gameplay_keep
From CloudModding MM Wiki
gameplay_keep is an object file that contains models, textures, and data used globally across the game's locations. It is always loaded into memory. Its contents differ between USA V1.0, the Debug ROM and JPN V1.0, with the JPN version being 0x50 larger than its Debug ROM/USA counterparts.
To Do: Categorize |
Contents by Version
J 1.0 |
U 1.0 |
Debug |