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Template:File

ovl_player_actor is the file for...

Notes

  • Action Parameters - Table that maps item ids to functionality when used.
  • Get Items - Table that determines what item is collected from chests. Also sets up how items are displayed when Link holds them over his head.

Console Output Strings

Original Text Translation
-------- water_surface_y=%f type=%d P_WALL_HIGH_101_150=%d wall_high=%f stepup_swim_high=%f -------- water_surface_y=%f type=%d P_WALL_HIGH_101_150=%d wall_high=%f stepup_swim_high=%f
POLY=NULL POLY=NULL
-------- water_surface_pos_y=%f -------- water_surface_pos_y=%f
size <= 1024 * 8 size <= 1024 * 8
../z_player.c ../z_player.c
../z_player.c ../z_player.c
----- wy=%f y1=%f ----- wy=%f y1=%f
----- y2=%f y1=%f ----- y2=%f y1=%f
../z_player.c ../z_player.c
../z_player.c ../z_player.c
-------------------------> restart_flag=%d -------------------------> restart_flag=%d
プレイヤースタートモード = %d PLAYER START MODE = %d
----------------- BGCHECK_ROOF=%d ENVIRONMENT_INFO_ROOF=%d ----------------- BGCHECK_ROOF=%d ENVIRONMENT_INFO_ROOF=%d
------------------ HOOK_FLY=%d ------------------ HOOK_FLY=%d
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
../z_player.c ../z_player.c
TOOL MODE=%d TOOL MODE=%d
DEMO MODE=%d DEMO MODE=%d