Console Output Strings (Code)
From CloudModding MM Wiki
Overview
The contents of the code file found in Majora's Mask.
Data
| Original Text | Translation |
|---|---|
| EffectSoftSprite2_makeEffect():オーバーレイではありません。 | EffectSoftSprite2_makeEffect(): NOT AN OVERLAY |
| week_event_reg[0] | week_event_reg[0] |
| week_event_reg[1] | week_event_reg[1] |
| week_event_reg[2] | week_event_reg[2] |
| week_event_reg[3] | week_event_reg[3] |
| week_event_reg[4] | week_event_reg[4] |
| week_event_reg[5] | week_event_reg[5] |
| week_event_reg[6] | week_event_reg[6] |
| week_event_reg[7] | week_event_reg[7] |
| week_event_reg[8] | week_event_reg[8] |
| week_event_reg[9] | week_event_reg[9] |
| week_event_reg[10] | week_event_reg[10] |
| week_event_reg[11] | week_event_reg[11] |
| week_event_reg[12] | week_event_reg[12] |
| week_event_reg[13] | week_event_reg[13] |
| week_event_reg[14] | week_event_reg[14] |
| week_event_reg[15] | week_event_reg[15] |
| week_event_reg[16] | week_event_reg[16] |
| week_event_reg[17] | week_event_reg[17] |
| week_event_reg[18] | week_event_reg[18] |
| week_event_reg[19] | week_event_reg[19] |
| week_event_reg[20] | week_event_reg[20] |
| week_event_reg[21] | week_event_reg[21] |
| week_event_reg[22] | week_event_reg[22] |
| week_event_reg[23] | week_event_reg[23] |
| week_event_reg[24] | week_event_reg[24] |
| week_event_reg[25] | week_event_reg[25] |
| week_event_reg[26] | week_event_reg[26] |
| week_event_reg[27] | week_event_reg[27] |
| week_event_reg[28] | week_event_reg[28] |
| week_event_reg[29] | week_event_reg[29] |
| week_event_reg[30] | week_event_reg[30] |
| week_event_reg[31] | week_event_reg[31] |
| week_event_reg[32] | week_event_reg[32] |
| week_event_reg[33] | week_event_reg[33] |
| week_event_reg[34] | week_event_reg[34] |
| week_event_reg[35] | week_event_reg[35] |
| week_event_reg[36] | week_event_reg[36] |
| week_event_reg[37] | week_event_reg[37] |
| week_event_reg[38] | week_event_reg[38] |
| week_event_reg[39] | week_event_reg[39] |
| week_event_reg[40] | week_event_reg[40] |
| week_event_reg[41] | week_event_reg[41] |
| week_event_reg[42] | week_event_reg[42] |
| week_event_reg[43] | week_event_reg[43] |
| week_event_reg[44] | week_event_reg[44] |
| week_event_reg[45] | week_event_reg[45] |
| week_event_reg[46] | week_event_reg[46] |
| week_event_reg[47] | week_event_reg[47] |
| week_event_reg[48] | week_event_reg[48] |
| week_event_reg[49] | week_event_reg[49] |
| week_event_reg[50] | week_event_reg[50] |
| week_event_reg[51] | week_event_reg[51] |
| week_event_reg[52] | week_event_reg[52] |
| week_event_reg[53] | week_event_reg[53] |
| week_event_reg[54] | week_event_reg[54] |
| week_event_reg[55] | week_event_reg[55] |
| week_event_reg[56] | week_event_reg[56] |
| week_event_reg[57] | week_event_reg[57] |
| week_event_reg[58] | week_event_reg[58] |
| week_event_reg[59] | week_event_reg[59] |
| week_event_reg[60] | week_event_reg[60] |
| week_event_reg[61] | week_event_reg[61] |
| week_event_reg[62] | week_event_reg[62] |
| week_event_reg[63] | week_event_reg[63] |
| week_event_reg[64] | week_event_reg[64] |
| week_event_reg[65] | week_event_reg[65] |
| week_event_reg[66] | week_event_reg[66] |
| week_event_reg[67] | week_event_reg[67] |
| week_event_reg[68] | week_event_reg[68] |
| week_event_reg[69] | week_event_reg[69] |
| week_event_reg[70] | week_event_reg[70] |
| week_event_reg[71] | week_event_reg[71] |
| week_event_reg[72] | week_event_reg[72] |
| week_event_reg[73] | week_event_reg[73] |
| week_event_reg[74] | week_event_reg[74] |
| week_event_reg[75] | week_event_reg[75] |
| week_event_reg[76] | week_event_reg[76] |
| week_event_reg[77] | week_event_reg[77] |
| week_event_reg[78] | week_event_reg[78] |
| week_event_reg[79] | week_event_reg[79] |
| week_event_reg[80] | week_event_reg[80] |
| week_event_reg[81] | week_event_reg[81] |
| week_event_reg[82] | week_event_reg[82] |
| week_event_reg[83] | week_event_reg[83] |
| week_event_reg[84] | week_event_reg[84] |
| week_event_reg[85] | week_event_reg[85] |
| week_event_reg[86] | week_event_reg[86] |
| week_event_reg[87] | week_event_reg[87] |
| week_event_reg[88] | week_event_reg[88] |
| week_event_reg[89] | week_event_reg[89] |
| week_event_reg[90] | week_event_reg[90] |
| week_event_reg[91] | week_event_reg[91] |
| week_event_reg[92] | week_event_reg[92] |
| week_event_reg[93] | week_event_reg[93] |
| week_event_reg[94] | week_event_reg[94] |
| week_event_reg[95] | week_event_reg[95] |
| week_event_reg[96] | week_event_reg[96] |
| week_event_reg[97] | week_event_reg[97] |
| week_event_reg[98] | week_event_reg[98] |
| week_event_reg[99] | week_event_reg[99] |
| event_inf[0] | event_inf[0] |
| event_inf[1] | event_inf[1] |
| event_inf[2] | event_inf[2] |
| event_inf[3] | event_inf[3] |
| event_inf[4] | event_inf[4] |
| event_inf[5] | event_inf[5] |
| event_inf[6] | event_inf[6] |
| event_inf[7] | event_inf[7] |
| mask_mask_bit[0] | mask_mask_bit[0] |
| mask_mask_bit[1] | mask_mask_bit[1] |
| mask_mask_bit[2] | mask_mask_bit[2] |
| クリアー!!!! | CLEAR!!!! |
| OVL(d):既にリンクされています | OVL(d): ALREADY LINKED |
| OVL(d):ロードに失敗しました | OVL(d): FAILED TO LOAD |
| OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s | OVL(d):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s |
| actor | actor |
| No. Actor Name Part SegName | No. Actor Name Part SegName |
| %3d %08x %04x %3d %s | %3d %08x %04x %3d %s |
| 見えないアクターの数が限界を超えました | LIMIT EXCEEDED FOR NUMBER OF INVISIBLE ACTORS |
| アクタークライアントが0になりました | ACTOR CLIENT IS NOW 0 |
| オーバーレイ解放しません | OVERLAY NOT DEALLOCATED |
| 絶対魔法領域確保なので解放しません | DUE TO ABSOLUTE MAGIC PARTITION, DEALLOCATION HAS NOT OCCURRED |
| オーバーレイ解放します | OVERLAY DEALLOCATED |
| アクタークライアントはあと %d 残っています | %d REMAINS FOR ACTOR CLIENT |
| Actorセット数オーバー | Actor SET NUMBER EXCEEDED |
| オーバーレイではありません | NOT AN OVERLAY |
| アクタークライアントは %d 個目です | ACTOR CLIENT # %d |
| オーバーレイではありません | NOT AN OVERLAY |
| actor_dlftbls %u | actor_dlftbls %u |
| No. RamStart- RamEnd cn Name | No. RamStart- RamEnd cn Name |
| %3d %08x-%08x %3d %s | %3d %08x-%08x %3d %s |
| ../z_bgcheck.c | ../z_bgcheck.c |
| ../z_bgcheck.c | ../z_bgcheck.c |
| this->polygon_check == NULL(game_alloc() MemoryAllocationError.) | this->polygon_check == NULL(game_alloc() MemoryAllocationError.) |
| short_slist_node_size = %d/polygon_num = %d | short_slist_node_size = %d/polygon_num = %d |
| water_poly Error:[MoveBG OSUGI!!!] | water_poly Error:[MoveBG OSUGI!!!] |
| num = %d > %d | num = %d > %d |
| bg_poly Error:[MoveBG OSUGI!!!] | bg_poly Error:[MoveBG OSUGI!!!] |
| num = %d > %d | num = %d > %d |
| bg_vert Error:[MoveBG OSUGI!!!] | bg_vert Error:[MoveBG OSUGI!!!] |
| num = %d > %d | num = %d > %d |
| T_BGCheck_checkBelt: ppoly == NULL | T_BGCheck_checkBelt: ppoly == NULL |
| T_BGCheck_checkBelt: ppoly == NULL | T_BGCheck_checkBelt: ppoly == NULL |
| camera: climb: no floor | camera: climb: no floor |
| CollisionBtlTbl_get():インデックスオーバー | CollisionBtlTbl_get(): INDEX EXCEEDED |
| CollisionCheck_Uty_convJntSphSetActorPos():idミス | CollisionCheck_Uty_convJntSphSetActorPos():id ERROR |
| %s | %s |
| %s | %s |
| ディスプレイリスト領域に余裕がないのでデバッグモードの表示を見合わせます | DEBUG MODE DISPLAY WILL BE SUSPENDED DUE TO LACK OF SPACE IN THE DISPLAY LIST AREA |
| 『上からみる(プリレンダ)』はもう無いよ〜 | THERE AREN'T ANY MORE TOP-DOWN PRERENDERS~ |
| フラッシュの内容をロードします! | LOADING FLASH DATA! |
| フラッシュの内容をロードしましたよ。 | FLASH DATA HAS BEEN LOADED. |
| コード3デモメッセージにffffが有りません。! | NO ffff IN CODE 3 CUTSCENE MESSAGE.! |
| コード3デモメッセージにffffが有りません。! | NO ffff IN CODE 3 CUTSCENE MESSAGE.! |
| デモ指令が多すぎの可能性あり。要調査 | IT'S POSSIBLE THAT THERE ARE TOO MANY CUTSCENE COMMANDS. NEEDS INVESTIGATION. |
| �[34meventmgr: refresh %#x %d ---�[m | �[34meventmgr: refresh %#x %d ---�[m |
| 騎乗セット開始 | BEGINNING HORSEBACK SETTINGS |
| 馬存在によるセット %d %d | SETTINGS DEPENDENT ON HORSE BEING LOADED %d %d |
| デモセット開始 | BEGINNING CUTSCENE SETTINGS |
| 通常セット開始 | BEGINNING REGULAR SETTINGS |
| ON/OFF kscope->kscp_pos=%d | ON/OFF kscope->kscp_pos=%d |
| eye.x=%f eye.z=%f | eye.x=%f eye.z=%f |
| AreaArrival=%x | AreaArrival=%x |
| memory_warp_point=%x | memory_warp_point=%x |
| n=%d | n=%d |
| field_map_evt[%d]=%d | field_map_evt[%d]=%d |
| Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d | Mode=%d eye.x=%f, eye.z=%f kscp_pos=%d |
| msg_data=%x, msg_end=%x jj=%x | msg_data=%x, msg_end=%x jj=%x |
| ERROR!! エラー!!! error───!!!! | ERROR!! ERROR!!! error───!!!! |
| VR-BOX種類が大きすぎます。Global_kankyo_ct | THERE ARE TOO MANY VR-BOXES. THE RELATIONSHIP BETWEEN Global_kankyo_ct'S |
| end_frameとstart_frameのフレーム関係がおかしい!!! | end_frame AND start_frame IS OFF!!! |
| by get_parcent_forAccelBrake!!!!!!!!! | by get_parcent_forAccelBrake!!!!!!!!! |
| 環境VRデータ取得失敗! ささきまでご報告を! | FAILED TO OBTAIN ENVIRONMENT VR DATA! TELL SASAKI! |
| カラーパレットの設定がおかしいようです! | SEEMS LIKE THE COLOUR PALETTE SETTINGS ARE OFF! |
| 設定パレット=[%d] 最後パレット番号=[%d] | SETTINGS PALETTE=[%d] FINAL PALETTE NUMBER=[%d] |
| �[m | �[m |
| カラーパレットがおかしいようです! | IT SEEMS THE COLOUR PALETTE IS OFF! |
| 設定パレット=[%d] パレット数=[%d] | SETTINGS PALETTE=[%d] PALETTE NUMBER=[%d] |
| �[m | �[m |
| �[31mカラーパレットがおかしいようです! | �[31mIT SEEMS THE COLOUR PALETTE IS OFF! |
| �[33m設定パレット=[%d] パレット数=[%d] | �[33mSETTINGS PALETTE=[%d] PALETTE NUMBER=[%d] |
| �[m | �[m |
| pmri->type %d->%d | pmri->type %d->%d |
| 震麺>面;;>=L麺震麺>面=L麺=L麺 | 震麺>面;;>=L麺震麺>面=L麺=L麺 |
| ******* | ******* |
| ******* | ******* |
| room_no=%d (%d)(%d) | room_no=%d (%d)(%d) |
| ******* | ******* |
| ******* | ******* |
| ROOM_INF=%d | ROOM_INF=%d |
| 部屋No.=%d | ROOM No.=%d |
| MAP テクスチャ初期化 scene_data_ID=%d | MAP TEXTURE INITIALIZATION scene_data_ID=%d |
| mapSegment=%x | mapSegment=%x |
| 現在階=%d 現在部屋=%x | CURRENT FLOOR=%d CURRENT ROOM=%x |
| ------Msgevent_Read Start | ------Msgevent_Read Start |
| %08x: | %08x: |
| %02x | %02x |
| ------Msgevent_Read End | ------Msgevent_Read End |
| prenmi_move | prenmi_move |
| prenmi_draw | prenmi_draw |
| z_room.c:カメラIDに一致するデータが存在しません camid=%d | z_room.c: THERE IS NO DATA CONSISTENT WITH THE CAMERA ID camid=%d |
| ../z_room.c | ../z_room.c |
| ../z_room.c | ../z_room.c |
| ROOM%d size=%d | ROOM%d size=%d |
| DOOR%d=<%d> ROOM1=<%d, %d> ROOM2=<%d, %d> | DOOR%d=<%d> ROOM1=<%d, %d> ROOM2=<%d, %d> |
| ../z_room.c | ../z_room.c |
| MAP獲得Bit登録 map_type=%d | MAP ACQUISITION Bit REGISTRATION map_type=%d |
| MAP獲得Bit登録 map_type=%d | MAP ACQUISITION Bit REGISTRATION map_type=%d |
| MAP獲得Bit登録 map_type=%d | MAP ACQUISITION Bit REGISTRATION map_type=%d |
| MAP獲得Bit登録 map_type=%d | MAP ACQUISITION Bit REGISTRATION map_type=%d |
| 無効なバンクです(%d) | INVALID BANK (%d) |
| OBJECT[%d] SIZE %fK SEG=%x | OBJECT[%d] SIZE %fK SEG=%x |
| num=%d adrs=%x end=%x | num=%d adrs=%x end=%x |
| Object_Exchange_check: 無効なバンクです(%d) | Object_Exchange_check: INVALID BANK (%d) |
| Object_Exchange_read_all: 無効なバンクです(%d) | Object_Exchange_read_all: INVALID BANK (%d) |
| OBJECT[%d] SIZE %fK SEG=%x | OBJECT[%d] SIZE %fK SEG=%x |
| num=%d adrs=%x end=%x | num=%d adrs=%x end=%x |
| 無効なシーンテクスチャーバンクです(%d) | INVALID SCENE TEXTURE BANK (%d) |
| SCENE TEXTURE[%d] SIZE %fK SEG=%x | SCENE TEXTURE[%d] SIZE %fK SEG=%x |
| 指定されたデモステージデータが存在しません。 | DESIGNATED CUTSCENE STAGE DATA DOES NOT EXIST. |
| なので、通常ステージが採用されます。 | AS A RESULT, THE REGULAR STAGE WILL BE USED. |
| counter=[%d] | counter=[%d] |
| code の値(%d)が異常です | code VARIABLE (%d) IS ABNORMAL |
| Z2_SONCHONOIE | (A list of the game's scenes.) |
| Z2_LAST_BS | |
| Z2_WITCH_SHOP | |
| Z2_OMOYA | |
| Z2_BOWLING | |
| Z2_HAKASHITA | |
| Z2_20SICHITAI2 | |
| Z2_AYASHIISHOP | |
| TEST01 | |
| KAKUSIANA | |
| SPOT00 | |
| Z2_IKANA | |
| Z2_KAIZOKU | |
| Z2_MILK_BAR | |
| Z2_INISIE_N | |
| Z2_TAKARAYA | |
| Z2_INISIE_R | |
| Z2_OKUJOU | |
| Z2_OPENINGDAN | |
| Z2_MITURIN | |
| Z2_13HUBUKINOMITI | |
| Z2_CASTLE | |
| Z2_DEKUTES | |
| Z2_MITURIN_BS | |
| Z2_SYATEKI_MIZU | |
| Z2_HAKUGIN | |
| Z2_ROMANYMAE | |
| Z2_PIRATE | |
| Z2_SYATEKI_MORI | |
| Z2_SINKAI | |
| Z2_YOUSEI_IZUMI | |
| Z2_KINSTA1 | |
| Z2_KINDAN2 | |
| Z2_TENMON_DAI | |
| Z2_LAST_DEKU | |
| Z2_22DEKUCITY | |
| Z2_KAJIYA | |
| Z2_00KEIKOKU | |
| Z2_POSTHOUSE | |
| Z2_LABO | |
| Z2_DANPEI2TEST | |
| Z2_16GORON_HOUSE | |
| Z2_33ZORACITY | |
| Z2_8ITEMSHOP | |
| Z2_F01 | |
| Z2_INISIE_BS | |
| Z2_30GYOSON | |
| Z2_31MISAKI | |
| Z2_TAKARAKUJI | |
| Z2_TORIDE | |
| Z2_FISHERMAN | |
| Z2_GORONSHOP | |
| Z2_DEKU_KING | |
| Z2_LAST_GORON | |
| Z2_24KEMONOMITI | |
| Z2_F01_B | |
| Z2_F01C | |
| Z2_BOTI | |
| Z2_HAKUGIN_BS | |
| Z2_20SICHITAI | |
| Z2_21MITURINMAE | |
| Z2_LAST_ZORA | |
| Z2_11GORONNOSATO2 | |
| Z2_SEA | |
| Z2_35TAKI | |
| Z2_REDEAD | |
| Z2_BANDROOM | |
| Z2_11GORONNOSATO | |
| Z2_GORON_HAKA | |
| Z2_SECOM | |
| Z2_10YUKIYAMANOMURA | |
| Z2_TOUGITES | |
| Z2_DANPEI | |
| Z2_IKANAMAE | |
| Z2_DOUJOU | |
| Z2_MUSICHOUSE | |
| Z2_IKNINSIDE | |
| Z2_MAP_SHOP | |
| Z2_F40 | |
| Z2_F41 | |
| Z2_10YUKIYAMANOMURA2 | |
| Z2_14YUKIDAMANOMITI | |
| Z2_12HAKUGINMAE | |
| Z2_17SETUGEN | |
| Z2_17SETUGEN2 | |
| Z2_SEA_BS | |
| Z2_RANDOM | |
| Z2_YADOYA | |
| Z2_KONPEKI_ENT | |
| Z2_INSIDETOWER | |
| Z2_26SARUNOMORI | |
| Z2_LOST_WOODS | |
| Z2_LAST_LINK | |
| Z2_SOUGEN | |
| Z2_BOMYA | |
| Z2_KYOJINNOMA | |
| Z2_KOEPONARACE | |
| Z2_GORONRACE | |
| Z2_TOWN | |
| Z2_ICHIBA | |
| Z2_BACKTOWN | |
| Z2_CLOCKTOWER | |
| Z2_ALLEY | |
| Skeleton_Info_Rom_SV_ct メモリアロケーションエラー | Skeleton_Info_Rom_SV_ct MEMORY ALLOCATION ERROR |
| Skeleton_Info2_ct メモリアロケーションエラー | Skeleton_Info2_ct MEMORY ALLOCATION ERROR |
| Skeleton_Info_Rom_SV_ct メモリアロケーションエラー | Skeleton_Info_Rom_SV_ct MEMORY ALLOCATION ERROR |
| Skeleton_Info2_skin2_ct メモリアロケーションエラー | Skeleton_Info2_skin2_ct MEMORY ALLOCATION ERROR |
| now_joint あきまへん!! | now_joint WON'T OPEN!! |
| morf_joint あきまへん!! | morf_joint WON'T OPEN!! |
| ROOM情報RESET SCENE_MAX=%d | ROOM DATA RESET SCENE_MAX=%d |
| ナンバーズ(宝くじ) | NUMBERS (LOTTERY) |
| numbers_table[%d]=( | numbers_table[%d]=( |
| [%d]=%d, | [%d]=%d, |
| ) | ) |
| 金スタカラー | GOLDEN SKULLTULA COLOUR |
| kinsta_color_table[%d]=%d | kinsta_color_table[%d]=%d |
| ボンバーズ合言葉 | BOMBERS PASSWORD |
| bombers_aikotoba_table[%d]=%d | bombers_aikotoba_table[%d]=%d |
| bombers_aikotoba_table[%d]=%d | bombers_aikotoba_table[%d]=%d |
| 1Mフラッシュ使用!!!! | 1M FLASH IN USE!!!! |
| file_no=%d, read_page_no=%d, read_page_ct=%d | file_no=%d, read_page_no=%d, read_page_ct=%d |
| データ読み込み | LOADING DATA |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| データ・エラー:::バックアップ読み込み | DATA ERROR:::LOADING BACKUP |
| scene_no = %d | scene_no = %d |
| Reload終了!!! | Reload COMPLETE!!! |
| 1Mフラッシュ使用!!!! | 1M FLASH IN USE!!!! |
| file_no=%d, read_page_no=%d, read_page_ct=%d | file_no=%d, read_page_no=%d, read_page_ct=%d |
| データ読み込み | LOADING DATA |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| データ・エラー:::バックアップ読み込み | DATA ERROR:::LOADING BACKUP |
| scene_no = %d | scene_no = %d |
| チェックサム=%x) | CHECKSUM=%x) |
| 1MフラッシュSAVE!!!! | 1M FLASH SAVING!!!! |
| $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ |
| チェックサム=%x | CHECKSUM=%x |
| 1Mフラッシュ使用!!!! | 1M FLASH IN USE!!!! |
| SAVE_MAX_MAX=%x (SAVE_BASE=%x Memory=%x) | SAVE_MAX_MAX=%x (SAVE_BASE=%x Memory=%x) |
| ======================================== | ======================================== |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| 1Mフラッシュ読み込みエラー!!! | ERROR LOADING 1M FLASH!!! |
| バックアップ:1Mフラッシュ読み込みエラー!!! | BACKUP:ERROR LOADING 1M FLASH!!! |
| バックアップ:1Mフラッシュ読み込みエラー!!! | BACKUP:ERROR LOADING 1M FLASH!!! |
| バックアップ:1Mフラッシュ読み込みエラー!!! | BACKUP:ERROR LOADING 1M FLASH!!! |
| 読み込み・エラー 1MフラッシュDELETE!!!! | LOADING ERROR: DELETING 1M FLASH!!!! |
| データ・エラー:::バックアップ読み込み FLASH_REG_CHECK=%d j=%x, mmm=%x | DATA ERROR::: LOADING BACKUP FLASH_REG_CHECK=%d j=%x, mmm=%x |
| バックアップ:1Mフラッシュ読み込みエラー!!! | BACKUP:ERROR LOADING 1M FLASH!!! |
| バックアップ:1Mフラッシュ読み込みエラー!!! | BACKUP:ERROR LOADING 1M FLASH!!! |
| バックアップ:1Mフラッシュ読み込みエラー!!! | BACKUP:ERROR LOADING 1M FLASH!!! |
| データ・エラー 1MフラッシュDELETE!!!! FLASH_REG_CHECK=%d nnn=%x, check_sum_calc=%x | DATA ERROR: DELETING 1M FLASH!!!! FLASH_REG_CHECK=%d nnn=%x, check_sum_calc=%x |
| Newファイル・フラグ | New FILE FLAG |
| (%x), | (%x), |
| セーブカウント=%x | SAVE COUNT=%x |
| プレイヤー登録名前 | PLAYER NAME REGISTRATION |
| (%x), | (%x), |
| 最大Life数=%x | MAXIMUM LIFE=%x |
| 現在Life数=%x | CURRENT LIFE=%x |
| ハート制御=%x | HEART CHECK=%x |
| zzz=%d FLASH:書き込み | zzz=%d FLASH: WRITING |
| 別口バックアップ:1Mフラッシュ読み込みエラー!!! | ALTERNATE BACKUP: ERROR LOADING 1M FLASH!!! |
| バックアップ:FLASH:書き込み | BACKUP: LOADING FLASH |
| 1MフラッシュDELETE!!!! | DELETING 1M FLASH!!!! |
| DELETE終了 | DELETION COMPLETE |
| 1MフラッシュCOPY!!!! | 1M FLASH COPY!!!! |
| 1Mフラッシュ読み込みエラー!!! | 1M FLASH LOADING ERROR!!! |
| 1Mフラッシュ読み込みエラー!!! | 1M FLASH LOADING ERROR!!! |
| 1Mフラッシュ読み込みエラー!!! | 1M FLASH LOADING ERROR!!! |
| 1Mフラッシュ読み込みエラー!!! | 1M FLASH LOADING ERROR!!! |
| 1Mフラッシュ読み込みエラー!!! | 1M FLASH LOADING ERROR!!! |
| セーブカウント=%x | SAVE COUNT=%x |
| プレイヤー登録名前 | PLAYER NAME REGISTRATION |
| (%x), | (%x), |
| 最大Life数=%x | MAXIMUM LIFE=%x |
| 現在Life数=%x | CURRENT LIFE=%x |
| COPY終了 | COPY COMPLETE |
| 1MフラッシュSAVE!!!! | SAVING TO 1M FLASH!!!! |
| newf=%x,%x,%x,%x,%x,%x | newf=%x,%x,%x,%x,%x,%x |
| $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ | $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ |
| チェックサム=%x | CHECKSUM=%x |
| this->no=%d | this->no=%d |
| Newファイル・フラグ | New FILE FLAG |
| (%x), | (%x), |
| セーブカウント=%x | SAVE COUNT=%x |
| プレイヤー登録名前 | PLAYER NAME REGISTRATION |
| (%x), | (%x), |
| 最大Life数=%x | MAXIMUM LIFE=%x |
| 現在Life数=%x | CURRENT LIFE=%x |
| 1Mフラッシュ使用!!!! OPTION─SAVE | 1M FLASH IN USE!!!! OPTION─SAVE |
| GOOD!GOOD! サイズ=%d + %d = %d | GOOD!GOOD! SIZE=%d + %d = %d |
| Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
| Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
| Na_SetSoundOutputMode = %d | Na_SetSoundOutputMode = %d |
| 最終オートセーブ開始!!!!!!! | BEGINNING FINAL AUTOSAVE!!!!!!! |
| FLASH:書き込み | FLASH: WRITING |
| 終了!!!! | COMPLETE!!!! |
| 別スレッドで書き込み開始 sram->page_num=%d, sram->n_pages=%d | BEGINNING TO WRITE TO SEPARATE THREAD sram->page_num=%d, sram->n_pages=%d |
| 別スレッドで書き込みON | WRITING TO SEPARATE THREAD: ON |
| 別スレッドで書き込み終了したかどうか | WRITING TO SEPARATE THREAD COMPLETE? |
| 書き込み成功 → バックアップ書き込み開始 | WRITING SUCCESSFUL → BEGIN WRITING TO BACKUP |
| 書き込み失敗1!!!!! | FAILURE TO WRITE 1!!!!! |
| 書き込み失敗1!!!!! | FAILURE TO WRITE 1!!!!! |
| バックアップ:別スレッドで書き込み | BACKUP: WRITING TO SEPARATE THREAD |
| バックアップ:書き込み成功 | BACKUP: WRITING SUCCESSFUL |
| 書き込み失敗2!!!!! | FAILURE TO WRITE 2!!!!! |
| 書き込み失敗2!!!!! | FAILURE TO WRITE 2!!!!! |
| 終了したかどうか | COMPLETE? |
| 書き込み成功 | WRITING SUCCESSFUL |
| setScissorX:ul=[%3d %3d] lr=[%3d %3d] | setScissorX:ul=[%3d %3d] lr=[%3d %3d] |
| TVTYPE の値が異常です | TVTYPE VALUE IS ABNORMAL |
| ../z_vimode.c | ../z_vimode.c |
| osViModePalLan1 | osViModePalLan1 |
| osViModeFpalLan1 | osViModeFpalLan1 |
| Custom | Custom |
| ******************** | ******************** |
| TYPE=%d | TYPE=%d |
| ******************** | ******************** |
| メッセージが,見つからなかった!!! = %x | COULDN'T FIND MESSAGE!!! = %x |
| 録音開始 録音開始 録音開始 録音開始 -> | BEGIN RECORDING BEGIN RECORDING BEGIN RECORDING BEGIN RECORDING -> |
| 録音再生 録音再生 録音再生 録音再生 -> | RECORDING PLAYBACK RECORDING PLAYBACK RECORDING PLAYBACK RECORDING PLAYBACK -> |
| 8音録音開始 8音録音開始 8音録音開始 -> | 8 CHANNEL RECORDING BEGIN 8 CHANNEL RECORDING BEGIN 8 CHANNEL RECORDING BEGIN -> |
| 8音再生 8音再生 8音再生 -> | 8 CHANNEL RECORDING PLAYBACK 8 CHANNEL RECORDING PLAYBACK 8 CHANNEL RECORDING PLAYBACK -> |
| カエルの合唱 カエルの合唱 -> | FROG CHORUS FROG CHORUS -> |
| 動体視力チェック -> | DYNAMIC VISION CHECK -> |
| リズム付き演奏チェック -> | RHYTHMIC PERFORMANCE CHECK -> |
| オカリナ(%d) | OCARINA(%d) |
| 111111111111 -> | 111111111111 -> |
| 演奏学習:ゾーラセッション | PERFORMANCE TUTORIAL: ZORA SESSION |
| 000000000000 -> | 000000000000 -> |
| 222222222222 -> | 222222222222 -> |
| msg_mode=%d | msg_mode=%d |
| サウンドSE ( %x ) | SOUND SFX ( %x ) |
| タイマータイマー = %d | TIMER TIMER = %d |
| おかりな | OCARINA |
| アイテムテクスチャREAD item=%d disp_mxp=%d | ITEM TEXTURE READ item=%d disp_mxp=%d |
| アイテムテクスチャREAD item=%d disp_mxp=%d | ITEM TEXTURE READ item=%d disp_mxp=%d |
| アイテム32-0 | ITEM 32-0 |
| アイテム32-0 | ITEM 32-0 |
| 24x24アイテム item=%d(%d) | 24x24 ITEM item=%d(%d) |
| Item message_buf=%d | Item message_buf=%d |
| アイテム message->disp_item=%d | ITEM message->disp_item=%d |
| アイテム=%d | ITEM=%d |
| Next Next Next =%d | Next Next Next =%d |
| type=%04x type0=%x type1=%x type2=%x disp_item=%x next_msg=%x | type=%04x type0=%x type1=%x type2=%x disp_item=%x next_msg=%x |
| 指定ルピー数 (%x) (%x) (%x) | DESIGNATED RUPEE AMOUNT (%x) (%x) (%x) |
| ITEM_NO=(%d) | ITEM_NO=(%d) |
| 残りゼルダ時間 = | REMAINING ZELDA TIME = |
| 残りゼルダ時間 = | REMAINING ZELDA TIME = |
| rpc[%d] = %x | rpc[%d] = %x |
| 『大翼の歌』_NWS24 m=%d wpt=%d | "SONG OF SOARING"_NWS24 m=%d wpt=%d |
| 文字【%d】=%x | CHARACTER【%d】=%x |
| m=%d k=%d | m=%d k=%d |
| kanfont->bpt=%d | kanfont->bpt=%d |
| 文字数(%d)=%f(%f) center_space[%d]=%d center=%d | CHARACTER(%d)=%f(%f) center_space[%d]=%d center=%d |
| ckey JJ=%d message->disp_myp=%d | ckey JJ=%d message->disp_myp=%d |
| key JJ=%d message->disp_myp=%d | key JJ=%d message->disp_myp=%d |
| 名前(%d) = | NAME(%d) = |
| (%x), | (%x), |
| etm[%d] = %x | etm[%d] = %x |
| ゼルダ時間 = | ZELDA TIME = |
| rpc[%d] = %x | rpc[%d] = %x |
| line=%d i=%d ルピー数入力 = | line=%d i=%d RUPEE AMOUNT ENTRY = |
| 決定ルピー数 = | RUPEE AMOUNT DETERMINED = |
| 合計ルピー数 = | TOTAL RUPEE AMOUNT = |
| はぐれ妖精合計数 = %d | TOTAL STRAY FAIRIES = %d |
| 金スタ合計数 = %d | TOTAL GOLD SKULLTULAS = %d |
| 釣り堀魚サイズ = | FISH POND FISH SIZE = |
| 流鏑馬スコア = | HORSEBACK ARCHERY SCORE = |
| line=%d i=%d ルピー数入力 = | line=%d i=%d RUPEE AMOUNT ENTRY = |
| line=%d i=%d 合言葉(数字1〜5)入力 = | line=%d i=%d PASSWORD (NUMERAL 1~5 ENTRY) = |
| line=%d i=%d ナンバーズ(数字0〜9)入力 = | line=%d i=%d NUMBERS (NUMERAL 0~9 ENTRY) = |
| line=%d i=%d 金スタコード(数字0〜3)入力 = | line=%d i=%d GOLD SKULLTULA CODE (NUMERAL 0~3 ENTRY) = |
| kinsta_color_table[%d]=%d | kinsta_color_table[%d]=%d |
| はぐれ妖精合計数 = %d | TOTAL STRAY FAIRIES = %d |
| ジャングル・クルーズお婆射的合計数 = %d | TOTAL TARGETS IN OLD LADY'S JUNGLE CRUISE = %d |
| ナンバーズ当選番号表示 | LOTTERY: WINNING NUMBERS DISPLAY |
| ナ購入番号表示 | LOTTERY: PURCHASED NUMBERS DISPLAY |
| マニ屋アイテム買い取り金額表示=%d item_ID=(%d) Get_Register_Item=(%d) | CURIOSITY SHOP: ITEM TRANSACTION AMOUNT DISPLAY=%d item_ID=(%d) Get_Register_Item=(%d) |
| ボンバーズ合言葉表示 jj=%d | BOMBERS PASSWORD DISPLAY jj=%d |
| 11ボンバーズ合言葉表示 jj=%d | 11 BOMBERS PASSWORD DISPLAY jj=%d |
| kin_color_table[%d]=%d kin_moji_table[%d]=%x | kin_color_table[%d]=%d kin_moji_table[%d]=%x |
| 残りゼルダ時間 = | REMAINING ZELDA TIME = |
| HI_SCORE(kanfont->mbuff.message_buf[message->rdp]) = %x | HI_SCORE(kanfont->mbuff.message_buf[message->rdp]) = %x |
| HI_SCORE( kanfont->mbuff.message_buf[message->rdp]) & 0xff000000 = %x | HI_SCORE( kanfont->mbuff.message_buf[message->rdp]) & 0xff000000 = %x |
| rpc[%d] = %x | rpc[%d] = %x |
| 水射的場HiーScore = %d | WATER SHOOTING GALLERY HI-SCORE = %d |
| 名前(%d) = | NAME(%d) = |
| (%x), | (%x), |
| ジャングル・クルーズお婆射的場HiーScore = %d | OLD LADY'S JUNGLE CRUISE SHOOTING GALLERY HI-SCORE = %d |
| 000 jj=%d | 000 jj=%d |
| ???文字数(%d)=%f message->center_space[%d]=%d (%d) | ??? CHARACTER NUMBER(%d)=%f message->center_space[%d]=%d (%d) |
| 222Dot=%d (%d) (%d) | 222Dot=%d (%d) (%d) |
| jj=%d | jj=%d |
| Z_TIMER_END (message->key_off_flag=%d) | Z_TIMER_END (message->key_off_flag=%d) |
| msg_disp_type0=%d 吹き出し種類=%d(%d) | msg_disp_type0=%d TEXT BOX TYPE=%d(%d) |
| message_no=%d GetPREV_ALPHA_TYPE=%d | message_no=%d GetPREV_ALPHA_TYPE=%d |
| STAFF版 | STAFF VERSION |
| item_scale=%d | item_scale=%d |
| item_scale=%d | item_scale=%d |
| item_scale=%d | item_scale=%d |
| item_scale=%d | item_scale=%d |
| item_scale=%d | item_scale=%d |
| [%04x] [%04x] [%04x] [%04x] [%04x] | [%04x] [%04x] [%04x] [%04x] [%04x] |
| センタリング message->center=%x(%04x, %04x, %04x, %04x) | CENTERING message->center=%x(%04x, %04x, %04x, %04x) |
| カレイド・めっせーじ=%x | KALEIDO MESSAGE=%x |
| message->color_a=%d | message->color_a=%d |
| message_set めっせーじ=%d message=%x (%d) | message_set MESSAGE=%d message=%x (%d) |
| message_set2 めっせーじ=%d message=%x | message_set2 MESSAGE=%d message=%x |
| message_set_telop めっせーじ=%d message=%x | message_set_telop MESSAGE=%d message=%x |
| schedule_message_set ポインター=%d schedule_message_pt=%d | schedule_message_set POINTER=%d schedule_message_pt=%d |
| point=%d (%d) | point=%d (%d) |
| schedule_message_set ポインター=%d schedule_message_pt=%d | schedule_message_set POINTER=%d schedule_message_pt=%d |
| オカリナ登録Bit=%x | OCARINA REGISTRATION Bit=%x |
| 『長老の子守唄』 ocarina_bit=%x | "LULLABY INTRO" ocarina_bit=%x |
| 『ゴロンのララバイ』 ocarina_bit=%x | "GORON LULLABY" ocarina_bit=%x |
| message->ocarina_bit = %x(%x) | message->ocarina_bit = %x(%x) |
| 『RANDOM』 ocarina_bit=%x | "RANDOM" ocarina_bit=%x |
| バッファクリアOFF | BUFFER CLEAR OFF |
| 音符バッファ初期化 | MUSICAL NOTE BUFFERING INITIALIZATION |
| �[31m☆☆☆☆☆ オカリナ番号=%d(%d) ☆☆☆☆☆ | �[31m☆☆☆☆☆ OCARINA NUMBER=%d(%d) ☆☆☆☆☆ |
| �[m | �[m |
| 長老の子守歌まちがい444444444 | LULLABY INTRO ERROR444444444 |
| ギターセッション555555555 message_number2=%d | GUITAR SESSION555555555 message_number2=%d |
| Ocarina_C_QUARTET 222222222 | Ocarina_C_QUARTET 222222222 |
| ocarina_set 000000000000000000 = %d | ocarina_set 000000000000000000 = %d |
| 222222222 | 222222222 |
| 333333333 | 333333333 |
| オカリナモード = %d ocarina_message_number=(%d) | OCARINA MODE = %d ocarina_message_number=(%d) |
| 演奏開始 ocarina_no=%d | BEGIN PERFORMANCE ocarina_no=%d |
| ?????録音再生 録音再生 録音再生 録音再生 -> | ?????RECORDING PLAYBACK RECORDING PLAYBACK RECORDING PLAYBACK RECORDING PLAYBACK -> |
| ひっひっひっひ | HEHEHEHEHE |
| 000模範演奏=%x | 000EXAMPLE PERFORMANCE=%x |
| 000模範演奏 Ocarina_Session | 000EXAMPLE PERFORMANCE Ocarina_Session |
| 000模範演奏(後半4音) Ocarina_Session | 000EXAMPLE PERFORMANCE (LAST 4 NOTES) Ocarina_Session |
| 模範演奏=%x | EXAMPLE PERFORMANCE=%x |
| message->ocarina_no=%d (%d) | message->ocarina_no=%d (%d) |
| フリー演奏 | FREE PERFORMANCE |
| ノーマル:ocarina_bit=%x | NORMAL:ocarina_bit=%x |
| 16音チェック:ocarina_bit=%x | 16 NOTE CHECK:ocarina_bit=%x |
| 台上演奏 | ON-STAGE PERFORMANCE |
| Na_StartOcarinaSinglePlayCheck2( message->ocarina_no ); | Na_StartOcarinaSinglePlayCheck2( message->ocarina_no ); |
| へっへっへっへ | HOOHOOHOOHOO |
| 各プレイヤー楽器セット PlayerStatus[%d]=%d | INSTRUMENT SET FOR EACH PLAYER PlayerStatus[%d]=%d |
| 大音量ゾ─ラ | LOUD VOLUME ZORA |
| M_OCARINA10_S:演奏チェック=%d | M_OCARINA10_S:PERFORMANCE CHECK=%d |
| M_OCARINA90:演奏チェック=%d | M_OCARINA90:PERFORMANCE CHECK=%d |
| ふっふっふっふ | TEEHEEHEEHEE |
| Ocarina_C_Session onpu_pt=%d info->locate=%d | Ocarina_C_Session onpu_pt=%d info->locate=%d |
| M_OCARINA20_S:演奏チェック=%d | M_OCARINA20_S:PERFORMANCE CHECK=%d |
| フリー:16音演奏前半正解!!!! | FREE:16-NOTE PREVIOUS HALF OF PERFORMANCE CORRECT!!!! |
| 16音FREE演奏 正解!!!! | 16-NOTE FREE PERFORMANCE CORRECT!!!! |
| 演奏曲=%x | SONG PERFORMED=%x |
| Ocarina_Flog 正解模範演奏=%x | Ocarina_Frog CORRECT EXAMPLE PERFORMANCE=%x |
| Ocarina_Flog 正解模範演奏=%x | Ocarina_Frog CORRECT EXAMPLE PERFORMANCE=%x |
| Ocarina_Free 正解模範演奏=%x | Ocarina_Free CORRECT EXAMPLE PERFORMANCE=%x |
| RANDAMオカリナ正解 | RANDOM OCARINA CORRECT |
| 16音演奏後半失敗!!! → 前半演奏チェックへ戻る | FAILURE AT LATTER HALF OF 16-NOTE PERFORMANCE!!! → RETURN TO FORMER HALF CHECK |
| 再度16音チェック:ocarina_bit=%x | SECOND 16-NOTE CHECK:ocarina_bit=%x |
| 正解模範演奏=%x | CORRECT EXAMPLE PERFORMANCE=%x |
| M_OCARINA21:正解:message->ocarina=%x | M_OCARINA21:CORRECT:message->ocarina=%x |
| M_OCARINA26:正解:message->ocarina=%x | M_OCARINA26:CORRECT:message->ocarina=%x |
| M_OCARINA92:message->ocarina=%x -> | M_OCARINA92:message->ocarina=%x -> |
| 正解 | CORRECT |
| 不正解 | INCORRECT |
| 正解:音符RGB | CORRECT:NOTE RGB |
| ここここここ | OHOHOHOHOHO |
| msg_mode3=%d | msg_mode3=%d |
| 音符落下 msg_mode=%d | DESCENDING NOTES msg_mode=%d |
| Na_StopOcarinaMode(); | Na_StopOcarinaMode(); |
| Na_StopOcarinaMode() message->ocarina=%d | Na_StopOcarinaMode() message->ocarina=%d |
| Na_StopOcarinaMode(); | Na_StopOcarinaMode(); |
| Na_StartOcarinaBgm Na_StartOcarinaBgm Na_StartOcarinaBgm | Na_StartOcarinaBgm Na_StartOcarinaBgm Na_StartOcarinaBgm |
| ☆☆☆ocarina=%d message->ocarina_no=%d --> | ☆☆☆ocarina=%d message->ocarina_no=%d --> |
| M_OCARINAC: ocarina_no=%d(%d) | M_OCARINAC: ocarina_no=%d(%d) |
| ぬけがらのエレジー OK! | ELEGY OF EMPTINESS OK! |
| ぬけがらのエレジー 使用不可! | CAN'T USE ELEGY OF EMPTINESS! |
| Ocarina_FreeFree OCARINA_MODE=%d --> | Ocarina_FreeFree OCARINA_MODE=%d --> |
| タグOcarina_PC_Awaking=%d(%d) ☆☆☆ | TAG Ocarina_PC_Awaking=%d(%d) ☆☆☆ |
| OCARINA_MODE=%d | OCARINA_MODE=%d |
| 魔方陣Ocarina_C_Awaking=%d(%d) ☆☆☆ | MAGIC SQUARE Ocarina_C_Awaking=%d(%d) ☆☆☆ |
| → OCARINA_MODE=%d chk_ocarina_no=%d | → OCARINA_MODE=%d chk_ocarina_no=%d |
| ocarina_no=%d 選曲=%d | ocarina_no=%d SONG CHOSEN=%d |
| 模範演奏 ocarina_no=%d | EXAMPLE PERFORMANCE ocarina_no=%d |
| NA_OCA_SEQ_STOP info->locate=%d info->button=%d | NA_OCA_SEQ_STOP info->locate=%d info->button=%d |
| M_OCARINA20 : ocarina_no=%x status=%x | M_OCARINA20 : ocarina_no=%x status=%x |
| z_message.c 長老の子守唄 取得メロディ=%d | z_message.c LULLABY INTRO ACQUIRED MELODY=%d |
| ミルクバー処理 | PROCESSING MILK BAR |
| z_message.c 取得メロディ=%d | z_message.c ACQUIRED MELODY=%d |
| z_message.c ランダム成功=%d | z_message.c RANDOM SUCCESS=%d |
| エッ〜!! NA_OCA_CHK_STOP | EYY!! NA_OCA_CHK_STOP |
| 案山子録音 初期化 | INITIALIZING SCARECROW RECORDING |
| onpu_pt=%d, locate=%d | onpu_pt=%d, locate=%d |
| 入力ボタン【%d】=%d | BUTTON ENTRY【%d】=%d |
| 録音終了!!!!!!!!! message->info->status=%d | RECORDING COMPLETE!!!!!!!!! message->info->status=%d |
| aaaaaaaaaaaaaa | aaaaaaaaaaaaaa |
| 録音終了!!!!!!!!!録音終了 | RECORDING COMPLETE!!!!!!!!! RECORDING COMPLETE |
| ==================================================================== | ==================================================================== |
| %d, | %d, |
| ==================================================================== | ==================================================================== |
| status=%d (%d) | status=%d (%d) |
| bbbbbbbbbbb | bbbbbbbbbbb |
| 8音録音OK! wct=%d | 8 NOTE RECORDING OK! wct=%d |
| ==================================================================== | ==================================================================== |
| %d, | %d, |
| ==================================================================== | ==================================================================== |
| すでに存在する曲吹いた!!! | YOU PLAYED AN ALREADY EXISTING SONG!!! |
| cccccccccccc | cccccccccccc |
| リズム付き演奏チェック=%d | RHYTHMIC PERFORMANCE CHECK=%d |
| M_PLAYOCA01 : ocarina_no=%x status=%x | M_PLAYOCA01 : ocarina_no=%x status=%x |
| z_message.c 取得メロディ=%d | z_message.c ACQUIRED MELODY=%d |
| 速い!!!!! | FAST!!!!! |
| 遅い!!!!! | SLOW!!!!! |
| 失敗!!!!! | FAILURE!!!!! |
| start_flag=%d | start_flag=%d |
| start_flag=%d | start_flag=%d |
| dxpos=%d dypos=%d dypos1 dypos2=%d | dxpos=%d dypos=%d dypos1 dypos2=%d |
| message->msg_disp_type=%x type0=%d | message->msg_disp_type=%x type0=%d |
| fukidashi_texture_dma fukidashi_texture_dma fukidashi_texture_dma | fukidashi_texture_dma fukidashi_texture_dma fukidashi_texture_dma |
| message->next_msg=%d | message->next_msg=%d |
| OCARINA_MODE=%d -> | OCARINA_MODE=%d -> |
| Oca_Play OCARINA_MODE=%d | Oca_Play OCARINA_MODE=%d |
| OCARINA_MODE=%d -> | OCARINA_MODE=%d -> |
| Oca_Time_Sel1 OCARINA_MODE=%d | Oca_Time_Sel1 OCARINA_MODE=%d |
| OCARINA_MODE=%d -> | OCARINA_MODE=%d -> |
| Oca_Time_Sel2 OCARINA_MODE=%d | Oca_Time_Sel2 OCARINA_MODE=%d |
| OCARINA_MODE=%d -> | OCARINA_MODE=%d -> |
| OCARINA_MODE=%d | OCARINA_MODE=%d |
| select=%d | select=%d |
| NA_SE_SY_MESSAGE_PASS NA_SE_SY_MESSAGE_PASS NA_SE_SY_MESSAGE_PASS | NA_SE_SY_MESSAGE_PASS NA_SE_SY_MESSAGE_PASS NA_SE_SY_MESSAGE_PASS |
| ====================== メーターRESET3333 ====================== | ====================== METER RESET3333 ====================== |
| NA_SE_SY_DECIDE NA_SE_SY_DECIDE NA_SE_SY_DECIDE NA_SE_SY_DECIDE | NA_SE_SY_DECIDE NA_SE_SY_DECIDE NA_SE_SY_DECIDE NA_SE_SY_DECIDE |
| ====================== メーターRESET4444 ====================== | ====================== METER RESET4444 ====================== |
| OCARINA_MODE=%d (%d) | OCARINA_MODE=%d (%d) |
| =================== | =================== |
| =================== | =================== |
| =================== | =================== |
| OCARINA_MODE=%d chk_ocarina_no=%d | OCARINA_MODE=%d chk_ocarina_no=%d |
| =================== | =================== |
| =================== | =================== |
| =================== | =================== |
| NEXT message->ocarina_no=%d | NEXT message->ocarina_no=%d |
| NEXT message->ocarina_no=%d | NEXT message->ocarina_no=%d |
| M_SAVE0 FLASH:別スレッドで書き込み開始 file_no=%x | M_SAVE0 FLASH: BEGIN WRITING TO SEPARATE THREAD file_no=%x |
| メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | MESSAGE FOUND!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) |
| メッセージが,見つからなかった!!! = %x | MESSAGE NOT FOUND!!! = %x |
| get_msg_add_get_STAFF data=%d | get_msg_add_get_STAFF data=%d |
| pnt->msg_num=%d data=%d | pnt->msg_num=%d data=%d |
| メッセージが,見つかった!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) | MESSAGE FOUND!!! = %x (data=%x) (data0=%x) (data1=%x) (data2=%x) (data3=%x) |
| タイマー (%x) (%x) | TIMER (%x) (%x) |
| 合計wct=%x(%d) | TOTAL wct=%x(%d) |
| サウンド(SE) | SOUND (SFX) |
| JJ=%d | JJ=%d |
| NZ_NEXTMSG=%x, %x, %x | NZ_NEXTMSG=%x, %x, %x |
| 名前 = | NAME = |
| %x | %x |
| EVENTタイマー = | EVENT TIMER = |
| 流鏑馬スコア = %d | HORSEBACK ARCHERY SCORE = %d |
| 釣り堀魚サイズ = | FISHING POND FISH SIZE = |
| %x(%x) | %x(%x) |
| ランキング=%d | RANKING=%d |
| score=%d | score=%d |
| ゼルダ時間 = | ZELDA TIME = |
| ITEM_NO=(%d) (%d) | ITEM_NO=(%d) (%d) |
| NZ_TIMER_END (message->key_off_flag=%d) | NZ_TIMER_END (message->key_off_flag=%d) |
| NZ_BGM (message->key_off_flag=%d) | NZ_BGM (message->key_off_flag=%d) |
| kaleido_scope | kaleido_scope |
| player_actor | player_actor |
| OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s | OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s |
| KaleidoArea の最大サイズは %d バイトを確保します | %d BYTES RESERVED FOR MAXIMUM SIZE OF KaleidoArea |
| KaleidoArea %08x - %08x | KaleidoArea %08x - %08x |
| KaleidoArea_dllcnv ポインタ異常:%08x | KaleidoArea_dllcnv POINTER ABNORMAL:%08x |
| KaleidoArea_dllcnv ポインタ異常:%08x | KaleidoArea_dllcnv POINTER ABNORMAL:%08x |
| fbdemo_cleanup(%08x) | fbdemo_cleanup(%08x) |
| msleep(100); | msleep(100); |
| fbdemo_init(%08x, %d, %d) | fbdemo_init(%08x, %d, %d) |
| fbdemo_init allocation error | fbdemo_init allocation error |
| z_overlay_link オーバーレイのし過ぎです。もう解放できません | z_overlay_link OVERLAY OVERDONE. CAN'T ALLOCATE |
| z_overlay_unlink: 確保されていないのに解放しようとした/または解放しすぎ | z_overlay_unlink: TRIED TO ALLOCATE EVEN THOUGH IT WASN'T ALLOCATED/IT'S OVERALLOCATED |
| ../z_play.c | ../z_play.c |
| ../z_play.c | ../z_play.c |
| Actor_info後始末 CtDtCk9280=%d | Actor_info SETTLEMENT CtDtCk9280=%d |
| *** play_initを途中で抜けます1(日替わりシーン切り替え) *** | *** play_initを途中で抜けます1(日替わりシーン切り替え) *** |
| *** play_initを途中で抜けます2(scene_noが-1のため) *** | *** play_initを途中で抜けます2(scene_noが-1のため) *** |
| SCENE_NO=%d COUNTER=%d | SCENE_NO=%d COUNTER=%d |
| ZELDA ALLOC SIZE=%x | ZELDA ALLOC SIZE=%x |
| ゼルダヒープ %08x-%08x | ZELDA HEAP %08x-%08x |
| サウンドイニシャル来ました。111 | SOUND INITIAL HAS COME. 111 |
| 来た!!!!!!!!!!!!!!!!!!!!! | IT'S HERE!!!!!!!!!!!!!!!!!!!!! |
| fbdemo_init呼出し失敗! | FAILURE TO CALL fbdemo_init! |
| SCENE SIZE %fK | SCENE SIZE %fK |
| ROOM SIZE=%fK | ROOM SIZE=%fK |
| ======== EVENT CHECK i=%d START=%d | ======== EVENT CHECK i=%d START=%d |
| オーディオマネージャスレッド実行開始 | AUDIO MANAGER THREAD EXECUTION START |
| オーディオマネージャスレッド実行終了 | AUDIO MANAGER THREAD EXECUTION END |
| game_main_move START %d | game_main_move START %d |
| game_main_move END %d | game_main_move END %d |
| game_alloc領域確保 サイズ=%u バイト | game_alloc AREA ALLOCATION SIZE=%u BYTES |
| game_init_hyral:bzero(%08x, %08x) | game_init_hyral:bzero(%08x, %08x) |
| game_alloc領域確保成功 | game_alloc AREA ALLOCATION SUCCESS |
| game_alloc領域確保失敗 | game_alloc AREA ALLOCATION FAILURE |
| ../game.c | ../game.c |
| ../game.c | ../game.c |
| ***** game コンストラクタ開始 ***** | ***** game CONSTRUCTOR START ***** |
| ***** game コンストラクタ終了 ***** | ***** game CONSTRUCTOR END ***** |
| ***** game デストラクタ開始 ***** | ***** game DESTRUCTOR START ***** |
| ***** game デストラクタ終了 ***** | ***** game DESTRUCTOR END ***** |
| this = %08x | this = %08x |
| ptr = %08x size = %d | ptr = %08x size = %d |
| ShowFrameBuffer PAGE 0/1 | ShowFrameBuffer PAGE 0/1 |
| RCP is HUNG UP!! | RCP is HUNG UP!! |
| Oh! MY GOD!! | Oh! MY GOD!! |
| ../graph.c | ../graph.c |
| ../graph.c | ../graph.c |
| POLY_OPA領域死亡 | POLY_OPA AREA DEATH |
| POLY_XLU領域死亡 | POLY_XLU AREA DEATH |
| OVERLAY領域死亡 | OVERLAY AREA DEATH |
| WORK領域死亡 | WORK AREA DEATH |
| DEBUG領域死亡 | DEBUG AREA DEATH |
| グラフィックスレッド実行開始 | GRAPHIC THREAD EXECUTION START |
| ゲームクラス %s サイズ=%dバイト | GAME CLASS %s SIZE=%d BYTES |
| グラフィックスレッド実行終了 | GRAPHIC THREAD EXECUTION END |
| mainproc 実行開始 | mainproc EXECUTION START |
| システムヒープ初期化 %08x-%08x %08x | SYSTEM HEAP INITIALIZATION %08x-%08x %08x |
| sched | sched |
| audio | audio |
| padmgr | padmgr |
| graph | graph |
| main.c: リセットされたみたいだよ | main.c: LOOKS LIKE IT'S BEEN RESET |
| main.c IRQMGR_PRENMI500_MSG | main.c IRQMGR_PRENMI500_MSG |
| mainproc 後始末 | mainproc CLEANUP |
| mainproc 実行終了 | mainproc EXECUTION END |
| ../padmgr.c | ../padmgr.c |
| ../padmgr.c | ../padmgr.c |
| osVoiceInit rt=%d | osVoiceInit rt=%d |
| コントローラスレッド実行開始 | CONTROLLER THREAD EXECUTION START |
| コントローラスレッド実行終了 | CONTROLLER THREAD EXECUTION END |
| osViSetMode(%08x); | osViSetMode(%08x); |
| まだ前回のオーディオタスクが完了していないのに新たなオーディオタスクがエントリされた | NEW AUDIO TASK ENTERED, DESPITE PREVIOUS AUDIO TASK NOT BEING COMPLETE |
| SP止めようとします | STOPPING SP |
| SP止まりました | SP STOPPED |
| SP止まっているようです | LOOKS LIKE SP IS STOPPING |
| DP止めようとします | STOPPING DP |
| cmpdma_getinfo no異常 %d | cmpdma_getinfo no異常 %d |
| メモリサイズチェック OK | MEMORY SIZE CHECK OK |
| メモリサイズチェック NG | MEMORY SIZE CHECK NO-GO |
| システム停止します | SYSTEM STOPPING |
| 指向国チェック osTvType=%d | 指向国チェック osTvType=%d |
| 指向国チェックNG | 指向国チェックNG |
| システム停止します | SYSTEM STOPPING |
| **** Freeze!! **** | **** Freeze!! **** |
| SLOWLYスレッド実行開始 | SLOWLY THREAD EXECUTION START |
| SLOWLYスレッド実行終了 | SLOWLY THREAD EXECUTION END |
| PROTO A | PROTO A |
| A | A |
| C | C |
| D(NEW) | D(NEW) |
| B or D | B or D |
| UNKNOWN | UNKNOWN |
| 未知のフラッシュロム? flash_maker=%08x | UNKNOWN FLASH ROM? flash_maker=%08x |
| 1Mフラッシュロムではない? flash_type=%08x flash_maker=%08x | NOT A 1M FLASH ROM? flash_type=%08x flash_maker=%08x |
| sFRm_FlashReadArray(%08x, %u, %u) | sFRm_FlashReadArray(%08x, %u, %u) |
| sFRm_FlashSectorErase(%u) | sFRm_FlashSectorErase(%u) |
| sFRm_FlashWriteArray1(%08x, %u, %u) | sFRm_FlashWriteArray1(%08x, %u, %u) |
| ../sys_flashrom.c | ../sys_flashrom.c |
| 1MFLASH %d page writing | 1MFLASH %d page writing |
| 1MFLASH write OK!! | 1MFLASH write OK!! |
| sFRm_FlashWriteArray(%08x, %u, %u) | sFRm_FlashWriteArray(%08x, %u, %u) |
| 1MFLASH erase error | 1MFLASH erase error |
| 1MFLASH write error | 1MFLASH write error |
| メモリが確保できなかったので通常の書き込みをします | COULDN'T ALLOCATE MEMORY, WRITING NORMALLY INSTEAD |
| 書き込もうとする領域を読込みます | LOADING AREA TO WRITE TO |
| 内容が一致しました | CONTENT MATCHED |
| 内容が一致しせんでした | CONTENT NOT MATCHED |
| 消去せずに更新が可能です | CAN UPDATE WITHOUT ERASING |
| 消去せずに更新が不可能です | CAN'T UPDATE WITHOUT ERASING |
| ベリファイします | VERIFYING |
| ベリファイOK | VERIFYING OK |
| ベリファイNG | VERIFYING NO-GO |
| sys_flashromスレッド実行開始 | sys_flashrom THREAD EXECUTION START |
| sys_flashromスレッド実行終了 | sys_flashrom THREAT EXECUTION END |
| sys_flashrom | sys_flashrom |
| SUPERDMA | SUPERDMA |
| TYPE %d:ID %d is not External Map. | TYPE %d:ID %d is not External Map. |
| FastCopy | FastCopy |
| FastCopy | FastCopy |
| SLOWCOPY | SLOWCOPY |
| BGCOPY | BGCOPY |
| key step is too long !!! %d:%d>%d | key step is too long !!! %d:%d>%d |
| You played %d Melody !!! (last step:%d) | You played %d Melody !!! (last step:%d) |
| pass 0 | pass 0 |
| pass 1 | pass 1 |
| pass 2 | pass 2 |
| last key is bad !!! %d %d %02X %02X | last key is bad !!! %d %d %02X %02X |
| last key step is too short !!! %d:%d %d<%d | last key step is too short !!! %d:%d %d<%d |
| check is over!!! %d %d %d | check is over!!! %d %d %d |
| Error %d | Error %d |
| NAI_VRS:osVoiceClearDictionary %d | NAI_VRS:osVoiceClearDictionary %d |
| NAI_VRS:dict error! (%d-%d %s) | NAI_VRS:dict error! (%d-%d %s) |
| NAI_VRS:Ina_SetVruGain Error! | NAI_VRS:Ina_SetVruGain Error! |
| NAI_VRS:mask on %d | NAI_VRS:mask on %d |
| NAI_VRS:mask off %d | NAI_VRS:mask off %d |
| NAI_VRS:answer No.:%d Dist:%d Warn:%04X Level:%5d SN:%5d (Num:%d) | NAI_VRS:answer No.:%d Dist:%d Warn:%04X Level:%5d SN:%5d (Num:%d) |
| NAI_VRS:error !! (ANS_MAX:%d DIST:%d WARNING:%04X LEVEL:%5d SN:%5d) | NAI_VRS:error !! (ANS_MAX:%d DIST:%d WARNING:%04X LEVEL:%5d SN:%5d) |
| プレイヤーBボタン【剣】チェック | PLAYER B BUTTON (SWORD) CHECK |
| ?????????????????????? | ?????????????????????? |
| RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto Nintendo 1999. | RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto Nintendo 1999. |
| RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999. | RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999. |
| RSP Gfx ucode S2DEX fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo. | RSP Gfx ucode S2DEX fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo. |
| 000scene_no=%x, day_time=%x, zelda_time=%x, asahiru_fg=%x, totalday=%x, eventday=%x player_character=%d | 000scene_no=%x, day_time=%x, zelda_time=%x, asahiru_fg=%x, totalday=%x, eventday=%x player_character=%d |
| z_title.c | z_title.c |
| SRAM/FLASH装着チェック flash_flag=%d | CHECKING PRESENCE OF SRAM/FLASH flash_flag=%d |
| SRAM/FLASH装着チェック flash_flag=%d | CHECKING PRESENCE OF SRAM/FLASH flash_flag=%d |
| SRAM/FLASH装着チェック flash_flag=%d | CHECKING PRESENCE OF SRAM/FLASH flash_flag=%d |
| SRAM/FLASH装着チェック flash_flag=%d | CHECKING PRESENCE OF SRAM/FLASH flash_flag=%d |
| SRAM/FLASH装着チェック flash_flag=%d | CHECKING PRESENCE OF SRAM/FLASH flash_flag=%d |
| SRAM/FLASH装着チェック flash_flag=%d | CHECKING PRESENCE OF SRAM/FLASH flash_flag=%d |
| FILE_NO=%x | FILE_NO=%x |
| 0:OPデモヨウ シンリン | (A list of maps that appear in Map Select.) |
| 0-0:マヨイ ノ モリ | |
| 1:タウン コウガイ | |
| 1-0:テンモンカンソクジョ | |
| 1-1:テンモンカンソクジョ デ ボウエンキョウ | |
| 1-2:イカーナ ノ ハカバ | |
| 2:ロマニー ボクジョウ | |
| 3:ミルクロード | |
| 4:オモヤ | |
| 5:ウシゴヤ | |
| 6:コッコ ゴヤ | |
| 7:ドッグレースジョウ | |
| 8:ゴーマン トラック | |
| 10:ヤマザト -フユ- | |
| 10-0:ヤマザト -ハル- | |
| 10-1:ヤマザト ノ カジヤ | |
| 11:ゴロン ノ サト -フユ- | |
| 11-0:ゴロン ノ サト -ハル- | |
| 11-1:ゴロン ノ ホコラ | |
| 11-2:ハナレヤマ ノ ホコラ | |
| 11-3:ゴロン ノ ミセ | |
| 12:スノーヘッド | |
| 13:フブキ ノ ミチ | |
| 14:ユキダマ ノ ミチ | |
| 15:ゴロンレース ジョウ | |
| 16:ゴロン ノ ハカ | |
| 17:セツゲン バトル -フユ- | |
| 17-0:セツゲン バトル -ハル- | |
| 20:ヌマチ | |
| 20-0:ヌマチ ソノゴ | |
| 20-1:ヌマ ノ カンコウアンナイ | |
| 20-2:マホウオババ ノ クスリヤ | |
| 21:ウッドマウンテン | |
| 21-0:デクヒメ ノ ロウヤ | |
| 22:デクナッツ ノ シロ | |
| 22-0:クロスケ ノ アナ0 | |
| 22-1:クロスケ ノ アナ1 | |
| 22-2:クロスケ ノ アナ2 | |
| 22-3:クロスケ ノ アナ3 | |
| 22-4:クロスケ ノ アナ4 | |
| 24:ケモノミチ | |
| 24-0:モリ ノ シャテキジョウ | |
| 25:デクオウ ノ マ | |
| 26:フシギ ノ モリ | |
| 30:グレートベイ ノ カイガン | |
| 30-0:カイヨウ ケンキュウジョ | |
| 30-1:リョウシ ノ イエ | |
| 30-2:トンガリ イワ | |
| 31:ミサキ | |
| 32:カイゾクノトリデマエ | |
| 32-0:カイゾクノトリデ | |
| 32-1:カイゾクノトリデ ボウエンキョウ | |
| 32-2:カイゾクノトリデナイブ0 | |
| 32-3:カイゾクノトリデナイブ1 | |
| 32-4:カイゾクノトリデナイブ2 | |
| 32-5:カイゾクノトリデナイブ3 | |
| 32-6:カイゾクノトリデナイブ4 | |
| 32-7:カイゾクノトリデナイブ5 | |
| 32-8:カイゾクノトリデナイブ6 | |
| 32-9:カイゾクノトリデナイブ7 | |
| 32-10:カイゾクノトリデナイブ8 | |
| 32-11:カイゾクノトリデナイブ9 | |
| 33:ゾーラ ノ ホコラ | |
| 33-0:ゾーラ ノ ミセ | |
| 33-1:ゾーラ ノ ヒカエシツ | |
| 34:グレートベイ | |
| 35:タキウエ ノ ケイリュウ | |
| 40:ロックビル ノ タテアナ | |
| 40-0:テンチ ギャクテン | |
| 41:イカーナ ヘノ ミチ | |
| 42:イカーナ コジョウ | |
| 42-0:イカーナ ノ コジョウ ナイブ | |
| 42-B:イカーナ ノ コジョウ ボスベヤ | |
| 43:イカーナ ケイコク | |
| 43-0:イカーナ ケイコク ドウクツ | |
| 43-1:セコム ノ イエ | |
| 43-2:オルゴール ハウス | |
| 50:クロックタウン -ヒガシ- | |
| 50-0:マチ ノ シャテキジョウ | |
| 50-1:ハニー アンド ダーリン ノ ミセ | |
| 50-2:タカラバコヤ | |
| 50-3:ナベカマ テイ | |
| 50-4:チョウチョウ ノ イエ | |
| 50-5:ミルクバー | |
| 51:クロックタウン -ニシ- | |
| 51-0:バクダン ヤ | |
| 51-1:マニヤ | |
| 51-2:ザッカ ヤ | |
| 51-3:ケンドウジョウ | |
| 51-4:ポストハウス | |
| 51-5:タカラクジヤ | |
| 52:クロックタウン -キタ- | |
| 53:クロックタウン -ミナミ- | |
| 53-0:トケイトウナイブ | |
| 54:トケイトウ オクジョウ | |
| 55:センタクジョウ | |
| 55-0:マニヤ ノ ウラグチ | |
| 55-1:マニヤ ノ ノゾキアナ | |
| 100:ウッドマウンテン ノ シンデン | |
| 100-B:ウッドマウンテン ノ シンデン-ボス- | |
| 101:スノーヘッド ノ シンデン | |
| 101-B:スノーヘッド ノ シンデン-ボス- | |
| 102:グレートベイ ノ シンデン | |
| 102-B:グレートベイ ノ シンデン-ボス- | |
| 103:ロックビル ノ シンデン-オモテー | |
| 103-0:ロックビル ノ シンデン-ウラー | |
| 103-B:ロックビル ノ シンデン-ボス- | |
| 104:ソウゲン | |
| 104-0:ラスト デク ダンジョン | |
| 104-1:ラスト ゴロン ダンジョン | |
| 104-2:ラスト ゾーラ ダンジョン | |
| 104-3:ラスト リンク ダンジョン | |
| 104-B:ラストダンジョン -ボス- | |
| 119:デクナッツ ノ ホコラ | |
| 121:ヒミツ ノ ホコラ | |
| 122:オープニング ダンジョン | |
| 123:キョジン ノ マ | |
| 126:デクナッツ ミニゲーム | |
| 127-0:ヨウセイ ノ イズミ 0 | |
| 127-1:ヨウセイ ノ イズミ 1 | |
| 127-2:ヨウセイ ノ イズミ 2 | |
| 127-3:ヨウセイ ノ イズミ 3 | |
| 127-4:ヨウセイ ノ イズミ 4 | |
| 128:ヌマ ノ クモヤカタ | |
| 129:ウミ ノ クモヤカタ | |
| 130:ハカ ノ シタ-ダンペイ- | |
| 131:イド ノ シタ | |
| 132:ユウレイゴヤ | |
| 133-0:ハカ ノ シタ0 | |
| 133-1:ハカ ノ シタ1 | |
| 134-0:カクシアナ 0 | |
| 134-1:カクシアナ 1 | |
| 134-2:カクシアナ 2 | |
| 134-3:カクシアナ 3 | |
| 134-4:カクシアナ 4 | |
| 134-5:カクシアナ5 | |
| 134-7:カクシアナ 7 | |
| 134-9:カクシアナ 9 | |
| 134-10:カクシアナ10 | |
| 134-11:カクシアナ11 | |
| 134-13:カクシアナ13 | |
| X 1:SPOT00 | |
| title | |
| EVENTタイマー初期化 | INITIALIZE EVENT TIMER |
| ZELDA MAP SELECT | ZELDA MAP SELECT |
| **Null** | **Null** |
| %s | %s |
| OPT=%d | OPT=%d |
| シバラクオマチクダサイ | PLEASE WAIT JUST A MOMENT |
| チョット マッテネ | JUST A MOMENT, KAY? |
| ウェイト ア モーメント | WAIT A MOMENT |
| ロードチュウ | LOADING |
| ナウ ワーキング | NOW WORKING |
| イマ ツクッテマス | NOW LOADING |
| コショウジャナイヨ | NOTHING'S BROKEN! |
| コーヒー ブレイク | COFFEE BREAK |
| Bメンヲセットシテクダサイ | PLEASE SET B SIDE |
| ジットガマンノコデアッタ | ジットガマンノコデアッタ |
| イマシバラクオマチクダサイ | PLEASE WAIT A MOMENT |
| アワテナイアワテナイ。ヒトヤスミヒトヤスミ。 | DON'T PANIC, DON'T PANIC. TAKE A BREAK, TAKE A BREAK. |
| %s | %s |
| 17(オトナ) | 17(ADULT) |
| 17(ダイテツジン) | 17(GREAT SAGE) |
| 30(ゴロン) | 30(GORON) |
| 30(アイスクリーム-1) | 30(ICE CREAM-1) |
| 78(ゾーラ) | 78(ZORA) |
| 78(カルメン+1) | 78(CARMEN+1) |
| 12(デクナッツ) | 12(DEKU) |
| 12(マジェスティック) | 12(MAJESTIC) |
| 5(コドモ) | 5(CHILD) |
| 5(NTTコドモ) | 5(NTT KODOMO) |
| Age:%s | Age:%s |
| Age:???(%d) | Age:???(%d) |
| オヒルジャラ | AFTERNOON-JARA |
| アサ ジャラ | MORNING-JARA |
| ヨル ジャラ | EVENING-JARA |
| デモ00 | CUTSCENE 00 |
| デモ01 | CUTSCENE 01 |
| デモ02 | CUTSCENE 02 |
| デモ03 | CUTSCENE 03 |
| デモ04 | CUTSCENE 04 |
| デモ05 | CUTSCENE 05 |
| デモ06 | CUTSCENE 06 |
| デモ07 | CUTSCENE 07 |
| デモ08 | CUTSCENE 08 |
| デモ09 | CUTSCENE 09 |
| デモ0A | CUTSCENE 0A |
| ??? | ??? |
| Stage:%s | Stage:%s |
| サイショノヒ | FIRST DAY |
| ツギノヒ | NEXT DAY |
| サイゴノヒ | LAST DAY |
| クリアーノヒ | CLEAR DAY |
| サイショノヒ | FIRST DAY |
| Day:%s | Day:%s |
| オープニングオープニングオープニングオープニング | OPENING OPENING OPENING OPENING |
| E_NowOpDemo=%d | E_NowOpDemo=%d |
| E_NowOpDemo=%d | E_NowOpDemo=%d |
| E_NowOpDemo=%d | E_NowOpDemo=%d |
| E_NowOpDemo=%d | E_NowOpDemo=%d |
| E_NowOpDemo=%d | E_NowOpDemo=%d |
| E_NowOpDemo=%d | E_NowOpDemo=%d |
| E_NowOpDemo=%d | E_NowOpDemo=%d |
| day_time=%x next_daytime=%x | day_time=%x next_daytime=%x |