Search results
From CloudModding MM Wiki
Create the page "Object link child" on this wiki! See also the search results found.
- {{article link|Objects}} === "Object Space" ===23 KB (3,483 words) - 12:29, 20 August 2020
- {{Article Link|Scenes and Rooms}} ...room, either gameplay_field_keep (object 0x0002) or gameplay_dangeon_keep (object 0x0003)<br><sub>Posted on z64 by xdaniel</sub>26 KB (4,185 words) - 15:15, 21 May 2023
- ...that actor in the first list on this page and match it with the respective object in the second list. | 0000||00000000||00000000||0000||Player||Link39 KB (5,492 words) - 18:53, 6 July 2014
- See also: [[Object List (Debug)]]<br> | 0000||00000000||00000000||00000000||00000000||0000||Player||Link53 KB (6,990 words) - 12:11, 20 August 2020
- Actor number and internal name, Identity, [[Object]](s), Comments Object: 0000<br />71 KB (9,831 words) - 22:46, 27 April 2023
- ...omething in the list, don't forget to update any relevant entries in the [[Object List]]. <pre>xxxx = object42 KB (6,766 words) - 06:01, 19 July 2014
- ...ither the original releases of ''Majora's Mask'' nor the Debug ROM include object file names, the file names below were sourced from ''Majora's Mask 3D'' and ==Object List==70 KB (8,303 words) - 17:35, 28 April 2017
- This tutorial will show you how to replace any actor, object, or variable in the game, with the exception of those which are dynamically ** '''x''' and '''z''' affect various properties, such as Link's idling animation. This command hasn't been fully documented yet.17 KB (2,547 words) - 02:59, 1 March 2015
- | style="text-align: left;" | Animations - Link | style="text-align: left;" | Child Zelda246 KB (28,484 words) - 01:56, 27 July 2020
- | 0010 || zelda2_link_boy_new || Zelda 2 - Link - Boy || || || | 0011 || zelda2_link_child_new || Zelda 2 - Link - Child || || ||42 KB (5,199 words) - 04:02, 5 October 2016