En Syateki Itm
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ovl_En_Syateki_Itm is the actor for Hyrule's famous Shooting Gallery minigame. This actor spawns En_Syateki_Man behind the counter on the map, and contains information related to the movement of items within the minigame.
Contents
Shooting Gallery Moving Item Format
The movement of each item of the Shooting Gallery minigame follows the format: 3C0580B124A5xxxx0C01DF9026E4yyyy - where X is the start/end value, but Y is currently unknown. This format exists twice for each item since it records the start position and is written again for the end position.
Values for the Shooting Gallery Item Start/End Positions
To Do: There are likely more undocumented start/end position values that need to be added. Additionally, confirm that unused positions are accurate and are not corrupt position values. |
Position Value | Status | Description |
---|---|---|
0240 | Used | Phase 1 Green Rupee |
0244 | Unused? | Similar to phase 1, but is more vertically centered on platform |
024C | Used | Phase 2 Left Blue Rupee |
0258 | Used | Phase 2 Left Blue Rupee |
0264 | Used | Phase 3 Green Rupee |
0270 | Used | Phase 4 Left Blue Rupee |
027C | Used | Phase 4 Left Blue Rupee |
0288 | Used | Phase 5 Right Red Rupee |
028C | Unused? | Spawns from behind Link by the front door |
0294 | Used | Phase 5 Right Red Rupee |
02A0 | Used | Phase 6 Left Red Rupee |
02A4 | Unused? | Spawns behind the back brick wall in middle. Same as prerelease footage (05:27)? |
02AC | Used | Phase 6 Left Red Rupee |
02B8 | Used | Phase 1 Green Rupee |
02C4 | Used | Phase 2 Right Blue Rupee |
02D0 | Used | Phase 2 Right Blue Rupee |
02DC | Used | Phase 3 Green Rupee |
02E8 | Used | Phase 4 Right Blue Rupee |
02F4 | Used | Phase 4 Left Blue Rupee |
0300 | Used | Phase 5 Left Red Rupee |
030C | Used | Phase 5 Left Red Rupee |
0314 | Unused? | Spawns above ceiling |
0318 | Used | Phase 6 Right Red Rupee |
0324 | Used | Phase 6 Right Red Rupee |
Offsets for Shooting Gallery Start/End Positions
This is a list of offsets for the xxxx location, as described in the format 3C0580B124A502xxxx0C01DF9026E4yyyy above.
Phase/Item | Offset |
---|---|
Phase 1 Green Start | 0532 |
Phase 1 Green End | 0542 |
Phase 2 Blue1 Start | 0566 |
Phase 2 Blue1 End | 0576 |
Phase 2 Blue2 Start | 0586 |
Phase 2 Blue2 End | 0596 |
Phase 3 Green Start | 05BA |
Phase 3 Green End | 05CA |
Phase 4 Blue1 Start | 05EE |
Phase 4 Blue1 End | 05FE |
Phase 4 Blue2 Start | 060E |
Phase 4 Blue2 End | 061E |
Phase 5 Red1 Start | 0642 |
Phase 5 Red1 End | 0652 |
Phase 5 Red2 Start | 0662 |
Phase 5 Red2 End | 0672 |
Phase 6 Red1 Start | 0696 |
Phase 6 Red1 End | 06A6 |
Phase 6 Red2 Start | 06B6 |
Phase 6 Red2 End | 06C6 |
Console Output Strings
This text needs translating. |
Original Text | Translation |
---|---|
[32m☆☆☆☆☆ エラー原 ☆☆☆☆ [m | [32m☆☆☆☆☆ ERROR FIELD ☆☆☆☆ [m |
[33m☆☆☆☆☆ エラー原セカンド ☆☆☆☆ [m | [33m☆☆☆☆☆ ERROR FIELD THE SECOND ☆☆☆☆ [m |
[32m☆☆☆☆☆ ルピーでエラー原 ☆☆☆☆ [m | [32m☆☆☆☆☆ RUPEE ERROR FIELD ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |
[31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m | [31m☆☆☆☆☆ 1フレームの攻防! ☆☆☆☆ [m |