App:SM64 to Z64
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Original author(s) | xdaniel |
---|---|
Developer(s) | xdaniel, spinout |
Written in | C |
Operating system | Cross platform |
Available in | English |
Type | CLI tool |
License | Open Source |
Website | sm64toz64 at ozmav's google code page. |
Applicable game(s) | MQ Debug, other Z64 games indirectly |
SM64 to Z64 is a CLI tool to convert areas from Super Mario 64 to areas in Zelda 64. It works by translating the display lists, collision, and (to an extent) NPC/actor data from SM64's format to Zelda 64's format. Older versions relied upon [the freeware] collision_fixer.exe from JSA's ZLE, which hindered cross-platform-ness, and forced system() to be called. The latest versions, however, calculate collision normals without collision_fixer.exe.
Usage
SM64 to Z64 is a command line tool requiring multiple arguments.
- Put a "decompressed" SM64 ROM and a Master Quest Debug ROM in the folder containing sm64toz64.
- If you haven't done so already, open up a command line. In Windows, Start->Run->"cmd" will do the trick.
- Change the directory to that of sm64toz64. Remember that if there are any spaces in the path of the folder, you must use quotes. Ex:
cd "C:/Zelda Hacking!/sm64toz64/"
- Invoke SM64toZ64:
sm64toz64.exe SM64.z64 area_test 7 0 -i ZELOOTMA.z64 109
- Each of the arguments are:
- SM64.z64
- The filename of the decompressed Super Mario 64 ROM.
- area_test
- The name of the map and scene pair generated. It doesn't really matter what it is, just use whatever makes sense to you
- 7
- The level ID. See below for valid values. Use Hexadecimal (0x optional).
- 0
- The level area. Usually 0, but some levels have other pieces which are only converted using 1 or 2. Use Hexadecimal (0x optional).
- -i ZELOOTMA.z64 109
- This tells sm64toz64 to insert the converted level into the Master Quest Debug ROM ("ZELOOTMA.z64" in this example as scene 109. Valid scene values can be found here. Do note that the scene number must be decimal.
- You are done.
Level IDs
ID | Description | Notes |
0x00 | Haunted House | Multiple level areas |
0x01 | Cool Cool Mountain | |
0x02 | Inside Castle | Too large for OoT |
0x03 | Hazy Maze Cave | |
0x04 | Shifting Sand Land | |
0x05 | Bob-Omb's Battlefield | |
0x06 | Snow Man's land | |
0x07 | Wet Dry World | Multiple level areas |
0x08 | Jolly Roger Bay | |
0x09 | Tiny Huge Island | |
0x0A | Tick Tock Clock | |
0x0B | Rainbow Road | |
0x0C | Castle Grounds | |
0x0D | Bowser 1 Course | |
0x0E | Vanish Cap | |
0x0F | Bowser's Fire Sea | |
0x10 | Secret Aquarium | |
0x11 | Bowser 3 Course | |
0x12 | Lethal Lava Land | |
0x13 | Dire Dire Docks | |
0x14 | Whomp's Fortress | |
0x15 | Thank You cake picture at the end | |
0x16 | Castle Courtyard | |
0x17 | Peach's Secret Slide | |
0x18 | Metal Cap | |
0x19 | Wing Cap | |
0x1A | Bowser 1 Battle Platform | Nothing to convert |
0x1B | Rainbow Clouds Bonus | Nothing to convert |
0x1C | Bowser 2 Battle Platform | Nothing to convert |
0x1D | Bowser 3 Battle Platform | Nothing to convert |
0x1E | Tall Tall Mountain |