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- ...llowing page is a cheat sheet used for spawning the actors within Majora's Mask. All known variable values that affect the actor are listed below; any mi Actor number and internal name, Identity, [[Object]](s), Comments71 KB (9,831 words) - 22:46, 27 April 2023
- ...clude object file names, the file names below were sourced from ''Majora's Mask 3D'' and applied retroactively. ==Object List==70 KB (8,303 words) - 17:35, 28 April 2017
- IIII - Object # All-Night Mask x 1 $ 5009 KB (1,120 words) - 18:45, 18 November 2015
- '''o''' = [[object|object number]] (file the model is stored in) ...ut the get item model id is located at C6D960 in the decompressed Majora's Mask (J) 1.0 ROM.13 KB (1,804 words) - 16:55, 28 August 2016
- | 0016 || zelda2_msmo || Zelda 2 - Mask (Moon) || || || | 0094 || zelda_gi_nuts || Zelda - Get Item - Nuts || || ||42 KB (5,199 words) - 04:02, 5 October 2016