Mir Ray
From CloudModding OoT Wiki
Notes
this actor has its positions hardcoded in the overlay, and ranges from variable 0001 to 0009 the table of positions is at 0x00F3D338 in debug rom each entry is 0x20 bytes long, the first one corresponding to variable 0001, format: s16: ???? s16: X position s16: Y position s16: Z position s16: X position 2 s16: Y position 2 s16: Z position 2 s16: width? s16: ???? float: ???? s16: height last 8 bytes: lighting related (Link shines when near) position 2 is used to cast the light vector