From CloudModding OoT Wiki
  • Actors are the various interactive pieces in the Zelda 64 engine, from enemies to static scenery. ...ct|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for an actor. These can be shared by multiple actors.
    14 KB (2,024 words) - 16:09, 6 August 2021
  • Actors are the various interactive pieces in the Zelda 64 engine, from enemies to static scenery. ...ct|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for an actor. These can be shared by multiple actors.
    11 KB (1,516 words) - 16:42, 6 August 2021
  • ...eded help with something, as like a side quest or gave information to help link further his quest. ..._lake.jpg|right|thumb|''Miyamoto mentions Zola Lake as a location in Zelda 64 in Nintendo Power vol 100 1997''.]]
    5 KB (838 words) - 23:14, 3 March 2018
  • Display's Link's current animation. The following codes modify Link's attack animations. For example, how Link swings his sword when he runs forward, and the appearance of his jump attac
    16 KB (2,308 words) - 12:42, 27 March 2021
  • -- Animations -- 00 c8 64 10
    56 KB (7,553 words) - 10:18, 6 July 2014