Ovl player actor/Animation Map (Debug Rom)

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This is meant to be a more informative version of the normal Link's Animation page focusing on use in-game and proper means of replacing by using the normal Link's Animation to correspond with what you want the new animation to be carried out.

0xC23030 - 04002A80 - (Forward Vertical Slash 1-2)
0xC23034 - 04002A90 - (Very Quick Stab) - End of Vertical Slash animation.
0xC23038 - 04002A88 - (Looks down and moved hand) - Likely something with the previous animation?
0xC2303C - 01040000 - Hit Detection for first two vertical slashes?

0xC23040 - 040028C0 - (Forward Vertical Slash 1-2 with Two-Handed Sword)
0xC23044 - 040028C8 - End of Vertical Slash animation
0xC23048 - 04002498 - Recovering from above animations?
0xC2304C - 01040000 - Hit Detection (As above)

0xC23050 - 04002A98 - Vertical Slash 3 (One Handed)
0xC23054 - 04002AA0 - Vertical Slash 3 End Animation
0xC23058 - 04002540 - Recovering from above animations?
0xC2305C - 00050000 - Hit Detection?

0xC23060 - 040028D0 - Vertical Slash 3 (Two-Handed)
0xC23064 - 040028D8 - Vertical Slash 3 End Animation
0xC23068 - 040024A0 - Recovering from above animations?
0xC2306C - 01070000 - Hit Detection?
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0xC23070 - 04002968 - Horizontal Slash 1-2
0xC23074 - 04002970 - Horizontal Slash End Animation
0xC23078 - 040024C0 - As above?
0xC2307C - 01040000 - Hit Detection?

0xC23080 - 04002880 - Horizontal Slash 1-2 (Two-Handed)
0xC23084 - 04002888 - End Animation
0xC23088 - 04002478 - As above?
0xC2308C - 00050000 - Hit Detection

0xC23090 - 04002978 - Horizontal Slash 3 
0xC23094 - 04002980 - End Animation
0xC23098 - 040024C8 - As above?
0xC2309C - 02080000 - Hit Detection

0xC230A0 - 04002890 - Horizontal Slash 3 (Two-Handed)
0xC230A4 - 04002898 - End Animation
0xC230A8 - 04002480 - As above?
0xC230AC - 03080000 - Hit Detection
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0xC230B0 - 040029A0 - Diagonal Slashes 1-2 (Z-Targeting)
0xC230B4 - 040029A8 - End Animation
0xC230B8 - 040024D0 - As above?
0xC230BC - 00040000 - Hit Detection

0xC230C0 - 040028A0 - Diagonal Slashes 1-2 (Z-Targeting - Two Handed)
0xC230C4 - 040028A8 - End Animation
0xC230C8 - 04002488 - As above?
0xC230CC - 00050000 - Hit Detection

0xC230D0 - 040029B0 - Diagonal Slash 3 (Z-Targeting)
0xC230D4 - 040029A8 - End Animation
0xC230D8 - 040024D8 - As above?
0xC230DC - 00060000 - Hit Detection

0xC230E0 - 040028B0 - Diagonal Slash 3 (Z-Targeting - Two Handed)
0xC230E4 - 040028B8 - End Animaton
0xC230E8 - 04002490 - As above?
0xC230EC - 01050000 - Hit Detection

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0xC230F0 - 04002AA8 - Stabbing 1-2 (Z-Targeting)
0xC230F4 - 04002AB0 - End Animation
0xC230F8 - 04002548 - As above?
0xC230FC - 00030000 - Hit Detection

0xC23100 - 040028E0 - Stabbing 1-2 (Z-Targeting - Two Handed)
0xC23104 - 040028E8 - End Animation
0xC23108 - 040024A8 - As above?
0xC2310C - 00030000 - Hit Detection

0xC23110 - 04002AB8 - Stabbing 3 (Z-Targeting)
0xC23114 - 04002AC0 - End Animation
0xC23118 - 04002550 - As above?
0xC2311C - 01090000 - Hit Detection

0xC23120 - 040028F0 - Stabbing 3 (Z-Targeting - Two Handed)
0xC23124 - 040028F8 - End Animation
0xC23128 - 040024B0 - As above?
0xC2312C - 01080000 - Hit Detection
-------------------------------------

0xC23130 - 04002A60 - Alpha Jump Strike (No way to access this line of code that I know of, but you can easily copy and move it)
0xC23134 - 04002A50 - End Animation
0xC23138 - 04002A50 - Exactly as above.
0xC2313C - 010A0000 - Hit Detection

(NOTE: Seeing the Alpha Jump Strike in full with its actions makes it clear why it was dropped all together. It is less effective than the Jump Strike in every way, When you attack from the air the blade is behind Link rather than in front of him so until he lands he is vulnerable. It would actually make the game a little more difficult.)


0xC23140 - 04002900 - Jump Strike 
0xC23144 - 04002910 - End Animation
0xC23148 - 04002910 - Exactly as above.
0xC2314C - 010B0000 - Hit Detection

0xC23150 - 04022A50 - End Animation for Alpha Jump Strike (Cannot Access)
0xC23154 - 04022A58 - End Animation
0xC23158 - 04022A58 - Exactly as above.
0xC2315C - 00050000 - Hit Detection

0xC23160 - 04002910 - Jump Strike End Animation
0xC23164 - 04002908 - End Animation
0xC23168 - 04002908 - Exactly as above.
0xC2316C - 01020000 - Hit Detection
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0xC23170 - 04002B80 - Link attacks behind him and then quickly turns back around...? Beta? (Cannot Access)
0xC23174 - 04002B88 - End Animation
0xC23178 - 04002B88 - Exactly as above.
0xC2317C - 01050000 - Hit Detection

0xC23180 - 04002B70 - A very nice backslice! Good animation for it and everything. Beta? (Cannot Access)
0xC23184 - 04002B78 - End Animation
0xC23188 - 04002B78 - Exactly as above.
0xC2318C - 01040000 - Hit Detection 

(These two together (can only try that with a Jump Attack right now) makes it look like a rising Spin Attack, where Link is on the ground and sweeps the sword behind him then in front of him as he rises)
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0xC23190 - 04002C40 - Megaton Hammer Slam 
0xC23194 - 04002C50 - End Animation
0xC23198 - 04002C48 - As above. 
0xC2319C - 030A0000 - Hit Detection

0xC231A0 - 04002C70 - Megaton Hammer Swipe (Z-Targeting)
0xC231A4 - 04002C80 - End Animation
0xC231A8 - 04002C78 - As above.
0xC231AC - 04002C7C - Hit Detection

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0xC231B0 - 04002B28 - Spin Attack Animation (Normal, not powered up)
0xC231B4 - 04002B30 - End Animation
0xC231B8 - 04002560 - As above.
0xC231BC - 000C0000 - Hit Detection

0xC231C0 - 04002940 - Second part of Powered Up Spin Attack 
0xC231C4 - 04002948 - End Animation
0xC231C8 - 040024B8 - As above.
0xC231CC - 000F0000 - Hit Detection.

0xC231D0 - 040029C0 - First Part of Powered Up Spin Attack
0xC231D4 - 040029C8 - End Animation
0xC231C8 - 04002560 - As above.
0xC231CC - 00100000 - Hit Detection


0xC231E0 - 040029C0 - First Part of Powered Up Spin Attack (Repeat? While it does not appear to be used, invalid values and executing the Spin Attack will still freeze the game.)
0xC231E4 - 040029C8 - End Animation
0xC231E8 - 040024B8 - As above.
0xC231EC - 00100000 - Hit Detection

0xC231F0 - 04002AE8 - No idea. The animation looks glitchy even when placed fully together. May deal something with the Two-Handed Spin Attack, but I saw nothing of the sort.
0xC231F4 - 04002920 - End Animation

0xC231F8 - 04002AE0 - First part of the Sword Powering Up Spin Attack
0xC231FC - 04002920 - Eh? An actual animation or something? Oh, how bizarre. From here there is no "Hit Detection Byte" at least not for a while as it appears new animations start here. So...

---------------------------------------------

0xC231FC - 04002920 - First part of the Sword Powering Up Spin Attack (Two Handed)

0xC23200 - 04002AF0 - Actually powering up the Sword

0xC23204 - 04002928 - Actually powering up the Sword (Two Handed)

0xC23208 - 04002AF8 - Cancelling the Spin Attack before it can start.

0xC2320C - 04002930 - Cancelling the spin Attack before it can start (Two Handed)

0xC23210 - 04002B00 - Animation of moving forward or backward while charging the Spin Attack.

0xC23214 - 04002938 - Animation of moving forward of backward while charging the Spin Attack. (Two Handed)

0xC23218 - 04002AD8 - Moving side to side while charging Spin Attack.

0xC2321C - 04002198 - Moving side to side while charging Spin Attack (Two Handed)

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Defense Animations

0xC23240 - 04040800 - No idea. Does not seem to correspond to anything sensible.

0xC23244 - 040025C0 - Standing still while holding out shield in front of Link.
0xC23248 - 040025C8 - Standing still while holding out Sword in front of Link. (Two Handed)

0xC2324C - 04002580 - Shield Stance while moving forwards or backwards.
0xC23250 - 04002588 - Defense Stance while moving forwards of backwards. (Two Handed)

0xC23254 - 04002510 - Animation when a blow is deflected off the shield while moving forward of backward.
0xC23258 - 04002518 - Animation when a blow is struck while moving forward or backward in a defensive stance (Two Handed)

0xC2325C - 04002510 - Animation when a blow is deflected off the shield while moving side to side.
34F560 - 04002520 - Animation when a blow is struck while moving side to side in a defensive stance. (Two Handed)

0xC23264 - 04002EC0 - ?? The Animation looks like a lightly modified shield block, and I cannot get it to activate.
0xC23268 - 04002A08 - As above except Two Handed.

Long Range Weapon Animations

0xC2326C - 040026F0 - ?? Appears to be the Bow animation but does not correspond with the Bow at all. I'm at a loss for what this may be. If they are actually used it would only be for an instant.

0xC23270 - 04002CC8 - ?? Appears to be the Hookshot animation but does not correspond with it at all. Another loss. If used it is only for an instant.

0xC23274 - 040026C0 - Bow Animation when trying to aim it. (As below!)

0xC23278 - 04002CC0 - Hookshot Animation when trying to aim it (Change it for impossible to aim results!)

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Pain Animations


0xC23350 - 04002F80 - A slight pain animation, used when enemies deal 1/4 of a heart to Link (without special effect).
0xC23354 - 04002F78 - A slight pain animation, used when enemies deal 1/4 of a heart to Link (Only When Z-Targeting)
0xC23358 - 04002DE0 - ?? It seems very similar to above, but I couldn't find an instance where it occurs.
0xC2335C - 04002DD8 - ?? As above, I tried to be struck by nearly every foe in Hyrule and I could not locate this either.

0xC23360 - 04002F70 - Taken aback, used when enemies deal presumably larger than 1/4 heart to Link. (Without special effects)
0xC23364 - 04002428 - A recoiling blow, used when enemies deal presumably larger than 1/4 heart to Link (Only When Z-Targeting)

0xC23368 - 04002D08 - Looks to be used for Bomb Explosions striking Link, may also have more applications.
0xC2336C - 040024F0 - A strong recoil, I have not been able to locate where it is used.

When it comes to the pain animations you can feel free to change any of the ones I didn't find because I am sure that they are used, but I must not have been approaching enemies in the right way or something.

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Item Showing and Bottle Animations


0xC233E8 - 04002F88 - Animation for showing an item to someone.
0xC233EC - 04002690 - Animation for finding "Ruto's" Letter in a Bottle.

0xC233F0 - 04003198 - Animation for holding up an Event Item (Zelda's Letter in front of Guard for instance)
0xC233F4 - 04002648 - Animation for swinging bottle.
0xC233F8 - 04002640 - Animation for catching something in a bottle.
0xC233FC - 02030000 - Our old friend the Hit Detection makes a return. Disabling it will make it so you cannot catch anything in a bottle. Could be useful to a difficulty mod, maybe.

0xC23400 - 04002680 - Animation for when Link uses a bottle and his boots are about level with the water level.
0xC23404 - 04002678 - Animation for when Link catches something in a bottle while in a level of water.
0xC23408 - 05030000 - Hit Detection for water catching.

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Horse Mounting Animations

0xC23418 - 04003398 - Mounting a Horse from the Right.
0xC23424 - 040033A8 - Mounting a Horse from the Left.

0xC23430 - 04002EE0 - Possibly drawing out the Bow while on a Horse, but it is a mere instant.
0xC23434 - 040031D0 - Looks very similar to above but nulling it did not freeze the game when I used every animation I could think of while on a horse so it may be unused. (Cannot Access)

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Parry Animations

0xC2346C - 04002B10 - Richocheting off Blade (When Not Z-Targeting!)
0xC23470 - 04002B20 - Richocheting off Blade (When Not Z-Targeting!) (Two Handed)
0xC23474 - 04002B08 - Richocheting off Blade (When Z-Targeting!)
0xC23478 - 04002B18 - Richocheting off Blade (When Z-Targeting!) (Two Handed)
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Horse Riding Animations



0xC237E4 - 04003370 - Animation for when Epona rears up.
0xC237E8 - 04003368 - Link warped into the ground flat on his face as he moved glitchily back and forth. I think it might be same to say that this animation is not normally used. (Cannot Access)
0xC237EC - 04003380 - Seems to be the animation Link does when Epona is lightly trotting.
0xC237F0 - 04003358 - Looks like more of the above and activated in the same way.
0xC237F4 - 04003338 - Animation when Epona is at full speed.
0xC237F8 - 04003348 - ?? Seemed very much like 3368 (Cannot Access)
0xC237FC - 04003350 - When Epona Rears up to her highest or when you jump a high fence.

0xC23808 - 04003388 - When Epona Rears up and is coming back down.
0xC2380C - 04003388 - ?? It appears to be a repeat of above but it doesn't appear to be used. (Cannot Access)
0xC23810 - 04003388 - Seems to be used if you stay on Epona for a second before starting to ride.

0xC23814 - 04003360 - Used when using a carrot in a slow trot.
0xC23818 - 04003340 - Used when using a carrot in a medium trot.
0xC2381C - 04003340 - ?? (It should be same as above) (Cannot Access)
0xC23820 - 04003340 - ?? (It should be same as above) (Cannot Access)

0xC2382C - 040033C8 - Link's animation when stationary on Epona (not counting special waiting animations)
0xC23830 - 040033B8 - Appears to be the idle animation of Link petting Epona
0xC23834 - 040033C0 - Idle animation for Link looking around while on Epona.

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Magic Animations (The animations are in pieces to avoid the 5 kb limit)

04002D28 - Initial cast animation

0xC238F8 - 04002CF8 - Link starting to hold up hands as Farore's Wind begins to materialize.
0xC238FC - 04002CE0 - Link beginning to materialize Nayru's Love (Before kneeling to the ground)
0xC23900 - 04002D10 - Link beginning to slam his hand down to the ground to use Din's Fire.

0xC23904 - 04002D00 - Link holding up his hands as Farore's Wind begins to materialize.
0xC23908 - 04002CE8 - Link kneeling on the ground while casting Nayru's Love (before beginning to rise.)
0xC2390C - 04002D18 - Link's hand lightly trembling after he slams it to the ground.

0xC23910 - 04002D08 - Link finishing casting Farore's Wind
0xC23914 - 04002CF0 - Link finishing casting Nayru's Love and rising from the ground.
0xC23918 - 04002D20 - Link rising as he finishes casting Din's Fire.

Note: The initial casting of a spell seems to be shared among all of the spells, even the unused spells and may go a distance to explain why the unused spell slots fail to proceed.

--------------------------------------------------------------------

Event Actions 

Event Actions 

Note: We've entered into a strange section that is rather difficult to test, so I will make assumptions based on my knowledge of the game and the appearance of the animation.

0xC239CC - 04002790 - Presumably Link looking back to see a door shut behind him.

0xC239E4 - 04002740 - Link looking surprised. (Unsure where this is outside of cutscenes)

0xC23A04 - 04002778 - I believe it is when Link turns around in the Temple of Time to see Shiek standing in the entrance way.
0xC23A14 - 04002860 - Link being warped up by a Blue Warp
0xC23A24 - 04002348 - Must be a child action of some sort because Adult Link's legs are in the ground as he does it, and what "it" appears to be is him holding his hands out as if about to receive something.
0xC23A2C - 04002350 - Obtaining Medallion
0xC23A34 - 04002358 - Possibly receiving a Medallion.
0xC23A3C - 040023B0 - Link standing up and dusting his tunic, after listening to the Deku Tree's Story
0xC23A44 - 040023B8 - Sitting down, likely listening to the Great Deku Tree's story.
0xC23A54 - 04002728 - Link looking surprised as he warily is about to turn around (Beta?)

0xC23A74 - 040027A8 - Link looking at himself after having grown up or turned back in a kid.
0xC23A7C - 04002DB0 - Link looking like he took a heavy hit. Possibly being smashed by Darunia after Dodongo's Cavern
0xC23A84 - 04002DC0 - Possibly on the floor from being smashed by Darunia after Dodongo's Cavern
0xC23A94 - 04003098 - Looks to be the first part of holding up an item, but doesn't correspond with actual treasure gains.
0xC23A9C - 04002780 - It should be Link receiving an Item from a chest and holding it up, but I can't get it to work.

0xC23AAC - 04003088 - Link drawing his sword expectedly. (No idea where this is used)

0xC23AC4 - 04002320 - Link falling off the log when he is warped out of Jabu Jabu.
0xC23ADC - 04002338 - Link looking around and then deciding to sit down. Not sure where this is used.

0xC23AE0 - 04002F90 - Link looking really distraught as he grabs his throat, and kicks his feet, but this isn't the Drowning Animation I don't believe.

0xC23AFC - 04002410 - Link getting up from sleeping?
0xC23B04 - 04002418 - Link nodding his head to Navi before he heads out of his house.
0xC23B14 - 04002390 - Link possibly looking at Navi while sitting down?

0xC23B34 - 040023A0 - I assume looking at Ganondorf through the castle window.
0xC23B3C - 04002368 - Link looking like he's backing up slowly a step or two.

0xC23B4C - 04002370 - Link drawing his sword and shield to challenge Ganondorf in front of Castle Town.

0xC23B54 - 040027B0 - Link running over to the crystal containing Zelda and placing his hands on it.
0xC23B5C - 040027B8 - Link lightly slamming his hand on the crystal containing Zelda
0xC23B64 - 040027C0 - Watching the crystal drift away.
0xC23B6C - 04002768 - Turning around dramatically in the ToT to see Shiek standing there (Repeat?)
0xC23B74 - 040027D8 - Link shielding his eyes during Shiek's transformation
0xC23B7C - 040027E0 - Link continuing to shield his eyes

0xC23B84 - 04002380 - Link looking to his right (Not entirely sure, possibly when the Rainbow Bridge starts to form)
0xC23B8C - 04002828 - Checking to see if the Rainbow Bridge is real

0xC23B94 - 04002470 - Child Link quickly shifting frightened back and forth. Possibly beta.

0xC23B9C - 040032A8 - Possibly preparing to fend off Bongo-Bongo in Kakariko Village.
0xC23BA4 - 040032A0 - Link getting up after being knocked to the ground (Presumably from Bongo Bongo cutscene)
0xC23BAC - 040032A0 - Same animation as above.

0xC23BB4 - 04002AE8 - A quick animation of Link seemingly getting ready to fight.
0xC23BBC - 04002450 - Link just standing there, with his legs closer together than normal with the camera behind him...?
0xC23BC4 - 04002460 - Link slightly looking around in the same position as above.
0xC23BCC - 04002458 - Looks the same as 2450
0xC23BD4 - 04002440 - Link possibly preparing to take a Blue Warp with a wary look to the side before looking up.
0xC23BDC - 04002438 - Link quickly looking to his side (still feel it is a part of the Blue Warp)

0xC23BF4 - 04003448 - Possibly the animation of lifting the Ocarina to play it?
0xC23BFC - 04003460 - The animation of learning a new song.
0xC23C04 - 04003440 - Looked very similar to 3448.

0xC23C0C - 04002798 - Resisting Ganondorf's Dark Wave.
0xC23C14 - 04002818 - Link looking to his hand in surprise to look at the Triforce of Courage
0xC23C1C - 04002848 - Link looking very pensive.
0xC23C24 - 04002850 - Link being taken aback (not entirely sure, maybe when you first enter Ganondorf's Chamber? Also possibly the Tower's Destruction)
0xC23C2C - 040034E0 - Link slowly turning nonchalantly.
0xC23C34 - 040034D8 - Link looking up to look at Navi as she's talking about not being kept back by Ganon
0xC23C3C - 040034C8 - Link moving to guard Zelda when a boom is heard in the Ganon Castle Ruins.
0xC23C44 - 04003470 - Link looking behind him quickly to see the flames rise blocking him off from Zelda.
0xC23C4C - 04003478 - Link quickly making an about face to watch Ganondorf rise.
0xC23C54 - 040034C0 - Link watching Ganondorf rise.
0xC23C5C - 04003480 - Link staring in abject terror as Ganondorf turns into Ganon
0xC23C64 - 04003490 - Link looking like he's getting ready to draw his sword in shock.
0xC23C6C - 04003488 - Link having the Master Sword knocked out of his hand.
0xC23C74 - 04003498 - Link watching the Master Sword fly.
0xC23C7C - 040034B0 - Link turning to face Ganon

0xC23C8C - 04003420 - I thought it may have been his idle animation where he swings his sword, but I saw no change when changed. I do not know where this instance is used then.
0xC23CA4 - 04003250 - Link wiping sweat off of his brow. These are Clearly idle animations. I do not know why they do nothing when changed though.
0xC23CB4 - 04002810 - Link being captured by Gerudo (Hylian as well?) Guards.

0xC23CBC - 04002838 - (Back to our regularly scheduled program?) Link receiving his sword after Ganon knocked it away.
0xC23CC4 - 04002CD0 - Link performing the finishing blows on Ganon.
0xC23CCC - 04002CD8 - Link pulling his sword back after stabbing Ganon.
0xC23CD4 - 04002868 - Link watching Zelda use her beam of light on Ganon.
0xC23CDC - 040027E8 - Link beginning to watch his sword glow.
0xC23CE4 - 040027F8 - Link watching his sword glow.
0xC23CEC - 04002800 - Link finishing watching his sword glow.

0xC23D8C - 04002730 - Link slowly looking around?

0xC23DC4 - 040030A8 - Link playing his Ocarina? (Not normal action)

0xC23E4C - 04002398 - Child Link wih his head turned, looking off into the distance?

0xC23E8C - 040027D0 - Link with his hands on the crystal containing Zelda?
0xC23E9C - 040027C8 - Link watching the crystal fade upwards?
0xC23EBC - 04002388 - Link looking back and forth, possibly as the Temple of Time begins to shake.

0xC23F04 - 04002450 - (Repeat?)
0xC23F0C - 04002448 - Link nonchalantly looking up at something.
0xC23F14 - 04002450 - (Repeat?)

0xC23F2C - 04003468 - Link just standing there normally. (Not normal action.)
0xC23F3C - 04003468 - (Repeat?)

0xC23F44 - 040027A0 - More of resisting Ganondorf's Dark Wave
0xC23F4C - 04002820 - Link looking at his hand as the Triforce of Courage glows.
0xC23F5C - 04002858 - Link looking at the crystal containing Zelda when he enters Ganondorf's Chamber.
0xC23F64 - 040034D0 - Link looking to his side calmly.
0xC23F6C - 040034F0 - Link looking up calmly.
0xC23F74 - 040034E8 - I want to say Link ready to fight Ganon.
0xC23F7C - 040034A8 - I only assume Link watching as the Master Sword flies from his grasp.

0xC23FB4 - 040034A0 - Link looking with a hesitance at Ganon.

0xC2400C - 04002870 - Link looking to his side.
0xC2401C - 04002808 - Link in a ready position of sorts (unsure where used)
0xC24024 - 04002450 - (Repeat?)
0xC24030 - 04002720 - Link Plunging the Master Sword back into the Pedestal
0xC24034 - 04002360 - Link Pulling the Master Sword from the Pedestal
 
0xC240A8 - 040034B8 - Adult Link staring at the Ocarina having learned a new song.
0xC240AC - 04003458 - Child Link staring at the Ocarina having learned a new song.