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- Actors are the various interactive pieces in the Zelda 64 engine, from enemies to static scenery. ...ct|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for an actor. These can be shared by multiple actors.14 KB (2,024 words) - 16:09, 6 August 2021
- Actors are the various interactive pieces in the Zelda 64 engine, from enemies to static scenery. ...ct|Object files]], one or more files that contain pre-generated microcode, animations, and graphical assets for an actor. These can be shared by multiple actors.11 KB (1,516 words) - 16:42, 6 August 2021
- ...eded help with something, as like a side quest or gave information to help link further his quest. ..._lake.jpg|right|thumb|''Miyamoto mentions Zola Lake as a location in Zelda 64 in Nintendo Power vol 100 1997''.]]5 KB (838 words) - 23:14, 3 March 2018
- Display's Link's current animation. The following codes modify Link's attack animations. For example, how Link swings his sword when he runs forward, and the appearance of his jump attac16 KB (2,308 words) - 12:42, 27 March 2021
- -- Animations -- 00 c8 64 1056 KB (7,553 words) - 10:18, 6 July 2014