From CloudModding OoT Wiki

Page title matches

  • !Scene Config !Scene Config
    14 KB (1,793 words) - 13:09, 12 September 2016
  • #REDIRECT [[Scene Table/Debug]]
    31 bytes (4 words) - 06:54, 14 November 2017
  • #REDIRECT [[Scene Table/NTSC 1.0]]
    34 bytes (4 words) - 06:55, 14 November 2017
  • #REDIRECT [[Scene Table/NTSC 1.2]]
    34 bytes (4 words) - 06:56, 14 November 2017
  • #REDIRECT [[Scene Table/PAL 1.0]]
    33 bytes (4 words) - 06:57, 14 November 2017
  • #REDIRECT [[Scene Table/PAL 1.1]]
    33 bytes (4 words) - 06:57, 14 November 2017

Page text matches

  • * [[Actors]] ([[:Category:Actor Listings|list]]) ([[:Category:Actors|category]]) * [[Objects]] ([[:Category:Object Listings|list]]) ([[:Category:Objects|category]])
    6 KB (666 words) - 15:55, 19 January 2023
  • ...arina of Time'' contain relatively few file names. In order to compile the list below, additional names have been procured by cross-referencing data from t ...he actors below, please view the individual file pages, or see the [[Actor List]].
    174 KB (19,642 words) - 00:51, 1 March 2023
  • .../* 0x7C */ u8 wallPolySource; //Complex Poly Surface Source. 0x32 = Scene .../* 0x7D */ u8 floorPolySource; //Complex Poly Surface Source. 0x32 = Scene. related to 0x80/88
    14 KB (2,024 words) - 16:09, 6 August 2021
  • ...Object Space", located immediately before the start address of the current scene file. The following table lists the size given to "Object Space": | 0xFA000 || Scene Index = 0x51 (Hyrule Field) <!-- Special Cased in code -->
    3 KB (475 words) - 16:34, 23 March 2021
  • 00 = ptr to scene collision mesh 04 = float[3] minimum x,y,z for scene bounding box
    16 KB (2,110 words) - 16:03, 6 August 2021
  • * Comprehensive destination list compiled by mzxrules !data-sort-type="text"|Scene
    117 KB (13,225 words) - 19:47, 14 March 2020
  • .../* 0x080 */ u8 wallPolySource; // Complex Poly Surface Source. 0x32 = Scene ...* 0x081 */ u8 floorPolySource; // Complex Poly Surface Source. 0x32 = Scene. related to 0x80/88
    11 KB (1,516 words) - 16:42, 6 August 2021
  • ...problems guessing which room/scene combination is the area you need. This list was made to help with this. [[Category:Scene Listings]]
    8 KB (1,215 words) - 00:01, 7 October 2015
  • {{address3|space=manual|name=dmadata|subpage=File List|hideoff=true ...s one too (following a similar format), but it only lists the names of the scene files, and some of the scenes it refers to are removed.
    5 KB (835 words) - 05:41, 26 April 2023
  • The header commands are designed to define the bulk of the structure for Scene and Room files. All commands follow the following 8 byte structure: | Defines the start positions list
    24 KB (3,740 words) - 21:05, 30 April 2023
  • ...ou need a custom item, you'll have to modify one of the records within the list (remember that changing one item in ovl_En_GirlA will change the item in al ...Make sure that the object files for the shop items are loaded by the shop scene (for object numbers, check [[Get Items]].
    1 KB (189 words) - 01:43, 12 November 2015
  • ''Spawns a specified scene''<br> '''scene_no''' is the [[Scene Table|scene number]] to use<br>
    25 KB (3,658 words) - 17:30, 6 August 2021
  • The ''Ocarina of Time'' Debug ROM contains a few extra scene and room files compared to the original releases. ...he actors below, please view the individual file pages, or see the [[Actor List]].
    218 KB (24,721 words) - 02:46, 27 July 2020
  • | {{ts|al}} | Pointer to Link Display List Offset - Right Hand | {{ts|al}} | Pointer to Link Display List Offset - Left Hand
    23 KB (2,453 words) - 18:44, 13 October 2022
  • ...e stored within scene files. These are either referenced directly from the scene header, or by a table in [[Code (File)|code]] that triggers a cutscene on e ...extra headers for the purpose of creating different variations of the same scene. Some of these extra headers exist with the purpose of playing a single cut
    30 KB (4,041 words) - 17:39, 6 August 2021
  • {{Address3|space=code|name=Scene Table|subpage=Scene Table {{Article link|Scene Table}}{{See also|Category:Scene Listings}}
    6 KB (789 words) - 16:40, 20 December 2020
  • {{See also|Scene List (Debug)}} XXXX XXXX - starting offset to the scene<br>
    19 KB (2,427 words) - 07:36, 25 October 2015
  • == Scene Table == {{For|more information|Scene Table}}
    10 KB (1,373 words) - 20:17, 13 December 2020
  • Entrance cutscenes are a subset of [[cutscenes]] that play when entering a scene using a specific entrance index value. ...' = [[segment offset]] location of the cutscene. Always starts with 02 for scene offset.<br>
    3 KB (460 words) - 22:17, 19 June 2017
  • & 0x0000 1F00 //Scene Exit Table Index [2] = Flat, preserves scene temporary flags on scene exit
    17 KB (2,090 words) - 08:24, 17 October 2020

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