object_human
From CloudModding OoT Wiki
Version | VRom | Size | |
---|---|---|---|
Debug | 01047000 | 0105A180 | 13180 |
NTSC 1.0 | 00FF1000 | 01004180 | 13180 |
PAL MQ | 00FD8000 | 00FEB180 | 13180 |
History This contains historical information related to hacking object_human |
object_human (0006, Test Npc)
Notes on Textures
All these offsets are 0x9EF0 too high. Whoops. 0x009EF0 - Eye (open) 0x00A2F0 - Eye (closing) 0x00A6F0 - Eye (closed) 0x00AAF0 - Eye (looking left if eye is right eye) 0x00AEF0 - Eye (same, squinting) 0x00B2F0 - Eye (looking right if eye is right eye) 0x00B6F0 - Eye (same, squinting) 0x00BAF0 - Eye looking up 0x00BEF0 - Eye ? ... 0x00C2F0 - Eye Brow 0x00C4F0 - Eye Brow (raised) 0x00C6F0 - Eye Brow (frowning) ... 0x00F2F0 - Nostrils 0x00F4F0 - mouth (closed) 0x00F8F0 - mouth (open) 0x00FCF0 - mouth (open-er?) 0x0100F0 - mouth (narrow, open) 0x010CF0 - mouth (normal) 0x0114F0 - mouth (super wide/open) Banks used- 0x08 0x09
Animation Offsets
Offset |
---|
8354 |
8784 |
8CE0 |
990C |
9C2C |
A044 |
A8B4 |
AF30 |
1291C |
12D18 |
1316C |