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Create the page "Zelda 64: OoT Music Values" on this wiki! See also the search results found.
- ...a slightly updated version of that used in earlier games like Super Mario 64. * '''x''' = Pointer to the start of the sequence in the sequenced music file. In rom, this value is an offset relative to the start of the file, wh11 KB (1,971 words) - 04:11, 19 December 2019
- ...ake the ported areas as similar as they were in MM as they end up being in OoT.<br> ...r window should pop up, asking which scene number to replace in OoT. Valid values range from 0 to 109, and are documented [[Scene List (Debug)|here]].<br>4 KB (648 words) - 09:46, 19 October 2016
- Values: Values for the two middle digits:30 KB (4,814 words) - 18:33, 27 September 2023