Object Table
From CloudModding OoT Wiki
The Object Table assigns an identifier to object files.
Format
The table appears to start with the following variables:
/*0x00*/ short AdultLinkObjectNumber; //Object number for Adult Link's model
/*0x02*/ short ChildLinkObjectNumber; //Object number for Child Link's model
/*0x04*/ int NumberOfObjects = 0x192; //402 records in the table
Following that is the table itself:
FileAddress ObjectAddresses[NumberOfObjects];
struct FileAddress
{
/*0x00*/ uint ObjectStart; //VRom Address
/*0x04*/ uint ObjectEnd; //VRom Address
}