Source Code List
From CloudModding OoT Wiki
This is a listing of the source code of Ocarina of Time, as found in the Debug ROM. (Most of these snippets are in the retail ROMs as well.)
Source File | Deciphered Name | Purpose | Notes |
---|---|---|---|
/idle.c | Idle | ||
/z_std_dma.c | Standard Direct Memory Access | dmamgr? | |
/z_locale.c | Locale | Handles the region selection. | |
/z_en_a_keep.c | Entity - A - Keep | The actor file En_A_Keep. | |
/z_en_item00.c | Entity - Item 00 | The actor file En_Item00. | |
/z_eff_blure.c | Effect - Blur | Handles a blur effect for [?]. | |
/z_eff_shield_particle.c | Effect - Shield Particle | Handles shield particles. | |
/z_eff_spark.c | Effect - Spark | Handles the spark effect in gameplay_keep. | |
/z_eff_ss_dead.c | Effect - Soft Sprite - Dead | ||
/z_effect_soft_sprite.c | Effect - Soft Sprite | Handles particle overlays. | |
/z_effect_soft_sprite_old_init.c | Effect - Soft Sprite - Old Initializer | ||
/flg_set.c | Flag Set | Handles story/event/dialogue flags. | |
/z_DLF.c | Dynamically Linked File | ACTOR_DLF_MAX is a constant. | |
/z_actor.c | Actor | Constructs, destructs, allocates, and monitors actors. | |
/z_cheap_proc.c | Cheap Process | ||
/z_bgcheck.c | Background Check | Constructs, destructs, allocates, and monitors backgrounds. | |
/z_camera.c | Camera | Handles and monitors the player camera. | |
/z_collision_check.c | Collision Check | Handles actor collision checks. | |
/z_debug.c | Debug | Handles the Static Context. | |
/z_debug_display.c | Debug Display | Handles the Debug ROM's debug display. | |
/z_demo.c | Cutscene | Handles cutscenes. | |
/z_draw.c | Draw | ||
/z_elf_message.c | Fairy Message | Handles Navi's elf_message files. | |
/z_fcurve_data_skelanime.c | F Curve Data - Skeleton Animation | ||
/z_horse.c | Horse | Handles Epona spawning and horseback riding. | |
/z_jpeg.c | JPEG | Handles the JPEG backgrounds. | |
/z_kanfont.c | Kanji Font | Handles the kanji font. | |
/z_kankyo.c | Environment | Handles the movement of the sun & moon, the passage of time, terrain palettes, and dynamic background music. | |
/z_lifemeter.c | Life Meter | Handles Link's health. | |
/z_lights.c | Lights | Handles environment lighting. | |
/z_map_mark.c | Map Marker | Handles the pause menu map markers. | |
/z_moji.c | Text Character | Handles text characters. | |
/z_onepointdemo.c | Explanatory Cutscene | Handles mini-cutscenes. | |
/z_map_exp.c | Map EXP | Handles the mini-map. | |
/z_parameter.c | Parameter | Handles the HUD. | |
/z_player_lib.c | Player Library | Handles the player library. | Referenced in pause screen stuff. |
/z_prenmi.c | Pre-Non-Maskable Interrupt | ||
/z_rcp.c | Reality Co-Processor | Handles the N64's RCP. | Rendering/managing RCP tasks? |
/z_room.c | Room | Handles the drawing and allocation of rooms, as well as their backgrounds. | |
/z_sample.c | Sample | ||
/z_scene.c | Scene | Handles which scene setup is loaded based on aspects such as Link's age and the time of day, as well as the transition between gameplay and cutscenes. | |
/z_scene_table.c | Scene Table | Handles the scene table. | |
/z_skelanime.c | Skeleton Animation | Handles the allocation and animation of Link's skeleton. | |
/z_skin.c | Skin | Handles animated actor textures...? | |
/z_skin_awb.c | Skin AWB | ||
/z_sram.c | Save RAM | Handles the creation and management of save files. | |
/z_view.c | View | Handles the 3D viewing area. | VIEW struct? |
/z_vimode.c | View Mode | ||
/z_vismono.c | Visible Monochrome | May be related to the Lens of Truth. | |
/z_vr_box.c | Virtual Reality Box | Handles the [?] of skyboxes. | |
/z_vr_box_draw.c | Virtual Reality Box Draw | Handles the drawing of skyboxes. | |
/z_fbdemo.c | Cutscene Frame Buffer | ||
/db_camera.c | Debug Camera | Handles the debug free-view camera and cutscene creator. | |
/z_kaleido_manager.c | Kaleido Manager | Handles pause screen allocation and data storage. | |
/z_kaleido_scope_call.c | Kaleido Scope Call | Handles the construction and destruction of the pause screen and its transitions between sections. | |
/z_play.c | Play | Handles normal gameplay (as opposed to cutscenes or the pause screen). | |
/PreRender.c | Prerender | Handles the camera in scenes with prerendered backgrounds. | |
/game.c | Game | Handles the construction, destruction, and monitoring of the game world. | |
/gamealloc.c | Game Allocation | Handles the allocation of the game world. | |
/graph.c | Graph | Handles the graph thread. | |
/listalloc.c | List Allocation | Handles graph allocation. | |
/main.c | Main | Handles the main thread. | |
/padmgr.c | Control Pad Manager | Handles the controller thread "padmgr". | |
/sched.c | Scheduler | Handles the scheduler thread "sched". | |
/speed_meter.c | Speed Meter | Handles the speed at which the game runs. | |
/sys_cfb.c | System Color Frame Buffer | ||
/sys_matrix.c | System Matrix | Handles the system matrix/float matrix buffer | |
/irqmgr.c | Interrupt Request Manager | ||
/loadfragments2.c | Load Fragments 2 | Handles loading the Game State Overlays | |
/mtxuty-cvt.c | Matrix Utility Converter | ||
/z_message_PAL.c | Message (PAL) | Handles text boxes, Link's high scores, and ocarina performances. | |
/z_construct.c | Constructor | Initializes Static Context | Referenced when loading some texture. |
/z_title.c | Title | Handles the system logo and game title screens. | |
/z_select.c | Select | Handles map select. | |
/z_file_nameset_PAL.c | File Name Select (PAL) | Handles the player name select screen. | |
/z_file_choose.c | File Select | Handles the file select screen. | |
/z_kaleido_collect.c | Kaleido - Collection Screen | Handles the quest status screen. | |
/z_kaleido_debug.c | Kaleido - Debug | Handles the debug inventory editor screen. | |
/z_kaleido_equipment.c | Kaleido - Equipment Screen | Handles the equipment screen. | |
/z_kaleido_item.c | Kaleido - Item Screen | Handles the inventory screen. | |
/z_kaleido_map_PAL.c | Kaleido - Map (PAL) | Handles the overworld map screen. | |
/z_kaleido_scope_PAL.c | Kaleido - Scope (PAL) | Handles pause screen display parameters. | |
/z_lmap_mark.c | L Map Marker | Handles the minimap markers. | |
Source File | Corresponding Actor | Description | Notes |
/z_player.c | Player | ||
/z_en_test.c | En_Test | ||
/z_arms_hook.c | Arms_Hook | ||
/z_arrow_fire.c | Arrow_Fire | ||
/z_arrow_ice.c | Arrow_Ice | ||
/z_arrow_light.c | Arrow_Light | ||
/z_bg_bdan_switch.c | Bg_Bdan_Switch | ||
/z_bg_bombwall.c | Bg_Bombwall | ||
/z_bg_bowl_wall.c | Bg_Bowl_Wall | ||
/z_bg_breakwall.c | Bg_Breakwall | ||
/z_bg_dodoago.c | Bg_Dodoago | ||
/z_bg_dy_yoseizo.c | Bg_Dy_Yoseizo | ||
/z_bg_ganon_otyuka.c | Bg_Ganon_Otyuka | ||
/z_bg_gate_shutter.c | Bg_Gate_Shutter | ||
/z_bg_gjyo_bridge.c | Bg_Gjyo_Bridge | ||
/z_bg_gnd_darkmeiro.c | Bg_Gnd_Darkmeiro | ||
/z_bg_gnd_firemeiro.c | Bg_Gnd_Firemeiro | ||
/z_bg_gnd_iceblock.c | Bg_Gnd_Iceblock | ||
/z_bg_gnd_soulmeiro.c | Bg_Gnd_Soulmeiro | ||
/z_bg_haka.c | Bg_Haka | ||
/z_bg_haka_gate.c | Bg_Haka_Gate | ||
/z_bg_haka_ship.c | Bg_Haka_Ship | ||
/z_bg_haka_tubo.c | Bg_Haka_Tubo | ||
/z_bg_haka_water.c | Bg_Haka_Water | ||
/z_bg_heavy_block.c | Bg_Heavy_Block | ||
/z_bg_hidan_curtain.c | Bg_Hidan_Curtain | ||
/z_bg_hidan_firewall.c | Bg_Hidan_Firewall | ||
/z_bg_hidan_fwbig.c | Bg_Hidan_Fwbig | ||
/z_bg_hidan_hamstep.c | Bg_Hidan_Hamstep | ||
/z_bg_hidan_kousi.c | Bg_Hidan_Kousi | ||
/z_bg_hidan_kowarerukabe.c | Bg_Hidan_Kowarerukabe | ||
/z_bg_hidan_rock.c | Bg_Hidan_Rock | ||
/z_bg_hidan_rsekizou.c | Bg_Hidan_Rsekizou | ||
/z_bg_hidan_sekizou.c | Bg_Hidan_Sekizou | ||
/z_bg_hidan_sima.c | Bg_Hidan_Sima | ||
/z_bg_ice_shelter.c | Bg_Ice_Shelter | ||
/z_bg_ingate.c | Bg_Ingate | ||
/z_bg_jya_1flift.c | Bg_Jya_1flift | ||
/z_bg_jya_amishutter.c | Bg_Jya_Amishutter | ||
/z_bg_jya_bigmirror.c | Bg_Jya_Bigmirror | ||
/z_bg_jya_block.c | Bg_Jya_Block | ||
/z_bg_jya_bombchuiwa.c | Bg_Jya_Bombchuiwa | ||
/z_bg_jya_bombiwa.c | Bg_Jya_Bombiwa | ||
/z_bg_jya_cobra.c | Bg_Jya_Cobra | ||
/z_bg_jya_ironobj.c | Bg_Jya_Ironobj | ||
/z_bg_jya_kanaami.c | Bg_Jya_Kanaami | ||
/z_bg_jya_megami.c | Bg_Jya_Megami | ||
/z_bg_jya_zurerukabe.c | Bg_Jya_Zurerukabe | ||
/z_bg_menkuri_eye.c | Bg_Menkuri_Eye | ||
/z_bg_mizu_bwall.c | Bg_Mizu_Bwall | ||
/z_bg_mizu_movebg.c | Bg_Mizu_Movebg | ||
/z_bg_mizu_shutter.c | Bg_Mizu_Shutter | ||
/z_bg_mizu_water.c | Bg_Mizu_Water | ||
/z_bg_mjin.c | Bg_Mjin | ||
/z_bg_mori_bigst.c | Bg_Mori_Bigst | ||
/z_bg_mori_elevator.c | Bg_Mori_Elevator | ||
/z_bg_mori_hashigo.c | Bg_Mori_Hashigo | ||
/z_bg_mori_hashira4.c | Bg_Mori_Hashira4 | ||
/z_bg_mori_hineri.c | Bg_Mori_Hineri | ||
/z_bg_mori_idomizu.c | Bg_Mori_Idomizu | ||
/z_bg_mori_kaitenkabe.c | Bg_Mori_Kaitenkabe | ||
/z_bg_mori_rakkatenjo.c | Bg_Mori_Rakkatenjo | ||
/z_bg_po_event.c | Bg_Po_Event | ||
/z_bg_po_syokudai.c | Bg_Po_Syokudai | ||
/z_bg_pushbox.c | Bg_Pushbox | ||
/z_bg_spot00_hanebasi.c | Bg_Spot00_Hanebasi | ||
/z_bg_spot01_fusya.c | Bg_Spot01_Fusya | ||
/z_bg_spot01_idohashira.c | Bg_Spot01_Idohashira | ||
/z_bg_spot01_idomizu.c | Bg_Spot01_Idomizu | ||
/z_bg_spot01_idosoko.c | Bg_Spot01_Idosoko | ||
/z_bg_spot02_objects.c | Bg_Spot02_Objects | ||
/z_bg_spot03_taki.c | Bg_Spot03_Taki | ||
/z_bg_spot06_objects.c | Bg_Spot06_Objects | ||
/z_bg_spot07_taki.c | Bg_Spot07_Taki | ||
/z_bg_spot08_iceblock.c | Bg_Spot08_Iceblock | ||
/z_bg_spot09_obj.c | Bg_Spot09_Obj | ||
/z_bg_spot11_oasis.c | Bg_Spot11_Oasis | ||
/z_bg_spot12_gate.c | Bg_Spot12_Gate | ||
/z_bg_spot12_saku.c | Bg_Spot12_Saku | ||
/z_bg_spot15_rrbox.c | Bg_Spot15_Rrbox | ||
/z_bg_spot15_saku.c | Bg_Spot15_Saku | ||
/z_bg_spot16_bombstone.c | Bg_Spot16_Bombstone | ||
/z_bg_spot16_doughnut.c | Bg_Spot16_Doughnut | ||
/z_bg_spot17_bakudankabe.c | Bg_Spot17_Bakudankabe | ||
/z_bg_spot17_funen.c | Bg_Spot17_Funen | ||
/z_bg_spot18_basket.c | Bg_Spot18_Basket | ||
/z_bg_spot18_obj.c | Bg_Spot18_Obj | ||
/z_bg_sst_floor.c | Bg_Sst_Floor | ||
/z_bg_toki_hikari.c | Bg_Toki_Hikari | ||
/z_bg_toki_swd.c | Bg_Toki_Swd | ||
/z_bg_treemouth.c | Bg_Treemouth | ||
/z_bg_vb_sima.c | Bg_Vb_Sima | ||
/z_bg_ydan_hasi.c | Bg_Ydan_Hasi | ||
/z_bg_ydan_sp.c | Bg_Ydan_Sp | ||
/z_bg_zg.c | Bg_Zg | ||
/z_boss_dodongo.c | Boss_Dodongo | ||
/z_boss_fd.c | Boss_Fd | ||
/z_boss_fd2.c | Boss_Fd2 | ||
/z_boss_ganon.c | Boss_Ganon | ||
/z_boss_ganon2.c | Boss_Ganon2 | ||
/z_boss_ganondrof.c | Boss_Ganondrof | ||
/z_boss_goma.c | Boss_Goma | ||
/z_boss_mo.c | Boss_Mo | ||
/z_boss_sst.c | Boss_Sst | ||
/z_boss_tw.c | Boss_Tw | ||
/z_boss_va.c | Boss_Va | ||
/z_demo_6k.c | Demo_6K | ||
/z_demo_du_inKenjyanomaDemo02.c | |||
/z_demo_du.c | Demo_Du | ||
/z_demo_ec.c | Demo_Ec | ||
/z_demo_effect.c | Demo_Effect | ||
/z_demo_ext.c | Demo_Ext | ||
/z_demo_geff.c | Demo_Geff | ||
/z_demo_gj.c | Demo_Gj | ||
/z_demo_go.c | Demo_Go | ||
/z_demo_gt_part1.c | Demo_Gt | ||
/z_demo_gt_part2.c | |||
/z_demo_gt_part3.c | |||
/z_demo_gt_part4_1.c | |||
/z_demo_gt_part4_2.c | |||
/z_demo_gt_part4_3.c | |||
/z_demo_gt_part5.c | |||
/z_demo_gt_part6.c | |||
/z_demo_ik_inArmer.c | Demo_Ik | ||
/z_demo_ik_inFace.c | |||
/z_demo_im_inKenjyanomaDemo02.c | Demo_Im | ||
/z_demo_im.c | |||
/z_demo_kankyo.c | Demo_Kankyo | ||
/z_demo_kekkai.c | Demo_Kekkai | ||
/z_demo_sa_inKenjyanomaDemo02.c | Demo_Sa | ||
/z_demo_sa.c | |||
/z_demo_shd.c | Demo_Shd | ||
/z_demo_tre_lgt.c | Demo_Tre_Lgt | ||
/z_door_ana.c | Door_Ana | ||
/z_door_gerudo.c | Door_Gerudo | ||
/z_door_killer.c | Door_Killer | ||
/z_door_shutter.c | Door_Shutter | ||
/z_door_warp1.c | Door_Warp1 | ||
/z_efc_erupc.c | Efc_Erupc | ||
/z_eff_dust.c | Eff_Dust | ||
/z_eff_ss_blast.c | Effect_Ss_Blast | ||
/z_eff_ss_bomb.c | Effect_Ss_Bomb | ||
/z_eff_ss_bomb2.c | Effect_Ss_Bomb2 | ||
/z_eff_ss_bubble.c | Effect_Ss_Bubble | ||
/z_eff_ss_d_fire.c | Effect_Ss_D_Fire | ||
/z_eff_ss_dead_db.c | Effect_Ss_Dead_Db | ||
/z_eff_ss_dead_dd.c | Effect_Ss_Dead_Dd | ||
/z_eff_ss_dead_ds.c | Effect_Ss_Dead_Ds | ||
/z_eff_ss_dt_bubble.c | Effect_Ss_Dt_Bubble | ||
/z_eff_ss_dust.c | Effect_Ss_Dust | ||
/z_eff_en_fire.c | Effect_Ss_En_Fire | ||
/z_eff_en_ice.c | Effect_Ss_En_Ice | ||
/z_eff_ss_extra.c | Effect_Ss_Extra | ||
/z_eff_fcircle.c | Effect_Ss_Fcircle | ||
/z_eff_fhg_flash.c | Effect_Ss_Fhg_Flash | ||
/z_eff_fire_tail.c | Effect_Ss_Fire_Tail | ||
/z_eff_ss_g_magma2.c | Effect_Ss_G_Magma2 | ||
/z_eff_ss_g_ripple.c | Effect_Ss_G_Ripple | ||
/z_eff_ss_g_spk.c | Effect_Ss_G_Spk | ||
/z_eff_hahen.c | Effect_Ss_Hahen | ||
/z_eff_ss_hitmark.c | Effect_Ss_HitMark | ||
/z_eff_ice_piece.c | Effect_Ss_Ice_Piece | ||
/z_eff_ss_ice_smoke.c | Effect_Ss_Ice_Smoke | ||
/z_eff_k_fire.c | Effect_Ss_K_Fire | ||
/z_eff_kakera.c | Effect_Ss_Kakera | ||
/z_eff_ss_kirakira.c | Effect_Ss_KiraKira | ||
/z_eff_ss_lightning.c | Effect_Ss_Lightning | ||
/z_eff_ss_sibuki.c | Effect_Ss_Sibuki | ||
/z_eff_ss_sibuki2.c | Effect_Ss_Sibuki2 | ||
/z_eff_ss_stick.c | Effect_Ss_Stick | ||
/z_eff_ss_stone1.c | Effect_Ss_Stone1 | ||
/z_elf_msg.c | Elf_Msg | ||
/z_elf_msg2.c | Elf_Msg2 | ||
/z_en_am.c | En_Am | ||
/z_en_ani.c | En_Ani | ||
/z_en_anubice.c | En_Anubice | ||
/z_en_anubice_fire.c | En_Anubice_Fire | ||
/z_en_arrow.c | En_Arrow | ||
/z_en_ba.c | En_Ba | ||
/z_en_bb.c | En_Bb | ||
/z_en_bdfire.c | En_Bdfire | ||
/z_en_bigokuta.c | En_Bigokuta | ||
/z_en_bili.c | En_Bili | ||
/z_en_blkobj.c | En_Blkobj | ||
/z_en_bom.c | En_Bom | ||
/z_en_bom_bowl_man.c | En_Bom_Bowl_Man | ||
/z_en_bom_chu.c | En_Bom_Chu | ||
/z_en_bombf.c | En_Bombf | ||
/z_en_boom.c | En_Boom | ||
/z_en_box.c | En_Box | ||
/z_en_bubble.c | En_Bubble | ||
/z_en_choo.c | En_Butte | Source file name and actor name differ. "Chou" is Japanese for "butterfly". | |
/z_en_bw.c | En_Bw | ||
/z_en_bx.c | En_Bx | ||
/z_en_clear_tag.c | En_Clear_Tag | ||
/z_en_cs.c | En_Cs | ||
/z_en_daiku.c | En_Daiku | ||
/z_en_daiku_kakariko.c | En_Daiku_Kakariko | ||
/z_en_dekubaba.c | En_Dekubaba | ||
/z_en_dh.c | En_Dh | ||
/z_en_diving_game.c | En_Diving_Game | ||
/z_en_dnt_jiji.c | En_Dnt_Jiji | ||
/z_en_dnt_nomal.c | En_Dnt_Nomal | ||
/z_en_dog.c | En_Dog | ||
/z_en_door.c | En_Door | ||
/z_en_du.c | En_Du | ||
/z_en_dy_extra.c | En_Dy_Extra | ||
/z_en_eiyer.c | En_Eiyer | ||
/z_en_elf.c | En_Elf | ||
/z_en_encount2.c | En_Encount2 | ||
/z_en_ex_item.c | En_Ex_Item | ||
/z_en_ex_ruppy.c | En_Ex_Ruppy | ||
/z_en_fd.c | En_Fd | ||
/z_en_fd_fire.c | En_Fd_Fire | ||
/z_en_fhg_fire.c | En_Fhg_Fire | ||
/z_en_fire_rock.c | En_Fire_Rock | ||
/z_en_firefly.c | En_Firefly | ||
/z_en_sakana.c | En_Fish | Source file name and actor name differ. "Sakana" is Japanese for "fish". | |
/z_en_floormas.c | En_Floormas | ||
/z_en_fr.c | En_Fr | ||
/z_en_fu.c | En_Fu | ||
/z_en_fw.c | En_Fw | ||
/z_en_fz.c | En_Fz | ||
/z_en_g_switch.c | En_G_Switch | ||
/z_en_ganon_mant.c | En_Ganon_Mant | ||
/z_en_ganon_organ.c | En_Ganon_Organ | ||
/z_en_gb.c | En_Gb | ||
/z_en_ge1.c | En_Ge1 | ||
/z_en_ge2.c | En_Ge2 | ||
/z_en_ge3.c | En_Ge3 | ||
/z_en_geldB.c | En_GeldB | ||
/z_en_girlA.c | En_GirlA | ||
/z_en_gm.c | En_Gm | ||
/z_en_go.c | En_Go | ||
/z_en_go2_eff.c | En_Go2 | En_Go2 might include /z_en_go2_eff.c and /z_en_go2.c, but the latter isn't mentioned. | |
/z_en_goma.c | En_Goma | ||
/z_en_gr.c | En_Goroiwa | Source file name and actor name differ. "GR" is likely short for "Goro rock", which means "rolling rock". The "iwa" of the actor file name is Japanese for "rock". | |
/z_en_gs.c | En_Gs | ||
/z_en_guest.c | En_Guest | ||
/z_en_heishi2.c | En_Heishi2 | ||
/z_en_holl.c | En_Holl | ||
/z_en_honotrap.c | En_Honotrap | ||
/z_en_horse.c | En_Horse | ||
/z_en_horse_game_check.c | En_Horse_Game_Check | ||
/z_en_horse_link_child.c | En_Horse_Link_Child | ||
/z_en_horse_normal.c | En_Horse_Normal | ||
/z_en_hy.c | En_Hy | ||
/z_en_ice_hono.c | En_Ice_Hono | ||
/z_en_ik_inFight.c | En_Ik | ||
/z_en_ik_inAwake.c | |||
/z_en_ik_inConfrontion.c | |||
/z_en_in.c | En_In | ||
/z_en_mushi.c | En_Insect | Source file name and actor name differ. "Mushi" is Japanese for "insect". | |
/z_en_ishi.c | En_Ishi | ||
/z_en_jj.c | En_Jj | ||
/z_en_jsjutan.c | En_Jsjutan | ||
/z_en_kanban.c | En_Kanban | ||
/z_en_karebaba.c | En_Karebaba | ||
/z_en_ko.c | En_Ko | ||
/z_en_kusa.c | En_Kusa | ||
/z_en_kz.c | En_Kz | ||
/z_en_light.c | En_Light | ||
/z_en_m_thunder.c | En_M_Thunder | ||
/z_en_ma1.c | En_Ma1 | ||
/z_en_ma2.c | En_Ma2 | ||
/z_en_ma3.c | En_Ma3 | ||
/z_en_mag.c | En_Mag | ||
/z_en_md.c | En_Md | ||
/z_en_mm.c | En_Mm | ||
/z_en_mm2.c | En_Mm2 | ||
/z_en_mu.c | En_Mu | ||
/z_en_nb_inKenjyanomaDemo02.c | En_Nb | ||
/z_en_nb_inConfrontion.c | |||
/z_en_nb_inEnding.c | speculated source file, but not confirmed in rom | ||
/z_en_nb.c | |||
/z_en_niw.c | En_Niw | ||
/z_en_niw_girl.c | En_Niw_Girl | ||
/z_en_niw_lady.c | En_Niw_Lady | ||
/z_en_nutsball.c | En_Nutsball | ||
/z_en_nwc.c | En_Nwc | ||
/z_en_ny.c | En_Ny | ||
/z_en_okuta.c | En_Okuta | ||
/z_en_oB1.c | En_Ossan | Source file name and actor name differ. "oB1" seems to be an older name for the Ossan actor. An unused file called object_oB1 contains an earlier version of this shopkeeper. | |
/z_en_owl.c | En_Owl | ||
/z_en_part.c | En_Part | ||
/z_en_peehat.c | En_Peehat | ||
/z_en_po_desert.c | En_Po_Desert | ||
/z_en_po_field.c | En_Po_Field | ||
/z_en_po_relay.c | En_Po_Relay | ||
/z_en_po_sisters.c | En_Po_Sisters | ||
/z_en_poh.c | En_Poh | ||
/z_en_rd.c | En_Rd | ||
/z_en_reeba.c | En_Reeba | ||
/z_en_rl_inKenjyanomaDemo02.c | En_Rl | ||
/z_en_rl.c | |||
/z_en_rr.c | En_Rr | ||
/z_en_ru1.c | En_Ru1 | ||
/z_en_ru2_inKenjyanomaDemo02.c | En_Ru2 | ||
/z_en_ru2.c | |||
/z_en_sa.c | En_Sa | ||
/z_en_scene_change.c | En_Scene_Change | ||
/z_en_sda.c | En_Sda | ||
/z_en_shopnuts.c | En_Shopnuts | ||
/z_en_siofuki.c | En_Siofuki | ||
/z_en_skb.c | En_Skb | ||
/z_en_skj.c | En_Skj | ||
/z_en_skj_needle.c | En_Skjneedle | ||
/z_en_ssh.c | En_Ssh | ||
/z_en_st.c | En_St | ||
/z_en_sth.c | En_Sth | ||
/z_en_stream.c | En_Stream | ||
/z_en_sw.c | En_Sw | ||
/z_en_syateki_niw.c | En_Syateki_Niw | ||
/z_en_ta.c | En_Ta | ||
/z_en_takara_man.c | En_Takara_Man | ||
/z_en_tana.c | En_Tana | ||
/z_en_tg.c | En_Tg | ||
/z_en_tite.c | En_Tite | ||
/z_en_tk_eff.c | En_Tk | ||
/z_en_tk.c | |||
/z_en_torch2.c | En_Torch2 | ||
/z_en_tp.c | En_Tp | ||
/z_en_tr.c | En_Tr | ||
/z_en_vali.c | En_Vali | ||
/z_en_vb_ball.c | En_Vb_Ball | ||
/z_en_viewer.c | En_Viewer | ||
/z_en_vm.c | En_Vm | ||
/z_en_wallmas.c | En_Wallmas | ||
/z_en_weiyer.c | En_Weiyer | ||
/z_en_wf.c | En_Wf | ||
/z_en_wood02.c | En_Wood02 | ||
/z_en_oA2_inSpot05.c | En_Xc | ||
/z_en_oA2_inMetamol.c | |||
/z_en_oA2_inStalker.c | |||
/z_en_oA2.c | |||
/z_en_yukabyun.c | En_Yukabyun | ||
/z_en_zf.c | En_Zf | ||
/z_en_girlB.c | En_Zl1 | Source file name and actor name differ. "girlB" seems to be an older name for the Child Zelda actor. This can be contrasted with the actor En_GirlA, which currently contains code related to determining shop inventories, but may formerly have contained a female NPC in a white dress seen in early screenshots. | |
/z_en_zl2.c | En_Zl2 | ||
/z_en_zl3.c | En_Zl3 | ||
/z_en_zl3_inEscape.c | |||
/z_en_zl4.c | En_Zl4 | ||
/z_en_zo_eff.c | En_Zo | ||
/z_en_zo.c | |||
/z_en_fhg.c | En_fHG | ||
/z_end_title.c | End_Title | ||
/z_fishing.c | Fishing | ||
/z_item_b_heart.c | Item_B_Heart | ||
/z_item_etcetera.c | Item_Etcetera | ||
/z_item_ocarina.c | Item_Ocarina | ||
/z_item_shield.c | Item_Shield | ||
/z_magic_dark.c | Magic_Dark | ||
/z_magic_fire.c | Magic_Fire | ||
/z_magic_wind.c | Magic_Wind | ||
/z_mir_ray.c | Mir_Ray | ||
/z_obj_bean.c | Obj_Bean | ||
/z_obj_comb.c | Obj_Comb | ||
/z_obj_dekujr.c | Obj_Dekujr | ||
/z_obj_elevator.c | Obj_Elevator | ||
/z_obj_hamishi.c | Obj_Hamishi | ||
/z_obj_hsblock.c | Obj_Hsblock | ||
/z_obj_ice_poly.c | Obj_Ice_Poly | ||
/z_obj_lift.c | Obj_Lift | ||
/z_obj_lightswitch.c | Obj_Lightswitch | ||
/z_obj_makekinsuta.c | Obj_Makekinsuta | ||
/z_obj_makeoshihiki.c | Obj_Makeoshihiki | ||
/z_obj_mure.c | Obj_Mure | ||
/z_obj_mure2.c | Obj_Mure2 | ||
/z_obj_oshihiki.c | Obj_Oshihiki | ||
/z_obj_switch.c | Obj_Switch | ||
/z_obj_syokudai.c | Obj_Syokudai | ||
/z_obj_timeblock.c | Obj_Timeblock | ||
/z_obj_tsubo.c | Obj_Tsubo | ||
/z_obj_warp2block.c | Obj_Warp2block | ||
/z_object_kankyo.c | Object_Kankyo | ||
/z_oceff_spot.c | Oceff_Spot | ||
/z_oceff_storm.c | Oceff_Storm | ||
/z_oceff_wipe.c | Oceff_Wipe | ||
/z_oceff_wipe2.c | Oceff_Wipe2 | ||
/z_oceff_wipe3.c | Oceff_Wipe3 | ||
/z_oceff_wipe4.c | Oceff_Wipe4 | ||
Source File | Deciphered Name | Purpose | Notes |
/z_n64dd.c | N64 DD | Only appears in commercial releases. |