From CloudModding OoT Wiki
  • * [[Filesystem]] ([[:Category:File Listings|files]])
    6 KB (666 words) - 15:55, 19 January 2023
  • ...ncing data from the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively.
    174 KB (19,642 words) - 00:51, 1 March 2023
  • * [[Object|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for
    14 KB (2,024 words) - 16:09, 6 August 2021
  • ...rocodes, and looking at the version strings inside its "F3DZEX2" microcode files proves that either the developers of the microcode forgot to add the 2 to t
    6 KB (944 words) - 16:35, 23 March 2021
  • '''Object Files''' or '''Objects''' are files which primarily contain the graphical assets (display lists, textures) for Object files have no "format" per se, but contain different types of "static" data:
    3 KB (475 words) - 16:34, 23 March 2021
  • ...n Mesh format]]. Most meshes are stored in object files, rather than actor files like above. ...actor that uses the mesh. Offsets are for NTSC 1.0, but offsets for object files should almost always work regardless of version.
    16 KB (2,110 words) - 16:03, 6 August 2021
  • | 00 || No skybox (no files appear to be loaded for one?)
    2 KB (209 words) - 23:34, 8 June 2014
  • * [[Object|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for
    11 KB (1,516 words) - 16:42, 6 August 2021
  • ...he relations between the Debug ROM's internal filenames for room and scene files to the actual areas in-game. When using an editor like Utility of Time, and
    8 KB (1,215 words) - 00:01, 7 October 2015
  • ...filesystem. It's primary purpose is to provide an easy mechanism to locate files when the rom is compressed. The '''dmadata''' file consists of a table of r ...ocation represents the location at which the file will exist if all of the files in the rom were decompressed, and thus acts as an identifier for a file or
    5 KB (835 words) - 05:41, 26 April 2023
  • ...f 0x2458 within {{object ref|object_link_child}} or {{object ref|14}} (the files assigned to segment 6), and it has one child (0x4), 0xFF indicates that the
    14 KB (1,960 words) - 21:23, 23 February 2023
  • ...rving of a filetype classification. However for the purposes of this wiki, files should not be referred to using these file extensions. ...t variables for different levels. Cinematics, collision data, skybox, room files etc.<br>
    3 KB (455 words) - 02:17, 13 July 2014
  • ...mmands are designed to define the bulk of the structure for Scene and Room files. All commands follow the following 8 byte structure: ...assets stored within scene and room files are only referenced by external files, or not at all.
    24 KB (3,740 words) - 21:05, 30 April 2023
  • Lastly, add the ovl_En_Ossan actor into your scene. Make sure that the object files for the shop items are loaded by the shop scene (for object numbers, check
    1 KB (189 words) - 01:43, 12 November 2015
  • ===Animation files===
    21 KB (3,202 words) - 21:13, 27 May 2021
  • ...equired F3DEX2 to be installed first, with the Z-specific microcode object files and a <tt>ucode_z.h</tt> file installed on top of the F3DEX2 installation a ...leak shows that the 2 was left out of the version string in F3DZEX2 object files. The Japanese Nintendo 64 versions of Majora's Mask also contain an alterna
    48 KB (7,715 words) - 07:04, 6 May 2021
  • ===RAW Damage Charts in Actor Files=== Xu Yuan - Documentation of damage chart offsets in many actor files
    18 KB (2,137 words) - 03:46, 16 June 2020
  • ...y or equipment items due to their icon textures being located in different files, using different formats.
    13 KB (1,552 words) - 15:08, 14 October 2019
  • The ''Ocarina of Time'' Debug ROM contains a few extra scene and room files compared to the original releases.
    218 KB (24,721 words) - 02:46, 27 July 2020
  • ...ct| Object number]]. [[Rooms]] are expected to load the appropriate object files for the item model to load<br>
    26 KB (2,777 words) - 15:10, 14 October 2019

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