From CloudModding OoT Wiki
Actor 0x0179
ovl_En_Zl3
Version VRom VRam Size
Debug 00F090B0 00F114B0 {{{ram-start}}} {{{ram-end}}} 8400
NTSC 1.0 00E7A870 00E826C0 {{{ram-start}}} {{{ram-end}}} 7E50
PAL MQ 00E9F1B0 00EA7000 {{{ram-start}}} {{{ram-end}}} 7E50

ovl_En_Zl3 is the Adult Princess Zelda actor, used during the Tower Collapse sequence.

Console Output Strings

Original Text Translation
../z_en_zl3.c
../z_en_zl3.c
../z_en_zl3.c
../z_en_zl3.c
../z_en_zl3.c
../z_en_zl3.c
../z_en_zl3.c
ゼルダ姫のEn_Zl3_Actor_inFinal_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!
ゼルダ姫のEn_Zl3_Actor_inFinal_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!
En_Zl3_inFinal_Check_DemoMode:そんな動作は無い!!!!!!!!
ゼルダ姫のEn_Zl3_Actor_inFinal2_Init通すよ!!!!!!!!!!!!!!!!!!!!!!!!!
ゼルダ姫のEn_Zl3_Actor_inFinal2_Initは通った!!!!!!!!!!!!!!!!!!!!!!!!!
En_Zl3_inFinal2_Check_DemoMode:そんな動作は無い!!!!!!!!
En_Zl3_Get_path_info レールデータをゲットだぜ = %d!!!!!!!!!!!!!!
En_Zl3_Get_path_info レールデータが無い!!!!!!!!!!!!!!!!!!!!
../z_en_zl3_inEscape.c
../z_en_zl3_inEscape.c
../z_en_zl3_inEscape.c
../z_en_zl3_inEscape.c
../z_en_zl3_inEscape.c
../z_en_zl3_inEscape.c
../z_en_zl3_inEscape.c
[31m En_Oa3 の arg_data がおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
[m[31mEn_Zl3_main_bankアニメーションのバンクを読めない!!!!!!!!!!!!
[m[31mメインモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
[mゼルダ姫のEn_Zl3_Actor_ct通すよ!!!!!!!!!!!!!!!!!!!!!!!!!
ゼルダ姫のEn_Zl3_Actor_ctは通った!!!!!!!!!!!!!!!!!!!!!!!!!
[31m描画前処理モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!
[m
../z_en_zl3.c
../z_en_zl3.c
../z_en_zl3.c
../z_en_zl3.c
[31m描画モードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!