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Credit to Lee.
func_8085F650: most definitely used func_8085F938: crashes randomly (called twice) func_8085FAB0: AI for Z-targetted state (?) func_8085FDD0: called func_8085FF28: called func_80860068: movement (velocity) related, sort of? doesnt effect parrying around link func_80860438: more AI-related functionality, seems to only allow stalfos to use "jump attack" func_80860BDC: called func_80860EC0: no noticable side effects func_80861418: AI - related to being on sword side of stalfos, inbehind, will turn around and not attack func_808615A4: called func_8086181C: called func_8086194C: AI / Enemy - Link interaction (Stalfos can't be targeted or interacted with. Stands stationary, head following Link.) func_80861B94: related to func_8086194C func_80861D50: related to func_80862154 func_80861EC0: i got a deku stick func_80862050: called func_80862154: called func_80862398: called func_80862578: called func_808627C4: no noticable side-effects func_80862DBC: no noticable side-effects (called twice) func_80862FA8: used randomly func_808630F0: called func_80863240: called func_80863460: called func_808634F8: called func_80864158: no noticable side-effects (called twice) func_808641E8: very important but when crippled doesnt crash game