From CloudModding OoT Wiki
Actor 0x00DC
ovl_Boss_Tw
Version VRom VRam Size
Debug 00CFD7E0 00D11350 {{{ram-start}}} {{{ram-end}}} 13B70
NTSC 1.0 00D612E0 00D74360 {{{ram-start}}} {{{ram-end}}} 13080
PAL MQ 00CAC290 00CBF3E0 {{{ram-start}}} {{{ram-end}}} 13150

ovl_Boss_Tw is the Twinrova boss actor

NTSC 1.0 Notes

Instances

0x00AF byte = Number of hits during phase one, type 0 instance
0x013C ptr ActorStateFunc; //function pointer to state-specific code. Main update function for the Twinrova instance jumps to this pointer every frame. Twinrova instance is coded to check this instance several times


Actor State Func

Twinrova Instance

809D4D18 //Initial State
809D4DDC //Phase 1 completed, Twinrova Appears cutscene
809E238C //Post Twinrova Appears CS, begin moving to new position
809E15A8 //Arrive at destination, prepare for attack
809E1734 //Attack Animation Start
809E19A8 //Attack Animation choose Spell, launch
809E1C44 //Attack Animation Idle
809E2734 //Twinrova laughs at your shortcomings as a man
809E2658 //Spins to evade attack
809D7EC4 //Death hit
809E1E08 //Stunned by Mirror Shield
809E2120 //Recovered from Charged Mirror Shield