Particle Overlay Table
From CloudModding OoT Wiki
The particle overlay table manages the particle effect files (overlays). It defines a particle effect's id, maps the particle's code to a virtual address, and during gameplay is used to find the overlay in ram
Format
xxxxxxxx yyyyyyyy aaaaaaaa bbbbbbbb
rrrrrrrr pppppppp ????????
- x y: Start/End Virtual Rom addresses of the particle effect's file
- a b: Start/End Virtual Ram addresses of the particle effect's file
- r: Ram address of the overlay, when loaded into ram. Set to 0 in Rom
- p: ?, possibly a pointer to the initialization routine
- ?: Unknown, set to 0x01000000 in Rom