gameplay_keep
From CloudModding OoT Wiki
Version | VRom | Size | |
---|---|---|---|
Debug | 00F5E000 | 00FB47B0 | 567B0 |
NTSC 1.0 | 00F03000 | 00F5ECE0 | 5BCE0 |
PAL MQ | 00EEF000 | 00F457B0 | 567B0 |
gameplay_keep is an object file that contains models, textures, and data used globally across the game's locations. It is always loaded into memory. Its contents differ between NTSC 1.0 and the Debug ROM, with the 1.0 version being 0x5530 larger than its Debug ROM counterpart.
To Do: Categorize |
Contents by Version
NTSC 1.0 |
Debug |