Item Etcetera
From CloudModding OoT Wiki
ovl_Item_Etcetera is the actor used to spawn a subset of the "Get Item" collectibles.
To Do: Confirm identity. |
Contents
Debug Notes
GI Object References
This table lists what object is needed to load a given item
Rom | Object | Filename |
---|---|---|
0xF34940 | 00C6 | object_gi_bottle |
0xF34942 | 010B | object_gi_bottle_letter |
0xF34944 | 00DC | object_gi_shield_2 |
0xF34946 | 00BE | object_gi_arrowcase |
0xF34948 | 00DB | object_gi_scale |
0xF3494A | 00DB | object_gi_scale |
0xF3494C | 00AA | object_gi_key |
0xF3494E | 0158 | object_gi_m_arrow |
0xF34950 | 017F | object_gi_rupy |
0xF34952 | 017F | object_gi_rupy |
0xF34954 | 017F | object_gi_rupy |
0xF34956 | 017F | object_gi_rupy |
0xF34958 | 00BD | object_gi_hearts |
0xF3495A | 00AA | object_gi_key |
Shader References
Shader numbers for use with the above table. Shader number values within the table are 1 less than the ones used in ovl_player_actor for some reason (ex. 0000 is 0001 in ovl_player_actor). Thanks to JSA!
Rom | Shader | Use |
---|---|---|
0xF3495C | 0000 | Bottle |
0xF3495E | 0044 | Letter in Bottle |
0xF34960 | 002B | Hylian Shield |
0xF34962 | 0015 | Big Quiver |
0xF34964 | 0029 | Silver Scale |
0xF34966 | 002A | Gold Scale |
0xF34968 | 0001 | Small Key |
0xF3496A | 005F | Fire Arrows |
0xF3496C | 006C | Green Rupee |
0xF3496E | 006D | Blue Rupee |
0xF34970 | 006E | Red Rupee |
0xF34972 | 0070 | Purple Rupee |
0xF34974 | 0013 | Gi_Hearts |
0xF34976 | 0001 | Small Key |
GI Item Action
Rom | Action | Item | Actor Variable |
Object |
---|---|---|---|---|
0xF34978 | 000F | Empty Bottle | 00 | 00C6 |
0xF3497A | 0015 | Letter in Bottle | 01 | 010B |
0xF3497C | 002A | Hylian Shield | 02 | 00DC |
0xF3497E | 0030 | Big Quiver | 03 | 00BE |
0xF34980 | 0037 | Silver Scale | 04 | 00DB |
0xF34982 | 0038 | Golden Scale | 05 | 00DB |
0xF34984 | 0042 | Small Key | 06 | 00AA |
0xF34986 | 0058 | Fire Arrow | 07 | 0158 |
Console Output Strings
Original Text | Translation |
---|---|
no = %d | no = %d |
bank_ID = %d | bank_ID = %d |
0 | 0 |
../z_item_etcetera.c | ../z_item_etcetera.c |
../z_item_etcetera.c | ../z_item_etcetera.c |
(game_play->demo_play.npcdemopnt[0]->dousa) = %d | (game_play->demo_play.npcdemopnt[0]->operation) = %d |
The main article for this category is Items.