019
  • {{for|the location and structure of this table|Object Table}} * '''ID:''' Object's 4 digit hex ID. (Not included in the actual table.)
    60 KB (6,648 words) - 15:06, 14 October 2019
  • ...Those that react when the flag is cleared are falling-edge triggered.  An object attached to a flag can be both rising- and falling-edge triggered. 012A XXYZ, Object 0003 (always loaded in dungeons)
    27 KB (4,578 words) - 15:13, 6 August 2021
  • * [[Object Table]] 10A6C8 - 10B360 [[Object table]] (E7F58 in OoT 1.0)
    14 KB (2,115 words) - 17:14, 6 August 2021
  • This tutorial will show you how to replace any actor, object, or variable in the game, with the exception of those which are dynamically * '''Object List:''' <span style="color:purple">0Bxx0000 bboooooo</span>
    20 KB (3,014 words) - 05:36, 18 April 2015
  • | 0F||NA_SE_PL_WALK_ICE||Child Link — Walking on Ice||✔|| | 1F||NA_SE_PL_JUMP_ICE||Child Link — Jumping off Ice||✔||
    96 KB (15,815 words) - 07:09, 23 June 2016
  • When a Lifting Dungeon Door is created, it needs the object it depends on to render.<br> To get this object, it looks up its type (Variable & 0x03C0) in the Design Table.<br>
    4 KB (609 words) - 22:18, 24 January 2019
  • ==File 0498 to 0879 (Objects)== ...on the objects below, please view the individual file pages, or see the [[Object Table]].
    174 KB (19,643 words) - 01:41, 1 March 2023
  • ==File 0498 to 0879 (Objects)== ...on the objects below, please view the individual file pages, or see the [[Object Table]].
    174 KB (19,667 words) - 02:53, 7 March 2023
  • ==File 0498 to 0879 (Objects)== ...on the objects below, please view the individual file pages, or see the [[Object Table]].
    151 KB (18,127 words) - 08:46, 1 March 2023
  • ==File 0498 to 0879 (Objects)== ...on the objects below, please view the individual file pages, or see the [[Object Table]].
    142 KB (17,549 words) - 05:39, 26 April 2023