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Actor 0x0002
ovl_En_Test
Version VRom VRam Size
Debug 00C2E420 00C33CD0 {{{ram-start}}} {{{ram-end}}} 58B0
NTSC 1.0 00BFAC30 00C004E0 {{{ram-start}}} {{{ram-end}}} 58B0
PAL MQ 00BE6020 00BEB8D0 {{{ram-start}}} {{{ram-end}}} 58B0

ovl_En_Test is the actor file for the Stalfos miniboss.

Debug Rom

Functions

Credit to Lee.

func_8085F650: most definitely used
func_8085F938: crashes randomly (called twice)
func_8085FAB0: AI for Z-targetted state (?)
func_8085FDD0: called
func_8085FF28: called
func_80860068: movement (velocity) related, sort of? doesnt effect parrying around link
func_80860438: more AI-related functionality, seems to only allow stalfos to use "jump attack"
func_80860BDC: called
func_80860EC0: no noticable side effects
func_80861418: AI - related to being on sword side of stalfos, inbehind, will turn around and not attack
func_808615A4: called
func_8086181C: called
func_8086194C: AI / Enemy - Link interaction (Stalfos can't be targeted or interacted with. Stands stationary, head following Link.)
func_80861B94: related to func_8086194C
func_80861D50: related to func_80862154
func_80861EC0: i got a deku stick
func_80862050: called
func_80862154: called
func_80862398: called
func_80862578: called
func_808627C4: no noticable side-effects
func_80862DBC: no noticable side-effects (called twice)
func_80862FA8: used randomly
func_808630F0: called
func_80863240: called
func_80863460: called
func_808634F8: called
func_80864158: no noticable side-effects (called twice)
func_808641E8: very important but when crippled doesnt crash game

OoT 1.0 (U)

Damage Values

BFCE4F - slash up
BFCA6F - slash down
BFD21F - jump attack