From CloudModding MM Wiki

This page contains information useful for editing text spoken by NPCs, signs, etc. The Japanese version uses Shift JIS encoding.

Overview

Text that appears in textboxes is stored within message_data_static files.

Region Language Textbank Files VRom
(E) Debug English nes_message_data_static 00AB0000
German ger_message_data_static 00B1A000
French fra_message_data_static 00B8F000
Spanish esp_message_data_static 00C01000
(U) 1.0 English nes_message_data_static 00AD1000
(J) 1.0 Japanese jpn_message_data_static 00AF9000
(J) 1.1 Japanese jpn_message_data_static 00AF9000
(U) GCN English nes_message_data_static 00AE0000
(J) GCN Japanese jpn_message_data_static 00ADF000
(E) GCN English nes_message_data_static 00AB4000
German ger_message_data_static 00B1E000
French fra_message_data_static 00B93000
Spanish esp_message_data_static 00C05000

Since the English and Japanese versions of Majora's Mask are separate (unlike Ocarina of Time), there is only ever one font in any version. It's generally referred to (by us) as nes_font_static.

Note that credits text have their own message data and message pointers, but they have yet to be listed here.

Message Entry Table

The message entry table breaks down the message_data_static files into dialogs.

Version File Offset VRom
(E) Debug 0045 [English] 0 00C71000
0046 [German] 0 00C7A000
0047 [French] 0 00C83000
0048 [Spanish] 0 00C8C000
(U) 1.0 code 1210D8 00C5D0D8
(J) 1.0 code 11A398 00C79398
(J) 1.1 code 11A668 00C79668
(E) 1.0 0045 [English] 0 00C66000
0046 [German] 0 00C6F000
0047 [French] 0 00C78000
0048 [Spanish] 0 00C81000
(E) 1.1 0045 [English] 0 00C66000
0046 [German] 0 00C6F000
0047 [French] 0 00C78000
0048 [Spanish] 0 00C81000
(U) Kiosk code 1202D8 00C5D2D8
(U) GCN code 11F648 00C6A648
(J) GCN code 11F668 00C64668
(E) GCN 0045 [English] 0 00C75000
0046 [German] 0 00C7E000
0047 [French] 0 00C87000
0048 [Spanish] 0 00C90000

The American and Japanese releases use the following format:

xxxx 0000 08 yyyyyy
xxxx = Message number
yyyyyy = Offset of message relative to message_data_static

Notebook Messages List

Notebook Message List
Version In File Offset VROM Address
JP 1.0 Code 0x12458C 0xC8358C
JP 1.1 Code 0x12485C 0xC8385C
US Code 0x12B9AC 0xC679AC
EU 1.0 Code 0x123C80 0xDADC80
EU 1.1 Code 0x123DA0 0xDADDA0
GC US Code 0x12A2AC 0xC752AC
GC EU Code 0x121DA0 0xDBADA0
GC JP Code 0x12A2BC 0xC6F2BC
Debug Code 0x15BEF0 0xDF0EF0

Certain messages of type 6 (see below) are rendered differently if they're messages inside the notebook. How the game decides this alternate rendering appears to be with a list in the code file (see table, right). This list is simply a series of 16-bit text ID numbers, ending with null bytes. Every notebook message box appears to be listed, and all listed IDs are for notebook messages (at least in debug).

The list is sorted into two groups: first the "character bios", and then message boxes for specific deeds you accomplish, with no separator between the two groups. It's currently unknown if type 6 is required for the listed message boxes.

Message Header

The header of a message specifies where the text will be displayed, what text box to use and what icon to display. Its format is:

 0x yy zzzz pppp qqqq rrrr FFFF (J 1.0/1.1)
 0x yy zz pppp qqqq rrrr FFFF (All other ROMs)

(The Japanese version uses a 12-byte header, instead of 11-byte).

Where:
x = Text box type
y = Text box y position
z = Icon to display (see table below, J will list 270F (decimal 9999) instead of FE for no icon)
p = Message number to jump to when current message finishes (FFFF for none)
q = Number of rupees the first item costs (FFFF for none)
r = Number of rupees the second item costs, if there are two (FFFF for none)

Text Box Types

ID Description
0 Standard Text Box I
1 Wooden Sign Background
2 Transluscent Blue Text Box
3 Ocarina Staff
4 Invisible Text Box I
5 Invisible Text Box II (Default Text Color: Black)
6 Standard Text Box II
7 Invisible Text Box
8 Blue Text Box
9 Red Text Box I
A Invisible Text Box III
B Invisible Text Box IV (Text Align: Top of Screen)
C Invisible Text Box V
D Bombers' Notebook (Default Text Color: Black)
E Invisible Text Box VI
F Red Text Box II

Y position values

<value> &>> 0xF0 = position on screen

 0 = Bottom or Top of the screen. (affected by camera angle?)
 1 = Top of the screen.
 2 = Center of the screen.
 3 = Bottom of the screen.

<value> & 0xF = unknown

Icon Values

Text Icon Table
Version In File Offset VROM Address
JP 1.0 Code 0x123560 0xC82560
JP 1.1 Code 0x123830 0xC82830
US Code 0x12A4D4 0xC664D4
EU 1.0 Code 0x1223E4 0xDAC3E4
EU 1.1 Code 0x122504 0xDAC504
GC US Code 0x128A44 0xC73A44
GC EU Code 0x120504 0xDB9504
GC JP Code 0x128A5C 0xC6DA5C
Debug Code 0x15A2B4 0xDEF2B4

The icon values below are in the text header. The text icon table uses the value below (multiplied by 2) as a lookup number to get a 2 byte number representing the icons. The value 270F in the table means "Nothing".

Msg. Icon Icon Name Notes
(J) Other
00 270F 270F [Nothing]
01 00A4 0084 Green Rupee
02 00A5 0085 Blue Rupee
03 00A6 0086 White Rupee
04 00A7 0087 Red Rupee
05 00A8 0088 Purple Rupee
06 00A9 0089 White Rupee
07 00AA 008A Orange Rupee
08 007A 005A Adult Wallet
09 007B 005B Giant's Wallet
0A 00A3 0083 Recovery Heart
0B 00A3 0083 Recovery Heart
0C 0090 0070 Piece of Heart
0D 008F 006F Heart Container
0E 0099 0079 Small Magic Jar
0F 009A 007A Large Magic Jar
10 00A3 0083 Recovery Heart
11 0097 0077 Stray Fairy
12 00A3 0083 Recovery Heart
13 00A3 0083 Recovery Heart
14 0006 0006 Bomb
15 0006 0006 Bomb
16 0006 0006 Bomb
17 0006 0006 Bomb
18 0006 0006 Bomb
19 0008 0008 Deku Stick
1A 0007 0007 Bombchu
1B 0076 0056 Bomb Bag
1C 0077 0057 Big Bomb Bag
1D 0078 0058 Bigger Bomb Bag
1E 0001 0001 Hero's Bow
1F 0001 0001 Hero's Bow
20 0001 0001 Hero's Bow
21 0001 0001 Hero's Bow
22 0073 0053 Quiver
23 0074 0054 Big Quiver
24 0075 0055 Biggest Quiver
25 0002 0002 Fire Arrow
26 0003 0003 Ice Arrow
27 0004 0004 Light Arrow
28 0009 0009 Deku Nut
29 0009 0009 Deku Nut
2A 0009 0009 Deku Nut
2B 270F 270F [Nothing]
2C 270F 270F [Nothing]
2D 270F 270F [Nothing]
2E 270F 270F [Nothing]
2F 00BB 009B [Nothing]
30 270F 270F [Nothing]
31 270F 270F [Nothing]
32 0070 0051 Hero's Shield
33 0071 0052 Mirror Shield
34 000C 000C Powder Keg
35 000A 000A Magic Bean
36 000D 000D Pictograph Box
37 006C 004D Kokiri Sword
38 006D 004E Razor Sword
39 006E 004F Gilded Sword
3A 006F 0050 Fierce Deity's Sword
3B 0010 0010 Great Fairy's Sword
3C 0098 0078 Small Key
3D 0094 0074 Boss Key
3E 0096 0076 Dungeon Map
3F 0095 0075 Compass
40 000C 000C Powder Keg
41 000F 000F Hookshot
42 000E 000E Lens of Truth
43 000D 000D Pictograph Box
44 007C 005C Fishing Rod
45 270F 270F [Nothing]
46 270F 270F [Nothing]
47 270F 270F [Nothing]
48 270F 270F [Nothing]
49 270F 270F [Nothing]
4A 270F 270F [Nothing]
4B 270F 270F [Nothing]
4C 0000 0000 Ocarina of Time
4D 270F 270F [Nothing]
4E 270F 270F [Nothing]
4F 270F 270F [Nothing]
50 008D 006D Bombers' Notebook
51 270F 270F [Nothing]
52 008E 006E Gold Skulltula Token
53 270F 270F [Nothing]
54 270F 270F [Nothing]
55 007D 005D Odolwa's Remains
56 007E 005E Goht's Remains
57 007F 005F Gyorg's Remains
58 0080 0060 Twinmold's Remains
59 0013 0013 Red Potion
5A 0012 0012 Empty Bottle
5B 0013 0013 Red Potion
5C 0014 0014 Green Potion
5D 0015 0015 Blue Potion
5E 0016 0016 Fairy's Spirit
5F 0017 0017 Deku Princess
60 0018 0018 Milk
61 0019 0019 Milk (1/2)
62 001A 001A Fish
63 001B 001B Bug
64 001C 001C Blue Fire
65 001D 001D Poe
66 001E 001E Big Poe
67 001F 001F Spring Water
68 0020 0020 Hot Spring Water
69 0021 0021 Zora Egg
6A 0022 0022 Gold Dust
6B 0023 0023 Mushroom
6C 0024 270F [Nothing]
6D 0025 270F [Nothing]
6E 0026 0024 Seahorse
6F 0027 0025 Chateau Romani
70 0028 0026 Hylian Loach
71 0029 270F [Nothing]
72 002A 270F [Nothing]
73 002B 270F [Nothing]
74 002C 270F [Nothing]
75 002D 270F [Nothing]
76 002E 270F [Nothing]
77 002F 270F [Nothing]
78 004E 0032 Deku Mask
79 004F 0033 Goron Mask
7A 0050 0034 Zora Mask
7B 0051 0035 Fierce Deity Mask
7C 0052 0036 Mask of Truth
7D 0053 0037 Kafei's Mask
7E 0054 0038 All-Night Mask
7F 0055 0039 Bunny Hood
80 0056 003A Keaton Mask
81 0057 003B Garo Mask
82 0058 003C Romani Mask
83 0059 003D Circus Leader's Mask
84 005A 003E Postman's Hat
85 005B 003F Couple's Mask
86 005C 0040 Great Fairy's Mask
87 005D 0041 Gibdo Mask
88 005E 0042 Don Gero's Mask
89 005F 0043 Kamaro's Mask
8A 0060 0044 Captain's Hat
8B 0061 0045 Stone Mask
8C 0062 0046 Bremen Mask
8D 0063 0047 Blast Mask
8E 0064 0048 Mask of Scents
8F 0065 0049 Giant's Mask
90 270F 270F [Nothing]
91 0027 0025 Chateau Romani
92 0018 0018 Milk
93 0022 0022 Gold Dust
94 0028 0026 Hylian Loach
95 0026 0024 Seahorse
96 0030 0028 Moon's Tear
97 0031 0029 Town Title Deed
98 0032 002A Swamp Title Deed
99 0033 002B Mountain Title Deed
9A 0034 002C Ocean Title Deed
9B 0035 270F [Nothing]
9C 0036 270F [Nothing]
9D 0037 270F [Nothing]
9E 0038 270F [Nothing]
9F 0039 270F [Nothing]
A0 003A 002D Room Key
A1 003B 002E Special Delivery to Mama
A2 003C 270F [Nothing]
A3 003D 270F [Nothing]
A4 003E 270F [Nothing]
A5 003F 270F [Nothing]
A6 0040 270F [Nothing]
A7 0041 270F [Nothing]
A8 0042 270F [Nothing]
A9 0043 270F [Nothing]
AA 0044 002F Letter to Kafei
AB 0045 0030 Pendant of Memories
AC 0046 270F [Nothing]
AD 0047 270F [Nothing]
AE 0048 270F [Nothing]
AF 0049 270F [Nothing]
B0 004A 270F [Nothing]
B1 004B 270F [Nothing]
B2 004C 270F [Nothing]
B3 004D 0031 Tingle's Map
B4 004D 0031 Tingle's Map
B5 004D 0031 Tingle's Map
B6 004D 0031 Tingle's Map
B7 004D 0031 Tingle's Map
B8 004D 0031 Tingle's Map
B9 004D 0031 Tingle's Map
BA 270F 270F [Nothing]
BB 270F 270F [Nothing]
BC 270F 270F [Nothing]
BD 270F 270F [Nothing]
BE 270F 270F [Nothing]
BF 270F 270F [Nothing]
C0 270F 270F [Nothing]
C1 270F 270F [Nothing]
C2 270F 270F [Nothing]
C3 270F 270F [Nothing]
C4 270F 270F [Nothing]
C5 270F 270F [Nothing]
C6 270F 270F [Nothing]
C7 270F 270F [Nothing]
C8 0081 0061 [Nothing]
C9 0081 0061 [Nothing]
CA 0081 0061 [Nothing]
CB 0082 0062 [Nothing]
CC 0083 0063 [Nothing]
CD 0084 0064 [Nothing]
CE 0085 0065 [Nothing]
CF 0086 0066 [Nothing]
D0 0087 0067 [Nothing]
D1 0088 0068 [Nothing]
D2 0089 0069 [Nothing]
D3 008A 006A [Nothing]
D4 008B 006B [Nothing]
D5 008C 006C [Nothing]
D6 0082 0062 [Nothing]
D7 0081 0061 [Nothing]
D8 0081 0061 [Small Black Line]
D9 0081 0061 [Small Black Line]
DA 0082 0062 [Small Black Line]
DB 0083 0063 [Small Black Line]
DC 00D8 00B8 Anju
DD 00D9 00B9 Kafei
DE 00DA 00BA Curiosity Shop Owner
DF 00DB 00BB Bomb Shop Owner's Mother
E0 00DC 00BC Romani
E1 00DD 00BD Cremia
E2 00DE 00BE Mayor Dotour
E3 00DF 00BF Madame Aroma
E4 00E0 00C0 Toto
E5 00E1 00C1 Gorman
E6 00E2 00C2 Postman
E7 00E3 00C3 Rosa Sisters
E8 00E4 00C4 Toilet Hand
E9 00E5 00C5 Granny
EA 00E6 00C6 Kamaro
EB 00E7 00C7 Grog
EC 00E8 00C8 Gorman Brothers
ED 00E9 00C9 Shiro
EE 00EA 00CA Guru-Guru
EF 00EB 00CB Bombers
F0 00EC 00CC [Exclamation Mark]
F1 270F 270F [Nothing]
F2 270F 270F [Nothing]
F3 270F 270F [Nothing]
F4 270F 270F [Nothing]
F5 270F 270F [Nothing]
F6 270F 270F [Nothing]
F7 270F 270F [Nothing]
F8 270F 270F [Nothing]
F9 270F 270F [Nothing]
FA - - [Nothing]
FB - - [Nothing]
FC - - [Nothing]
FD - - [Nothing]
FE - - [No Icon] Used for most messages.
FF - - [Nothing]

Text Format

Format Codes

Note that only Japanese text has its own codes and values; other languages share a common set.

(J) Other Description Notes Used
2000 00 Following Text Color: Default Default is usually white, but may be black (ie: for notebook updates).
2001 01 Following Text Color: Red
2002 02 Following Text Color: Green
2003 03 Following Text Color: Blue
2004 04 Following Text Color: Yellow
2005 05 Following Text Color: Turquoise
2006 06 Following Text Color: Pink
2007 07 Following Text Color: Silver
2008 08 Following Text Color: Orange
[?] 09 [Crash]
[?] 0A Slows down text (not used) Text normally prints 2 letters at a time. 0A acts as a null character. So 0A0A prints nothing not even a space when normally 2 letters are printed.
0310 0B Print: Hits Required to Win Jungle Cruise Reward
021C 0C Print: Stray Fairies Collected in Current Dungeon Japanese version adds "人目".
021D 0D Print: Gold Skulltulas Collected in Current Spider House Japanese version adds "匹".
[?] 0E Print: 0
[?] 0F Print: 0
0009 10 Box Break I Used when four lines of text have been printed, but can technically be used anywhere. More robust than 12/000B? [?]
000A 11 Line Break
000B 12 Box Break II Used when three lines of text have been printed. Usually preceded by a 13/000C character.
000C 13 Reset Cursor Position to Start of Current Line Used as a filler when there are fewer than four lines of text. Usually preceded by a newline when two lines of text have been printed.
001F 00xx 14xx Print: xx Spaces
0240 15 Disable Text Skip I Triangle box. Does not play sound.
0100 16 Print: Player Name
0101 17 Enable: Instantaneous Text
0102 18 Disable: Instantaneous Text
0103 19 Disable Text Skip II Triangle box. Plays "Text Finished" sound.
0104 1A Disable Text Box Close Used for shop item descriptions.
0110 xxxx 1B xxxx Delay for xxxx Before Printing Remaining Text
0111 xxxx 1C xxxx Keep Text on Screen for xxxx Before Closing Player can move around while text is displayed.
0112 xxxx 1D xxxx Delay for xxxx Before Ending Conversation
0120 xxxx 1E xxxx Play Sound Effect xxxx See Sound Effects.
0128 xxxx 1F xxxx Delay for xxxx Before Resuming Text Flow
0020 20 Space Listed here because (J) seems to use a nonstandard encoding?
0135 [?] [?] Seems to be unique to (J). (Msg: 2948, 3330)
037E [?] [?] Seems to be unique to (J) 1.0 & 1.1. (Msg: 08CA)
[?] BC [Crash] Outputs "s". [?]
[?] BD [Crash] Outputs "h". [?]
[?] BE [Crash] Outputs "o". [?]
0500 BF End Marker
0200 C0 Print: Broken Character [?]
0201 C1 Ocarina Song Failure Draws red X across the text box on the screen & centers text vertically/pushes it out.
0202 C2 Initialize Selection: Two Choices
0203 C3 Initialize Selection: Three Choices
0204 C4 Print: Postman's Counting Game Results
0205 C5 Timer Value
0206 C6 Timer Value
0207 C7 Print: Remaining Time Till Moon Falls (Clock Tower Roof)
0208 C8 Print: Deku Scrub Playground Results
0209 C9 Timer Value
020A CA Timer Value
020B CB Print: Shooting Gallery Minigame Results
020C CC Display Prompt: Withdraw or Deposit Rupees
020D CD Print: Number of Rupees Entered or Bet
020E CE Print: Total Rupees in Bank or Won by Betting
020F CF Print: Time Remaining in Hours & Minutes
0220 D0 Display Prompt: Rupees to Bet
0221 D1 Display Prompt: Bombers' Code
0222 D2 Item Prompt Delays closing the text box.
0223 D3 [?]
0224 D4 Print: Song of Soaring Destination
0225 D5 Display Prompt: Lottery Number
0226 D6 Print: 123456 Each number's color is indicative of the Spider House mask code.
0227 D7 Print: Remaining Stray Fairies in Woodfall Temple
0228 D8 Print: Remaining Stray Fairies in Snowhead Temple
0229 D9 Print: Remaining Stray Fairies in Great Bay Temple
022A DA Print: Remaining Stray Fairies in Stone Tower Temple
022B DB Print: Jungle Cruise Minigame Results
022C DC Print: Winning Lottery Numbers
022D DD Print: Player's Lottery Numbers
022E DE Print: Item Value in Rupees Default: 51 Rupees
022F DF Print: Bombers' Code
0230 E0 End Conversation Used exclusively for NPCs. Usually followed by a BF/0500 command.
0231 E1 Print: Color of Oceanside Spider House Mask 1
0232 E2 Print: Color of Oceanside Spider House Mask 2
0233 E3 Print: Color of Oceanside Spider House Mask 3
0234 E4 Print: Color of Oceanside Spider House Mask 4
0235 E5 Print: Color of Oceanside Spider House Mask 5
0236 E6 Print: Color of Oceanside Spider House Mask 6
0237 E7 Print: Remaining Time Till Moon Falls
0238 E8 Print: Remaining Time Till Morning in Hours & Minutes
[?] E9 Print: Broken Character & Large Gap [?]
[?] EA Print: Broken Character [?]
[?] EB Print: Broken Character [?]
[?] EC Print: Broken Character [?]
[?] ED Print: Broken Character [?]
[?] EF Print: Broken Character [?]
[?] F0 Print: Total Rupees in Bank
[?] F1 Print: 0
[?] F2 Print: 0
[?] F3 Print: 0"10'
[?] F4 Print: :0"00'
[?] F5 Print: Timer or Highscore in 00"00' Format [?] SRAM Offset: 0xEF2
0306 F6 Print: Town Shooting Gallery Highscore
[?] F7 Print: 00'00"00
[?] F8 Print: Magic Bean Price  ?
0309 F9 Print: Epona Balloon Archery Highscore I
0307  ?? Print: Epona Balloon Archery Highscore II Exclusive to (J)? [?]
030A FA Print: Deku Scrub Playground Highscore (Day 1)
030B FB Print: Deku Scrub Playground Highscore (Day 2)
030C FC Print: Deku Scrub Playground Highscore (Day 3)
[?] FD Print: Broken Character [?]
[?] FE [?]
[?] FF [?]
[?] FD Print: Broken Character [?]
[?] FE [?]
[?] FF [?]

Special Characters

Code JP Code Character
7F n/a °
80 n/a À
81 n/a Á
82 n/a Â
83 n/a Ä
84 n/a Ç
85 n/a È
86 n/a É
87 n/a Ê
88 n/a Ë
89 n/a Ì
8A n/a Í
8B n/a Î
8C n/a Ï
8D n/a Ñ
8E n/a Ò
8F n/a Ó
90 n/a Ô
91 n/a Ö
92 n/a Ù
93 n/a Ú
94 n/a Û
95 n/a Ü
96 n/a ß
97 n/a à
98 n/a á
99 n/a â
9A n/a ä
9B n/a ç
9C n/a è
9D n/a é
9E n/a ê
9F n/a ë
A0 n/a ì
A1 n/a í
A2 n/a î
A3 n/a ï
A4 n/a ñ
A5 n/a ò
A6 n/a ó
A7 n/a ô
A8 n/a ö
A9 n/a ù
AA n/a ú
AB n/a û
AC n/a ü
AD n/a ¡
AE n/a ¿
AF n/a ª
B0 839F [A] Button Icon.
B1 83A0 [B] Button Icon.
B2 83A1 [C] Button Icon.
B3 83A2 [L] Button Icon.
B4 83A3 [R] Button Icon.
B5 83A4 [Z] Button Icon.
B6 83A5 [C Up] Button Icon.
B7 83A6 [C Down] Button Icon.
B8 83A7 [C Left] Button Icon.
B9 83A8 [C Right] Button Icon.
BA 83A9 Triangle: ▼.
BB 83AA [Control Stick] Icon.
 ?? 83AB [D-Pad] Icon. Unused.

Sound Effects Used in Text Boxes

A few notes:

  • Filenames: Because the original releases of Majora's Mask lack filenames for audio files, the names below were taken from the 3DS remake of the game and applied retroactively.
    • Some of the filenames refer to characters by their development names. For example, Bell and Mondo were the original names for Tatl and Tael.
    • Additionally, Dijo is the Japanese name for Tijo.
  • JP & EN Columns: The marks in these columns indicate whether the sound effect ID is used in each version's dialogue boxes.
    • There are two sound effect IDs that were meant to be used in the English version of the game, but their IDs were accidentally mistyped:
    • In message 08E8, sound effect ID "2963" was mistyped as "2693".
    • In message 0963, sound effect ID "6934" was mistyped as "6394".
    • In the table below, these entries are denoted with asterisks.
ID JP EN Filename Translation
281B NA_SE_EV_WHITE_FAIRY_DASH Environment - White - Fairy - Dash
284C NA_SE_EV_POSTMACHINE_OPEN Environment - Post Machine - Open
28D8 NA_SE_EV_SMALL_DOG_BARK Environment - Small - Dog - Bark
28DF NA_SE_EV_COW_CRY Environment - Cow - Cry
2901 NA_SE_EV_MONKEY_VO_JOY Environment - Monkey - Voice - Joy
290B NA_SE_EV_SMALL_DOG_GROAN Environment - Small - Dog - Groan
2910 NA_SE_EV_SMALL_DOG_ANG_BARK Environment - Small - Dog - Angry - Bark
2913 NA_SE_EV_SMALL_DOG_WHINE Environment - Small - Dog - Whine
2919 NA_SE_EV_BEAVER_VOICE_0 Environment - Beaver - Voice - 0
291A NA_SE_EV_BEAVER_VOICE_1 Environment - Beaver - Voice - 1
2921 NA_SE_EV_MONKEY_VO_SADNESS Environment - Monkey - Voice - Sadness
2925 NA_SE_EV_FAIRY_SURPRISE Environment - Fairy - Surprise
2926 NA_SE_EV_MONDO_SURPRISE Environment - Mondo - Surprise
2935 NA_SE_EV_BELL_SIGH Environment - Bell - Sigh
2963 * NA_SE_EV_MONKEY_VO_DAMAGE Environment - Monkey - Voice - Damage
3880 NA_SE_EN_NUTS_DAMAGE Enemy - Scrub - Damage
3881 NA_SE_EN_NUTS_DEAD Enemy - Scrub - Dead
3882 NA_SE_EN_NUT_FAINT Enemy - Deku - Faint
3885 NA_SE_EN_STALTU_DEAD Enemy - Skulltula - Dead
3889 NA_SE_EN_NUTS_VOICE Enemy - Scrub - Voice
388B NA_SE_EN_LAST_DAMAGE Enemy - Last - Damage
38B4 NA_SE_EN_GOLON_COLD Enemy - Goron - Cold
38BB NA_SE_EN_SLIME_BREAK Enemy - Slime - Break
38E9 NA_SE_EN_GOLON_KID_SOB Enemy - Goron - Kid - Sob
38EC NA_SE_EN_PO_LAUGH Enemy - Poe - Laugh
38FC NA_SE_EN_GOLON_WAKE_UP Enemy - Goron - Wake - Up
38FD NA_SE_EN_GOLON_SIT_DOWN Enemy - Goron - Sit - Down
3900 NA_SE_EN_KOUME_ILL Enemy - Koume - Ill
3901 NA_SE_EN_KOUME_REGAIN Enemy - Koume - Regain
391C NA_SE_EN_GOLON_EYE_BIG Enemy - Goron - Eye - Big
392A NA_SE_EN_STALKIDS_OTEDAMA1 Enemy - Skull Kids - Juggle 1
3937 NA_SE_EN_FLOORMASTER_SM_LAND Enemy - Floormaster - Small - Land
398B NA_SE_EN_DEKUHIME_VOICE_SAD Enemy - Deku Princess - Voice - Sad
398C NA_SE_EN_DEKUHIME_VOICE_JOY Enemy - Deku Princess - Voice - Joy
398F NA_SE_EN_SITSUJI_VOICE Enemy - Butler - Voice
39A7 NA_SE_EN_DEKUHIMA_VOICE_HURY Enemy - Deku Princess - Voice - Hurry
39A8 NA_SE_EN_KINGNUTS_VOICE Enemy - King Scrub - Voice
39EB NA_SE_EN_GOLON_CRY Enemy - Goron - Cry
3A00 NA_SE_EN_KOTAKE_SURPRISED2 Enemy - Kotake - Surprised 2
3A04 NA_SE_EN_GOLON_VOICE_EATFULL Enemy - Goron - Voice - Eat Full
3A18 NA_SE_EN_GOLONKID_YAWN Enemy - Goron Kid - Yawn
3A2E NA_SE_EN_BOSU_SHOCK Enemy - Boss - Shock
3A30 NA_SE_EN_BOSU_ATTACK Enemy - Boss - Attack
3A35 NA_SE_EN_DEBU_LAUGH Enemy - Fat - Laugh
3A36 NA_SE_EN_DEBU_PAUSE Enemy - Fat - Pause
3A39 NA_SE_EN_YASE_PAUSE Enemy - Thin - Pause
3A71 NA_SE_EN_PIRATE_COOL_LAUGH Enemy - Pirate - Cool - Laugh
3A72 NA_SE_EN_PIRATE_CYNICAL Enemy - Pirate - Cynical
3A75 NA_SE_EN_STAL01_LAUGH Enemy - Skull Kid 01 - Laugh
3A76 NA_SE_EN_STAL02_LAUGH_SHORT Enemy - Skull Kid 02 - Laugh - Short
3A79 NA_SE_EN_STAL05_CYNICAL Enemy - Skull Kid 05 - Cynical
3A7B NA_SE_EN_STAL07_ANTONISHED Enemy - Skull Kid 07 - Astonished
3A7E NA_SE_EN_STAL10_LAUGH_SHY Enemy - Skull Kid 10 - Laugh - Shy
3A88 NA_SE_EN_DEBU_PAUSEx2 Enemy - Fat - Pause x2
3A89 NA_SE_EN_YASE_PAUSEx2 Enemy - Thin - Pause x2
3AA8 NA_SE_EN_STALBABY_SURPRISED Enemy - Stal Baby - Surprised
3ABB NA_SE_EN_GOLON_VOICE_GENERAL Enemy - Goron - Voice - General
3ABC NA_SE_EN_IWAIGORON_EVERYBODY Enemy - Celebrating Goron - Everybody
3ABD NA_SE_EN_IWAIGORON_SOLO Enemy - Celebrating Goron - Solo
3AC5 NA_SE_EN_KITA_PAUSE Enemy - Keeta - Pause
3AC7 NA_SE_EN__copy514 Enemy -- Copy 514
3AC8 NA_SE_EN__copy515 Enemy -- Copy 515
3AC9 NA_SE_EN__copy516 Enemy -- Copy 516
3ACB NA_SE_EN__copy518 Enemy -- Copy 518
3ACC NA_SE_EN__copy519 Enemy -- Copy 519
3ACD NA_SE_EN_DALMANI_A Enemy - Darmani - A
3ACF NA_SE_EN_DALMANI_C Enemy - Darmani - C
3AD0 NA_SE_EN_DALMANI_D Enemy - Darmani - D
3AD1 NA_SE_EN__2d1 Enemy -- 2 Deku 1
3AD2 NA_SE_EN__2d2 Enemy -- 2 Deku 2
3AE8 NA_SE_EN_MIBOSS_LEGDOWN_OLD Enemy - Jungle Boss - Leg Down - Old
3AFD NA_SE_EN_EYEGOLE_HATAKI Enemy - Eyegore - Strike
484E NA_SE_SY_ATTENTION_SOUND System - Attention - Sound
4853 NA_SE_SY_HIT_SOUND_L System - Win - Sound - Long
6845 NA_SE_VO_CHAT_MESSAGE_CALL Voice - Tatl - Message - Call
6846 NA_SE_VO_BELL_MESSAGE Voice - Bell - Message
6847 NA_SE_VO_MONDO_MESSAGE Voice - Mondo - Message
6850 NA_SE_VO_NARRATION_0 Voice - Narration - 0
6851 NA_SE_VO_TA_SURPRISE Voice - Talon - Surprise
6852 NA_SE_VO_TA_CRY_0 Voice - Talon - Cry - 0
6855 NA_SE_VO_IN_LOST Voice - Ingo - Lost
6878 NA_SE_VO_FR_SMILE_1 Voice - Fairy - Smile - 1
687C NA_SE_VO_IN_JOY0 Voice - Ingo - Joy 0
6900 NA_SE_VO_JMVO02 Voice - Jim Voice 02
6901 NA_SE_VO_JMVO04 Voice - Jim Voice 04
6902 NA_SE_VO_CDVO00 Voice - Child Voice 00
6903 NA_SE_VO_CDVO01 Voice - Child Voice 01
6904 NA_SE_VO_CDVO02 Voice - Child Voice 02
6905 NA_SE_VO_CDVO03 Voice - Child Voice 03
6907 NA_SE_VO_BBVO01 Voice - Hag Voice 01
6908 NA_SE_VO_BBVO02 Voice - Hag Voice 02
6909 NA_SE_VO_BBVO03 Voice - Hag Voice 03
690A NA_SE_VO_BBVO04 Voice - Hag Voice 04
690B NA_SE_VO_BBVO05 Voice - Hag Voice 05
690C NA_SE_VO_OBVO01 Voice - Granny Voice 01
690D NA_SE_VO_ARVO00 Voice - Aroma Voice 00
690E NA_SE_VO_ARVO01 Voice - Aroma Voice 01
690F NA_SE_VO_MMVO00 Voice - Mamamu Voice 00
6910 NA_SE_VO_MMVO01 Voice - Mamamu Voice 01
6911 NA_SE_VO_MMVO02 Voice - Mamamu Voice 02
6912 NA_SE_VO_MMVO03 Voice - Mamamu Voice 03
6913 NA_SE_VO_MMVO04 Voice - Mamamu Voice 04
6914 NA_SE_VO_MMVO05 Voice - Mamamu Voice 05
6915 NA_SE_VO_ABVO00 Voice - Aveil Voice 00
6916 NA_SE_VO_ABVO01 Voice - Aveil Voice 01
691C NA_SE_VO_ROVO01 Voice - Rosa (Older) Voice 01
691D NA_SE_VO_ROVO02 Voice - Rosa (Older) Voice 02
691E NA_SE_VO_RYVO01 Voice - Rosa (Younger) Voice 01
691F NA_SE_VO_RYVO02 Voice - Rosa (Younger) Voice 02
6920 NA_SE_VO_RYVO03 Voice - Rosa (Younger) Voice 03
6921 NA_SE_VO_RYVO04 Voice - Rosa (Younger) Voice 04
6922 NA_SE_VO_ANVO00 Voice - Anju Voice 00
6923 NA_SE_VO_ANVO01 Voice - Anju Voice 01
6924 NA_SE_VO_ANVO02 Voice - Anju Voice 02
6925 NA_SE_VO_ANVO03 Voice - Anju Voice 03
6926 NA_SE_VO_CRVO00 Voice - Cremia Voice 00
6927 NA_SE_VO_CRVO01 Voice - Cremia Voice 01
6928 NA_SE_VO_CRVO02 Voice - Cremia Voice 02
6929 NA_SE_VO_CRVO03 Voice - Cremia Voice 03
692A NA_SE_VO_HNVO00 Voice - Honey Voice 00
692B NA_SE_VO_HNVO01 Voice - Honey Voice 01
692C NA_SE_VO_HNVO02 Voice - Honey Voice 02
692D NA_SE_VO_RMVO00 Voice - Romani Voice 00
692E NA_SE_VO_RMVO01 Voice - Romani Voice 01
692F NA_SE_VO_RMVO02 Voice - Romani Voice 02
6930 NA_SE_VO_PMVO01 Voice - Pamela Voice 01
6931 NA_SE_VO_PMVO02 Voice - Pamela Voice 02
6932 NA_SE_VO_PMVO03 Voice - Pamela Voice 03
6934 * NA_SE_VO_DHVO01 Voice - Deku Princess Voice 01
6935 NA_SE_VO_DHVO02 Voice - Deku Princess Voice 02
6936 NA_SE_VO_DHVO03 Voice - Deku Princess Voice 03
6937 NA_SE_VO_DHVO04 Voice - Deku Princess Voice 04
6938 NA_SE_VO_TFVO00 Voice - Small Fairy Voice 00
6939 NA_SE_VO_ANVO04 Voice - Anju Voice 04
693A NA_SE_VO_ANVO05 Voice - Anju Voice 05
693B NA_SE_VO_PMVO00 Voice - Pamela Voice 00
6940 NA_SE_VO_CHVO07 Voice - [?] Voice 07
6941 NA_SE_VO_CHVO08 Voice - [?] Voice 08
6943 NA_SE_VO_DPVO00 Voice - Dampé Voice 00
6944 NA_SE_VO_DPVO01 Voice - Dampé Voice 01
6945 NA_SE_VO_DPVO02 Voice - Dampé Voice 02
6946 NA_SE_VO_SKVO00 Voice - Shikashi Voice 00
6947 NA_SE_VO_SKVO01 Voice - Shikashi Voice 01
6948 NA_SE_VO_KHVO00 Voice - Lab Professor Voice 00
6949 NA_SE_VO_KHVO01 Voice - Lab Professor Voice 01
694A NA_SE_VO_KHVO02 Voice - Lab Professor Voice 02
694B NA_SE_VO_SHVO00 Voice - Shooting Voice 00
694C NA_SE_VO_SHVO01 Voice - Shooting Voice 01
694D NA_SE_VO_KAVO02 Voice - [?] Voice 02
694E NA_SE_VO_KAVO03 Voice - [?] Voice 03
694F NA_SE_VO_MTVO00 Voice - Mutoh Voice 00
6950 NA_SE_VO_TTVO00 Voice - Toto Voice 00
6951 NA_SE_VO_ITVO00 Voice - Item Voice 00
6952 NA_SE_VO_ITVO01 Voice - Item Voice 01
6953 NA_SE_VO_ITVO02 Voice - Item Voice 02
6954 NA_SE_VO_KMVO00 Voice - Kamaro Voice 00
6955 NA_SE_VO_KMVO01 Voice - Kamaro Voice 01
6956 NA_SE_VO_JOVO00 Voice - Juggler (Older) Voice 00
6957 NA_SE_VO_JYVO00 Voice - Juggler (Younger) Voice 00
6958 NA_SE_VO_DTVO00 Voice - Dotour Voice 00
6959 NA_SE_VO_GUVO00 Voice - Guru-Guru Voice 00
695A NA_SE_VO_KTVO00 Voice - Sword Trainer Voice 00
695B NA_SE_VO_KTVO01 Voice - Sword Trainer Voice 01
695C NA_SE_VO_KTVO03 Voice - Sword Trainer Voice 03
695D NA_SE_VO_ZBVO00 Voice - Zubora Voice 00
695E NA_SE_VO_ZBVO01 Voice - Zubora Voice 01
695F NA_SE_VO_DAVO01 Voice - Darling Voice 01
6960 NA_SE_VO_SHVO04 Voice - Shooting Voice 04
6962 NA_SE_VO_GBVO03 Voice - Gibdo Voice 03
6963 NA_SE_VO_PFVO00 Voice - Pamela's Father Voice 00
6964 NA_SE_VO_PFVO01 Voice - Pamela's Father Voice 01
6965 NA_SE_VO_GAVO00 Voice - Gabora Voice 00
6966 NA_SE_VO_GAVO01 Voice - Gabora Voice 01
6967 NA_SE_VO_DJVO00 Voice - Dijo Voice 00
6968 NA_SE_VO_DJVO01 Voice - Dijo Voice 01
6969 NA_SE_VO_MSVO00 Voice - Bean Seller Voice 00
696A NA_SE_VO_MSVO01 Voice - Bean Seller Voice 01
696B NA_SE_VO_JPVO00 Voice - Japas Voice 00
696C NA_SE_VO_HYVO00 Voice - Head (Younger) Voice 00
696D NA_SE_VO_HYVO01 Voice - Head (Younger) Voice 01
696E NA_SE_VO_BAVO00 Voice - Viscen Voice 00
696F NA_SE_VO_POVO00 Voice - Postman Voice 00
6970 NA_SE_VO_DAVO00 Voice - Darling Voice 00
6971 NA_SE_VO_DAVO02 Voice - Darling Voice 02
6972 NA_SE_VO_MKVO00 Voice - Mikau Voice 00
6973 NA_SE_VO_MKVO01 Voice - Mikau Voice 01
6974 NA_SE_VO_MKVO02 Voice - Mikau Voice 02
6975 NA_SE_VO_MKVO03 Voice - Mikau Voice 03
6976 NA_SE_VO_MKVO04 Voice - Mikau Voice 04
6979 NA_SE_VO_TIVO02 Voice - Tingle Voice 02
697A NA_SE_VO_TIVO03 Voice - Tingle Voice 03
697B NA_SE_VO_TIVO04 Voice - Tingle Voice 04
697C NA_SE_VO_TIVO05 Voice - Tingle Voice 05
697D NA_SE_VO_OMVO00 Voice - Mask Seller Voice 00
697E NA_SE_VO_OMVO01 Voice - Mask Seller Voice 01
697F NA_SE_VO_OMVO02 Voice - Mask Seller Voice 02
6980 NA_SE_VO_OMVO03 Voice - Mask Seller Voice 03
6982 NA_SE_VO_OMVO05 Voice - Mask Seller Voice 05
6983 NA_SE_VO_OMVO06 Voice - Mask Seller Voice 06

Credits

DeathBasket - First draft of information.
DerrikeG - Additional text IDs, sound IDs.