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- /* 0x18 */ void* Main; //Main Update Function * & 0x0000 0010 - update function always run regardless if the camera is not focusing at the actor14 KB (2,024 words) - 16:09, 6 August 2021
- ...s of these collision checks will become available to the actor on the next update frame.16 KB (2,110 words) - 16:03, 6 August 2021
- ...ile table, update the assembly code used to load sounds from the file, and update the [[CRC]]. This can be found at 0xB5A4D4 (Debug ROM) and looks like:2 KB (323 words) - 02:49, 1 April 2017
- /* 0x18 */ ActorFunc update; // Main Update Function * & 0x0000 0010 - update function always run regardless if the camera is not focusing at the actor11 KB (1,516 words) - 16:42, 6 August 2021
- ...ta. This usually occurs due to novice modders being unaware of the need to update dmadata whenever injecting new files. This particular crash does not occur5 KB (835 words) - 05:41, 26 April 2023
- ...it is not reliable at all times, it is only updated when the cpu needs to update it, but not necessarily as the segment addresses are updated. Notably, the25 KB (3,658 words) - 17:30, 6 August 2021
- ...PPIPESYNC|<tt>G_RDPPIPESYNC</tt>]] || Synchronize with rendering to safely update RDP attributes. <span style="font-weight:bold; color:#ff0000;">Does not ind ...PTILESYNC|<tt>G_RDPTILESYNC</tt>]] || Synchronize with rendering to safely update tile descriptor attributes48 KB (7,715 words) - 07:04, 6 May 2021
- ...table, update the assembly code used to load sequences from the file, and update the [[CRC]]. This can be found at 0xB5A4AC (Debug ROM) and looks like:11 KB (1,971 words) - 04:11, 19 December 2019
- dungeons and will update the rest in the near future. ...when entering Dungeons. I have the code for NTSC-U for dungeons and will update the rest in the near future.32 KB (4,556 words) - 06:14, 17 December 2016
- It is preferable that you update that XML instead. Someone can go back and check the page diff later to update the XML file accordingly.146 KB (20,422 words) - 19:45, 22 July 2023
- E384 SW T3, 0x0004(A1) //update cur node's (un)allocated size14 KB (2,618 words) - 21:17, 4 May 2018
- 0x013C ptr ActorStateFunc; //function pointer to state-specific code. Main update function for the Twinrova instance jumps to this pointer every frame. Twinr1,013 bytes (146 words) - 02:07, 22 August 2017
- ...g Game States, input, memory allocations, and provides access to number of update cycles. By chance, Game States happen to always be allocated to the same me ...801C84A4 || 801C8664 || 801C8D64 || 801C64E4 || 801C6524 || Game State's "Update" function, called once every frame4 KB (592 words) - 15:27, 6 August 2021