User contributions
From CloudModding OoT Wiki
- 23:15, 27 January 2020 (diff | hist) . . (+40) . . Addresses (current)
- 14:30, 5 December 2019 (diff | hist) . . (+78) . . Actors (→Initialization Variables)
- 10:31, 5 December 2019 (diff | hist) . . (+69) . . Actors (→Initialization Variables)
- 22:33, 3 December 2019 (diff | hist) . . (+167) . . Actors (improved damage color effect)
- 12:39, 30 November 2019 (diff | hist) . . (+56) . . Actors (→Initialization Variables)
- 00:51, 30 June 2019 (diff | hist) . . (+7) . . Collision (→Cylinder Body Collision Struct (Actor Instance))
- 00:33, 30 June 2019 (diff | hist) . . (+168) . . Collision (filled the table more)
- 15:28, 13 April 2019 (diff | hist) . . (+117) . . Actors (→Structure)
- 15:26, 13 April 2019 (diff | hist) . . (-26) . . Actor List (Variables) (→En_Tr)
- 09:42, 7 March 2019 (diff | hist) . . (-7) . . Ovl player actor/Animation Map (Debug Rom) (current)
- 00:21, 26 January 2019 (diff | hist) . . (+411) . . Save Format (added biggoron sword flag description and 4 new rows for magic meter)
- 22:50, 10 December 2018 (diff | hist) . . (+353) . . Actors (→Initialization Variables)
- 00:05, 17 October 2018 (diff | hist) . . (+20) . . m Scenes and Rooms (→Type 2)
- 18:56, 4 August 2018 (diff | hist) . . (0) . . Tutorial:Modification and Addition of Switches (→Lifting Door)
- 00:40, 19 July 2018 (diff | hist) . . (-12) . . m Collision Mesh Format (→Polygon Types)
- 16:18, 12 May 2018 (diff | hist) . . (+228) . . Actor List (Variables)
- 11:48, 10 April 2018 (diff | hist) . . (0) . . Scenes and Rooms (→(01) Single Format)
- 17:36, 9 April 2018 (diff | hist) . . (+2,898) . . Collision Mesh Format (Added every single possible camera value)
- 19:23, 8 April 2018 (diff | hist) . . (-88) . . Collision Mesh Format (Who cares about lost documentation, added me there too)
- 19:19, 8 April 2018 (diff | hist) . . (+226) . . Collision Mesh Format (Added missing/undocumented values)