From CloudModding MM Wiki
  • === "Object Space" === ...ss of the current scene file. The following table lists the size given to "Object Space"
    23 KB (3,483 words) - 12:29, 20 August 2020
  • See also: [[Object List (Debug)]]<br> | 00AF||00F741D0||00F77A30||80962220||80965A80||00FD||En_Owl||Owl
    53 KB (6,990 words) - 12:11, 20 August 2020
  • Actor number and internal name, Identity, [[Object]](s), Comments Object: 0000<br />
    71 KB (9,831 words) - 22:46, 27 April 2023
  • ...ask Man inside the Clock Tower with an actor that uses 0001 or 0003 as its object. '''Replace the Swamp Owl Statue:'''
    10 KB (1,619 words) - 17:25, 24 May 2017
  • ...ither the original releases of ''Majora's Mask'' nor the Debug ROM include object file names, the file names below were sourced from ''Majora's Mask 3D'' and ==Object List==
    70 KB (8,303 words) - 17:35, 28 April 2017
  • This tutorial will show you how to replace any actor, object, or variable in the game, with the exception of those which are dynamically * '''Object List:''' <span style="color:purple">0Bxx0000 bboooooo</span>
    17 KB (2,547 words) - 02:59, 1 March 2015
  • | style="text-align: left;" | Owl Statue ...on the objects below, please view the individual file pages, or see the [[Object List]].
    246 KB (28,484 words) - 01:56, 27 July 2020
  • | 00FD || zelda2_owl || Zelda 2 - Owl || || || | 020C || zelda2_inibs_object || Zelda 2 - Ancient Castle Boss - Object || || ||
    42 KB (5,199 words) - 04:02, 5 October 2016