From CloudModding OoT Wiki
  • /* 0x18 */ void* Main; //Main Update Function * & 0x0000 0010 - update function always run regardless if the camera is not focusing at the actor
    14 KB (2,024 words) - 16:09, 6 August 2021
  • ...s of these collision checks will become available to the actor on the next update frame.
    16 KB (2,110 words) - 16:03, 6 August 2021
  • ...ile table, update the assembly code used to load sounds from the file, and update the [[CRC]]. This can be found at 0xB5A4D4 (Debug ROM) and looks like:
    2 KB (323 words) - 02:49, 1 April 2017
  • /* 0x18 */ ActorFunc update; // Main Update Function * & 0x0000 0010 - update function always run regardless if the camera is not focusing at the actor
    11 KB (1,516 words) - 16:42, 6 August 2021
  • ...ta. This usually occurs due to novice modders being unaware of the need to update dmadata whenever injecting new files. This particular crash does not occur
    5 KB (835 words) - 05:41, 26 April 2023
  • ...it is not reliable at all times, it is only updated when the cpu needs to update it, but not necessarily as the segment addresses are updated. Notably, the
    25 KB (3,658 words) - 17:30, 6 August 2021
  • ...PPIPESYNC|<tt>G_RDPPIPESYNC</tt>]] || Synchronize with rendering to safely update RDP attributes. <span style="font-weight:bold; color:#ff0000;">Does not ind ...PTILESYNC|<tt>G_RDPTILESYNC</tt>]] || Synchronize with rendering to safely update tile descriptor attributes
    48 KB (7,715 words) - 07:04, 6 May 2021
  • ...table, update the assembly code used to load sequences from the file, and update the [[CRC]]. This can be found at 0xB5A4AC (Debug ROM) and looks like:
    11 KB (1,971 words) - 04:11, 19 December 2019
  • dungeons and will update the rest in the near future. ...when entering Dungeons. I have the code for NTSC-U for dungeons and will update the rest in the near future.
    32 KB (4,556 words) - 06:14, 17 December 2016
  • It is preferable that you update that XML instead. Someone can go back and check the page diff later to update the XML file accordingly.
    146 KB (20,422 words) - 19:45, 22 July 2023
  • E384 SW T3, 0x0004(A1) //update cur node's (un)allocated size
    14 KB (2,618 words) - 21:17, 4 May 2018
  • 0x013C ptr ActorStateFunc; //function pointer to state-specific code. Main update function for the Twinrova instance jumps to this pointer every frame. Twinr
    1,013 bytes (146 words) - 02:07, 22 August 2017
  • ...g Game States, input, memory allocations, and provides access to number of update cycles. By chance, Game States happen to always be allocated to the same me ...801C84A4 || 801C8664 || 801C8D64 || 801C64E4 || 801C6524 || Game State's "Update" function, called once every frame
    4 KB (592 words) - 15:27, 6 August 2021