Actor List (Variables)
Contents
- 1 Overview
- 2 Actors
- 2.1 player_actor
- 2.2 En_Test
- 2.3 En_GirlA
- 2.4 En_Part
- 2.5 En_Light
- 2.6 En_Door
- 2.7 En_Box
- 2.8 En_Pametfrog
- 2.9 En_Okuta
- 2.10 En_Bom
- 2.11 En_Wallmas
- 2.12 En_Dodongo
- 2.13 En_Firefly
- 2.14 En_Horse
- 2.15 En_Item00
- 2.16 En_Arrow
- 2.17 En_Elf
- 2.18 En_Niw
- 2.19 En_Tite
- 2.20 En_Peehat
- 2.21 En_Butte
- 2.22 En_Insect
- 2.23 En_Fish
- 2.24 En_Holl
- 2.25 En_Dinofos
- 2.26 En_Hata
- 2.27 En_Zl1
- 2.28 En_Viewer
- 2.29 En_Bubble
- 2.30 Door_Shutter
- 2.31 En_Boom
- 2.32 En_Torch2
- 2.33 En_Minifrog
- 2.34 En_St
- 2.35 En_A_Obj
- 2.36 Obj_Wturn
- 2.37 En_River_Sound
- 2.38 En_Ossan
- 2.39 En_Famos
- 2.40 En_Bombf
- 2.41 En_Am
- 2.42 En_Dekubaba
- 2.43 En_M_Fire1
- 2.44 En_M_Thunder
- 2.45 Bg_Breakwall
- 2.46 Door_Warp1
- 2.47 Obj_Syokudai
- 2.48 Item_B_Heart
- 2.49 En_Dekunuts
- 2.50 En_Bbfall
- 2.51 Arms_Hook
- 2.52 En_Bb
- 2.53 Bg_Keikoku_Spr
- 2.54 En_Wood02
- 2.55 En_Death
- 2.56 En_Minideath
- 2.57 En_Vm
- 2.58 Demo_Effect
- 2.59 Demo_Kankyo
- 2.60 En_Floormas
- 2.61 En_Rd
- 2.62 Bg_F40_Flift
- 2.63 Bg_Heavy_Block
- 2.64 Obj_Mure
- 2.65 En_Sw
- 2.66 Object_Kankyo
- 2.67 En_Horse_Link_Child
- 2.68 Door_Ana
- 2.69 En_Encount1
- 2.70 Demo_Tre_Lgt
- 2.71 En_Encount2
- 2.72 En_Fire_Rock
- 2.73 Bg_Ctower_Rot
- 2.74 Mir_Ray
- 2.75 En_Sb
- 2.76 En_Bigslime
- 2.77 En_Karebaba
- 2.78 En_In
- 2.79 En_Ru
- 2.80 En_Bom_Chu
- 2.81 En_Horse_Game_Check
- 2.82 En_Rr
- 2.83 En_Fr
- 2.84 En_Fishing
- 2.85 Obj_Oshihiki
- 2.86 Eff_Dust
- 2.87 Bg_Umajump
- 2.88 Arrow_Fire
- 2.89 Arrow_Ice
- 2.90 Arrow_Light
- 2.91 Item_Etcetera
- 2.92 Obj_Kibako
- 2.93 Obj_Tsubo
- 2.94 Pot Set Item Drops
- 2.95 Pot Random Item Drops
- 2.96 En_Ik
- 2.97 Demo_Shd
- 2.98 En_Dns
- 2.99 Elf_Msg
- 2.100 En_Honotrap
- 2.101 En_Tubo_Trap
- 2.102 Obj_Ice_Poly
- 2.103 En_Fz
- 2.104 En_Kusa
- 2.105 Obj_Bean
- 2.106 Obj_Bombiwa
- 2.107 Obj_Switch
- 2.108 Obj_Lift
- 2.109 Obj_Hsblock
- 2.110 En_Okarina_Tag
- 2.111 En_Goroiwa
- 2.112 En_Daiku
- 2.113 En_Nwc
- 2.114 Item_Inbox
- 2.115 En_Ge1
- 2.116 Obj_Blockstop
- 2.117 En_Sda
- 2.118 En_Clear_Tag
- 2.119 En_Gm
- 2.120 En_Ms
- 2.121 En_Hs
- 2.122 Bg_Ingate
- 2.123 En_Kanban
- 2.124 En_Attack_Niw
- 2.125 En_Mk
- 2.126 En_Owl
- 2.127 En_Ishi
- 2.128 Obj_Hana
- 2.129 Obj_Lightswitch
- 2.130 Obj_Mure2
- 2.131 En_Fu
- 2.132 En_Stream
- 2.133 En_Mm
- 2.134 En_Weather_Tag
- 2.135 En_Ani
- 2.136 En_Js
- 2.137 En_Okarina_Effect
- 2.138 En_Mag
- 2.139 Elf_Msg2
- 2.140 Bg_F40_Swlift
- 2.141 En_Kakasi
- 2.142 Obj_Makeoshihiki
- 2.143 Oceff_Spot
- 2.144 En_Torch
- 2.145 Shot_Sun
- 2.146 Obj_Roomtimer
- 2.147 En_Ssh
- 2.148 Oceff_Wipe
- 2.149 Oceff_Storm
- 2.150 Obj_Demo
- 2.151 En_Minislime
- 2.152 En_Nutsball
- 2.153 Oceff_Wipe2
- 2.154 Oceff_Wipe3
- 2.155 En_Dg
- 2.156 En_Si
- 2.157 Obj_Comb
- 2.158 Obj_Kibako2
- 2.159 En_Hs2
- 2.160 Obj_Mure3
- 2.161 En_Tg
- 2.162 En_Wf
- 2.163 En_Skb
- 2.164 En_Gs
- 2.165 Obj_Sound
- 2.166 En_Crow
- 2.167 En_Cow
- 2.168 Oceff_Wipe4
- 2.169 En_Zo
- 2.170 Obj_Makekinsuta
- 2.171 En_Ge3
- 2.172 Obj_Hamishi
- 2.173 En_Zl4
- 2.174 En_Mm2
- 2.175 Door_Spiral
- 2.176 Obj_Pzlblock
- 2.177 Obj_Toge
- 2.178 Obj_Armos
- 2.179 Obj_Boyo
- 2.180 En_Grasshopper
- 2.181 Obj_Grass
- 2.182 Obj_Grass_Carry
- 2.183 Obj_Grass_Unit
- 2.184 Bg_Fire_Wall
- 2.185 En_Bu
- 2.186 En_Encount3
- 2.187 En_Jso
- 2.188 Obj_Chikuwa
- 2.189 En_Knight
- 2.190 En_Warp_tag
- 2.191 En_Aob_01
- 2.192 En_Boj_01
- 2.193 En_Boj_02
- 2.194 En_Boj_03
- 2.195 En_Encount4
- 2.196 En_Bom_Bowl_Man
- 2.197 En_Syateki_Man
- 2.198 Bg_Icicle
- 2.199 En_Syateki_Crow
- 2.200 En_Boj_04
- 2.201 En_Cne_01
- 2.202 En_Bba_01
- 2.203 En_Bji_01
- 2.204 Bg_Spdweb
- 2.205 En_Mt_tag
- 2.206 Boss_01
- 2.207 Boss_02
- 2.208 Boss_03
- 2.209 Boss_04
- 2.210 Boss_05
- 2.211 Boss_06
- 2.212 Boss_07
- 2.213 Bg_Dy_Yoseizo
- 2.214 En_Boj_05
- 2.215 En_Sob1
- 2.216 En_Go
- 2.217 En_Raf
- 2.218 Obj_Funen
- 2.219 Obj_Raillift
- 2.220 Bg_Numa_Hana
- 2.221 Obj_Flowerpot
- 2.222 Obj_Spinyroll
- 2.223 Dm_Hina
- 2.224 En_Syateki_Wf
- 2.225 Obj_Skateblock
- 2.226 Obj_Iceblock
- 2.227 En_Bigpamet
- 2.228 En_Syateki_Dekunuts
- 2.229 Elf_Msg3
- 2.230 En_Fg
- 2.231 Dm_Ravine
- 2.232 Dm_Sa
- 2.233 En_Slime
- 2.234 En_Pr
- 2.235 Obj_Toudai
- 2.236 Obj_Entotu
- 2.237 Obj_Bell
- 2.238 En_Syateki_Okuta
- 2.239 Obj_Shutter
- 2.240 Dm_Zl
- 2.241 En_Elfgrp
- 2.242 Dm_Tsg
- 2.243 En_Baguo
- 2.244 Obj_Vspinyroll
- 2.245 Obj_Smork
- 2.246 En_Test2
- 2.247 En_Test3
- 2.248 En_Test4
- 2.249 En_Bat
- 2.250 En_Sekihi
- 2.251 En_Wiz
- 2.252 En_Wiz_Brock
- 2.253 En_Wiz_Fire
- 2.254 Eff_Change
- 2.255 Dm_Statue
- 2.256 Obj_Fireshield
- 2.257 Bg_Ladder
- 2.258 En_Mkk
- 2.259 Demo_Getitem
- 2.260 En_Dnb
- 2.261 En_Dnh
- 2.262 En_Dnk
- 2.263 En_Dnq
- 2.264 Bg_Keikoku_Saku
- 2.265 Obj_Hugebombiwa
- 2.266 En_Firefly2
- 2.267 En_Rat
- 2.268 En_Water_Effect
- 2.269 En_Kusa2
- 2.270 Bg_Spout_Fire
- 2.271 Bg_Dblue_Movebg
- 2.272 En_Dy_Extra
- 2.273 En_Bal
- 2.274 En_Ginko_Man
- 2.275 En_Warp_Uzu
- 2.276 Obj_Driftice
- 2.277 En_Look_Nuts
- 2.278 En_Mushi2
- 2.279 En_Fall
- 2.280 En_Mm3
- 2.281 Bg_Crace_Movebg
- 2.282 En_Dno
- 2.283 En_Pr2
- 2.284 En_Prz
- 2.285 En_Jso2
- 2.286 Obj_Etcetera
- 2.287 En_Egol
- 2.288 Obj_Mine
- 2.289 Obj_Purify
- 2.290 En_Tru
- 2.291 En_Trt
- 2.292 En_Test5
- 2.293 En_Test6
- 2.294 En_Az
- 2.295 En_Estone
- 2.296 Bg_Hakugin_Post
- 2.297 Dm_Opstage
- 2.298 Dm_Stk
- 2.299 Dm_Char00
- 2.300 Dm_Char01
- 2.301 Dm_Char02
- 2.302 Dm_Char03
- 2.303 Dm_Char04
- 2.304 Dm_Char05
- 2.305 Dm_Char06
- 2.306 Dm_Char07
- 2.307 Dm_Char08
- 2.308 Dm_Char09
- 2.309 Obj_Tokeidai
- 2.310 En_Mnk
- 2.311 En_Egblock
- 2.312 En_Guard_Nuts
- 2.313 Bg_Hakugin_Bombwall
- 2.314 Obj_Tokei_Tobira
- 2.315 Bg_Hakugin_Elvpole
- 2.316 En_Ma4
- 2.317 En_Twig
- 2.318 En_Po_Fusen
- 2.319 En_Door_Etc
- 2.320 En_Bigokuta
- 2.321 Bg_Icefloe
- 2.322 Obj_Ocarinalift
- 2.323 En_Time_Tag
- 2.324 Bg_Open_Shutter
- 2.325 Bg_Open_Spot
- 2.326 Bg_Fu_Kaiten
- 2.327 Obj_Aqua
- 2.328 En_Elforg
- 2.329 En_Elfbub
- 2.330 En_Fu_Mato
- 2.331 En_Fu_Kago
- 2.332 En_Osn
- 2.333 Bg_Ctower_Gear
- 2.334 En_Trt2
- 2.335 Obj_Tokei_Step
- 2.336 Bg_Lotus
- 2.337 En_Kame
- 2.338 Obj_Takaraya_Wall
- 2.339 Bg_Fu_Mizu
- 2.340 En_Sellnuts
- 2.341 Bg_Dkjail_Ivy
- 2.342 Obj_Visiblock
- 2.343 En_Takaraya
- 2.344 En_Tsn
- 2.345 En_Ds2n
- 2.346 En_Fsn
- 2.347 En_Shn
- 2.348 En_Stop_heishi
- 2.349 Obj_Bigicicle
- 2.350 En_Lift_Nuts
- 2.351 En_Tk
- 2.352 Bg_Market_Step
- 2.353 Obj_Lupygamelift
- 2.354 En_Test7
- 2.355 Obj_Lightblock
- 2.356 Mir_Ray2
- 2.357 En_Wdhand
- 2.358 En_Gamelupy
- 2.359 Bg_Danpei_Movebg
- 2.360 En_Snowwd
- 2.361 En_Pm
- 2.362 En_Gakufu
- 2.363 Elf_Msg4
- 2.364 Elf_Msg5
- 2.365 En_Col_Man
- 2.366 En_Talk_Gibud
- 2.367 En_Giant
- 2.368 Obj_Snowball
- 2.369 Boss_Hakugin
- 2.370 En_Gb2
- 2.371 En_Onpuman
- 2.372 Bg_Tobira01
- 2.373 En_Tag_Obj
- 2.374 Obj_Dhouse
- 2.375 Obj_Hakaisi
- 2.376 Bg_Hakugin_Switch
- 2.377 En_Snowman
- 2.378 TG_Sw
- 2.379 En_Po_Sisters
- 2.380 En_Pp
- 2.381 En_Hakurock
- 2.382 En_Hanabi
- 2.383 Obj_Dowsing
- 2.384 Obj_Wind
- 2.385 En_Racedog
- 2.386 En_Kendo_Js
- 2.387 Bg_Botihasira
- 2.388 En_Fish2
- 2.389 En_Pst
- 2.390 En_Poh
- 2.391 Obj_Spidertent
- 2.392 En_Zoraegg
- 2.393 En_Kbt
- 2.394 En_Gg
- 2.395 En_Maruta
- 2.396 Obj_Snowball2
- 2.397 En_Gg2
- 2.398 Obj_Ghaka
- 2.399 En_Dnp
- 2.400 En_Dai
- 2.401 Bg_Goron_Oyu
- 2.402 En_Kgy
- 2.403 En_Invadepoh
- 2.404 En_Gk
- 2.405 En_An
- 2.406 En_Bee
- 2.407 En_Ot
- 2.408 En_Dragon
- 2.409 Obj_Dora
- 2.410 En_Bigpo
- 2.411 Obj_Kendo_Kanban
- 2.412 Obj_Hariko
- 2.413 En_Sth
- 2.414 Bg_Sinkai_Kabe
- 2.415 Bg_Haka_Curtain
- 2.416 Bg_Kin2_Bombwall
- 2.417 Bg_Kin2_Fence
- 2.418 Bg_Kin2_Picture
- 2.419 Bg_Kin2_Shelf
- 2.420 En_Rail_Skb
- 2.421 En_Jg
- 2.422 En_Tru_Mt
- 2.423 Obj_Um
- 2.424 En_Neo_Reeba
- 2.425 Bg_Mbar_Chair
- 2.426 Bg_Ikana_Block
- 2.427 Bg_Ikana_Mirror
- 2.428 Bg_Ikana_Rotaryroom
- 2.429 Bg_Dblue_Balance
- 2.430 Bg_Dblue_Waterfall
- 2.431 En_Kaizoku
- 2.432 En_Ge2
- 2.433 En_Ma_Yts
- 2.434 En_Ma_Yto
- 2.435 Obj_Tokei_Turret
- 2.436 Bg_Dblue_Elevator
- 2.437 Obj_Warpstone
- 2.438 En_Zog
- 2.439 Obj_Rotlift
- 2.440 Obj_Jg_Gakki
- 2.441 Bg_Inibs_Movebg
- 2.442 En_Zot
- 2.443 Obj_Tree
- 2.444 Obj_Y2lift
- 2.445 Obj_Y2shutter
- 2.446 Obj_Boat
- 2.447 Obj_Taru
- 2.448 Obj_Hunsui
- 2.449 En_Jc_Mato
- 2.450 Mir_Ray3
- 2.451 En_Zob
- 2.452 Elf_Msg6
- 2.453 Obj_Nozoki
- 2.454 En_Toto
- 2.455 En_Railgibud
- 2.456 En_Baba
- 2.457 En_Suttari
- 2.458 En_Zod
- 2.459 En_Kujiya
- 2.460 En_Geg
- 2.461 Obj_Kinoko
- 2.462 Obj_Yasi
- 2.463 En_Tanron1
- 2.464 En_Tanron2
- 2.465 En_Tanron3
- 2.466 Obj_Chan
- 2.467 En_Zos
- 2.468 En_S_Goro
- 2.469 En_Nb
- 2.470 En_Ja
- 2.471 Bg_F40_Block
- 2.472 Bg_F40_Switch
- 2.473 En_Po_Composer
- 2.474 En_Guruguru
- 2.475 Oceff_Wipe5
- 2.476 En_Stone_heishi
- 2.477 Oceff_Wipe6
- 2.478 En_Scopenuts
- 2.479 En_Scopecrow
- 2.480 Oceff_Wipe7
- 2.481 Eff_Kamejima_Wave
- 2.482 En_Hg
- 2.483 En_Hgo
- 2.484 En_Zov
- 2.485 En_Ah
- 2.486 Obj_Hgdoor
- 2.487 Bg_Ikana_Bombwall
- 2.488 Bg_Ikana_Ray
- 2.489 Bg_Ikana_Shutter
- 2.490 Bg_Haka_Bombwall
- 2.491 Bg_Haka_Tomb
- 2.492 En_Sc_Ruppe
- 2.493 Bg_Iknv_Doukutu
- 2.494 Bg_Iknv_Obj
- 2.495 En_Pamera
- 2.496 Obj_HsStump
- 2.497 En_Hidden_Nuts
- 2.498 En_Zow
- 2.499 En_Talk
- 2.500 En_Al
- 2.501 En_Tab
- 2.502 En_Nimotsu
- 2.503 En_Hit_Tag
- 2.504 En_Ruppecrow
- 2.505 En_Tanron4
- 2.506 En_Tanron5
- 2.507 En_Tanron6
- 2.508 En_Daiku2
- 2.509 En_Muto
- 2.510 En_Baisen
- 2.511 En_Heishi
- 2.512 En_Demo_heishi
- 2.513 En_Dt
- 2.514 En_Cha
- 2.515 Obj_Dinner
- 2.516 Eff_Lastday
- 2.517 Bg_Ikana_Dharma
- 2.518 En_Akindonuts
- 2.519 Eff_Stk
- 2.520 En_Ig
- 2.521 En_Rg
- 2.522 En_Osk
- 2.523 En_Sth2
- 2.524 En_Yb
- 2.525 En_Rz
- 2.526 En_Scopecoin
- 2.527 En_Bjt
- 2.528 En_Bomjima
- 2.529 En_Bomjimb
- 2.530 En_Bombers
- 2.531 En_Bombers2
- 2.532 En_Bombal
- 2.533 Obj_Moon_Stone
- 2.534 Obj_Mu_Pict
- 2.535 Bg_Ikninside
- 2.536 Eff_Zoraband
- 2.537 Obj_Kepn_Koya
- 2.538 Obj_Usiyane
- 2.539 En_Nnh
- 2.540 Obj_Kzsaku
- 2.541 Obj_Milk_Bin
- 2.542 En_Kitan
- 2.543 Bg_Astr_Bombwall
- 2.544 Bg_Iknin_Susceil
- 2.545 En_Bsb
- 2.546 En_Recepgirl
- 2.547 En_Thiefbird
- 2.548 En_Jgame_Tsn
- 2.549 Obj_Jgame_Light
- 2.550 Obj_Yado
- 2.551 Demo_Syoten
- 2.552 Demo_Moonend
- 2.553 Bg_Lbfshot
- 2.554 Bg_Last_Bwall
- 2.555 En_And
- 2.556 En_Invadepoh_Demo
- 2.557 Obj_Danpeilift
- 2.558 En_Fall2
- 2.559 Dm_Al
- 2.560 Dm_An
- 2.561 Dm_Ah
- 2.562 Dm_Nb
- 2.563 En_Drs
- 2.564 En_Ending_Hero
- 2.565 Dm_Bal
- 2.566 En_Paper
- 2.567 En_Hint_Skb
- 2.568 Dm_Tag
- 2.569 En_Bh
- 2.570 En_Ending_Hero2
- 2.571 En_Ending_Hero3
- 2.572 En_Ending_Hero4
- 2.573 En_Ending_Hero5
- 2.574 En_Ending_Hero6
- 2.575 Dm_Gm
- 2.576 Obj_Swprize
- 2.577 En_Invisible_Ruppe
- 2.578 Obj_Ending
- 2.579 En_Rsn
Overview
The following page is a cheat sheet used for spawning the actors within Majora's Mask. All known variable values that affect the actor are listed below; any missing numbers create nothing or have no effect (glitching and crashing are listed for reference purposes).
Actors are documented in the following format:
Actor number and internal name, Identity, Object(s), Comments
Following that is a list of variables packed into the actor spawn data reference. Because bitpacking is used to store multiple values with different bitlengths, the a special notation is used to provide a concise way of representing the packed in variables, at the expense of being a little less user friendly.
To understand the format better, lets take a look at the chest actor documentation, which looks something like this:
- v &>> F000 = Chest Type
- v &>> 0FE0 = Chest Contents
- 00 = invalid
- 01 = item 1
- 02 = item 2, etc.
- v &>> 001F = Chest Flag
- rz &>> 0x3F = Switch Flag to spawn chest.
We start with the expression v &>> F000. v stands for the actor variable, which is a component to actor spawns. rx, ry, and rz can also appear here, representing what's usually used to store the x, y, or z rotation for most actors, but is instead being used to store data. Following that is the &>> operator, which I've invented. Essentially what this operator does is it performs a normal bitwise (which captures all the valid bits), then essentially right-shifts our value by as many bits needed to reach the first 1 bit on our right operand.
This means that the two byte actor variable actually contains 3 bitpacked values of differing lengths. The &>> mask-shift captures the length of the bitpacked value in bits as such:
& 001F = 0000 0000 0001 1111 & 0FE0 = 0000 1111 1110 0000 & F000 = 1111 0000 0000 0000
To set the actor variable, you would chose what values you want (ex. Chest flag set to 0x04, contents set to 0x10, type set to 0x07), then left-shift the value by the number of zeros on the right hand side, and then sum everything up
0x04 = 0000 0010 << 00 = 0000 0000 0000 0010 0x2F = 0010 1111 << 05 = 0000 0101 1110 0000 0x07 = 0000 0111 << 12 = 0111 0000 0000 0000 0111 0101 1110 0010 7 5 E 2
Actors
player_actor
Player
Id: 0000
Object: 0000
- v &>> 0x0F00 = Spawn Type
- 0 [0000] Invisible, Can't Control //Used for cutscenes without Link
- 1 [0100] Master Sword Pull & Drop Animation
- 2 [0200] Spawn: Blue Warp
- 3 [0300] Spawn: Immobile
- 4 [0400] Spawn: Exit via Grotto
- 5 [0500] Spawn: Warp Song - Spawns Demo_Kankyo variable 0010 and crashes.
- 6 [0600] Spawn: Song of Soaring
- 7 [0700] Spawn: Caught & Thrown Out
- 8 [0800] Spawn: Spin & Rise from Ground, Playing Instrument
- 9 [0900] Spawn: Spin & Rise from Ground
- A [0A00] Walk Forward
- B [0B00] Stand
- C [0C00] Peek Through Hole
- D [0D00] Stand
- E [0E00] Walk Forward
- F [0F00] Retain Previous Velocity //Walk speed set by last exit
- v &>> 0x00FF = Entrance Camera
- FF [00FF] No Camera
En_Test
Id: 0001
Object: 0001
En_GirlA
Shop Inventory Data
Id: 0002
Object: 0001
En_Part
Id: 0003
Object: 0001
En_Light
Flame
Id: 0004
Object: 0001
- v &>> 0xFFFF = Type
- 0000 [0000] Large Orange Flame
- 0001 [0001] Large Orange Flame
- 0002 [0002] Large Blue Flame
- 0003 [0003] Large Green Flame
- 0004 [0004] Small Orange Flame
- 0005 [0005] Large Orange Flame
- 0006 [0006] Large Green Flame
- 0007 [0007] Large Blue Flame
- 0008 [0008] Large Magenta Flame
- 0009 [0009] Large Pale Orange Flame
- 000A [000A] Large Pale Yellow Flame
- 000B [000B] Large Pale Green Flame
- 000C [000C] Large Pale Pink Flame
- 000D [000D] Large Pale Purple Flame
- 000E [000E] Large Pale Indigo Flame
- 000F [000F] Large Pale Blue Flame
- 83F0 [83F0] Candle Flame
- FFFF [FFFF] Faint Blue Aura
En_Door
Wooden Door
Id: 0005
Object: 0001
- v &>> 0x0380 = Type
- 00 [0000] Regular Wooden Door
- 01 [0080]
- 02 [0100] Can't Open - Message: "............."
- 03 [0180] Used in Termina
- 04 [0200] Can't Open - Message: "It won't budge."
- 05 [0280] Special Door
- 06 [0300]
- 07 [0380]
- v &>> 0x007F = Door Type/Object (Type 05)
- 00 [0000] Clock Town - Swordsman's School (object_wdor03)
- 01 [0001] Clock Town - Post Office (object_wdor02)
- 02 [0002] Clock Town - Lottery Shop (object_wdor01)
- 03 [0003] Clock Town - Trading Post (object_wdor02)
- 04 [0004] Clock Town - Curiosity Shop - Front Door (object_wdor01)
- 05 [0005] Clock Town - Curiosity Shop - Back Door (gameplay_keep)
- 06 [0006] Clock Town - Bomb Shop (gameplay_keep)
- 07 [0007] Clock Town - Shooting Gallery (gameplay_keep)
- 08 [0008] Clock Town - Treasure Chest Shop (gameplay_keep)
- 09 [0009] Clock Town - Honey and Darling's Shop (gameplay_keep)
- 0A [000A] Clock Town - Milk Bar (object_wdor04)
- 0B [000B] Stockpot Inn - 1F (object_wdor03)
- 0C [000C] Stockpot Inn - 2F (object_wdor03)
- 0D [000D] Stockpot Inn - Grandma's Room (gameplay_field_keep)
- 0E [000E] Stockpot Inn - Anju's Room (gameplay_field_keep)
- 0F [000F] Stockpot Inn - Knife Chamber (gameplay_field_keep)
- 10 [0010] Stockpot Inn - Troupe's Room (gameplay_field_keep)
- 11 [0011] Mayor's Residence - Front Door (object_wdor01)
- 12 [0012] Mayor's Residence - Mayor's Office (gameplay_keep)
- 13 [0013] Mayor's Residence - Madame Aroma's Office (gameplay_keep)
- 14 [0014] Mayor's Residence - Bedroom (gameplay_keep)
- 15 [0015] Unused [?] (gameplay_keep)
- 16 [0016] Romani Ranch - Main Building - Front Door (gameplay_field_keep)
- 17 [0017] Romani Ranch - Barn (gameplay_field_keep)
- 18 [0018] Romani Ranch - Cucco Shack (gameplay_field_keep)
- 19 [0019] Romani Ranch - Doggy Racetrack (gameplay_field_keep)
- 1A [001A] Romani Ranch - Main Building - Bedroom (gameplay_keep)
- 1B [001B] Ikana Canyon - Music Box House (object_wdor05)
- 1C [001C] Ikana Graveyard - Dampé's House (gameplay_field_keep)
- 1D [001D] Southern Swamp - Magic Hags' Potion Shop (object_dor04)
- 1E [001E] Unused [?] (object_wdor04)
- 1F [001F] Swamp - Shooting Gallery (object_dor03)
- v &>> 0xFC00 = Transition Actor List Room Value - Set on load.
- 00 [0000] Transition Actor Index 00 Values
- 01 [0400] Transition Actor Index 01 Values
- 02 [0800] Etc.
En_Box
Treasure Chest
Id: 0006
Object: 000C
- v &>> 0xF000 = Type
- 00 [0000] Gold Chest
- 01 [1000] Gold Chest - Appears - Clear Flag
- 02 [2000] Boss Key Chest
- 03 [3000] Gold Chest - Falls - Switch Flag
- 04 [4000] Gold Chest - Invisible
- 05 [5000] Wooden Chest
- 06 [6000] Wooden Chest - Invisible
- 07 [7000] Wooden Chest - Clear Flag
- 08 [8000] Wooden Chest - Falls - Switch Flag
- 09 [9000] Crash
- 0A [A000] Crash
- 0B [B000] Gold Chest - Appears - Switch Flag
- v &>> 0x0FE0 = Get Item
- v &>> 0x001F = Chest Flag
- rx &>> 0x1FF =
- rz &>> 0x1FF = Switch Flag
En_Pametfrog
Gekko and Snapper Mini-Boss
Id: 0007
Object: 0128
- v &>> 0x000F = Type
- 01 [0001] Default
En_Okuta
Octorok (Enemy)
Id: 0008
Object: 0005
- v &>> 0xFFFF = N/A
- FF00 [FF00] Default
En_Bom
Powder Keg
Id: 0009
Object: 0001
En_Wallmas
Wallmaster
Id: 000A
Object: 0009
En_Dodongo
Dodongo
Id: 000B
Object: 000A
- v &>> 0xFFFF = Type
- 00 [0000] Regular
- 01 [0001] Large
En_Firefly
Keese
Id: 000C
Object: 000B
- v &>> 0x8000 =
- v &>> 0x000F = Type
- 00 [0000] Fire Keese
- 01 [0001]
- 02 [0002]
- 03 [0003]
- 04 [0004] Ice Keese
En_Horse
Child Epona (Cutscenes)
Id: 000D
Object: 0001
- v &>> 0x8000 = Cremia's Horse (object_ha)
- v &>> 0x4000 = Epona
- v &>> 0x2000 = Gorman Bros. Donkey (object_ha)
- v &>> 0x1FFF = Type [?]
- 01 [0001]
- 02 [0002]
- 03 [0003]
- 04 [0004]
- 05 [0005]
- 06 [0006]
- 07 [0007]
- 08 [0008] Immobile, Can't Dismount
- 09 [0009]
- 0A [000A] Horseback Archery [?]
- 0B [000B]
- 0C [000C]
- 0D [000D] Can't Dismount
- 0E [000E] Demo
- 0F [000F]
- 10 [0010]
- 11 [0011]
- 12 [0012]
- 13 [0013]
- 14 [0014]
En_Item00
Collectible Items
Id: 000E
Object: 0000
- v &>> 0x8000 = Obtain Immediately on Load
- v &>> 0x7F00 = Collectible Flag
- v &>> 0x00FF = Type
- 00 [0000] Green Rupee
- 01 [0001] Blue Rupee
- 02 [0002] Red Rupee
- 03 [0003] Recovery Heart
- 04 [0004] Bomb (5)
- 05 [0005] Arrow (10)
- 06 [0006] Heart Piece
- 07 [0007] Heart Container (Invisible) [?]
- 08 [0008] Double Arrow (20)
- 09 [0009] Triple Arrow (30)
- 0A [000A] Triple Arrow
- 0B [000B] Bomb (5)
- 0C [000C] Deku Nut (1)
- 0D [000D] Deku Stick (1)
- 0E [000E] Large Magic Jar
- 0F [000F] Small Magic Jar
- 10 [0010] Nothing [?]
- 11 [0011] Small Key
- 12 [0012] Nothing [?]
- 13 [0013] Giant Orange Rupee
- 14 [0014] Large Purple Rupee
- 15 [0015] Recovery Heart
- 16 [0016] Nothing [?]
- 17 [0017] Deku Nut (10)
- 18 [0018] Nothing [?]
- 19 [0019] Bomb (0) [?]
- 1A [001A] Nothing [?]
- 1B [001B] Nothing [?]
- 1C [001C] Nothing [?]
En_Arrow
Arrow
Id: 000F
Object: 0001
- v &>> 0xFFFF = Type
- 00 [0000] Flaming Arrow
- 01 [0001] Regular Arrow [?]
- 02 [0002] Regular Arrow
- 03 [0003] Fire Arrow
- 04 [0004] Ice Arrow
- 05 [0005] Light Arrow
- 06 [0006] Deku Seed & Nut
- 07 [0007] Deku Bubble
- 08 [0008] Thrown Deku Nut
En_Elf
Healing Fairy & Tatl (Gameplay)
Id: 0010
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Tatl
- 01 [0001] Bottled Healing Fairy
- 02 [0002] Healing Fairy
- 03 [0003] Kokiri Fairy - Load with alternative actor spawn function.
- 04 [0004] Group of Healing Fairies
- 05 [0005] Bottled Reviving Fairy [?]
- 06 [0006] Healing Fairy
- 07 [0007] Large Healing Fairy
- 08 [0008] Nothing [?]
- 09 [0009] Yellow Fairy
- 0A [000A] Yellow Fairy - Uncatchable, doesn't heal you.
- v &>> 0x0100 = Use Collectible Flag
- v &>> 0xFE00 = Collectible Flag
En_Niw
Cucco (Friendly)
Id: 0011
Object: 000F
- v &>> 0xFFFF = Type
- 0000 [0000] Regular Cucco
- 0001 [0001] Mini Cucco
- 0002 [0002] Held Cucco
- 0003 [0003] Can't Interact [?]
- FFFF [FFFF] Regular Cucco
En_Tite
Tektite
Id: 0012
Object: 0012
- v &>> 0xFFFF = Type
- FFFD [FFFD] Blue & Buried in Snow
- FFFE [FFFE] Blue
- FFFF [FFFF] Red
En_Peehat
Peahat
Id: 0014
Object: 0014
En_Butte
Butterfly
Id: 0015
Object: 0002
En_Insect
Bug
Id: 0016
Object: 0001
- v &>> 0xFFFF = Default
- 0 [0000] Default
En_Fish
Fish
Id: 0017
Object: 0001
En_Holl
Room Transition Plane
Id: 0018
Object: 0001
En_Dinofos
Dinolfos
Id: 0019
Object: 0017
//Drops from sky and plays the mini boss BGM when linked with the 0x1B command.
En_Hata
Flagpole
Id: 001A
Object: 005F
En_Zl1
Child Zelda [OoT]
Id: 001B
Object: 0019
En_Viewer
Id: 001C
Object: 0001
En_Bubble
Shabom
Id: 001D
Object: 000E
Door_Shutter
Door Shutter
Id: 001E
Object: 0001
- v &>> 0x0380 = Type
- 00 [0000] Regular Door
- 01 [0080] Barred Door - Clear Flag
- 02 [0100] Barred Door - Switch Flag
- 03 [0180]
- 04 [0200] Locked Door
- 05 [0280] Boss Door
- 06 [0300]
- 07 [0380]
- v &>> 0x007F = Switch Flag
- v &>> 0xFC00 = Transition Actor List Room Values - Set on load.
- 00 [0000] Transition Actor Index 00 Values
- 01 [0400] Transition Actor Index 01 Values
- 02 [0800] Etc.
En_Boom
Zora Fins
Id: 0020
Object: 0001
En_Torch2
Elegy Statues
Id: 0021
Object: 0001
- v &>> 0xFFFF = Type
- 00 [0000] Link Statue
- 01 [0001] Goron Statue
- 02 [0002] Zora Statue
- 03 [0003] Deku Statue
- 04 [0004] Link Statue
En_Minifrog
Frog I [?]
Id: 0022
Object: 00BC
- v &>> 0x00F0 = ?
- v &>> 0x000F = Color
- 00 [0000] Yellow
- 01 [0001] Turquoise
- 02 [0002] Orange
- 03 [0003] Blue
- 04 [0004] White
En_St
Skulltula
Id: 0024
Object: 0020
- v &>> 0x01C0 = Type
- 0 [0000] Default
- 1 [0040] Invisible
- v &>> 0x003F = Switch Flag
En_A_Obj
Directional Sign & Square Sign [Early]
Id: 0026
Object: 0000
- v &>> 0x00FF = Type
- 09 [0009] Square Sign [Early]
- 0A [000A] Directional Sign
- v &>> 0xFF00 = Sign Message ID - 03xx
Obj_Wturn
Stone Tower Temple Inverter
Id: 0027
Object: 0001
En_River_Sound
Sound Effects I
Id: 0028
Object: 0001
- v &>> 0x00FF = Sound
- v &>> 0xFF00 = Path [?]
En_Ossan
Id: 002A
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Curiosity Shop Proprietor
- 01 [0001] Part-Timer
En_Famos
Death Armos
Id: 002D
Object: 001D
En_Bombf
Bomb Flower
Id: 002F
Object: 002A
En_Am
Armos
Id: 0032
Object: 0030
En_Dekubaba
Deku Baba
Id: 0033
Object: 0031
En_M_Fire1
Deku Nut Effect
Id: 0034
Object: 0001
En_M_Thunder
Spin Attack & Sword Beam Effects
Id: 0035
Object: 0001
Bg_Breakwall
Id: 0036
Object: 0001
Door_Warp1
Blue Warp
Id: 0038
Object: 003E
- v &>> 0x00FF = Type
- 00 [0000] Blue Warp
- 01 [0001] Blue Boss Warp
- 02 [0002] Boss Warp Pad & Light
- 03 [0003] Boss Warp Pad & Light
- 04 [0004] Boss Warp Pad & Light
- 05 [0005] Boss Warp Pad & Light
- 06 [0006] Boss Warp Light
- v &>> 0xFF00 = Scene Exit Index
- FF [FF00] Spawn from Last Entrance
Obj_Syokudai
Torch Stand (Generic)
Id: 0039
Object: 0080
// For timed torches that all need to be lit an actor cutscene needs to be tied to the torches or they instantly unlight?
- v &>> 0xF000 = Type
- 00 [0000] Golden Torch Stand
- 01 [1000] Stick Torch Stand
- 02 [2000] Wooden Torch Stand
- v &>> 0x0800 = Is Lit
- v &>> 0x0780 = Torches to light to solve puzzle (Timed Torch)
- v &>> 0x007F = Switch Flag
Item_B_Heart
Heart Container (Boss Lairs)
Id: 003A
Object: 0096
En_Dekunuts
Mad Scrub (Field Enemy)
Id: 003B
Object: 0040
- v &>> 0x00FF = Type
- 00 [0000] Hostile w/ Straight Shot Trajectory
- 01 [0001] Non-Hostile
- 02 [0002] Hostile w/ Arced Shot Trajectory
En_Bbfall
Red Bubble
Id: 003C
Object: 0051
Arms_Hook
Hookshot
Id: 003D
Object: 0001
En_Bb
Blue Bubble
Id: 003E
Object: 0051
Bg_Keikoku_Spr
Fountain Water
Id: 003F
Object: 017E
En_Wood02
Trees & Bushes
Id: 0041
Object: 0061
- v &>> 0x00FF = Type
- 00 [0000] Large tree
- 01 [0001] Medium tree
- 02 [0002] Small tree
- 03 [0003] Group of trees
- 04 [0004] Medium tree
- 05 [0005] Medium tree, dark brown trunk, greener leaves
- 06 [0006] Group of trees, dark brown trunk, yellow leaves
- 07 [0007] Medium tree, dark brown trunk, yellow leaves
- 08 [0008] Group of trees, dark brown trunk, greener leaves
- 09 [0009] Medium tree, dark brown trunk, greener leaves
- 0A [000A] Ugly tree from Kakariko Village
- 0B [000B] Bush
- 0C [000C] Large bush
- 0D [000D] Group of bushes
- 0E [000E] Bush
- 0F [000F] Group of large bushes
- 10 [0010] Large bush
- 11 [0011] Dark bush
- 12 [0012] Large dark bush
- 13 [0013] Group of dark bushes
- 14 [0014] Dark bush
- 15 [0015] Group of large dark bushes
- 16 [0016] Large dark bush
- 19 [0019]+ Dancing dark bush //Disappears after several repetitions
- v &>> 0xFF00 = Controls item(s) dropped (trees only)
- 00 [0000]+ Random
- 08 [0800] Deku seeds
- 09 [0900] Magic jars
- 0A [0A00] Bombs
- 0B [0B00] Three Green Rupees
- 0C [0C00] Three Blue Rupees
- 0D [0D00] Random
- 0E [0E00] Random
- 0F [0F00]+ Nothing
- FF [FF00] Nothing
En_Death
Gomess
Id: 0043
Object: 0052
En_Minideath
Gomess' Bats
Id: 0044
Object: 0052
En_Vm
Beamos
Id: 0047
Object: 006A
Demo_Effect
Id: 0048
Object: 0001
Demo_Kankyo
Environment Effects
Id: 0049
Object: 0001
- v &>> 0xFFFF = Type
- 0000 [0000] Sparkling Motes
- 0001 [0001] Bubbles
- 0002 [0002] Dust Motes
En_Floormas
Floormaster
Id: 004A
Object: 0009
En_Rd
ReDead
Id: 004C
Object: 0075
// If not set to one of the dancing values they will ignore Captain's Hat, Garo Mask, and Gibdo Mask.
- v &>> 0x000F = Type
- 00 [0000] Standing
- 01 [0001] Standing?
- 02 [0002] Crouched
- 03 [0003] Invisible
- 04 [0004] Frozen in Ice Block
- 05 [0005] Leg Dance
- 06 [0006] Lean Back Dance
- 07 [0007] Spinning Dance
Bg_F40_Flift
Stone Tower Temple Elevator [Early]
Id: 004D
Object: 005C
Bg_Heavy_Block
Golden Gauntlets Rock
Id: 004E
Object: 0000
- v &>> 0x00FF = Type
- 00 [0000] Thrown Rock
- 01 [0001] Thrown Rock Shatters
- 02 [0002] Shattered into Pieces
- 03 [0003] Shattered into Pieces
- 04 [0004] Same as 00 [?]
Obj_Mure
Fish, Bugs, Butterflies
Id: 004F
Object: 0001
- v &>> 0x001F = Type
- 2 [0002] Fish
- 3 [0003] Bug
- 4 [0004] Butterfly
- v &>> 0x0060 = ? //Changes spawn behavior?
- 0 [0000] ?
- 1 [0020] Default
- v &>> 0xF000 = Spawn Count
- v &>> 0x0700 = Spawn Count (Table Look-up) //Ocarina of Time holdover?
En_Sw
Skullwalltula
Id: 0050
Object: 0020
//No Z rotation conversion.
- v &>> 0x0003 = Type
- 00 [0000] Skullwaltula
- 01 [0001] Hidden Gold Skultula
- 02 [0002] Gold Skulltula
- 03 [0003] Same as 02 [?]
- v &>> 0x00FC = Chest Flag - Gold Skulltula only. 3F = No flag.
- v &>> 0xFF00 = Path - FF = No path.
- rz &>> 0x1FF =
Object_Kankyo
Id: 0051
Object: 0001
- v &>> 0x000F = Type
- 00 [0000]
- 01 [0001]
- 02 [0002] Blowing Snow
- 03 [0003]
- 04 [0004]
En_Horse_Link_Child
Child Epona (Gameplay)
Id: 0054
Object: 007D
Door_Ana
Grotto Hole
Id: 0055
Object: 0002
//No Z rotation conversion.
- v &>> 0x0300 = Type
- 00 [0000] Visible
- 01 [0100] Appears when bit 5 in half word at 803FF7F0 is set.
- 02 [0200] Appears when bombed.
- v &>> 0x7000 = Destination Type [?]
- 00 [0000] Z Rotation + 1 = Exit Index
- 01 [1000]+ Value - 1 = Exit Index
- v &>> 0x00E0 = Grotto Chest Contents
- 00 [0000] Get Item 02 - Blue Rupee (5)
- 01 [0020] Get Item 04 - Red Rupee (20)
- 02 [0040] Get Item 05 - Purple Rupee (50)
- 03 [0060] Get Item 06 - Silver Rupee (100)
- 04 [0080] Get Item 36 - Bombchu
- 05 [00A0] Get Item 3A - Bombchu (5)
- 06 [00C0] Get Item 14 - Bomb (1)
- 07 [00E0] Get Item 14 - Bomb (1)
- v &>> 0x001F = Grotto Chest Flag
//Exit Location
//00 1A00 Removed Scene
//01 1400 Ocean Gossip Stones Grotto
//02 1410 Swamp Gossip Stones Grotto
//03 1420 Canyon Gossip Stones Grotto
//04 1430 Mountain Gossip Stones Grotto
//05 1440 Generic Grotto
//06 1450 Lone Peak Shrine Grotto
//07 1460 Grotto to Magic Bean Seller
//08 1470 Dodongo Grotto
//09 1480 Deku Palace Vine Grotto
//0A 1490 Business Scrub Grotto
//0B 14A0 Cow Grotto
//0C 14B0 Ocean Heart Piece Grotto
//0D 14C0 Magic Bean Seller's Grotto
//0E 14D0 Peahat Grotto
En_Encount1
Id: 005B
Object: 0001
//No X/Y/Z rotation conversion. [?]
- v &>> 0x003F = Max Spawn Amount
- v &>> 0x07C0 = Amount Spawned Together
- v &>> 0xF800 = Type & Actor
- 00 [0000] 0109 (En_Grasshopper) - Doesn't Respawn [?]
- 01 [0800] 000A (En_Wallmas)
- 02 [1000] 0180 (En_Pr2)
- 03 [1800] 0180 (En_Pr2)
- rx &>> 0x1FF = Respawn Interval While in Range (Frames)
- ry &>> 0x1FF =
- rz &>> 0x1FF = Spawn Range [?] - Value * 0x28 + 0x78
Demo_Tre_Lgt
Treasure Chest Glow
Id: 005C
Object: 000C
En_Encount2
Majora Balloon (Astral Observatory)
Id: 005F
Object: 0280
- v &>> 0x007F = Switch Flag
En_Fire_Rock
Rock & Beam of Light [OoT]
Id: 0060
Object: 0070
Bg_Ctower_Rot
Clock Tower Helix Path
Id: 0061
Object: 0088
Mir_Ray
Mirror Shield Light Ray I [?]
Id: 0062
Object: 0087
En_Sb
Shellblade
Id: 0064
Object: 008E
En_Bigslime
Mad Jelly
Id: 0065
Object: 0128
En_Karebaba
Wilted Deku Baba & Mini Baba
Id: 0066
Object: 0031
- v &>> 0x000F = Type
- 1 [0001] Wilted Deku Baba
- 2 [0002] Mini Baba
En_In
Gorman Bros.
Id: 0067
Object: 0099
- v &>> 0x01FF = Type
- 00 [0000] Orange Gorman - Walking
- 01 [0001] Orange Gorman - Riding
- 02 [0002] Blue Gorman - Riding
- 03 [0003] Orange Gorman - Standing - Load with En_In variable 0004.
- 04 [0004] Blue Gorman - Standing - Load with En_In variable 0003.
- v &>> 0x7E00 = Path
En_Ru
Adult Ruto [OoT]
Id: 0069
Object: 00A2
- v &>> 0x7E00 = Path - Doesn't do anything. [?]
En_Bom_Chu
Bombchu
Id: 006A
Object: 0001
En_Horse_Game_Check
Id: 006B
Object: 0191
En_Rr
Like Like
Id: 006C
Object: 00AB
En_Fr
Id: 0073
Object: 0001
En_Fishing
Fishing Pond & Proprietor [OoT]
Id: 0079
Object: 0124
Obj_Oshihiki
Pushblock
Id: 007A
Object: 0003
Eff_Dust
Spin Attack Charge Particles
Id: 007B
Object: 0001
Bg_Umajump
Horse Jumping Fence
Id: 007C
Object: 0001
Arrow_Fire
Fire Arrow
Id: 007D
Object: 0001
Arrow_Ice
Ice Arrow
Id: 007E
Object: 0001
Arrow_Light
Light Arrow
Id: 007F
Object: 0001
Item_Etcetera
Id: 0080
Objects: 0001, ????
- v &>> 0x00FF = Type
- 00 [0000] (009E) Empty Bottle
- 01 [0001] (009E) Empty Bottle
- 02 [0002] (009E) Empty Bottle
- 03 [0003] (009E) Empty Bottle
- 04 [0004] (009E) Empty Bottle
- 05 [0005] (009E) Empty Bottle
- 06 [0006] (0086) Small Key
- 07 [0007] (0121) Fire Arrows
Obj_Kibako
Wooden Crate (Small)
Id: 0081
Object: 0001
- v &>> 0x003F = Item Drop
- v &>> 0x0080 = Allows En_Bomjimb to hide under it, regardless of whether he's being chased or not.
- v &>> 0x8000 =
Obj_Tsubo
Pot
Id: 0082
Object: 0001
//No Z rotation conversion.
- v &>> 0x0180 = Type
- 00 [0000] Pot - Set Item (gameplay_dangeon_keep)
- 01 [0080] Large Green Magic Pot - Set Item (object_racetsubo)
- 02 [0100] Pot - Set Item (object_tsubo)
- 03 [0180] Pot - Random Item (gameplay_dangeon_keep)
- v &>> 0x001F = Set Item Drops | Values
- v &>> 0x0010 = Random Item Override
- 00 [0000] Drop an Item
- 01 [0010] Do not drop an Item
- v &>> 0x000F = Random Item Drops | Values
- v &>> 0xFE00 = Collectible Flag
- rz &>> 0x01FF = Enemy Inside
- 00 [0000] Nothing
- 01 [0001] Black Boe
- 02 [0002] Gold Skulltula
Pot Set Item Drops
- Table Located at 801AE194 in USA 1.0
- 00 [0000] Nothing
- 01 [0001] Green Rupee
- 02 [0002] Blue Rupee
- 03 [0003] Nothing
- 04 [0004] Red Rupee
- 05 [0005] Purple Rupee
- 06 [0006] Nothing
- 07 [0007] Orange Rupee
- 08 [0008] ? (0x1C)
- 09 [0009] ? (0x1D)
- 0A [000A] Heart
- 0B [000B] 3 Hearts
- 0C [000C] Piece of Heart
- 0D [000D] Heart Container (Invisible unless object 0096 is loaded?)
- 0E [000E] Small Magic Jar
- 0F [000F] Large Magic Jar
- 10 [0010] Fairy
- 11 [0011] Stray Fairy
- 12 [0012] Nothing
- 13 [0013] Deku Nuts (10)
- 24 [0014] Nothing
- 15 [0015] Bombs (5)
- 16 [0016] Nothing
- 17 [0017] Nothing
- 18 [0018] Nothing
- 19 [0019] Deku Stick
- 1A [001A] Nothing
- 1B [001B] Nothing
- 1C [001C] Nothing
- 1D [001D] Nothing
- 1E [001E] Arrows (10)
- 1F [001F] Arrows (20)
Pot Random Item Drops
- Table Located at 801ADF74 in USA 1.0
- Each entry is a sint8[16] array.
- 00 [0000] Nothing, Green Rupee, Blue Rupee, ? (0x10), Bombs (5), Magic (Small), Heart, Fairy [7, 2, 1, 2, 1, 1, 1, 1]
- 01 [0001] Nothing, Green Rupee, ? (0x10), Small Magic Jar, Heart, Fairy [8, 1, 2, 1, 3, 1]
- 02 [0002] Nothing, Green Rupee, ? (0x10), Bombs (5), Small Magic Jar, Large Magic Jar, Heart, Fairy [5, 2, 2, 1, 1, 2, 2, 1]
- 03 [0003] Nothing, Green Rupee, Blue Rupee, Red Rupee, ? (0x10), Bombs (5), Small Magic Jar, Heart, Fairy [6, 1, 1, 2, 2, 1, 1, 2, 1]
- 04 [0004] Nothing, ? (0x10) [12, 4]
- 05 [0005] Nothing [16]
- 06 [0006] Nothing, Heart, Fairy [4, 11, 1]
- 07 [0007] Heart [16]
- 08 [0008] Nothing, Green Rupee, Blue Rupee [11, 3, 2]
- 09 [0009] Blue Rupee, Red Rupee [9, 7]
- 0A [000A] Arrows (10), Arrows (20), Small Magic Jar, Large Magic Jar [10, 2, 2, 2]
- 0B [000B] Nothing, Bombs (5) [7, 9]
- 0C [000C] Nothing, Small Magic Jar, Large Magic Jar [8, 6, 2]
- 0D [000D] Small Magic Jar, Large Magic Jar [10, 6]
- 0E [000E] Nothing, Deku Nuts (1), Arrows (10), Deku Stick, Heart, Fairy [6, 2, 3, 2, 2, 1]
- 0F [000F] Nothing, Green Rupee, Blue Rupee, Red Rupee, Arrows (10), Arrows (20), Bombs (5), Deku Stick, Small Magic Jar, Large Magic Jar, Heart, Fairy [2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 2, 1]
En_Ik
Iron Knuckle
Id: 0084
Object: 00D8
Demo_Shd
Id: 0089
Object: 0153
En_Dns
Deku Scrub Guard (Royal Chamber)
Id: 008A
Object: 0134
Elf_Msg
Id: 008B
Object: 0001
En_Honotrap
Id: 008C
Object: 0003
En_Tubo_Trap
Flying Pot
Id: 008D
Object: 0003
Obj_Ice_Poly
Ice Sparkle Effect
Id: 008E
Object: 0001
En_Fz
Freezard
Id: 008F
Object: 00E4
En_Kusa
Single Bush/Grass
Id: 0090
Objects: 0001, ????
- v &>> 0x0003 = Type
- 00 [0000] (0002) Normal shrub. Random drops.
- 01 [0001] (00F8) Cut-able, regenerating grass //Drops: Heart, Arrows or Deku Seeds
- 02 [0002] (00F8) Cut-able grass //Set drop table via Random Drop Table param
- 03 [0003] (00F8) Cut-able grass //Fixed Drops
- v &>> 0x0010 = Spawn set of 3 bugs
- v &>> 0x00FC = Item Drop //Only for specific types. Table at J 1.0 801A9024, see En_Item00
- v &>> 0x7F00 = Collectible Flag
Obj_Bean
Magic Bean Plant
Id: 0091
Object: 00EE
Obj_Bombiwa
Bombable Rock
Id: 0092
Object: 012A
- v &>> 0x0100 = Size
- 0 [0000] Small
- 1 [0100] Large
- v &>> 0x8000 = ?
- v &>> 0x7F = Switch Flag
Obj_Switch
Switches
Id: 0093
Object: 0003
- v &>> 0x0007 = Type
- 00 [0000] Floor Switch
- 01 [0001] Rusted Floor Switch //Invisible? Pound with Goron to trigger
- 02 [0002] Yellow Eye Switch
- 03 [0003] Crystal Switch
- 04 [0004] Targetable Crystal Switch
- 05 [0005] Large Floor Switch //Requires Goron Link to press down
- v &>> 0x0070 = Color/Behavior //Floor Switches Only?
- 00 [0000] Yellow //Push Down to Depress
- 01 [0010] Red //Can Be Toggled. Can't push down with Type 5 (at least with Goron Link)
- 02 [0020] Blue //Resets when not held down. Makes it impossible to set Type 3/4 Switch
- 03 [0030] Blue (Initially Pressed) //Switches itself off. Makes it impossible to set Type 3/4 Switch
- 04 [0040] Gold //Triggers all switches that share the same switch flag. [?] Can't push down with Type 5 (at least with Goron Link)
- v &>> 0x0008 = Invisible
- v &>> 0x0080 = Frozen
- v &>> 0x7F00 = Switch Flag
Obj_Lift
Dampé's House Elevator
Id: 0095
Object: 00ED
Obj_Hsblock
Stone Hookshot Pillar
Id: 0096
Object: 00EC
En_Okarina_Tag
Ocarina Song Spot
Id: 0097
Object: 0001
- v &>> 0xF800 = Type
- 00 [0000] Ocarina Song Spot - Set Switch Flag
- 01 [0800] Ocarina Song Spot - Clear Switch Flag
- 02 [1000] Ocarina Song Spot - Toggle Switch Flag
- v &>> 0x0780 = Song to Play - Softlocks if an incorrect song is played. [?]
- 00 [0000] Song of Healing
- 01 [0080] Epona's Song
- 02 [0100] Song of Soaring
- 03 [0180] Song of Storms
- 04 [0200] Sun's Song
- 05 [0280] Inverted Song of Time
- 06 [0300] Song of Double Time
- v &>> 0x007F = Switch Flag
En_Goroiwa
Snowball & Rolling Boulder [?]
Id: 0099
Object: 00EF
En_Daiku
Carpenter (Clock Town)
Id: 009C
Object: 00F1
- v &>> 0x00FF = Type
- 00 [0000] Ichiro //Red/Purple Pants, "normal" hair
- 01 [0001] Sabooro //Light-Blue Pants
- 02 [0002] Jiro //Green Pants
- 03 [0003] Shiro //Pink/Purple Pants, Two-Spiked Hair
- v &>> 0xFF00 = [?]
En_Nwc
Cucco Chick
Id: 009D
Object: 00F2
Item_Inbox
Id: 009E
Object: 0001
- v &>> 0x00FF = Get Item Model ID
- v &>> 0x1F00 = Chest Flag
En_Ge1
Pirate Lieutenant
Id: 009F
Object: 00E6
Obj_Blockstop
Id: 00A0
Object: 0001
En_Sda
Dynamic Shadow
Id: 00A1
Object: 0001
En_Clear_Tag
Id: 00A2
Object: 0001
En_Gm
Gorman
Id: 00A4
Object: 0248
En_Ms
Magic Bean Seller
Id: 00A5
Object: 00F4
En_Hs
Grog
Id: 00A6
Object: 00F5
Bg_Ingate
Boat Cruise Canoe
Id: 00A7
Object: 017F
En_Kanban
Square Sign
Id: 00A8
Object: 00FC
- v &>> 0xFFFF = Sign Message ID - 0300 OR Value
- 0300 [0300] Fishing Pond Message ID - Checks byte at 0x07 in Save Context and sets it to either 4090 or 409D.
En_Attack_Niw
Cucco (Attacking)
Id: 00AA
Object: 000F
En_Mk
Marine Scientist
Id: 00AE
Object: 00FE
En_Owl
Owl
Id: 00AF
Object: 00FD
- v &>> 0x0F80 = Type
- 00 [0000] Owl - Head Upside Down, Can't Interact
- 01 [0080] Owl - Monkey's Text, Can't Close Text Box - Looking for a yes/no answer.
- 02 [0100] Owl - Snowhead Appearance
- 03 [0180] Owl - Southern Swamp Appearance
- 1E [0F00] Feather
- v &>> 0x007F = Switch Flag - Type 01 Only [?]
- v &>> 0xF000 = Path - Type 02 Only [?]
En_Ishi
Rock
Id: 00B0
Object: 0001
Obj_Hana
Orange Graveyard Flower
Id: 00B1
Object: 01BA
Obj_Lightswitch
Sun Switch
Id: 00B2
Object: 00F7
Obj_Mure2
Grass & Rock Cluster
Id: 00B3
Object: 0001
En_Fu
Honey & Darling (Gameplay)
Id: 00B5
Object: 0140
En_Stream
Water Spout
Id: 00B8
Object: 0106
En_Mm
Rock Sirloin
Id: 00B9
Object: 0001
En_Weather_Tag
Id: 00BC
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Nothing [?]
- 01 [0001] Changes environment settings. [?] Won't activate if Stone Tower Temple completed. [?]
- 02 [0002] Snow [?] - Darkens area.
- 03 [0003] Rain
- 04 [0004] Checks if current scene is Z2_KAIZOKU. [?]
- 05 [0005] Same as 01. Used in cutscenes? (Marker 0237) [?]
- 06 [0006] Great Bay Out of Bounds Fog
- 07 [0007] Rain - Day 2, 7:00 AM - 5:30 PM Only
- v &>> 0xFF00 = Range Weather Activation Range - Value * 100 Units
En_Ani
Part-Timer
Id: 00BD
Object: 00C2
- v &>> 0x00FF = Type
- 00 [0000] Standing, Can't Interact
- 01 [0001] Hanging in Tree
En_Js
Moon Child
Id: 00BF
Object: 0271
- v &>> 0x000F = Type
- 00 [0000] Majora Child - Sit
- 01 [0001] Odolwa Child - Run
- 02 [0002] Goht Child - Run
- 03 [0003] Gyorg Child - Run
- 04 [0004] Twinmold Child - Run
- 05 [0005] Odolwa Child - Stand
- 06 [0006] Goht Child - Stand
- 07 [0007] Gyorg Child - Stand
- 08 [0008] Twinmold Child - Stand
- 09 [0009] Majora Child - Stand - Can't interact.
- v &>> 0x03F0 = Scene Exit Index
- v &>> 0xFC00 = Path
En_Okarina_Effect
Song of Storms Effect I [?]
Id: 00C4
Object: 0001
En_Mag
Title Logo
Id: 00C5
Object: 0115
Elf_Msg2
Id: 00C6
Object: 0001
Bg_F40_Swlift
Stone Tower Temple Platform [Early]
Id: 00C7
Object: 005C
En_Kakasi
Scarecrow
Id: 00CA
Object: 011D
Obj_Makeoshihiki
Id: 00CB
Object: 0001
Oceff_Spot
Sun's Song Effect
Id: 00CC
Object: 0001
En_Torch
Treasure Chest (Grotto)
Id: 00CE
Object: 0001
Shot_Sun
Id: 00D0
Object: 0001
- v &>> 0x00FF =
- 40 [0040] Play Sun's Song - Spawns Demo_Kankyo variable 0011 and crashes.
- 41 [0041] Play Song of Storms - Spawns Demo_Kankyo variable 0011 and crashes.
Obj_Roomtimer
Id: 00D3
Object: 0001
- v &>> 0x01FF = Time
- 01F4 [01F4] Max Time (12 Minutes 20 Seconds)
- 01FF [01FF] No Timer
- v &>> 0xFE00 = Switch Flag
En_Ssh
Cursed Skulltula Man
Id: 00D4
Object: 0127
Oceff_Wipe
Song of Time Effect
Id: 00D6
Object: 0001
Oceff_Storm
Song of Storms Effect II [?]
Id: 00D7
Object: 0001
Obj_Demo
Cutscene Trigger
Id: 00D8
Object: 0001
- v &>> 0x007F = Switch Flag
En_Minislime
Jelly Droplets
Id: 00D9
Object: 0128
En_Nutsball
Deku Nut Projectile
Id: 00DA
Object: 0001
Oceff_Wipe2
Epona's Song Effect
Id: 00DF
Object: 0001
Oceff_Wipe3
Saria's Song Effect
Id: 00E0
Object: 0001
En_Dg
Dog (Generic)
Id: 00E2
Object: 0132
- v &>> 0x03E0 = Type [?]
- 02 [0040] Black [?]
- 09 [0120] Gold [?]
- 0A [0140] Grey [?]
- 0D [01A0] Brown [?]
- 14 [0280] Walking when spawned in Z2_OMOYA.
- 15 [02A0] Walking in Z2_KINSTA1.
- v &>> 0xFC00 = Path
En_Si
Gold Skulltula Token
Id: 00E3
Object: 0020
Obj_Comb
Beehive
Id: 00E4
Object: 01B9
- v &>> 0x8000 = Type high bit //FIXME
- & 0x2 bit of 0x3 range value
- v &>> 0x0080 = Type low bit //FIXME
- & 0x1 bit of 0x3 range value
- 1 [0080] Spawns Giant Bees //Bees spawned with variable 0x0204
- v &>> 0x000F = Number Spawned
Obj_Kibako2
Wooden Crate (Large)
Id: 00E5
Object: 0133
En_Hs2
Id: 00E7
Object: 0001
Obj_Mure3
Rupee Cluster
Id: 00E8
Object: 0001
En_Tg
Honey & Darling (Cutscenes)
Id: 00E9
Object: 0140
En_Wf
Wolfos (Field Enemy)
Id: 00EC
Object: 0141
En_Skb
Stalchild (Generic)
Id: 00ED
Object: 0142
En_Gs
Gossip Stone
Id: 00EF
Object: 0143
- v &>> 0x0F00 = Type
- 0 [0000] ?
- 1 [0100] Large Stone, Song Sidequest
- 2 [0200] Small Stone, Song Sidequest
- 3 [0300] ?
- v &>> 0x0FE0 = Switch Flag //FIXME
- value 0x40 = Reacts to bottom row of songs?
- v &>> 0x001F = ?, possibly text id? //FIXME
- v &>> 0x00FF = Number of Stones
Obj_Sound
Sound Effects II
Id: 00F0
Object: 0001
En_Crow
Guay (Field Enemy)
Id: 00F1
Object: 0006
En_Cow
Cow
Id: 00F3
Object: 0146
Oceff_Wipe4
Scarecrow's Song Effect
Id: 00F6
Object: 0001
En_Zo
Zora [Early]
Id: 00F8
Object: 00D0
Obj_Makekinsuta
Gold Skulltula in soft soil
Id: 00F9
Object: 0001
v &>> 0x1F00 = Chest Flag
En_Ge3
Aveil
Id: 00FA
Object: 0130
Obj_Hamishi
Bronze Boulder
Id: 00FC
Object: 0002
En_Zl4
Id: 00FD
Object: 0192
En_Mm2
Postman's Letter to Himself
Id: 00FE
Object: 0001
Door_Spiral
Id: 0100
Object: 0001
Obj_Pzlblock
Majora Pushblock
Id: 0102
Object: 0001
Obj_Toge
Blade Trap
Id: 0103
Object: 0064
Obj_Armos
Armos Statue
Id: 0105
Object: 0030
Obj_Boyo
Bumper
Id: 0106
Object: 014F
En_Grasshopper
Dragonfly
Id: 0109
Object: 014E
Obj_Grass
Id: 010B
Object: 0002
Obj_Grass_Carry
Id: 010C
Object: 0002
Obj_Grass_Unit
Grass Cluster
Id: 010D
Object: 0002
Bg_Fire_Wall
Id: 0110
Object: 0153
En_Bu
Id: 0111
Object: 0001
En_Encount3
Circle of Light [?]
Id: 0112
Object: 023B
En_Jso
Garo Master I [?]
Id: 0113
Object: 0155
Obj_Chikuwa
Falling Block Row
Id: 0114
Object: 00ED
En_Knight
Igos du Ikana & Henchmen [?]
Id: 0115
Object: 0156
En_Warp_tag
Warp to Trial Entrance
Id: 0116
Object: 0001
En_Aob_01
Mamamu Yan
Id: 0117
Object: 00D7
En_Boj_01
Id: 0118
Object: 0001
En_Boj_02
Id: 0119
Object: 0001
En_Boj_03
Id: 011A
Object: 0001
En_Encount4
Id: 011B
Object: 0001
En_Bom_Bowl_Man
Bomber I [?]
Id: 011C
Object: 0110
En_Syateki_Man
Shooting Gallery Proprietors [?]
Id: 011D
Object: 01AC
Bg_Icicle
Icicle
Id: 011F
Object: 0157
En_Syateki_Crow
Guay (Shooting Gallery)
Id: 0120
Object: 0006
En_Boj_04
Id: 0121
Object: 0001
En_Cne_01
Thin Woman in Blue Dress [OoT]
Id: 0122
Object: 0001
- v &>> 0x7E00 = Path
- 3F [7E00] No Path
En_Bba_01
Bomb Shop Proprietor's Mother [Early]
Id: 0123
Object: 0001
- v &>> 0x7E00 = Path
- 3F [7E00] No Path
En_Bji_01
Shikashi
Id: 0124
Object: 00DE
Bg_Spdweb
Spiderweb
Id: 0125
Object: 0158
En_Mt_tag
Id: 0128
Object: 0001
Boss_01
Odolwa
Id: 0129
Object: 015A
Boss_02
Twinmold
Id: 012A
Object: 015B
Boss_03
Gyorg
Id: 012B
Object: 015C
Boss_04
Wart
Id: 012C
Object: 015D
Boss_05
Bio Deku Baba
Id: 012D
Object: 015E
Boss_06
Igos du Ikana [?]
Id: 012E
Object: 0156
Boss_07
Majora
Id: 012F
Object: 0160
Bg_Dy_Yoseizo
Great Fairy
Id: 0130
Object: 0008
En_Boj_05
Id: 0132
Object: 0001
En_Sob1
Id: 0135
Object: 0001
En_Go
Goron (Generic) [?]
Id: 0138
Object: 00A1
En_Raf
Carnivorous Lilypad
Id: 013A
Object: 0161
Obj_Funen
Stone Tower Smoke Plume [Early]
Id: 013B
Object: 0162
Obj_Raillift
Elevator (Deku Palace & Woodfall Temple) [?]
Id: 013C
Object: 0163
Bg_Numa_Hana
Wooden Flower
Id: 013D
Object: 0164
Obj_Flowerpot
Potted Plant
Id: 013E
Object: 0165
Obj_Spinyroll
Spiked Log (Horizontal)
Id: 013F
Object: 0166
Dm_Hina
Boss Remains
Id: 0140
Object: 01CC
- v &>> 0x000F = Type
- 00 [0000] Odolwa's Remains
- 01 [0001] Goht's Remains
- 02 [0002] Gyorg's Remains
- 03 [0003] Twinmold's Remains
En_Syateki_Wf
Wolfos (Shooting Gallery)
Id: 0141
Object: 0141
Obj_Skateblock
Ice Pushblock
Id: 0142
Object: 0003
Obj_Iceblock
Frozen Enemy Ice Block
Id: 0143
Object: 0167
En_Bigpamet
Snapper (Mini-Boss)
Id: 0144
Object: 01A6
En_Syateki_Dekunuts
Mad Scrub (Shooting Gallery)
Id: 0145
Object: 0040
Elf_Msg3
Id: 0146
Object: 0001
- v &>> 0x00FF = Tatl Message ID
En_Fg
Frog II [?]
Id: 0147
Object: 00BC
Dm_Ravine
Tree Trunk
Id: 0148
Object: 0169
Dm_Sa
Id: 0149
Object: 0192
En_Slime
Chuchu
Id: 014A
Object: 016A
- v &>> 0x00FF = Type
- 00 [0000] Blue
- 01 [0001] Green
- 02 [0002] Yellow
- 03 [0003] Red
En_Pr
Desbreko
Id: 014B
Object: 016B
Obj_Toudai
Clock Tower Spotlight
Id: 014C
Object: 016D
Obj_Entotu
Clock Town 2D Chimney Backdrop
Id: 014D
Object: 016D
Obj_Bell
Stock Pot Inn Bell
Id: 014E
Object: 016C
En_Syateki_Okuta
Octorok (Shooting Gallery)
Id: 014F
Object: 0005
Obj_Shutter
West Clock Town Bank Shutter
Id: 0151
Object: 016D
Dm_Zl
Child Zelda (Cutscenes)
Id: 0152
Object: 014B
En_Elfgrp
Group of Stray Fairies
Id: 0153
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Orange
- 01 [0001] Pink
- 02 [0002] Green
- 03 [0003] Blue
- 04 [0004] Yellow
Dm_Tsg
Id: 0154
Object: 019F
En_Baguo
Nejiron
Id: 0155
Object: 0171
Obj_Vspinyroll
Spiked Log (Vertical)
Id: 0156
Object: 0166
Obj_Smork
Romani Ranch Chimney Smoke
Id: 0157
Object: 016D
En_Test2
Id: 0158
Object: 0001
En_Test3
Kafei
Id: 0159
Object: 001C
- v &>> 0x001F = Path
- v &>> 0x01E0 = Type
- 00 [0000] Failed to Retrieve Sun's Mask [?]
- 01 [0020]+ Following Schedule
En_Test4
Three-Day Timer
Id: 015A
Object: 0001
- v &>> 0xFC00 = Skybox Star Amount [?]
- 00 [0000] No Stars
- 1F [7C00] Max Stars
- v &>> 0x0100 =
- v &>> 0x00E0 = Chime Volume%
- 00 [0000] 1.0f
- 01 [0020] 0.9f
- 02 [0040] 0.8f
- 03 [0060] 0.7f
- 04 [0080] 0.6f
- 05 [00A0] 0.5f
- 06 [00C0] 0.4f
- 07 [00E0] 0.3f
En_Bat
Bad Bat
Id: 015B
Object: 0172
En_Sekihi
Mikau's Grave & Song Pedestals [Early]
Id: 015C
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Triforce Song Pedestal
- 01 [0001] Goron Song Pedestal
- 02 [0002] Kokiri Song Pedestal
- 03 [0003] Song of Soaring Pedestal
- 04 [0004] Mikau's Grave
En_Wiz
Wizzrobe
Id: 015D
Object: 0178
En_Wiz_Brock
Wizzrobe Warp Platform
Id: 015E
Object: 0178
En_Wiz_Fire
Wizzrobe Fire Attack
Id: 015F
Object: 0178
Eff_Change
Camera Refocuser
Id: 0160
Object: 0001
Dm_Statue
Elegy Statue Light Beam [?]
Id: 0161
Object: 026C
Obj_Fireshield
Circle of Flames
Id: 0162
Object: 0001
Bg_Ladder
Ladder
Id: 0163
Object: 0179
En_Mkk
Black & White Boes
Id: 0164
Object: 017A
Demo_Getitem
Great Fairy's Mask & Great Fairy's Sword
Id: 0165
Object: 0001
En_Dnb
Id: 0167
Object: 0189
En_Dnh
Boat Cruise Target Spot
Id: 0168
Object: 0224
En_Dnk
Hallucinatory Mad Scrubs
Id: 0169
Object: 0001
- v &>> 0x000F = Type
- 00 [0000]
- 01 [0001]
- 02 [0002] Mad Scrub
- 03 [0003]
- 04 [0004]
- 05 [0005]
- 06 [0006] Giant Mad Scrub
En_Dnq
Deku King
Id: 016A
Object: 018B
Bg_Keikoku_Saku
Spiked Iron Fence
Id: 016C
Object: 017E
Obj_Hugebombiwa
Powder Keg Boulder
Id: 016D
Object: 012A
En_Firefly2
Id: 016E
Object: 000B
En_Rat
Real Bombchu
Id: 016F
Object: 0181
En_Water_Effect
Dripping Water
Id: 0170
Object: 0182
En_Kusa2
Keaton Grass Cluster
Id: 0171
Object: 0002
Bg_Spout_Fire
Proximity-Activated Fire Wall
Id: 0172
Object: 0153
Bg_Dblue_Movebg
Great Bay Temple Gears
Id: 0174
Object: 0184
En_Dy_Extra
Great Fairy Healing Beam
Id: 0175
Object: 0008
En_Bal
Tingle (Gameplay)
Id: 0176
Object: 0185
En_Ginko_Man
Bank Teller
Id: 0177
Object: 00E3
En_Warp_Uzu
Pirates' Fortress Telescope
Id: 0178
Object: 0186
Obj_Driftice
Drifting Ice Platform
Id: 0179
Object: 0187
En_Look_Nuts
Deku Scrub Guard (Palace Gardens)
Id: 017A
Object: 0135
En_Mushi2
Id: 017B
Object: 0001
En_Fall
Id: 017C
Object: 0001
En_Mm3
Postman (Counting Game)
Id: 017D
Object: 0107
Bg_Crace_Movebg
Deku Shrine Door Shutters
Id: 017E
Object: 018A
En_Dno
Deku Butler
Id: 017F
Object: 01F3
En_Pr2
Skullfish
Id: 0180
Object: 016B
En_Prz
Skullfish (Defeated)
Id: 0181
Object: 016B
En_Jso2
Garo Master II [?]
Id: 0182
Object: 0155
Obj_Etcetera
Deku Flower
Id: 0183
Object: 0001
En_Egol
Eyegore
Id: 0184
Object: 018D
Obj_Mine
Spiked Metal Mine
Id: 0185
Object: 00BB
Obj_Purify
Poisoned/Purified Water Elements
Id: 0186
Objects: 0001, ????
//Southern Swamp Region
- v &>> 0xF000 = Type
- 00 [0000] Poisoned
- 01 [1000] Purified
- v &>> 0x000F = Model
- 00 [0000] (0164) Woodfall Temple Water I //object_numa_obj
- 01 [0001] (019A) Deku Palace Water //object_dekucity_obj
- 02 [0002] (019A) Swamp Volcano Backdrop //object_dekucity_obj
- 03 [0003] (0164) Woodfall Temple Water II //object_numa_obj
- 04 [0004] (0164) Woodfall Temple Water III //object_numa_obj
En_Tru
Koume (Gameplay) [?]
Id: 0187
Object: 018E
En_Trt
Kotake (No Broom) [?]
Id: 0188
Object: 018F
En_Test5
Spring Water
Id: 018B
Object: 0001
- v &>> 0xFFFF = Type
- 0000 [0000] Spring Water
- 0001 [0001] Hot Spring Water
En_Test6
Song of Time Cutscene Effects
Id: 018C
Object: 0001
- v &>> 0xFFFF = Type
- 0000 [0000] Song of Time Cutscene
- 0018 [0018] Inverted Song of Time - Speed Up
- 0019 [0019] Inverted Song of Time - Slow Down
- 001A [001A] Song of Double Time
En_Az
Beaver Bros.
Id: 018D
Object: 0198
En_Estone
Eyegore Rubble
Id: 018E
Object: 018D
Bg_Hakugin_Post
Snowhead Temple Central Pillar
Id: 018F
Object: 0190
Dm_Opstage
Opening Cutscene Objects
Id: 0190
Object: 0169
Dm_Stk
Skull Kid
Id: 0191
Object: 0192
Dm_Char00
Tatl & Tael (Cutscenes) II [?]
Id: 0192
Object: 01C8
Dm_Char01
Woodfall Temple Rises Cutscene Objects
Id: 0193
Object: 01A2
- v &>> 0x000F = Type
- 00 [0000] Poisoned Water
- 01 [0001]
- 02 [0002] Tree Trunks
- 03 [0003]
Dm_Char02
Ocarina of Time & Majora's Mask (Clock Tower Roof) [?]
Id: 0194
Object: 01BE
Dm_Char03
Happy Mask Salesman (Cutscenes)
Id: 0195
Object: 01A3
Dm_Char04
Tatl & Tael (Cutscenes) I [?]
Id: 0196
Object: 0001
Dm_Char05
Masks (Cutscenes)
Id: 0197
Object: 0213
Dm_Char06
Mountain Village Cutscene Objects [?]
Id: 0198
Object: 01E6
Dm_Char07
Milk Bar Stage (Cutscenes)
Id: 0199
Object: 0212
Dm_Char08
Turtle (Cutscenes) [?]
Id: 019A
Object: 0229
Dm_Char09
Giant Bee (Cutscenes)
Id: 019B
Object: 01EB
Obj_Tokeidai
Clock Tower & Light Beam
Id: 019C
Object: 018C
En_Mnk
Monkey
Id: 019E
Object: 0195
En_Egblock
Eyegore Block
Id: 019F
Object: 018D
En_Guard_Nuts
Deku Scrub Guard (Palace Entrance) [?]
Id: 01A0
Object: 0135
Bg_Hakugin_Bombwall
Snowhead Temple Bombable Wall
Id: 01A1
Object: 0190
Obj_Tokei_Tobira
Clock Tower Doors
Id: 01A2
Object: 0197
Bg_Hakugin_Elvpole
Snowhead Temple Punchable Pillar Inserts
Id: 01A3
Object: 0190
En_Ma4
Romani I [?]
Id: 01A4
Object: 00B7
- v &>> 0xFF00 = Path
En_Twig
Beaver Race Ring
Id: 01A5
Object: 0199
En_Po_Fusen
Poe Balloon
Id: 01A6
Object: 019B
En_Door_Etc
Id: 01A7
Object: 0001
En_Bigokuta
Big Octo
Id: 01A8
Object: 019E
Bg_Icefloe
Ice Arrow Platform
Id: 01A9
Object: 01E7
Obj_Ocarinalift
Triforce Elevator
Id: 01AA
Object: 0163
En_Time_Tag
Id: 01AB
Object: 0001
//No X/Y/Z rotation conversion.
- v &>> 0xE000 = Type
- 00 [0000] Clocktown Room Timer
- 01 [2000] Song of Soaring Pedestal [?]
- 02 [4000]
- 03 [6000] Zora Scripture [?]
- 04 [8000]
- v &>> 0x007F = Switch Flag
- rx &>> 0x1FF = Hour When Kicked Out (Type 00)
- ry &>> 0x1FF = Minute When Kicked Out (Type 00)
- rz &>> 0x1FF =
Bg_Open_Shutter
Deku Emblem Door
Id: 01AC
Object: 019F
Bg_Open_Spot
Skull Kid Spotlights
Id: 01AD
Object: 019F
Bg_Fu_Kaiten
Honey & Darling's Shop Rotating Platform
Id: 01AE
Object: 01A0
Obj_Aqua
Poured Water
Id: 01AF
Object: 0001
En_Elforg
Stray Fairy
Id: 01B0
Object: 0001
En_Elfbub
Stray Fairy Bubble
Id: 01B1
Object: 000E
En_Fu_Mato
Honey & Darling's Shop Target
Id: 01B3
Object: 01A1
En_Fu_Kago
Honey & Darling's Shop Basket
Id: 01B4
Object: 01A1
En_Osn
Happy Mask Salesman (Gameplay)
Id: 01B5
Object: 01A3
- v &>> 0x000F = Type
- 00 [0000]
- 01 [0001] Happy Mask Man - Lying Prone
- 02 [0002] Rucksack
- 03 [0003]
Bg_Ctower_Gear
Clock Tower Gear
Id: 01B6
Object: 0088
En_Trt2
Kotake (Broom) [?]
Id: 01B7
Object: 018F
Obj_Tokei_Step
Clock Tower Roof Door
Id: 01B8
Object: 01A4
Bg_Lotus
Lilypad
Id: 01B9
Object: 01A5
En_Kame
Snapper (Enemy)
Id: 01BA
Object: 01A6
Obj_Takaraya_Wall
Treasure Chest Game Proximity-Activated Wall
Id: 01BB
Object: 01B4
//No Z rotation conversion.
- v &>> 0xFFFF = Spawned En_Box Variable
- rz &>> 0x1FF = Switch Flag
Bg_Fu_Mizu
Honey & Darling's Shop Moat
Id: 01BC
Object: 01A0
En_Sellnuts
Business Scrub (Flying) [?]
Id: 01BD
Object: 01E5
Bg_Dkjail_Ivy
Woodfall Prison Ivy
Id: 01BE
Object: 01A7
Obj_Visiblock
Lens of Truth Platform
Id: 01C0
Object: 01A8
En_Takaraya
Treasure Chest Game Employee
Id: 01C1
Object: 0129
- v &>> 0x00FF = Variable for Obj_Takaraya_Wall - Get Item value in table at 804108E8 << 5 + B000 + Value.
- v &>> 0xFF00 = Switch Flag - Current Form + Value
En_Tsn
Fisherman (Great Bay Village)
Id: 01C2
Object: 01A9
En_Ds2n
Potion Shop Proprietor (Updated) [OoT]
Id: 01C3
Object: 01AA
En_Fsn
Curiosity Shop Proprietor
Id: 01C4
Object: 01AB
En_Shn
Swamp Tourist Center Guide
Id: 01C5
Object: 01AC
En_Stop_heishi
Soldier (Gate Guard)
Id: 01C7
Object: 01B6
- v &>> 0xF000 = Type
- 00 [0000] South Clock Town Guard
- 01 [1000] North Clock Town Guard
- 02 [2000] West Clock Town Guard
- 03 [3000] East Clock Town Guard
- v &>> 0x00FF = [?]
Obj_Bigicicle
Ice Block
Id: 01C8
Object: 01AD
En_Lift_Nuts
Deku Scrub Playground Employee
Id: 01C9
Object: 01E5
En_Tk
Dampé
Id: 01CA
Object: 01AF
Bg_Market_Step
West Clock Town Steps
Id: 01CC
Object: 01B0
Obj_Lupygamelift
Deku Scrub Playground Elevator
Id: 01CD
Object: 0163
En_Test7
Song of Soaring Cutscene Activator
Id: 01CE
Object: 0001
Obj_Lightblock
Dissolvable Light Block
Id: 01CF
Object: 01B3
Mir_Ray2
Mirror Shield Reflectable Spotlight [?]
Id: 01D0
Object: 0087
En_Wdhand
Dexihand
Id: 01D1
Object: 01B5
En_Gamelupy
Deku Scrub Playground Rupee
Id: 01D2
Object: 0001
Bg_Danpei_Movebg
Dampé's House Objects
Id: 01D3
Object: 0001
En_Snowwd
Snow-Covered Tree
Id: 01D4
Object: 01B7
En_Pm
Postman (Delivering Letters)
Id: 01D5
Object: 0107
En_Gakufu
2D Music Staff
Id: 01D6
Object: 0001
Elf_Msg4
Id: 01D7
Object: 0001
- v &>> 0x00FF = Tatl Message ID
Elf_Msg5
Id: 01D8
Object: 0001
En_Col_Man
Piece of Heart
Id: 01D9
Object: 0001
En_Talk_Gibud
Gibdo (Ikana Well)
Id: 01DA
Object: 0075
En_Giant
Giant
Id: 01DB
Object: 01B8
Obj_Snowball
Large Snowball
Id: 01DC
Object: 00EF
Boss_Hakugin
Goht
Id: 01DD
Object: 01BB
En_Gb2
Ghost Hut Proprietor
Id: 01DE
Object: 0144
En_Onpuman
Monkey Instrument Prompt
Id: 01DF
Object: 0001
Bg_Tobira01
Goron Shrine Gate
Id: 01E0
Object: 01BF
En_Tag_Obj
Id: 01E1
Object: 0001
Obj_Dhouse
Dampé's House Facade
Id: 01E2
Object: 01C1
Obj_Hakaisi
Gravestone
Id: 01E3
Object: 01C2
Bg_Hakugin_Switch
Goron Switch
Id: 01E4
Object: 01C7
En_Snowman
Big & Small Eeno
Id: 01E6
Object: 01C4
- v &>> 0x00FF = Type
- 00 [0000] Small
- 01 [0001] Big
TG_Sw
Id: 01E7
Object: 0001
En_Po_Sisters
Poe Sisters
Id: 01E8
Object: 01C5
En_Pp
Hiploop
Id: 01E9
Object: 01C6
En_Hakurock
Goht Debris
Id: 01EA
Object: 01BB
En_Hanabi
Fireworks
Id: 01EB
Object: 0001
Obj_Dowsing
Id: 01EC
Object: 0001
Obj_Wind
Wind Funnel
Id: 01ED
Object: 0001
En_Racedog
Dog (Doggie Racetrack)
Id: 01EE
Object: 0132
En_Kendo_Js
Swordsman
Id: 01EF
Object: 010F
Bg_Botihasira
Captain Keeta Race Gatepost
Id: 01F0
Object: 01C9
En_Fish2
Marine Research Lab Fish
Id: 01F1
Object: 01D7
En_Pst
Postbox
Id: 01F2
Object: 01CB
En_Poh
Poe
Id: 01F3
Object: 01C3
Obj_Spidertent
Tent-Shaped Spider Web
Id: 01F4
Object: 01CD
En_Zoraegg
Zora Egg
Id: 01F5
Object: 01CE
En_Kbt
Zubora
Id: 01F6
Object: 01CF
En_Gg
Darmani's Ghost I [?]
Id: 01F7
Object: 01D0
En_Maruta
Swordsman's School Practice Log
Id: 01F8
Object: 01D1
Obj_Snowball2
Small Snowball
Id: 01F9
Object: 00EF
En_Gg2
Darmani's Ghost II [?]
Id: 01FA
Object: 01D0
Obj_Ghaka
Darmani's Gravestone
Id: 01FB
Object: 01D2
En_Dnp
Deku Princess
Id: 01FC
Object: 01D4
En_Dai
Biggoron
Id: 01FD
Object: 01D5
Bg_Goron_Oyu
Hot Spring Water
Id: 01FE
Object: 01D3
En_Kgy
Gabora
Id: 01FF
Object: 01D6
En_Invadepoh
Id: 0200
Object: 0001
En_Gk
Goron Elder's Son
Id: 0201
Object: 01DF
En_An
Anju (Gameplay)
Id: 0202
Object: 00E2
En_Bee
Giant Bee (Gameplay)
Id: 0204
Object: 01EB
En_Ot
Seahorse
Id: 0205
Object: 01EC
En_Dragon
Deep Python
Id: 0206
Object: 01ED
Obj_Dora
Swordsman's School Gong
Id: 0207
Object: 01EE
En_Bigpo
Big Poe
Id: 0208
Object: 01F1
Obj_Kendo_Kanban
Swordsman's School Wooden Board
Id: 0209
Object: 01EE
Obj_Hariko
Cow Figurine
Id: 020A
Object: 01F2
En_Sth
Id: 020B
Object: 0001
- v &>> 0x000F = Type
- 00 [0000] Termina Field Pillar Man
- 01 [0001] Termina Field Pillar Man - Appears when byte at 803E8995 is set to 02.
- 02 [0002] Swamp Spider House Cursed Man - Appears when house is cleared.
- 03 [0003] Clock Town Scaffold Man
- 04 [0004] Oceanside Spider House Man - Appears when house is cleared.
- 05 [0005] Oceanside Spider House Man - Sitting on floor shaking. Appears when cleared and man has been spoken to once.
- v &>> 0x0100 = If set, use 00D9 (object_ahg). Otherwise, use 026A (object_sth).
Bg_Sinkai_Kabe
Id: 020C
Object: 01F4
Bg_Haka_Curtain
Beneath the Grave Curtain
Id: 020D
Object: 01E0
Bg_Kin2_Bombwall
Oceanside Spider House Bombable Wall
Id: 020E
Object: 01F5
Bg_Kin2_Fence
Oceanside Spider House Fireplace Grate
Id: 020F
Object: 01F5
Bg_Kin2_Picture
Oceanside Spider House Skull Kid Painting
Id: 0210
Object: 01F5
Bg_Kin2_Shelf
Oceanside Spider House Drawers & Bookshelf
Id: 0211
Object: 01F5
- v &>> 0x00FF = Type
- 00 [0000] Drawers
- 01 [0001] Bookshelf
En_Rail_Skb
Circle of Stalchildren
Id: 0212
Object: 0142
En_Jg
Goron Elder
Id: 0213
Object: 01F8
En_Tru_Mt
Koume (Boat Cruise) [?]
Id: 0214
Object: 018E
Obj_Um
Cremia's Cart
Id: 0215
Object: 01FC
En_Neo_Reeba
Leever
Id: 0216
Object: 0201
Bg_Mbar_Chair
Milk Bar Chair
Id: 0217
Object: 0202
Bg_Ikana_Block
Id: 0218
Object: 0003
Bg_Ikana_Mirror
Stone Tower Temple Mirror
Id: 0219
Object: 0203
Bg_Ikana_Rotaryroom
Stone Tower Temple Rotating Room
Id: 021A
Object: 0203
Bg_Dblue_Balance
Great Bay Temple See-Saw
Id: 021B
Object: 0184
Bg_Dblue_Waterfall
Great Bay Temple Water Spout
Id: 021C
Object: 0184
En_Kaizoku
Pirate [?]
Id: 021D
Object: 0204
En_Ge2
Patrolling Pirate Guard
Id: 021E
Object: 012E
En_Ma_Yts
Romani II [?]
Id: 021F
Object: 00B7
En_Ma_Yto
Cremia
Id: 0220
Object: 00A7
Obj_Tokei_Turret
South Clock Town Objects
Id: 0221
Object: 0205
- v &>> 0x00FF = Type
- 00 [0000] Carnival Platform Tier
- 01 [0001] Carnival Platform Top
- 02 [0002] [?]
Bg_Dblue_Elevator
Great Bay Temple Elevator
Id: 0222
Object: 0184
Obj_Warpstone
Owl Statue
Id: 0223
Object: 0170
- v &>> 0x000F = Type
- 00 [0000] Great Bay Coast
- 01 [0001] Zora Cape
- 02 [0002] Snowhead
- 03 [0003] Mountain Village
- 04 [0004] South Clock Town
- 05 [0005] Milk Road
- 06 [0006] Woodfall
- 07 [0007] Southern Swamp
- 08 [0008] Ikana Canyon
- 09 [0009] Stone Tower
- 0A [000A] Unused
- 0B [000B] Unused
- 0C [000C] Unused
- 0D [000D] Unused
- 0E [000E] Unused
- 0F [000F] South Clock Town Preview
En_Zog
Mikau
Id: 0224
Object: 0206
Obj_Rotlift
Deku Moon Trial Rotating Platform
Id: 0225
Object: 0207
Obj_Jg_Gakki
Goron Elder's Drum
Id: 0226
Object: 01F8
Bg_Inibs_Movebg
Twinmold's Lair Objects [?]
Id: 0227
Object: 020C
En_Zot
Zora (Land)
Id: 0228
Object: 00D0
Obj_Tree
Fork-Branched Tree
Id: 0229
Object: 020D
Obj_Y2lift
Pirates' Fortress Mesh Elevator
Id: 022A
Object: 020E
Obj_Y2shutter
Pirates' Fortress Interior Door
Id: 022B
Object: 020E
Obj_Boat
Pirates' Fortress Boat
Id: 022C
Object: 020E
Obj_Taru
Barrel
Id: 022D
Object: 0250
Obj_Hunsui
Geyser
Id: 022E
Object: 023D
En_Jc_Mato
Boat Cruise Target
Id: 022F
Object: 018E
Mir_Ray3
Mirror Shield Light Ray II [?]
Id: 0230
Object: 0087
En_Zob
Japas
Id: 0231
Object: 0211
Elf_Msg6
Id: 0232
Object: 0001
Obj_Nozoki
Id: 0233
Object: 0001
En_Toto
Toto
Id: 0234
Object: 023A
En_Railgibud
Gibdo (Ikana Canyon)
Id: 0235
Object: 0075
En_Baba
Bomb Shop Proprietor's Mother
Id: 0236
Object: 00DF
En_Suttari
Sakon
Id: 0237
Object: 00E3
En_Zod
Tijo
Id: 0238
Object: 0216
En_Kujiya
Lottery Shop Kiosk
Id: 0239
Object: 0263
En_Geg
Don Gero
Id: 023A
Object: 00A1
Obj_Kinoko
Mushroom Scent Cloud
Id: 023B
Object: 0001
Obj_Yasi
Palm Tree
Id: 023C
Object: 0218
En_Tanron1
Swarm of Moths
Id: 023D
Object: 0001
En_Tanron2
Wart's Bubbles
Id: 023E
Object: 015D
En_Tanron3
Gyorg's Fish
Id: 023F
Object: 015C
Obj_Chan
Goron Village Chandelier
Id: 0240
Object: 021E
En_Zos
Evan
Id: 0241
Object: 0220
En_S_Goro
Goron (Goron Shrine & Bomb Shop) [?]
Id: 0242
Object: 00A1
En_Nb
Anju's Grandmother (Gameplay)
Id: 0243
Object: 0004
En_Ja
Jugglers
Id: 0244
Object: 00E3
Bg_F40_Block
Stone Tower Temple Shifting Block
Id: 0245
Object: 005C
Bg_F40_Switch
Elegy Statue Switch
Id: 0246
Object: 0222
En_Po_Composer
Composer Brothers
Id: 0247
Object: 005D
En_Guruguru
Guru-Guru
Id: 0248
Object: 00FF
Oceff_Wipe5
Sonata of Awakening Effect
Id: 0249
Object: 0001
En_Stone_heishi
Shiro
Id: 024A
Object: 01B6
Oceff_Wipe6
Song of Soaring Effect
Id: 024B
Object: 0001
En_Scopenuts
Business Scrub (Telescope)
Id: 024C
Object: 01E5
En_Scopecrow
Guay (Observatory Telescope)
Id: 024D
Object: 0006
Oceff_Wipe7
Song of Healing Effect
Id: 024E
Object: 0001
Eff_Kamejima_Wave
Turtle's Tsunami
Id: 024F
Object: 0229
En_Hg
Pamela's Father (Cursed)
Id: 0250
Object: 022A
En_Hgo
Pamela's Father (Normal)
Id: 0251
Object: 022A
En_Zov
Lulu
Id: 0252
Object: 022B
En_Ah
Anju's Mother (Gameplay)
Id: 0253
Object: 0007
Obj_Hgdoor
Music Box House Cupboard Doors
Id: 0254
Object: 022C
Bg_Ikana_Bombwall
Stone Tower Temple Bombable Floor Tile & Wall
Id: 0255
Object: 0203
Bg_Ikana_Ray
Stone Tower Temple Light Ray [?]
Id: 0256
Object: 0203
Bg_Ikana_Shutter
Stone Tower Temple Lattice Door
Id: 0257
Object: 0203
Bg_Haka_Bombwall
Beneath the Grave Bombable Wall
Id: 0258
Object: 01E0
Bg_Haka_Tomb
Flat's Tomb
Id: 0259
Object: 01E0
En_Sc_Ruppe
Large Rotating Green Rupee
Id: 025A
Object: 0001
Bg_Iknv_Doukutu
Sharp's Cave
Id: 025B
Object: 0237
Bg_Iknv_Obj
Ikana Canyon Objects
Id: 025C
Object: 0237
En_Pamera
Pamela
Id: 025D
Object: 0238
Obj_HsStump
Hookshot Stump
Id: 025E
Object: 0239
En_Hidden_Nuts
Mad Scrub (Sleeping)
Id: 025F
Object: 012B
En_Zow
Zora (Water)
Id: 0260
Object: 00D0
En_Talk
Id: 0261
Object: 0001
En_Al
Madame Aroma (Gameplay)
Id: 0262
Object: 000D
En_Tab
Mr. Barten
Id: 0263
Object: 0013
En_Nimotsu
Bomb Shop Bag
Id: 0264
Object: 00E3
En_Hit_Tag
Id: 0265
Object: 0001
En_Ruppecrow
Guay (Circling Clock Town)
Id: 0266
Object: 0006
En_Tanron4
Flock of Seagulls
Id: 0267
Object: 023F
En_Tanron5
Id: 0268
Object: 015B
En_Tanron6
Swarm of Giant Bees
Id: 0269
Object: 0240
En_Daiku2
Carpenter (Milk Road)
Id: 026A
Object: 00F1
- v &>> 0xFFFF = Type
- 0201 [0201] [?]
- 9FFF [9FFF] [?]
En_Muto
Mutoh (Gameplay)
Id: 026B
Object: 00F0
En_Baisen
Viscen
Id: 026C
Object: 0247
En_Heishi
Soldier (Mayor's House)
Id: 026D
Object: 01B6
En_Demo_heishi
Soldier (Cutscenes) I [?]
Id: 026E
Object: 01B6
En_Dt
Mayor Dotour (Gameplay)
Id: 026F
Object: 0241
En_Cha
Laundry Pool Bell [?]
Id: 0270
Object: 0243
Obj_Dinner
Cremia & Romani's Dinner
Id: 0271
Object: 0244
Eff_Lastday
Moon Fall Effects
Id: 0272
Object: 0246
Bg_Ikana_Dharma
Ancient Castle of Ikana Punchable Pillar Segments
Id: 0273
Object: 0203
En_Akindonuts
Traveling Business Scrub
Id: 0274
Object: 01E5
- v &>> 0xFFFF = Type //FIXME
- Solve Variables
- FC04 [FC04] South Clock Town Deku, after giving the Southern Swamp Deku the Town Deed
- 1800 [1800] Southern Swamp Deku
- FC05 [FC05] Southern Swamp Deku, after giving the Goron Village Deku the Swamp Deed
- 1001 [1001] Goron Village Deku
- FC06 [FC06] Goron Village, after giving the Zora Chamber Deku the Mountain Deed
- 0402 [0402] Zora Chamber Deku
- FC07 [FC07] Zora Chamber Deku, after giving the Ikana Canyon Deku the Ocean Deed
- 1403 [1403] Ikana Canyon Deku
Eff_Stk
Skull Kid Moon-Summoning Effects [?]
Id: 0275
Object: 01BE
En_Ig
Link the Goron
Id: 0276
Object: 01D5
En_Rg
Goron (Goron Racetrack)
Id: 0277
Object: 00A1
En_Osk
Igos du Ikana & Henchmen's Heads
Id: 0278
Object: 0249
En_Sth2
Id: 0279
Object: 0001
En_Yb
Kamaro
Id: 027A
Object: 024A
En_Rz
Rosa Sisters
Id: 027B
Object: 024B
En_Scopecoin
Id: 027C
Object: 0001
En_Bjt
Hand in Toilet
Id: 027D
Object: 024F
En_Bomjima
Jim I [?]
Id: 027E
Object: 0110
- v &>> 0x000F = Bomber Number
- 00 [0000] 1 (Jim)
- 01 [0001] 2
- 02 [0002] 3
- 03 [0003] 4
- 04 [0004] 5
- v &>> 0x00F0 = Type
- 00 [0000] Shoot Majora Balloon
- 01 [0010] Crash [?]
- 02 [0020] Run & Stop When Destination Reached
En_Bomjimb
Jim II [?]
Id: 027F
Object: 0110
- v &>> 0x000F = Number
- 00 [0000] 2
- 01 [0001] 3
- 02 [0002] 4
- 03 [0003] 5
- v &>> 0x00F0 = Type
- 00 [0000] Jim - Walk
- 01 [0010] Bomber - Walk
- 02 [0020] Bomber - Hold Cucco
- v &>> 0xFF00 = Scene Exit Index Used When Final Bomber Caught
En_Bombers
Bomber II [?]
Id: 0280
Object: 0110
- v &>> 0x000F = Number
- 00 [0000] 1
- 01 [0001] 2
- 02 [0002] 3
- 03 [0003] 4
- 04 [0004] 5
- v &>> 0x00F0 = Type
- 00 [0000] Regular Bomber - Number + 1
- 01 [0010] Caught Bomber
En_Bombers2
Bomber (Hideout Guard)
Id: 0281
Object: 0110
En_Bombal
Majora Balloon (North Clock Town)
Id: 0282
Object: 0280
Obj_Moon_Stone
Moon's Tear
Id: 0283
Object: 01B1
Obj_Mu_Pict
Id: 0284
Object: 0001
Bg_Ikninside
Ancient Castle of Ikana Objects [?]
Id: 0285
Object: 0236
Eff_Zoraband
Blue Spotlight Effect
Id: 0286
Object: 0255
Obj_Kepn_Koya
Gorman Track Buildings
Id: 0287
Object: 0256
Obj_Usiyane
Cow Barn Roof (Exterior)
Id: 0288
Object: 0257
En_Nnh
Deku Butler's Son
Id: 0289
Object: 025B
Obj_Kzsaku
Metal Portcullis
Id: 028A
Object: 0260
Obj_Milk_Bin
Chateau Romani Delivery Bottle
Id: 028B
Object: 0261
En_Kitan
Keaton
Id: 028C
Object: 0264
Bg_Astr_Bombwall
Astral Observatory Bombable Wall
Id: 028D
Object: 0267
Bg_Iknin_Susceil
Hot Checkered Ceiling [?]
Id: 028E
Object: 0236
En_Bsb
Captain Keeta
Id: 028F
Object: 0268
En_Recepgirl
Mayor's Receptionist
Id: 0290
Object: 0129
- v &>> 0xFFFF = Switch Flag
En_Thiefbird
Takkuri
Id: 0291
Object: 0022
En_Jgame_Tsn
Fisherman (Fisherman's Jumping Game)
Id: 0292
Object: 01A9
Obj_Jgame_Light
Torch Stand (Fisherman's Jumping Game)
Id: 0293
Object: 0080
Obj_Yado
Stockpot Inn Window
Id: 0294
Object: 026E
Demo_Syoten
Ikana Canyon Curse Lifted Effects
Id: 0295
Object: 026F
Demo_Moonend
Moon (Cutscenes)
Id: 0296
Object: 0270
Bg_Lbfshot
Rainbow Hookshot Pillar
Id: 0297
Object: 027F
Bg_Last_Bwall
Link Moon Trial Bombable & Climbable Walls
Id: 0298
Object: 0234
En_And
Anju (Wedding Dress)
Id: 0299
Object: 0015
En_Invadepoh_Demo
Id: 029A
Object: 0001
Obj_Danpeilift
Deku Shrine & Snowhead Temple Elevator [?]
Id: 029B
Object: 0273
En_Fall2
Falling Moon
Id: 029C
Object: 0269
Dm_Al
Madame Aroma (Cutscenes)
Id: 029D
Object: 000D
Dm_An
Anju Cutscene Animations
Id: 029E
Object: 00E2
Dm_Ah
Anju's Mother (Cutscenes)
Id: 029F
Object: 0007
Dm_Nb
Anju's Grandmother (Cutscenes)
Id: 02A0
Object: 0004
En_Drs
Wedding Dress Mannequin
Id: 02A1
Object: 0018
En_Ending_Hero
Mayor Dotour (Cutscenes)
Id: 02A2
Object: 0241
Dm_Bal
Tingle (Cutscenes)
Id: 02A3
Object: 0185
En_Paper
Tingle Confetti
Id: 02A4
Object: 0185
En_Hint_Skb
Stalchild (Oceanside Spider House)
Id: 02A5
Object: 0142
Dm_Tag
Id: 02A6
Object: 0001
En_Bh
Brown Bird
Id: 02A7
Object: 027A
En_Ending_Hero2
Viscen (Cutscenes)
Id: 02A8
Object: 0247
En_Ending_Hero3
Mutoh (Cutscenes)
Id: 02A9
Object: 00F0
En_Ending_Hero4
Soldier (Cutscenes) II [?]
Id: 02AA
Object: 01B6
En_Ending_Hero5
Carpenter (Cutscenes)
Id: 02AB
Object: 00F1
En_Ending_Hero6
Id: 02AC
Object: 0001
Dm_Gm
Id: 02AD
Object: 00E2
Obj_Swprize
Id: 02AE
Object: 0001
En_Invisible_Ruppe
Id: 02AF
Object: 0001
Obj_Ending
Epilogue Cutscene Objects
Id: 02B0
Object: 0281
En_Rsn
Bomb Shop Proprietor
Id: 02B1
Object: 012C