From CloudModding OoT Wiki
  • ...over the standard F3DEX2 microcode, so the need for a Z-specific microcode object is not currently known. It's also not known why the <tt>Zraw</tt> macro is ...e iQue leak shows that the 2 was left out of the version string in F3DZEX2 object files. The Japanese Nintendo 64 versions of Majora's Mask also contain an a
    48 KB (7,715 words) - 07:04, 6 May 2021
  • /* 0x04 */ u16 objectId; //object file id | 76 || 7A || 80 || 14 || FA || 00BD || {{ts|al}} | Piece of Heart || {{ts|al}} | Won at Treasure Chest
    24 KB (2,799 words) - 12:35, 31 August 2022
  • Actor number and internal name, Identity, [[Object]](s), Comments Object: 0032<br />
    146 KB (20,422 words) - 19:45, 22 July 2023
  • | 15||NA_SE_IT_ARROW_STICK_OBJ||Sound Effect - Arrow Sticks in an Object|| || | FA||NA_SE_EV_GUILLOTINE_BOUND_copyOrigin|| || ||OoT3D Only?
    86 KB (15,425 words) - 11:23, 3 October 2015
  • | 15||NA_SE_IT_ARROW_STICK_OBJ||Arrow Sticks in Object||✔|| | 1B||NA_SE_EV_FAIRY_DASH||Navi Emerges, Flies to Targetable Object||✔||
    96 KB (15,815 words) - 07:09, 23 June 2016