From CloudModding OoT Wiki
Object 0x0001
Version VRom VRam Size
Debug 00F5E000 00FB47B0 {{{ram-start}}} {{{ram-end}}} 567B0
NTSC 1.0 00F03000 00F5ECE0 {{{ram-start}}} {{{ram-end}}} 5BCE0
PAL MQ 00EEF000 00F457B0 {{{ram-start}}} {{{ram-end}}} 567B0

gameplay_keep is an object file that contains models, textures, and data used globally across the game's locations. It is always loaded into memory. Its contents differ between NTSC 1.0 and the Debug ROM, with the 1.0 version being 0x5530 larger than its Debug ROM counterpart.

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See Also