From CloudModding OoT Wiki
  • * [[Project64]]
    997 bytes (104 words) - 06:17, 24 October 2019
  • These were all tested using UltraHLE (in the beginning) and Project64 (later on). Cartridge version was 1.0 US NTSC. Codes used during testing
    31 KB (5,300 words) - 04:52, 7 July 2014
  • ===Project64===
    2 KB (344 words) - 09:51, 2 November 2015
  • ...e buffers and convert it into a RGB5A1 image, even on older emulators like Project64 1.6 and Nemu64, provided that interpreter mode is enabled. ...h. On Nemu64 this exception is seemingly never handled correctly, while on Project64 1.6 this will result in a crash the next time a new scene is loaded.
    5 KB (835 words) - 17:40, 6 August 2021
  • emu pj64 Project64, Project 64 1.6, [`project64`+d6a1c] ...ment, this command only works for emulators using the mupen64plus core and Project64. If mupen64plus core is detected, the program should generate a proper expr
    8 KB (1,388 words) - 16:42, 23 March 2021