From CloudModding OoT Wiki
  • ...br>you have already visited. <br>Your current location is <br>the flashing room.<br><br>[Item Icon 76]Move [Control Stick] up and down to <br>select a floo ...tem Icon 77]You got a Door Key!<br>Use this key to continue to the<br>next room. Select a treasure <br>chest and see how lucky you are!
    58 KB (11,196 words) - 07:53, 2 November 2015
  • | 8||Spot 07||Zora's Domain|||| ...ノンさいしゅうせん||Ganon's Tower - Collapsing||Final Battle With Ganon||
    12 KB (1,266 words) - 14:53, 13 March 2021
  • ...the structure for Scene and Room files. All commands follow the following 8 byte structure: ...egment offset|segment offset]] of the room list. Follows the [[#Rooms_List|room list]] format.
    24 KB (3,740 words) - 21:05, 30 April 2023
  • Cutscenes begin with a simple 8 byte header of the following form: Following that are the cutscene commands. Every command is at least 8 bytes long. Valid commands are 0x01-0x90, 0x3E8, and -1. Commands outside o
    30 KB (4,041 words) - 17:39, 6 August 2021
  • | 0x0024 || char[8] || Player Name || If the player name is less than 8 characters, the remaining char values will be DF. NTSC and PAL use differen |Room Clear Flags
    26 KB (3,747 words) - 09:59, 4 September 2022
  • ...ontains Hoverboots (contents 0x2F), and is a small chest that appears on a room clear event clear (type 0x07) :8 [8000] Small, Falls, Switch Flag
    146 KB (20,422 words) - 19:45, 22 July 2023
  • | event_chk_inf[8] | event_chk_inf[8]
    183 KB (29,515 words) - 06:57, 23 June 2014
  • Setups listed as UR exist in the scene and/or room data, but are not referenced by scene header itself |010||Ganon's Tower||84||00||
    15 KB (2,041 words) - 19:55, 31 October 2019
  • 80135D00 event_chk_inf[8] 80135E38 inf_table[8]
    90 KB (12,782 words) - 09:22, 20 February 2018
  • event_chk_inf[8] inf_table[8]
    75 KB (13,349 words) - 04:07, 17 December 2017