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- Credit goes to spinout for compiling this list with his program. ...st list on this page and match it with the respective object in the second list.39 KB (5,492 words) - 18:53, 6 July 2014
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- | Defines the start positions list ...nt offset|segment offset]] to that list. Follows the [[#Actors_List|actors list]] format.26 KB (4,185 words) - 15:15, 21 May 2023
- ...g in the list, don't forget to update any relevant entries in the [[Object List]]. '''MM (U):'''42 KB (6,766 words) - 06:01, 19 July 2014
- ===Actor Replacement=== ...map, this code replaces the Happy Mask Man inside the Clock Tower with an actor that uses 0001 or 0003 as its object.10 KB (1,619 words) - 17:25, 24 May 2017
- | actor||actor | No. Actor Name Part SegName||No. Actor Name Part SegName59 KB (6,684 words) - 07:35, 14 July 2014
- = MM (U) Ram = ...loaded actor list (for each actor type, number of actors, pointer to first actor of that type)7 KB (1,030 words) - 21:29, 6 September 2014
- ===Majora's Mask instrument sets list=== * MM (U) Decompressed: 0xC77A62 + (seq_number*2)5 KB (980 words) - 20:13, 3 November 2021
- |ver3=NTSC-U|ref3=rom|start3=CD6864|size3=456}} Chest Item Index relates to the item index in [[Actor List]] that awards specific items.13 KB (1,804 words) - 16:55, 28 August 2016
- 0x00DE6CB4 U ==Actor I==108 KB (22,414 words) - 03:39, 8 March 2018