From CloudModding MM Wiki
  • * [[Object|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for
    9 KB (1,218 words) - 17:47, 6 August 2021
  • The vast majority of object files are allocated to a space referred to as "Object Space", located immediately The process for filling this space is as follows. Note that all object files are inserted into the lowest start address available, with no "gaps" betwee
    23 KB (3,483 words) - 12:29, 20 August 2020
  • ...mmands are designed to define the bulk of the structure for Scene and Room files. ...assets stored within scene and room files are only referenced by external files, or not at all.
    26 KB (4,185 words) - 15:15, 21 May 2023
  • Majora's Mask Exit List (go to offsets shown in the scene files and edit the two bytes there):
    4 KB (543 words) - 04:41, 23 July 2014
  • Text that appears in textboxes is stored within message_data_static files. !Region||Language||Textbank Files||VRom
    83 KB (10,505 words) - 22:54, 22 July 2022
  • ...ra's Mask''? Curiously enough, despite its obscurity, evidence in the game files suggests that its developers were once considering utilizing the VRS for th * MM (J) 1.0 MIPS Files: [https://drive.google.com/drive/folders/1-OhjuNiuV5IVJf4DsckeePomRbQHbbtj]
    9 KB (1,591 words) - 05:24, 28 February 2018
  • ** Appears to show the files being rendered by the GPU and how it has rendered them
    4 KB (542 words) - 23:15, 11 July 2014
  • [[Category:Files]]
    7 KB (1,042 words) - 05:50, 16 July 2014
  • ...Mask 3D'', and the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively.
    187 KB (21,924 words) - 02:44, 27 July 2020
  • The actor table manages the [[Actors|actor files]] ([[overlays]]). It defines an actor's number, maps the actor to a virtual
    1 KB (237 words) - 16:16, 9 May 2018
  • ...used to represent the space that the file would be located if none of the files were compressed. ...than is available, so that the sub programs (stored in [[overlays|overlay files]]) for actors and similar are able to have their own addressable space with
    3 KB (555 words) - 07:37, 8 December 2017
  • ...filesystem. It's primary purpose is to provide an easy mechanism to locate files when the rom is compressed. The '''dmadata''' file consists of a table of r ...ocation represents the location at which the file will exist if all of the files in the rom were decompressed, and thus acts as an identifier for a file or
    4 KB (588 words) - 08:41, 11 July 2018
  • The particle effect manages the [[Particles|particle effect files]] ([[overlays]]). It defines a particle effect's id, maps the particle's co
    1 KB (187 words) - 06:15, 18 January 2018
  • ...Mask 3D'', and the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively.
    246 KB (28,484 words) - 01:56, 27 July 2020
  • Many, but not all, cutscenes are stored within scene files. These are referenced directly from the scene header.
    15 KB (2,561 words) - 18:02, 16 November 2019
  • * [[Filesystem]] ([[:Category:File Listings|Files]]) <div class="mainpage-cell-title">Files</div>
    7 KB (781 words) - 15:53, 19 January 2023
  • ...n.png|text=This section contains debug text found within the game's system files.}} ....png|text=This section contains debug text found within the game's overlay files.}}
    998 bytes (149 words) - 09:25, 26 February 2018
  • ==Overlay Files== ==Actor Files==
    121 KB (23,882 words) - 09:15, 26 February 2018
  • ...Mask 3D'', and the ''Ocarina of Time'' Debug ROM, and then applied to the files retroactively.
    181 KB (21,512 words) - 12:01, 20 August 2020