From CloudModding OoT Wiki
Object 0x0006
object_human
Version VRom VRam Size
Debug 01047000 0105A180 {{{ram-start}}} {{{ram-end}}} 13180
NTSC 1.0 00FF1000 01004180 {{{ram-start}}} {{{ram-end}}} 13180
PAL MQ 00FD8000 00FEB180 {{{ram-start}}} {{{ram-end}}} 13180

object_human (0006, Test Npc)

Notes on Textures

All these offsets are 0x9EF0 too high. Whoops.

0x009EF0 - Eye (open)
0x00A2F0 - Eye (closing)
0x00A6F0 - Eye (closed)
0x00AAF0 - Eye (looking left if eye is right eye)
0x00AEF0 - Eye (same, squinting)
0x00B2F0 - Eye (looking right if eye is right eye)
0x00B6F0 - Eye (same, squinting)
0x00BAF0 - Eye looking up
0x00BEF0 - Eye ?
...
0x00C2F0 - Eye Brow
0x00C4F0 - Eye Brow (raised)
0x00C6F0 - Eye Brow (frowning)
...
0x00F2F0 - Nostrils
0x00F4F0 - mouth (closed)
0x00F8F0 - mouth (open)
0x00FCF0 - mouth (open-er?)
0x0100F0 - mouth (narrow, open)
0x010CF0 - mouth (normal)
0x0114F0 - mouth (super wide/open)

Banks used-
0x08
0x09

Animation Offsets

Offset
8354
8784
8CE0
990C
9C2C
A044
A8B4
AF30
1291C
12D18
1316C