En_Item00
From CloudModding MM Wiki
Error
En_Item00 is the file name for the Collectible Items actor. Unlike most actors, En_Item00 is stored within code, rather than an overlay, making it trickier to find information related to it.
Contents
Notes
(J) 1.0 | Debug | Purpose |
---|---|---|
1016B0 | "Data" block start. 0x20 bytes contains the standard actor information | |
101720 | Segment offset to the item drop icons in gameplay_keep. 17 records. | |
101764 | Randomized item drop table. 11 records, 0x10 bytes long each. 1 byte corresponds to an item it becomes, FF is no item. | |
101874 | B8C804 | Item multiplier. Spawns self? N number of items. 1 byte for each byte in the table above. |
Collision Cylinder (At least for 3D hearts) |
- Code file function 800A9908: Item drop table handler.
- a3 = relevant argument
(J) 1.0 Item Drop Table Data
To Do: Convert into human-readable form. |
(101764 - 101874 / 801A8E04 - 801A8F14)
0000 01FF FF10 10FF FF04 0FFF FFFF 0312 00FF FFFF FF10 10FF FFFF 0FFF 0303 0312 0000 FFFF FF10 10FF FF04 0F0E 0E03 0312 00FF 0102 FF10 10FF FF04 0FFF FF03 0312 1010 1010 FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF FFFF 0303 0303 0303 0303 0303 0312 0303 0303 0303 0303 0303 0303 0303 0303 0000 0001 01FF FFFF FFFF FFFF FFFF FFFF 0101 0101 0101 0101 0102 0202 0202 0202 0505 0505 0505 0505 0505 0808 0F0F 0E0E FFFF FFFF FFFF FF04 0404 0404 0404 0404 FFFF FFFF FFFF FFFF 0F0F 0F0F 0F0F 0E0E 0F0F 0F0F 0F0F 0F0F 0F0F 0E0E 0E0E 0E0E FFFF FFFF 0C0C FF05 0505 0D0D FF03 0312 0001 0102 FF05 0508 04FF 0D0F 0E03 0312 0003 030F 10FF FFFF FFFF FFFF FFFF FFFF
(J) 1.0 Item Drop Multiplier Table Data
To Do: Convert into human-readable form. |
(101874 - 101984 / 801A8F14 - 801A9024)
0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0301 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0103 0301 0303 0303 0303 0303 0303 0303 0303 0303 0101 0101 0101 0101 0101 0101 0101 0101 0303 0303 0303 0303 0301 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0101 0301 0101 0101 0101 0101 0101 0301 0101 0101 0101 0101 0101 0101 0101 0101
Item Drop Icons
(101720 - 101764 / 801A8DC0 - 801A8E04)
1.0 | Debug | Item Icon |
---|---|---|
04062010 | Green Rupee | |
04062030 | Blue Rupee | |
04062050 | Red Rupee | |
04062090 | Orange Rupee | |
04062070 | Pink Rupee | |
0405E740 | Recovery Heart | |
0405CF40 | Bomb | |
0405BF40 | Arrows x1 | |
0405B740 | Arrows x2 | |
0405C740 | Arrows x3 | |
0405CF40 | Bomb | |
04060810 | Deku Nut | |
04061010 | Deku Stick | |
04061810 | Large Magic Jar | |
04060010 | Small Magic Jar | |
00000000 | [Blank] | |
0405F810 | Small Key |
The blank entry is equivalent to the Deku Seed drop in OoT, which was removed from MM because Child Link now uses a bow and not a slingshot.
Drop Table Types
To Do: The table below is copied from the OoT page. Update with MM data. (Is it the same as this?) |
ID | Purpose |
---|---|
00 | Green Rupee |
01 | Blue Rupee |
02 | Red Rupee |
03 | Recovery Heart |
04 | Bomb |
05 | Arrow (1) |
06 | Piece of Heart |
07 | Heart Container [Early] |
08 | Deku Seeds or Arrows (5) |
09 | Deku Seeds (5) or Arrows (10) |
0A | Deku Seeds (5) or Arrows (30) |
0B | Bomb (5) |
0C | Deku Nut |
0D | Deku Stick |
0E | Large Magic Jar |
0F | Small Magic Jar |
10 | Deku Seeds or Arrows (5) |
11 | Small Key |
12 | Flexible Drop |
13 | Orange Rupee |
14 | Pink Rupee |
15 | Deku Shield |
16 | Hylian Shield |
17 | Zora Tunic |
18 | Goron Tunic |
19 | Bomb (5) |
To Do: The data below is copied from the OoT page. Update with MM data. |
The flexible drop is a special drop that will be converted into an item that you're low on. The rules are as follows:
- If you have <= 1 heart it becomes a fairy
- else if 1 < hearts <= 3 it becomes three hearts, or triple green Rupee if at max health
- else if 3 < hearts <= 5 it becomes a single heart, or green Rupee if at max health
- if you don't have magic, it skips past the MP check
- else if you have 0 MP it becomes a Large Magic Jar
- else if you are child and you have <= 5 seeds it becomes Deku Seeds (5), or nothing without a slingshot
- else if you are adult and you have <= 5 arrows it becomes a large arrow bundle (10), or nothing without a bow
- else if you have <= 5 bombs it becomes bombs (5), or nothing without a bomb item
- else if you have <= 10 Rupees it becomes a red Rupee
- else it becomes nothing