From CloudModding MM Wiki
  • {{article link|Objects}} === "Object Space" ===
    23 KB (3,483 words) - 12:29, 20 August 2020
  • {{Article Link|Scenes and Rooms}} ...room, either gameplay_field_keep (object 0x0002) or gameplay_dangeon_keep (object 0x0003)<br><sub>Posted on z64 by xdaniel</sub>
    26 KB (4,185 words) - 15:15, 21 May 2023
  • ...that actor in the first list on this page and match it with the respective object in the second list. | 0000||00000000||00000000||0000||Player||Link
    39 KB (5,492 words) - 18:53, 6 July 2014
  • See also: [[Object List (Debug)]]<br> | 0000||00000000||00000000||00000000||00000000||0000||Player||Link
    53 KB (6,990 words) - 12:11, 20 August 2020
  • Actor number and internal name, Identity, [[Object]](s), Comments Object: 0000<br />
    71 KB (9,831 words) - 22:46, 27 April 2023
  • ...omething in the list, don't forget to update any relevant entries in the [[Object List]]. <pre>xxxx = object
    42 KB (6,766 words) - 06:01, 19 July 2014
  • ...ither the original releases of ''Majora's Mask'' nor the Debug ROM include object file names, the file names below were sourced from ''Majora's Mask 3D'' and ==Object List==
    70 KB (8,303 words) - 17:35, 28 April 2017
  • This tutorial will show you how to replace any actor, object, or variable in the game, with the exception of those which are dynamically ** '''x''' and '''z''' affect various properties, such as Link's idling animation. This command hasn't been fully documented yet.
    17 KB (2,547 words) - 02:59, 1 March 2015
  • | style="text-align: left;" | Animations - Link | style="text-align: left;" | Child Zelda
    246 KB (28,484 words) - 01:56, 27 July 2020
  • | 0010 || zelda2_link_boy_new || Zelda 2 - Link - Boy || || || | 0011 || zelda2_link_child_new || Zelda 2 - Link - Child || || ||
    42 KB (5,199 words) - 04:02, 5 October 2016